>2026>Grand Campaign / Imperator Augustus campaign are still shit >Carthage (GC) is even more shit>graphics look terrible, even if you have a good PC and HD mods>only 4 interesting factions of ALL that exist and consoom your life time by the endless turn passes (Roma, Baktria, Makedon, Massilia)>boring ugly barbarians (non-grecorromans, even the punics)>cities with no walls, awful province design, distribution and extension>cities changed according to "culture" into marbleholes or (lit) shitholes>both, campaing and battle, movements still are bugged or just don't work at all >lit. same battle maps, all battles feel repetitive>"Groundhog Day" with tech trees, buildings and "rpg" (useless, boring, unneccesary, time-wasting... family tree, politics, character skills, etc.)What was the point of creating this game? Why didn't they do a Rome Remaster Plus?What is the point that a Rome Remastered if R2 still unfinished and bugged, and R1 still playable (with good graphic and overhaul mods) IN 2026?
Even overhaul mods like 'Bronze Age' still are bugged, boring af and also ugly, and for some reason the female members of your white/ish family are blacks.
You can't get rid of the blacks even in the Dark Ages mod ('Medieval 1100 AD').
Nothing matters, nothing happens, there's only boredom.>major % culturechanges>YOUR culture is the dominant>the rebels are the former faction that is NOT from your culture>instrad of being part of YOURSWhat is the point? "Schizo-larp" only in your head?
>family tree free update>trying to be a Paradox-like to get new consoomers>it's even worse than CK2>you can't do nothingAgain, more useless boring timewasteslop.
Talking again about the "culture" crap, other factions that belong to YOUR SAME cultural group have "cultural aversion" for some unknown reason (it's not explained).
Ofc, there is a random (((merchant tribe))) in your empire for some unknown reason despite not having territories in the Levant, and somehow they get free provinces that YOU, not them, conquered.
At least the representation of the (((tribe))) is accurate, but, AGAIN, there are no real consequences in the gameplay, in the evolution of the campaign.
>Carthage conquered Roma, the Eternal City>its battle map is downgraded to just another random "marble_city" >because the "culture changed" and the building placement was "adapted" to the new owner
Walls still are bugged IN 2026, you can't have proper deployment nor combat.
Also, doors still are bugged. If an enemy unit pass closer to their doors, they are opened for them, but you can NOT pass for some unknown reason.
>useless ugly nomadic factions exist in game>consoom time and resources, both, in game and your PC >this factions and part of the map should be removed and focus in what matters ('Mare Nostrum')>they have settlements, aka shitholes>they are NOMADS
>celtics turn the beautiful clean hellenic Massilia into this shithole>somebody in CA headquarters, back in 2010 (?), thought it was a cool idea>forget that celtics can own marble mines, so they could upgrade their shitholes into actual proper cities (this is too ultra-high-IQ for CA)
Also, celtic females are brown, even in Jutland, why? Idk.This could explain why they live in shitholes and turn cities into shitholes.
Another awful thing, the names of the armies>picrel, "The Terror of Phobos">aka, "The Deimos of Fear"Who scripted this shit? Not even the names make sense nor are cool. NOT EVEN THAT.
More Paradox-like useless bugged slop, the events, the SPAM of events (the worst thing is the sound of the spam). The event of picrel is bugged because the city was secured and prosperous, there was no enemy there, not even in the near provinces.Last time I checked, there was NO mod to avoid them. This game is one of the worst I played, it literally has no redemption, CA will just find another way to make it even worst, somehow.
Blessed thread
>>2459543Thanks, anon. Be blessed by Th'Olympians.
>>2459483Yeah fuck Rome 2 and fuck CA. Whoever pays for their games after that clusterfuck is a fucking retard
I liked it
rome II was the start of modern TW and the downfall of the franchise. > unplayable buggy mess on launch>start of DLC whoring>start of the whole armies must have a general and units are recruited to him directly instead supposedly to fix an exploit in a single player game.>start of the whole major.minor settlement garbage>way too quick battles favoring the adhd zomer gamer
>>2459585gay.
