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File: 1670331856177.webm (1.17 MB, 500x500)
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Toady Nervous Tic edition

Previous: >>2402421
Avaliable for free at https://www.bay12games.com/dwarves/
or as a paid premium version on Steam or Itch.io

>What is the difference?
Both are the same game on the same version (53.xx). The free version uses ASCII as a tileset (but you can mod other usermade tilesets and graphic packs)
With the premium version you pay for a premium tileset + premium OST + access to beta branches and steam integration (if on steam).

>!!NEWS!!
6/25/26 - Dwarf Fortress 53.15 released adding prehistoric cretures to RAWs as well as world gen options for how much should prehistoric creatures feature in your world.
>What is next?
Toady has been teasing the ability to build magic labs in your fort as well being able to perform magical rituals as part of the upcoming first steps into magic in DF.

>What has changed since I last stopped playing X years ago?
Check the version history on the wiki:
https://dwarffortresswiki.org/index.php/Version_history

Dwarf Fortress has an extensive wiki which can help you with your question about DF, as well as providing info about modding and 3rd party tools:
https://dwarffortresswiki.org/Main_Page
https://dwarffortresswiki.org/Utilities

>Utilities that (you) should know about:
DFHack: https://dwarffortresswiki.org/Utility:DFHack
Dwarf Therapist: https://dwarffortresswiki.org/Utility:Dwarf_therapist
Legends Viewer: https://dwarffortresswiki.org/Utility:Legends_viewer

>Tutorials:
Quickstart Fortress Mode: https://dwarffortresswiki.org/index.php/Quickstart_guide
Quickstart Adventure Mode: https://dwarffortresswiki.org/index.php/Adventure_mode_quick_start
Other tutorials: https://dwarffortresswiki.org/index.php/Tutorials

>A bunch of guides to various parts of fort-based living:
http://imgur.com/a/nGyRF

Strike the earth!
>>
i wonder how hard it would be to make a modern version of armok vision
i want to see my forts with raytracing
>>
>>2454974
probably way easier to vibecode it based on orginal code than it would have been 10 years ago
>>
What animals do you keep on your fortresses?
I started breeding sheeps and it has given a boost to my pops overal helpness since cloth is now so easy to make and each time a dwarf gets a new piece of clothign they get a mood boost
>>
>>2455081
I keep chickens and pigs for food and dogs for war. I'm a basic bitch and I know it.
>>
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>exterminate BIRD_RAVEN
>extermiante BIRD_RAVEN
>exterminate STORK_WHITE
>exterminate BIRD_RAVEN
>exterminate GIANT_RAVEN
>exterminate BIRD_RAVEN
>>
>>2454974
wasnt there also a mod to like import forts into minecraft and shit?

>>2455081
I bring Llamas for clothing industry and pigs since they don't graze
fishing is also OP for food
>>
File: 1770082317926878.mp4 (3.88 MB, 720x1280)
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>>2455081
I like cows
>>
So, what's the state of the game, right now? Do you still have to dress each dwarf and the like?
>>
>>2455134
>Do you still have to dress each dwarf and the like?
For military dwarfs, you still have to assign uniforms on a squad level, if that is what you are asking.
Other than that, depending on when you last play game, the most notable changes have been pretty good perfomace improvements, due to someone cleaning Toady spaghetti code and adding some multithreading. And humans and goblin sieging parties will actually try to dig or bridge into your fort, if there are no other route than the suspiciously undefended passage that is filled with traps.
>>
>>2455111
Cute
>>
>>2455134
no, dwarves and other folk dress themselves. they will seek out new clothes when theirs start to become tattered. Or, sometimes, they'll just have the desire to acquire something new and pick up a new bit of jewelry or clothing
>>
File: Echo.png (508 KB, 512x512)
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Want to play the latest DF?
Then solve This Riddle

Try Before You Buy
Delve Into The Archive
Above The Oldest Visage
Within The Thread Of Origin
My Shrouded Prize Awaits You
As This Is An Echo Of The Call
And The Response For Those Poor
>>
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For the unknowledgeable, the Steam version of DF REQUIRES a new gen every significant* RAW change due to mods not being baked into the save anymore,
*For an idea of what constitutes a significant RAW change, see https://www.bay12forums.com/smf/index.php?topic=29157.0

Graphics IDs are baked into each save, and require a world regen to see changes.

