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File: wsa8vf2jh7lh1.jpg (69 KB, 719x705)
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Discuss Paradox's post-apocalyptic grand strategy game.
>>
>>2473580
WTF OP that's not a PDX game.

https://store.steampowered.com/app/2839720/Afterworld/
>>
THE VIPER AND THE BULL
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>>2473580
Will there be pops? Will there be ideology? If not, I am not interested
>T. 4700 hours on Vic 2
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It's just Shadow Empire for retards. Isn't it?
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>>2473605
>>
i am not hyped. leftie / lib post-apocalypse is only cool when it's made by abrasive weirdoes with fringe ideas and a bit of punk edge, while paradox is inoffensive smooth and glossy corporate slop. the exact opposites of the kinds of people who can make these things interesting.
>>
Ancient technology? Are we releasing an apocalypse upon the apocalypse?
>>
After the end but less gay and muslim?
>>
Posadist faction or no buy
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>>2473748
>Less
>>
>>2473580
Could be ok, if it's not some EU3/4 reskin again or HOI clone.
>>2473612
kek
>>
>>2473580
if we can't recreate the caesars legion from fallout we riot
all three legion players that is
>>
>>2473580
That's not what the announcement is going to be retard
>>
>>2473580
I actually love the idea of this setting in a GSG.
>>
>>2473788
Yes, those modder trannies are that bad. Swedes are more human shockingly
>>
>>2473732
sad but true
>>
So it'll be a setting with violent warlords competing for limited ressources but there'll be no slavery again right
>>
>>2473681
I'd love that, I'm too retarded for that game and it looks fun
>>
>>2474149
It's fun because it's the complete opposite of the paraslop
>>
>>2474149
What exactly do you find complicated about it?
>>
>>2473580
as long as it's not too fallout/mad max influenced
>>
>>2474211
>as long as it's not too mad max influenced
>pic is a tribal warband wearing spikes and leather riding through the desert on their jury-rigged vehicles
anon, i...
>>
>>2473681
Shade Kingdom
>>
>>2473681
Honestly I'm picturing more that mildly entertaining Fallout mod for HoI IV only with less content for the first few years.
>>
>>2473725
A Final fantasy grand strategy game does not sound bad to me
>>2474123
You cannot be saying this shit when Stellaris is right over there.
>>
>>2473681
Think it’s going to be much more than that. Probably be similar to stellaris with a mashup of post apocalyptic settings, but also possibly serve as the closest thing we’ll get to a contemporary setting from Paradox.
>>
>>2473580
How would this work on a Grand Strategy level? The fights you would have in the Post-Apocalypse would be on a very tactical level, instead of the strategic layer like Hearts of Iron. How are they going to simulate that?
>>
>>2474276
>The fights you would have in the Post-Apocalypse would be on a very tactical level, instead of the strategic layer like Hearts of Iron
Says who
>>
>>2474276
Fights will be the same as in EU/CK games aka one soldier representing the army.
Main focus will be repopulating, colonizing nearby areas and dealing with other clans/tribes.
>>
Can you form a rape gang in this game to repopulate Earth?
>>
>>2474123
What game hasn't had slavery? V3 and EU5 both have it, haven't played much CK3 but I'm pretty sure they still have the viking raiding and concubinage.
>>
Drone spotted
https://www.paradoxinteractive.com/our-games/canyouguesspdx
>>
>>2474431
Gee, I sure do wonder what it'll be.
>>
Article leak
https://archive.ph/2026.08.25-084427/https://www.pcgamer.com/games/strategy/paradoxs-next-grand-strategy-game-is-taking-cues-from-fallout-and-mad-max/
>>
>>2474444
"we have after the end at home"
>>
>>2474149
its just obtuse and not complex. Play for some hours and you'll understand it well enough.
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>>2474453
That’s colony sim, not a GS.
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>>2473681
No its a South Africa/Rhodesia/eternal Brazil simulator.
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>>2474457
After the End is a mod for CK2/3 set in post-post-apocalyptic neo-medieval North America.
>>2474444
I hope we can essentially play as the Enclave.
>>
>>2474444
I like how it sounds
I liked Fallout HoI4 mod more than a base game too, despite barely interacting with Fallout1&NV (and disliking both)
>>
>>2474471
>she didn't like FO1
tranny alert
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>>2474469
I’m thinking surviving the aftermath. My bad.
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>>2474444
It's fucking shit
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Keyart
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>>2474483
City in the background kinda reminds of the ones from planetfall
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>>2474487
>>
>>2474444
>Afterworld's development is being led by Dan Lind, formerly game director on Hearts of Iron 4.
Is that good or bad?
>>2474483
"we have fallout at home"
>>
>>2474496
>Is that good or bad?
I’m feeling pretty neutral. I just hope the economy is fleshed out well enough.
>>
Hoping for formables so I can build the NCR
...is the NCR copyrighted?
>>
>>2474499
Don’t think so actually, too close to public domain
>>
>>2474496
I'm thinkin bad.
>>
>>2474483
Post-apocalypse settings can be kino but this specific Mad Max/Fallout aesthetic where everyone for some reason just decides to live in filth and squalor for no reason is so cliched and ugly, skip.
>>
>>2474498
If it's North America only, what is there to spend PC resources on? Just how much stuff is being tracked?
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>>2474559
>what is there to spend PC resources on?
At the very least, survival upkeep and settlement development.
>Just how much stuff is being tracked?
>There's a survival bent to the proceedings, with your tribe needing to scrounge up the bare necessities like food and water before it can start thriving. Unlike previous PDX games, you really are starting from scratch.
>With convoys you'll be able to set up trading routes and supply lines to keep your new civilisation ticking
>Instead of seeing the whole tree laid out in front of you, or getting a random selection of techs to choose from, the tree is revealed through exploration. If your tribe encounters a river, you'll learn about irrigation, unlocking the appropriate idea in the tree. If you meet another tribe and they've established a religion, then you'll discover the organised religion idea.
>This is also where the procedural generation can shake things up. While the terrain and geography are immutable, you'll encounter different tribes, resources and dangers when you start a new run. So you'll always be able to find that river and unlock irrigation, but other experiences will be random.

I would guess a broad spread from this, but I’m not exactly sure how deep it goes. Interesting that they have food and water, so we’ll probably have quite a few different resources to keep track of.
>>
>>2474559
I imagine it's going to be a big north America. I'm maining Maine or Michigan
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drug trade
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>>2474572
>supply lines
>water
I smell another brainlet filter.
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>>2473605
ain't no way
>>
Is this finally going to be the game where going tall is the play?
>>
New trailer
https://youtu.be/9PU1e7kfkfs?is=OzNKSAFPcUkHlnxF
>>
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https://store.steampowered.com/app/4920230/Afterworld/
gameplay screenshots here
>>
>we wuz the president n shit
>>
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yup, it's stellaris alright
>>
>>2474729
looks cool, shame it's paradox.
>>
>>2474732
it's slop alright
>>
>>2474735
in 15 years it'll be pretty cool though
>>
>>2474729
Looks like absolute shit.
>>
>>2474671
sucks to suck
>>
>>2474732
Why does it seem like King of Dragon Pass?
>>
They made a comic book
https://www.paradoxinteractive.com/games/afterworld/about
>>
Inevitable $45 Old World DLC
>>
>>2473900
>>
>>2474771
That's obviously the NotEnclave.
>>
>Nutrition.
I am listening.
>food spoilage
I am listening intently.
>>
Devblog
https://forum.paradoxplaza.com/forum/developer-diary/afterworld-dev-diary-1-afterworld-the-vision.1938948/
>>
>>2474732
Reading on the forum and dev diaries, it actually won't be Stellaris but predetermined factions with their own lore and background (so essentially Paradox badly ripping off popular setting cliches). Any differences in nations (like Stellaris ethics/civics/etc.) are purely emergent and the result of whatever events you encounter. You don't choose what nation you build, the game chooses it for you.

