hopes and copes sisters??
Civ 7 dropped the ball, Millenia fumbled, I’d say give them one more chance if they seem to have learned anything.
>>2474896>humankind releases and fucks up terribly>civ decides to copy humankind and also fucks up terribly as a result>now we're getting humankind 2They haven't learned anything. It's going to flop just as hard as last time.
>HopesBulgarians
>>2474872Where did they get the money for this? Did EL2 sell that well?My hope is they make a better game than Humankind 1. I am not hopeful. There is a vacuum for them to succeed within though, since civ 7 shit itself to death.
>>2474872>Ancient EgyptiansWE
>>2474872I'm actually very hopeful. Out of all the "Civ killers" that dropped in past ten years (which hilariously includes actual Civ) Humankind was the one I enjoyed the most despite it's flaws.If they actually adress the stupid shit they did instead of focusing on fucking Twitch drop Streamer leader personalities (what the fuck even was up with that) it has a chance. I don't even hate Civ switching idea but it was not very well done and the AI personalities all playing and looking extremely generic and boring only added to the confusion.At the same time I'm prepared for them to retread the same fucking failures because of course they would.
>>2475061well this is what they say about new stuff:n HUMANKIND™ 2, cultural evolution becomes a much deeper journey than ever before. Each Era brings the opportunity to adopt a culture that expands and deepens the identity of your civilization, unlocking exclusive customs through rich cultural progression trees. As these cultural influences combine, you can create a civilization unlike any other, with unprecedented levels of personalization, consistency, and continuity throughout the ages.Each evolution brings fresh opportunities to redefine your empire's future: follow the historicalpath, ordiverge from it to create a story entirely your own. HUMANKIND™ 2 also introduces new stories from around the world, from the Saqqaq and the Etruscans to the Scythians and many more, creating a richer and more historically grounded world to explore. Navigate a world shaped by powerful climate changes that transform the strategic map across the ages. Adapt your cities and economy to shifting biomes, protect vital resources, and weigh short-term growth against consequences that could span generations. Remember: Mother Nature can be your greatest ally or the most ruthless obstacle. Will you seize nature's gifts, or watch them fade beyond your reach?
>>2474872>Female shamans>Black egyptianslol
>>2474872How the fuck did this flop get the budget for a fucking sequel?
>>2475113swedish government DEI money
>>2475114Sounds about right.
>>2475113Microsoft Gamepass money, they were already paid by Microsoft, any other sales were icing on the cake.I know people will just complain about the wokeshit, which was a problem because a European or East Asian culture pack probably would have done more to save the game than Africans and Polynesians, but the real problem was the simultaneous turns in single player mode, and the fact that ranged units didn't counter- fire, which made the late game comabat very dumb with how you had to be able to shoot first or you would lose.
>>2474872Civ switching is still braindead isn't it
>>2475113Look at the game images. It's clearly the same engine as Humankind 1 and Endless Legends 2. That means like 90% of the game was already completed before they spent any money on it.
>>2475216Why shouldn't they reuse the engine? Making your own engine is the dumbest game developer decision you can do, unless you have very specific niche needs that aren't covered by standard engines - which isn't the case for the 39054th fucking civ clone.
>>2475216Why would they release a trailer for a game without telling us what the fresh hook is? 90% of my money is staying in my wallet I guess.
https://www.youtube.com/watch?v=1LFHvSTt880wow looks great!
>hexagonal terrainThis shit unironically looks worse than Civ3
>>2475216Yeah they should've used Unreal Engine 5, saar.
>>2475114>swedishAren't they French?
>>2475282So? They're both in the EU, so France leeches off Sweden like the midwest leeches off California.
>>2475287Why would Sweden give grants to a French company?
>>2475291Because eurocommunism
>>2475291>>2475282Don't give him attention, that retard is still stuck on that dustborn grift (he can't tell nordic countries apart)
>>2474872call it Mankind and I'll maybe pirate it
>>2474872I'm at least willing to give it a try. Civ is fumbling (again) and while Humankind 1 was extremely bland it also wasn't an outright trainwreck and is a solid base to build upon. I just hope they drop the paleo stage this time around as it's too simplistic with very little potential opportunity for improvement.
>blacks and women in an ad>for a strategy game>the 2 demographics that are repulsed by strategy genrethey didn’t learn shit
>>2475307It's for the intellectual audience that appreciates everyone it took to build the modern world, anon. Not just white Christian Greco-Roman and Anglo-American post-Enlightenment civilization.
The concept of making your own civ dude different elections is cool but they should drop the historical approach and go full fiction so internet randoms don't get butthurt
>>2475307This. This is why I love Civ. It never had women or blacks.
