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File: town.jpg (669 KB, 1978x1241)
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Enemy Nations, the open source RTS+City builder with online multiplayer is in pre release for it's next major update.

Open Source version 3 brings cross-platform (64 Bit Windows+Linux+Mac), a new Stellaris-inspired edict system, improved ai, and lots of bug fixes.

https://youtu.be/Bgl7CNl3iAg

https://github.com/EnemyV/EnemyNationsRevival/releases/tag/untagged-37d3fcc3ef820819e92e
>>
Cool, I remember this game from when it became free about 20 years ago. I tried playing it back then because it looked really interesting, but kept running into all kinds of issues. Giving it another shot now, hopefully I’ll have better luck this time.
>>
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>>2453064
Awesome, let me know if you run into any issues.

The current pre-release is tested mostly on Windows, and it's the first release of SDL2, so there's likely still some issues- though it should be a lot better than the original.


The game starts by landing your rocket and picking your race. Each race has different stats, but all players share the same units and buildings. Ai's build different kinds of apartments and offices, but it's a minor detail.

Multi player is tested cross platform, but only 3 player and only in small games. We need to organize a big one! There's no real player limit, so that could get interesting.
>>
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The new version has info windows and edicts (pic related.

It adds in some late game tweaking, and exposes a plethora of information the original game kept hidden away.

It's open source, but until recently wasn't really compiling/released well. The devs working on it (me included) recently got the SDL2 version launched, which means no more Microsoft MFC frameworks.
>>
File: linemovement op.mp4 (3.54 MB, 854x524)
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Another big improvement in the latest version is line movement; shamelessly copied from games like Total Annihilation / Supreme Commander / BAR / Zero-K
>>
>>2453085
>>2453088
>>2453090
steam release pls?
>>
>>2453085
>While humans have no specific strengths, neither do they have any specific weaknesses. An all around solidly capable species.
Yawn.
>>
>>2453286
Oh, come on, it's a 30-year-old game.
>>
>>2453286
What would be human specific weaknesses or strengths? Internal divisions but high endurance or something?
>>
>>2453085
>Enemy Nations gives each race over 10 modifiers. These modifiers give
>each race an advantage (or disadvantage) in items as diverse as attack
>strength and population growth. The description for each race gives a
>general idea of each race’s strengths, but it is not comprehensive.
Couldn't all of these modifiers just be listed in the game?
>>
>>2453355
>What would be human specific weaknesses
Big titty elves
>>
>>2453355
>stamina, good shots, good engineering
>bad eideic memory (bad at producing researchers) due to a tradeoff evolutionary path, garbage reproductive rate from being hylic retards, social strivers, K-selected and robot fuckers
high unit value, brittle militarist civilization
>>
>>2453355
>>2453466
Since our opponents are fictional aliens, any human trait we consider average here on Earth could be the best or worst in the game compared to them.
>>
>>2453059
But what do you do in this game I don't get it
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>>2453059
Is this the guy working on it?
https://www.youtube.com/watch?v=hPtRtH5ZqQ0

>>2453493
Its described as Red Alert meets Sim City
But the map/planet has many different factions on it at the same time like a Civ game
became abandonware bc it didn't sell too well when Red Alert, AoE, Starcraft etc. came out at the same time and the publisher tried to fuck off without paying and the devs released the source code in response i think
>>
>>2453493
It kinda feels like a futuristic version of The Settlers to me.
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>>2453281
It's open source, you mongoloid.
>>
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>>2453281
Best I can do is itch enemy-nations

But maybe not!!

>>2453286
Hmmm i AGREE!
I task you with creating new descriptions for all of the races.

>>2453369
Absolutely! Great suggestion. I'll try to remember to add an issue on gh for it.
The race / civilization selection screen could absolutely use some looove
>>
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>>2453493
Win condition is "kill all enemies"
But basically, you land your rocket then build your initial base - usually lumber, coal, iron, steel, and a farm. Maybe some houses + offices. Then, either rush a bunch of infantry and try to zerg your neighbor or start building up a real city with research centers, power plants, and more manufacturing to build a proper army. THEN go blast your neighbors.

Or turtle up like a slowroller turtle. If that's your thing...

>>2453500
One of them. There's something like 6 or 7 devs who worked on it over the years. And there's been multiple projects on github and the google git repo thing I forget what it's called.

>>2453524
Yeah, like settlers for sure. Or like a primitive anno.
>>
>>2453085
>Awesome, let me know if you run into any issues.
I tried starting the tutorial. According to the manual, I should see a screen like this, but it's missing.



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