Is Zoo Tycoon or park management gaming in general /vst/ material? Jurassic park bros, rail park bros you're in too
>>2456955Overall, I like ZT2 better than 1, but I fucking hate how roads look when you build them on uneven / rough terrain. Also, reminder that you can grab the two games for free and set them up in less than 5 minutes
>>2456955garbage genre irl themeparks are disgusting enough i dont want to run a digital one
I am playing jurassic world evolution 3 as my introduction to the park management genre and it seems too easy - you only need need 2 dinos to break even, and 1 store/food/restaurant of each to make money. Add that dinos only try to asscape when they aren’t happy and there isn’t much of a challenge, although the game is beautiful
>>2456955I'm surprised we never got like a National Park tycoon.
>>2457588I got the second game a while back, haven't played it yet, is 3 a flat out improvement or a different situation altogether?
>>2457141>themeparks are disgusting enough i dont want to run a digital oneNot half as disgusting as what's happening on the Ukrainian front but you're still happy to fight a digital one...
>>2457611As I said, its my first park management game so I wouldn't know. But reading the reviews, everyone complained that if you played one, you played all of them. Seeing as I never played any of them, it wasn't a problem for me
>>2457605What's would you even build there.
>>2459000Nta but I could imagine it as a sort of crew management game. Training firefighters, rangers etc. hiring scientists and workers for renaturation. Monetisation by renown, grants and direct public attractions. There could be a lot of construction involved now that I think about it. Roads and infrastructure that directly compete with the "attraction level" and simple paths and wooden constructions for visitors, securing climbing sites and potentially dangerous rock slides and maybe you need to manage potentially dangerous or invasive wildlife.
>>2456955SimSafari time fuck yeah>>2459248i'd play it
I'm currently waiting for OpenZT1 to get a bit more development.
>>2457605I've thought about this>national park sim>first person pov walking sim + death stranding style trail generation from ground level>mismanagement means tourists falling off cliffs/into geysers, gored by megafauna
>>2457605SimPark exists. The problem is that it is old, for kids, and there's been no successor since (SimSafari notwithstanding)>>2459000My vision for a SimPark successor is you build the ecosystem of the park, the infrastructure for visitors and campers, and can unlock late game stuff like discovering native american sites, frontier settler sites, geothermal pools and geysers, and Pleistocene rewilding.And then you have a small town that you can run as well, which is where tourists and campers will stay, but also has its own stuff you can build. West Yellowstone, basically. There'd also be a local native american tribe (similar to SimSafari's African village) that you use to hire guides and drivers for the park, as well as unlock things like the native american archeological site or a casino for the town.
>>2467872There's also an OpenZT2 in development and aiming for an alpha release this year.
>>2457588The modern genre (Planet Coaster, Planet Zoo, JWE) has generally moved away from the actual management gameplay and instead focuses mostly on the creative aspect. If you want more difficult management gameplay you should go back to the older titles (RCT2, ZT1/2, JPOG) though ultimately those games were designed for kids and so still aren't very challenging as an adult.
>>2456955Hah, strategy? What strategy?This is a game for infants. It is closer to a mobile game than a true strategy game and it cannot even be compared to a true grand strategy game like HoI IV.
>>2472599Wow! Can't wait for it!
>>2472935it is a basic game, which I played mostly when i was a kid. But it does have good business sim elements too, and you have to design good exhibits for your animals so they stay happy (and make you money!) This game actually inspired me to become a zookeeper lol. in my opinion, some of microsoft's best games they have published were zoo tycoon 1 and 2
Was getting rid of the autistic terrain and flora requirements from Zoo Tycoon 1 a good or bad idea? I remember placing stuff randomly and looking out for the happiness and sadness "wans" just to get suitability past 80. There were some pretty silly combos too, like Elephants and Mamoths liking each other but having completely different biome requirements
>>2480388Definitely a good thing, the mechanic was mostly just annoyances without adding any meaningful gameplay. Managing different preferences for cohabitating species like you said is the only real interesting part of it but I think there are much better ways to simulate the difficulties of mixing species than arbitrary shit like "ostrich wants X% rocks but warthog wants Y%"You can go read the actual AZA manuals for how they manage mixed species exhibits, it's all public information and there's a lot of interesting stuff that goes into it with things like ensuring the species still have their own spaces even within a shared enclosure or the ways that breeding changes territoriality and interspecies interactions but no zoo sim game has really bothered to actually simulate things like that.
>>2459248>Monetisation by renown, grants and direct public attractions. Honestly you could probably do something interesting with the fact that national parks are considered a public service for all to visit, and build around doing things to secure federal funding so that amenities can be built that don't fuck with the pristine nature. It's actually one of the least controversial things the government does, preserving nature for us to enjoy so that it doesn't all get mined and clearcut for industry. It's an angle you can go with in managing a park that you can't in something like RCT which is explicitly a business.
>>2459248I worked for my local parks department a few summers, and know a few people who did it in my county at a higher level. Some ideas from real world stuff: events like 5ks/marathons/fishing competitions/boat races/hunting season/concerts in the parks/school field trips/mini museums. Build up temporary infrastructure for cheap or invest in things that last for more long-term benefits at the cost of having a potentially ugly/unused structure. Boat/board/bike rentals, which could also have different levels of investment. Add in theft/vandalism and you would have reason to invest, but staffing a rental shack full time isn't cheap.If you have a large hill, skateboarders/bikers will come. Add in seasons and you can do winter stuff like cross country skiing, ice skating, sledding. Halloween time you can do trick or treating along park trails. Spice things up with volunteers with that need your support but provide free labor, like local eagle scout projects. Dynamic events with invasive species management, flooding/erosion, and emergency situations like someone getting lost or dealing drugs in the park.Research work too. Soil samples, water management, ecological maintenance, etc. Partner with a local college by building the infrastructure for them to hold classes out in nature or keep things wild to encourage attention from tagging operations and field studies.>>2480799Grant money would make sense. You could also add in some local charities/private donations. If you wanted to make scenarios or just add in some flavor you could tie in land donations by locals, so you have the family that donated the land for the park still hanging around offering more money/support if you align with their preferences. Tack on some tension between state, federal, and local departments for fun too. DNR might subcontract work to your park that takes your employees time but returns cash. Or they try to pressure your spending priorities for the year.
Why the fuck did Zoo Tycoon 1+2 never get a remake? Does Microsoft hate money? They spend billions acquiring shit like Bethesda and Obsidian when they already have licences to print money.
>>2480941Dude, I would almost kill for a ZT1 DE. AoE2 DE looks good enough to put next to the Mona Lisa, get that guy redo the game.
>>2472602I never knew JPOG was a thing, looks interesting. Makes sense they were designed towards kids, but even with RCT i felt that the creative aspect was the main thing. I reached a point after some parks were i was just "wait, i dont like to decorate my parks, why im playing this?"
>>2456955I need games like this
I feel like the parts I enjoyed the most about Dungeon Keeper 1 were the zoo-like aspects, now that I think about it.
>>2480941Why do you want a remake? The original games are perfectly playable, the only thing that will come from a remake is that the games will now have a shitty artstyle courtesy of the jeet developers
>>2457605You mean SimPark?