[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vst/ - Video Games/Strategy

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


Janitor acceptance emails will be sent out over the coming weeks. Make sure to check your spam folder!


[Advertise on 4chan]


File: header.jpg (53 KB, 460x215)
53 KB JPG
The demo is out.
>demo
https://store.steampowered.com/app/1699050/Sanctuary_Shattered_Sun/
>FAQ
https://docs.google.com/document/d/1UZO5wdbA0siJPTy6N0GnzsOlusUKNaJ9/edit
>>
Not only the demo, but the kickstarter as well:
https://www.kickstarter.com/projects/enhearten-media/sanctuary-shattered-sun
>>
>>2453950
>>2453967
kickstarter seems to be a very reliable way to get free money. dorf made half a mil, this guy reached the 100k goal within hours, neither of them needed anything more than a promise.

I like supcom and this looks exactly like supcom which triggers strong nostalgia that can be an advantage but since it sets some expectations it can also be a disadvantage if they fuck it up.
>>
>>2453950
guess I'll give it a go, shattered sun, dorf and dust front have all been on my watchlist for some time
>>
File: goals.png (270 KB, 350x799)
270 KB PNG
these stretch goals just seem like stuff that should be expected out the gate
>air units
>naval units
>mod manager before naval
come on now
>>
>>2453950
I forgot this game was even in hypothetical existence. At least it's not a C&C or SC or TA clone, though Supcom isn't that far away. Too bad I don't like Supcom vs TA, but still worth a try.
>>
>>2453950
Played the demo, so far feels like a shameless FA clone. Not just a -like, but just straight copying as much as they can get away with. It's not as good by a mile and lacks basically all of the QoL that FA:F, PA or even BAR have flirted with over the years.
About the only thing I can say about it is that it runs better than FA:F, but the performance still isn't good.

Maybe the cash injection and another couple of years of development will help things but I doubt it.
>>
File: graphics.png (468 KB, 982x633)
468 KB PNG
graphics settings are lacking
>>
File: 1734841723792720.png (631 KB, 1000x725)
631 KB PNG
>>2454022
And these motherfuckers have the GALL to proclaim their game as the "Return of the RTS". This genre is dead and fucking buried.
>>
>>2453997
hahahahahah what the fuck how do redditors keep falling for this shit
From these stretch goals alone you can 100% tell they don't actually give a flying fuck about the game. They put fucking naval units AFTER mods. MODS. NIGGER YOU DON'T EVEN KNOW IF ANYONE WILL PLAY YOUR GAME TO EVEN NEED A MOD MANAGER!!!!!!!!!!! And you already delegate naval units, 1/3rd of the game's strategic layers, 33 fucking % of possible gameplay, to a far away stretch goal at god knows how much money.
Imagine DORF guys asking $150k to add flamethrower units or flying bombers. Lmao. What a fucking joke and so are people paying up.
Literally just launch FAF there you go you just played a better and more complete game than Shattered Niggers ever will be hahahahaah
>>
>>2453997
gay
>>
File: fuck.jpg (107 KB, 1080x1080)
107 KB JPG
>>2453997
>mod manager and replay vault come before navy
>>
>>2454091
Jesus calm down
>>
>>2453997
so its PA all over again, they even name their Experimentals Titans. Didn't Sanctuary start as a community project.

I almost want to see them only reach the first goal. Are they really going to omit flying units when they are literally using a t4 'experimental' for merch.

>>2454085
anon, its a demo.
>>
>>2453997
Lol, lmao even.
>>
File: 345eA.png (1.14 MB, 898x854)
1.14 MB PNG
wait that Titan is called a t5
does it mean the game has 5 tech levels?
>>
>>2454209
I thought so but no, normal tech still goes up to T3 only
T4 - your usual SupCom experimentals
T5 - omgwtfbbq raid boss experimental
>>
Better performance than I expected. Going back to Zero-K and SupCom sp until this comes out.
>>
>>2454209
>legendary card
microtransactions?
>>
File: image.png (281 KB, 659x461)
281 KB PNG
>>2454320
It's just an avatar background or similar apparently
>>
Will this game be new FAF or just another Planetary Annihilation?
>>
>>2454367
Honestly it all hinges on netcode/performance, everything else is in place. It looks nice, the UI doesn't look like a programmer's placeholder and they really went all in on copying supcom in every detail.
Dogshit netcode is the cause of almost all issues with FAF currently and why it has problems retaining people, if sanctuary solves that, it will become the new FAF. Especially if it can handle 6v6 and 8v8 battles.
>>
>>2454384
yup
and this is the part where BAR completely and utterly BTFO's it, since the game can host 100+ people matches without major issues
>>
>>2454098
don't need 3D artists for those
>>
>>2454258
does it do the SupCom2 thing were experimentals are just slightly less common unit?

