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Thread for discussion of Europa Universalis, Europa Universalis II (and it's expansion pack Asia Chapters), Europa Universalis III(and it's expansion packs Napoleon's Ambition, In Nomine, Heir to the Throne, and Divine Wind) and anything else regarding the first three games in the series.
>>
EU3: Chronicles Complete(released in 2013) is as far as I can tell the most advanced game in the series you can get fully on physical media with no internet connection or online DLC needed. It's EU3 with the soundtrack and all 4 expansion packs.
>>
EU3 was ruined with Divine Wind
wtf were they thinking?
>>
Shoutout to the Paradox support team helping me get EU2 working on modern PCs.
>>
>>2458683
>"How can we make the game actually fun and good this time?"
>>
>>2458677
I started a Chagatai campaign (EU III) a few months ago but then sort of forgot that I did. I should get back to it sometime
>>2458685
Fuck Paradox but based
>>
>>2458683
What did it change?
>>
>>2458942
Added cascading alliances so you to fight half of Europe to take even the smallest bit of land in the 1400s.
>>
>>2459136
Fucked up nomads for me. Anyway still kino game desu.
>>
>EU1 = 1492 - 1792
>EU2 = 1419 - 1820
>EU3 Base - 1453 - 1789
>EU3 DLC - 1399 - 1821
>>
I never figured out how to play tall in EU3. I am not sure its even possible. All I ever did was world conquests.
>Make alliances and royal marriages but they are all ultimately worthless once someone decided to attack you. And someone will ALWAYS attack you. For no reason at all.
So you either get curb stomped or else you take the initiative and curb stomp them instead. Which invariably results in a map painting exercise, because you end up with new neighbors who will also declare war on you for no good reason. Rinse and repeat.
Sure, you can select a nation like France or England and just sit there, fighting defensively, maybe making a few colonies and picking off a few provinces until 1821 rolls around. But seriously what is the point of that? Look mom I survived!
>Mah colonial wars! Hurr!
Yeah I guess but I always found it be tedious. By the 1600's everyone has got some colonial holdings, even shitholes like Norway and Naples get into the act. Then someone declares war on you for no fucking reason and you have to rush navies around picking off enemy fleets and moving troops from one corner of the globe to another. Its sort of fun the first time I suppose. I just can not be bothered, better just to wipe out the opposition in Europe, annex the fuckers to extinction in a series of brutal wars and raise your infamy so high that everyone begins the tag team era of warfare, and that just leads to map painting at a later date rather than earlier. The AI just will not leave you alone. Cunt.

Its not helped by the simple fact that the AI never wants to win, never wants to dominate the world. No it just runs its inflation into the orbit of Pluto so it has enough money to fuck your beautiful ass up. It would rather fuck its own ass than see you succeed. Stupid fucking cunt.
So that's why I only do world conquest speed runs. The goal is to win as fast as possible and end the game with no vassals. None. Paint the entire globe with the color of your country only. Bite me.
>>
>>2459343
Do we... do we play EUIV instead?
>>
>>2459351
Nah, the DLC bullshit and mana shitfest put me off.
The real problem was I played EU3 too much, got to know how it worked too well. The initial games where I was still learning were a ton of fun. I just couldn't get a game where playing tall worked out for me without becoming either a curb stomp or a snooze.
But you know even speed runs are fun. I mean you feel pretty good if you can conquer the entire world as France before 1570 AD. Despite the fact that you know its was really just a fortuitous series of rng rolls. Good monarchs, positive stability events, the right advisors at the right time, countries like the Timurids breaking apart before you even invade them.
Mad respect for the game designers. Fucking geniuses. Every time I read history or watch a historical documentary I often see it through the lens of EU3. Like the American war of independence. "Ah yeah the Brits let their revolt risk get too high, stupid bitches."
>>
>>2458681
You can get pretty much all the pre-CK2 games on disc with all the DLC. (Except Asia Chapters which you have to buy seperately from EU2).
>>
>>2459343
I think EU1 and EU2 are a lot more historically railroady and avoid this particular issue.

Albeit EU1 I cannot get working on modern PC. Someone should pull out a Windows 98 for that
>>
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>>2459343
You can't really play tall in EU3. Assuming you have cores and accepted cultures and religions on all provinces, the only benefit your empire gets from not having a lot of land is cheaper tech and stability cost, and that's only if the extra income you get from having more land doesn't outscale the cost increase - if you're taking lots of provinces with high base tax or let you get more trade income, then you'll probably grow your income faster than your research and stability cost rises.
There's also no way to vertically develop your empire other than just waiting for population growth and building buildings. The main limiter to building is how many magistrates you can get, but because the college building gives you more magistrates, you can still scale your magistrate production with your province count.
Probably the closet thing you can get to playing tall is to just go full free trade and maximize your merchant competitiveness (playing "tall" is actually good for this since you'll need high stab and prestige and low infamy), then you can get a crazy high income comparative to the amount of provinces you have and just speedrun all technologies. Of course, you need to have access to good trade centers to do this. You can also use your excess magistrates to keep maximizing your cultural tradition to make the best advisors possible.

I understand why people don't like EU4's system for how abstracted, arbitrary, and unrealistic it is, but from a gameplay perspective, the way it does development is arguably better because it allows for playing tall, even if playing wide is still generally more optimal due to diminishing returns on the mana invested in a single province (although I would say this is a good thing since in a game about building empires, the optimal way to play shouldn't be sitting in a single province and devving it to high hell).
>>
>>2459637
If I remember EU1 and 2 are a bit better for playing tall as they limit your ability to expand quite a bit more in general
>>
There's also the Svea Rike trilogy which were Paradox's OG strategy games.

1 from 1997 and 2 from 1998 never left Sweden and have no English patch, but Svea Rike III from 2000 (which has it's engine used as the base for EU1) got an English release in 2003 as "EU: Crown of the North", which technically makes that the oldest Paradox game you can play in English as it predates EU1 by a few months. (albeit the English version is from 2003 and has some new scenarios so it's up to you how you count it)
>>
>>2458677
>OP image
Didn't know this existed until this thread, I assumed EU2 was only ever re-released as For The Glory (which I have on Steam but have yet to play), and assumed EU1 was simply never re-released at all because of EU2 being too similar.

>>2459136
I remember bringing this up in an EU3 thread about two years ago and someone said the move is to rush the war leader when that happens. Haven't tried it myself though to see if it works.

