1.0 is out. How are you runs going?
>youyour*
>>2465367HAHA
>>2465367now you fucked up!
is it any good? can be hard to tell from steam reviews with any sseth hyped game
One of my bloodbath pattern pants broke completely and I evac'd with it without noticing.I don't have the recycler unlocked yet, can you throw broken stuff in and still get something out of it? Simply trashing them doesn't sit right with me.
>>2465366I took the ancom story mission after your return the data. was on my way out, free and clear with the mcguffin, went down the wrong corridor and died.
feels very grindy. if i die it's always because some rando suddenly walks around a corner and rips half my body apart before i get to react.
>>2465366Good, but im sick of shitt rewards and tecko or whatever the starting quasis name is dogpilling conquests with insane missions. I finish a 4 floor rape fest and get a handful of pubes and some packed lunches. I just want daydream chem to lock in and start making their good weapons…
>>2465366died 3 times in a row.fml.
>>2465366what do you get weapon parts from?i tried disassembling turrets and that seemed to be the only thing that worked.
>>2465366Is it weird to listen to soul music and play quasimorph? Am i participating in some sort of cognitive dissonance?
>>2466125Repair kits fix broken armor. So just armor kit the bloodbath
>>2466224Have you tried disassembling weapons? One of ship upgrades also lets you disassemble them fully with no part missed and then even get additional resources.
>>2466224Weapons duhBut the nerfed manual disassemble really sucks>>2466118Do you like grinding? Are you a compulsive hoarder? If you answered yes twice, then this game is for you
>hunger doesn't matter b/c food is everywhere if you bring sorbent and a knife>quasi meter doesn't matter b/c you can just bring alch+sorbent, cigs+barafenil, morphine+nalox>stealth doesn't matter because you can see 10 tiles and the enemy can only see 5>entire game is just repeatedly baiting the whole map into a hallway and shooting them from outside their visionthanks /v/, such an amazing game i guess...
>>2466341>>2466360the way you farm weapon parts now is to harvest robots you kill, you get tons of parts from amputating and disassembling the robots you kill.
>>2466118Sseth's review was two years ago.
>hard is too hard for me>normal is way too easy
>>2467019Just use custom difficulty I'm playing unfair but without the extra ap and one less floor per mission cause I always find them too long
>>2466586>he want to keep quasimorphosis lowWhat, are you afraid of your allies?
>>2467046Not him but those laser shooting sultan fucks are not my allies.
Item stacks on the ship should be set to infinite to avoid cluttering.
How difficult is this game, i'm a brainlet and was wondering if i would enjoy it.
>>2467509It's a roguelite so your mistakes will be punished but you don't need a particularly big brain to play
New update. https://store.steampowered.com/news/app/2059170/view/696521186693089976
>krav maga, the nothingburger meme jewish martial art that tries to hype itself up for such "revolutionary" ideas like "we hit sport-banned spots in reel battle and give circumcisions in training, noone could have thought of that", is the game's name for the passive skill/perk that improves a clone's unarmed combat instead of something believable like karate, no gloves boxing or Nanto Seiken>cannibalism>some Russian's cosmology they were inspired by was modified so that there are no forces of good. only evilWho is the jew among their writers?
>>2468103oh, also:>basically 0 Russian names among the characters, including clone templates, 1-2 among the station names, which either means that devs didn't want to associate Russia with such a shitty setting or the writer decided to be "cool", "original" and jewish by making Russians nobodies in a Russian game that has characters and orgs from all over the globe (Sunlight Coven's CEO is a fucking Celt) and the team was fine with that, maybe because of the first reason
>>2465370>Dat PNG quality.
>>2468103>>2468115retard
>>2468103writer is a phd philosopher... well, you know how it is. the good with the less so. i don't take issue with the heavy featuring of cannibalism though, it seems fitting.
>>2468103To be fair, the book they use as a reference makes Earth's situation bleak from the get go. Even if they kept the goodness in that book, Humans are just twisted cattle who exist to radiate gavvahk courtesy of the Big G himself.
>>2468182Cannibalism is debatable, just that I heard an opinion that at least some incidents involving cannibalism among normal humans were more from getting mentally damaged after food poisoning. Of course it could always be just a case of "clones aren't people" or "he's been fighting for 12 minutes, of course he has to resort to cannibalism if he wants to survive". And it's usually bad for player unless he wants stronger demons on his ass. Btw does the clone start benifiting from higher levels of quasimorphosis if the player fits it with the quasimorph body parts?>>2468202I've read that the original author still writes that the devil WILL be defeated.Krav maga is like the biggest and smallest thing here. It's a fringe nothingburger with only notable attributes is that it is being lauded "jewish martial art" and that its idea is "revolutionary jewish behavior" as if going for the kill is unthinkable for other martial arts in real combat applications, thus making it "superior". It randomly being the face of the unarmed combat in the game makes it the most believable that the someone on the team is a jew or a jewish dickrider.
>>2468247>>2468103Nigga your /pol/brain is so obsessed with nooticing jewry that you somehow didn't notice the skill belong to the Golem Group class, the worst class to play outside of sitting in a corner with turrets in defense mission because it has nothing else going for it except buffing "allies"
Sucked balls.After starting over 5 times I deleted my save. Will wait until the bestiary update or until the storylines updates/DLCs.
>>2468324I know it's a golem class skill, dumbass, I am arguing against golems being able to outperform others in unarmed combat because their jewja masters shared their secrets of jewjutsu. They could as well swap perks with pack rats, for example. Rats get bonus to melee because "cornered rat attacks ferociously" and golems get the Harmful Symbiosis or what's it called (because jews need to keep the golems sedated).
>2468334>I know it's a golem class skill, dumbassThen why are you being retarded and popping a vein over the name of a tongue-in-cheek skill that is completely worthless and outclassed by every weapon in the gameQuit shadowboxing your schizophrenia and take your meds
>>2468342You kikeniggers still feign absolute retardation in place of being capable of holding dialogue, I see.
>>2468247>I've read that the original author still writes that the devil WILL be defeated.Defeat in this case being Jesus Christ sneaking into Hell because Big G is too strong to fight directly and rescuing the Anti-Christ from Gagtungr's BDSM dungeon deprives him of his biggest source of gavvahk. After that everything falls apart like dominoes.
>>2465366
>>2465366watercolor was an odd fucking choice for quasis banner, wasn't it?
>>2468390So Jesus solidly sneaks his way into Big Gagtungr's version of Heaven and takes out the means he used to terrorise the world with? And the author predicted that by 1958, 29 years before 1987? Bravo, Andreev.
>>2466586>Obstacles don't matter because the game gives you ways to overcome themWhat the fuck are you even bitching about you retard?
>>2469387Mechanics and obstacles being easily trivialized means they are unengaging, yes. You retard.
>>2469387dunning kruger retard
How do you reply without sounding mad?
>>2470104I simply live with the pain
kinda wish there was a training room or something where I could test builds and gear loadouts
>>2470109Can't you do that with the console?
>>2465366Got tunnel rats and research unlocked early for the first time, putting marauder on Francis ten missions in feels like cheating
good weapons to mod? been slowly working on this emag weapon and shoving it on Francis
>try story mission in early access, get obliterated immediatelyoh okay I'll just come back to them in midgame>1.0, do AnCom's missions>they tell me to bring down SBN's score, which I've been building up for the last 40 hours>contact Xiomara>tells me to get my reputation with RealWare up after I spent the last 40 hours going scorched earth on their assesI was lucky enough to pass both missions on first try during this playthrough but now there's a brick wall in front of me.also should mention that AnCom's second mission requires you to have electroguns but instead of making it explicit it in the briefing, the game misleads you by telling you that you'll be able to figure out what you'll need during the mission, except the mission is against a faction that never uses electric guns and thus you won't find any.
>>2470165You get 25 score change per mission (if you upgraded magnum fully), so you can max out a rep with a faction from -100 with 8 missions. And you can do target eliminations or intel recovery in 5-10 minutes....Well, now when I'm typing it out, I guess it does take some time even if you know your stuff.
>everyone's fucking awakening/unsealing/creating Gagtungr for one reason or another whether they want it or notImagine they make a storyline where you join Shedu's Thousand the only real-space faction whose leader explicitly and honestly wants to awaken Gagtungr without hiding it because of his newfound loyalty and it's like the first storyline that ends with you somehow making Gag's future life extremely painful. For him.
>>2470173I just don't like the idea of doing a 180 on a longstanding client and a longstanding enemy for seemingly no reason beyond my, as a player, knowledge that I'm "advancing a story".AnCom is not telling me that at the end of this journey riches beyond my wildest dreams are waiting for me or anything like that. The game gives you no motivation whatsoever to do any of the story missions I've seen so far, if anything, every time Jane opines on what you're doing she says that it's a waste of time/unnecessarily dangerous/a betrayal waiting to happen and she's proven right every time, immediately - you're never actually baited before the switch happens. How did they make a game about amoral capitalist mercenaries and then not give them even a promise of a material incentive to follow?
>>2470179Good point and compelling argument. Frankly, participating in any story mission is basically self-sabotage (beyond unlocking Phase bomb). Now that the game is 1.0 it will never change though.
>>2470179>I just don't like the idea of doing a 180 on a longstanding client and a longstanding enemy for seemingly no reason beyond my, as a player, knowledgeBut anon, an aeons old quasispider full roastie told you to do it, will you really give up just because you undeservingly think you know better than her?
>>2470185Adding two new active factions and a brand new bramfatura in a formerly safe zone is fun and content. And Shedu's Thousand looks like one of the best factions in terms of style, since it employs both humans and quasimorphs equally. And it doesn't look like a lazy resking of Tezktlan like the Feathered Masks.
>>2470189doing bizarre things on Teztclan's or Xiomara's behalf can be justified somewhat because you know from the get-go that they're a weird alien threat and there are no rules when this sort of thing is involved. I can suspend my disbelief to perceive my PMC commander entering a Lovecraftian bargain with a world-ending threat. It's much harder to justify sticking with AnCom after they treat you like shit and then betray you because they're presented as just regular corporate assholes.another thing I would add to the bitching pile when it comes to these "raise arbitrary stat to an arbitrary number" in-between missions is that this is supposed to be a hyper-capitalist society. We should be able to just TRADE for whatever shit we want. Yeah, sure, if they hate us they'll rip us off, but I don't see a point in being railroaded into having good/bad relationship with various entities when minimal effort could have highlighted the setting's somewhat unique nature.
>>2470191>and a brand new bramfatura in a formerly safe zone is funYou get one more on Saturn after you conclude one of the main questlines, but whatever. You get your forever post-game with more toys, but as far as narrative is concerned - you have destroyed the world and everything you do is pointless.
Nice
I've only completed xiomara questline, and the part of ancom that was still incomplete in 0.9How do the other story compare in difficulty? I want the easiest one for my unfair run
>>2470179I dunno, the story missions all effectively being a trap that just makes things worse for everyone is fairly on theme.
>>2470205I meant that unless you really like the Tezctlan rep (and Civil Res?) or hate being friendly with Realware, Xiomara's questline rather quickly gives you 2 new factions, a new bramfatura and the engine without your rep getting tanked anywhere important (first Oasis mission will get your rep with Realware tanked if you lose it, but if you bring a few mines and maybe a turret it shouldn't be a problem to clear). After that you can just stop doing plot missions for her. Though those fucking plot missions might be a problem actually. Devs should add a function to be able to ignore plot stuff on stations in favor of doing normal stuff, like bartering or conquering them for some faction .
>>2470534my problem is that the trap exists only on a meta level and there's no trap in-universe. It would have been simple and perfectly reasonable to expect a game about amoral capitalist mercenaries to have a story about getting over your head and potentially dooming the entire universe due to greed, but that's not the driving force of any of the plots.You're told ahead of time that the missions you'll embark upon are dangerous by Jane and the game's interface (so, no trap). You're not promised riches, or secret tech, or anything cool by your employers (so, no bait). The only reason to do story missions is that they're there and doing story missions is what players do in video games.People talk shit about Spec Ops: the Line all the time, but that game's whole story revolved around messing with players' expectations when you unthinkingly Just Do What the Game Tells You and it backed the metanarrative with pressure within the actual narrative. In Quasimorph, there's no pressure, no bait, trick, no trap, no nothing.If that's the case, why have a story at all? The game's fun enough on its own. They should have taken a page out of Battle Brothers' book and done something like crises instead. Alien invasion, an all-out corporate war, something like that.
>>2470669Just started modding the heretic as well for Boudicca on Tunnel Rat, pretty fun
>>2468334you must have such a depressing angry life
Training perk on every single classI'm tired of the satiety bar being more threatening than the quasimorphosis bar
>>2472310I stopped using the buffalo cause of this
>>2470691well why don't ya cry about it?
>>2470669whats so great about the heretic? Aren't most shotguns better?
>>2472310Just equip regen implants and embrace starvation
>>2472310Your fear and hunger bro? Starving is a damage buff.
