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Hello, some of You maybe remember the old thread. Let me remind the others – "Dominion of Darkness” is a free strategy/RPG text game in which the player takes on the role of a Sauron-style Lord of Darkness with the goal of conquering the world. He will carry out his plans by making various decisions. He will build his army and send it into battles, weave intrigues and deceptions, create secret spy networks and sectarian cults, recruit agents and commanders, corrupt representatives of Free Peoples and sow discord among them, collect magical artifacts and perform sinister plots.

In the past, the Anons really helped me improve the game. So, once again, I am asking you for your NONfinancial support. I prepared new update, which You can test here: https://adeptus7.itch.io/playtesting without download or registration.

Some of the new things in this version:
- I introduced 3 difficulty levels. The normal one is like the old version, the easy one is supposed to be "story mode".
- I added new storyline, where You can gain power by devouring your own minions - but beware loss of control.
- I added new interaction with recruitable characters and between them.

If You play and see something looking like a bug, please, please send me a prinscreen, including visible stats - it will help me find a caus of the problem.
>>
i've played it for 5 seconds

all of the statistics shit needs to go in a permanent UI that borders the screen. I'm not going to parse a literal page of text every time i want the same tabular information

the story text seems fine, whether or not it's AI generated I really couldn't care less about
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>>2460641
Oh, new update, cool, played an older version some time ago. Fun little game with a lot of replayability. A lot of ways to get game overed with sometimes no way to respond as the current type of Dark Lord/the way the player's been doing things but what can ya do. Take those away and the text strategy/choose-your-own-adventure becomes trivial. Guess there's the new ez modo for that but I dread a little what the other hard mode does.
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>>2460660
>all of the statistics shit needs to go in a permanent UI that borders the screen. I'm not going to parse a literal page of text every time i want the same tabular information

Well, thanks for trying! Text, story, mechanics are all done by me. I am too stupid for vibecoding. Only graphics are AI (ok, I sometimes used translator).
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>>2460641
>>2460660
>all of the statistics shit needs to go in a permanent UI that borders the screen.
Just gave it a try and he's right, it's a constant chore scrolling back and forth.

There's also no sense of scale with the numbers. Is an army size of 1 equal to one person? Some of the story implies an increase of one is a single person, others imply it's a group of people. How big is the human army? I'm being promoted to attack with an army size of 5 but I have no idea what number I'm up against.
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>>2460734
Not the dev but if some lone dude increases the army str by 1 he is some sort of a hero/one-man army type.
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>>2460734
Thank You for feedback! This number is not supposed to be size of the army, but its strength. So if You recruit a troll, it will increase strength of the greenskin troops and overall strength of the army just like it would if You recruited dozen of goiblins. I think I wrote it in the manual (I assume You have read it), but maybe it is not clear enough and I should change wording.
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>>2460641
I'm not saying I started out trying to be a pervert but... I 'accidentally' summoned a Succubus, went on several adventures with her before getting hitched and together crushing the free armies.
>Namaah remains at your side as consort. Together you compete with each other in inventing new, increasingly crazier entertainment. Orgies organized in your court become legendary thanks to the stories of those who managed to survive them.
That's a nice little touch.

I'm also not saying I hate Dwarves but they gave me the most trouble, had to sacrifice the bulk of my Greeskins to steal their flamethrowers, which I then used to torch the Elven Woods with said Elves hiding inside.

The biggest weakness this game has, aside from the UI, is the choices feel somewhat arbitrary and you have no idea how 'strong' the numbers are. One of the reasons the choice feel arbitrary is because you constantly cycle back to the same recruit/influence screen. It would be nice to have more than just those two options, why can I only attack when the game says so. Following rumors and events I get but attacks and sowing dissent between the various factions should be at my discretion.
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>>2460641
buy an ad you nigger
>>
I want more images, sex and interactivity. I know the USP of your game is being the dark lord but how about a new barbarian warlord simulator like conan once youre done with this?. Keep it up dev
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>>2460944
>I want more images, sex and interactivity. I know the USP of your game is being the dark lord but how about a new barbarian warlord simulator like conan once youre done with this?. Keep it up dev

Thank You very much for feedback. Of course You are right that it would be nice to can start a full invasion or sowing dissent whenever You want and maybe I will try to give more flexibility.

>>2461099

Thank You! Well, I am torn apart between "You are still able to improve this game, so you should do it before you start new projects" and "Sorry, but the game is and will be the mess, because you started making it when you have nearly zero experience (not that now you have much, but at least more) and it is impossible to fix some fundamental problems which are cause by it - so you should just start something new from a scratch". BTW, I am actually trying to achieve in Dominion of Darkness a "barbarian warlord" bent with a Warmonger character. And if You have any idead for "more sex and interactivity", you can share them, please!

