I would ask this somewhere else, people for some reason on other boards don't know what C&C is or whatever.I'm making unit cards using a unit card processor and will be making maps and lore stuff and so on. I'm just asking for ideas and I'm open to taking requests. Free request to whoever guesses closest to where I got the idea for this one.
>>2474210The highest quality thing in this dumpster fire is the graphic stolen from Inawooods (never ever btw).
Drones
>>2474210Heavy infantry.
>>2474210Please learn English
>>2474277From which game?
>>2474287up to you, Triarii, teutonic swordsmen, english billmen.
i like basic ranged infantry (with guns) that does ok vs all unit types and can be upgraded to continue to do well into the lategame
>>2474210anti-tank guns/tank destroyers
Depends on the game, but probably ambushers. Most stupid gimmick units are barely functional, so its nice when they work.Dumb satisfaction when two underfed vatniks with rpgs blow up something 8x their value. Something to that tune, high risk, high reward.
>>2474210Start from an abstract table of archetypes based on relative advantages with axis of cost, attack, defense, movement, and other interactions and utilities stats used in the game. Their relative position in these stats helps filling the blank about their position in society, economy, tech, and culture. A history can then be created to explain how things came to be, how pieces move in division and alliance, and how conflict eventually erupt. The actual details and implementation should be filled in last.
>>2474547We are just filling in the gaps here.
>>2474752What are the names of the holes?
>>2474773>What are the names of the holes?I have binders full of holes.
>>2474210is this like an ms paint unit thread? Man, the last one went by so quickly last year. >>1818921>mapsI'd love to see your neutral tech structures and resource nodes if you have any. Thanks!
Flamethrowers and Artillery