>>2472310>>2472373just pack a few cans, you'll have plenty of space with buffalo. Even in the early game, plastic is plentiful so you should be able to craft stacks upon stacks of moo-moo.The actual reason to use other backpacks is dodge percentage. Now that I don't have to scrounge for every piece of loot, I've reverted to the starting Tourist, which gives me extra 12%, but Sunlight Coven's late game backpack is easily the best option. And yes, I'm bringing two +1k cans on every mission.another thing is that you can do is cut active perks that destroy your satiety. Angel of Spades, for example, comes with a really shitty perk that will starve you to death if you try to camp.>>2472374nigger.
>>2472375Very good damage for when you get it and being T3 means the first 8 upgrades are pretty cheap
>>2472373While on Mars pursue getting a lot of canned beef. If you cook human meat with tin cans it removes quasimorphosis. You'll get a lot of tin, I agree that food is tedious busywork. I'd rather it be say, oxygen, and certain environments require oxygen to survive unless you have the right augment.>>2470534Honestly I'm just not a big fan of rape stories myself so hearing Tiomara mpregs you is really disgusting, even though I gather it's more Chestburster or metaphorical live birth q-lapse the way it happens to people. So that immediately turned me off of her campaign story even though I'd love to fight the shedu thousand. I know it's small potatoes but I just don't like it. I'll be fine with the other grimdark scenarios.>>2470165It doesn't take long to reverse it. It's +25 rep for a complete mission. So if you tanked it to -100 it's 4 missions to bring it to neutral, 4 to max it. I might be wrong and it's 20 rep in which case 5/5.
>>2468103>give circumcisions in trainingkek!
>>2465366Some Tips>Check your doors and your corners. Make sure you have full AP and are on run for corners.>Open doors diagonally so you can step out of sight. If you are facing a door when you open it you might still be in view.>When you think there might be enemies in the next room and the door is recessed, it might be better to shoot out a wall than try and open the door.>Sometimes you can cut through a wall to get to the elevator when you've cleared the floor or are trying to get to your objective.>If you are playing a defense mission and have brought turrets, sometimes its better to bring some extra ammo and remove the walls so they have a clear line of fire.>Shooting the wall next to a door will also destroy the door.>The reload bonus from putting a weapon in your third weapon slot from a helper backpack and the bonus from reloading from a quick slot on your vest stack.>If you are using a helper to carry and extra weapon or just want to keep your weight down, carry a buffalo in your inventory and loot once you've cleared the area or achieved your objective on the last floor.
>>2465367>they/them doesn't know about the you runs
>doing a mission>just as I finish it>didn't pay attention to quasimorphosis>it hit 1000>lose my favorite clonePretty bummed out bros ngl, this is the first time i hit 1000, I knew it was bad news but i didn't think it'd be a boss that just one shots you.
>>2474107why didn't you bring drugs?weren't you able to kill the baron?
>Shoot stack of boxes from 5 tiles away>A column of fire comes directly on to me and sets me on fire>The water cooler a few tiles away from it explodes too and dumps all its water on the ground
>>2474271Tips for killing baron?
>>2474298when you fight them, note their resistances. if they are not immune to something, blast them to hell with everything you got.
>>2468202what book?
>>2474311rose of the worldkinda neat but its sort of typical for 20th century far out there type stuff that resonates with some symbolic association within your deep cultural memory or something akin to such.go listen to gurdjieff music on youtube for free if you want to feel mystical, or read it and enjoy bramfatura popping up less frequently than you expect.Its suggest reading jewish mussar instead and maybe practicing krav maga
>>2474296Well did you stop drop and roll?
>>2474366In the far reaches of the future, such ancient knowledge has been lost to time.
>>2465366How is this /vst/?
>>2465366what up quasi niggers?
>>2474720shut up bitch
>>2465366My GOTY so far.This game just scratches a certain itch that no other game can satisfy.
>>2465366Its a catch 22>I can't fall asleep cause I want to play quasimorph>I can't play quasimorph cause I need sleep
>>2474298I got two barons for the first time earlier todayfirst one I blew straight to hell with 6 grenades and many rounds from random guns dropped by the poor ancom grunts that where put in my waysecond one I beat to death with the first ones flail and a few casts of tezcltan's renewal while hopped up on a cocktail of drugs and the cannibalism perk
>how it feels to start a naked Isabella Capet run
How the unholy FUCK do I do this god damn Ancom mission where I need to find a hellstrom chip? Am I supposed to save scum?For one, how do I even tell which colnade has it? I only stumbled into him out of luck. And then I finally manage to stun the asshole and he ends up getting shot from behind while twitching from assholes entering the other side of the room. I really enjoy the gameplay loop on regular missions but these story missions are pure AIDS.
>>2476095RRRREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
I just discovered that you can throw nails... robo arm and nails is silent it seems.
>>2476170Wait till you learn what funger does to that, hell, or even enemy anatomy
>>2476095aren't they marked on your map?
Is there a way to speed up the ship moving between planets?
>>2476734NoBut there is fast travel that you unlock after progressing through story missions
>>2476726Not for me but I may have missed a map station that would've shown it.I managed to complete it by killing everyone in the first room by the elevator and noise made someone with a hellstrom chip come by the elevator to investigate. Zapped them, killed a couple of stragglers behind him while they were twitching and left.
Flamethrower is great
>>2476996I want to warcrimes with fire and poison, but I can't when I think of all the loot that get destroyed
>>2477006The mission is more important than loot.
Seems like most people have concluded that the game is a mess and the youtube jew shill has bamboozled us again.
>>2477006It's a simple choice for me>Burn this entire room>Have 10 enemies fuck me
it's pretty great that they necromantically resurrected leonard cohen to narrate this gayme
It's boring. The combat mechanics lack tactical depth, the maps have no significant interaction, and all the crafting, upgrade, and survival subsystems exist merely to provide tedious busywork to prolong the game rather than lending it complexity. I give it like a 2.5/5 for good graphics and lore.
>>2468103How the fuck would karate or boxing be more effective in a real fight that kicking somebody in the nuts, poking their eyes out, or choking them? You're the most schizophrenic ruskie since Andreyev.
>go to do xio's second mars mission against realware>sent my decked out invincible melee clone>wrecking shit, fags can't even touch her unless they got laser sights and that just does scratch damage>woops turns out you can't melee the bossthanks game
>>2477099You can kick somebody in the nuts in karate, poke their eyes out and choke them. I mean, you probably don't want to poke eyes in real combat when a forehead can probably meet those and break them (or fully concealing helmet like in the game) but you can try, nothing is stopping you. Jewniggers acting like they invented unarmed combat.
The game refuses to generate missions for my proxy on Venus despite plenty of places without missions and I am afraid it's those fucking stations the spider hag wants you to run through for her.Can you destroy Tezctlan in sandbox without going for the story? Because if not then yeah, it's a shit game. Next I am gonna learn Hexarchs and Resistance are also immune to fair market rivalry.
>>2477172>he doesnt carry 80 nails in his back pocket
>>2477195If you haven't turned the faction destruction off, everyone can be destroyed.Iirc the factions have area of preference for their conquest so maybe your proxy just doesn't care about Venus yet
>>2468247>>2468334>>2477183Jesse what the fuck are you talking about. Krav Maga being named in the game instead of Kung Fu or Ninjutsu or whatever got your Jew nooticer autism triggered? I think Krav Maga just has an aesthetic of "realism" and practicality or whatever over chink shit like karate and that's why it would be used as a name of a melee skill in some games. It doesn't matter if it's actually just as fake and gay, it's literally just aesthetics and getting mad over it is super autistic.What's the alternative? BJJ? It just doesn't sound as good, it's not that deep.
>>2477099>ow the fuck would karate or boxing be more effective in a real fight that kicking somebody in the nuts, poking their eyes out, or choking them?t. zero fighting experience
>Giant fucking mech walks out of a smoke cloud>One shots me with some rocket launcher bullshit>Had 60+ armour and full healthThis game can go fuck itself
>>2477405Nah, the destruction is on. I have 2 Venus stations under my control and there are still plenty of those without missions. Will try to play more and see if they let me destroy Tezctlan later in the sandbox. Are there a max of active (sabotage, attack, spying etc.) missions for factions? Could explain why the scanner for mission generation isn't working.>>2477662>find a giant fucking mech in some enemy's inventory, with guns and other high tech shit>spends most of its time tailing behind me and then just gets gunned down by enemies>find a sexbot>she has a pipe and kills at least 3 enemies with itHad a game where a battle droid did a bit better recently and actually killed 1-2 enemies but lol.
>>2477695Ally AI is really retarded>group of enemies>Bot engages>I move one tile away so they can't see/shoot me>Bot stands there staring at me and getting shot even though it is still in range and has LOS
>get a chemical burn (poison) on my stomach>can't take sorbenthow the fuck am I suppose to heal this? Hydrogel bandages clear burns, but this specifically says (poison) and has a poison icon so do I just spam med packs on it and hope it heals or what
>>2477662Your run is probably fucked, but I've found mine and the RNG of getting a good run making it so I can have the pain and HP to tank its initial stunlock spam until I can get a shot in and instagib it. Like xcom2 I don't like how much Quasimorph requires alpha striking, at least in the mid game. Later on and aside of cryo I'm feeling able to deal with even stunlocking lightning, but the spectre of alpha striking is still rather there.I stand on the position now that the genetic upgrade priority is HP to 200, pain resistance to 20, then either pain resist to 30 or HP to 300, but once HP Is 300 pain resist to 40. >>2477405Everyone but the hexarchs. They have bases on earf so they can 't be smote.>>2477006At a certain point aside of chips or augs, you'll not really want to bother with loot because you can just passively rely on mission rewards. That'll be late-ish game though, tech level 4-6 for me.>>2478089Medpack yeah. If your stomach is upsetti then it's medpack or morphine or anything to expedite the healing.
>>2478089Pretty sure hydrogel bandage heals poison wounds? I think you're confusing the poison status effect and the poison wound, sorbent would just clear the poison status but you'd still have the wound
Is Xiomara of the feathered masks suppose to be an ally or an enemy of humanity? I just summoned her into Venus on the thinking of "the enemy of my enemy is my friend (fuck tezctlan)"
>>2478131it doesn't say it does in game and it doesn't say it does on the wiki. I tried it once but it failed (though I know it's not 100% even if it does).You straight up just don't have a reliable way to treat chemical burns in the early game before you can craft medical glue, shit sucks.
>>2478163Yes, have sex with herThis will definitely not lead into any mpreg assbaby scenarios
Just got a bishop rifle... holy shit this thing is amazing. With armor pen rounds it just tears through everything
>>2478226Rate my setup:
>>2478228>chitinbased and redoran-pilled
>>2478228gross bugman
>>2478231That sounds like a corporate name. Gross bugman, attorney at law. Gross Bugman of Vandaly Industries, how can I help you.
>>2478256>VandelayFuck I misspelled it now Mr. Costanza's going to fire me. I need this job, it's hard out there for a bugman to get hired.
>>2466118Unless it was radically redesigned, no. The entire economy is fucked and revolves around bartering.
just unlock class development shit... modifying existing classes, (but not for anyone who currently has the class) seems like the worst possible way they could've implemented this. You lose the original class set up AND you have to start a merc fresh to use it. Should just allow you to actually make brand new class chips and name them yourself.
I'm currently on a death spiral (new player, playing on default hard since it's the actual normal mode/intended experience with default 100% modifiers). Had a good run, my "main" clone died because of a fuck up, second clone died again and lost more items and then a third, fourth.... I initially thought I could easily complete 1 skull diff missions on absentia areas but the enemies are too many and I just get outgunned before completing the objective. Each battle was clutch though a survival scenario while I pillage their weapons and armor replacing my emergency case equipments. The bandage and Splints/medkits took a toll on my supplies though (yes I'm using plastic and rags when they run out). Then when I'm at my wits end I looked up that difficulty ranking is mostly a lie and there are many factors influencing it. I guess I'll wait for she-wolf to regen from getting killed and try another run.
>>2476095>>2476802you need to use a shock weapon and hit them with 100% shock, use something light and piddly so you don't kill him. it will convert the enemy into an ally then it turns into an escort mission back to the elevator.
>>>/vrpg/
>>2478316do you just stand in the open while a group of enemies are shooting at you and try and just try and kill them one by one or what the fuck are you doing? is this your first video game? Objects and walls actually provide you cover. If you go out of line of sight enemies just run up on like lemmings to get killed the second they turn the corner
>>2478285the economy is fixed
>>2478322I can clear them fine but just get grinded down by the hordes of enemies. Like for example I cleared a whole horde of enemy, I turn to the corner to loot the corpses but there's still some enemies alive. Simple fuck ups which ends the current run. Or running out of decent healing options after mowing down hordes of enemies in floor 1-2 and floor 3. Simple beginner mistakes which can cause death. Plus the added effect of not having a mission win in a long time which makes the decision making go bad (such as planning to save medkits and just bringing 1 bandage and 1 splint for 1 run). Like I stated in the post it was an intense fight most of the time for a 1 skull difficulty (which I didn't expect before checking it up), I didn't mention that it was unfair or anything. I basically got most of the basics, but minor mistakes cost me the runs due to impatience.