A much better vehicle to sell endless faction packs.
>>
>>2473580
i feel like paradox shied away from doing a cold war game because i guess they thought it would always end in nuclear war anyways and thats no fun because everyone would lose. so they just sped up the timeline to afterwards. fallout is popular enough, its getting talked about here a ton, this is bethesda's fault for not branching out and making a strategy game.
>>
>>2474792
Pfft.

They're not doing Cold War because community is full of insufferable faggots.
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>>2474760
*Mechico DLC where they somehow fared better than the US. Yeah, gotta Parajew the Old World Blues mod.
>>
>Explore a procedurally generated North America. The terrain and geography are recognizable, but resources, tribes, and threats are different every time, creating a new strategic sandbox with emergent stories in every playthrough.
I don't know if I like this.
>>
>>2474792
They'll never do Cold War because objectively nothing happened during the Cold War other than some proxy wars.
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>>2474783
>Who you play - Stellaris lets you intricately define who you play at the start, ethics, powers etc. Afterworld lets you set up a short backstory for your tribe, but given the state of the world, you’ll be much less established, so it puts most of these decisions into the game and makes you choose them as you play and develop your society over many years.
>>
>>2474776
>We often say that many of our GSGs have a secondary genre: HOI is GSG+Wargame, CK is GSG+RPG, Victoria is GSG+Economy Sim, Stellaris is GSG+4X etc.
>refuses to even mention EU5
heh...
>>
>>2474799
>Cool spy shit
>CIA meddling/toppling soon to be shithole countries
>Propaganda
>Special operations
C'mon bro
>>
>>2474804
EU is just GSG + The Joy of Painting. It doesn't have anything it actually specializes in, you just paint the map
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>>2474808
Retarded map painters don't like that kind of gameplay.

They actively prefer "World conquest by 1937" type of shit.
>>
I'm buying day one as a paradox shill and shadow empire lover
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>>2474814
goi4 is more of a map painter than eu tbqh
>>
>>2474808
tfw east vs west will never be real
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>>2474802
So less "LARP as your favorite knockoff Fallout faction" and more "the RNG commissar has decided what faction you'll be for this playthrough, comrade."
>>
Looks ugly and stupid. My monitor is on.
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>>2474828
Get shaped by material conditions, nerd.
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>>2474808
Paradox has never made an even remotely compelling espionage system.
>>
The trailer looked extremely generic
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>>2474820
Map painting involves a wide variety of moving parts and different systems, its outcome determined by player skill.

Paradox espionage ("spy shit", meddling/toppling, propaganda, spec ops) involves using your Mana™ to click the RNG button.

Players are right to prefer map painting.
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Reminds me of Song of Syx of all things.
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>>2474849
>map painting
>player skill
>>
The aesthetics fucking suck
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>>2474808
Just play Twilight Struggle.
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>>2474854
Routine tasks (like cleaning your room, cooking a meal, running errands, winning against the braindead AI) are unsurmountable challenges to the average Paradox player.
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>>2474853
>Food quality
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>>2474853
I see it too
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>>2474861
>>2474863
I mean, Stellaris, but with more autistic detail, is something I might be into.
>>
This is going to be another DLC mine, moreso than the usual Paradox reasons.
Notice how all the goods are pretty basic. Like shit you'd produce if you were a bronze age civilization. Anything more advanced will be DLC, and by the end of its product lifecycle you'll be building your own cars, mechs, and so forth. But it will NOT be in the vanilla game.
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>>2474866
t. did not even watch the trailer

Every day. Every goddamn day, I have to be reminded what kind of shit-for-brains I share my hobby with, whose existence I have to tolerate, and not even by my own choice.
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>>2474871
I watched the trailer. You likely won't be able to make advanced pre-war tech yourself, not right away.
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>>2474873
>the game the dev openly compared to Stellaris has tech advancement
No fucking shit
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>>2474876
Tech advancement they'll sell you over the next ten years.
>>
I still don't understand if it is tileslop or not.
At least I don't seem to see any hexagons.
>>
>it's another game nobody wants instead of the game everyone wants again
Paradox is a stupid fucking company if you think about it
Some retard boomer dev likes Amerislop so now all the fans have to suffer ?
>>
>>2474877
t. did not play Stellaris

Why the fuck do you even speak? To make sure everybody on the board knows you're a moron?
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>>2474879
I don't think there is like a single person on this planet who wants more sequels of Paradox games after CK3, Vic3 and EU5.
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>>2474879
>instead of the game everyone wants again
...mana board game bullshit, decision and focus trees virtual novel scenarios, and HOI5?
>>
>>2474879
What's the "game everyone wants"?
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>>2473900
for me it's bands of tribals led by a disfigured, insightful yet heavy handed religious zealot
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>>2474879
not everyone is a fantasyfag like you
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>>2474808
You just proved his point, oh no a government in Chile was toppled down how exciting that probably will have serious repercussions globally on the price of prawns or something for a week, also espionage ! Wow that's exciting I guess if you were playing a spy in an immersive first person game instead
But you have propaganda isnt that exciting !
Nigger think before you post
>>
Fallout mods on this are going to be awesome
>>
The only way this setup can work is if there is extensive capability of roleplaying your meme political/religious ideology as you rebuild your society.
And we know that won't happen.
>>
>>2474883
Fantasy CK3/stellaris mix
>>2474886
Yes they are, even you, you're just too stupid to understand why
Look at total war, every contrarian on 4chan hated the idea of fantasy and wanted shit like China, guess what the China game fucking sucks and the entire franchise was saved by fantasy and it's not even original fantasy so they are still constrained
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Research tree is more Imperator than Stellaris
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>>2474879
They're not desperate enough yet to push the fantasy CK red button. Have patience. It's obviously eventually happening.
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>>2474894
>Fantasy CK3/stellaris mix
I don’t care for this
>Look at total war
Warhammer fantasy is the exception, not the norm
>>
paradox will make a post bad ending cold war game before making a cold war game.
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>>2474902
I don't blame them. I blame the players.
>>
I'll clock in the "muh no EVROPA VGH" poster. See how many times he resurfaces during development.
>>
Not read the thread yet but honestly I am looking forward to it and think it sounds fun.
People on the Paradox forums seem kinda unhappy about it though lol.

Looking at the steam page description it seems promising.
Kinda stellaris-like with the randomised, generated empires/tribes, with starting small and growing big, and with there being fallen empires/ancients.

I expect people are gonna recreate Caesars legion from New Vegas and that modders were make a Europe mod too
>>
You can racially discriminate against mutant freaks and cyborg clankers
>>
>>2474894
Normgroids love post-apocslop. Fantasy is much less popular nowadays. CK2 got the people watching GOT into GSGs, so it makes financial sense to capitalize on the newest fad. Though podcat said he came up with the concept in 2012, his idea might have just been whatever matched best with their desire to make a GSG + survival sim hybrid.

