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File: RTS.png (2.14 MB, 1428x1686)
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Where is the general for games that have no general
>>
File: creeperworld.png (3.36 MB, 1835x1433)
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you didn't tell me how much fun this game is
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>>2468959
Just make a thread for the game you want? Despite appearances, this isn't /vstg/ just /vst/
>>
>>2468990
I'm currently playing through various rts
Impossible Creatures, Castle Combat, Be Queen Be, Creeper World.
Most of these would die without replies
>>
>>2468976
I tried CW4, but after playing Infested Planet a whole lot I didn't find it particularly stimulating. I'm cautiously curious about Calyx.
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File: cw3.png (2.61 MB, 1789x1439)
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this mission was a bit of a bitch. No clue what the intended solution is

>>2469076
the demo is still up. My only issue with the demo missions was, that once you stabilize, the rest becomes cleanup.
I guess this is true for most Creeper World scenarios as well.
>>
>>2468959
>Where is the general for games that have no general
In /vg/ of course
it's /civ4xg/
>>
>>2469457
>you have to make a multi game/multi genre general to survive on the gacha schizos board
sad to see it
>>
>>2468976
Weird lore of the game, but kind of interesting.
>>
File: Best Ophelia.jpg (295 KB, 1920x1080)
295 KB JPG
>>2468959
Surprisingly liking Zero-K a lot despite not being a fan of the "there are no factions, you can build whatever you want/need" idea, but the game makes it work. Also enjoying its excuse of an sp campaign though other players spoiled that it has no satisfying ending, which is a shame. Started playing it after being tempo banned on BAR again.
No Majesty and Brutal Legend in the picture, SAD!
Also
>some like them, some hate
>Supreme Commander 2
Does this one really have any sort of a fanbase? I thought it was largely regarded as a very disappointing sequel.

>>2469474
>sad to see it
People used to be forced to post inane shit every hour if they wanted their slower thread to stay on veegee. Now it's like 4+ hours to be in danger. Still can't compare to their purity of the months-long discourses of /vst/, of course.
>>
>>2469571
Most agree it had cool experimentals and even the tech tree had some potential. I heard it has a small community going for a while with tournaments and everything, never paid it much attention though.
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>>2469605
Huh, interesting.
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>>2469081
yeah of course once you're stable it's just cleanup. otherwise you haven't actually stabilized.
>>
I finally have an idea how to marry RTS and grand strategy genres. And it's really simple.
Imagine a game like AoE, but with one tiny major twist: a messenger unit.
You build a base, you control your armies, you can micromanage everything you want. But a building starts being built and an army starts marching only when a messenger arrives.
Consequence: your direct expansion is naturally limited, so you'd want to expand indirectly. In a situation when you can completely destroy an opponent, you might instead offer them to become your vassal. Tax contribution, levies, trade redirection etc are tools on top on the good old RTS gameplay.
I'm going to vibe code this shit and present a demo whenever I'll find a moment.
>>
So I just finished 1 after 3.
I think mechanically its better than 3 as your whole toolkit is useful and less spammy.
I feel like if I played 1 first 3 would've been a bit of a disappointment and I didn't even play 2 yet.
3 has higher highs and a far better final boss though.
>>
Original War deserves more recognition.
This weekend in a bout of nostalgia, I decided to replay this game to see if it holds up. And then I spent the whole Saturday fucking around with skirmish in Sands of Siberia.
This game fucks.
>>
>>2468976
I am surprised that Creeper World is rarely talked about here.
Cool soundtrack.
>>
>>2469081
>2d perimeter
huh
>>
Why are there seemingly so fucking few native English speakers in the Warzone 2100 community and how are they getting bullied into silence by esl russians?
Thankfully though these retards haven't been able to ruin the game's development though, The head devs or whatever have brains and taste.
>>
>>2469457
True, come visit.
>>
>>2473886
>Perimeter
probably not except they have both terraforming.
I think the original Creeper World is a flash game that might be as old as Perimeter and likely inspired by Liquid Wars.

I only played Perimeter once even though I still have a phyiscal copy of it. Probably got it from a bargain bin.
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File: villagers.jpg (481 KB, 1919x1014)
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what are some cool autistic fan RTSs? I'm big on playing settings I like in TTRPGs, lately have been getting into RTSs, and curious what's out there. So far found Reign of Nether (picrel), Lambda Wars, and a DOOM mod for AoEII. Anything else?
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>>2478383
picrel2
>>
>>2468976
>>2469081
fun for the first 10 hours, then you realise it's always the same shit: defend up to a certain point, then you've already won. half of my gameplay time is simply speeding up waiting for the win.
gets boring quickly. unfortunate, because the idea was really good and i loved it ages ago
>>
>>2469457
No one ever talks about RTS in there.
>>
>>2468959
Yeah nothing has changed since 2007. Still the best genre ever though.
>>2478541
That’s any rts though, aoe especially.
>>
>>2482278
>That’s any rts though, aoe especially.
In AoE people sometimes win thought sneaky tactics, or well-micro'd trebuchets, or water advantage, or whatever.
Not every match is about winning though eco.
>>
What about CTA Gates Of Hell : Ostfront?
That game rocks.
>>
>>2483052
he probably meant campaign because I agree on that sentiment.
It's especially bad in games that have scripted continuation, like in one of the first Supreme Commander missions the map increases after finishing off the enemy and next a monkeylord walks towards your base (you don't know that in advance). You can just boom eternally and build a thousand gunships or get punished for being quick.

I think Battleforge dealt with this very well, as almost all levels operate on a timer in some way. Either you get overrun, have to keep something alive or hold a position


>>2478541
The one mission in Creeper World 3
>>2469081
is a perfect counter example because you operate on a time limit



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