>>2478365also once you leave mars and qausimorphs start spawning just walk away and let them and the corpos sort it outlove going into a room and being like "i'm just gonna scooch past you guys if that's alright" as they tear each other apart
>find a badass endgame gun on a diltheythem>it's total dogwater compared to my max damage TL3 conventional SMGupgrading anything besides TL3 weapons until very late game is the biggest noobtrap. 16 upgrades on a good TL3 weapon is far more valable than 10-12 on a TL6, let alone the 0 you can do on higher TL due to never having chips.
>>2478365Just stop making the dumb mistakes lol>planning to save medkitsMedkits are free and you can craft from the start on normal. 1 stack of meat, 1 stack of rags and another of plastic = 5 medkits so 5 missions until you need to refillAlso always keep an eye out for bottles, explosives and acid (dismantle batteries and poison ammo), if you run into a workbench later to make Molotovs or smoke/nail bombs, it'll make your life much easier when you spot a room filled with enemies
>>2478382I was just taking stacks of 5, but i found better heals. I just can't make them yet.
>>2478380Eh, that damage looks pretty weak even for many unupgraded guns. I guess its strength supposed to be the rare type of the damage?
>>2478395well it's a TL9 smg, it has alot more damage on paper per AP than stats suggest. but the main issue is entropy as a special damage doesnt stun like shock/ion/cold/cryolazer so it just sucks. and its also why piercing 12 gage flechette is the best ammo in the game combined with autoshotguns, which you then pair with a good status effect weapon for guaranteed stun
>>2478365 (me)>>2478373I accidentally triggered a baron ambush (first baron sighting) in my second mission post comeback (I managed to win one mission after this post). I forgot I was not in Mars anymore and quasimorphs spawn now. I ate human meat like there's no tomorrow because my merc clone was hungry and the BGM changed. It was a scrivnus Baron. Luckily I was on a protect the object mission for the Unchained belt. Which means I brought a lot of turrets (1 flame thrower and 2 normal shooty turrets). I managed to first try kill the first baron that showed up lol. I'm still not sure if I can complete the mission since I've spent a whole lotta ammo killing the baron but I'll try to push through. Hopefully only one baron can spawn per mission. I can't resist eating human meat since it's so cheap. The flame thrower turret got destroyed by my Assault rifle's spread hits. I also wised up that plastics and rags are pretty good and cheap replacements for bandages/splints on the she-wolf merc.
>>2478404barons are jobbers. youll soon realize barons are literal meatwaves to quasis, nothing specialpost magnums BTW
>>2477195>>2477405Turns out that part of the problem was that Tezctlan had two HQs on Venus. So yeah, I managed to kill his faction just fine.>Xiomara contacts me after I conquer the last HQ telling me to start her questlineShut the fuck up, ugly spider hag, noone cares.
>>2478407How many sultans though? And I don't complain but unless he gets better in other missions that first Urparp fight makes him to be a bigger bitch than a regular baron.
>Doing well in mission so far, looting and pillaging during a robbery>1 last item to steal and I'll be able to return home to my family in the Magnum>Moves towards a blindspot and gets one shotted despite being heavily armored and full hp (she-wolf)Welp that's fucked up but kinda my fault partially did not expect to get one shot by a random mook when I've been finishing the mission just fine. I will make sure to have 2 ap before moving to any blindspots in the future.
The game finally clicked on me. I can reliably (60% chance or so) clear most missions with the emergency case equipment (pillaging from the killed enemy for gear) if my current main clone dies. The game is really fun specially when you've finally grasped the mechanics and your clone feels like an unstoppable merc mowing down countless targets. I no longer fear the higher difficulty (higher skulls) mission since there's barely any difference from 1 skull and a lotta skulls (you can still die from a stupid fuckup). I'm slowly branching out from my safe zone (quasimorph free zones in mars) into the quasimorph locations.The best part currently in the game is the BGM when the Quasimorph counter increases. I plan to play my first playthrough as a full human (no pacts with quasis) and anti corpo (well the civil resistance hate me) but currently being a wagie for the corpos to get stronger (I plan to side with the UB Pirates).
>>2478318I know, I was struggling with locating and keeping the fucker alive. I was able to finish the mission. Got a chip to build this fucking beast, so it was worth it.
How the hell do you make a melee character work? What class and clone perk preset? Feels like melee is kinda shit when guns can obliterate you from a mile away, especially on higher difficulties.
>>2479352You throw nails mostly
>accidentally start a mission before i quip anything>its She-Wolfthank goodness.
oh dang... which of the minors should i take over... i like the PRISON INDUSTRIAL COMPLEX boys
>>2479352>>2479585Use She-Wolf, give her nails to throw, i throw a robot arm/shouldre muscle upgrade on her to make her throwing more gooder, pick up guns on the run as needed for your sidearm. its actually kind of nice to pick up a gun, use it till its out of ammo, picking up the next one (or best one) and moving on.
Fuck. I'm currently trying to clear Ship of Ghouls and I'm well prepared with what I brought. What I wasn't prepared is the FOOD consumption is so high. I brought 3 full sets of canned food (1k calories, 2 item per set total of 6). And a moo-moo (5 pieces for 300 cal) for good luck charm food. I've cleared the dock (1st floor), and the arsenal so far (3rd floor). I'm currently at the engine room entrance and I'm OUT OF FOOD. I should've brought more food, I brought too many healing items and I thought the food would last me until mission end. Enemies barely drop food (unless you're counting human flesh but that'll increase the quasi meter and I'll put that as a last resort). I'm playing as Jan so no free human meat from she-wolf. I got meds to manage it but it'll be close..
>>2480434Not enough food from looting corpses? No stoves anywhere? Seems unlikely but fill up on human meat and just kill the baron
>>2480434 (me)WELP I fucking died due to getting stunlocked by the AMOGUS. I thought it was a melee attacker only. I got zapped (I have 0 electric resist because of implants sexbot head and legs) and I thought I wouldn't bother adding the shock wound immune since it only decreases my radiation and heat res but it doesn't even give the 25 elec res due to my elec res being so low (into the negatives). I thought "what are the odds I'll die due to getting SHOCKED", specially when I got wallhacks with my augments and Jan. Fuck there were so many mistakes made, I did not bring enough food is the number 1 reason. Which made me go scavenger meat connoisseur. Which summoned a baronaz and I killed him easily after bunkering down. He helped me clear the engine room of Coreward personnel. Then when I was going to the actual engine to refuel it, I MISPLACED MY SNIPER RIFLE... IDK how I DID it but what I got equipped is a fucking WRENCH. I must have switched weapon when looting on the way there and probably ACCIDENTALLY disasemble it. Anyways, what's done is done since I only realized it when I was at the ENGINE room and the pirate allies (useless) arrived. Then a spawn of enemies happened, cleared them easily with my AR (retribution or something t8 AR). Mission objective UPDATED. Go to the command room and Kill the fuckers and you're almost done. When I was about to leave the engine room, there were 3 faggots waiting to ambush me. I killed them all due to knowing where they are. THEN AMOGUS APPEARED. No problem I've killed this a couple of times already, that anon who told me that I'll probably get stunlocked by this is probably overexaggerating... I JUST NEED TO KEEP MY DISTANCE in this barrel and the melee attack won't HIT me.>Cue the WRATH of GOD RANGE shock attackFuck I'm stunlocked.Fuck I'm dead.10/10 would probably clear this on the 3rd try, AFTER I farm what I lost in that raid attempt. I'll ADD a shock wound immune implant the next time...
>>2480434It took me awhile to realize the calorie increase per weight, since that's an option in the settings for campaign customization. You can always binge on human food and just pop antibiotics. >>2478540Once you do sync with how to play it becomes magical. I've restarted my campaign because I felt too godly and it's great just being smooth and fast. There's little heuritics you pick up over time - people underappreciate blind shooting. Not just hallways but if an enemy is stacked up beside a wall/corner you can often flag them with a blind shotgun shot or even a regular shot, or smoke obscuring it just shoot where you expect they might be. Or instead of stacking up besides a door yourself do a three-step back from the doorframe (if you have 4AP ideally). Because stacked up right next to a door and an enemy can spend the AP to get into the doorframe and melee you.>>2478380Unless Jacques I like making sure all weapons have 1AP reload, past that and the upgrading isn't so necessary. A pro can navigate without it, but it just makes the experience much better I find.
>>2480855>all weapons have 1AP reloaddude, use the vest slots, thats what they are for. also the servo backpacks, use the additional weapon slot.
>>2480434i take two ration bars standard. throw military ration crates in the recylcer.
>>2480434i took 4 cans of beans, 10 mcveggies and 4 caviar and still ran out of food. I was able to find enough food to complete the mission on site tho.
>Try to gain some weapons and equipment after dying with my main clone with an emergency run on Mars>Quest difficulty is always high and I eat shit due to mistakes because of the level length and enemy density>Gets sick of Mars' shit>Fly to Earth areas to have quasis assist me>Missions area easier in difficulty because of the quasis and the areas I've been to had abundant food, quasi meter reduction items, etc.
I think I'm just going to skip tech level 1-2 on unfair in the future, the factions can only field trash, you can't loot any decent armor, and it just turns into a long and boring attrition grind that ends in death by a thousand cuts half the time
>>2481101>vest slot1 for the panzer vest, or 3 for the best soft armor one. One slot is medic kitone slot is grenadeat best I can use one slot for magazines but I'll usually put a 'oh shit' option for pain like nanostim or morphine (nano might not do pain, but it'll do better than a medkit). Servo backpack is -2 AP, but energy weapons are generally 5 AP to reload. You have a point about mags and vest slots, but it's just simpler to do a flat upgrading for it when it's cheap enough and it means I don't have to plan around it if I go panzer vest or if I want two grenades ect.Jacques also has +1 round per shot, which means 3 shots in one go with the military hand. Each successive shot increases how much more shots/damage I do since first shot is 3 versus 2 with military hand or 1 plain jane, then it's 6/4/2, then 9/6/3, then 12/8/4, ect.This is a huge bonus for plasma because it means a plasma shot gets off without the debuff for additional fire.
>>2481948the slot from the servo backpack and the vest slot stack for reducing reload times.
>>2481948I usually reduce the reload time to 3, not 1, and often use the same ammo type on both weapons, so the reload times are reduced for both.I wish you would autoload ammo into your vest, its a pain having to constantly go back and put more ammo in it.
>start preparing for mission>need to check something and back out>finish preparing and start mission >realize I forgot to switch back to the defending sidemother FUCKER
>>2481916I just did that>day 1 trip to Saturn >everyone is tech 3-4That's so much better it feels like skipping the early game even with no ship upgrades, I finished my first mission and already got real armor and guns, some implants and even got a green chip, and the buffalo to carry all that shit back
>>2482612Had this happen to me one time. I started the mission for one of my enemies (-100 rep). I quickly abandoned that mission and lost (died) my clone but it's just an emergency case run so the loss was negligible. My magnum works on principles with regards to client professionalism.
>>2482683Tezctlan hates my fucking guts because I keep attacking him but I've accidentally helped him by doing this twice now
I fucking hate them
>bunch of quasi's in a hallway by two explosive barrels, they don't see me>heh nice, gonna move over to get an angle on it and shoot it>quasi melees the barrel and it explodes>huh... well there's a few left guess I'll shoot that other one>quasi comes around the corner and melee's the other one>smoke clears and everyone is dead
>>2482078Yeah but I usually run double 5-6 AP reload weapons. I've been able to manage it better this run, haven't even bothered changing weapons as I wait for a better unlock but I still think it's an easy investment.>>2482080That's also probably a bit of it for me, the tedium of having to do that. I can see the girl who gets more vest slots being a prime option for vest/servo. But even if I ignore the reload time jacques' extra shot is pretty incredible. Three lasers and unless the unit has more HP than I've seen, even with a fucking robocop mech, or the unit is immune to lasers, that unit is going to die.I still need a good warlock build for either summoning or spamming a pact spell ability. I don't want to go melee though so I am not sure what I should make them class ability wise. Summoner and it's golem obviously, but spell and I'm not clear yet.
why do people say marauders falls off? even with marauders, i still have trouble getting all the chips i need to upgrade guns and armor. this shit is ridiculous, or even getting repeat chips.
>>2482992It becomes kinda pointless when your ship is fully upgraded and you can just take free stuff from your proxy
>>2483011not for the ship but chips, ships maxed out on resource gathering, proxy in control but still not getting nowhere near enough chips.