>>2474872oh my fauci, do we really need another one of those?Why the fuck do they keep making games nobody wants????????????
>>2475310>It's for the intellectual audience that appreciates everyone it took to build the modern world, anon.Black people never built anything
>>2475314>women or blackscleopatra..zulu..
>>2475323Seethe and cope. Everyone built everything. We got here together.
go woke, go bro-MORE SEQUEL! chuds lose
>>2474872globohomo propaganda that doesnt work as a game
>>2475293They all import massive amounts of africans and jeets, what's the difference ATP?
>>2475325One race! The human raaaaace!!!!!
>>2475322I will play it tho
>>2475325Seethe and cope. Black people never built anything. We are talking over the Internet because white males willed it into existence.
>>2475439trvke
>EL2 still isn't a good place and going 1.0 very soon>Announce a second gameAmplitude please
Why the AI slop trailer?
So instead of poltard baiting each other, tell me how do you want them to improve upon the formula?
>>2475325>Everyone built everything. We got here together.Except the wheel.
>>2474872Why don't these idiots realize nobody likes to change civs at age progression? Humankind fell on it's face due to that and Civ7 flopped so hard for the same reason.EL2 money going to the wrong things.
>Make a garbage game>Make a sequel to said game, but with AIWhat exactly are they expecting to happen?
>>2475504Start with no civ switching, or if you insist upon it, lock it to sensible stuff like Rome > Papacy/Genoa/Venice > Italy or Germania > HRE/Bavaria/Austria > Prussia > Germany. There is no reason to switch from an african tribal to a european medieval civ.
>>2474872Chud alert. We call it womankind in [current year].
>>2475504 Humankind 1, Civ 6+7 and Millenia all have gone on this gameplay vision of covering the map with giant suburban looking cities. Sometimes there are more urban than rural hexes, which is crazy. This is not beautiful, realistic or inspiring.Cities should ideally be tiny and multiple in number, surrounded by vast swathes of rural and natural landscapes. This is the vision that should go forward. >>2475577>no civ switchingwelp thats not gonna happen
dafuq timmy gon do in this sit?
Hopefully, it's better than the first game.>>2475311Honestly, that's a great idea. We need more fantasy "through the ages" strategy games. At that point, you can put in your not vikings, wakanda, we wuz kangs, and muscle mommy amazons, and only the most autistic, no fun allowed spergs would complain if you took a lighthearted approach.
>>2475577>Rome > Papacy/Genoa/Venice > Italy or Germania > HRE/Bavaria/Austria > Prussia > Germany.Yeah, this is something I’d like to see. Like having options between historically accurate outcomes and culturally adjacent civs gradually morphing into one another. Or, when you conquer another civ, you could choose to integrate and mix your cultures, or wipe them out.
>>2475310Eat a dick
>>2475651Unfortunately they won't do it as it only works for European, Asian and Middle Eastern civs. All these games are crippled by the insistence on fitting in African and American civs into an evolutionary system when they died out instead.
>>2475577>No Civ SwitchingYou're in luck. Humankind already lets you do that! You can play as the ancient egyptians until the end of the game!
>>2474872I am hopeful. There aren’t enough “realistic” 4X games that attempt to emulate human history. I thought the first game was absolutely dreadful, though I did enjoy the Neolithic area and liked some bits of the combat system in isolation. I hope they get it right, but it seems each and every attempt is really just centered around selling civs with battlepasses like the abortion that is Civ VII. It’s really quite frustrating because if they cared at all about FUN while trying to maintain a sandbox simulation they could absolutely make a culture shift mechanic work. I don’t know, having now experienced EL2 after CivVII, I would venture if this bombs (likely) it’s safe to say the 4X genre is going into hibernation.
>>2475683>I did enjoy the Neolithic area and liked some bits of the combat system in isolationExactly the parts I liked, and pretty much only those.Overall it seems they're sticking with everything from the last game so I don't really get who this is for.I guess civ 7 was such a legendary bomb they think they have a chance.
>>2475577You could do that. But then there would be no way include all them wholesome hecking anti-racist anti-capitalidt African/Polinesian/American tribes. We need to OWN the chuds.
>>2475504The game is intent on cultural evolution: that evolution needs to be intentional and resultant from player actions. If I have to change from the Egyptians to the Goths there needs to be a continuum of changes to get me there. Since ethnic diversity has rendered the ideal of national identity being tied to it. The only way to make this system work is to assign nationalities which are difficult to change and cultures which are more malleable. E.g. movement from Republican Rome to Imperial Rome is much easier than Imperial Rome to Republican Visigoths. A change in national identity should be met with powerful bonuses and a notification to all players of the shift. Contrarily, to ensure the mechanic is fun on both sides, players should be rewarded for not selecting it as well. This ensures the player is suitably rewarded according to their actions whether they are open to change or looking to consolidate and maintain cultural identity.
