Thread for discussion of Europa Universalis, Europa Universalis II (and it's expansion pack Asia Chapters), Europa Universalis III(and it's expansion packs Napoleon's Ambition, In Nomine, Heir to the Throne, and Divine Wind) and anything else regarding the first three games in the series.
EU3: Chronicles Complete(released in 2013) is as far as I can tell the most advanced game in the series you can get fully on physical media with no internet connection or online DLC needed. It's EU3 with the soundtrack and all 4 expansion packs.
EU3 was ruined with Divine Windwtf were they thinking?
Shoutout to the Paradox support team helping me get EU2 working on modern PCs.
>>2458683>"How can we make the game actually fun and good this time?"
>>2458677I started a Chagatai campaign (EU III) a few months ago but then sort of forgot that I did. I should get back to it sometime>>2458685Fuck Paradox but based
>>2458683What did it change?
>>2458942Added cascading alliances so you to fight half of Europe to take even the smallest bit of land in the 1400s.
>>2459136Fucked up nomads for me. Anyway still kino game desu.
>EU1 = 1492 - 1792>EU2 = 1419 - 1820>EU3 Base - 1453 - 1789 >EU3 DLC - 1399 - 1821
I never figured out how to play tall in EU3. I am not sure its even possible. All I ever did was world conquests.>Make alliances and royal marriages but they are all ultimately worthless once someone decided to attack you. And someone will ALWAYS attack you. For no reason at all.So you either get curb stomped or else you take the initiative and curb stomp them instead. Which invariably results in a map painting exercise, because you end up with new neighbors who will also declare war on you for no good reason. Rinse and repeat.Sure, you can select a nation like France or England and just sit there, fighting defensively, maybe making a few colonies and picking off a few provinces until 1821 rolls around. But seriously what is the point of that? Look mom I survived! >Mah colonial wars! Hurr!Yeah I guess but I always found it be tedious. By the 1600's everyone has got some colonial holdings, even shitholes like Norway and Naples get into the act. Then someone declares war on you for no fucking reason and you have to rush navies around picking off enemy fleets and moving troops from one corner of the globe to another. Its sort of fun the first time I suppose. I just can not be bothered, better just to wipe out the opposition in Europe, annex the fuckers to extinction in a series of brutal wars and raise your infamy so high that everyone begins the tag team era of warfare, and that just leads to map painting at a later date rather than earlier. The AI just will not leave you alone. Cunt.Its not helped by the simple fact that the AI never wants to win, never wants to dominate the world. No it just runs its inflation into the orbit of Pluto so it has enough money to fuck your beautiful ass up. It would rather fuck its own ass than see you succeed. Stupid fucking cunt.So that's why I only do world conquest speed runs. The goal is to win as fast as possible and end the game with no vassals. None. Paint the entire globe with the color of your country only. Bite me.
>>2459343Do we... do we play EUIV instead?
>>2459351Nah, the DLC bullshit and mana shitfest put me off.The real problem was I played EU3 too much, got to know how it worked too well. The initial games where I was still learning were a ton of fun. I just couldn't get a game where playing tall worked out for me without becoming either a curb stomp or a snooze.But you know even speed runs are fun. I mean you feel pretty good if you can conquer the entire world as France before 1570 AD. Despite the fact that you know its was really just a fortuitous series of rng rolls. Good monarchs, positive stability events, the right advisors at the right time, countries like the Timurids breaking apart before you even invade them.Mad respect for the game designers. Fucking geniuses. Every time I read history or watch a historical documentary I often see it through the lens of EU3. Like the American war of independence. "Ah yeah the Brits let their revolt risk get too high, stupid bitches."
>>2458681You can get pretty much all the pre-CK2 games on disc with all the DLC. (Except Asia Chapters which you have to buy seperately from EU2).