New player (1st playthrough) here>Finish ship of ghouls, decided to spoil myself and check the HIS magnum website for story missions on what comes next and how far until unchained belt ending>There's only a few actual storylines in the game. Most of which requires giving the ancom data to specific factions.I thought I got the UB quest due to me giving them the ancom data.... So is that it, UB only gets the ship of ghouls mission? No ending.. I initially thought all factions in the game (even minor corpo ones) gets a unique questline and an ending. Turns out it's only 2 of the 5 hexarchies (major corpo) in the game (granted that one questline in hexarchy actually having branching paths realware) and ancom having a minor branching path but same ending. Civil res (also has branching paths), tezctlan and xiaomara straight questline, and UB being the pity questline (only 1 quest, the other 2 are just "achieve this thing, get that thing).With that in mind, Only realware and CR has branching questlines, ancom has a minor branch but same ending, tez and xiao being a straight quest chain with an ending, and UB with "half assed"/ "unfinished" questline. Such a shame since the ship of ghouls was such a well designed and atmospheric mission. At the very least all major corpos should've had a quest chain and ending (bonus points if it will have branching storylines but that's extra work that the devs probably won't bother) along with UB having more of a quest line and an ending since aside from CR, UB is the other unique faction different from quasis/hexarch/resistance.
>>2483254ive asked this before, but are there mods that change this? i'd like everyone to get their own special snowflake mission trees. and also be able to destroy hexarchs
>>2465366I want to play quasimorph but I keep thinking about tits.
>>2483096Send your trade ships out to neglected stations. Those have tons of chips stocked up, especially if yours that shrugged off enemy ops easily.
ty pallas questmob
>>2484613its basically just a armored codpiece.
I think I might be FUCKED. I didn't KNOW that enemy mercs can also use pacts. I only thought it was barons who can use pacts. When I entered this room and attacked the Cobra merc, there were only 2 enemies on the radar (the dare-shewolf terrorpack and cobra).
>>2485723 (me)Yep I died. The goylems lit my ass with plasma fire with no way out. Was it only terror pack mercs that can use pacts? Ur isn't even awake in my playthrough yet... That golem pack screwed me bigly. I should have always brought some smoke bombs.
I love the Baron smack talk in bram diving.
Guess I'm farming Scrivnus bram, had no idea these existed.
>>2486434Weak to rad. Easy floor 10
How do you like the endings where Gagtungr is inevitably born and wipes everyone out regardless of what actions you take?Game is so rigged that we're doomed more than a Century ago before even space travel was invented.https://www.reddit.com/r/Quasimorph/comments/1wchr7d/i_think_i_figured_out_what_is_gagtungr_spoilers/
>>2486489I think linking reddit as a prompt for discussion is some dire ass shit, and you should feel bad.
>>2486434Be careful not to get one shot cause when a baron with the full Q bonus throw these at you it fucking hurts
>>2486505Yeah, I just got in a mission to try them out on a funger Kenzie. They hit as hard as a melee attack with starblade. Shame they have to go in the fridge.
>>2486478Is it really their base damage or this is affected by fear and hunger or some other perk?
>Attempt to retake Sterling's Farm from Tezctlan (#1 in power ranking, 33k power, TL9) a second time (I died to a pact using merc the first time).>Brought the big GUNS. 2 Stacks of 7.97 AP (100 Ammo total and the 9 included in the Archbishop). JHammer-c22 Fletchette rounds for piercing. Archangel backpack just in case I need to pick up another gun>3 Floors Conquest. First floor is already kill 30+ targets>First floor cleared but it attracted the whole lotta shit so I may have cleared about 60+ enemies>First set of ammo for archbishop spent>looted some Tez Guns since the only ammo that drops in these missions are igvas, put the shotgun and ammo in the cargo hold just in case I need it.>2nd Floor, Quasi meter is already at 700+>Bunker down near the elevator and shooting the quasis>Q meter keeps rising>7.97 ammo running out>Q-Morphos>holy shit the Tez goons are tanking through my archbishop hits (it takes 3-4 hits to kill them)>Bundle of fucks ready to destroy my ass grouping up in the kill zone>Integrated launcher.>CD was done and integrated launcher again>Enemy thinned>Fuck I need to get my shotgun in the cargo hold the enemies resist entropy damage.>Rapture>Prepare for Nobilis>Enemy got close enough to hit me with a melee attack (luckily I got blunt wound immune)>Kill zerging quasis>Nobilis appears>prepare the JHammer>Auto mode engaged, rapid fire while sprinting>Nobilis gets deleted>Quasis became peaceful once again>Final floor, found a spider sac and summoned it for emotional support>When the enemies got close the spider tried it's best but the enemies are poison immune>They squashed the spider>Bunker down in the elevator as I ran out of Archbishop ammo>Get the shotgun again>Kill the remaining target quota quasis>Objective reached>run to the elevator and mission successI will now bring at least 1 stack of Ammo per floor for AB against Tez. Just a question, shouldn't quasis not in the same faction attack each other?
>>2486671Cargo view. For reference a Saw blade is 6-30 dmg and a 90mm nail is 8-11 dmg. A Starblade is 47-60 base dmg. They are monstrous.
>>2486694How did Tez get that high in your late game? They never even got off the ground in mine. Barely T5 while everyone else is T8-T9. The only faction that is lower than them is Feathered.
>>2486858I ignored them up until most corps are tech 8+. I mainly spent most of my time either dead, mars, or planet hopping when doing/attempting UB quest. This is also my first playthrough so yeah the tech levels of everyone just spiked while I'm still dying and learning the game on default hard difficulty. Even now that I'm pretty experienced, my main clone can still die from a stupid fuckup, then my backup clones spiral the death toll up (it's a pain in the ass when not playing Jan/other clones since detection is the primary way of surviving). Thus the tech levels just rose. I'm pretty sure tezctlan is geared/coded to always dominate the power ranking unless the player makes an effort to kneecap them early game and prevent them from snowballing. There was even a defense mission for my proxy against tez which stated around 98 enemies and I'm like nope.
>>2486890My first playthrough too, but my pet factions and proxy dominate the scoreboard. Except Realware, they seem to stay strong no matter how many stations I take from them. And Civ res ballooned after the recent patch too. And you don't use sexbot heads on your mercs for normal walk mode detection?
Fuck my main clone died again against a defense mission VS tez (t9, 100+ units defense). It was going swimmingly up until I took a entropy weapon rocket launcher AOE to the face (due to misplay). I should have killed the other npc near me that was sheltering in my bunker hole. I also shouldn't have stayed so close to that NPC while passing turns.
>>2486901I always reserve those for Jan (my main clone) just in case he dies. The basic detection of other clones is not a lot on endgame, hard to gauge how many of them are in a conga line with base detection even with the bot head (specially when hunkering down in cover away from the killzone). But with Jan I get more value out of that and allows me to predict and have a level of precognition towards my actions.
>>2487008Right right, you don't have a lot of saved up augments and implants from grinding missions through the tech levels. Or the chips to manufacture them. Because flying all over for Unchained BeltBeing able to crank out rubber heads and ear implants for 10 range walking detection is really nice.
>>2486694didn't you bring drugs?
>>2487145I had a bone to pick with tez and my weapon dmg type is pretty good against moon quasis/tez (pierce). I'll only bring drugs in story missions/bad matchup quasi type cause those are scary.>>2487050Yeah I still don't have the rubber head and ear implant recipes. I got the rubber legs though but I don't put that with my non main clones due to the fact that their detection is shit. Most of my deaths is failing to detect enemies. I once had the ear detection implant on Jan, but that clone died.. I never found another one after that.Does the heavy weapon restriction affect enemies? I swear those Tez with the rocket launcher heavy weapon can move and shoot with those things. But for human with heavy weapons I think they need to stop for 1 turn before being able to use heavy weapons.
Control missions on quasi infested areas really puts a lot of allies on the map which makes the quasi meter skyrocket quickly in floor 2-3 reaching rapture. Luckily the Quasis are courteous enough not to attack the target objects (when there are 2 or more defend the object on a floor). I once had quasis? destroy the object on a sabotage mission. It's either the quasis attacking it, or some defender used a rocket/flames which damaged the object until it broke. Never saw it/what happened since it was far away in the map. Other mission types the allies are not as many compared to control.
>>2486489dont feel bad i think its cool
>>2487194>t. SBN
Urparp just ended my unfair legend achievement run...I was like 30 hours in...
>>2487347Laughing Dagoth Ur noises.That's too bad, did you at least have fun?
Another promising legend run wasted I really hate these stupid paper walls
>>2486489so every ending leads to Gagtungr being born? that sucks.
so we have been banished here then?my sunlight niggas butchered almost the entire defence mission by themselves it seems
Did floors 4-14 in Gannix bram. After floor 9 you basically spend the entire floor in severe bleed from offscreen baron Haemophilia spam.Yet it's not challenging, just an exercise in corner camping and line of sight blocking. Probably the most dangerous thing is the baron variant that spawns with Topilzin's Maim Mark, but not letting barons get a turn on you in LOS protects you from that. Was hoping to see at least one Steps of Greg or Dance of Tenowhatsit foot implant drop, but got nothing. Never even saw a Baron spawn with Dance. Won't be going back. Tedious dungeon with weak loot.
What the fuck does rage do? I understand panic makes them flee, but does rage buff their stats or what?
>>2487527It makes them rush you with no regards to their safety, like they won't try to avoid grenades and stuffI think.
>Finally had the courage to go to Venus (TL9 tez 30k power) to take the fight against Tezctlan (-100 rep)>Spider Mpregger contacted me and spouted some vague shit about reaching 1000 quasi meter>Take a conquest mission against Tez, prepare and ready a whole arsenal of a gearset>Each floor having 30+ targets>Floor 1 and it's already going great, 1 unit 317 merc, and 3 terrorpack (dare-she wolf) mercs in the first room with enemies>Get to floor 2, rapture is near, hunker down and keep shooting tez minions>Rapture is reached, Xiaomara spouts some bullshit yap about me being her servant>Still surrounded by a SHIT TON of quasis wanting to tear me limb from limb>Keep shooting with my handy dandy archbishop (angel of spades class)>See something interesting in the log>I dealt damage to xiaomara>Meh I'll keep shooting the quasis since they're coming right for me>Xiaomara keeps getting hit by my Pierce shots>Xiaomara dies from injuries and fucks off back to Gannix not even helping clear the floorDamn I expected much more from what I've read that the first time you summon her she'll at LEAST clear the floor as an unstoppable raid boss ally. I NEVER even saw her since I was surrounded (detection) by quasis in my barricaded room. I just kept shooting since the quasis are still headed towards me. The log just told me she got damaged (and possibly died to angel of spades increased wounds dmg). That's it, I'm not joining a weak ass spider who can't even resist a few friendly fire sniper bullets. It's either the commies or the hive and I'll probably join the Hive to burn the corpos down.
I tried doing the "save scum" thing where you alt f4 just to see what would happen after I'm critically wounded and likely fatal injuries (I even lost my robo head [amputated] lol). It reset me back to the elevator of the floor I was in and back to full hp. It was cheap and dirty I did not feel like the victory I got from a hard-earned normal mission is earned. Well better than the alternative of losing my well built merc, but I'll probably refrain from doing this in the future since the only way it works is if you survive a FATAL hit. When you die, the game autosaves and will just load the death scene.
>>2487798She is supposed to actually teleport in? Never saw her when I did that.
>>2477662>60+ armourhuh?
>>2487798Well the thing is, most people don't wait tech 9 to start her quest
Civ res questline (unity/god builders) is the only one where you don't get the Phase bomb recipe right? Ancom,RealWare,Hive,Tez,Xiao gets a phase bomb recipe in their questline. Not counting the UB since their questline is more of a sidequest.Can you still do Xiaomara questline if you rush the Civ res story until ending?
The reports the analysts are gleaning from the SBN feeds are... concerning
>>2487885Uh they don't? I thought all questlines got you the phase bomb.>Can you still do Xiaomara questline if you rush the Civ res story until ending?No, when you progress far enough in a questline it locks all the others. For CR it's the Iron Broom mission apparently
>>2465366Hee-Hee!Shamoney!
>>2487962To the town of Agua FriaRode a stranger one fine dayHardly spoke to folks around himDidn't have too much to sayNo one dared to ask his businessNo one dared to make a slipThe stranger there among themHad a big iron on his hipBig iron on his hip
>>2487962-5 style points for the boots, sorry anon but they don't fit
>>2487983what would you use then?
>>2487993Sadly I don't have a late game save with a full /fa/ cargo tab to check... The armor sets that have missing pieces are bothering my autistic hoarding brain
>Upgrades my Medicine from Military first aid to DR jones>This is BETTER since it's 100% while 70% only for MFA and DR jones is 18 uses while MFA is only 15, there is no radiation/infection/I am poison wounds immune in the mission.>Get in a firefight, got shot, entropy wounded TIME to HEAL>clicks doctor jones in hotkey>Select 1 part>WTF I quickly ran to my space shuttle and luckily I picked up some item chips which made Jane not bitch about my evacuation (default hard difficulty)Almost got fucked over there with my current heavily geared and augmented clone (currently a captain and max skills for all, he returned as a colonel). The fine print almost got me, I thought DR jones worked on all body part types. It doesn't work on robotic body parts. I got entropy wounded on my sexbot head which fucked my detection, that mission is fucked since there's barely anything to repair mechanical body parts (against tez).