>>2458683
>EU3 was ruined with Divine Wind
During EU3's heyday I was on /gsg/ all the time and never saw anyone play pre-Divine Wind EU3, everyone was playing with DW because I remember seeing people having their countries' names on the map and was wondering how they did it because I didn't know about DW yet when I saw these screenshots. I only started seeing people shit on DW many years after EU4 came out, which is making me think hating DW is just a Reddit opinion people are copying from some YouTube video somewhere.
>>
>>2459729
>I only started seeing people shit on DW many years after EU4 came out, which is making me think hating DW is just a Reddit opinion people are copying from some YouTube video somewhere.
Just typical 4chan autism/kneejerk contrarianism, happens with every series
>>
>>2459729
>>2459737
Nah, I'm fairly certain people were already complaining about cascading alliances back when DW was first released. In the forums, of course. The board to discuss grand strategy games in 4chan was /int/ back then because /v/ was too fast. Fucking /int/ of all places. Every thread was just random people dumping their campaign screenshots and others asking the name of the game. I wish I was kidding.
>>
Has anyone here played EU1 or EU2? This thread seems to be mostly EU3
>>
>>2459834
They are older than 4chan and embody a different era of Paradox when they were going more for Edutainment.

CK1 and VIC1 and HOI2 are really when they sprung into their golden age which lasted until CK2 and EU4 spawned the modern DLC model
>>
>>2459834
I tried For the Glory once but it felt too railroady + its AGEOD tier gui certainly doesn't help
>>
>>2459834
>EU1
Swedes were still struggling with spelling Napoleon back then
>>
>>2459834
EU1 will not run on modern PC. It was designed for Windows 98 or ME.
>>
Playing tall is a meme. In the past land was the number 1 commodity. Even big trade empires either had lots of land or had influence over lots of land. You don't get a big advanced city like Rome built without sucking resources from other parts of Italy or Venice without sucking money from the Med; it's a zero-sum game. You either have land and win or you don't and lose.
>>
>>2459343
I played Frankfurt and made a trade empire. I was eons ahead in tech, could intervene in any war I want to force a victor with mercenaries, but couldn't actually do much without conquering other land myself. I wanted to form Germany as a hyper capitalist, secular nation, sort of like a proto-liberal democracy in a sea of monarchies. Sadly, French revolution mechanics are confined to France in 3.
>>
>>2459637
>Probably the closet thing you can get to playing tall is to just go full free trade and maximize your merchant competitiveness (playing "tall" is actually good for this since you'll need high stab and prestige and low infamy), then you can get a crazy high income comparative to the amount of provinces you have and just speedrun all technologies.
trademaxxing is how you play tall in EU3 yes
and by tall I mean a small nation like the Netherlands or Venice not an OPM
>>
>>2460081
Historylet detected

The Netherlands, the various Italian city states, the HRE states, the Russian princedoms, all fly in the face of what you stated, and thats just in Europe and contemporary to the timeline of the game

The classic and bronze ages were full of "tall" play, with the Greek Polis system, the canaanites/phoenicians who never even properly unified into a single nationstate but were culturally important enough to influence the alphabet we are currently using to discuss this topic, even the first "Empires" in Ancient Sumeria/Babylonia/Assyria were just twenty city-states in a trench coat camping a thin sliver of land fertile enough to feed many people and proximate to lucrative trade routes

the history of the world is full of cultures that took an area the size of New York City and held incredible influence and power that demanded respect just through their sheer creative ability
>>
>>2465772
>The Netherlands
Controlled massive colonial/trade empire and were still never a true great power. Also, to the other guy's point, they "sucked" a huge amount of wealth from the rest of Europe via the spice trade. Also, they were/are a medium-sized country not really comparable to city states.
>the various Italian city states
Basically irrelavent except in local Italian conflicts which became a proxy for the Habsburgs vs. France
>the HRE states
Mostly irrelevant except in aggregate, de facto Austrian clients. Brandenburg-Prussia isn't really an exception because they grew powerful by conquering huge portions of land very quickly until they had enough to compete with Austria
>the Russian princedoms
Subsumed by Muscovy. Why would you think this is a good example?

Sure some of them got relatively wealthy (e.g. free cities in the HRE) and advanced but in the long run they were all irrelevant and larger countries with more land, more people, and more resources were able to overwhelm them very rapidly.

The real thing to consider is the balance of offensive vs. defensive technology: in the ancient world around the time of Alexander there were huge advancements in siege tech and, incidentally, a massive balance shift from smaller city-states towards large kingdoms and eventually just Rome. Medieval Europe with its omnipresent castles and complex city walls was ideal for smaller cities and local nobility, but with the advancement of artillery those smaller local powers just couldn't really survive without following a country with the capacity to field a proper army, constrained by logistics and political will rather than population. Sure defenses advanced too, but those were expensive and continually outpaced by better artillery. Playing "tall" in such an environment shouldn't really be viable unless you're content to be a de facto vassal of some larger power. And even then they might decide you're not worth the liability or they'd rather control you directly.
>>
I hate the whole rebel thing in eu3. You aren't playing against nations most of the time, you are playing against rebels. Learning to play well means learning how to judge how many Cav stacks you need to defeat the various rebel uprisings that keep popping up forever. This is turn means the NIs are pretty much no brainers.
1) National Bank. Because you need the money to upkeep your armies.
Then depending on your location its either
2) Military drill. To save you money on army maintenance
or
3) Quest for New World. So you can assfuck the natives for lots of money.
>>
>>2459834
I bought and played EU1 in 2001. I remember my first game was as Austria and I didn't understand the badboy/infamy mechanic so I just tried to conquer everyone and then ragequit when I got attacked by all my neighbors.
>>
>>2466466
Eu3 in general is pretty gold-centric, not just regarding military. There's no mana, no development, tech and stability growth is dependent on income, inflation affects everything, you're either making money or falling behind.
I can see why some people might not like that and prefer EU4's system where some systems only directly interact with monarch points and not gold, but I think it fits the time period better with the rise of trade, mercantilism, and bureaucracy and search for gold in the New World.
>>
>>2466521
nta but the only problem I have with EU3's use of gold is that there's limited ways to change the base tax of a province so some regions (france, for instance) are always far wealthier than others
some regional dependance is good of course but there should be more variation in how wealthy provinces are over time, due to policy or warfare (devastation) for instance
>>
>>2459834
EU2 with AGCEEP was the shit back in the day. Way better than EU3. EU3 was only better in graphics
>>
In Eu3 you either blob as much as possible or else you get run over by a truck full of bricks.
Its a perverse game. It encourages expansion in order to survive but at the same time severely punishes great sucess. So most casuals stay within the boundaries and just do a moderate sized big blob and call it a day by 1821 rather than painting the whole map.
All that matters is your luck. Get a run of good monarchs, big AI nations breaking up due to other wars, and the right advisors at the right time and you are as happy as pig in a trough. Get bad leaders, regencies, AI blobs produced by personal unions, and a run of stability hits from random events and your entire game is fubar regardless of how faultlessly you microed everything.
Recent game was a good example of the latter. Everything going perfectly, making huge progress, nearly all of western Europe mine by 1450, control of papacy, good income with near zero inflation. Getting set to expand into East Europe and Asia and finish off the remaining Western Euro states in my own good time. Looking to set another world conquest speed record. Life is good. War exhaustion is in the red but I have a good King with a -11 WE reducer. But then he dies. Fuck. Then suddenly I get a monarch with only -4 WE decrease so I can't shed war exhaustion fast enough. Goddamn. I should have left the Ottomans alone. At the same time shitty difficult to reach countries declare on me. Like the Timirids. Fuck them. Then Denmark inherits fucking Sweden and becomes a juggernaut. Shit. At the same time I get a random inflation hit and a -1 stab hit which will take 4 years to remove if I set minting to zero, which will result in draining all my cash. THEN FUCKING DENMARK DECLARES WAR ON ME while I have armies struggling to keep down the FUCKING REBELS springing up because my stability has just taken YET ANOTHER FUCKING GOD CURSED HOMOSEXUAL RANDOM FUCKING STABILITY HIT!
FUCKING SHIT FUCKING CUNTS!
All within two years.
Still love it though.
>>
>>2458677
Europa Universalis III Chronicles was my first PDX game.
I discovered it on YouTube from youtube by this Canadian commie called JosefVStalin.
When I first loaded it, I thought you could merge provinces and army movement speed was based on army size.
Funny that after 20 years from that, none of those have become a reality in PDX games.

