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File: 20260225221457_1.jpg (372 KB, 2560x1440)
372 KB JPG
Heavy firepower, can't wait for the heavy mech
>>
File: 20260820112357_1.jpg (282 KB, 2560x1440)
282 KB JPG
also new(?) twins SL tease?
>>
new update just dropped
https://store.steampowered.com/news/app/2432860/view/670626123911004663
aliens got some new units
>>
>>2471383
>ayys got speedlings now
fuck
>>
Bought this when it was "rare" on the blackmarket expecting one shot from each squaddie during that action.
So disappointing to see just one useless grenade shoot. Complete waste of a weapon, what's the point.
>>
>>2471896
In theory indirect fire plus suppression plus decent armor damage.
>>
i last played in may and completed basically all the content that was available at the time.
has enough been added/changed to warrant checking it out again or should i wait longer?
>>
Turning on german vocals turns this game from shitty muttoid fantasy into Basierend und Rotgepillt Deutscheslebensraum
>>
>>2471896
ye that gun is such a fucking scam
it sounds like you get to make it rain grenades but actually it talks about ammo

completely worthless gun
>>
>>2471896
>>2472576
Ammo in general is just treated as extremely scarce. The way it works implies that they have a whole grenade launcher underslung but carry no spare grenades whatsoever, just the one loaded in that launcher.

I think the actual problem is more deeply rooted in the base gameplay concept. Cover doesn't give enough defense and the AI isn't smart (or "cowardly") enough to use it properly, so the optimal way is to get SLs with high accuracy and skills that increase accuracy, then completely ignore cover from any direction. So things which are supposed to negate cover have no real value. To contrast this, if this balancing bypass were to ever be resolved and the KPAC GL were to have every elements fire a grenade each, we would be swinging all the way to the other end of the spectrum.
>>
>>2472590
One way to solve this issue is to let player equip every invidual soldier ala XCUM and so giving every element a GL will become a expensive feat to pull off
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>>2472663
That sounds like absolute cancer both to program and to play with
>>
>>2472667
Mans of war exist.
And between change soldiers inventory for new toys and change soldiers inventory since supply cap i always will pick first one.
>>
>>2472663
Goes against the core gameplay concept of squaddies being ablative armor for their leaders. Every piece of equipment remains usable up till the last man standing. If you changed the system to where individual squaddies carry specific equipment then losing any of them immediately goes against the concept.
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>>2472673
OK? There's like 15 of those games, go play that.
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>>2472680
I accept your concession.
>>
>>2472677
It's not core gameplay concept retard.
It's just laziness of devs who instead of make real logistic and real item slap plugs and call it done.
>>
>the schizo is back
>>
>if i call some1 as schizo first, no1 will figure that schizo it's me
>>
>>2472685
>It's not core gameplay concept retard.
Yes it is retard.
>It's just laziness of devs
So it is exactly how the game is right now. Stop wasting my time further.
>>
>>2472689
No it isn't.
Go learn what "core gameplay concept" mean at first and never return back you absolute moron.

This thread better to stay dead.
>>
>>2471896
>huge nerf to accuracy
>more expensive
>just to have a grenade launcher accessory
it's hilariously bad
it should at least have the option to consume more ammo and fire a volley of 3 grenades or something rather than just 1 which is almost a waste of a turn
>>2472663
i don't think the game needs to go this far but it would be nice to have more slots on squads
maybe a perk for certain sls to unlock a secondary support weapon, with limitations like no tripods, and make accessory slots more available as the squad increases in size but have some other constraint like weight
>>2472680
please name them lmao and not! nucom doesn't count
>>
Other oåtion is to figure out how to mod the game in a way that only increases the ammo of GL's

Underbarrel GLs being single use is bullshit
>>
>>2472744
You need to tweak event handler.
>>
>>2472713
>Mans of war
2004 – Soldiers: Heroes of World War II
2005 – Silent Heroes: Elite Troops of WWII
2006 – Faces of War
2007 – Outfront: Saboteurs 2
2007 – Behind Enemy Lines 2: Brothers in Arms
2008 – Outfront: Saboteurs 3
2008 – Behind Enemy Lines 2: Desert Fox
2009 – Men of War
2009 – Men of War: Red Tide
2011 – Men of War: Assault Squad
2011 – Men of War: Vietnam
2012 – Men of War: Condemned Heroes
2014 – Men of War: Assault Squad 2
2016 – Assault Squad 2: Men of War Origins
2019 – Men of War: Assault Squad 2 - Cold War
2021 – Call to Arms - Gates of Hell: Ostfront
2024 – Men of War II
>>
Is this game not repetitive yet? also is MENACE still unbalanced as fuck and not fun to fight against?
>>
>>2472846
i thought you meant that there were 15 different games like that not that men of war exists
>>
Is this the one from the Battle Bros devs? If so, I have some complaints. Overall the game feels pretty alpha. Very slow and hard, specially because you are given a suboptimal setup. I'd take a couple of tutorial maps over the info grid you are exposed early on.
>>
Have the stopped enemy units from running away from you and hugging the edge of the map yet?



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