This game was blast few times i played it. story and setting was nice mix of dune, foundation, hyperion cantos, but after several completions of all 6 of chapters, i felt that gameplay wise, games felt very lacking? yes, has multiple ships that map to different factions and gameplay, variety still felt very shallow compared to FTL, Void War and other games in genre. So, while story was interesting, game as a whole feels like wasted potential.
It's just a worse FTL that adds lots of tedious text to try and make up for the lack of quality, despite the type of game not being suitable to it.
I played a little on my phone. Real-time RPS combat on a hex board just isn't it, what were they thinking?
compared to FTL and Void War, gameplay feels very shallow. weapon selection is kinda bare bones and majority of the weapons are there just to support squadrons, so you can't really play as guns focused ship. squadron selection is nice, but it feels like main part of gameplay focus. ship systems and different battleships are again, shallow at best. while ships give certain bonuses and maluses, it doesn't majorly change how you will play on 3/3 cluster as by that point, you'll be maxed out anyway. what i really liked in FTL and Void war, that give around 3 or 4 ship types per faction. in Crying suns, you get 1 ship per faction and 2-3 officers per faction, that, while cool as they give extra skill compared to generic officers feels like undercooked addon, as you use 1 officer and that officer is on "cooldown" for 5 next runs. it feels like it roguelite part added as afterthought after they figured out what kind of story they will tell, instead like FTL and Void War where roguelite is major gameplay focus and entire of game systems is built around it.
>>2455137i mean, yes novelty is that its a roguelite that has MAJOR focus on story, but its not enough for game to stay relevant.
>story-rich>roguelite
The atmosphere is good, the pixel art is passable and the soundtrack is neatthe gameplay itself is rather shallow and the story, the selling point of the game, is retarded and nihilist for no good reasona very mixed bag i'll tell you that
>>2454624>while story was interesting, game as a whole feels like wasted potential.Yes that's a good summary
>>2456659yes, I felt that if it had ATLEAST 2 ships per faction, it would help immensely for "roguelite" aspect. game as in, feels barely as roguelite as yes, each run has randomized events, but there are a lot of fixed story events that will happen no matter what, and "unlockable special officers" are cool, having to play 5 runs to use it again feels very disappointing.
>>2454624Could been good, not great, that's FTL already, but good in a different way if the devs actually committed to give it more polish and content instead of jumping ship