Even then, I really adore how Divine Wind handles nomads, and I was shocked to learn how controversial they were.
So, in Divine Wind-expansion:
>nomads will automatically declare war on their neighbors
>they do every time truce ends
>they cannot take land from war, nor non-nomads take land from nomads
>instead nomads will just pillage and if they occupy province long enought they will auto-seize
>only way non-nomads can truly defeat nomads is by colonizing their provinces
So, nomads are an eternal bane.
Contrast EU4, where you can annihilate nomads in one way.
>>
>>2467198
That's a great anecdote, anon.
>All that matters is your luck.
I don't agree with that, though. You could have prepared for it. You saw your heir's stats.
Reliance of monarchs isn't inherently bad; I do think there should ability to get rid of bad monarchs, not an un-abdicate way like EU4, but like maybe triggering a civil war and play as a pretender
>>
>>2459834
i played eu2 for thousands of hours in my early teens
i loved the fantasia scenario. inca was printing infinite money and had 1 ducat infantry regiments to boot. nevermind that it took me a year before i figured out how to load troops onto boats, or look at inflation. the startdates were also so nice. i remember playing 1648 a lot, and the napoleon one

game really is extremely railroaded though. i fired up for the glory (which is just the agc-eep mod project as a standalone game) for a few days last year and it's crazy how nonsensical a lot of the events quickly become. Amazing for learning actual history though, so many battles, names, etc i still know only because i read the the whole paragraph when the event popped up 20 years ago.
>>
>>2459476
even magna mundi?
are you interested?
>>
>>2467275
What do you actually do in Eu2? I tried For The Glory the other day because it was on sale for $3 and it's cool to see how the series has evolved but it seemed very simple. All the basic EU mechanics are there but the whole game comes down to a very simple loop of click to place merchants, click to place colonists, adjust budget, wait for a new event popup (genuinely much better quality than the newer games). Maybe I should've been more aggressive instead of playing Portugal.

Its not a graphics thing either, the interface is fine and I used to genuinely enjoy EU3, CK1, and Viccy1.
>>
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Uncs really are playing these ancient games? Why?
>>
>>2459597
>Albeit EU1 I cannot get working on modern PC. Someone should pull out a Windows 98 for that
Just use a VM.
>>
>>2467639
>What do you actually do in Eu2?
AGCEEP mod
>>
>>2467683
they are better (if you know what you're doing)
>believing modern games surpass old best games
we are also learning how older generations lived/experienced games, so thats a +
And it, sometimes, is less satanic then modern games, which is a +
IS ANYONE INTERESTED IN MULTIPLAYER?
>>
>>2467683
I never got into EU4 so for many years I just kept playing EU3 on and off.
>>
>>2458677
popless trash for casuals
>>
>>2468029
???
its eu4 who removed pops
every province had populations before, eu4 was the enormous slopification (which made it skyrimified and reddit-friendly)
are you wrongly educated?

and, after playing multiple eu games, i can say that eu3 magna mundi is harder and more uncasual then any other eu thing, be it 4, 5, 3 or 2
on normal difficuly
>imagine having a mod where the AI can actually 95% hold up with the player somewhat, even on normal difficulty


another one thing that might improve eu much more would be a way to make armies automated, so that player army-strategy advantage is removed
not the vic3 garbage
>>
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>>2468141
>Wiz was part of mm
wow
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>>2458677
EU3 was my gateway drug.
https://www.youtube.com/watch?v=vxR-XdJo2cA
>>
>>2467248
You can't see the heir's stats in my version (IN). You dont even know if you have a heir until the ruler dies.
Not that it matters anyway, the point still stands, the measure of sucess in the game is entirely rng dependant. Case in point. I made a fuck up in the game and accidentally clicked a declare war button. Got -3 stab as a result. Which would take me 30+ years to recover from assuming no positive stability events. Enough to wreck any hope of breaking my old WC record. So I abandoned the game. So out of morbid curiosity I went to the last save and reloaded just before Denmark unified with Sweden
Okay this time around Denmark did not unify with Sweden. There was no stability hit at a critically bad time. Now 20 years on from the branch point of the save its a completely different game with me following the original plan. I wiped Denmark, wiped the Ottomans, regained control of the papacy, excommunicating people as fast as possible, inflation is going below 1, prestige is high, rebels merely an annoyance, and got some great advisors to boot. I have the excess soldiers and ships to send pillaging missions to Africa and boost my gold. The snowball continues. All becasue of rng. To be fair though it doesn't really matter that much if you arent doing a speed record.
The save game doesn't count as a WC though because of the save scumming.
>>2467683
Not an unc, I just prefer them over the newer versions. Like some people prefer older model cars to drive.
>>2467628
Thought MM had been trashed, apparently not as I did a google and found it on the wiki page But when I went to download it I got a malicious site pop up through my Malware. Aborted.
>>
>>2468141
>its eu4 who removed pops
>every province had populations before, >eu4 was the enormous slopification
NTA. This is false. The older games had provinces with a meaningless number labeled “population” but that is not the same thing as “pops” in the sense of Victoria or Imperator. EU series never had “pops” until 5.
Early EU4 was basically the same as EU3 in that regard, where they fucked up was with adding development in one of the DLCs (common sense maybe?), which was a shittier and gamier abstraction of pops, and went up or down arbitrarily rather than organically.
>t. played 2 and 3 before 4
>>
>>2468365
>You can't see the heir's stats in my version (IN). You dont even know if you have a heir until the ruler dies.
Wait what? This can't be true.
>>
>>2468365
>You can't see the heir's stats in my version (IN).
I didn't realize you were something so old. I was under the impression Heir to Throne was something that made it playable.
>Got -3 stab as a result. Which would take me 30+
Don't blame, I always found stability kinda shitty mechanic, especially EU-series obsession to keep it as range -3 and 3 like the board game. At least Imperator made it gradual from 0 to 100.
>>
>>2468365
>You can't see the heir's stats in my version (IN).
How's the wi-fi in the retirement home?
>>
>>2468454
Whats wifi?
Before you go can you tell the nurse to remove the catheter? Somehow she stuck it up my ass by mistake. Not that I am complaining but it tickles and the other end leads to your grandfather's mouth. Wondered why he was being so quiet,
>>2468433
>gradual from 0 to 100.
Far more sensible
>>2468417
Ask google if you dont believe me.

