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File: images (74).jpg (59 KB, 739x415)
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Where are the overhauls, the total conversions, the fan base even? Why did it fail?
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>>2456961
it's simply a worse version of the original
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I don't like the new UI and with REX I have no reason to move over
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I really just wanted to see the Avatar mod work but they just left it in the trash
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>>2456961
This
I was promised thousands of provinces and whole earth on one map
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>>2456961
It flopped because it had a bad launch with no modding support which was the entire reason to buy it in the first place. It didn't receive the modding features people asked for until months later after launch.

But even then, it still has more players than the original on steam and will only get more when RIS releases.

You've got RIS, the WW2 mod, the LoTR mod, the chivalry mod, countless mods that exapand vanillla like this one
https://steamcommunity.com/sharedfiles/filedetails/?id=2983807877
which is one of my favorites because it has a unit pool system which is pretty cool. Obviously a lot less than the original because it flopped but there is still something and still a fanbase, as much as the original.
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>>2457058
also augustus has a nice unit creator for people to use!
https://steamcommunity.com/sharedfiles/filedetails/?id=3710262755
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>>2457065
>>2457058
sorry for spamming the thread and seeming like a shill but also Agugus has released his sparta mod. remember seeing this back in the discord and i thought his units looked great.
https://steamcommunity.com/sharedfiles/filedetails/?id=3740381101

thought his mod deserved more spotlight for his units alone. i mean just look at them, awesome imo. also has some roman ones too.

https://gofile.io/d/pZMLKg
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>>2456961
i wanted to play it but my mouse stops working after 2 turns for whatever reason, it works fine if i alt tab but i cant click anything ingame, also it has this shit blur on everything on map
i really wanted to play it but i can't
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>>2456961
>bloat 2gb game to 80gb
>dogshit UI
no thx
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>>2456961
>Where are the overhauls, the total conversions, the fan base even?
Moved on, stuck with OG (Fourth Age devs), got bogged down by forever projects (RIS), or already moved to Med 2 back in like 2006. Game is old.
>Why did it fail?
Feral failed to market it to meet the desires of the fan base, which was just making the same game but with hard limits removed and better modern machine compatibility. If REX kicks off in popularity then Remastered overall is just pointless and you may as well stick with the original anyway.
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>>2456961
>Why did it fail?
i just wanted partial war
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>>2456961
>Where are the overhauls, the total conversions
The were a few.
> the fan base even?
Nowhere now.
>Why did it fail?
The changes to how it looked, the new "quality of life improvements", and design changes away from the original felt like they wanted to use the remaster to condition you into nuTW. It simply did not give the Rome: Total War feel despite being built on an upgraded version of the old TW engine.
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Feels fucking weird to see half the responses to the topic always be UI complaints when there’s no meaningful difference. Yes I played the original. Is it just autism?
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>>2457549
UI is literally the way you interact with the game. Yes, it's important. You're probably playing the fucking iphone version lmao
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>>2457549
I tried the remaster and it definitely felt off. Something just felt wrong with it. I refunded it
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>>2457549
2 posts mentioned the UI before you posted, you sperg. But yes, now that you mentioned it, having a hardcoded mobile game UI is bad.
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>>2456961
>>2457328
>Feral
I think they should have anticipated removing the hard limits by adding in new features to deal with 1 gorrilian + settelment empires. Improving the auto manage system by allowing u to create custom set armies that are auto recruited (would also help the shitty ai recruit hand made armies) as well as allowing armies to be attached to others so moving 1 stack could move multiple thus removing a few clicks. Maybe allowing cities to be grouped together into provinces so u can better auto manage building construction (1 province auto builds eco another build military)
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>>2457109
Just tried R:TWR today for the first time:
>Pick Julii for old times sake
>Attack Segesta, as one does
>Battle deployment
>Mouse randomly stops working in the middle of dragging formations
>Unit selection gets stuck, can't select other units
>WASD Camera controls stop working, camera stuck
>Immediately Alt+F4
Never had those issues with another game and I don't plan on touching R:TWR ever again
t. Played the original Rome so much the disc ended up falling apart
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>>2456961
Honest question, what is the point of this game if Rome 2 exists?
Why didn't CA actually finish and fix R2?

Also, OPicrel looks better than R2 graphics in ultra (and its HD mods).
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>>2456961
Nobody actually cares about historical TW
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>>2458374
>what is the point of this game if Rome 2 exists?
Because it plays completely differently and also encapsulates a specific Hollywood-driven era of vidya
>Why didn't CA actually finish and fix R2?
They did, but it took too long and it's still not as good as even other Warscape games.
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>>2456961
R1 aged like shit and that's the uncomfortable truth oldfags don't want to admit. The only old games that still hold up are M2 and S2. The remaster also only has mod support and controls going for it so there's no reason to buy it if you can still run the original and the few notable mods it has are bloated to shit.
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>>2461470
Counterpoint: I have played M2 on and off for years and finally replayed R1 recently (last time I had played it before was 15+ years ago), and it absolutely held up to my childhood memories. The graphics may have been worse but the battles and frankly the sound direction are better. M2 may have polished up the engine but R1 is held together by raw passion. Routing also felt more natural, in M2 even on very hard basic infantry stand and fight for a long time whereas in R1 units like Town Watch and even Hastati need to be used with care as in real fighting they will often break and run, BUT on balance you really can route entire armies of barbarians by striking a key point and causing a chain reaction. More than anything else, making low-tier spearman be able to beat everything in the game was a huge mistake and it becomes clear when playing R1 that a better approach was possible.
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>>2461470
>R1 aged like shit
Only technically due to instability and 2004 tech limitations. That's why all the big mods for the original crash even more now than they used to.
>The remaster also only has mod support
That kind of stuff is what a remaster should have. Modernize the technical aspects of the game and make it stable. Changes to UI should only be to correct for limitations of the past. Core game mechanics should not change and menus should not be reshuffled under a completely different scheme. That fucks up how the game is played.