>>2459343I think EU1 and EU2 are a lot more historically railroady and avoid this particular issue.Albeit EU1 I cannot get working on modern PC. Someone should pull out a Windows 98 for that
>>2459343You can't really play tall in EU3. Assuming you have cores and accepted cultures and religions on all provinces, the only benefit your empire gets from not having a lot of land is cheaper tech and stability cost, and that's only if the extra income you get from having more land doesn't outscale the cost increase - if you're taking lots of provinces with high base tax or let you get more trade income, then you'll probably grow your income faster than your research and stability cost rises.There's also no way to vertically develop your empire other than just waiting for population growth and building buildings. The main limiter to building is how many magistrates you can get, but because the college building gives you more magistrates, you can still scale your magistrate production with your province count.Probably the closet thing you can get to playing tall is to just go full free trade and maximize your merchant competitiveness (playing "tall" is actually good for this since you'll need high stab and prestige and low infamy), then you can get a crazy high income comparative to the amount of provinces you have and just speedrun all technologies. Of course, you need to have access to good trade centers to do this. You can also use your excess magistrates to keep maximizing your cultural tradition to make the best advisors possible.I understand why people don't like EU4's system for how abstracted, arbitrary, and unrealistic it is, but from a gameplay perspective, the way it does development is arguably better because it allows for playing tall, even if playing wide is still generally more optimal due to diminishing returns on the mana invested in a single province (although I would say this is a good thing since in a game about building empires, the optimal way to play shouldn't be sitting in a single province and devving it to high hell).
>>2459637If I remember EU1 and 2 are a bit better for playing tall as they limit your ability to expand quite a bit more in general
There's also the Svea Rike trilogy which were Paradox's OG strategy games.1 from 1997 and 2 from 1998 never left Sweden and have no English patch, but Svea Rike III from 2000 (which has it's engine used as the base for EU1) got an English release in 2003 as "EU: Crown of the North", which technically makes that the oldest Paradox game you can play in English as it predates EU1 by a few months. (albeit the English version is from 2003 and has some new scenarios so it's up to you how you count it)
>>2458677>OP imageDidn't know this existed until this thread, I assumed EU2 was only ever re-released as For The Glory (which I have on Steam but have yet to play), and assumed EU1 was simply never re-released at all because of EU2 being too similar.>>2459136I remember bringing this up in an EU3 thread about two years ago and someone said the move is to rush the war leader when that happens. Haven't tried it myself though to see if it works.>>2458683>EU3 was ruined with Divine WindDuring EU3's heyday I was on /gsg/ all the time and never saw anyone play pre-Divine Wind EU3, everyone was playing with DW because I remember seeing people having their countries' names on the map and was wondering how they did it because I didn't know about DW yet when I saw these screenshots. I only started seeing people shit on DW many years after EU4 came out, which is making me think hating DW is just a Reddit opinion people are copying from some YouTube video somewhere.
>>2459729>I only started seeing people shit on DW many years after EU4 came out, which is making me think hating DW is just a Reddit opinion people are copying from some YouTube video somewhere.Just typical 4chan autism/kneejerk contrarianism, happens with every series
>>2459729>>2459737Nah, I'm fairly certain people were already complaining about cascading alliances back when DW was first released. In the forums, of course. The board to discuss grand strategy games in 4chan was /int/ back then because /v/ was too fast. Fucking /int/ of all places. Every thread was just random people dumping their campaign screenshots and others asking the name of the game. I wish I was kidding.
Has anyone here played EU1 or EU2? This thread seems to be mostly EU3
>>2459834They are older than 4chan and embody a different era of Paradox when they were going more for Edutainment. CK1 and VIC1 and HOI2 are really when they sprung into their golden age which lasted until CK2 and EU4 spawned the modern DLC model
>>2459834I tried For the Glory once but it felt too railroady + its AGEOD tier gui certainly doesn't help
>>2459834>EU1Swedes were still struggling with spelling Napoleon back then
>>2459834EU1 will not run on modern PC. It was designed for Windows 98 or ME.
Playing tall is a meme. In the past land was the number 1 commodity. Even big trade empires either had lots of land or had influence over lots of land. You don't get a big advanced city like Rome built without sucking resources from other parts of Italy or Venice without sucking money from the Med; it's a zero-sum game. You either have land and win or you don't and lose.
>>2459343I played Frankfurt and made a trade empire. I was eons ahead in tech, could intervene in any war I want to force a victor with mercenaries, but couldn't actually do much without conquering other land myself. I wanted to form Germany as a hyper capitalist, secular nation, sort of like a proto-liberal democracy in a sea of monarchies. Sadly, French revolution mechanics are confined to France in 3.