A Neolithic into Bronze Age game would have been much better. But Paradox will never attempt that after Imperator.
>>
>>2474912
>le epic racism
>>
>>2474901
Warhammer is just applied logic
History is your biggest constraint because history is just men with sticks fighting men with sticks with the occasional ultra elite rich boy cavalry who can kill about 10 men with sticks per unit
It's even more constraining in gsg, look how much better anbennar is to retail eu4 and it's just a mod with a mediocre to bad setting
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>>2474914
go back tourist
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>>2474914
>um yeah i'm a ghoul freak who needs to eat human flesh to keep living but that doesn't mean you can discriminate against me by giving me lower wages
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>>2474905
Why isn't it a valid concern ? Do you see Poland make games in Russia inspired in Russian slop ? It's embarrassing at least and colonial mentality at most like likely
Germanic Europe has a huge inferiority complex and servile attitude to the USA and it even affects my video games
>>
>>2474914
>le epic racism
Yes. This your first time looking at a Paradox game?
>>
>>2474923
>Do you see Poland make games in Russia inspired in Russian slop ?
11-bit studios is Polish, and they made This War of Mine, which is based on Siege of Sarajevo, which is Yugoslavia, and Frostpunk, which is set in collapsing British Empire, but it's based on Siege of Leningrad.

Dumb, autistic, whining faggots like you is the reason Paradox will never, ever make a Cold War game. No amount of money is worth the headache of dealing with the likes of (you).
>>
>>2473580
Looks shit, but I know millions of cucks will buy it.
>>
>>2474920
>um yeah i'm a ghoul freak who needs to eat human flesh to keep living
ktim (kek this is me)
>>
>>2474924
I have more hours in Vicky 2 than you though
>>
>>2474932
Vicky 2 is real world. This is more fantasy, in line with Stellaris, and Paradox is a lot more free in its content. And also more communist.
>>
>>2474917
>>2474920
>>2474924
Always funny watching newfags discover why (or more accurately, who) /gsg/ adopted the no-quoting custom.
>>
>>2474926
So true, this game needed to be exclusively in the USA because it's about a specific period of time in history! Very true and valid sis we are all living in America America is wunderbar I love living in cities like Berlin and Stockholm because you can just speak in English and it's so cosmopolitan and multicultural like new York and also I'm on a polycule and I'm starting to question my gender ja ?
>>
>>2474923
The GTA games were all made by Rockstar North a British developer
>>
>>2474935
Oop, here comes the melty. One of many over the next few months.

>North America, to me, was the perfect place because there are mostly natural borders, or at least borders I can explain ingame. If we had picked Europe we would need to set an arbitrary limit somewhere between Russia and China somewhere. The other main advantage of the US is that it's definitely one of the most known places across the globe when it comes to geography, landmarks, and such, so more people will be able to pick up on their surroundings.
Even though podcat openly explained it's just a matter of convenience.
>>
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>>2473580
If it was RTT missions Coh 2(Zone control tactics like missions), with X Com group/base building (Slavery to Lone Wanderer to Robots), and a strategy map like Attila Total War with resources and encounters like Fallout Tactics, maybe. That is the game I imagine would be my post apocalyptic world.

How they handle drones and slavery/rape will determine alot of the world. I hate the art no one dresses up in metal armor to live in a desert. So fuck their slop so far no wishlist from me it looks like I wouldn't even want to torrent that shit. The neo America president just looks like Enclave and Luminous ones fucked and that is their bastard child. I am sick of the tropes they stole that faction idea. Dead America should only exist an idea, one that factions/players react to or have an opinion on, not a pet faction. It works in OWB because of the faction count and slivers of territory to mark the minor factions.

Reforming America is an idea that a few side groups can choose late game, no one is still wearing U.S. flag shit in a wasteland. People serious about the U.S. republic know not to wear the flag as clothing.

Fucking Euros making a game about U.S. Fallout London should be made by English, Fallout Russia should be made by Russians. Fallout New Vegas was made by Californians like 1 and 2. Bethesda is literally HQed in Washington. When you assume that things are a given...
>>2474853
Looks bad. Like they don't know how to make a game world. I quit working on my game due to health issues but holy shit what I could do if I was paid and had health insurance. It's such a good idea for a world and it's like they purposely make it suck so they can check boxes.

I hope people have fun with it though I don't want the genre to die.
>>
>>2474935
Trandinavians are all self-hating, at least it's a game set in America instead of Africa.
>>
Yeah I'm sure loads of people would buy it if it was set in South Africa, or Indonesia, or Slovakia
>>
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>>2474938
JA AMERICA IST WUNDERBAR BECAUS I CAN PICTURE THE BORDERS OF USA STATES WITH MY EYES CLOSES BUT I CANT REMEMBER THE NAME OF MY MOTHERS BIRTH TOWN JAAAAAAAAAAA
EUROOP IS SO COMPLICATED AND SAD JA? AND NOBODY KNOWS IT JA?
>>
>>2474938
>If we had picked Europe we would need to set an arbitrary limit somewhere between Russia and China somewhere.
This is a complete non-issue. I'll let you in on a secret, they've set arbitrary limits around there many times.
>The other main advantage of the US is that it's definitely one of the most known places across the globe when it comes to geography, landmarks, and such, so more people will be able to pick up on their surroundings.
It's definitely less known than Europe. Everybody knows NY, Las Vegas and a few other places as well as Texas but some 40 states are completely unknown to the average non-American. They simply wanted to set the game in America and these reasons were mod posthoc. Not that I think this matters though, there'll be Europe mods day 1 and a DLC too soon enough.
>>
>>2474946
You joke but the average English speaking eurogoy online knows multiple members of the US government and cabinet by name but doesn't know who the mayor of their own city is.
>>
>>2474916
>History is your biggest constraint
History is spicy where fantasy ends up turning bland. There are certainly constraints, but they often make things interesting in the long run.
>look how much better anbennar is to retail eu4 and it's just a mod with a mediocre to bad setting
I prefer CK and Victoria to both
>>
>>2474945
European company, european devs, european playerbase
>>
The default post-apocalypse setting is Australia.
>>
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>>2474949
I'm not joking at all, literally 25% at the very least of dutch, german, uk and swedish people are like this ironically
I call it the little raped boy syndrome (work in progress)
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>>2474920
>>
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>Eastern Roman Empire misnamed
>we must seethe
>Balkans misrepresented
>we must seethe
>MY personal alt-history isn't taken seriously
>we must seethe
>Paradox's alt-history is too silly and fun
>we must seethe
>wrong continent chosen for our game
>we must seethe
Now imagine Paradox trying to dev a Cold War game.
>>
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>stellaris but instead of space it's just america
>>
>>2474951
So? I'm also European and I'm not crying like a bitch.
Post-Apoc shit has two settings that work well: Fallout/American and Stalker/Slavic
Slavic apocalyptic settings are much grittier and darker I don't think it would suit this type of game.
America was the right choice.
>>
Can I fashion my tribe after the strongest, most virile black bucks of Mississippi and spread our gangbanging ideology and bibisi throughout the wasteland?
>>
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>>2474955
Google can show me no source, so that means Paradox decided to drop bars about cannibalism.
>>
>>2474965
the source is literally the steam page
https://store.steampowered.com/app/4920230/Afterworld/
>>
>you can customize your tribe... but not really
>AI tribes aren't randomized
>the map isn't randomized either
what's the point
>>
>>2474956
Or maybe they need to stop listening to their basest swedish impulses and stop trying to lick the penis of what they percieve is the strongest male of the flock
Imagine changing the name of the Roman Empire in your historical game named EUROPA universallis because Americans dont like it, they dont even have a reason to not liking it its not an historical or ethnical grievance, they just dont like it
Fucking Swedes
>>
>>2474966
I'm talking about the quote, you dunkass.
>>
>>2474961
You know what also would work? not making this shit game at all and use the resources and dev hours into something that will sell
Also thinking there is something instrinsicly special about your master that makes stories based on your masters homeland work but not on your land is a pathetic slave mentality
>>
>>2474969
They did not do that to placate Americans, Johan did it because he genuinely has a hateboner for East Rome and is salty we (yes, WE) let his baby Imperator Rome flop.
You don't design your DLC about a resurgent East Rome in a way where most of the content is locked behind swapping to Italian (?) and Hellenic paganism (???) randomly.
>>
>>2474968
Have you literally not read the steam page?
It's just like Stellaris
Your tribe is customisable
AI nations are randomised in their background, government type, religion, location, etc just like how civilisations in Stellaris are
>>
>>2474971
>something that will sell
Your broke ass pirates, anyway.
>>
>>2474972
The Swedish "man" has a hateboner for East Rome because he gets angry on behalf of his master
>>
>>2474971
>I don't like this game because it's not set in my country
>Therefore it's shit and will flop
>>
>>2474980
Muh EVROPA VGH