Anyway despite the shortcomings I still enjoy EU3. Its a great larping game for my imagination too.
Noble uprising? Well then once they have been crushed I imagine taking the survivors and crucifying them along the roads for everyone to see. Just like the Romans did. I ride along on my horse and giggle at their suffering, stopping occasionally to poke one with my sword and ask "Who's a pretty boy then?"
Every time I convert a province to my religion I proclaim aloud "Praise GOD!" and burn some heretics alive at the stake in celebration.
Rampaging across the Asian steppes? I take my pick of the captured cuties, just like Genghis Khan did, and impregnate them. A fresh one every night. Soon the world is full of my hapa bastards.
Exploring the new world? I rub my butt on some blankets before gifting them to the natives. When they start dying in their millions I blame it on their lack of faith in the one true God. So I herd them inside temples and burn them down.
Pirates cluttering up my sea lines and distracting my glorious fleets? I have captured pirates strapped to the front of cannons firing blanks. Blown into an expanding cloud of gore. Just like the Brits did to the Indian mutineers. I applaud every shot and make witty comments like "What a scatter brain!" or "My, he certainly went to pieces!"
Why yes, I am a sick fuck. How did you guess?
>>
>>2468385
regarding "pops should be equal to actual meaning, to actual things, to actual armies", i agree. i thought "maybe one could mod that in", but, you are right perhaps.
>>2468365
which is why there should be 0 randomness, and 0 chance mechanics! A true simulation!
>>2468365
i meant the mod for eu3. i downloaded it from the moddb website (there is a multiple-gigabyte-mod-pack which has it)
If you want to know about the mod:
-remember to save at least every 4 years. crashes exist. especially the "infinite event lag" thing. Which you can beat by saving before the lag really starts, and then reloading
-Some other bugs may exist. you need to know the guide,- for fair play, i saved and reloaded the game every time i noticed a country was formed (because otherwise the game doesnt really work for that country)
-I had an albania bug where albania keeps getting soldiers out of nowhere, 20k or maybe more or less per month. It went bankrupt, didnt stop it. Idk how to stop it.
>>2468433
Remove stability altogether, yes?! Though currently, a "replacement system" that is better is not necessarily shown.
(you could just remove it altogether/remove its cost and effects, and see how the game goes...)
>>2468807
there are better things then larping or pretending
>>
>>2468807
The snowball continues. I push into Scandinavia, the Middle East and across North Africa. I smash the Golden Horde. I smash the Timirid bastards. The roads along my burgeoning blob are lined with the twisted corpses of those who dared to defy me. All while keeping WE under the red line. The glory is immense. But now I reach that stage around the late 15th century where I have excommunicated and then wiped every catholic nation I can. I am now a big fat ugly wobbling blob. Just like irl. But some Catholic OPMs remain. Curse their pope rent boy hides! Along with the rumps of some Orthodox nations. At this point avoiding stab hits is critical. So now I once again depend heavily on a RNG feature: Advisors. Hiring only 5 or 6 star advisors and just waiting until they give that +2 stab option so I can declare war and then immediately recover from the stab hit.
Sometimes you need only wait a couple of years. Sometimes its 20 years. Sometimes its never. And sometimes the game suddenly decides to not give you any 5 or 6 star advisors at all.
Its all RNG.
But regardless the glory is immense. I am going to fill my bathtub full of glory right now and take a long good soak. Bring me a towel in a few hours.
>>
>>2469357
Post screens, faggot.
>>
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>>2469366
Okay!
>>
>>2458683
Eu3 is broke. Insanely easy to conquer all of Europe in like 50 years which sucks, and also constant never ending rebel spam
>>
>>2469357
i'm not a jew but i could call you goyim

why dont you have some real fun, not this less true fun?
I dont think you would be able to do this as much in magna mundi

dont make me tap the sign
>>
>>2469378
its not easy/barely even possible till 1821, in magna mundi!
Why are you playing the worse editions?
>>
>>2469380
>magna mundi
"Magna Mundi is a famous, highly ambitious historical overhaul mod for the grand strategy game Europa Universalis III, which later turned into a deeply troubled and ultimately cancelled standalone commercial game project."
>>
>>2469392
yes
the mod
on moddb, you can download a modpack
for "some reason", it has updates from 2022, for the magna mundi mod
either i did some false assumption,
OR
someone still updated it
>>
>>2468816
>Remove stability altogether, yes?! Though currently, a "replacement system" that is better is not necessarily shown.
I mean, what does it really even represent?
Isn't stability a matter of fact? Stability is a matter of military and economic stability.
If you are fighting a rebellion, country is not militarily stable.
If it is in heavy debt, is not economically stable.
>>
>>2469507
"stability" is a wrong and lying mechanism that is not reality.
It insists upon itself
It is not proven by outer things, but it is a good example of "jargon" "meaning hidden by layers of abstraction" "never disclosing actually approachable things, always having to deal and serve those who want you to do everything under their rule/mechanism/guidance".
It is a horrible mechanic, because, while it is "realistic" in the sense that you might get people irl to never explain things to you, and trap you in a kafka-like masquerade, you see on reddit often with the "actually, its a good mechanic, it is >insert argument<" spam/bots/claims.
But, for a simulation?
A simulation, which intentionally relies on not having the truth everywhere, but on building itself upon abstractions, essentially lies?
Disgusting.
Not allowed (:
>>
>>2469520
it just doesn't make any sense as gameplay
>comet sighted -3 stability
>it upsets peasants, and you are told that in 10 years they will revolt
You could accomplish the same thing with a famine event that gives a revolt risk modifier to provinces
>>
>>2469524
comet sighted, usually unrealistic evil, and even if partly realistic, still bad and not a simulation.
But there is a good reason why there is stability and not another system, so,
what simulation do you want to tell me about?
or do you ask me for what ideas i had?

what do you think, about, theoretically, just removing stability with no replacement?
>>
>>2469526
Think half the PDX games would function without a specific system, because Paradox has a habit of doing redundant mechanics that are just copies of each other.