If any of You want to be included in the "Thank You" section, please tell me how (nick? name? some link?) - if You don't want to fanmefag here, You can contact me on marekzegarek77777@gmail.com
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>>2461104
You should focus on this one. There is still much to improve.
>>
File: cosplay maly.jpg (93 KB, 642x712)
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In meantime, cosplay! This is Joanna Szatecka (instagram.com/rav_en_naa/) (photo: Fine Art Wiktor) and her cosplay of the female Despotic Tyrant, one of the playable characters.
>>
So... anyone saw any bugs?
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>>2460641
>- I added new storyline, where You can gain power by devouring your own minions - but beware loss of control.

thanks i loved "normal" mode. except the part where the damn "chosen one" kept murdering me until i figured out how to stop him. i will eat Minions(take that Disney!).
>>
>>2461099
>how about a new barbarian warlord simulator like conan once youre done with this?

iAgree. there is a lack of Conan-like RPGs. the last good MMO got axed or something. i forgot. there was a half-decent olde gamebook called "Sagard the Barbarian" if that counts.you might wanna look up that series of books for inspiration, OP.
>>
>>2465443
>- I introduced 3 difficulty levels. The normal one is like the old version, the easy one is supposed to be "story mode".

ok i started a new game as a male water-magic warlord. but i don't see any option for easy or normal mode???
>>
>>2460641
>"A great feast was given in the Kingdom of Humans, one of the counts compromised the event by vomiting on the floor, and that is all."
This does not shows the image but instead a text with the link to the image.
And a few typos. For example on vampires ("expect" instead of "except"):
>"Admittedly, they also have their weaknesses, such as sensitivity to the sun, but nobody is perfect (expect you)."
"thay" instead of "they" in one of the endings, etc.
The player is always awakened by Mahariel, would be good to have a variety of different characters as servants... to make the world seem bigger than it actually is right from the (re-)start (this would be perhaps hard since he is the character that generally introduces the events but still)
The game has choices but the overall story (and path towards winning) seems to be pretty much standard. You: 1. raise soldiers + influence in one of the kingdoms, 2. when the time for the last battle comes, you can simply join forces with the the kingdom of whatever race you chose and conquer the rest... There is not much variety of strategies then...
Also, I don't know how the choice of element that your character specializes in (fire, air...) is relevant or what it does...
>>
>>2465648
>when the time for the last battle comes, you can simply join forces with the the kingdom of whatever race you chose and conquer the rest...
I've never had this option it's always been to either wipe them out one by one, fight their grand unified army or summon the kaiju.
What starting options do you use? I'm guessing you pile on the influence...
>>
>>2465683
is he misremembering stuff or ESL engrish?
the evil overlord does not "join" any race. he influences them to join him.

if your Influence if 7+, there is a chance for human/elves/dwarves to immediately surrender w/o a fight. but only a small number of troops will join you after that.

also there are enough turns to influence all 3 races into surrendering w/o a fight. one of those chances involves a not-nuclear bomb, which the dwarves sometimes manage to make, and your minions steal it.
>>
>>2465648
>Also, I don't know how the choice of element that your character specializes in (fire, air...) is relevant or what it does
I once rolled a grumbling volcano event my evil overlord wasn't a fire or whatever magician (or I didn't have mana?) so he does nothing and then later comes another event, volcano erupts killing the overlord again. I assume there's other random events like that that can reward or punish you depending on the skillset.

>>2465740
I once had a game where I had an option to make the last nation I was fighting surrender. That caused the invasion from not-Murricans and a subsequent counter-invasion. I couldn't win the latter.
>>
>>2465769
>volcano erupts killing the overlord again.
that happened to me a couple times, but only with the Tyrant class for some reason. but Tyrant also has the option to send demons/angels in to kill the not-god, but only if you manage to summon 3 demons before that event happens.
i think for Warlord class, i think you will always have the option to personally beat up the not-god of the volcano. otherwise the only other option was to spend wealth.
>>
>>2466058
Huh, I see. BTW do elves get any "fuckyou you lose" events like humans and dwarves? They have that young talented magician but I think I once lost the halfie when trying to have her seduce him and nothing happened that playthrough.
>>
>>2466343
nope. but not capturing the dragon and scaring it away, would strengthen their army. and if you use the low HP Tempter class, they can kill your guy in the ambush at the start of the war against elves, but that easily averted by having that elf ass sin hero around or 2+ elf troops.
sometimes there's also a mountain event which blocks your army. that can cause your army to be defeated even if they have higher numbers, but again it seems to be easier removed by having elf troops or beastman troops(another randomy even if you have high elf influence), or by spending 6 magic.
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>>2466383
>it seems to be EASILY removed by having elf troops or beastman troops...
>>
Once again, thank You very much guys! I fixed some bugs and updated Playtesting version, the most important was the one which made game ignoring difficulty choice very often.