I would be more intrigued if it was post-apoc Africa.
>>
There will be an inevitable European DLC. They're relying on you doing the marketing for them with this retarded slapfight.A name like "Afterworld" is meant to be as vague and all-encompassing as possible. If this was going to be America the Game, it'd use a more distinct title.

The entire game is clearly set up to be the ideal DLC platform, including faction packs, story packs, scenario/setting packs, cosmetics, flavor packs, etc. If you're going to make the most generic commercial DLC platform, you obviously start with America for a variety of reasons, including
>bigger customer base with a lot more cultural uniformity
>all popular properties being ripped off are America and feature Americana
>>
>>2474981
inb4 "they wouldn't even notice"
A scenario where native agriculture and foreign trade and aid collapses, the absolute bloodbath that will take place in Africa will be too extreme to show in a game.
>>
>>2474981
>post-apoc Africa
So an improvement?

American Indian simulator would be preferable.
>>
>>2474985
True. But North America is still massively resource rich, so Africa would be more of a challenge, depending on the nature of the apoc.
>>
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>>2474982
>A name like "Afterworld" is meant to be as vague and all-encompassing as possible. If this was going to be America the Game, it'd use a more distinct title.
>total conversion mod where the game is in medieval Europe after the plague pulled a Years of Rice and Salt, with different map and techs
>we bought the modders and now it's paid DLC
>mod where it's now in modern China after an alien invasion
>we bought the modders and now it's paid DLC
vgh... imagine the DLC...
>>
>>2474982
>faction packs, story packs, scenario/setting packs, cosmetics, flavor packs, etc.
I don't mind any of this, by the way. And you forgot the music.

Europe isn't happening, because post-apoc explicitly means loss of trans-oceanic travel capability.
>>
Id survive the apocalypse. You? Probably not.
>>
>>2474981
Wakanda is a 30$ DLC in 4 years :3
>>
>>2474980
Bro its a strategy game based on shitty movies about men driving cars in a desert for no reason and the most milked franchise of the 90s
I'd bet my liver it will flop
>>
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>post apocalypse
>no rape mechanics
>>
>>2474897
>112 AD
So at least a century after the world got sneeded. Doesn't sound a lot for society to go back to tribals.
>>
Looks like a flop in the making
>>
>>2475001
"Flop" means the dev doesn't recoup the costs of development. You should've learned by now Paradox doesn't do "100 million+ in dev costs for the game to get shut down in a week".
>>
>>2474995
Hence "scenario packs".

It won't be a global map, it will be a "Pick your Setting" option in the setup screen. The base game America map, the DLC Europe pack, the DLC Mad Max map, something for Japan since they're all weebs and there's a big Japanese playerbase, etc.

This is Paradox we're talking about it. They probably spent more time developing the DLC schedule than the game itself.
>>
How bout you come on over and flop that tight little ass of your down on my cock and balls huh?
It's not gonna be a flop.
>>
>>2475005
Its going to Humankind'd
>>
>>2475007
If you think it's going to be Japan instead of China you have worms in your brain. The majority of their playerbase for their games is Chinese.
>>
>>2475007
Shut up and take my money.

>>2475009
Humankind tried to compete with Civ... 6? Paradox competes with nobody. Maybe its own modders?
>>
>>2474808
How would you make that compelling though? It'd always just end up being a "stage coup" button but with extra steps
>>
>>2474861
>gator hatchery site produced grain
>>
>>2475015
>139 AD
>he harvests his crops with his hands instead of using trained alligators
shiggy
>>
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>>2475015
>>
>>2474993
>be valve
>pic unrelated
>>
>>2474883
Cold War gone lukewarm
>>
>>2475011
-10000 social credit and 50,000 review bomb for implying China could experience apocalypse after three millennia of peaceful prosperity under the rule of the CCP.
>>
>>2474993
>game is in medieval Europe after the plague pulled a Years of Rice and Salt
Would a game where you're playing as Muslims colonizing Europe resonate with the core Paradox GSG audience?
>>
Doesn't look interesting to me. I don't want to lead a country of 40 guys in a grand strategy game.
>>
>>2475023
That's CK3 already
>>
>>2475026
I had to marry off my second blonde Germanic daughter to the black African King of Nubia to have an ally against Egypt...
>>
>>2475024
Every. Pop. Counts.
>>
>>2475022
I don't know about that, the way CK3 frames China basically implies it is fundamentally incompatible with the world and wise statesmen need to continuously push back the clock on its inevitable disintegration
>>
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>>2474771
>>2474772
>>
>>2475032
>>2474771
Damn, ol' Joe is still looking fresh.
>>
>>2475032
This Lich will make a Trump reference and /vst/ will collectively shit themselves.
>>
>>2475035
Surely there's not a single soul sentient enough to operate a computer that still gets offended on behalf of the orange retard
>>
>>2475036
You have far too much hope for his retards.
>>
>>2475032
>those pauldrons
40KEK
HAS
BEEN
A
FUCKING
DISASTER
FOR
DESIGN
>>
>>2474999
You joke, but:
>The trailer shows the setting was near future before the world got chucked into hell considering the tech shown (like the walker tank with his lighting gun, aircraft and the stuff god-president of burgerkind is hooked to), game's steam page mentions augmented populace
>It's fucking parajews, wholesome chungus ahistorical alt-path enjoyers
>Worse, they are sw*des
>Cue Afterworld's Africa being a "I'm smart, you are silly" afrofuturistic slop that survived the cataclysm and looks like Overwatch
>>
>>2475043
>Cue Afterworld's Africa being a "I'm smart, you are silly" afrofuturistic slop that survived the cataclysm and looks like Overwatch
After the End was smart by making their (initially) off-screen superpower that somewhat maintained some of their tech and old political institutions, Brazil. They should just copy them.
>>
>>2474961
>Post-Apoc shit has two settings that work well: Fallout/American and Stalker/Slavic
Can't wait until the first DLC is Mad Max/Australian and the seething continues even though there's more places than America. Then they'll add in the UK with some alien invasion/rage virus origins, and make people seeth about it still being anglo
>>
>>2474724
Is that a fucking Takemikazuchi at 0:50
>>
>>2474959
i look like this
>>
>>2473580
just the fact they namedrop ck3 hoi4 on steam (lets ignore the piles of shit vic3 and eu5 :))) ) tells you everything. this game is not meant for us
>>
>>2475059
Last I checked the Takemikazuchi only had two legs.
>>
>>2475068
I'm talking about this Takemikazuchi.
>>
>>2474913
>A Neolithic into Bronze Age game would have been much better.
Pure alt history slop because we simply do not know enough about those periods to make them remotely accurate. They'd have to freely make up most of the game as theres next to not sources and most of what we know about those time periods is some rough guess work gleaned from archaelogical artifacts. If they ever did it I'd shit all over them for it. It would be the same phantasy game as their Postapoc stuff, only that midwits like you can goon to it being "historically accurate".
>>
>>2475071
Glad we still haven't regressed to the point we can only consume media, if it contains little girls. Unlike some.
>>
>>2475074
>newfag AND proud
>>
>>2475076
/a/ used to stay in /a/ and gachashit plague is recent.
>>
>>2475077
this website has always been based around anime culture you fucking tourist.
>>
>>2475082
And anime used to be more than just "cute little girls doing cute things" or "cute little girls doing grown up adult things". Not that (you) would know that.

