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https://store.steampowered.com/app/1369700/Solar_Expanse__Space_Exploration_Manager/
Let's talk about space.
>what the fuck is this
Early access game where you start as one of five space companies(not!SpaceX, NASA, ESA, CNSA, ROSCOSMOS) and mine, colonize and terraform the solar system. You can drop asteroids down on planets, turn Earth into a living hell and kill everybody on it, harvest gases from gas giants, and I believe terraform any celestial object you want other than asteroids, comets and gas giants? Interstellar travel will also be added at some point in the future.
We are a week or two away from a big update adding advanced space stations and otherwise making the game a lot less of a torturous clickfest.
>>
>>2467848
I've seen that Perun posted about it, but I haven't actually seen anyone else talk about it. What makes it unique or worth playing? Being able to mine and drop asteroids is a thing Aurora4x has too, what's this game's specialty?

Actually, why WOULD you drop the asteroids in the first place?
>>
>>2469284
>What makes it unique or worth playing?
>what's this game's specialty?
The sandbox, relative realism, and focus on resource extraction and logistics I suppose? The game continues on for several hundred years at the very least(I'm not sure exactly when it ends) so you can take you can take your time doing whatever you want so long as you don't run out of money. The AI opponents can't fuck you over and you can't fuck them over either, there are missions in-game but there's no reason to follow them if you don't want to and you can easily ignore them. There's nothing stopping you from doing what you want other than simple material reality, for example it's easier to terraform Mars than Luna due to the difference in resource deposits but that's it. If you want to you could extract atmospheric gases from Earth or any other place and send them straight there, send millions of people over, and even crash asteroids into it to add new resource deposits. You have complete control over what you do, when, and how. Extracting all the resources and gases in Earth rendering it basically inhabitable and then sending them to other colonies is perfectly fine, and so are retarded vanity projects like terraforming Venus.
>Actually, why WOULD you drop the asteroids in the first place?
As I said, adding new resource deposits. You'll be usually using it for terraforming though, for example by dropping one chockfull of water on Mars.
>>
>>2469516
The game is fairly grounded in reality. The most wacky stuff you can build are mass drivers, space elevators, interstellar ships and the like. Megastructures will be added eventually but I can't comment since I don't know what kinds will appear. You're also bound by practical utility, you CAN build space elevators on every colony, but do you really want to? They're extremely expensive and will not be worth bothering with in most cases, though of course you can build them if you're willing to spend the time and effort. I think the game is really helped by the sheer weight of building major structures and terraforming planets, it's not something you can do willy-nilly and you have to set up proper extraction, production and logistics for it. It also helps that the game is so low risk, if you really want something now you can either put the effort in to ramp up production or blast through the game at 8x speed until whatever you can get it. It doesn't feel like you fucked up terribly by forgetting to do this or that 50 years ago and setting up production doesn't feel like a chore to do before you can have fun either.
Right now the game has a variety of bugs and there's plenty of things that require improvement(AI corporations, UX clickfest, UI isn't clear so you have to actually try stuff out to figure if it'll help you or not etc) but I think the base game loop is very tight and that the game is very enjoyable now even if only for your first one or two campaigns. The devs seem to be developing the game properly and I think it'll be a lot more fleshed out in a year or two. With it being only 3gb and 10 dollars I highly recommend that people who are interested try it out, you can always pirate(as I did) or download the demo which I believe lets you do whatever you want up until 2040 or 2050 or so. If you buy now you can even switch to the beta of the latest version and play with space stations and UX improvements, it's not available on the usual pirate sites.
>>
>>2467848
>>2469516
>>2469517
So what's the point, how do you win? It's not a strategy game if you can't win.
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>>2470840
What about all the strategy games where you can't win?
>>
File: 1786748498452214.gif (3.85 MB, 498x471)
3.85 MB GIF
>>2470952
>What about all the strategy games where you can't win?
What about them? This is a Solar Expanse thread, no?
>>
>>2467848
>early access
Yeah, no thanks.

Honestly, seem pretty interesting. Worth wish-listing, at least.
Will check on it in 5 years if I'm not shot dead by a nigger.
>>
>>2471614
Look at the developers, no its not. They also made Infection Free Zone, and that one is still a steaming pile of shit years after release. The rate of updates is abysmal, and will not get better.
>>
>>2472286
>They also made Infection Free Zone
IFZ steam page says it's made by "Justu Games".
This one is made by "SpaceOps".
Both are Polish, though.
What makes you say they are the same people?
>>
>>2472456
NTA
They have the same publisher, maybe he got confused?



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