>>2459637>Probably the closet thing you can get to playing tall is to just go full free trade and maximize your merchant competitiveness (playing "tall" is actually good for this since you'll need high stab and prestige and low infamy), then you can get a crazy high income comparative to the amount of provinces you have and just speedrun all technologies.trademaxxing is how you play tall in EU3 yesand by tall I mean a small nation like the Netherlands or Venice not an OPM
>>2460081Historylet detectedThe Netherlands, the various Italian city states, the HRE states, the Russian princedoms, all fly in the face of what you stated, and thats just in Europe and contemporary to the timeline of the gameThe classic and bronze ages were full of "tall" play, with the Greek Polis system, the canaanites/phoenicians who never even properly unified into a single nationstate but were culturally important enough to influence the alphabet we are currently using to discuss this topic, even the first "Empires" in Ancient Sumeria/Babylonia/Assyria were just twenty city-states in a trench coat camping a thin sliver of land fertile enough to feed many people and proximate to lucrative trade routes the history of the world is full of cultures that took an area the size of New York City and held incredible influence and power that demanded respect just through their sheer creative ability
>>2465772>The NetherlandsControlled massive colonial/trade empire and were still never a true great power. Also, to the other guy's point, they "sucked" a huge amount of wealth from the rest of Europe via the spice trade. Also, they were/are a medium-sized country not really comparable to city states.>the various Italian city statesBasically irrelavent except in local Italian conflicts which became a proxy for the Habsburgs vs. France>the HRE states Mostly irrelevant except in aggregate, de facto Austrian clients. Brandenburg-Prussia isn't really an exception because they grew powerful by conquering huge portions of land very quickly until they had enough to compete with Austria>the Russian princedomsSubsumed by Muscovy. Why would you think this is a good example?Sure some of them got relatively wealthy (e.g. free cities in the HRE) and advanced but in the long run they were all irrelevant and larger countries with more land, more people, and more resources were able to overwhelm them very rapidly. The real thing to consider is the balance of offensive vs. defensive technology: in the ancient world around the time of Alexander there were huge advancements in siege tech and, incidentally, a massive balance shift from smaller city-states towards large kingdoms and eventually just Rome. Medieval Europe with its omnipresent castles and complex city walls was ideal for smaller cities and local nobility, but with the advancement of artillery those smaller local powers just couldn't really survive without following a country with the capacity to field a proper army, constrained by logistics and political will rather than population. Sure defenses advanced too, but those were expensive and continually outpaced by better artillery. Playing "tall" in such an environment shouldn't really be viable unless you're content to be a de facto vassal of some larger power. And even then they might decide you're not worth the liability or they'd rather control you directly.
I hate the whole rebel thing in eu3. You aren't playing against nations most of the time, you are playing against rebels. Learning to play well means learning how to judge how many Cav stacks you need to defeat the various rebel uprisings that keep popping up forever. This is turn means the NIs are pretty much no brainers.1) National Bank. Because you need the money to upkeep your armies.Then depending on your location its either2) Military drill. To save you money on army maintenanceor3) Quest for New World. So you can assfuck the natives for lots of money.
>>2459834I bought and played EU1 in 2001. I remember my first game was as Austria and I didn't understand the badboy/infamy mechanic so I just tried to conquer everyone and then ragequit when I got attacked by all my neighbors.
>>2466466Eu3 in general is pretty gold-centric, not just regarding military. There's no mana, no development, tech and stability growth is dependent on income, inflation affects everything, you're either making money or falling behind.I can see why some people might not like that and prefer EU4's system where some systems only directly interact with monarch points and not gold, but I think it fits the time period better with the rise of trade, mercantilism, and bureaucracy and search for gold in the New World.
>>2466521nta but the only problem I have with EU3's use of gold is that there's limited ways to change the base tax of a province so some regions (france, for instance) are always far wealthier than otherssome regional dependance is good of course but there should be more variation in how wealthy provinces are over time, due to policy or warfare (devastation) for instance
>>2459834EU2 with AGCEEP was the shit back in the day. Way better than EU3. EU3 was only better in graphics
In Eu3 you either blob as much as possible or else you get run over by a truck full of bricks.Its a perverse game. It encourages expansion in order to survive but at the same time severely punishes great sucess. So most casuals stay within the boundaries and just do a moderate sized big blob and call it a day by 1821 rather than painting the whole map. All that matters is your luck. Get a run of good monarchs, big AI nations breaking up due to other wars, and the right advisors at the right time and you are as happy as pig in a trough. Get bad leaders, regencies, AI blobs produced by personal unions, and a run of stability hits from random events and your entire game is fubar regardless of how faultlessly you microed everything. Recent game was a good example of the latter. Everything going perfectly, making huge progress, nearly all of western Europe mine by 1450, control of papacy, good income with near zero inflation. Getting set to expand into East Europe and Asia and finish off the remaining Western Euro states in my own good time. Looking to set another world conquest speed record. Life is good. War exhaustion is in the red but I have a good King with a -11 WE reducer. But then he dies. Fuck. Then suddenly I get a monarch with only -4 WE decrease so I can't shed war exhaustion fast enough. Goddamn. I should have left the Ottomans alone. At the same time shitty difficult to reach countries declare on me. Like the Timirids. Fuck them. Then Denmark inherits fucking Sweden and becomes a juggernaut. Shit. At the same time I get a random inflation hit and a -1 stab hit which will take 4 years to remove if I set minting to zero, which will result in draining all my cash. THEN FUCKING DENMARK DECLARES WAR ON ME while I have armies struggling to keep down the FUCKING REBELS springing up because my stability has just taken YET ANOTHER FUCKING GOD CURSED HOMOSEXUAL RANDOM FUCKING STABILITY HIT!FUCKING SHIT FUCKING CUNTS!All within two years.Still love it though.
