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File: header.jpg (53 KB, 460x215)
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The demo is out.
>demo
https://store.steampowered.com/app/1699050/Sanctuary_Shattered_Sun/
>FAQ
https://docs.google.com/document/d/1UZO5wdbA0siJPTy6N0GnzsOlusUKNaJ9/edit
>>
Not only the demo, but the kickstarter as well:
https://www.kickstarter.com/projects/enhearten-media/sanctuary-shattered-sun
>>
>>2453950
>>2453967
kickstarter seems to be a very reliable way to get free money. dorf made half a mil, this guy reached the 100k goal within hours, neither of them needed anything more than a promise.

I like supcom and this looks exactly like supcom which triggers strong nostalgia that can be an advantage but since it sets some expectations it can also be a disadvantage if they fuck it up.
>>
>>2453950
guess I'll give it a go, shattered sun, dorf and dust front have all been on my watchlist for some time
>>
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these stretch goals just seem like stuff that should be expected out the gate
>air units
>naval units
>mod manager before naval
come on now
>>
>>2453950
I forgot this game was even in hypothetical existence. At least it's not a C&C or SC or TA clone, though Supcom isn't that far away. Too bad I don't like Supcom vs TA, but still worth a try.
>>
>>2453950
Played the demo, so far feels like a shameless FA clone. Not just a -like, but just straight copying as much as they can get away with. It's not as good by a mile and lacks basically all of the QoL that FA:F, PA or even BAR have flirted with over the years.
About the only thing I can say about it is that it runs better than FA:F, but the performance still isn't good.

Maybe the cash injection and another couple of years of development will help things but I doubt it.
>>
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graphics settings are lacking
>>
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>>2454022
And these motherfuckers have the GALL to proclaim their game as the "Return of the RTS". This genre is dead and fucking buried.
>>
>>2453997
hahahahahah what the fuck how do redditors keep falling for this shit
From these stretch goals alone you can 100% tell they don't actually give a flying fuck about the game. They put fucking naval units AFTER mods. MODS. NIGGER YOU DON'T EVEN KNOW IF ANYONE WILL PLAY YOUR GAME TO EVEN NEED A MOD MANAGER!!!!!!!!!!! And you already delegate naval units, 1/3rd of the game's strategic layers, 33 fucking % of possible gameplay, to a far away stretch goal at god knows how much money.
Imagine DORF guys asking $150k to add flamethrower units or flying bombers. Lmao. What a fucking joke and so are people paying up.
Literally just launch FAF there you go you just played a better and more complete game than Shattered Niggers ever will be hahahahaah
>>
>>2453997
gay
>>
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>>2453997
>mod manager and replay vault come before navy
>>
>>2454091
Jesus calm down
>>
>>2453997
so its PA all over again, they even name their Experimentals Titans. Didn't Sanctuary start as a community project.

I almost want to see them only reach the first goal. Are they really going to omit flying units when they are literally using a t4 'experimental' for merch.

>>2454085
anon, its a demo.
>>
>>2453997
Lol, lmao even.
>>
File: 345eA.png (1.14 MB, 898x854)
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wait that Titan is called a t5
does it mean the game has 5 tech levels?
>>
>>2454209
I thought so but no, normal tech still goes up to T3 only
T4 - your usual SupCom experimentals
T5 - omgwtfbbq raid boss experimental
>>
Better performance than I expected. Going back to Zero-K and SupCom sp until this comes out.
>>
>>2454209
>legendary card
microtransactions?
>>
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>>2454320
It's just an avatar background or similar apparently
>>
Will this game be new FAF or just another Planetary Annihilation?
>>
>>2454367
Honestly it all hinges on netcode/performance, everything else is in place. It looks nice, the UI doesn't look like a programmer's placeholder and they really went all in on copying supcom in every detail.
Dogshit netcode is the cause of almost all issues with FAF currently and why it has problems retaining people, if sanctuary solves that, it will become the new FAF. Especially if it can handle 6v6 and 8v8 battles.



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