Hello, some of You maybe remember the old thread. Let me remind the others – "Dominion of Darkness” is a free strategy/RPG text game in which the player takes on the role of a Sauron-style Lord of Darkness with the goal of conquering the world. He will carry out his plans by making various decisions. He will build his army and send it into battles, weave intrigues and deceptions, create secret spy networks and sectarian cults, recruit agents and commanders, corrupt representatives of Free Peoples and sow discord among them, collect magical artifacts and perform sinister plots. In the past, the Anons really helped me improve the game. So, once again, I am asking you for your NONfinancial support. I prepared new update, which You can test here: https://adeptus7.itch.io/playtesting without download or registration.Some of the new things in this version:- I introduced 3 difficulty levels. The normal one is like the old version, the easy one is supposed to be "story mode".- I added new storyline, where You can gain power by devouring your own minions - but beware loss of control.- I added new interaction with recruitable characters and between them.If You play and see something looking like a bug, please, please send me a prinscreen, including visible stats - it will help me find a caus of the problem.
i've played it for 5 secondsall of the statistics shit needs to go in a permanent UI that borders the screen. I'm not going to parse a literal page of text every time i want the same tabular informationthe story text seems fine, whether or not it's AI generated I really couldn't care less about
>>2460641Oh, new update, cool, played an older version some time ago. Fun little game with a lot of replayability. A lot of ways to get game overed with sometimes no way to respond as the current type of Dark Lord/the way the player's been doing things but what can ya do. Take those away and the text strategy/choose-your-own-adventure becomes trivial. Guess there's the new ez modo for that but I dread a little what the other hard mode does.
>>2460660>all of the statistics shit needs to go in a permanent UI that borders the screen. I'm not going to parse a literal page of text every time i want the same tabular informationWell, thanks for trying! Text, story, mechanics are all done by me. I am too stupid for vibecoding. Only graphics are AI (ok, I sometimes used translator).
>>2460641>>2460660>all of the statistics shit needs to go in a permanent UI that borders the screen.Just gave it a try and he's right, it's a constant chore scrolling back and forth.There's also no sense of scale with the numbers. Is an army size of 1 equal to one person? Some of the story implies an increase of one is a single person, others imply it's a group of people. How big is the human army? I'm being promoted to attack with an army size of 5 but I have no idea what number I'm up against.
>>2460734Not the dev but if some lone dude increases the army str by 1 he is some sort of a hero/one-man army type.
>>2460734Thank You for feedback! This number is not supposed to be size of the army, but its strength. So if You recruit a troll, it will increase strength of the greenskin troops and overall strength of the army just like it would if You recruited dozen of goiblins. I think I wrote it in the manual (I assume You have read it), but maybe it is not clear enough and I should change wording.
>>2460641I'm not saying I started out trying to be a pervert but... I 'accidentally' summoned a Succubus, went on several adventures with her before getting hitched and together crushing the free armies.>Namaah remains at your side as consort. Together you compete with each other in inventing new, increasingly crazier entertainment. Orgies organized in your court become legendary thanks to the stories of those who managed to survive them.That's a nice little touch.I'm also not saying I hate Dwarves but they gave me the most trouble, had to sacrifice the bulk of my Greeskins to steal their flamethrowers, which I then used to torch the Elven Woods with said Elves hiding inside.The biggest weakness this game has, aside from the UI, is the choices feel somewhat arbitrary and you have no idea how 'strong' the numbers are. One of the reasons the choice feel arbitrary is because you constantly cycle back to the same recruit/influence screen. It would be nice to have more than just those two options, why can I only attack when the game says so. Following rumors and events I get but attacks and sowing dissent between the various factions should be at my discretion.
>>2460641buy an ad you nigger
I want more images, sex and interactivity. I know the USP of your game is being the dark lord but how about a new barbarian warlord simulator like conan once youre done with this?. Keep it up dev
>>2460944>I want more images, sex and interactivity. I know the USP of your game is being the dark lord but how about a new barbarian warlord simulator like conan once youre done with this?. Keep it up dev Thank You very much for feedback. Of course You are right that it would be nice to can start a full invasion or sowing dissent whenever You want and maybe I will try to give more flexibility.>>2461099Thank You! Well, I am torn apart between "You are still able to improve this game, so you should do it before you start new projects" and "Sorry, but the game is and will be the mess, because you started making it when you have nearly zero experience (not that now you have much, but at least more) and it is impossible to fix some fundamental problems which are cause by it - so you should just start something new from a scratch". BTW, I am actually trying to achieve in Dominion of Darkness a "barbarian warlord" bent with a Warmonger character. And if You have any idead for "more sex and interactivity", you can share them, please!If any of You want to be included in the "Thank You" section, please tell me how (nick? name? some link?) - if You don't want to fanmefag here, You can contact me on marekzegarek77777@gmail.com