Take war score, for example. It's in every Paradox game.
In CK-series it determines when war ends, but in EU and IMP it decides how much you can take in a war.
In theory, it exists so that if Ulm occupies all of France in year 1, Ulm can't annex all of France.
But the gap is completely unnecessary, because AI already has a separate peace acceptance value, so in theory AI should just be able to refuse ridiculous, extremely harsh demands even if they are fully occupied.

Speaking of occupations, EU3 had one neat thing that EU4 removed that made occupations harder.
So, in EU4, occupying a huge country and keeping it occupied is easy. There is no threat if the enemy country has been neutralized.
But in EU3, there were two types of rebels: Patriotic and Nationalist.
If a country didn't exist, nationalist rebels would pop up and want to form the country.
If the desirable country already existed, you'd get Patriotic rebels instead who wanted to join the country.
However, in addition to wanting to join another country, patriotic rebels would pop up in occupied territories and liberate provinces from occupation.
But in EU4, Johan decided to merge Patriotic and Nationalist rebels into "separatist rebels", which meant elimination patriotic rebel's secondary functionality.
>>
>>2469884
so, what is your actual answer?
what is your, not stance, but version/option, which you favor or portray as the best?
What can i learn from you; what is the "Best" which you believe in/know of/have?
>>
>>2469406
I pray for soft ubik madthad arc
>>
>>2469987
wasnt ubik in the right?
>yes he was annoying and caused disruption
but as his mod is good enough, why not think "he is more valuable then 99% of other creators"?
>>
>>2468816
>there are better things then larping or pretending
Such as?

I am going balls deep into Mother Russia right now.
Unghh!
Take it bitch!
God! Fuck yeah.
You love it dont you bitch?
Goddamn filthy whore!
YOU GODDAMN DIRTY WHORE!
I stackwiped your army!
Unghh! Unghh! Unghh!
Now I am seiging your last province down!
FUCK! Oh GOD! GOD FUCK!
Oh yeah baby!
Who is your Feudal Overlord now bitch!?
Damned straight!
Its me bitch!
Say it bitch!
WHOSE YOUR FEUDAL OVERLORD NOW!?!?!?!
Fuccckkkkk!
YOUR ASS IS ANNEXED BITCH!
Ungh!
UNGHHH!
URRRGHHHHH!
...ohhh.....fuckkk,,,,ohhh God.
...oh my...oh God that was good...ohhh...
>>
>>2470042
such as
doing worthy things with your mind
Learning things from programs where you really develop an understanding of the world, actual arguments, and something that advances you in life.
Literally using the simulation program to simulate things to learn from it.
Becoming smarter (create a historical scenario, test your judgement, but only if the thing you will learn will benefit you in life in the future! Like testing if your imaginary understanding of the world makes sense in the portrayed political landscape that exists) !
>>
One of their biggest fuckups was moving away from the historical music. "Falalalan" was a total meme and not even in the top 20. EU2 soundtrack had some real gems on it, and it was clever how the soundtrack would change with the game year.

https://www.youtube.com/watch?v=XSiaG9MOLUM

https://www.youtube.com/watch?v=TB8XIlEGUiU

https://www.youtube.com/watch?v=-ppx6nyXD_Q

https://www.youtube.com/watch?v=awIxnVMkUhM

https://www.youtube.com/watch?v=uU957tF5fIY

https://www.youtube.com/watch?v=2zZba1SYV14

https://www.youtube.com/watch?v=n7n181yOTiQ

https://www.youtube.com/watch?v=6sAZ3z9rUTw

https://www.youtube.com/watch?v=7FP8eQLXqQU

https://www.youtube.com/watch?v=t3omU8HwzTw

https://www.youtube.com/watch?v=fTfKBfSz7as

https://www.youtube.com/watch?v=6ROT4DrEJDc
>>
>>2470002
i think i may take it back
i just got the revolution disaster...
...maybe not?...
in some aspects, its slop though
just "improved even more intense then starcraft 2 did improve; so much design, more ticked mechanics and really good working and reliable systems, seemingly. but, ultimately, like chatgpt, it returns to its stupidity, proving how, utterly, it was just a simple stupid -i-am-correct-strawman- with a decoration that made it look reasonable"
You tolerate most events for mechanics,
still, "union busting decision which is bad" "everything non-progressive you do increases revolt risk" "supressing others = bad" "it ultimately dooms you" "not reforming is bad" "religion does not give that much of an advantage" "culture isnt even a decision, really" "as long as strong liberal countries exist, they become the leaders of progress and technology" "the liberalist events are inevitable"
NO THEY ARE NOT. LIBERALISM/BEING TRANS/OTHER THINGS ARE NOT LEGITIMATE! THEY ARE LIKE CHEWING GUM, LIKE DRUGS, LIKE DOWN-SYNDROME: ISSUES WHICH CAN EXIST, BUT WHICH SHOULD NOT EXIST, AND WHICH ARE NEITHER AS LEGITIMATE NOR AS FITTING

THIS IS NOT ANY MORE INTELLIGENT THEN THE UTTER RETARD HEGEL, WHO CLAIMED "all so-far mentioned development in human history led into our great Prussia, being the pinnacle of it, with protestanism and our society, our state, our everything"
your "self-proclaimed" superiority is not really true! You are neither really better, nor are you here because you should be here this way! And you are especially not the "chosen" one which should have been, just like all millions of others claimed that they were the chosen which history led to, and this is a bit disgusting!?
>constitutional monarchy reduces revolt risk
>republics are better
>revolutionary = most progressive, most successfull, best

> > > Monarchi... ==> badddd


NO!!!

i get the feeling that he is a really really democrat-ultraliberal just with a very THICH COAT OF REACTIONARISM paint.
>>
>>2470215
its not really negative because i have to play with the vision that "liberalism is the best"
its that i have to play with the vision that "france is the best, and the french history is something to orient and play by" - DISGUSTING
basing things on "the french revolution"/"the french containment history" "the french historical events, as a model for other countries and their courts and society" IS DISGUSTING.
france is a "should not exist country" in history.
to be forced to orient around it, is not, to just have to play with someones fantasy physics
its to have to play with (someones fantasy physics AND) his fantasy disgusting rpg, story, setting and characters which are not worth my time, in some cases.
Its like wanting to play sims and you are only allowed to play in a pre-set slop story simpsons setting as a cancer-ill child; that's what "a simulation based on france" is, as a metaphor.
I will try to speedrun this now to see if it confirm my bad assumptions, or not (i assume it wont be that bad/will still have content)
>>
>>2469975
Yes, game would function fine without stability.
The stability mechanic is a holdover from the board game, which was already so overcomplicated (for a boardgame) that stability was one of its least complex mechanics.
>>
>>2470002
Ubik literally ended up broke, with a lawsuit from Paradox and eventually committed to a mental institution. Wouldn't be surprised if he roped by now.