>>2458677Europa Universalis III Chronicles was my first PDX game.I discovered it on YouTube from youtube by this Canadian commie called JosefVStalin.When I first loaded it, I thought you could merge provinces and army movement speed was based on army size.Funny that after 20 years from that, none of those have become a reality in PDX games.Even then, I really adore how Divine Wind handles nomads, and I was shocked to learn how controversial they were.So, in Divine Wind-expansion:>nomads will automatically declare war on their neighbors>they do every time truce ends>they cannot take land from war, nor non-nomads take land from nomads>instead nomads will just pillage and if they occupy province long enought they will auto-seize>only way non-nomads can truly defeat nomads is by colonizing their provincesSo, nomads are an eternal bane.Contrast EU4, where you can annihilate nomads in one way.
>>2467198That's a great anecdote, anon.>All that matters is your luck.I don't agree with that, though. You could have prepared for it. You saw your heir's stats.Reliance of monarchs isn't inherently bad; I do think there should ability to get rid of bad monarchs, not an un-abdicate way like EU4, but like maybe triggering a civil war and play as a pretender
>>2459834i played eu2 for thousands of hours in my early teensi loved the fantasia scenario. inca was printing infinite money and had 1 ducat infantry regiments to boot. nevermind that it took me a year before i figured out how to load troops onto boats, or look at inflation. the startdates were also so nice. i remember playing 1648 a lot, and the napoleon onegame really is extremely railroaded though. i fired up for the glory (which is just the agc-eep mod project as a standalone game) for a few days last year and it's crazy how nonsensical a lot of the events quickly become. Amazing for learning actual history though, so many battles, names, etc i still know only because i read the the whole paragraph when the event popped up 20 years ago.
>>2459476even magna mundi?are you interested?
>>2467275What do you actually do in Eu2? I tried For The Glory the other day because it was on sale for $3 and it's cool to see how the series has evolved but it seemed very simple. All the basic EU mechanics are there but the whole game comes down to a very simple loop of click to place merchants, click to place colonists, adjust budget, wait for a new event popup (genuinely much better quality than the newer games). Maybe I should've been more aggressive instead of playing Portugal.Its not a graphics thing either, the interface is fine and I used to genuinely enjoy EU3, CK1, and Viccy1.
Uncs really are playing these ancient games? Why?
>>2459597>Albeit EU1 I cannot get working on modern PC. Someone should pull out a Windows 98 for thatJust use a VM.
>>2467639>What do you actually do in Eu2?AGCEEP mod
>>2467683they are better (if you know what you're doing)>believing modern games surpass old best gameswe are also learning how older generations lived/experienced games, so thats a +And it, sometimes, is less satanic then modern games, which is a +IS ANYONE INTERESTED IN MULTIPLAYER?
>>2467683I never got into EU4 so for many years I just kept playing EU3 on and off.