>tourist
Ironic.
>>
https://www.youtube.com/watch?v=TklC5kiivI4

gameplay UP
>>
>>2475085
STOP MAKING ME USE TERRAIN MAPMODE
>>
predicted price?
>>
>>2475089
$60 like eu5
They went out of their way to make all the teams for all their other games each make a mini-ad to hype the game up, it's not gonna be lower than that.
And not enough time has passed between this game and eu5 to think they're going to do another price hike
>>
>>2475091
i'd better start saving up then
>>
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>>2475085
>Civ, but real time
>Song of Syx, but the whole map
>Frostpunk 2, but multiple factions
What is this? The Final Solution to the 4X Problem?
>>
>>2475099
>>Civ, but real time
You already had this with Northgard and Dune.
>>
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It's going to play exactly the same as every other Paradox game.
>>
Man the game looks so... unexciting. Every element was already done by someone else, it's so generic. Looks so cheap. Somehow exactly what you'd expect from a paradox game but in a bad way.
>>
>>2475115
hell yeah
>>
>>2475119
>Man the game looks so... unexciting. Every element was already done by someone else, it's so generic
Examples?
>>
>>2475119
Maybe the fallout mods gonna be kino
>>
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>>2475119
needs more gamma world less fallout less mad max
>>
>>2475143
Why gamma world
>>
>>2475151
It is where I have had the most fun roleplaying in the post apocalyptic United States
>>
>>2475153
But why though
>>
>>2475151
Not him, but Fallout as a setting has been poisoned too extensively by Bethesda. Todd Howard views it as exclusively a place for raiders to fight power armor wearing superheroes. That's why in the streaming show they destroyed the NCR and restored the Brotherhood of Steel, because any new states coming into being ruins the sandbox as far as Bethesda is concerned.
And related to that, Mad Max has been completely misunderstood by pop culture. They don't see it as a slow decline of civilization due to resource starvation and war, they see it as "atomic bombs, something something, everyone now dresses like a punk biker and drives cool cars".
>>
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>>2475154
it's full gonzo and could accomodate a wider variety of faction types
>>
>>2475155
>Todd Howard views it as exclusively a place for raiders to fight power armor wearing superheroes
Then ignore Todd Howard
>And related to that, Mad Max has been completely misunderstood by pop culture
Then ignore pop culture
>>
>>2475157
I'd like that to be the case, but Paradox would never see it that way. You can already see the poison in this game seeping through.
>>
Once this game is released, half of /awg/ will be screenshots of people larping as Caesar's Legion showing that they control all of California. And they'll all make edgy jokes about raping NCR women. The other half will be similarly annoying larpers but showing that they "restored america" or some shit.
>>
>>2475156
>it's full gonzo
Why would I want this?
>>2475158
>You can already see the poison in this game seeping through.
Where?
>>
I’ve been a Paradox fan since HOI1 and EU2
This looks totally retarded. Who asked for this? Hard pass.
>>
>>2475160
>Why would I want this?
I thought we all wanted fantasy stellaris and there happens to be a major (lol) and historied post-apocalyptic united states science fantasy franchise that would be a good middle ground to draw from
>>
>>2475163
>I thought we all wanted fantasy stellaris
No?
>historied post-apocalyptic united states science fantasy franchise that would be a good middle ground to draw from
I am so sick of science fantasy.
>>
>>2475166
>I am so sick of science fantasy.
name one science fantasy strategy game from the last 10 years
>>
>>2475167
Dune spice wars
>>
I'll stick with After The End thanks
>>
>>2475168
Name one post apocalyptic science fantasy game from the last 10 years
>>
>>2475173
Age of wonder planetfall
>>
>>2475156
>Everything is a nuked out wasteland and corrupted meaning/pronunciation of various old world cities
>Gary, Indiana
>>
>>2475173
Endless legend 2
Zephon
>>
>>2475179
Heroes of Science and Fiction
Warhammer gladius
>>
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>>2475173
>Fallout 76

>>2475160
>Where?
When the president of Neo America is wearing power armor, then mutant armies will be so vast they use suicide tactics despite being super soldiers bred through the rare FEV virus.

Bethesda lowered the bar with Fallout 4 and 76. The player is just walking around an amusement park. Tim Cain broke down how they design their Fallout 4 and 76. The cheapness of the games since Rage finally caught up by Starfield, but the rest of the industry has sold mediocre to investors.
>>
>>2475182
>then mutant armies will be so vast they use suicide tactics despite being super soldiers bred through the rare FEV virus
The FEV virus was making them retarded (literally).
>>
>>2475182
Rage was Id Software over producing a game. They shouldnt have tried so hard with Id tech whatever and just made a game.
>>
>>2475181
Caves of qud
Elin
Seven: enhanced edition
Core keeper
Kenshi
Rogue trader
Uktrakill
>>
>>2475182
>When the president of Neo America is wearing power armor, then mutant armies will be so vast they use suicide tactics despite being super soldiers bred through the rare FEV virus.
I meant in the new game
>>
>>2475184
>retarded
>food supply
>someone smart enough to FEV an new army forgot how to feed said army?
The point of Jacobstown was that they could live out their days peacefully. They lived off bighorners. Reintroducing them in 4 was just a way to make interesting enemies. I lost it when the air ship got parked over the artillery. Just grab the artillery guns on the ground and no more Brotherhood. It is an amusement park not a real game world.
>>2475186
The problems in level design and world building were present in Fallout 4. Starfield never even bothered to take a 2nd look at them.
>>2475190
In the new game everything presented was done in another game or in the genre at some point. There was not a single new idea or feature. Mutants and ghouls are the next logical step.
>>
>>2475198
>In the new game everything presented was done in another game or in the genre at some point. There was not a single new idea or feature.