The path to the RAWs differs based on pre or post steam versions
(if 47.05- then raw\objects)
(if 50.01+ then data\vanilla)

The following are examples of simple tweaks you can do yourself with minimal effort
===============
How To Remove Gays/Bisexuals/Asexuals From All Creatures
Notepad++
open all creature RAWs (creature_X.txt)
ctrl+H
[CASTE:MALE]

[CASTE:MALE]\n\t\t[ORIENTATION:FEMALE:0:0:100]\n\t\t[ORIENTATION:MALE:100:0:0]

Replace in all opened files


[CASTE:FEMALE]

[CASTE:FEMALE]\n\t\t[ORIENTATION:MALE:0:0:100]\n\t\t[ORIENTATION:FEMALE:100:0:0]


Replace in all opened files.


--NOTE: If you want your Adventurer to not be Indeterminate(asexual), you need to change their Orientation via DFHack in two places--

view the Adventurer
gui/gm-editor in DFHack panel/window
write down the hist_figure_ID of the creature(you'll need it for the second part)
navigate to status > current_soul > orientation_flags
change as desired.

now type "gui/gm-editor df.global.world.history.figures" in DFHack panel/window
navigate to histfig ID > orientation_flags
change as desired.
===============
How To Remove Black Dwarves
>creature_standard.txt
at line 437-439(435-437 if on versions 47.05-), replace contents with

[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:PALE_PINK:1:PEACH:1:PINK:1]
[TLCM_NOUN:skin:SINGULAR]
===============
How To Remove Bald Dwarves
>entity_default.txt
under [ENTITY:MOUNTAIN]
at line 862(850 if on versions 47.05-), replace contents with

[TS_MAINTAIN_LENGTH:100:NONE]
[TS_PREFERRED_SHAPING:NEATLY_COMBED]
[TS_PREFERRED_SHAPING:BRAIDED]
[TS_PREFERRED_SHAPING:DOUBLE_BRAIDS]
[TS_PREFERRED_SHAPING:PONY_TAILS]
>>
I haven't played in a year or so, but I saw there are dinosaurs now. Are they cool?
>>
>>2455650
They are broken, since shit like Brachiosaurus can reach adulthood in 1 year, so you basically have infinity amount of meat at your disposal
>>
>>2455731
don't worry, toady will finish their raws in about 10 years
>>
>>2454974
there is one, or maybe its armok, but there's an open source 3d unity realtime visualizer that.. kinda works

its got trash models tho
>>
>>2456128
i don't care about models, i don't need to see my dwarves or creatures in 3d. i just want to marvel at the architecture i put so much time into.
this is one of the problems with stonesense imo, it tries to be some kind of alternative interface that lets you directly interact with the game instead of just showing you what your fort/embark site looks like.
>>
>HEWN isnt updated for dinos
fuark
>>
Is the miner uniform bug fixed yet?
>>
>>2455093
Why the FUCK can't I exterminate creepy crawlers?
>>
Some sea creatures can only spawn in arctic oceans, but arctic oceans are also fully frozen year-round. How do you even get stuff like Narwhals to spawn naturally? Is there some way to get an arctic ocean that's just cold instead of freezing?
>>
>>2457704
Sea creatures spawn are broken, so it doesn't make a difference right now
>>
Is this the only dorf general on 4chan? What the fuck happened
>>
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>>2457775
The game ceased being a meme around 2019 because Toady doesn't understand what made his game fun and interesting in the first place and thus its decline in popularity which can be seen here too.
>>
>>2457775
absolutely nothing for 15 years
>>
>>2457775
I thing the dev lost his interest in the game 10 years ago or so
He goes to social events and tries to milk cash for his retierment
>>
>>2457807
ASCII graphics were never what made the game popular in the first place. They just made it look esoteric and incomprehensible to normies. That along with the insane, inconsistent UI.
The actual gameplay and simulation is what matters and that has been objectively improved.
>>
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I'll only play when this is released.
>>
>>2458072
Being esoteric to normies is the point.
>>
>>2458099
No, the point, as with any game, is to be fun.
>>
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>>2458072
>The actual gameplay and simulation is what matters
no, retard. that's not how things get popular
>>
>>2458120
It's what makes the game actually worth playing.
>>
>>2458126
>gameplay and simulation is what makes the game actually worth playing
>because i said so
worth is subjective. trying to define what is or isn't worth playing makes you look like an asshole and your game as some kind of containment for more retards just like you. maybe that was what you were going for? if so, good job mission accomplished. if not, well, you are a retard so still on brand i guess.
>>
I've been out of the loop for a while but here's what I have so far of the Toady biography:
> associate math professor, between that and his middle class background and his brother's autismbux he's comfortable
> does a bunch of little experimental games (one where you're a world war 1 medic, another where you're trying to stop children from masturbating) to the notice of essentially nobody
> gets a small cult following with Liberal Crime Squad, continuing a pattern of interesting ideas with uneven execution
> 3D Slaves to Armok is obviously unfeasible, roguelike-style successor is also a multi-decade commitment but project management is not among his talents
> Dwarf Fortress popularity blows up on Boatmurdered LP on SomethingAwful; his fanbase necessarily conforms to the goonswarm demographic from this point forward, as if there had been an alternative
> donations advance from "give a tip to this sad nerd" to an amount needed to thrive on; he quits his job to work on Dwarf Fortress exclusively
> development stalls as his lack of fundamental coding and software engineering skills put a drag on the project
> a group of contractors work with him to get a graphical version adapted to Steam, now as a commercial project ala ADOM

