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>make a single mistake
>everything is fucked up
kinda bullshit but still like it
>>
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>campaign is softlocked if you didn't invest all your research points into flamethrowers since the start
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>>2454356
This is why you make honeycomb compartments. Early game is annoying though, yeah.
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>>2454593
Lucifer is slow as fuck. He takes so long to traverse the map I forget about their positions after sending them.
>>
>>2456124
Lucifers are just bad in general, they are slow, cannot burn any larger horde fast enough to not get overwhelmed so they need constant babysitting and rotation to let their quadruple health regen take effect. They are also not good at burning villages of doom and most annoyingly spitters will wreck them.

But then again I feel like once Thanatos was introduced that overtook all other advanced units, Titans' only real advantage over Thanatos is that they are fast and more pop efficient but otherwise Thanatos are cheaper and do better bombarding from behind walls which is the most pivotal part of game.
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>>2454356
you can recover if it really was just a small mistake
>>
>>2454593
I beat the campaign without unlocking flamethrowers, they are garbage. Electric tower makes the life a lot easier, but strictly speaking, you don't need it to beat the campaign if you produce enough units.
>>
it's kind of a tedious game
>>
>>2456236
Until you master it, yes. Then it becomes relaxing.
>>
I wish there was more content to this game.
>>
>>2454593
That tech tree might the most half-assed design decision I've seen in a single player game
>>
>>2456145
nah its fucked you either do it perfectly for restart.
>>
>>2454356
This game improved at least 50 times once I muted voices.
>>
>>2458460
but how will you know how amazing last night was?
>>
>>2458521
>i can hear it now
Hope you miss walling in a small forest path.
>>
>>2456145
>>2458442
I've come back from worse situations than that. You can survive a lot worse than you think by spamming walls and microing your troops to keep them alive.
>>
>>2454356
OST for this game is great for setting the mood when playing bomb busters (a boardgame about defusing bombs).
>>
if people want single player RTSs why isn't this more popular? check mate atheists
>>
what killed for me its the lack of saving in the campaign

>40 min in
>have no way to know the direction of the last horde
>it comes from all directions at the same time
>have firepower, but there is not enough time to organize and for units to traverse the map after it starts
>have to redo all 40 min

nah, fuck this gay shit
>>
>>2462004
Literally you only have to defend the main building
>>
>>2462010
Which is harder without defensive steuctures, once everything goes to shit, but that is not the point.

Is far more frustrating and boring to lose at the very end than in the early or mid game. Some campaign levels have nothing going on for a long time, the challenge is more at the end, so they are very boring to redo it.

The devs obviously didn't want people to got turbo savescumming on the game, but there are other ways around it, like limiting saves, or making checkpoints at every X minutes or so.

Before the campaign, the game released on EA format and the player could only play these random, non campaign maps. The ironman format wasn't so bad and made more sense for it. They should have reworked that for the campaign.
>>
It's a fucking puzzle game disguised as a RTS and some levels have an RNG element doubling the bullshit
>>
>>2465390
meant to reply to >>2461657
>>
>>2465390
>RNG
They always attack you at the weakest side of the base



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