And answering questions about the elemental focus. It influences mainly Your magic. It makes options connected to a given element cheaper in energy or even unblock new ones. E.g. You can get volcano goddes event with every element, but if You are focused on fire, You can neutralizae her magically with 4 energy, normally it requires 7. With water or air focus You should have an option to destroy the Chosen One's ship with a storm (if You have energy) etc. Also, elemental focus enables some random events (e.g. with water you have a chance of encountering underwater civilization, with air you sometimes can enslave a syplhs etc.) - but they are still random, so You will not see them in every play. And every element has connected to it alternative way to victory (e.g. fire allows to transphorm world into "Mordor").
>>
>>2467638
>fire allows to transphorm world into "Mordor").
i tried that . create a "fire realm" right? all it did was unlock an event to have segs with a fire goddess, which increase my magic, which i didn't need and don't seem to be worth the overall cost of making that fire realm.
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>>2460641
trannie communists were witches all along?!?
ok. now im playing the easy mode with Tempter and see if i can die while playing stupidly. so far i seem to have 2 more Max Condition than normal mode, and i easily got some free horses which upgraded my army's Quality.
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>>2469732
forgot screenshot....
>Error: You must wait 29 seconds before posting an image reply.
>4chan Pass users have lower cooldowns.
is that what the server maintenence was for?
>>
This game is complete shit OP
>>
>>2460641
I just did a quick semi playthrough (hero starred me) and I'll play more later but I thought I'd post a few thoughts. I've posted before about my focus on the Elves (pic very much related) as a tyrant and was wondering if you'd consider adding more events/choices early on to cement focusing in on one race. If I am only recruiting Elves, only influencing Elves and favouring the Wind Assassin then it would be an interesting idea to have some more reaction to that, perhaps losing your orcs and humans in return for a greater yield of Elven influence and troop procurement. This would go for any of the races. I know you have some events during the war and afterwards where you can really shaft the orcs in favour of the elves but it would be interesting to have that show up earlier. Currently it feels redundant from my current run perspective to even have the options available for the other races given how much attention I am focusing on corrupting the Elven kingdom. There is really no reason for me to influence the humans except to not get killed by the hero. This is not some argument for removing those options to begin with, just maybe add an option early on to zero in on one of the races for the reason of having more rp potential. I've said before that I enjoy my tyrant being a Celebrimbor esque Bright Lord concerning the Elves and I'd enjoy more avenues to explore that. In general the main thing I would boil my post down to is that an addition of more management mechanics and choice in aesthetics would be cool.
>>
>>2469733
ok....playing stupidly in easy mode gets me killed by:
1. a lousy human wall.
2. an overwhelming number of elves.
3. dwarf's not-nuclear bomb, but that's probably bad luck as that bomb hardly ever shows up.
>>
>>2469917
>but that's probably bad luck as that bomb hardly ever shows up.
ok maybe the randomiser is biased or my luck is real bad. 2 times in a row the dwarves nuked me. and i encouraged them to seek wealth instead of mad science shit.
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>>2470012
Anat is a trap!(not trans.)
every time she shows up, and i keep her alive, she either betrays me, or some feddies show up and defeat me. shows up even on easy mode.
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>>2460743
>This number is not supposed to be size of the army, but its strength
You have a problem right here, what does that number means? What is the difference between a 4 and 5? Shouldn't the strenght of the army be combined? Why divide it by races? Progress in the game seems marginal to increase game lenght but it feels dull very quickly.

The manual is painfully long, you lied right there.
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>>2470646
read a real manual , like the one for MOO
>>
>>2470646
You have combined strength of an army - and you have strength of the distinct racial components. Why? Well, some races are better predestined for some tasks - like dwarves would be better in siege, elves better in scouting through the forest etc. Plus troops of a given race can rebel sometimes.

If any of You has Your own projects which need help in testing/promotion, pelase tell me, I would like to return the great favour You are making me, somehow.
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>>2470364
Well, she can totally rebel and try to "inherit" the throne, but if treat her in a proper way (so, not let her die, but not let her gain too much power), she can be loyal "daughter".
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>>2460641
I want support anons of /vst/, but with your strategy you aren't getting many anons to try your game.
Think you should post gameplay, it might actually get people interested
>>
>>2472291
Welll.... gameplay is mostly reading and clicking of the decisions. Plus 2D pictures - There is actually a video presenting some of them: https://www.youtube.com/watch?v=Z2ufjgOnD5k



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