Heavy firepower, can't wait for the heavy mech
also new(?) twins SL tease?
new update just droppedhttps://store.steampowered.com/news/app/2432860/view/670626123911004663aliens got some new units
>>2471383>ayys got speedlings nowfuck
Bought this when it was "rare" on the blackmarket expecting one shot from each squaddie during that action.So disappointing to see just one useless grenade shoot. Complete waste of a weapon, what's the point.
>>2471896In theory indirect fire plus suppression plus decent armor damage.
i last played in may and completed basically all the content that was available at the time.has enough been added/changed to warrant checking it out again or should i wait longer?
Turning on german vocals turns this game from shitty muttoid fantasy into Basierend und Rotgepillt Deutscheslebensraum
>>2471896ye that gun is such a fucking scamit sounds like you get to make it rain grenades but actually it talks about ammocompletely worthless gun
>>2471896>>2472576Ammo in general is just treated as extremely scarce. The way it works implies that they have a whole grenade launcher underslung but carry no spare grenades whatsoever, just the one loaded in that launcher.I think the actual problem is more deeply rooted in the base gameplay concept. Cover doesn't give enough defense and the AI isn't smart (or "cowardly") enough to use it properly, so the optimal way is to get SLs with high accuracy and skills that increase accuracy, then completely ignore cover from any direction. So things which are supposed to negate cover have no real value. To contrast this, if this balancing bypass were to ever be resolved and the KPAC GL were to have every elements fire a grenade each, we would be swinging all the way to the other end of the spectrum.
>>2472590One way to solve this issue is to let player equip every invidual soldier ala XCUM and so giving every element a GL will become a expensive feat to pull off
>>2472663That sounds like absolute cancer both to program and to play with
>>2472667Mans of war exist.And between change soldiers inventory for new toys and change soldiers inventory since supply cap i always will pick first one.
>>2472663Goes against the core gameplay concept of squaddies being ablative armor for their leaders. Every piece of equipment remains usable up till the last man standing. If you changed the system to where individual squaddies carry specific equipment then losing any of them immediately goes against the concept.
>>2472673OK? There's like 15 of those games, go play that.
>>2472680I accept your concession.
>>2472677It's not core gameplay concept retard.It's just laziness of devs who instead of make real logistic and real item slap plugs and call it done.
>the schizo is back
>if i call some1 as schizo first, no1 will figure that schizo it's me
>>2472685>It's not core gameplay concept retard.Yes it is retard.>It's just laziness of devsSo it is exactly how the game is right now. Stop wasting my time further.
>>2472689No it isn't.Go learn what "core gameplay concept" mean at first and never return back you absolute moron.This thread better to stay dead.
>>2471896>huge nerf to accuracy>more expensive>just to have a grenade launcher accessoryit's hilariously badit should at least have the option to consume more ammo and fire a volley of 3 grenades or something rather than just 1 which is almost a waste of a turn>>2472663i don't think the game needs to go this far but it would be nice to have more slots on squadsmaybe a perk for certain sls to unlock a secondary support weapon, with limitations like no tripods, and make accessory slots more available as the squad increases in size but have some other constraint like weight>>2472680please name them lmao and not! nucom doesn't count
Other oåtion is to figure out how to mod the game in a way that only increases the ammo of GL'sUnderbarrel GLs being single use is bullshit
>>2472744You need to tweak event handler.
>>2472713>Mans of war2004 – Soldiers: Heroes of World War II2005 – Silent Heroes: Elite Troops of WWII2006 – Faces of War2007 – Outfront: Saboteurs 22007 – Behind Enemy Lines 2: Brothers in Arms2008 – Outfront: Saboteurs 32008 – Behind Enemy Lines 2: Desert Fox2009 – Men of War2009 – Men of War: Red Tide2011 – Men of War: Assault Squad2011 – Men of War: Vietnam2012 – Men of War: Condemned Heroes2014 – Men of War: Assault Squad 22016 – Assault Squad 2: Men of War Origins2019 – Men of War: Assault Squad 2 - Cold War2021 – Call to Arms - Gates of Hell: Ostfront2024 – Men of War II
Is this game not repetitive yet? also is MENACE still unbalanced as fuck and not fun to fight against?
>>2472846i thought you meant that there were 15 different games like that not that men of war exists
Is this the one from the Battle Bros devs? If so, I have some complaints. Overall the game feels pretty alpha. Very slow and hard, specially because you are given a suboptimal setup. I'd take a couple of tutorial maps over the info grid you are exposed early on.
Have the stopped enemy units from running away from you and hugging the edge of the map yet?