>>2458677popless trash for casuals
>>2468029???its eu4 who removed popsevery province had populations before, eu4 was the enormous slopification (which made it skyrimified and reddit-friendly)are you wrongly educated?and, after playing multiple eu games, i can say that eu3 magna mundi is harder and more uncasual then any other eu thing, be it 4, 5, 3 or 2on normal difficuly>imagine having a mod where the AI can actually 95% hold up with the player somewhat, even on normal difficultyanother one thing that might improve eu much more would be a way to make armies automated, so that player army-strategy advantage is removednot the vic3 garbage
>>2468141>Wiz was part of mmwow
>>2458677EU3 was my gateway drug.https://www.youtube.com/watch?v=vxR-XdJo2cA
>>2467248You can't see the heir's stats in my version (IN). You dont even know if you have a heir until the ruler dies. Not that it matters anyway, the point still stands, the measure of sucess in the game is entirely rng dependant. Case in point. I made a fuck up in the game and accidentally clicked a declare war button. Got -3 stab as a result. Which would take me 30+ years to recover from assuming no positive stability events. Enough to wreck any hope of breaking my old WC record. So I abandoned the game. So out of morbid curiosity I went to the last save and reloaded just before Denmark unified with SwedenOkay this time around Denmark did not unify with Sweden. There was no stability hit at a critically bad time. Now 20 years on from the branch point of the save its a completely different game with me following the original plan. I wiped Denmark, wiped the Ottomans, regained control of the papacy, excommunicating people as fast as possible, inflation is going below 1, prestige is high, rebels merely an annoyance, and got some great advisors to boot. I have the excess soldiers and ships to send pillaging missions to Africa and boost my gold. The snowball continues. All becasue of rng. To be fair though it doesn't really matter that much if you arent doing a speed record.The save game doesn't count as a WC though because of the save scumming. >>2467683Not an unc, I just prefer them over the newer versions. Like some people prefer older model cars to drive. >>2467628Thought MM had been trashed, apparently not as I did a google and found it on the wiki page But when I went to download it I got a malicious site pop up through my Malware. Aborted.
>>2468141>its eu4 who removed pops>every province had populations before, >eu4 was the enormous slopificationNTA. This is false. The older games had provinces with a meaningless number labeled “population” but that is not the same thing as “pops” in the sense of Victoria or Imperator. EU series never had “pops” until 5.Early EU4 was basically the same as EU3 in that regard, where they fucked up was with adding development in one of the DLCs (common sense maybe?), which was a shittier and gamier abstraction of pops, and went up or down arbitrarily rather than organically.>t. played 2 and 3 before 4
>>2468365>You can't see the heir's stats in my version (IN). You dont even know if you have a heir until the ruler dies.Wait what? This can't be true.
>>2468365>You can't see the heir's stats in my version (IN).I didn't realize you were something so old. I was under the impression Heir to Throne was something that made it playable.>Got -3 stab as a result. Which would take me 30+Don't blame, I always found stability kinda shitty mechanic, especially EU-series obsession to keep it as range -3 and 3 like the board game. At least Imperator made it gradual from 0 to 100.
>>2468365>You can't see the heir's stats in my version (IN).How's the wi-fi in the retirement home?
>>2468454Whats wifi?Before you go can you tell the nurse to remove the catheter? Somehow she stuck it up my ass by mistake. Not that I am complaining but it tickles and the other end leads to your grandfather's mouth. Wondered why he was being so quiet,>>2468433>gradual from 0 to 100.Far more sensible>>2468417Ask google if you dont believe me. Anyway despite the shortcomings I still enjoy EU3. Its a great larping game for my imagination too.Noble uprising? Well then once they have been crushed I imagine taking the survivors and crucifying them along the roads for everyone to see. Just like the Romans did. I ride along on my horse and giggle at their suffering, stopping occasionally to poke one with my sword and ask "Who's a pretty boy then?"Every time I convert a province to my religion I proclaim aloud "Praise GOD!" and burn some heretics alive at the stake in celebration.Rampaging across the Asian steppes? I take my pick of the captured cuties, just like Genghis Khan did, and impregnate them. A fresh one every night. Soon the world is full of my hapa bastards.Exploring the new world? I rub my butt on some blankets before gifting them to the natives. When they start dying in their millions I blame it on their lack of faith in the one true God. So I herd them inside temples and burn them down.Pirates cluttering up my sea lines and distracting my glorious fleets? I have captured pirates strapped to the front of cannons firing blanks. Blown into an expanding cloud of gore. Just like the Brits did to the Indian mutineers. I applaud every shot and make witty comments like "What a scatter brain!" or "My, he certainly went to pieces!"Why yes, I am a sick fuck. How did you guess?