And the problem is…?
>>
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>>2475203
It's derivative and I find that boring. I will stop hating on other's fun.
>>
>>2475204
What isn’t derivative
>>
>>2475198
>The point of Jacobstown was that they could live out their days peacefully.
I don't know about all that but in 1 and 2 they could communicate with Int < 3 player characters. Enough said. The supermutants that didn't end up lobotomized by the process were very, very rare.
>>
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>>2473580
>stellaris but the ships are vehicles
>>
>>2475205
>What isn’t derivative
Integrals
>>
>>2475217
>ships are vehicles
What are Stellaris ships if they aren't vehicles?
>>
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>>2475227
some of them are bugs
>>
Kenshi mod when
>>
>>2474123
There won't be slavery of real races or gender-based slavery. It will probably be generic post-apoc slavery a la Paradise Falls
>>
>>2475089
$300 with all dlc
>>
To make it good they'll have to avoid the Fallout trap of everyone still living in sheet metal favelas with skeletons everywhere centuries after the apocalypse. Make development and new tech actually feel like you're actually rebuilding.
>>
>>2475297
I mean the vast majority of the world today lives in sheet metal favelas with corpses everywhere
The eurosphere and the sinosphere are not the world
>>
>>2475159
It's LARP all the way down
>oh my Dirlewanger I just installed the BASED rape mod
>muh Rome muh Fallout muh Enclave
>boring technocratic high tech restoration unification no. 518
>>
>>2475297
Everyone will now live in caves
>>
>>2475034
It could legitimately be a joe Biden Stand in, he's long been seen as the politician whos ideology is being a politician and the setting has immortals from the old world and they started writing the game in 2012
>>
>>2474582
I don't know much about the different places of America (besides californians all being drugged out), i'm gonna start in the grand canyon and start making my way to california for those narcotics
>>
>>2475003
I think they're leaning heavily into the idea you only just emerged from your vaults a hundred years later like in fallout
>>
>>2474949
Yep, hell I', not european and don't have america (outside the zionism) and even I know american politics better than my own nations, for europeans it's on a whole other level
>>
>>2475007
Yeah I could definitely see other settings being kept largely as meant to be self contained rather than addons, but I would really like to do north and south America in the same run, you can make finding a path between them a nice mid game challenge
>>2475011
and in this case finding a path between china and japan a nice late mid game challenge
>>2475022
can probably get away with it by making sure to place a bunch of blame for china's share of the apocalypse on other nations
>>
>>2475040
>all the ways void war was cribbing from 40k
>it was the pauldrons that got games workshop upset
paradox slapdown soon?

I do think Games Workshop are going to have to accept that with the death of Star Wars and Star Trek they are the face of space faring sci-fi now, people are going to copy them
>>
>>2475036
More than anything else trump derangement bothers me because the onion stopped being funny, specifically it stopped being funny when it became endless unfunny seething about the enforcement of immigration law, then came the muh Epstein trumps a pedo stuff, some gems still shine through but you need to wade through a lot of shit, if they are going to make articles about trump at least focus on his ego, that could actually be funny
>>
>>2475084
>And anime used to be more than just "cute little girls doing cute things"
Yeah, it was cute little girls doing lewd things instead
or in case
>>
>>2475085
Can I get this without the youtube fag?
>>
>>2475163
>I thought we all wanted fantasy stellaris
I wanted specifically dungeons and dragons
although considering what a nightmare wizards are to work with on this maybe Pathfinder would make more sense
>>
>>2475300
indians at least throw their corpses in the river
>>
>>2475338
Not dnd slop
>>
>>2475156
>MERIGA
:DDDDDDD
>>
They better fucking not make the game totally devoid of any real world religions, Starfield was already obnoxious enough with that it would be so much worse here
>>
Reminder to read the comic book, feels weird to read something left to right these days
>>
>>2475371
They should lean into the larp, just make it possible to create whatever retarded civilization and ideology combinations from the real world. It would be a massive mistake not to do this and only have le wacky reddit chungus post apocalyptic society where they eat people XD.
>>
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looks like legally distinct OWB
>>
>>2475376
and if you're too stubborn to get it from Paradox
https://litter.catbox.moe/qls43h.pdf
link will be up for 3 days
>>
>>2475386
Lemme create american shintoism and worship the god of the Washington monument
>>
>>2475414
After the End is down that way
>>
>>2475420
Isn't that woke though?
>>
>>2475420
>After the troon
I'd rather stick with official paradox slop.
>>
>>2475422
Also I just checked and it doesn't have Shinto, kind of weird considering the huge list of religions it does have, maybe they put it in the too hard basket or something
>>
>>2475435
Although it seems the CK2 version has it, they just somehow never ported it over to 3
>>
>>2475436
Actually come to think of it Shinto is in the fucking base game how could it not be in a mod that has fucking 2 different flavors of Zoroastrianism
>>
>Redditmerica
Pass.
>>
>>2475414
One of the beliefs shown in the gameplay has kinda what you want, you can make a nation cult and your cornerstones are mount Rushmore, the flag and guns. Kinda leaning into reddit chungus...
>>
>>2475386
>It would be a massive mistake not to do this and only have le wacky reddit chungus post apocalyptic society where they eat people XD.
What are you talking about? Redditchungus is what you're suggesting, see The Entirety of After the End, Wasteland and Fallout (Reddit Apocalypse games). A real, serious and grounded setting would be a true change of pace.
>>
>>2475448
Imagine if it was europa and half the survivors are brown people. be careful what you wish for otherwise you get a game where Indians are we wuzzing as the neo British empire.
>>
>>2475450
I guess i'll give it a try but yeah I could definitely see it coming across a bit reddit
>>
>>2475452
They'll be doing that in North America, too, though
>>
>>2475451
LARP and reddit chungus are different things. Reddit chungus is basically a flanderization of a setting to its most exaggerated traits, this is basically the difference between Bethesda and og/obsidian fallout. New Vegas has some wacky elements but the factions are believable, they are not worshipping micky mouse or building a city around an atomic bomb.
>>
>>2475463
New Vegas is barely better, don't kid yourself. This isn't /v/, you don't have to overhype that slop here.
>>
>>2474276
As long as your faction spans more than one single town you will have to manage armies on the strategic level.
>>
>>2474453
Maybe I actually want the post-apocalyptic experience and not just "medieval europe 2.0 this time with epic cheese references"
>>
>>2474572
I wonder what kind of apocalypse happens that makes everyone just forget about concepts like "religion"
Did everyone hide from the nukes in some experimental cryopods that wiped their brains or something? Is it a horizon zero dawn situation where humans are grown from frozen embryos centuries after the extinction?
>>
>>2474730
he looks constipated
>>
>>2474832
kek
>>
Looks hollow. Like CK3 but even with less soul.
>>
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>>2475007
Yes, post-apocalyptic Europe is an entirely different genre than post-apocalyptic America.
>>
>>2475435
>>2475436
Eurekanism is kind of Californian Shinto
>>
>>2475329
>it was the pauldrons that got games workshop upset
it was specifically this picture
they flew too close to the sun
>>
>>2475318
I would unironically roleplay Dark Brandon eliminating all malarkey from America
>>
>>2475520
Maybe. All I know is that it would have to be a particularly deadly one.
>>
The fact that all the 30 year old balding incels who browse here, with 5000 hours on hoi mods, making groBgermania on repeat for the 200th time, and who watch asmongold to get all their political views... all say they hate it and say it looks boring to them gives me great hope tbqh
>>
>>2475550
As a non racist, sex having, Marxist, Stellaris and Vicky playing young male that never watches streamers I think it looks uninspired.
>>
>>2474758
The comic is neat. I guess a 'twist' is that the rest of the world is less run down and NA is kept in check because of some things there still being dangerous. I wonder how long it's supposed to take place after the apocalypse.
>>
>>2475550
I do all those things and think it looks okay, what you gonna do now?
>>
>>2475550
That's the typical Paradox fan
>>
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>>2475550
what kind of grand strategy would you prefer?
>>
>>2475597
GSGs are historically materialist in their design. If you want a right wing strategy game with fundamental racial differences, great man history and rigid social classes you play classic 4X like Civ
>>
Shame it wasn't a fantasy GSG instead, something inspired by Anbennar
>>
>>2475607
>GSGs are historically materialist in their design
this is what happens when devs are ideologically forbidden from modelling biological differences between groups of people
>>
>>2475677
What is the appeal of fantasy
>>
>>2475696
Magic
Different races
Doesn't have to be set on a real planet/continent
>>
>>2475700
>Magic
Boring
>Different races
Just worse versions of what Tolkien envisioned
>Doesn't have to be set on a real planet/continent
The politics are never spicy enough
>>
>>2475705
Crazy, almost like different people have different taste.
>>
>>2475709
Not all taste is good
>>
>stellaris but post apocalypse earth
>fallen empires and everything
pretty hyped ngl
also the fallout mods are going to be insane
>>
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Wish we would get a poet-Apoc video game with Twilight 2000 vibes.
>The division commander radioed in the clear to all units, "Good luck. You're on your own, now."
Utterly unmatched intro hook.
>>
>>2475531
Stalker isnt post apocalyptic -_-
>>
>>2475767
i'm talking about aesthetic, it's the same look as all the other "slavs in gas masks" games that eastern europe specializes in
>>
>>2475691
Enlighten us with your Skyrim anthropology on how these "biological differences" would affect gameplay.
>>
>>2475553
>>2475550
>it's way too generic to have a concrete and interesting setting, it's literally "Afterworld", as generic and wide of a post-apoc game so they can keep selling DLC
>but I can guarantee they won't give you enough freedom to actually roleplay and LARP as your meme ideology and civilization
Why is everyone going for sandbox shit? What's wrong with a tighter, more narrative focused strategy game like Endless Space or Alpha Centauri?
>>
>>2475085
>americamericamerica
bleh
>>
>>2475779
>/vst/ anon discussing Paradox games doesn’t remember how tech groups used to work
Grim.
>>
>>2475159
honestly sounds like it will be a lot of fun
>>
>>2475085
I just want my band of hippy drug makers to chill and have a good time. I don't want to fight the ancients. I want to cook for the ancients with Jesse.
>>
>>2475804
EU4 tech groups aren't racial differences though, they're an abstraction to force an imbalance in army tech specifically, to push the AI's hand to recreate plausible historical scenarios, like the Ottos expanding. You can literally change your tech group by "modernizing your army" in several countries.
>>
>>2475827
EU3 is more woke because even the most vantablack pygmy Congolese negro can get the Western tech group
>>
>>2475804
>Muslims were biologically superior to Europeans until the late Middle Ages and then Europeans became biologically superiorer
>>
>>2475784
>Alpha Centauri
Someone is a filthy tourist who never messed with the faction editor.
>>
>>2475720
I can see Old World Blues prepping the assets now.
>>
>>2475846
Wouldn't it be redundant? Although, I suppose, there is no Brotherhood of Steel... yet.
>>
>>2475844
Actually I did to unlock the Firaxians which I never played with
>>
>>2475553
It does look rather unimpressive, and then I remember this is still Clausewitz engine.