>>2488092The medkit for robot parts is called the engineering kit actually
Fuck I died when re-attempting the mission again anyway. Stupid fuckup where I tried to rush going to the elevator and a faggot with a rocket launcher (t8 tez rocket) was waiting near there (detection was too far to detect and I was on sprint). I even desperately tried to "save scum" by alt f4ing kek too slow (it also would go against the spirit of the difficulty if I rely on save scumming instead of just changing the settings to respawn on elevator). Oh well time to rebuild my clone again.. I'll miss my phys wounds immune implants (blunt, pierce, slash)
Just unlocked disassembly (max upgraded for parts refund) and first time using it. Is there no remove all items in the disassembly button? You have to manually click the items (even with hotkeys it's still one item stack transferred at a time) to other tabs and sort from there?
>>2488108if it's not on by default, check the tab's settings, there should be a toggle for receiving/sending items from/to other tabs.
Which factions sell the AZ 96 chips? I wish that was my first gun to get.
>>2488110Thanks, now I have unlocked infinite item production as long as I have the recipe and time for manually disassembling (putting in the disassembly)/recreating each item. The unmodded settings is a bit wonky like if I select all weapons then it will put all weapons so I'll still have to manually put what I want disassembled.A bit sad that I can't disassemble meds, I'll have to disassemble/recreate other items with the mats that the meds need to create more meds. Plus I need to get lucky to get the Military First Aid kit recipe first.
>>2488139I don't think it has a chip, same with the other basic guns you can craft at any workbench
You can tell that Sunlight coven is the dev's favorite minor corp faction by how loaded their tech tree is and how rewarding is it to make them your proxy.Archangel Backpack = best in slot backpackPsychopomp = 8 missiles rocket launcher, not a heavy weapon = Max room clearingsubdermal layer = Immune to laceration and pierce wounds with no downside once you unlock the upgrade that remove hp reduction from implantsVery strong cryolaser weaponsKinda decent prophet armor
if xiomara's faction gets wiped off the map, does that mean i lose access to her questline? i started realware, but i learned that if i continue, the pirates die out, and i hate that.
>>2488279i dont think thats even possible since my t8 conquest failed against t3 xiomara when i did not do the mission myself (it was for her main settlement)
>>2488183>I don't think it has a chip, same with the other basic guns you can craft at any workbenchDamn that fucking sucks. This would be the GOATED gun to upgrade. Is there a list of guns/armor with chips?
>>2488626The outdated wiki I guess, I don't think it has changed much All corpo and generic stuff that everyone get should be in chips, it's the CivRes/pirate/quasi gear that you can't print
>>2488546feathers are gone from the stock exchange, and her mission no longer shows up on venus (capture the 3 speciak teczlan bases). i think its over for spider bitch.
>>2488679for you
My second best attempt for Legend achievement ...Maybe I should try to get some armor with poison resist before doing this.
Does the insta kill pacts (furcas' dead register, and possibly others) affect all enemies, or are some of them immune (barons or story bosses).Also are there bullshit pacts that enemies can use that will just insta kill the player (can the enemy use furca) /destroy their items/equipment (ferrugo's audit, end of dream). I'm pretty sure there's an enemy that can use the maim mark on the player but it's probably bram diving exclusive.
>>2488907I think most of the bullshit pacts are craft only, but it's possible there is some Bram event where you meet someone with a craft only pact, you'd have to check
>>2488907Haven't tried any of the ID or possible ID pacts on mission bosses like Urpap. Barons aren't immune to ID. Have been amputated in a bram with the maim mark (unique taltnom), lost main weapon arm and my foot, could have been much worse. A good reminder to keep Gavvakh in the vest slot and never let mobs have both AP and LOS if you aren't currently invincible. All the crafted pacts are rare enemy with a unique name and only in bramfaturas. I'm pretty sure there isn't one for every crafted pact. List here at the bottom but not sure how complete:https://steamcommunity.com/sharedfiles/filedetails/?id=3548179730
>>2488679well today you and i learned i guessgood thing i did not capture her settlement then
I'm getting tempted to use pacts after I obtained a t1 pact (the fire a cold dmg projectile basic one) for Olirna from a dead terror pact enemy merc. This is on my first playthrough where I plan to go full pactless and I haven't even finished any major story questline (olirna is still dormant). Currently getting bogged down in reducing ancom's power to a certain point (I only need to reduce it by 1k-2k max now) from 11k to 10k for civ res. The only questlines with an ending available for me is either civ res or xiaomara because I gave the ancom data to UB thinking there will be unique quests/dialogue if you gave it to any faction (I just learned this only applies to ancom, realware, tez) and xiaomara questline is allying with the quasis and making a pact at minimum. I had to "work" for basically free with my -100 reputation enemies against my used to be +100 ancom rep, even working with tez (who was -100 rep wise). Tez who I brought from 33k power (#1) to 22k power currently (#5-7 in power ranking). Most ancom missions that reduce their power is too far (by the time I get there the mission is over) and I'll just spam monitor on areas where there are ancom bases. I can't get access to the bram drive since phase bomb recipe is only given on the hive quest (I plan to go hive ending) and I don't plan on making a pact with Xiaomara. Next playthrough I might go give the data to Tez and go full pact user.
For the Final Xiaomara quest Shattered Emerald, can you brick this quest by not having a way to kill tezctlan? Like the skull of destiny could be lost if you die, does than also apply to the Itzpa gun? Or will it keep respawning in your cargo hold until you can use it?
>>2489006Haha, I was just trying to look that up. But I'm pretty sure you need to alt f4 if you fuck up. I'm going for it.
>>2489020Your spiderwaifu is waiting, do not disappoint her!
SuperspoilersI used the skull. >>2489035Spider hag is going in the cuck chair after this. I just needed to kill tez so I could farm her feet.
>>2489038And some rumination, this was the closing mission of one story path. The mini bramfurata is full of treasure chests, and what's inside? Shit and eyeballs, maybe a Venusian strap bikini.Seriously devs, put something neat in the last dungeon, in the final boss room. A unique weapon, Tez's head for a hat. Anything. Even a useless trophy item.
>>2488890It is doneSmoke + Molotovs + pyromaniac too strong That asshole still managed to hit me with a blind shot from 10+ tiles with his Archbishop
>Equip a warhead class a BEAST (minigun) because why not the level is easy (kitted out merc, low skull level) and I'm fucking around>Enemies are in line, prepare to shoot them with a piercing weapon while going into cover>Suddenly took a shit ton of damage>Checks log>Warhead class dealt a total of (multiple hits) 130 HP damage to my character and shredded my armor/vest/backpack (still functional but deeply degraded)Good thing I upgraded my health by a LOT.
>Try to do the From Spark to Flame civ res mission (the clone sent will die)>use a "backup" unupgraded clone Percy since he has the most stats>Kit him up and put the bare minimum augments (robo head, legs, stealth skin)>All is fine until the final floor/objective>Defend the reactor room>Gets flanked by enemies since I was not used to playing with other characters with shit detection radius and bad positioning (I thought I had to stop enemies from shooting the engine but nope, the objective is more like a defense mission where the clone just needs to survive for x amount of turns)All right round 2 and I'm sending Cowboy (another backup clone with 0 upgrades) to clean up this shit.
>>2489229 (me)Finished it on the second go with cowboy. The explosion death is kinda anticlimactic. I was expecting a big boom and the screen going explody/white but the clone just played the death sound and a weak explosion sound. I thought I suddenly got SNIPED by an Ancom with the t10 sniper or a Tez rocket launcher. 100 HP by lategame is a pain lol literally a smooth breeze will kill the clone. My main clone is currently around 270+ HP (Jan). There were so many moments in the mission where I got caught offguard and ate a bullet volley, luckily it wasn't a weapon with very strong damage (and the enemy is a bit far away). There was a point where I got hit, suffered wounds and I was taking somewhere around 15-20+ dmg per turn (luckily I managed to hide and patch it out). Back to EASY mode (well I'm not changing the difficulty from default hard, but it's really comfy playing Jan with 10 base detection, having 30 pain threshold and 270+ HP) with my main clone.
>>2489242Someone farm this guy an Eye of Rarrug so he can play an Operator with a different perk.
zero falloff niko is fun
FUCK my main clone died again. I even pathetically tried to "cheese" the death by alt f4ing to no avail. It was also on floor 1 lol. I got baited again to try and hit the enemy at close range (4-6 range) with a sniper since they won't come near me. Should have digged through the walls and forced them to come to me. I got cocky and died lol. HOW could I KNOW that after killing one Martian Merc, there'll be another martian merc waiting. Those fucks are tanky as shit (to phys damage which my loadout is). I also should have used my AR to spray the fucks instead of attempting to shoot 2-3 AP worth of sniper fire (killed 2-3 of them and missed the martian). I even thought of using my smoke to make the AI panic move but I did not do so. RIP my auditory implant (I still don't have that recipe).
Holy fuck I reattempted the mission and there was 6. 6 Martian Mechmarine on the first floor (it was a story mission for hive (a colder war, ancom tl 10, civ res is tl8). It was as if the commies thought that the Martian Mechmarine that killed me the first time was so good, they hired 5 more of them just for the first floor/ first encounter near the spawn point.
Well to my surprise there were HORDES (counting floor 2 only there I encountered at least 4+ of MARTIAN mechmarines in the 2nd floor too.) Great it seems this mission is the HQ of martian mechmarines. I will prepare for a third time since I died due to overwhelming firepower of the martian mechmarines. I can't even get to a decent cover since the martian mechmarines blasted the whole place up. I will now do this mission (after I retrained my main clone and re equipped) with the expectation that there are 30+ martian mechmarines in the mission. By the time I died I just recently killed the 3rd martian, hid in the door cover. Then another (he was not in my vision so I did not expect another 4th) martian mechmarine proceeded to blast the walls and hit me in the process with a shock weapon (I have 0 Shock resist since this is against civ res and my augments eat a lot of shock resist despite rocking a warlord armor set who had a decent shock res(only weight is upgraded to 0.1 for 3 of them, no defensive upgrade yet). This is the most amount of MERCS of the same class I have encountered so far. Usually it's just the occassional rare 3 of the same type, Now it's at least 10 Martians from the first and second floor only.
"died" a 3rd time in the first floor. It was not filled with martian mechmarines this time (there were at least maybe 2 with the 30+ people I killed). I got greedy killing the 1st martian with my last AP instead of diving to cover. Then another merc (probably a martian) came out from my field of vision (he was 10 tiles away and I only have 9 vision) and blasted me with his entropy weapon. I have 0 entropy resist. I immediately panicked and alt f4 to save my character and sanity. I succeeded this time (restart to mission start) but I feel hollow (due to cheating death literally). I will now concede this day as a win for the commies. I will integrate them into the hive for another day when my head is clearer lol.
Who do I give the crystal skull to? Also the RNG bombing segment of the mission absolutely sucked.
>>2489339The skull is actually a master pokeball for someoneWhen he sees it he will be all "this skull... It was made for me!!!"
>>2489276nta but the nigger turtles refuse to drop it and at this point im cooking up another merc to put laksha perk on just for thissexbot head + amplifier is op though so i can use my mustafa just fine right now
What's the best way to farm for military first aid kits in late game? I unlocked the recipe for it but it needs 3 meds that needs recipes of their own. I unlocked the fibroxin, I just need the recipe for the white pill and the nicotine remover roll. I try to send my trade shuttle to barter with the highest value returns % and set it to prefer consumables. MFA is consumables right? Without mods it's hard to know which station produces a shit ton of those stuff so that I can trade with that planet.The other sources are either picking it on corpses of high tier enemies (boosted by marauder) or rely on rng quest rewards/scavengers.
>>2489431you just have to recycle drug packages for the naxocillin, there is no getting around it
>>2489431>What's the best way to farm for military first aid kits in late game?You know how to make normal kits so you should focus on collecting ribs, eyes and poppies, you can get the necessary acid by dismantling chemical ammo and shitty batteriesAfter that try to collect as many chips as possible and hope for the best, marika marauder on tilesets with lots of servers is your best bet
>>2489280How are yo uable to see them beyond the field of view?