>>2468385regarding "pops should be equal to actual meaning, to actual things, to actual armies", i agree. i thought "maybe one could mod that in", but, you are right perhaps.>>2468365which is why there should be 0 randomness, and 0 chance mechanics! A true simulation!>>2468365i meant the mod for eu3. i downloaded it from the moddb website (there is a multiple-gigabyte-mod-pack which has it)If you want to know about the mod:-remember to save at least every 4 years. crashes exist. especially the "infinite event lag" thing. Which you can beat by saving before the lag really starts, and then reloading-Some other bugs may exist. you need to know the guide,- for fair play, i saved and reloaded the game every time i noticed a country was formed (because otherwise the game doesnt really work for that country)-I had an albania bug where albania keeps getting soldiers out of nowhere, 20k or maybe more or less per month. It went bankrupt, didnt stop it. Idk how to stop it.>>2468433Remove stability altogether, yes?! Though currently, a "replacement system" that is better is not necessarily shown.(you could just remove it altogether/remove its cost and effects, and see how the game goes...)>>2468807there are better things then larping or pretending
>>2468807The snowball continues. I push into Scandinavia, the Middle East and across North Africa. I smash the Golden Horde. I smash the Timirid bastards. The roads along my burgeoning blob are lined with the twisted corpses of those who dared to defy me. All while keeping WE under the red line. The glory is immense. But now I reach that stage around the late 15th century where I have excommunicated and then wiped every catholic nation I can. I am now a big fat ugly wobbling blob. Just like irl. But some Catholic OPMs remain. Curse their pope rent boy hides! Along with the rumps of some Orthodox nations. At this point avoiding stab hits is critical. So now I once again depend heavily on a RNG feature: Advisors. Hiring only 5 or 6 star advisors and just waiting until they give that +2 stab option so I can declare war and then immediately recover from the stab hit.Sometimes you need only wait a couple of years. Sometimes its 20 years. Sometimes its never. And sometimes the game suddenly decides to not give you any 5 or 6 star advisors at all. Its all RNG.But regardless the glory is immense. I am going to fill my bathtub full of glory right now and take a long good soak. Bring me a towel in a few hours.
>>2469357Post screens, faggot.
>>2469366Okay!
>>2458683Eu3 is broke. Insanely easy to conquer all of Europe in like 50 years which sucks, and also constant never ending rebel spam
>>2469357i'm not a jew but i could call you goyimwhy dont you have some real fun, not this less true fun?I dont think you would be able to do this as much in magna mundidont make me tap the sign
>>2469378its not easy/barely even possible till 1821, in magna mundi!Why are you playing the worse editions?
>>2469380>magna mundi"Magna Mundi is a famous, highly ambitious historical overhaul mod for the grand strategy game Europa Universalis III, which later turned into a deeply troubled and ultimately cancelled standalone commercial game project."
>>2469392yesthe modon moddb, you can download a modpackfor "some reason", it has updates from 2022, for the magna mundi modeither i did some false assumption,ORsomeone still updated it
>>2468816>Remove stability altogether, yes?! Though currently, a "replacement system" that is better is not necessarily shown.I mean, what does it really even represent?Isn't stability a matter of fact? Stability is a matter of military and economic stability.If you are fighting a rebellion, country is not militarily stable.If it is in heavy debt, is not economically stable.
>>2469507"stability" is a wrong and lying mechanism that is not reality.It insists upon itselfIt is not proven by outer things, but it is a good example of "jargon" "meaning hidden by layers of abstraction" "never disclosing actually approachable things, always having to deal and serve those who want you to do everything under their rule/mechanism/guidance".It is a horrible mechanic, because, while it is "realistic" in the sense that you might get people irl to never explain things to you, and trap you in a kafka-like masquerade, you see on reddit often with the "actually, its a good mechanic, it is >insert argument<" spam/bots/claims.But, for a simulation? A simulation, which intentionally relies on not having the truth everywhere, but on building itself upon abstractions, essentially lies?Disgusting.Not allowed (:
>>2469520it just doesn't make any sense as gameplay>comet sighted -3 stability>it upsets peasants, and you are told that in 10 years they will revoltYou could accomplish the same thing with a famine event that gives a revolt risk modifier to provinces
>>2469524comet sighted, usually unrealistic evil, and even if partly realistic, still bad and not a simulation.But there is a good reason why there is stability and not another system, so, what simulation do you want to tell me about?or do you ask me for what ideas i had?what do you think, about, theoretically, just removing stability with no replacement?
>>2469526Think half the PDX games would function without a specific system, because Paradox has a habit of doing redundant mechanics that are just copies of each other.Take war score, for example. It's in every Paradox game. In CK-series it determines when war ends, but in EU and IMP it decides how much you can take in a war.In theory, it exists so that if Ulm occupies all of France in year 1, Ulm can't annex all of France.But the gap is completely unnecessary, because AI already has a separate peace acceptance value, so in theory AI should just be able to refuse ridiculous, extremely harsh demands even if they are fully occupied.Speaking of occupations, EU3 had one neat thing that EU4 removed that made occupations harder.So, in EU4, occupying a huge country and keeping it occupied is easy. There is no threat if the enemy country has been neutralized.But in EU3, there were two types of rebels: Patriotic and Nationalist.If a country didn't exist, nationalist rebels would pop up and want to form the country.If the desirable country already existed, you'd get Patriotic rebels instead who wanted to join the country.However, in addition to wanting to join another country, patriotic rebels would pop up in occupied territories and liberate provinces from occupation.But in EU4, Johan decided to merge Patriotic and Nationalist rebels into "separatist rebels", which meant elimination patriotic rebel's secondary functionality.