What the ever-loving fuck is happening over there?
>>
>>2475767
>
>>
>>2475838
"arab" golden age is just camelfuckers leeching off of persians
>>
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>>2475890
>unrelated /pol/tard pop history melty
We're talking about tech groups here lil bro
>>
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>>2475897
>trying to talk to a racist
>expending coherence or for them to stay on topic
>or for randoms to not jump in with non sequiturs
>>
>>2475827
>>2475838
>>2475897
>newfags think the series started with the 4th entry, even when responding to a post explicitly referring to the past tense “used to work”
Grim.
>>
>>2475921
EU3 tech groups were explicitly not racially based since the entire mechanic is about Westernizing out of them.
Nobody played EU2 or 1.
>>
>>2475921
Chuds didn't start playing Paradox games until HoI4, get real. Then came Stellaris. All the other games they started playing afterwards.
>>
>>2475927
Uhh I played EU1 and HoI2 thoughever?
>>
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>>2475779
modifiers to basically everything that pops do?
basically make race and subrace pop traits
make modifiers for them
unfortunately racial science is basically outlawed, so devs would have to go off of crumbs with heavy correlation, but it would be a good start

wouldn't happen with paradox obviously, but when they crumble thanks to their absurd pursuit of historical revisionism and thirdworldist power fantasies, someone will surely pick up the mantle
>>
>>2475921
I'm talking about EU3 my good retard
>>
>>2473675
they do have population counter. Looked like there was something akin to ideology but not sure how extensive it'll be.
>>
>>2475767
Chernobyl is a local apocalypse thoughbeit
>>
>>2475520
Yeah that jumped out to me as odd too
>>
>>2475537
Oh yeah that's Icarian for sure
>>
>>2475550
Rude, I became a chud the old fashioned way, right here on 4chan
>>
>>2474250
>conquer eorzea with chocobo archers
>get to othard
>your chocobos crumble to the far superior horse
>>
>>2473911
I bet you feel stupid
>>
>>2474941
>>2475406
>>2475846
>>2475862


The HOI4 Old World Blues dev team announced that they will NOT be making an OWB Fallout mod for this Afterworld title, and instead remain focused on Hearts of Iron IV, but they apparently were consulting the Afterworld dev team since 3 years ago on this game. See pic from their official discord.
>>
>>2476117
>magitech rapes u
>>
>>2474276
Probably starts out more 4x before expanding into a grand strat as your nation gets bigger and people breed more
I saw some specific stats about birth chances so I hope it tracks male and female population counts separately so having all your men die in a war is felt in a different way to having both men and women die of disease, EU5 really should do this too, at least on colonies instead of just making shipping women in an event that gives a modifier
>>
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>>2474483
Sex
>>
at the very least it seems like it has potential for the modding community, especially for total conversions. but, still, looks very bland and uninspired
>>
>>2473580
Looks less post apocalyptic and more like african warlord simulator
>>
So the game will be turn-based with RTwP or fully RTwP?
>>
>>2476187
Seems to be realtime with pause like other Paradox GSGs
https://www.youtube.com/watch?v=DHt7LarP8Rw
>inb4 sperging about the definition of realtime and how ingame days are just turns going really fast
>>
>>2476188
hard buy day one then
>>
Do we know anything about recommended specs?
>>
>>2475927
GOY4 is the most troon-coded paradox game out there. Real chuds have always played the Europa Universalis series from the start
>>
>>2476195
It just says you need a 64 bit system, it has a tab for linux specs though does that means there's a native linux version or is that just standard now thanks to proton?
>>
>>2474559
Buying water
sending your nation bankrupt to get yourself one of the last surviving robo wives
>>
>>2474624
No way trade will be as complex as EU5 right?
>>
>>2474487
So just elf cities from AoW1.
>>
>>2475178
g-gGARY
>>
>>2476254
Kinda
>>
>>2474559
>If it's North America only, what is there to spend PC resources on
that's just a question of map resolution
Stellaris takes place over a galaxy that's like a million trillion times larger than Earth but that doesn't mean it uses a million trillion times more computer resources.
>>
I had a few mod ideas for this game already:

