Why are people criticizing EUV even though it's supposed to be le kino simulationist game molded in the likes of Vic2? Is mana a needed evil?
>>2457216Why does anybody even play these games when HoI IV exists and is infinitely superior in every way?
>>2457216An entire generation of casuals was raised on mana with EU4 and HOI4. To them “Grand Strategy” is just civ with provinces instead of hexes.
>>2457216Because EUV is a manafest and not a simulation game. Paradox has made exactly one simulation game, Victoria II.
>>2457265>suppression mana>diplo mana
Paradox should release the elf game already. At least it would be an appropriate genre for 10 types of mana.
>>2457265Cmon EU3 was also pretty good.
Mana is not the biggest issue.The big problem with Paradox new games are event bloat and the fact that the mechanics lack enough depth to create interesting emergent gameplay, so in order for the game to not be a snorefest the devs just keep adding more scripted events to certain countries. That's how we get DLCs which don't add new global mechanics, but instead are 90% focused on "flavour" for specific nations.Then there's the classic issue of the AI not knowing how to use most mechanics and also the increasing problem since HoI4 of the games being extremely easy. The player is an omnipotent creature which can change the fate of the world after just a few decisions and events in which they gain a +2000% modifier, all because Paradox wants to cater to map painters.The games would be much better if they were harder. Paradox doesn't know how to do difficulty however, that's how we ended up with insanely ridiculous mechanics like badboy as the only limit to player blobbing.Exclave rules in CK2 were probably the most organic way Paradox had to contain blobbing in ages.We need a deeper system which makes it patently apparent that we only control the ruler of a country, but that there are tons more political actors within our own realm which have their own agenda and that you can't actually change things immediately but rather just try to steer the realm into a certain direction.
>>2457216EUV also has mana. It's just two types of mana: money and stability (it's just money + time).The other only thing it has is the court wizards wich are even more retarded than EU IV mana. Even Imperator did things better.
Because they bloated it too much so it runs like shit and lot of stuff is flat out brokenThey really should have started more reserved or at the very least not wasted time with garage systems like artists
>>2457216because it's a paradox game. It will be "good" in 3 years with $150 in DLCs that they ripped out of the base game.
>>2457216Because its not fun yet.
>>2457216>over 50 buildings>victoria 3 economy and trade>funnel everything through the lens of money which means you have to interact with the autistic economy systemits boring
>>2457216Have you played it? Nothing happens for the first 100 years except for micromanaging your retarded noble families so you don't run out of generals.
>>2459267>Nothing happens for the first 100 years except for micromanaging your retarded noble families so you don't run out of generals.This hasn't been an issue since like a month after releaseI'd tell you how but you don't play the game so what's the point?
>>2458625>Unironic time is mana meme
>>2457216i have 0 idea how money or trade works.the game has so many convoluted stats like tax base, tax efficiency, burgher trade bla bla bla which are not intuitive and boring. I want to control shit and not hope that burgher AI or trade AI make the right choices and not fuck up by tanking my gold revenue by starting retarded trades.
>>2459085Brainlet = filtered
>>2458625>Even Imperator did things betterWell yes, being that it is the best Paradox game that is to be expected
>>2457216>it's supposed to be le kino simulationist game molded in the likes of Vic2?Maybe it's supposed to be, but it's not. It's a weird frankenstein's monster of a game that tries to do both simulation and gamey arcade shit at the same time, so it fails at both.
>>2458546>We need a deeper system which makes it patently apparent that we only control the ruler of a country, but that there are tons more political actors within our own realm which have their own agendaThat's great. How do you makes this consistent with a game with a timeline that extends far beyond the lifespan of a single ruler? How do you explain a lineage of hundreds of monarchs all sharing the same consciousness and memory?
EU has never been a simulation. I don't know where these niggers come from, but they surely haven't played earlier installments. And now they came crying "muh simulation" and pdx (fuck johan brw) completely overexerted themselves with trying to please these loud bitches.EU is a map painter first and that's why it's so fun. Some games were morenrigid and gamey than others, but they were gsmes first. Sim niggers ruined my map game. Play Vic instead, I heard it got gud (it didn't)
>>2462727>EU has never been a simulationEU3 was way more simulation-like than EU4, and the games that came after 3 (HoI3 and Victoria 2) put a lot of focus on emergent sim systems over the entire game being a glorified VN focusing on nothing but event chains which has become the core development philosophy of nu-Paradox.
Reminder you share your community with subhuman knuckledraggers like this >>2462727
>>2462974EU5 is slop and you know it.
>>2457216Europa Universalis was originally a French boardgame, no different than other boardgames like Risk.This simulation shit makes no sense.