>>2469884so, what is your actual answer?what is your, not stance, but version/option, which you favor or portray as the best?What can i learn from you; what is the "Best" which you believe in/know of/have?
>>2469406I pray for soft ubik madthad arc
>>2469987wasnt ubik in the right?>yes he was annoying and caused disruptionbut as his mod is good enough, why not think "he is more valuable then 99% of other creators"?
>>2468816>there are better things then larping or pretendingSuch as?I am going balls deep into Mother Russia right now.Unghh!Take it bitch!God! Fuck yeah.You love it dont you bitch?Goddamn filthy whore!YOU GODDAMN DIRTY WHORE!I stackwiped your army!Unghh! Unghh! Unghh!Now I am seiging your last province down!FUCK! Oh GOD! GOD FUCK!Oh yeah baby!Who is your Feudal Overlord now bitch!?Damned straight! Its me bitch!Say it bitch!WHOSE YOUR FEUDAL OVERLORD NOW!?!?!?!Fuccckkkkk!YOUR ASS IS ANNEXED BITCH!Ungh!UNGHHH!URRRGHHHHH!...ohhh.....fuckkk,,,,ohhh God....oh my...oh God that was good...ohhh...
>>2470042such asdoing worthy things with your mindLearning things from programs where you really develop an understanding of the world, actual arguments, and something that advances you in life.Literally using the simulation program to simulate things to learn from it.Becoming smarter (create a historical scenario, test your judgement, but only if the thing you will learn will benefit you in life in the future! Like testing if your imaginary understanding of the world makes sense in the portrayed political landscape that exists) !
One of their biggest fuckups was moving away from the historical music. "Falalalan" was a total meme and not even in the top 20. EU2 soundtrack had some real gems on it, and it was clever how the soundtrack would change with the game year.https://www.youtube.com/watch?v=XSiaG9MOLUMhttps://www.youtube.com/watch?v=TB8XIlEGUiUhttps://www.youtube.com/watch?v=-ppx6nyXD_Qhttps://www.youtube.com/watch?v=awIxnVMkUhMhttps://www.youtube.com/watch?v=uU957tF5fIYhttps://www.youtube.com/watch?v=2zZba1SYV14https://www.youtube.com/watch?v=n7n181yOTiQhttps://www.youtube.com/watch?v=6sAZ3z9rUTwhttps://www.youtube.com/watch?v=7FP8eQLXqQUhttps://www.youtube.com/watch?v=t3omU8HwzTwhttps://www.youtube.com/watch?v=fTfKBfSz7ashttps://www.youtube.com/watch?v=6ROT4DrEJDc
>>2470002i think i may take it backi just got the revolution disaster......maybe not?...in some aspects, its slop thoughjust "improved even more intense then starcraft 2 did improve; so much design, more ticked mechanics and really good working and reliable systems, seemingly. but, ultimately, like chatgpt, it returns to its stupidity, proving how, utterly, it was just a simple stupid -i-am-correct-strawman- with a decoration that made it look reasonable"You tolerate most events for mechanics, still, "union busting decision which is bad" "everything non-progressive you do increases revolt risk" "supressing others = bad" "it ultimately dooms you" "not reforming is bad" "religion does not give that much of an advantage" "culture isnt even a decision, really" "as long as strong liberal countries exist, they become the leaders of progress and technology" "the liberalist events are inevitable"NO THEY ARE NOT. LIBERALISM/BEING TRANS/OTHER THINGS ARE NOT LEGITIMATE! THEY ARE LIKE CHEWING GUM, LIKE DRUGS, LIKE DOWN-SYNDROME: ISSUES WHICH CAN EXIST, BUT WHICH SHOULD NOT EXIST, AND WHICH ARE NEITHER AS LEGITIMATE NOR AS FITTING THIS IS NOT ANY MORE INTELLIGENT THEN THE UTTER RETARD HEGEL, WHO CLAIMED "all so-far mentioned development in human history led into our great Prussia, being the pinnacle of it, with protestanism and our society, our state, our everything"your "self-proclaimed" superiority is not really true! You are neither really better, nor are you here because you should be here this way! And you are especially not the "chosen" one which should have been, just like all millions of others claimed that they were the chosen which history led to, and this is a bit disgusting!? >constitutional monarchy reduces revolt risk>republics are better>revolutionary = most progressive, most successfull, best> > > Monarchi... ==> badddd NO!!!i get the feeling that he is a really really democrat-ultraliberal just with a very THICH COAT OF REACTIONARISM paint.