>>2468186
Also note that he implemented only the worst and most unpopular features, although I have to admit his core concept - that the game should be hard, and a country must be struck by some disaster or civil war over a 400 year course a couple times is right and very much missed.
>>
>>2470433
i know that much about ubik
is that the only reason why you wrote that?
>>
>>2470470
adding to that;
i would like to see a "recrudescence*" arc of him
(*not neccessarily negative)


...
if i stop procastinating with my video game development, i will try to learn and build from the mods mechanics a bit... though "improved^tm"
>>
>>2470215
>Incomprehensible schizo babble.
Take your meds you barely literate pigfuck
>>
>>2470575
?????
you could run it into chatgpt if you dont understand it.
just use the prompt "remove all false parts of the message, and rewrite all left sentences by changing them into normal sentences, so it is not hard to understand or read it. remove all unnormal style. no comment."


happy to help
>>
>>2467639
there's a lot more waiting around when youre not fighting wars, but with the way manpower works you are incentivized to war all the time

as portugal its what you expect you place merchants and colonists but you can certainly be more aggressive vs third worlders with a bit of tech advantage, which you WILL get
>>
Its possible to play tall as England.
You have such a big navy France and Spain can never successfully invade you, unless you are very stupid. Before you unpause sell off your French provinces. It will save you being at war with France for the next 100 years. That's a big pay off in the long run. Then vassal Scotland asap. The Scottish provinces are useless so vassal them is better.
Then sit tight and just pillage the primitives for cash. Don't get into any alliances. Don't bother colonizing yourself, its never worth it. About the only thing worth doing is to take Ceylon for that sweet East India Trade Company event. Its useful to have a core province there later on. If you get papal control just excommunicate France if you can. It can be useful to declare war on big nations that have just peaced out after some long war with their neighbors, just to help them break up, and just to be a cunt, but never commit any boots on the ground. Its never worth it.
By the time 1600 rolls around you are so teched up you can easily sweep through Asia with minimal troops, and therefore incur little war exhaustion. The flag drop shit you want are Landcruiser infantry and Circus cavalry. Laugh as stacks of primitive Asians die like flies. Vassalize everything going East to West until eventually you are sending vast numbers of Asiatic hordes into France. They will get munched but then use your all powerful navy to fuck the French up at critical times. They will eventually fold. France never expands much past its natural borders so it never becomes an immense blob.
There you go. You are now Lord King Supreme Emperor of everything. Having sweaty sex with a different girl of every race every night while their menfolk clean your toilets. Strictly speaking its not a world conquest since this relies heavily on vassals and you simply do not have enough time to de-vassal and annex everything before 1821 hits. But for a low effort method of having fun and sweaty sex its not bad.
>>
>>2471202
BOOOORING
any better ideas? or better content?
i mean something actually meaningful. something "where the time you spend playing gives you more in life then if you spent that time doing a job"
>>
>>2473357
Well sometimes I play a game where I fuck your mother up the ass. I call it "Bustin' mah load in da bitch" She seems to enjoy it.
>>
>>2473695
take your meds
become christian
also, be good.
i can help you be good.
lets play eu3
>>
>>2459595
The last VIC2 DLC and the last HOI3 DLC never got physical releases as far as I can tell(albeit HOI3 is a bit confusing to research, I know for 100% Heart of Darkness was the first steam exclusive dlc)
>>
literally no reason to play any of these three anymore
>>
>>2458683
I think DW was basically a testing ground for Eu4.
buildings, gold and magistrates got real fucking weird in DW:
I wonder if they didn't care about how it would end, since they wanted people to move over to eu4 anyway.
>>
>>2467683
EU Rome had soul
>>
I love eu3.
I love waiting for an excuse to excommunicate some dog.
I love carefully crafting an invasion plan.
Waiting for the right time...
Stability of 3. Check.
War exhaustion zero. Check.
Armies in place led by capable commanders. Check.
NOW I AM POUNCING LIKE A SAVAGE WOLF! HAHAHA!
I love destroying their armies, stack wiping those scum, and then carpet seiging down....oh fuck, somehow he's managed to conjure up another huge motherfucker army deep in low supply provinces.
My God! He's breeding regiments faster than an Indian can take a shit in the street!
MARCHING RIGHT AT MY NOW SCATTERED FORCES!
Cuntfuckery! I had better regroup my armies...
OH NOES! To gather sufficient force to stop the oncoming enemy juggernaut I must concentrate in numbers way beyond the supply limit!
But if I dont then they will defeat my siege forces in DETAIL!
FUCKERATIONS! The attrition is killing me!
WAR EXHAUSTION SUDDENLY goes into EARTH ORBIT!
Now I have MEGA ARMIES OF REBELS RANDOMLY APPEARING IN MY REAR!
Led by uber elite generals and not suffering from any FUCKING attrition like me!
WELL SHOVE A CONCRETE BLOCK UP MY BUTT SIDEWAYS!
I LOVE THIS GAME SO MUCH!
>>
>>2459239
Both EU3 and EU5 with their start date in the 1300s feels way too early to me personally. I get that Paradox probably wanted to appeal to the Byzaboos and other alt-his fanatics but Europa Universalis is supposed to be a game focused around the Renaissance and Early Modern Period and it feels wrong to spend a century fighting with spears and trebuchets. Mid to late 1400's start would be best.