So what's now going on for Tarn Adams? Is he married? Divorced? The game's sales should have made him a millionaire, but is he happy in a mansion or did he decline into isolation in a little apartment? Are the people he's working with good or bad influences on him?
>>
>>2458135
You really are out of the loop.
And I won't bother correcting some of the things you got wrong, but as for the publishers, they are old friends of a few members but unfortunately the publisher is staffed with.... questionable personell, very rainbow and dysphoric.
And he originally linked up with them in the first place because he and his brother had a health scare and as americans needed money to fall back on in case things got worse.
>>
>>2458136
I appreciate you taking the time to respond. It really would be helpful if you corrected the parts I got wrong, because I'd like to stop misrepresenting these kinds of falsehoods in the future.

You say that the publishers are friends of 'members', but members of what? And what are the practical consequences of them being questionable?
>>
>>2458143
You talk like chatGPT, a simple search query would tell you who the publisher is.
I will not help you further.
>>
>>2457775
Remember Minecraft, before the villager update and MS sellout, when every update was full of hope for a brighter future. And then for the next years, all updates were like: "it took us 3 years to add one shitty mob that doenst do anything in particular"
The difference between DF in MC is that MC had an active modding scene to carry the game, multiplayer, and appeal to the infinite hordes of autistic kids discovering the internet through their wacky ytuber/streamer.
>>
>>2458127
If GAMEPLAY doesn't make a GAME worth PLAYing, then what the fuck does?
>>
>>2458172
lil bro, sometimes people care more about non-gameplay-related factors, like social interaction, competition, or even things they consider "gameplay" that you wouldn't. sometimes people care about things that you'd never even guess at. don't worry sport, some day you'll learn not to sound like a jackass who can't fathom people having different tastes. someday you will grow the fuck up. by the way, how would you have felt if you didn't have breakfast this morning?
>>
>>2458182
>getting this mad just because I said that GAMEplay is the most important part of a video GAME
So why do you play Dwarf Fortress, or any games, if gameplay doesn't matter?
>>
>>2458149
You already didn't help me. I'm not trying to find out the name of the publisher, but the controversy relating to them. I don't know why you are so afraid of talking about this or why pointing out the basics of the history is somehow harder than whining about how people phrase things.
>>
>>2458184
NTA, they never said gameplay didn't matter, but that it's just not the only factor.

There are are a gorillian different RTS games out there that do it better, but I love playing Tiberian Sun because fuck The Brotherhood. Get me McNeil.
>>
>>2458184
>4chan retard feels his ingrained insecurity creeping back
>reaches for the 4chan retard combo classic: straw man, false dilemma, goalpost moving
absolutely embarassing behavior. you really must be a child or a severely mentally stunted adult.
>>2458209
some random anon felt enough secondhand shame from your stupidity that they straight up called you out lol goddamn.



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