But they did all that stuff because RTW:R was made by a fucking mobile game porting studio who are just waiting for CA to greenlight the mobile port for another pay day. Its a game designed for toddlers to play on an iPad, not a good faith remaster of a classic PC game.
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>>2456986
Why would you even want that with the dogshit Total War map in which the AI can poor out full stacks from every shithole on earth?
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>>2458374
R:TW and Rome 2 are entirely different games, both in terms of mechanics as well as in terms of tone.
Rome 1 has population mechanics, a far freer building system, far better unit movement, but little regard for historical accuracy (bronze age Egyptians, Roman ninjas).
Rome 2 has 'better' historical accuracy, but this also means it has a spearmanii problem and it has not only finite building slots but also units are locked to army generals.

If only we had the best of both worlds. Sadly, we don't.
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>>2461470
>>2461638
M2 is significantly less polished than R1.
They created this interesting system where you have castles for quality troops and towns for economy but they completely botch the building tuning. For example you can spend a fortune and waste an eternity to develop the stables chain of buildings and what does that get you? Mostly nothing, because each new castle tier already unlocks the corresponding cavalry unit that the stables give you until you get way up there in tiers when it finally gives you some luxury variant of a knight (that probably doesn't have a shield so it ends up being a downgrade). And that's not taking into account the fact that they have an entire culture group (Italians) that ignore this whole castle vs town dichotomy because their town units are absurd (and enable knights such as famiglia ducale).
They didn't think this through.
Comparing the unit rosters of Rome and Medieval 2 is also a bloodbath in favor of Rome.
In Rome even the most well endowed factions have 1 or 2 major holes in their roster and down to the most minor barbarian factions each roster has a niche and feels unique.
Medieval 2 on the other hand every faction has everything.
Every single one of them has all of the key unit types: Light cav, heavy cav, spearmen, archers, horse archers (every european faction has mounted crossbowmen or horse archers too which is absurd). Even heavy infantry every faction has it even the muslim factions.
The only place where Medieval 2 is blessed in terms of units is in the abscence of chariots and wardogs which is a major plus.but not enough to touch Rome.
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I was having a blast playing R1:R last year until I started getting random crashes on AI turns. Apparently this is a bug that has been in the base game since the old times. Couldn't find anything about fixing it.
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>>2457109
>>2458324
Apparently developer did hardcode anti-cheat/anti-piracy measure into RTW:R. If your mouse and keyboard stop working a for seconds that why.
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>>2457328
I don't think there was really a way to market it. Your modern TW audience isn't really interested in playing the first 3D title, and older crowd is still playing the original.
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>>2461756
I think it had to do with AI sieging other AI cities, so you could bypass it if you turned off FOW, found the city in question, and flipped it manually, but that's hardly a solution.
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>>2461684
>towns for economy
I haven't played the game enough to confirm this claim, but in the past I've seen some convincing arguments that playing tall in M2 is a waste of time because blobbing always yields better income than developing your provinces. So with that logic it's basically always a bad idea to build towns instead of castles because the game is simply not balanced for it.
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>>2461811
Been playing a lot of M2 and you're right. If you're playing on any higher difficulty the AI will get such insane economy and recruitment bonuses that if you try to Turtle it will beat you to submission with endless hordes of high level stacks, or bore you to death because you have to fight all of them.
M2 auto-battle is also pretty bad, no matter how many more men you got you'll never route the enemy army. So you need to manually fight all of them or those same guys will come back to fight again in a few turns.
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>Why did it fail?
Because it's garbage like carthage.
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>>2461811
>>2461817
Money is the main limiting factor to how many units you can build and upkeep is your main expense. Having a town or several towns doesn't mean you're turtling or playing tall. Towns also get free upkeep garrisons which is probably their main selling point.
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>>2456961
It's a shitty mobile port.
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>>2462108
No doupt cities can make you a lot of money but you're probably going to make more money into getting x amount of gold into knights and conquering France as HRE than you do in putting it into trade centers.

Also are you talking about mods? In Vanilla you only get free upkeep for the meager milita units.
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>>2462185
To add, this is just my experience, but all the settlements that make you a lot of money as cities with the exception of Stockholm already starts as cities you can't turn into castles. Antioch, Constantinople, the cities of Italy, etc.
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>>2462185
It's not like you need to make a choice between conquering and having a town. 1 castle is going to crank out enough knights to bankrupt any small or medium-sized nation from the upkeep alone.
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>>2461774
Arr, can't even be sailing the high seas without those pesky merchants be lookin' to take me hard earned doubloons
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>>2462232
Yes but you can only recruit so and so many knights per so many turns.
Also wasn't public order in towns vs cities extremely loopsided? Big towns always turned rebellious unless I filled its garrison, citadels could be 100% heresy and still only require a couple units to keep it loyal.



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