>>2489431the moment you unlock battery recipe you can use maxed out recycler to print infinite acid which is used in all 3 drugsdo missions in absentia areas with lots of humans and collect eyes + ribs which are the resources used for 2 of those 3 drugspoppies are ass to get but medical maps tend to have lots of them and they pile up quite easily over time
>>2489339see >>2489038>>2489460Quasi head implant called eye of rarrug
>finally have resources to modify class perks>it isn't retroactivethat's itthis is the final nail in the coffin for me and this gamethe lack of QoL at every step makes this game an exercise in tediumit's like the dev thought of some mechanic and then spend the next who knows how long thinking up of how to make it the most tedious way possible
>>2489536your skillbook collection? with the 80% perk xp head implant you pop 2 books to max out any skill instantly and then take the implant out for the next guy
>>2489545i knownot the pointi shouldn't have to do that in the first placeas i said, unnecessary tedium
>>2489431You could just conquer a station that produces it for your proxy instead
I max upgraded the hangar/shuttle upgrades and it still has 3x2 space locked (unusable inventory). This is on default hard difficulty. Was this intended? Or is the final upgrades put in other departments? The only upgrades I don't have left is the Bram drive but I'm currently doing story missions to get it.
Oh so that's how to efficiently produce MFAs. I wish the dev added a way to dismantle medicines just so that the players can save time on the tedius grind for a core item in a loadout and automate all loadout production items. It just doesn't make sense that you can't dismantle medicines when 99% of player loadout can be dismantled/created in late game. Let me guess, some tryhard complained about being able to easily produce medicines and the dev removed the option to dismantle them in the past? When the player can already automate the dismantle/conveyor process for weapons, armor, most augments (yes quasi augments are not included but those are special and I understand it should stay that way), food, vest, bag, grenades, smoke grenades, turrets, barriers, etc as long as you have the item chip recipe. But meds is a special case that can't be dismantled thus needing to bypass this by dismantling other stuff for some of the mats, and needing to gather the more "organic parts" such as ribs/other items. It slows down what should've been a very fast automated late game (granted you have the necessary upgrades and the item recipe of what you want produced). When most of the items/gear (99%) can already be created infinitely and without grind why can't medicines be too? Or at least put a dedicated planet that's filled with MFAs so that the player can just spam their trade shuttles to trade for it consistently (that way it can still be automated getting it somewhat).
>>2489536nigga just like move a single pip of genome editing and reprint
how does trade shuttle work?I unlocked it but I'm reluctant to send stuff just to get random crap I don't need
>Summon baron (rapture) to help against commies in story mission>Baron dialogue>1 turn later the quasi meter gets back to normal>Commies>QuasisCommunism really destroy the quasis since they're also immune to eccolapse.
>>2489535>keeping it for later use is an optionNeat. So all of the factions have story missions right? Can I do them all or do some choices lock out others? I wanna help the CR fuck with AnCom after what they did to me.
Finally finished the First Hive mission (A colder war). It was hell at Tech lvl 9-10 Civ res. I did it on my "3rd" try. The 3rd try stretching things a bit since I "reset"/alt f4 to save my clone from getting perma killed a LOT in the 3rd try. Twice or so in the first floor, second floor about 3-4 times due to bad positioning RNG (there was a martian mechmarine on the next room beelining for the elevator room ASAP) and there are 10 enemies in another room in the other entrance to the elevator, while the martian room is filled with at least 4 other commies. 3rd floor is once or twice due to bad play which resulted in me getting flanked, final floor maybe once (I don't even remember anymore). It wasn't a clean win... I underestimated story missions since my clone used to be pretty geared up. I'll do normal missions to farm some MFA since I'm about to run out. Also it seems that the mission related critical items (Red chip to do the mission, and probably the Tez spear/gun for the xiaomara final mission) respawn back into the cargo hold if you die and fail the mission. Certain exceptions apply such as the skull of destiny getting permanently lost.
>>2489767No, only some factions have questlines. AnCom, Realware, Tez, Xiomara, and CivRes, and half of them have branching paths tooYou get locked out of the other after you progress far enough in one story
>>2489728You add value in Δ, you send it to a station that has what you need. You receive random items/weapons/chips/Δ/faction rep according to the selected menu drop down worth the stated trade percentage. My main use for it is getting more chips or boosting rep. I use Item Intelligence (mod) to look up what station(s) or factions have. You can send whatever you want, just stack in whatever till you have a decent Δ value. I hoard armor and weapons for this. It's still jank and random, and way too clunky, but it's a nice supplement when weapons and armor take so many chips to upgrade.Make you you toggle 'Trade Shuttle Auto Unloading' to off in options, so you can see the loot you got. >>2489767It's the only use for the crystal skull, you can't sell it.
>>2489748There is some deep meta commentary here but I haven't got a clue what it is.
>Finally got a quasi body part weapon>Coiled Tentacle>Time to have UNLIMITED POWER!>Go on a 9 skull 60+ T10 SBN enemy defense mission>Place Turrets and ready to shoot my lightning bolts>Turrets gets immediately deleted by the enemy>Hunker down while killing enemies>Enemies utilize soviet style tactics>They are ENDLESS>I am SURROUNDED>Try to zap my way out>low roll damage>No pierce>fuck I'm deadYeah this weapon is GOOD since it's shock, unlimited ammo and durability but it's pretty BAD for defense missions/ missions where you'll be surrounded by waves of enemies to defend an area. Luckily I had a backup sniper rifle and I won on my 3rd retry by HUNKERING down deep with 2 barriers. The bad RNG could fuck kill times with either low damage/ no pierce. I will probably bring the sunlight coven rocket launcher to the next defense missions to blast them fools.
>>2489860>>2489728Here is shuttle return with chips selected from dropdown. Early game TL2-3. Also got some small dignitas credits with a few factions.
>>2489869I wasn't impressed by the shock tentacle. Shock element is amazing, but even on my dedicated Krav Maga weapon arm build the random low damage rolls really suck. Compared to an infinite range A.R.C smg, it's pretty pathetic. No ammo or durability is cool, but the downsides are too great.
>>2489873And here's using Item Intelligence to target green chips
>>2489869I never use shock weapons, the damage spread makes them horribly unappealing. I want less dice rolls, not more ways to get trolled by the rng.
I just died against a tifton vet enemy merc who has godly vision and is too far for me to detect. My base detection range is 10, vision is 9. I kept getting hit by the tifton vet by integrated launchers (2), then he hit me with the tianming rocket launcher, then he hit me with a HMG hit which crippled me and I died. I don't know where he was lol. It was a very big open field so not much cover.
Most of the story missions are so cool and thematic.
Regarding the bifrost story mission, is it intended that there are no enemies in floor 2-3-(only sergei king)4(also only sergei king and potentially a baron sometimes)? This is the easiest story mission so far, the floor 1 though was classic filled with bodies of enemies and multiple enemy merc.
>doing pact gacha>75% chance to downgrade >fail 5 consecutive timesI hate gambling
>Finally unlock faction chips>Get garbage level 4 and 5 chipsNext run gonna install that mod that allows the level 4 and 5 faction chips to be gotten at tech level 5, not damn tech level 10 at the endgame.
>>2490090Infinite waves of respawns is not cool. Sure thematic if it's quasis, but tedious and unfun.
>>2490210Yeah the game clearly needs to state when infinite spawns happen in a mission. It happened in the UB Quest, but the dialogue never implies infinite spawns, only that additional enemies spawned. Meanwhile A colder war implies infinite spawn after you finish the objective. But after killing hordes of enemies since I can't escape while getting gunned down, they stopped coming/spawning. Most story missions aren't infinite spawns though.
>>2489038you did bring spider wife with you right?you get special dialogue there
Where am I supposed to get rubber reliably? I have a sniper that needs some to craft and if it's a rare ingredient I think I'm better off pimping the easy to craft one.
>>2490455anon your recycler?
>>2490456I don't have it yet. What items give rĂĽbber reliably ?
>ship fully upgraded except for bram engine because story locked>get infinite resources through recycling loop>enemies at tech 2>no actual incentive to let the game progress into higher techam i missing something? this seems like a horrible game design
Uh, Angerlings (the blowgun ammo) can be thrown.>>2490462Sexbots are the easiest source early. Go fight Dilthey and butcher their bots.
>>2490467Thanks
>>2490463>A game designed for loot goblins and build autists doesn't appeal to the unchanging stasis maxer.You just exposed the fatal flaw in 99% of video games, everything can be reduced to make number go up or collecting pixels. But nothing is stopping you from beating the game at T2.
>>2490467>>2490467>Angerlings (the blowgun ammo) can be thrown.Yeah it is known.Best way to delete Ur demons as a funger nailman until you start getting the poison sawblades
>>2490805It's a shame the poison sawblades unlock so late in the tech tree.
>>2490463idk how are your enemies at TL2. I have like 30-50% of ship upgrades, only couple additional ammo recipes and most of corps are TL3 for me. I haven't done any story missions and only did like ~5 flights between planets.And because of +2 item level upgrade TL3 enemies sometimes spawn with lvl4-5 armor and weapons. I only managed to clear some of recent missions thanks to printing 200+ exploding shells on the maps.
>>2490856>because of +2 item level upgrade TL3 enemies sometimes spawn with lvl4-5 armor and weapons.These upgrades just change the floor loot level, not enemies. You're seeing higher tech level enemies because there are "science" units (scientists, professors, etc, I think every faction gets one?) that get +1 to tech or because the mission type makes some enemies spawn with higher tech. Elimination and Infiltration iirc, maybe another I forgot
>>2490892Why do they get +2? I got full set of TL5 legend armor and couple TL5 weapons fighting TL3 Dilthey. On last defense mission half of them had lvl3-4 armor and weapons.
>>2490856ship upgrades are RNG as fuck desuone run I get stuff right away be it via trading, mission rewards or lootother run om cockblocked by that one item that never shows up bottlenecking my upgrades all across the ship
>>2490893The two bonus stacks so scientists in an elim mission will have fancy shitAlso it could be a +2 or something not sure of the specifics
a bit on the nose...
>>2490990lol
The first CR mission against SBN is not that bad actually I should do it more often
So I found out, allies don't have inventory limit. You can summon AR and constantly offload items on it, then kill and loot it at an elevator.I should really stop spending hours vacuuming shit I'm going to leave behind
>>2491368i just use the floor loot mod because aint no way im playing this game otherwise
>about 20 high tech chips deep into the frame power armor set because i figure i will get fucked on RNG if i keep waiting for something better>next chip get a chobam power armor setfucks sake
>>2491417Frame is a really good generalist to make .1 weight anyway, but what's chobham, there isn't an armor set with that name. Integumentum? Make that one a full weight maximum resists set for Percy. Not like late game doesn't solely consist of chip farming.
>>2491436Frame is the more efficient of the two armors by a super tiny amount.
>>2491436>Integumentumyeah that one
I died again on a story mission due to a stupid fuckup I made (I camped near the shipping container with an enemy near a wall that is out of sight near the shipping container, passed the turn so they come into view, they did come into view and made it to the shipping container and shot me multiple times, I lived but the pain (I had 30 pain threshold) cost me my AP and I think I got stunned which lost me a turn (I think I was on walk mode) and on the next turn I died (I never got a turn to move). There was just so many damn enemy mercs on the story missions lol (t10 enemies). I underestimated the enemy since there was only one of them left in the radar, plus I had 250+ HP. It was a scout of hades with a shotgun (verdict).
I am producing large amounts of gavvakh irl2nd trade shuttle that come back filled with fucking worthless water aaaaaaah I want drillers!! >>2491531You can't trust ancap wallsAlways break walls near your container so you have clear LoS, and when corner shooting always remember that walls are made of paper
>have over 300 hi tech kitshave i broken economy at this point?each is worth 250 i can make 48 a day and recycler gives me enough mats to make 96 if i recycle those 48shits fucked
>>2491538Item Intelligence is the best mod for actually getting what you want with the trade shuttle.
>>2491579Yeah, that's why I send it to Mercury where there's tons of drillersDon't know where they're getting all that water from on Mercury
Rokosz Hive story mission. I'm currently surrounded and I've just arrived in the F2 of the mission (return to magnum). Realware is the #1 in the power ranking (100 rep points I helped them a lot), 45k power. Estimated concentration was around 8.5k and around 108 units per floor. I killed so many realware goons in the first level/floor. I think it really was 100+. I'm thinking of running in the door with no enemies but with it being 108+ enemies in the level I'll just get flanked again in the hallway. I have 2-3 smokes in my backpack. Absentia really hurting a lot since UR is still asleep in this playthrough.
he started as a janny...
>>24916194chan, reddit, or discord janny?
Finally completed the rokosz mission. That was a LOT of realware enemies. I restarted twice in total, first I got easily swarmed at the mission start, barely had the damage/time to herd them into the killzone and got gunned down. Second time I died is on the pic 3 posts from before. I made the mistake of going where there are no enemies and got flanked all the same in the final room. After restarting there, I went to the right and killed everyone blocking the way there. From there I killed everyone on the magnum. Final level was a LOT of realware enemies. It was maybe 100-150+ enemies. Culminating with the battle against Angus Dungeon (mecha man). I tried bursting him with 3 AP (after moving from hiding) electric arm hits, but the RNG of electric weapons keep fucking me over and he still have some hp left. Which prolonged the battle (luckily I killed 95% of the final level so he only had a few goons left). I even got close to dying, had to spam bombs to make the AI go crazy as I retreat while my legs got crippled. Finally I facetanked his Judge ABC while I spammed my electric arm on him and finally killing him (he had 0 elec resist but 300+ hp).