>a mod where you play as an European tribe during the late Stone Age/early Bronze Age
>a mod where you play as a Native American/Mesoamerican tribe before the arrival of Europeans although you would face them as a late game crisis
>a mod where you play as anthro animal tribes (crocodiles, lions, hyenas, different kind of primates like chimps and gorillas, etc) in Africa
>a mod which adds the option to learn about the Civil War and Confederacy and then larp as Confederates with 3D custom uniforms and everything but it gets banned from Steam Workshop because you aren’t allowed to only enslave blacks

I can see the later two mods happening because Paradox games attracts a lot of furries and racists
>>
>>2476542
>Wanted to make a joke
>Then I remember one of the biggest Goy4 mods is for the tiny horse show (and said show also has a stupidly big Fallout-based fanmade setting)
Mein Gott... It's coming...
>>
>>2476413
That's my point. Stellaris has Food. This game has, at least, 14 different goods for Food, and actively tracks your pop's nutrition.

The smaller the scope, the wider the data can be gathered from it.
>>
>>2475924
>Westerners just happened to become more advanced through historical accidents, chud, not because their group mean IQs are 1-2 sigma above their competitors
Culture is downstream from biology which is downstream from environment.
EU2 had a modifier literally called “whiteman” to represent contact with Europeans.
>>2475986
>I'm talking about EU3
Hey dipshit-san, did the “3” in “EU3” maybe clue you in to the fact that the series did not, in fact, start with the third installment?
>>
>>2476542
Make the latter one comedic blaxsploitation by having it be blacks who learn about the confederacy but believe it was a black israelite style conspiracy and the actual confederates were the blacks and the whites were the slaves.
>>
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>>2476578
the trailer showed a few different resources, including a spoilage mechanic
other names I counted were
>meat
>fruit
>wheat
>corn
>sugar
>grapes
>oats
>potatoes
>grain
>greens
>scrap
>logs
>canned goods
>batteries
>power cells
>ammo
>fuel
>condensed milk
>fish soup
>cheese
>airag
>exotics
>contaminated water
>black holly
>>
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>>2476684
and they showed off a bit of coastline towards the end. This is Virginia and Maryland, the green area is around 300km wide.
>>
>>2473580
will only be worth it when the fallout equestria mod comes out 6 years from now
>>
>>2476684
>condensed milk
mfw it's the end of the world but I need my lime pie and fudge or else the tribe collapses
>>
>>2476704
>wastelanders can get milk from their two-headed mutant cows
>condensed milk can be canned and won't spoil for years so your marching armies of spiky psychos can keep their calcium up
>actually condensing the milk probably requires some advanced tech or infrastructure
seems to fit the setting tbdesu
>>
>>2476704
>>2476712
there was a brief period of time in history where condensed milk was a legit ration food. At the end of World War 2 it was regularly fed to liberated concentration camp prisoners and refugees because it's one of the only foods that can help a chronically starving person return to normal weight without giving them refeeding syndrome
>>
I hope I can take slaves and concubines
>>
>>2476712
>actually condensing the milk probably requires some advanced tech or infrastructure
dude, condensed milk it's milk with sugar syrup, literally pastry 101
maybe you meant canning the milk instead
>>
>>2476219
trvke
>>
>>2476590
>Westerners just happened to become more advanced through historical accidents
Exactly. Europe's freakishly meteoric rise in world affairs for a few centuries was based on a very particular set of material circumstances.
>>
>>2476805
China could have taken the lead but they were too focused on being a celestial empire to actually have innovation. If shit just broke apart after the tang or song and nobody bothered to reunify it shit would have been lit.
>>
>>2476188
>inb4 sperging about the definition of realtime and how ingame days are just turns going really fast
He's *technically* correct, paradox games are more accurately described as tick based; Neither real time nor turn based.
>>
>>2476832
China is just Europe but they didnt have the Ottomans cut off the silk road so they didnt have to conquer the world.
>>
>>2476888
Simultaneous turn-based. The game processes discrete turns (days, or hours) and all players' orders are executed simultaneously and with equal priority. The player has the option to pass multiple turns at variable speed as a QoL feature.
>>
>>2476888
Every game that runs on computer hardware is tick-based though
>>
>>2476737
It was always a military ration food. Its most widespread use goes back to American Civil War. It's an American invention.

Bizarre how the Soviet Union managed to, somehow, culturally appropriate it away from them. Americans are constantly made fun of as the "diabetic" nation, and sweetened condensed milk tastes like melted white chocolate. But they just don't want it. Strange.
>>
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>>2476684
I hope you can make bread and water soup
>>
>afterworld
>world
Why just North America then?
>>
>>2476932
>Simultaneous turn-based
When multiple "turns" pass every second it doesn't matter. They're effectively RTwP
>>
>>2477082
single days matter if you're really powergaming them
>>
>>2476704
i will raid the ashkenazi tribes of washington and steal their milk
>>
>>2477073
https://www.youtube.com/watch?v=zzWxCLnrFd0
>>
>>2475002
CK2 after the end with rape mods
>>
>>2477073
Because either there is advanced naval technology or there will be tons of land that is just a waste of processing power since you will never interact with it.
>>
For me it's <10MW nuclear reactors
>>
>>2477742
I saw something recently about how they were starting to make transportable mini reactors, that could be a cool bit of tech to find
>>
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>>2477745
>were starting
Literally 60's concepts/prototypes, adapted to modern day. Anti-nuclear hysteria was one of the worst thing that boomers have done
Pic related a soviet TES-3 micro power plant (US Army had something similar: ML-1)
>>
>>2477775
>scavenge ancient supertank
>the batteries that power it's power hungry systems are totally broken
>so have something like this trail behind the tank hooked up to it to power it in real time instead

Now that's the sort of imagery I want to see in the game, creative solutions to what you can't get working the way the ancients did
>>
>>2477775
>Anti-nuclear hysteria was one of the worst thing that boomers have done
anti-nuclear power was a psyop by the commie-mutticans who didn't want anyone else to have a production line for nuclear weapons
>>
>>2477125
By that logic speedrunners use pause buffering to advance frame by frame in other games, so they actually aren't real time, they're turn based with every frame being a turn.
You can play something like EU4 as a turn-based game and pause every day to make decisions, and speedrun world conquest in 10 in game years and 200 real hours, but for most players, they're RTwP.
>>
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>>2477794
So something like this
>>
>>2477890
Yes, or maybe having it trailing more behind with long cables is more practical, although that introduces its own issues I guess
>>
>>2478260
The other interesting thing is
>water consumption of 290,880L/hr
To make it work you can probably only use it in short bursts
Hey maybe this should have been smaller scale than grand strat to better explore this sort of thing
>>
>>2473580
Paradox's "Artifact"



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