>>2459610The battles are more fluid and fair than old total warThe technologies and evolution of units are good at least for rome the faction i playedSieges are stale and bad but its better than old rome tw good luck fighting chariots in a siege in the originalNow for the random black people thats a you problem i never had a celtic black queen on my gameThe only true bad part about this game are naval batlles its just broken
>>2459617>more fluidNo>fairNo>siegesNot true sieges in the older games were far better.>conclusionYou are gay
>>2459483Ah yes, Total War autoresolve.
>>2459494Up your graphics. This looks shit.
>>2459599>>start of DLC whoringI think you can blame that on Empire (2009).>>start of the whole major-minor settlement garbageAgain, settlements have been garbage since Empire:>campaign map, big cities>battle map, empty fort with bugged walls
Rent free?Rent free...
Was Rome 2 the epitome of piss filter in modern games?
>>2459849Rome 2 had no piss filter
>>2459850Why lie? The piss filter was one of the original complaints about it.
>>2459853Neither of thease is vamilla rome 2
>>2459483Nah, half of the stuff you are complaining about is fine. Tired of this bitching...
OP doesn't even mention the biggest issue with Rome 2 (and all other games based on Rome 2's engine like the Warhammer games); The complete and total assassination of any semblance of strategic gameplay through a combination of:>High replenishment>Replenishment over end turn>Recruit while moving>Lenient auto-resolve>Absurdly high morale and Army losses mechanic making every battle a stat-check because morale shock is rendered completely useless.In these games you just auto-resolve everything to death and every manual battle you have to take is gonna be only after exhausting every possibility and jumping through every hoop to hopefully turn it into an auto-resolve instead.
I just remember quitting after the realizing every enemy army was mostly skirmishers
>>2459850lfmao
>>2460057I didn't post them because many already have talked about them (greentext). But I didn't see many people talking about what I wrote.>>2459853THIS.Imagine if CA unified both maps, campaign and battle, so in real time (fuck turns) you move your armies and build cities around the ancient world, see how your citizens and soldiers live and die. The mouse wheel would be used to zoom the map in and out.
>>2459483>>cities with no walls, awful province design, distribution and extensionare there really people who miss the rome1 and med2 endless siege battles (who you always won because the AI just walked head first into the V formation you put at the gate)
>>2460403Well, the point of this franchise is the combats. Also, even in those games it gets a little tiredsome, there is fun, unlike in modern games with their endless micromanagement in both battle and campaign maps.
I'm playing the Seleucid campaign and while expanding my empire, I figured out too late (around turn 25) that I had to manually wed family members to begin a family and create offspring. Out of 7 members (youngest being 38), only 2 had children, 1 died in childhood. I now have 1 girl of 15 years old, left, carrying the future of a dynasty. Can I still recover from my mistake or is the family doomed? Could I increase my chances to have the girl have at least 3-4 children?
>>2460057>Recruit while movingwhat is the deal with this?I hate having to consider loss of movement as before building my armyI remember from Rome 1, my elephants could break down gates in smaller settlements, It appears It doesn't work for R2 anymore, can anyone confirm?
>>2460830Removing walls doesn't remove combat. You still have to fight the garrison.>Micromanagement I am pretty sure R1 and M2 had a lot more micromanagement on the campaign map due to how buildings worked.
>>2460057>>Absurdly high morale and Army losses mechanic making every battle a stat-check because morale shock is rendered completely useless.I translate this as Generals not being gods on horses in Rome 2
>>2461146I think you can adopt other family members if you really need to
>>2461151>what is the deal with this?It just removes a strategic layer. You fight a battle while you're headed to an enemy settlement, you replenish automatically and not only do you replenish you recruit (several units) on top of that. The result is that armies don't behave like armies. What you see on the map might be 25%-50% stronger next turn despite no settlement being nearby and for the player -choosing whether to press on with the army you have or wait for reinforcements is no longer necessary because you can have your cake and eat it too.