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File: 1_dqWpale.jpg (173 KB, 1024x768)
173 KB JPG
Is Zoo Tycoon or park management gaming in general /vst/ material? Jurassic park bros, rail park bros you're in too
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>>2456955
Overall, I like ZT2 better than 1, but I fucking hate how roads look when you build them on uneven / rough terrain.
Also, reminder that you can grab the two games for free and set them up in less than 5 minutes
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>>2456955
garbage genre irl themeparks are disgusting enough i dont want to run a digital one
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I am playing jurassic world evolution 3 as my introduction to the park management genre and it seems too easy - you only need need 2 dinos to break even, and 1 store/food/restaurant of each to make money. Add that dinos only try to asscape when they aren’t happy and there isn’t much of a challenge, although the game is beautiful
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>>2456955
I'm surprised we never got like a National Park tycoon.
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>>2457588
I got the second game a while back, haven't played it yet, is 3 a flat out improvement or a different situation altogether?
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>>2457141
>themeparks are disgusting enough i dont want to run a digital one
Not half as disgusting as what's happening on the Ukrainian front but you're still happy to fight a digital one...
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>>2457611
As I said, its my first park management game so I wouldn't know. But reading the reviews, everyone complained that if you played one, you played all of them. Seeing as I never played any of them, it wasn't a problem for me
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>>2457605
What's would you even build there.
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>>2459000
Nta but I could imagine it as a sort of crew management game. Training firefighters, rangers etc. hiring scientists and workers for renaturation. Monetisation by renown, grants and direct public attractions. There could be a lot of construction involved now that I think about it. Roads and infrastructure that directly compete with the "attraction level" and simple paths and wooden constructions for visitors, securing climbing sites and potentially dangerous rock slides and maybe you need to manage potentially dangerous or invasive wildlife.
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>>2456955
SimSafari time fuck yeah
>>2459248
i'd play it
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I'm currently waiting for OpenZT1 to get a bit more development.
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>>2457605
I've thought about this
>national park sim
>first person pov walking sim + death stranding style trail generation from ground level
>mismanagement means tourists falling off cliffs/into geysers, gored by megafauna
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File: Simpark.jpg (182 KB, 732x537)
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>>2457605
SimPark exists. The problem is that it is old, for kids, and there's been no successor since (SimSafari notwithstanding)
>>2459000
My vision for a SimPark successor is you build the ecosystem of the park, the infrastructure for visitors and campers, and can unlock late game stuff like discovering native american sites, frontier settler sites, geothermal pools and geysers, and Pleistocene rewilding.
And then you have a small town that you can run as well, which is where tourists and campers will stay, but also has its own stuff you can build. West Yellowstone, basically. There'd also be a local native american tribe (similar to SimSafari's African village) that you use to hire guides and drivers for the park, as well as unlock things like the native american archeological site or a casino for the town.
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>>2467872
There's also an OpenZT2 in development and aiming for an alpha release this year.
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>>2457588
The modern genre (Planet Coaster, Planet Zoo, JWE) has generally moved away from the actual management gameplay and instead focuses mostly on the creative aspect. If you want more difficult management gameplay you should go back to the older titles (RCT2, ZT1/2, JPOG) though ultimately those games were designed for kids and so still aren't very challenging as an adult.
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>>2456955
Hah, strategy? What strategy?

This is a game for infants. It is closer to a mobile game than a true strategy game and it cannot even be compared to a true grand strategy game like HoI IV.
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>>2472599
Wow! Can't wait for it!



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