>>2454409
man you BAR fags are obnoxious, how about attracting your own audience
>>
>>2454413
>does it do the SupCom2 thing were experimentals are just slightly less common unit?
you don't mass produce them out of a lab but they are all kinda meh
even monkeylord, the most basic bitch experimental has that "wow" factor with the XBOXHUEG LAZ0R
the game overall feels soulless.
>>
>>2453997
I would assume they mean a complete roster of air/naval given stuff in the trailer and demo, still the idea of gating them behind funding goals is kind of insane
>>
File: 717 2026-07-22_044411.jpg (418 KB, 1583x1055)
418 KB JPG
>>2454017
Checked out the demo and it has so many problems I'm not going to list them all - BUT for once somebody has managed to clone the supcom scale which has turned out to be one of its defining characteristics that nobody seems to be able to reproduce. Not BAR, not even supcom2 which look more like mobas. This is how Deserts of Kharak should have looked but they just don't get it.
>it runs better than FA:F
I don't know about FAF but it runs like ass the freezes/lags are atrocious. It's crazy that old 3d games which were massive and had great graphics could run on a potato but "modern" games that have the same graphics stress the latest high end gpus and cpus and burn 250+W of power even when idle.
>>
>>2454415
>gating them behind funding goals is kind of insane
locking fundamental features and units behind a paywall is just a red flag and proof that this is not a seriously developed game but a money making scheme with a game on a fishing hook
>>
>>2454209
Ashes of the Singularity: Escalation also has 2 tiers of Experimentals.
>>
>>2454432
or just a realistic sense of what kind of budget they can hope for
>>
>>2454415
>>2454432
You have to be retarded to think the kickstarter has any purpose other than publicity. The game has been in development for like a decade, the 100k they asked for (they got twice that in like 12 hours) is fucking nothing. The stretch goals are obviously calculated to be guaranteed to be achieved and they know how much interest there is in their game.
Honestly the negativity around this game is fucking weird given that it's just missing content and there are no fundamental flaws like dogshit art or loss of scale. Is it BARfags feeling threatened or what.
>>
>>2454475
>Bro I can make this fork for you but I can only afford 1 prong
>can I just give you a shiv and call it a fork and can you pay me fork price?
Kill yourself you stupid worthless nigger. The only realistic sense of what they're asking for is the realistic assumption that redditors will pay up.
>>
>>2454428
>It's crazy that old 3d games which were massive and had great graphics could run on a potato but "modern" games that have the same graphics stress the latest high end gpus and cpus and burn 250+W of power even when idle.
This has almost nothing to do with graphics and everything to do with inefficient coding practices. I bet every time you order a unit to move, the engine suddenly has to run over 9000 separate functions and completely tanks performance on a frame by frame basis
>>
>>2454507
you're extremely mad about things that only make sense inside your head
>>
>>2454515
unlike you I know what I'm talking about.
>>
>>2454428
it's Unity
>>
>>2454493
>Honestly the negativity around this game is fucking weird given that it's just missing content and there are no fundamental flaws like dogshit art or loss of scale. Is it BARfags feeling threatened or what.
well the whole thing feels like dangling crack in front oft he addict and cranking up the price
especially considering how shit PA was and the absolute disaster called SupCom2
>>
I like it
the artillery is very pretty
>>
>>2453997
Is everyone replying to this fucking retarded? Those stretch goals are just filler because they know that they'll meet those. Only the later goals are the ones that they actually need funding to make. Adding naval is just adding more units, they can do this shit easily since they've been making this game for more than 4 years without the kickstarter money already
>>
is faf worth setting up or should i just stick with fa if i mostly just play skirmish against ai? with the way i see people talk about faf, it kind of makes me want to stay away from it. Has that homo ass cult vibe to its userbase where they can't stop sucking each other's dicks.
>>
>>2455014
It's not even possible to play supcom multi without FAF, that's why people keep talking about it.
IIRC FAF has some really good AI mods, but I'm not sure if they are FAF-exclusive.
>>
>the !notUEF faction
>no fatboy, instead it's just a bigger tank with a single weapon
booo!
>>
>>2454493
It's been like 20 years of supcom clones promising the world and delivering shit. All of these projects are run by autistic retards either hell bent on repeating all of supcom's shortcomings and learning nothing from it, or delusional egotists who think they can do it so much better by just making TA but shit.