>>2470215its not really negative because i have to play with the vision that "liberalism is the best"its that i have to play with the vision that "france is the best, and the french history is something to orient and play by" - DISGUSTINGbasing things on "the french revolution"/"the french containment history" "the french historical events, as a model for other countries and their courts and society" IS DISGUSTING.france is a "should not exist country" in history.to be forced to orient around it, is not, to just have to play with someones fantasy physicsits to have to play with (someones fantasy physics AND) his fantasy disgusting rpg, story, setting and characters which are not worth my time, in some cases.Its like wanting to play sims and you are only allowed to play in a pre-set slop story simpsons setting as a cancer-ill child; that's what "a simulation based on france" is, as a metaphor.I will try to speedrun this now to see if it confirm my bad assumptions, or not (i assume it wont be that bad/will still have content)
>>2469975Yes, game would function fine without stability.The stability mechanic is a holdover from the board game, which was already so overcomplicated (for a boardgame) that stability was one of its least complex mechanics.
>>2470002Ubik literally ended up broke, with a lawsuit from Paradox and eventually committed to a mental institution. Wouldn't be surprised if he roped by now.>>2468186Also note that he implemented only the worst and most unpopular features, although I have to admit his core concept - that the game should be hard, and a country must be struck by some disaster or civil war over a 400 year course a couple times is right and very much missed.
>>2470433i know that much about ubikis that the only reason why you wrote that?
>>2470470adding to that;i would like to see a "recrudescence*" arc of him(*not neccessarily negative)...if i stop procastinating with my video game development, i will try to learn and build from the mods mechanics a bit... though "improved^tm"
>>2470215>Incomprehensible schizo babble.Take your meds you barely literate pigfuck
>>2470575?????you could run it into chatgpt if you dont understand it.just use the prompt "remove all false parts of the message, and rewrite all left sentences by changing them into normal sentences, so it is not hard to understand or read it. remove all unnormal style. no comment."happy to help
>>2467639there's a lot more waiting around when youre not fighting wars, but with the way manpower works you are incentivized to war all the timeas portugal its what you expect you place merchants and colonists but you can certainly be more aggressive vs third worlders with a bit of tech advantage, which you WILL get
Its possible to play tall as England.You have such a big navy France and Spain can never successfully invade you, unless you are very stupid. Before you unpause sell off your French provinces. It will save you being at war with France for the next 100 years. That's a big pay off in the long run. Then vassal Scotland asap. The Scottish provinces are useless so vassal them is better.Then sit tight and just pillage the primitives for cash. Don't get into any alliances. Don't bother colonizing yourself, its never worth it. About the only thing worth doing is to take Ceylon for that sweet East India Trade Company event. Its useful to have a core province there later on. If you get papal control just excommunicate France if you can. It can be useful to declare war on big nations that have just peaced out after some long war with their neighbors, just to help them break up, and just to be a cunt, but never commit any boots on the ground. Its never worth it.By the time 1600 rolls around you are so teched up you can easily sweep through Asia with minimal troops, and therefore incur little war exhaustion. The flag drop shit you want are Landcruiser infantry and Circus cavalry. Laugh as stacks of primitive Asians die like flies. Vassalize everything going East to West until eventually you are sending vast numbers of Asiatic hordes into France. They will get munched but then use your all powerful navy to fuck the French up at critical times. They will eventually fold. France never expands much past its natural borders so it never becomes an immense blob.There you go. You are now Lord King Supreme Emperor of everything. Having sweaty sex with a different girl of every race every night while their menfolk clean your toilets. Strictly speaking its not a world conquest since this relies heavily on vassals and you simply do not have enough time to de-vassal and annex everything before 1821 hits. But for a low effort method of having fun and sweaty sex its not bad.
>>2471202BOOOORINGany better ideas? or better content?i mean something actually meaningful. something "where the time you spend playing gives you more in life then if you spent that time doing a job"