How do you go about and make one? I'm not aware of any games that simulate it properly besides adding some static modifiers and the like. Maybe RTS games are better suited for this kind of thing.
>>2470312can't imagine that'd be funthere's a suicide drone swarm unit in terminator dark fate defiance and every time i see it rolling in from the fog of war, i'm immediately overwhelmed by a sense of helplessness because i know all i can do is point units at it and hope to be favored by the rng or else i'm definitely losing a vehicle or infantryman. (it moves fast and is comprised of multiple models that all need to be shot down)
I imagine they would very quickly be considered outdated. In the next 10 years we will probably see some answer to drone warfare, which will enable maneuver warfare again. The goal of any modern military and state should be to not master attritional combat and perfect it, but instead find a way to end it and make warfare mobile again.
>>2470519Can't really imagine an answer to drones to transition to maneuver warfare again in the same style as WW1 to WW2, mainly because drones are really cheap and inexpensive as hell both to manufacture and to implement changes and act almost like alive bombs when paired with FPV/AI. The only general way to counter this would be EW, but it requires too much energy to become effective enough at a single unit level in order to include such a system for every soldier, vehicle etc. If you go instead with a long range area denial EW system for drones, simple physics again dictate that ridiculous amounts of energy would be needed in order to cover a large enough area to allow for maneuver warfare. Not to mention that both of them can be made useless by just swapping some components around in the drone, which has already happened in reality.
>>2470542>Can't really imagine an answer to drones to transition to maneuver warfare again in the same style as WW1 to WW2Exactly! That's the point. We need technological and doctrinal innovation. We need something that doesn't exist yet. It would be insane to look at this situation in Ukraine as a state's military and prepare for a similar attritional war. That's extremely stupid and irresponsible.
>>2470312There are plenty of unmanned and/or suicide units in vidya. Like the Terror Drones in RA2, fuck those. But what do you mean RTS is better suited for proper simulation of that crap? RTS is supposed to be silly, gamey and most importantly fun. You shouldn't force autistic boring realism into it.
>>2470547>Exactly! That's the point. We need technological and doctrinal innovation. We need something that doesn't exist yet.You didn't really read the entire post. Anyway, as far as we're talking about technological innovation you would need something akin to a portable power cell with an output comparable to power stayionsz in order to start thinking about a serious counter measure to drones. It should also be such that it is at least comparable as a drone in terms of cheapness and easiness to mass produce. We have nothing of the sort right now and there's no known tech right now that may lead to something akin to that in the near future in such a way to completely disregard adapting to drone-centric warfare as you suggest doing. As far as doctrinal innovations go, they already happened at least in Russia and Ukraine with the persistence of drone-centric warfare in mind, not in its future demise. To further express my point that the drone is here to stay is the fact that a man armed with a rifle of any sort can only cower when it is confronted with a drone. This is huge, because it shows that the primary unit level weapon which defined warfare for centuries, the rifle, has been made obsolete by a new unit level weapon, the drone. Even so, the drone not only made the rifle obsolete, it made obsolete the tank as well, the complementary weapon that made maneuver warfare possible after WW1, and it may as well have made the aircraft obsolete at least in its role as close air support. The point is that the drone is a revolutionary weapon of a type that only comes once in a few centuries, and as such it won't go away just as easily as it appeared as you suggest.
>>2470566>what do you mean RTS is better suited for proper simulation of that crap? RTS is supposed to be silly, gamey and most importantly fun.What I meant by that is suitability in terms of mechanics of the game, I wasn't touching upon the fun aspect.
>>2470567>as such it won't go away just as easily as it appeared as you suggest.Sorry, what I really meant to say here is its effects.
When you think about it, the Total Annihilation lineage is basically drone warfare taken to it's ultimate and logical limit Sure there's a difference between mecha, tanks, aircraft and the current regular ass drones but it's all automated and it all falls apart when the main control is taken out
>>2470542>The only general way to counter this would be EW>anti-drone drones>man-portable anti-drone gunsDrones are going down the same way planes and tanks did
>>2470312You won't mod for shit.
>>2470312There aren't any, because current 'modern warfare' strategy dev is dominated by cold war boomers who just want the fantasy of epic infantry firefights and tanks trundling through a hail of outdated ATGMs like the propaganda films they grew up with.The solvable but so far unsolved challenge of designing drone warfare is designing electronic and EM spectrum warfare. Because that's really what drones are an extension of.To an isometric RTS commander perspective, a drone is just another unit you drag select and right click to move. What sets drone warfare apart from infantry, vehicles or conventional aircraft is that the drone doesn't stay there and continue fighting if it loses contact with command. A signal lost is a drone lost and the dynamics of that offensive and defensive interplay across the electronic spectrum is really what makes drones unique as a prospective gameplay concept. They are the application of a system but not a system itself.Nobody has embarked on exploring those possible gameplay systems because the studios with the money for technical development are run by people who grew up in the 80s and no more understand that aspect of modern technology than they understand kpop or tiktok.
>>2470312Just copy the blizzard mechanic from CoH2 it’s basically the same thing.
>>2470312technically Total Annihilation I guess.A modern day setting would be boring as fuck with drones though.
>>2470585>>2472165Once again total annihilation proves to be an innovation way ahead of it's time
>>2470519>I imagine they would very quickly be considered outdated. By better drones, yes.It's only a matter of time until someone say "fuck it, everything alive in that area is assumed to be hostile" and they won't even need a human operator.Just swarm of drones told to move to X,Y coords and blow up everything in a Z miles radius that look like a human or an engine.People will cry a bit and accept it in a week.No more limit on how many drones you can throw at the front line, no more worry about EW either.Everything that can't outrange or outcheap a drone is outdated on the battlefield. Ground war will just be drones, artillery, and spec ops - anything else is just goyim sent to die for shit and giggle.
>>2470519>I imagine they would very quickly be considered outdated. In the next 10 years we will probably see some answer to drone warfare, which will enable maneuver warfare again.The answer was signal scrambling which was solved with fiber optic cablesInterceptor drones were created to handle itThere is nothing else that would be cheap enough and effective enough to counter this threatAI assisted drone warfare is the present and the future of kinetic war, until ayy lmao tech becomes unlocked