>>2471202
I don't really consider vassal spam to be "tall" play, a few vassals for tall countries is fair and makes sense but when you're vassalizing half of the world it's essentially just wide play but with vassals instead of you directly controlling the land. Most of your economy and military power is going to come from all those vassals (and thus land you indirectly control) rather than the developed "tall" land you do directly control.
>>
>>2494656
EU3 is barely in the 1300s, it's much less egregious than EU5's start date before the black death
>>
>>2494656
It is kinda hard to find a start where all major powers are balanced
In 1444, Lithuania's size makes Russia to succeed, while France and the Ottomans are already juggernauts
>>
>>2494711
I think EU3 has some mechanical limitations and AI behaviors that make the 1399 start a lot worse than it should be for producing historical outcomes.
>complete dice roll how much nomads will fuck up their neighbors before exploding into irrelevance, only serving to make bohemia stretch to siberia or fuck up the AI by keeping them in a perpetual low-stakes war
>RNG nature of missions can make or break an AI like the ottomans depending on the order they get the missions in
>cascading alliances
>defender of the faith mechanic being active at game start, mostly at issue for the ottomans taking OPMs near them with france or castille + crew showing up
>lack of wargoal oriented wars, england and france can fight the same war 10 times always resulting in a white peace because england just refuses to cede the continental provinces (they will if you occupy them for a long time and drive up warscore but the french AI doesn't know that) or random shit like castille taking 2 provines in norway just because they were an ally in a war
>>
>>2467875
>IS ANYONE INTERESTED IN MULTIPLAYER?
Yeah. It has P2P if I remember right so it's easy to pirate and do that. I haven't played EU3 in at least 10 years but I'm sure that'll just enhance the experience.
>>
>>2495547
Cascading alliances were wild. Like even as conceptually they seem like a bad idea, why does Early Modern game want to operate like ww1 alliances?
>>
>>2495900
>Cascading alliances were wild
Kek the complete opposite of vics2 CWE.
Doesn't helps that all AIs except for Commie Union are braindead meaning intercontinental war almost always never end.
>>
>>2495900
I'm not sure, maybe they just wanted to prevent situations where you can easily end wars quickly by declaring on OPMs/weak nations and sign a peace with them while barely holding a larger nation at bay. Or, more likely, it's just a really bad idea that was implemented without thorough playtesting and never reverted despite feedback.
>>
>>2495969
It could also attempt to make expansion harder without a coalition mechanic
>>
>>2495900
>>2495931
Does it really break the game that bad?
>>
>>2496642
If you’ve never experienced it, yeah it was pretty bad. One of the welcome changes in EU4.
>>
>>2496642
>be Bavaria
>be allied Brendenburg and Bohemia
>declare war on Ulm
>Ulm is allied Pope
>Pope calls in France and Bohemia
>Brandenburg calls Spain
>Spain calls Poland
>Bohemia calls Russia
And it is ww1
>>
>>2496644
>>2496929
Don't you typically white peace out with the more distant nations after some point
>>
>>2496931
>Don't you typically white peace out with the more distant nations after some point
I don’t remember. I haven’t played EU3 in 15+ years and haven’t played EU2 in 20+ years.
When I think about EU3, here’s what I remember
Square Memel
Bohemian Ukraine
Random cores after 50 years
Badboy
Stupid fucking magistrate and merchant spam
Cascading alliances being gay
Having to make ships patrol the coastline forever due to pirates being annoying as fuck
>>
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83 KB PNG
>>2496954
Also sliders.
Concept of a slider was pretty good, but execution was horrible
>>
There is some charm about provinces being so straight
>>
>>2497620
Fucking National Ideas man. Fuck. a few are no brainers but most are just plain useless or come so late game as to be useless.
I mean fuck take that Ecumenism NI. Sounds good doesn't it? To go on the rampage conquering GOD CURSED HERETICS and get a big revolt risk reduction on the provinces. NOOOOO! Because the cunty AI will start making your own core provinces flip to some fucking other elgion. Places that were always staunchly Catholic for the will become Orthodox, or Protestant or Reformed FOR NO FUCKING REASON. And this shit will happen for the rest of the game. faster than you can generate missionaries to convert the provinces back to the ONE TRUE FAITH..
It does more harm than good becasue this shit happens randomly way behind your lines and scattered all over the fucking place. The moment some shit happens like a stab hit or high war exhaustion you will get massive religious uprisings in the worse possible places at the worse possible time.
You know what I call this shit? I call it SHEER CUNT FUCKERY. That's what it is.
Fucking cunts.
>>
>>2496642
I wouldn't say it completely breaks the game but it is a terrible addition that heavily encourages savescumming because it makes it really unpredictable how much wars will escalate, and not in a fun way. It's also bad because the AI treats every war as a total war so larger powers will dedicate an unreasonable amount of resources to absolutely irrelevant conflicts which is why you end up with Castille owning 1 province in Norway.
>>
What's the solution? Mods to fix alliances? Play an old expansion? EU IV?
>>
>>2498840
>Mods to fix alliances?
Can't do that, hardcoded
>Play an old expansion?
Some people still prefer HTTT but they're gigaboomers
>EU IV?
If you like. Like I said, cascading alliances don't completely break the game, they're for the most part manageable. If you glance at who someone is allied with and then check the allies of their biggest ally then you can 9 times out of 10 figure out who the (final) warleader will be, if whoever you're declaring on won't be. Very rarely will you end up with the Ulm>Wurttemburg>Hesse>Bavaria>Brandenburg>Poland>Bohemia gigacoalition bullshit that people talk about.
>>
Lets face it chaps, if you play EU3 well then you are engaging in anal sex.
Take my last Ottoman game as an example. After annexing all of the West I began to run into problems conquering the big blobs to the East, such as the Ming for one.
To achieve a 90+ war score you basically have to carpet siege ALL their fucking provinces into surrender. That takes time and war exhaustion.
As you probably know war exhaustion is what kills you.
Now some of those blobs have lots of provinces with a high value, so that means you might have to wage war many times before you can reduced them down to just one province for annexation.
The tedium of pulling all your troops out, reorganizing, only to have to do it all over again. And again. And again. Fuck that.
So what you do is get smart. You carpet siege them down to completion, make peace, BUT DO NOT MOVE YOUR TROOPS OUT!
Then you FUCK THEIR ASS!
You declare war on some nation they have guaranteed.
Hey presto you are immediately at war with them again, only this time you are already occupying all their provinces and they have no army to fuck you around with time wasting shenanigans!
So you wait and siege them down again, peace out by taking yet another big chunk of their land, and then you FUCK THEIR ASS again!
By declaring war on yet another one of their guaranteed friends! Or even one of their minor allies for that matter.
Lololol. Fucking their ass good.
You like that BITCH?
You thought you were going to cockblock me?
Well whats it like having MY COCK up your ASS?
Huh?
Like that!
Yeah!
FUCK YOU!
Uhh! Uhhh! Uhhhh!
In this way you can reduce even the most mighty empire to a one province minor within a few years. Without dealing with all the waiting around and chasing rebels.
Okay. So that's how you shortcut the whole waging endless wars over fucking decades bullshit. Its how a manly Chad plays EU3 instead of being a disgusting faggot. Getting a bit of poop dick is a small price to pay for attaining such glorious conquests.
>>
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I feel like I have to do a land acknowledgement to EU4 players whenever I discuss EU5.
I started playing Paradox games back when they were good (HoI3, Victoria 2, CK2, EU3), then there came a wave of dogshit terrible zoomer dopamine blobber games (HoI4, Victoria 3, CK3, EU4). Aimed at appealing to the lowest common denominators, the dregs of humanity who would simply eat their mindless repetitive slop and then buy more DLC for it.
Now EU5 takes the games back to how they used to be, mechanically complex with pops, a UI that doesn't look like a mobile game, and something to actually do in the game other than blob, and the new wave of casuals from the inbetween times are mad as hell about it. They're used to mass appeal slop, and so are impotently seething about player numbers. They can't appreciate things like pops or trade routes or microing production efficiency because they never had to do that before, they only know map painting. Me trying to understand them is like trying to understand an animal's thoughts, but then the very question itself is wrong. These Animals are incapable of thought, and the EU4 players are the same. They do their cheevos, they follow their content creators, the very idea of actually coming up with a fun playthrough themselves inspired by their love of history or the mechanics of the game is alien to them. They are less than animals, they are like insects, following only base instincts, in the same way ants forage for food these "people" do their Ulm WCs, get their cheevos, and then they go back to being completely brainless vapid automatons with no thought in their head. They have no life, they do not live, their bodies keep them alive but they lack the capacity for life too, they're just organs and flesh. I would pity them if they in their ignorance didn't malign me for being above them, instead thus I am filled with a rage and hatred against them for their malevolence towards those of us imbued with souls.
>>
>>2500203
>They can't appreciate things like pops or trade routes or microing production efficiency because they never had to do that before, they only know map painting.
EU3 and CK2 don't have any of these things though? and EU5's vicky-like economic gameplay is extremely out of place in the 1400s
>>
>>2500203
Damned straight! Right on Brother! Yes, they are unworthy of the name human. I am sure if you pulled their heads off they would still remain trashing and wiggling around on the floor for hours afterwards. Just like insects
They dont know how to larp either. The joys of larping is incomprehensible to their insect brains.
Consider my Ottomans game which I just finished today. Total world conquest with no vassals left by 1620. I AM A GOD DAMNED MILITARY GENIUS! I would have finished even earlier if the last three nations had done the decent thing and formed an alliance against me. Meaning I could have wiped all of them for just one -1 stab hit rather than having declare war three separate times. Curse those Aceh, Xu, and Qara Koyunlu BASTARDS.
So you know what I did when I finally got that oh so sweet rng +2 stab event from an advisor? Yes, I wiped them, but before I annexed them all I herded their entire ruling class, all their administration staff, and their entire diplomatic corps towards the Nile River, penned them into cages and let the hungry crocodiles fest upon them. Children first, then the women, and then the men.
And as they wept and died I stood upon heavily guarded platform overlooking the scene while a choir of near naked Kazakhstani girls sang my praises.
"Oh mighty leader of the Ottomans how noble you are! Greatly we wish to suckle upon your appendages!" they sang as the warm fragrant smell of fresh gore rose above the Nile River
Occasionally I would loudly exclaim:
"The enemy is being A NILE LATED" and my assembled soldiers would laugh uproariously.
Then I annexed their last provinces and the entire map was a righteous sea of Ottoman green.
But those eu4 insects can not understand such glory.

