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File: 76653444.jpg (1010 KB, 1920x1080)
1010 KB JPG
Anyone playing this?
>>
oh hey it's the game where the dev had a meltdown after someone called the portraits ugly
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>>2460082
lol really? Can you point me to where that happened?
>>
It's pretty fun, map mods help out a lot though. Biggest problem is deployment is always from the same side of the map, so you can learn tactics for each map that hurt the AI for little or no cost. Also, maps are too small, at the top end, units can easily reach edge to edge, preventing a lot of maneuver that made the era interesting. That's especially an issue playing the Russians. The rogue like elements are fun, and building up "your guys" is pretty neat imo. On the other hand, the lack of consistent movement on the big scale hurts it, why fight for Bavaria or how would the HRE get to Wales, etc.
Very easy buy on sale. The DLC added some neat stuff, and mods have added it to original factions so you can test them out before you buy.
I don't give a fuck about the art, despite 20 threads arguing about it for some reason, it's acceptable. The games biggest problems have nothing to do with it.
>>2460086
Unless it's on a discord somewhere, all the meltdown attributed to the dev occurred here. I only ever saw it here at least, but I don't use discord
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>>2460053
put ~250 hours into it. Haven't played in a while, probably won't any time soon, but I enjoyed my time with this game and I'm very much looking forward to the sequel. From the dev streams, they seem to have identified every single issue that I had with Master of Command and have plans to address them so I'm quite optimistic.
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>>2460082
oh wow schizo anon is here first, not beating the allegations!
>>
Its a troon game with no depth or skills required to play
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takes one to know one
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>>2460500
>>2460458
>random shitstirring
Understood.

>>2460498
>every single issue that I had with Master of Command and have plans to address them
Do those involve rank-by-fire, howitzers being kinda crap and how certain items are borderline busted by default? Earthworks for example.
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>>2460635
>Do those involve rank-by-fire, howitzers being kinda crap
the next game is going to be set during the pike and shot era so these two are definitely not going to be an issue.
>and how certain items are borderline busted by default? Earthworks for example.
some items are always going to be better than others, optimization is inevitable. And earthworks aren't *that* good on their own, you need to complement them with other items or the Russian cover doctrine to get a really significant boost. I'd invest into accuracy or melee before I'd invest into defenses.
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>>2460805
I'm not aware of a pike and shot themed sequel in the works but I'd definitely not complain if it comes.

>I'd invest into accuracy or melee before I'd invest into defenses
I suppose faction preference and rng gear availability plays into what'd you prioritize. From what I've played and seen so far I'd rather equip infantry with buckshot to be delivered before a charge and leave the skirmishing, if any is desired, to dragoons and light infantry. That said a solid line of +charge +mov +reload shotgun cover infantry and some hussars for countercharging his cav has been working wonders for me.

>Russian cover doctrine
Really? Haven't played with russians yet but I don't imagine they're better than swedes at that kind of play.

Yes, I'm aware I'm late for the party but I'm having a blast so far and would just like to talk shop about the game if people are still interested in it.
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>>2460053
Pretty fun. I haven't been able to beat the hardest preset difficulty. I found every difficulty before this to be numbingly easy, by the hardest is raping my ass and I've failed 3 campaigns. I found out recently that dragoons can shoot over line infantry allies, just like line can shoot over light infantry. Any other cool tips, anons?
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>>2460824
the sequel is in the very very early stages, they're still conceptualizing what exactly they want to do. Originally the plan was to just take MoC and improve the existing formula, mostly focusing on combat, but they decided to be a little more ambitious with it. There's still a chance they'll revert to the original plan, but the lead dev seems set on moving to pike and shot.
https://www.youtube.com/watch?v=dAIflaXaKoo

>Russians
Observation Corps start has a built-in bonus to cover. Combined with access to a Russian-exclusive doctrine that gives them a big boost to morale, they're the best turtle in the game.
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>>2460854
>Streamed live on 21 Jul 2026
I admit I assumed you were talking out of your ass but you delivered. Thanks anon.

>turtle
Do you pair that with canister heavy artillery and corner camp-like tactics or supplement with cav to provoke him or what? It does sound interesting if only to shake up my current carbine shotgun approach I seem to keep gravitate towards. And I'm definitely not seeing playing that way with at least +20% fire damage received.
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>>2460861
I typically drop cavalry entirely and aim for two artillery brigades when I turtle. If the enemy AI is using a defensive doctrine, the player's overwhelming artillery advantage makes it a little more proactive.
dropping cavalry is not necessary and is probably even detrimental against hyperaggressive, high morale enemies that can close the distance and engage in melee before your canister shreds them. Plus you want them to finish off the enemies who are routing but haven't been totally crushed so that they can't come back.
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>>2460870
>two canister artillery brigades
That'll do it lol.
>>
>>2460053
No.



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