Finally completed my first playthrough on default hard difficulty (but "cheesed" some deaths by alt f4ing a lot near the end, mostly on story missions cause I just want it to be over).Chose the hive ending since I thought it would be the "best" at combating quasimorphs. I got Jewed by the hive, betrayed despite following all their plans. I guess the saying don't trust jewish cults/secret society hold true. I was a good goylem. They fucking sabotaged the magnum ship in the final mission, failed in their objective, acted like a useful idiot for gargantur, acts like a smartass "no we are right but it just so happens that our plan that is perfect and spotless failed". Shame there's no other route in the game where I can kill those hive fuckers as enemies, ancom/civ res is not the hive. Even in the end game, the ship is fucking BRICKED and can't move/do anything which means no end game or anything but I plan to stop in this save after getting the ending anyway. This first playthrough was also pactless (but I'm not above using quasi augments since those are not creating a pact with the quasis but using their parts to kill more of them) and one reason I wanted to finish this is so I can go full PACT madman on my next one, I'll probably go full TEZctlan ally next playthrough. Interestingly enough in the final hive mission, even the proxy corp rebels against the magnum. They even get -100 reputation after finishing the final mission. Playing the hive final mission makes me wish for an actual UB questline and ending. They seem like cool guys (I've given the Ancom data to them in the start thinking they'll have a questline and ending which fits thematically with the hive final quest with them finding a way to resist the hive even if in vain). Surprisingly the final hive mission is easier than the final 3 missions before it. The other missions are FILLED with clone mercs that are heavily geared, while the realware one is filled with lots of enemies 100+.
>>2491889Unchained Belt and Dilthey are the only ones who would actually not fuck over humanity. Thus they can never have a main quest.
>>2491889i highly recommend getting into spider pussy questline for your next playthrough it is the most kino
>>2491911It's also the least destructive to the world state of the game oddly enough.
>>2491911I plan to do that for my most sandbox type of playthrough (3rd) where I minmaxx the weapons/armor and go bram diving. I need to do Tez first to get some background lore about the gannix before doing xiaomara (plus I like tez more than xiao). I also like to try the OP maim mark since I was pactless in my first playthrough and the most thematic faction to side with for that is tez (even though xiaomara is gannix also).
>>2491911Unremovable『Lie with Xiomara』button hovering over the UI at all times is repulsive. Least destructive world state maybe, but most repugnant.
>>2491979just dont do the last questsimple as
>sell data to realware>thanks man, now do an espionage mission for ancom>do it>nothing happenshad to wiki if something broke or whatnope apparently I'm supposed to know that I got a mission item in my cargo after that ancom mission and a new story mission for realware popped up somewhere on the solar system you know, a little dialogue message would helpbasic design flaw right there
>>2491989Quests can be obtuse, how would I have known that after the Ancom mission where I stun a calnode to get a chip, I would have to lower SBN's power below Ancoms. Without the wiki, I would never have figured that out.
>>2492068The next step in the storyline you're pursuing is shown in the stock market panel.If you're completing the RealWare storyline, the next objective will be shown where RealWare's current strategy is normally shown.
>Do a ritual mission for Tezctlan in Venus early game (tl1) to try to get them to 100 reputation so that their Quasis won't tear me limb from limb>Quasi meter reaches 1000>"Okay master I know that this ritual is very important to you, but I really wanna kill this mercenary protecting your ritual"
>>2492077 (me)The duke fucked off while Rapture was ongoing when the ritual was complete stating he will defend me from the baron as thanks. The gannix baron destroyed his body (no corpse was even found, only his equipment in a box) on the way to my fortified position. I managed to gun down the gannix baron with my early game pistols, the early sniper rifle (2 ammo max, single load) kept missing so I had to burst fire my hydra 24 pistol (baron is heavily resistant to blunt and lacerating) and shotgun pistol. Worst case scenario and he reaches me I'll use my entropy damage pact but the boss is resistant to that too. Managed to kill him without using pacts. He might have used his pact against the duke. RIP duke, I'm glad the bodyguards of the duke didn't suddenly turned to attack me when the q-morphos happened (800 quasi meter). They managed to kill a few quasis who are heading towards me.Early game is much more bearable compared to t10 madness where every single engagement can result in death (clone mercs, heavy weapons enemies, etc).
>>2491989By subscribing to the relevant faction in the stock market, their mission prompt will be displayed onscreen. Not defending the game's barebones mission system or shit UI, but Jane told you about this.
>>2491989Pretty sure I got a message after doing thatMaybe you skipped it automatically thinking it was the usual post mission messages
there is definitely something fucky going on with loot table in this gameone mission getting 10 engineer kits is insane when even on the same type of map i barely see any
>>2492627What, in the endscreen?Not unusual at all if you're at a specific rep with Planetbridge and get a reward from them.
>>2492629nah in mission loot
>>2492627There is more or less loot depending on the mission type and power concentrationAlso depends who you're fighting against obviously
>>2492627Marauder Perk?
>>2492627Haven't noticed that, besides the random special floors you get a popup for.Might depend on what enemies spawn with. I suppose if they have a bunch of robotic augments or turrets it would make sense to give him engi kit instead of meds. Could also depends on the station and what's produced there idk.I did notice some items you get exactly 1 per mission regardless of number of floors and enemies like the dick lollipop.
>Laxcala the Restorer can only be obtained as reward from Tezctlan, after finishing a mission Poison Trial. except i just made my feathered serpent skull into it with 13% chance of it happeningbut i guess that would fuck up Spooder lady quest
>New playthrough after finishing the game once>Do all the shit to ally with tezctlan, getting harassed by the venus Quasis with rapture and shit even when doing Tez missions on the way to build reputation so that he won't fuck me over every damn time.>Reputation 98 or something, the quasis are still hostile despite doing a ritual mission for tez>Reached rep 100, only available mission for tez is defense (no quasi eccolapse)>Do another mission for another corpo with max rep tez (tez was not in the mission participants)>expect my niggas venus quasis to back me up now>900 Q-meter, shoot some random shitter from the corpo I'm doing mission for to reach rapture and see the baron kill all the enemy in the floor>Eccolapse a hostile venus slave>Run near the elevator and prepare>Random hostile centaur>Too tanky with my shit weapons (I died earlier and lost my decent starter weapons and I'm playing random class and random operators on start and the only class I got is martian mech, or spaceborn ghosts, I picked spaceborn so mostly pistols)>Baron spawns>Baron spouts about killing me>FUCK THIS SHIT>Run to floor 1 and get swarmed by hostile quasis>You diedFuck that comment that I've read (it was steam discussions and reddit) searching when the quasimorphs on venus will be allied. One comment just stated 100 reputation and the venus quasis will be allied (no mention of having to do tez missions for them to not fuck you over). Another comment on steam discussions stated around 80 rep and doing tez missions only will they help you. I tried that earlier with 95+ rep on tez ritual missions and the quasis spawned are still hostile. I'll try again next time when doing a Tez mission that's not defense.Fuck this faction (tezctlan). Early game rewards are so ass. Some shitty limbs, shitty equipment (until t3 where you can get the tez shotgun), pistol is decent but igvas is so rare to get early game (unless mission reward RNG from tez). Gavakh expires and no cryochamberYet
>>2492751It's 100 rep and only on their missions, otherwise you just spawn wild quasis
>>2492751The blowgun is pretty good btw, you can use nails with it
>>2492814I'm doing a moon crossbow build on Boudicca this run and it's pretty fun. Angerlings and Nails/of Pain sneaky sniper shit with Sandman perk.
>get bored of tech 3 enemies>fly to saturn and back a few times>tech level 8 now>uh oh now i'm fucked>go into mission>enemies still die to one shots to my stock Hardcore with unupgraded Marika i've played this shit for 40 hours and since minute 1 the combat has been the samenow i'm bored and done
>>2492890Time to start your Legend training arc.
>doing really well>suddenly die out of nowhere twice in a row>lose all my best gear
>>2465366Is the strat of opening doors on a long hall way still viable against barons?
>>2465366Is there no way to play non-lethal?
>>2492943None. Even the rubber bullets are lethal
>>2492943there is a stealth augment which technically could allow you to do the pcpu collection quests without killing anythingdepending on how you determine nonlethal then getting your proxy to t10 when enemies are like t5-8 they pretty much kill everything for you as you afk spamming end turn in stealth so you are not personally responsible for killing anythingif you bring enough smoke grenades you could just run past everything but that would take autistic amounts of effort aswell
I think in theory I'm at a point where I can just stop doing missions at all and just spend time crafting and selling high tech kits if I need somethingrep? sell kits for rep with shuttle chips? sell kits for chips with shuttleship fully upgraded but if I need random goods I can trade for that with kits because shuttleand what extra I don't get as chips I can sell to stations for chips insteadall I theory tho but seems possible
>>2493045You did it... Now you can start playing the game!
>>2492943Yes. Get your quasimorphosis meter up to 900+. Once everyone has exploded and you're at 999, ready for baron fun time, quickly do loads of drugs to drop it back down to 0 so all the demons vanish.Technically, you didn't kill anyone personally so it's okay.
>launch game>do raid>die>alt+f4>launch game again 15mins lateranyone else?
>>2493056It is true that the game only really starts once you have fully upgraded ship.And that's also pretty much where it ends.
>>2493242>launch game>look at my proxy having 7 fucking defence missions all over the place>feel the will to continue disappearthen i realized your tech level cannot go down so they stay 10 even if they lose stuff
>>2493045just reporting that yes in fact i was correctin fact, if i send my shuttle to a low % location with enough surplus value of my hitech kits instead of items i get just credit with faction so i can spend it however i want, don't even need to trade goods for iti wish i didn't do this as i lost interest in doing missions entirely as they don't even provide me with anything meaningful compared to just tradingi've gotten more chips/goods just doing this like a retard than i have throughout my entire 40 hour playthrough up to this pointneedless to say time to move onthanks for reading my blogpost
>loot everything mod>amputate everything modNow all I need is a kill everything mod, and then I'll be happy.
>>2493655Unlike looting 40+ corpses on every floor, killing everything yourself is fun
>>2493706>click on an npc>it dieswow so fun
i need a mod that removes durability loss from amputatingi'm tired of constantly juggling broken bones from and into my inventory
>>2493762Blade 23 or the mutated claw.
>inflict and receive wound chance can't be increased through genome editingso Isabella is the best merc then? highest dodge at 36% and highest inflicting wound chance at 125% and wound receive chance at 85%everything else you can just change effortlessly
>>2494053And the rad red mohawk.Bis all game.
>>2493762install amputate qol and tick the box to amputate without weapon alreadythe game is entirely an exercise of how much bullshit you are willing to tolerate wasting your time
>>2494053i would give percy 60% received wound mod the edge thereyou can have another merc for specifcally getting quasi amputations for augments since there are 2 with 125% wound inflict chance
>>2494188Percy has shit dodge tho
>>2494210Which can be increased through genome editing, that was anon's point.
>>2494226With 1% per edit? The tradeoff compared to everything else is too harsh for editing dodge.Incidentally if you get wound immunity/resist and pump hp, the only need for dodge is to activate assault reflex. Though it's still annoying even with low wound chance 1 dmg hits can still cause wounds.Btw "receive wound chance mod." is a global stat different from "wound chance" on augments. The latter doesn't change the character stat at all, is it a separate check for that particular part to get wounded? I wish there was a reinforced stomach instead of chest implant.
>>2494324There are enough immunity to wounds augments to cover every non-mixed damage type you're likely to face against a particular faction.
>>2494324>With 1% per edit?yes besides its easy to hit max dodge with combat reflex and lightweight armor anyways>the only need for dodge is to activate assault reflexyou dont need to dodge for assault reflex the enemy just has to not hit so cover or just scatter making them miss worksalso it really does not matter outside of the niche quasi augment farming part just use whatever i use bob because i unlocked him as one of my first and i want to use his unique perk so the cost of upgrading someone else to his level for tiny gains would take me autistic amounts of time at this point
Clone cyborg sorcerers.
i wish this game had some fun combat so i could at least have a reason to keep playing thisas it stands i don't have any reason to bother with doing missions
>>2494949It would be incredible if it had Jupiter Hell gameplay with the Quasimorph campaign.
is there a cap to how much i can pump gene modification on my merc?
>>2495464no but it becomes incredibly time consuming so theoretically possible but not in practice
>>2465367>your*you're*
>>2495464I think every stats has a max cap but I can't be bothered to click that much to find out what it is
this game has too many itemsnot in a good way eitherat the beginning of the game i used to worry what to pick upturns out all these wires, blades, rods or meds are fuck all usefuland by the time you actually need components you can print them from nothing with recycler
>>2495659I like it really.It's fun being mega poverty until you get critical magnum upgrades and can start to break the game.Like this run I just started I was cooked and losing a clone like every other mission, until I managed to get recycler and some mining workwears and disassembled them into a huge stack of helpers and full ironclads.Completely transformative to help me continuing to fish for a tunnel rat chip.
