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File: 1756705940030618.png (1.07 MB, 960x540)
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>the actual SupCom2 demo comes out today
>0 threads
>>
>>2453908
If this turns out to be another turd, I'm officially quitting RTS
>>
>>2453918
bad news
>>
File: 1760008420382829.png (312 KB, 633x720)
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>>2453918
Anon, I...
>>
played thru the demo, here are my thoughts
>lots of units are missing
>lots of features are missing
>!notUEF t3 arty is bugged and just shoots randomly in the air at all times
>experiments are all a variation of the monkeylord, quite disappointing
>controls feel clunky
its kinda odd but hey its supcom that doesnt run like absolute ass on modern systems
the elephant in the room of course is - why would I play this(when it actually releases) when BAR exists?
>>
>>2454028
>the elephant in the room of course is - why would I play this(when it actually releases) when BAR exists?
Well, I for one wanted a supcom clone, not TA clone, which are already a plenty.
>>
>>2454028
BAR is a much smaller scale, arcadey feeling supcom. I played a few matches and you're lucky to get over 100 units per player
>>
>>2454060
Never played TA. What are the main differences between it and SupCom?
>>
>>2454352
economy is a bit different - there's only 2 tech levels, and more ways of generating power (wind, solar, tidal, fusion) and instead of making a lot of factories like you would in SupCom, typically you have only 1 factory that you support with a bajillion construction turrets
BAR doesn't have shields for your base (okay there are, but they only work against plasma artillery)
commander doesn't get upgrades in BAR
supcom has experimentals that you build like buildings, the BAR equivalent are both significantly weaker and come out of a gantry
also only 2 factions that are largely the same, very very little faction specific units
also the maps are generally way smaller in BAR
>>
>>2454403
oh forgot a pretty massive difference - you can rez dead buildings/units/ships in BAR



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