I have 0 faith this one will be any different and what I've seen from this demo has reaffirmed that they're struggling just to copy supcom's homework. I'd rather a 64bit FA port over yet another temu knockoff at this point.
>>
>>2455185
it's gonna be PA all over again isn't it
>>
>>2455186
What is your problem with PA?
>>
>>2455209
nta, making an incredibly bland RTS in every department.
It completely lacks strategic depth, having just one faction and just the most basic units. All the game amounts to is the spectacle of crashing planets. Its the only well designed thing and I can't even say if its a good feature from a gameplay perspective.
The units and buildings look like like they were designed by a bunch of kids using lego. The effects are pretty bad, the environment looks bland, trees are some low poly stains, planets lack deformation (the only elevation are artificial plateaus).
The OST might be fine, I just listen into it right now. I wasn't even sure if it had one.

Never played Titans
>>
>>2455209
not being able to see the entire map at once for one
>>
>>2455014
I haven't tried it but I've heard the loud project is designed for and good at skirmish against the AI but it changes the balance more to favor big maps by making the tech levels last longer. Not sure how many play it online or if it even supports it.
>>
>>2455022
>but I'm not sure if they are FAF-exclusive.
They are.
>>
>>2454971
>Is everyone replying to this fucking retarded?
immediately followed up with
>Adding naval is just adding more units
pure pottery lmao
>>
>>2455261
>difference from naval units to terrestrial units
>travels on a different terrain
wow so hard to add this when they already have the terrain system
>>
There are naval units and air units already in the game, you fight them in the demo mission
and air and naval factories
also things called 'tech centers' for air, land, and sea, whatever those do
>>
>>2455229
>It completely lacks strategic depth, having just one faction and just the most basic units.

The unit diversity is much higher than SupCom though?
T1 boombots counter T2 tanks, T2 long range bots counter T2 tanks, T1 bots counter T2 long range bots, Colonels counter everything T1, T2 Tanks counter everything they can hit, etc.
Air has Fighters and Gunshups like SupCom, but also A10 and flying fortress.
It is worth going Orbital just for the massive scouting capacity.

So I am not sure what you mean by "lacks strategic depth".
>>
>>2455265
You reduce game design (and in an RTS, a genre notoriously hard to get right) to such absurd rudimentary puddle-deep one-dimensional statements, that you showcase you're not intellectually equipped to have this conversation.
If you think that in a game like supcom the only real difference between ground, air and naval units is their mode of movement, then you are truly a completely clueless moron. Please do not ever speak up again on these subjects, do not share your thoughts. They are worthless and pointless.
>>
>>2455364
and if it had triple that it would still be bland. All of these units are the most basic units. They just added land, air and sea (and orbital) and added all variations of
attacks air, sea, ground / cheap or expensive / slow or fast

it's the equivalent of playing Age of Empires and removing all special units and tech.
SupCom hasn't much novelty, but at least it has some special units and just as important, not everyone has access to the same things
>>
Getting rid of ammo is a godsend, no longer will auto-resolve give a fuck about ammo.
>>
>>2453979
>more than a promise
dorf is a completed game at this point you dingus
but since they got extra gamer bucks they are going to add more before releasing it
>>
>>2454017
>FA:F
>PA
>BAR
these are all tower defense games
>>
>>2453997
This game is fucked
>>
>>2454971
>Those stretch goals are just filler because they know that they'll meet those.
They know they'll get 5 million dollars from RTS fans on kickstarter? Not even Stormgate cheated people that hard
>>
>>2453950
Frontline mechanic
https://youtu.be/syJtcsSPJWY



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.