>>2500272
Be quiet, insect. The higher life forms are talking about matters way beyond your primitive neural capacity to comprehend.
>>
Vassal swarming is cosy as fuck.
Vassal all your neighbors in a snowball.
Then sit back and relax and watch them do all the hard work as you declare war after war.
They never revolt, never surrender, the AI wastes valuable time and resources chasing them around like ants, all while you sit snug in your home provinces with next to zero war exhaustion.
Watch the AI eventually become exhausted and then take his land without once having occupied any of his territory yourself.
Lolololol
Life on cruise control.
>>
>>2500818
During one of my Aachen OPM vassal swarm playthroughs I had most of Germany and parts of surrounding areas vassalized but fighting Denmark proved to be impossible for them. Around 150,000 thousand men from my coalition was parked right on their doorstep but all the armies there were around 3,000 - 5,000 strong so no one engaged the Danish 15,000 strong army first, despite them outnumbering them 10 to 1 in terms of total numbers.
>>
>>2500864
>the battle of Legopylae
>>
>>2500203
>mechanically complex
>EU3
>not blobby
>CK2
>good
>HOI3
You're just a poser lmao
>>
Are there any archives with a 5.1 or 5.2 version of this still around? I lost my HDD with my EU3 install and I don't want to have to buy Complete, HTTT and DW for $35 to play a 20+ year old game I already own.
>>
>>2501367
I just bought For The Glory for like two bucks
EU2 bros it is our time now
>>
>>2501388
>EU2
I'm old but I'm not that old
>>
Why did Eu5 shit the bed?
>>
>>2501459
Vibecoded game
>>
>>2501459
Johan went full autism with it.
People wanted a streamlined version of EU4 with enhanced graphics.
Johan gave them a bloated autism simulator.
Which is issue because avg. Paradox game already take 100 learns to learn, but EU5 takes like 500 hours
>>
>>2501459
the hype died very quickly when people got the game and realized all the pre-release reports that the AI sucks and nothing ever happens were 100% correct
it's a sandbox in the worst possible way
>>
>>2501476
it will get after Johan spends 5-10 years remaking every mechanic playable only with DLC worth 1,000 USD
>>
>>2501472
>avg. Paradox game already take 100 learns to learn
Are you retarded by any chance?
>>
>>2501472
>>2501482
Modern paradox games literally tell you everything via tooltips, you just have to be able to read.
>what the fuck is "selling efficiency"? what the fuck is "trade efficiency over sea"?
you literally just hover it and it tells you. Paradox games have never been easier to learn.
>>
>>2501502
NTA but there's a huge difference between that information being available through nesting tooltips versus learning what mechanics are important and how to exploit them and other tricks. The difference between a veteran CK2 player and someone who hasn't played but read some tooltips and wikis will still be night and day because the veteran will have memorized which WoL lifestyles to pick to gain/purge certain traits through events and shit like that.
>>
>>2501502
if that were there, there would be no need for wikis
>>
>>2501512
The meta becomes apparent through simple play of the game.
Building buildings is obvious to make money.
Buildings need to be staffed by pops.
To get pops you need population growth.
Hovering the pop growth shows the biggest amount comes from prosperity.
Ergo you need to take prosperity modifiers to boost pop growth.

To be honest, paradox games are their most fun when you DON'T understand all the mechanics. The second you know how literally everything works you can just steamroll the AI instantly.
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>>2501518
>games are their most fun when you DON'T understand all the mechanics
Many such cases
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>>2501518
that's because the fun of paradox games comes from narratives and immersion and that all goes away when you know how everything works and how shallow the AI is
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>>2501388
Let me know how you get on with the combat, I found it frustratingly swingy even with overwhelming odds.
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File: eu3game_ZlWosiffed.jpg (846 KB, 1920x1080)
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Finally managed to find a download of the game, even found an archive with a ton of old mods
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>>2502115
it looks a lot less ugly than I remembered.
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512 KB GIF
>>2459845
>"napoleon" misspelled on the cover
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545 KB JPG
>>2502156
That map is modded, the base game still looks blocky and ugly as shit
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>>2502292
HTTT is too ugly even if it plays better.
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558 KB JPG
>>2502317
Unless a mod is using a specific map mod of their own I think CanOmer's Map is a requirement, it's such a big improvement over vanilla
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I remember that in EU3 you only got monthly income, but a big chunk of money every new year.
Surprised this design didn't gimp AI
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>>2502326
The AI is afraid of minting, unlike many new players
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>>2497828
>I mean fuck take that Ecumenism NI. Sounds good doesn't it? To go on the rampage conquering GOD CURSED HERETICS and get a big revolt risk reduction on the provinces
Uh, sounds like you just have a misunderstanding of what ecumenism is lol
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>>2502326
Many AI countries would mint alot and end up with huge inflation by the end of the game



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