what makes it so good?
1. The very distinct but balanced design of the civs2. The major god feature that gives further specialization and flavor to each civ3. The exclusive, binary choice of teching up, each strategically rich4. The various and interesting aspects of map control, including settlements, relics, different sources of food, and gold mines. All of it perfectly playing into the procedurally generated random maps.
>>2464783the soundtrack
SOVL
Prostagma?
should I play the fall of the trident campaign through the original or the titans expansion?are there any actual differences?
>>2464783Being a game with a mythological setting when there were very few that did tbqh
Wish I knew how to make games, its time for a successor to build upon it
>>2464783Etimos?
>>2464783inorganic rock paper scissor unit balancing makes it a pretty ugly game. its grounds for automatic disqualification for any rts or strategy game imho