Has anyone tried the mods that add new rooms? I wish they went with proper procgen maps cause at this point I know basically every room I walk into
Can I make a space paladin in thisWill I like this game if I hate grinding and have no patience or time for it
>>2495803>Will I like this game if I hate grindingUnlikely
>>2495803Absolutely not. The grind is all there is. You will do thousands of missions while you fight the RNG for the parts to upgrade your ship and your clones.Then the real game begins.And no, you'll never be a paladin. Everyone is in it for the money. You can be a demonic hellknight, though.
Why do some factions/weapons not have chips? Would they be too OP if they did have chips? Unfinished content? What gives. I had to install a mod that gives all factions proper faction chips for their guns.
>>2496290What a fucking stupid questionPlease hit yourself for me
>>2496288>upgrade your ship>Then the real game begins.that's where the game end my man
>>2495763 (me)I installed both mods, Planetbridge something and Interesting places to die in, and one of these mod or possibly both add stupidly huge rooms that I fucking hate
>>2496484the endgame is build autism the story part of the game is pretty quick
>need around 1k merc chips to get 200 upgrades ultimate merc genomewho has time for that man?!
>>2496456Why? Is it an issue of unfinished content or a balancing decision?
>>2496602It's an issue of epic loreYou're using licensed chips from the corporations, pirates, CR and quasis can't do that
>>2496590200 upgrades is basically godlike.
>>2496618>create a system where you can only upgrade weapons you have chips for>choose to not give chips for certain weaponsretarded design as always from this devit would've been better to be able to just upgrade your existing weapons rather than need a fucking chipbut that would be too logicalnta btw
>>2496618original anon here, yeah that is dumb design. effectively killing half of the weapon pool and for what? muh lore? get off it.
>>2496624id fucking hope so with a thousand chips needed
>>2496624After 300 hp and 30 pain and then maybe some satiety for fear and hunger the rest is cosmetic anyway and completely unnecessary for clearing a storyline.
>>2496671>After 300 hp and 30 painis that no pain clone the best? i think im gonna main him, save some upgrades for more health and accuracy.
>>2497070It's good for early and mid game if you fuck up, but it won't save you from shock/freeze stuns, and you can just gene edit pain threshold on anyone And Tongkong's Lizard perk does pretty much the same
>>2497083>It's good for early and mid game if you fuck up, but it won't save you from shock/freeze stuns, and you can just gene edit pain threshold on anyone >And Tongkong's Lizard perk does pretty much the sameyeah but this game is such a pain in the ass to grind, i feel like saving a minimum of 7 genome edits is a lot that can then be put anywhere else. and its only 7 for those mercs starting at 16 pain, a lot have less than that.
>>2497091>this game is such a pain in the ass to grindAnd that's why Marika has the best talent and Marauder is the best perk
Most of the work involved in successfully completing a mission is done in preparation. Equipment, upgrades, class perks. Such that you could probably let the AI play your character for you.A prepared clone will not die.
>>2497101>a stack of nails or sawblades>a buffalo>a knife (optional)>a medkit (optional)That's the extent of my preparations with CobraNo amount of preparation will save you from playing poorly
>>2496671>>2497070i have not edited pain at all because having any ap bonus skill prevents pain stunlock anyways so its a waste of genome edits
>>2496659i think it would be quite neat to have a "pirated/jailbroken chip" of some kind for pirates and CR, and something like servitors for quasis, where the data is stored inside a tortured data brain/skull/heart that you have to dive into the bramfatura to grind out.
>>2497298exactly. make up whatever reason needed so the other factions can have chips and upgradable gear. no reason to limit the gear pool because muh lore.
>>2497298>>2497342dude, i know right? like i was hearing crickets in the discord when i said that before i got kicked off.
IT'S OUThttps://www.youtube.com/watch?v=TGKjBMNHOXc
>>2497602>crickets in the discord when i said that before i got kicked off.insane
>i have not edited pain at all because having any ap bonus skill prevents pain stunlock anyways so its a waste of genome editsMakes sense if you use the pain threshold skill, you are still losing 1 AP from what you could have with other ones. And if you get blasted while AP skills are on cooldown, you can still get fucked. >>2497070That passive is a bit wasted on Rohr since he starts at 16, when some clones have 10-12. Both pain and crit resist can save you but rarely it's a deciding factor, pain threshold is pretty cheap to upgrade as mentioned, I prefer more unique clone skills.
>>2498300i use assault reflex and never have i once been stunlocked to death in this game
So I got Quasimorph and have played 3-4 contracts, haven't done the first story contract yet. I ran into a contract that had two levels.. and loot on either floor in any of the 50+ containers I looked. This left me with such a distaste in my mouth that I lost all interest and am considering dropping the game. Apparently this isn't a bug but sometimes happens? Why? No loot. None.
I got spoiled I think that the only "ok" ending is allying with the demon guys is this true? if so that feels very demotivating
>>2498893It depends on the mission typeControl mission where you have to defend an objective have literally no lootThe best ones are conquest missions i think
>>2498908It was a control mission. Why is there literally zero loot in an extraction looter?? What even is the lore reason for this? Also, the mission was bugged- enemies did not attack the objective on the first floor. I kept hitting space bar until I was half-starved, then wandered around and found an elevator to the second floor... there at least when I found the objective there was a pop-up saying "enemies incoming!" but I had to go back to the first floor and explore everywhere and find stray enemies jerking off by themselves to finish the mission.Disappointing all around.
wait a second the devs are fucking russian? who the fuck buys from russian devs post 2022?
>>2498920>extraction looterno one tell him
>>2498920Yeah no idea whats the idea for the loot thingAnd control mission sucks because no loot and the ai get stuck 50% of the time
>>2498924>who the fuck buys from russian devs post 2022?lol @ your life
>>2498924At this point if they are russian they are either dead in a trench or cared enough to find a way to stay out of the war.
>>2499080If you're going to respond with some chud snark comment, don't bother.
>>2498924Didn't know that but I'll buy it just to spite your koolaid drinking ass now that I do.
>>2499168No you won't, you trolls never have backbone.
>>2498283tbf, thats not why i got kicked out.It was either for posting a link to this bloodhound gang songhttps://www.youtube.com/watch?v=qpAtG744-hE&list=RDWxmICiOXw2c&index=14or it was cause of that joke i made about the IRA planting a bomb when King Hairy visited some kids school.
>>2499186I mean I get it. I would have preferred a warning, but whatever.
>>2498920Can't take all the loot with you anyway, so they might as well only be a few pieces.
>>2498924Steam, apparently
>>2498920you actually have to go to the objective.
>>2465366Tempted by youtube slop and the steam sale, once the novelty wears off is this game just endless optimization grind and RNG bullshit frustration?
>>2500255rng stops mattering quite quickly
>>2500292>rng stops mattering quite quicklyreally? because i am getting fucked on chips over here.
>>2500292could annoying the player be considered a core mechanic?
>>2500302if you are looking to upgrade late game armor and weapons then yeah sure rng will be ass but a slightly upgraded ibn sina is good enough for basically everything in the game and mantis m3 remains incredibly overpoered so once you get the chip for that the game is over challenge wise>>2500400yes absolutely and i recommend modding the shit out of this game
>>2500483>mantis m3 remains incredibly overpoered so once you get the chip for that the game is over challenge wisereally? seems to output the same damage as the SR-78 when fully upgraded. whats the good upgrade path looking like for the mantis? I have the chip for mantis but since i maxed the SR-78, i wasnt sold on the mantis being a huge leap in firepower.
>>2500489to add, i get that the mantis does do more damage because its attacks shoot more bullets but i do like the single fire option for the SR-78, to conserve ammo.
>>2500489i use sr 78 the moment i get one but with mantis you can upgrade damage all the way while sr 78 is kind of crippled by 5 ap reload and horrible condition so you need to carry extra garbage with you to maintain it or waste upgrades making it less bad and the ammo is also heavier than .42 AND it is not silenced so early on you will alert the entire level blasting with itwith mantis you dont need to reduce spread at all thanks to cqc specialist and/or sandman perks and unconventional ammo is one of the best damage boosts aswellyou can get blunt cryo and piercing ammo in a single gun aswell and that covers most enemies in the entire game outside of sultanof course once you get to upgrading your stuff and unlock most things you can trivialize the game in multiple ways but the mantis is just the best weapon in the game when dying is still a possibility
>>2500510wont you need to upgrade the reload one time and up the durability a bit? 120 isnt exactly a lot and sure i guess you can always carry a stack of weapon repair kits but thats annoying to have to constantly dig in your inventory especially since the high fire rate burns durability faster. the ammo thing is a good point though.
>>2500521being silenced allows you to avoid lots of enemies so you dont need to do full floor clearsalso sr 78 itself weighs a ton while mantis is half of that which will be relevant early on when you really dont want negative dodge and you have not yet built your overpowered mixed perk combinationyou can remove 1 ap from reload if you dont manage to get a good -2ap vest or if you get some random panzer drop or something but at that point you would have helper and can put mantis in the servoarm slot for -2 reload costbring a buffalo to haul extra stuff out of the mission when you are done
>>2500483>the game is over challenge wiseI recommend the mod that lets you change difficulty settings during the game. If you become too much of a giganigga, then double enemy quantity. Part of the fun of the game is turning your humble clones in supersoldier warmachines.
>>2500569i already beat it on unfair
>>2500616
>>2490990>civil resistance are collectivist statists>that look very much like communists>the names of the leaders literally the twelve tribes of IsraelI don't think this game does subtle.
I'm a noob who just started playing, but I have to ask. Of the two classes available at game start, is the Eclipse Blade meant to be a trap? I can imagine this changes later on, but it seems to me that at game start melee is suicide and the Hades Scout is just plain better.
>>2501341idk either how one is supposed to make a pure melee character work when later stages of the game have enemies shitting out damage from 7 tiles away.
>>2501341starting eclipse blade is used to get you off the ground in TL1 with isabella, since you'll be on mars with no demons and plenty of people to carve into tenderloins and long porkbelly, with no risk of ecolapse. it has naturally high dodge to get you into melee range or into cover. cannibalism helps secure kills by punching above your weight class when timed right. its a fine class overall but its only for the early game, until you mod it more heavily into the dodge melee nuker build.
>>2501403It's also a great class for naked runs if you're down on your luck. Drop Isabella and the complimentary knife on Mars until you can get back on your feet.
>>2501341Hades is very versatile as a ranged class, eclipse is the most powerful melee class before modding and after you learn how to git gud with meleeMelee is fucking broken when you build for it, pact and all, it's not as simple as going unga bunga through the doors
>>2501490It is pretty funny that melee is the most powerful form of ranged combat.
>>2501490>fucking broken when you build for itI specifically said that I can imagine it's good eventually, but I'm talking about the start of the game. I can't "build for it" beyond giving them a knife and sending them into a gun fight..
>>2501506At the start there's a lot of melee enemies, especially vs the melee inclined faction, so it's not that bad. For the other guys they have mostly pea shooters so they are hardly a threat, it's not like they're going to blow up the wall you're hiding behind or start throwing nades everywhere
>>2501341that early you have no levels in the perks so the effects are minimal but cannibalism starts at 45% damage boost perk lvl 1 so just eating human meat makes you deal a lot of damage even if you use a gun
>>2465366I want this game to be fun like it was a few weeks ago when I was playing it and had yet to be kicked off the discord for my shenanigans.
So like...What do I do in this game?I appreciate this might be a very brainlet question but basically my experience has been>Welcum to the game.>Go kill people to get this data>Do mission, kill people, get data.>Okey, you've got the data, the universe is open to you.>Okay...?>Do a random mission for some people.>Reward is 3500 triangles.>Do the mission.>No triangles.>Nobody sells anything really?>Figure I can just do missions and get the loot stuff to upgrade my ship.>So do that a few times...>That's kinda it.I feel like I'm missing some critical information here...
>>2504171>What do I do in this game?wdym? upgrade ship. do missions. upgrade ship. upgrade operators. upgrade weapons and armor. do more missions. maybe do quest missions. finish a storyline and reach the end.
>>2467065pusy
>>2469423uses kick in dark messiahmets boardrefuses to stop using kick
>>2468103youdoing everything you can to associate something cool with jews to drive people away from it
>>2489281adrenaline = best consumable
>>2466233Share playlist already merc cloneflesh.
This was like a third mission on unfair, pretty rough when I have no extra ammo to bring. But most of the enemies still prefer corner camping, if they kept rushing in non stop I wouldn't have time to heal or reload.Also besides one ancom mission I'm getting like 1-2 trade credit per mission without upgrades, is it because I keep killing and looting everyone?
>>2504460No, your kill count has nothing to do with the credit reward.