>>2474872https://youtu.be/Hu2nxY3YmPs?list=PLtzah_dj5hUXGEibXnxPqJEDXdaUpEgoYmusic was kino in the first one
>>2475820Or you could just play bach, beethoven and mozart and have a 10x better soundtrack.
>>2475311Are there mods for this?
>>2475928Those are not designed for games, though. Game music is often intentionally toned down so it's not too distracting and it often has specific requirements like being loopable or dynamically adjustable to what's happening.
>>2475497what's wrong with EL2? (I haven't tried it yet)
>>2475928who? send their spotify
>>2475928NTA, personally I would prefer titles that evoke the period without being real music. My favorite tracks in Civ for example have been original. For example:https://youtu.be/AyqTPqVRoBk?is=8EmqGYggoFwhgO_DI still listen to this some days even when not playing the game. I maintain both III and IV had the best music to date for this reason.
>>2475504Design combat for singleplayer, in Humakind 1 it used simultaneous tirns where you have to have faster reactions than the AI or they will always attack first. Also ranged units need to counter fire when shot, Industrial era warfare is fucked.
>>2474872>everyone hated our game because of a specific mechanic>competitor's game tried to copy the mechanic and their game was hated too>let's try that again!What is the thought process here?
>>2476007
>>2474872I have no hopesHumankind was made by people who literally do not play video games. I know this because the game did not automatically save your choices for next time when you set up a custom game. You had to redo that shit every single time. Insanity
>>2475950Only has 5 factions(1 more is being added at 1.0 in september and 2 offshoot reskinned factions of the main 5 like the sheridyn and prime craves in ES2). They still have no idea how Necrophages want to play. UI is still the worst part of the game when you had working UI in the previous games. No artwork for anomalies/events like previous games. Monsoon mechanic is still not fleshed out. Tech tree is still barebones.It's already getting review bombed because people think they dropped it for Humankind after making so many grand promises in their Early Access and it only ran for a single year.
>>2476007Forcing a change on basic understanding of history and culture.>everyone can be everything! nothing matters
The trailer and cover art indicates the current direction of wokeThe women in charge of Amplitude are now 30-40 and having children, so instead of being quirkchungus they/thems at university, she's now brooding and family-orientated, similar to the downfall era of male media going hard into self indulgent male father figuresThis won't mean anything good, just less dyed hair and perhaps no co-opting of male content with a female name on top, just no male content to begin with
>>2474872>>2474874>>2474885doesn't look very different from Humankindwhat's new?
>>2475928>bach, beethoven, mozartShades of "I read Dostoevsky"
>>2474872civ killer
>>2476183You've done neither.
>>2476205cuz it's boring as fuck
>>2476159Also it's still pretty buggy. Not as bad as it was in beta but it seems like they're caught in that loop of patching 1 bug, introducing 2 new ones
>>2476007Civ gameplay - you get 1 unit and 1 building different from all other players for 1 eraHumankind gameplay - you get a different unit, building, and faction effect for each era.From a gameplay perspective its more fun.
>>2476407even their tutorial is still bugged. it wont let me end the turn cause it wants me to click on troops to launch a new tutorial except there's no tutorial.
>>2476554>From a gameplay perspective it’s more fun.Not if its really stupid and destroys one’s immersion, no.
Honestly I take it back Humankind is fun. The flexibility of being able to merge/consolidate conquered territories makes conquest feel so smooth compared to the insanity of Civ where you don't even want the AI's shitty cities half the time.
>>2476007>hatedonly 4chan and /KotakuInAction hate it
>>2475324Shakala
>>2475577Boring and unimaginative
>>2476205You're on /vst/ pal, everyone here has read crime and punishment at the very least, and everyone has listened to bach/mozart/beethoven even without intending to because their music is so ubiquitousDon't be so sour.
>>2476935I replayed it earlier this year, I can agree that the whole map system with the regions, elevations and district merging is something fun and interesting that they should have tried going for in CIV 7, but like >>2475608 said, building the map full with shit is no really optimal.Besides the AI (I had enemies just leaving their walls to run into me or a much weaker empire just death war me) which made me quit, I think a good dlc with a major update would be more appropriate than a new game, especially if all you do some culture changes and climate change. This will absolutely flop.
>>2477324>especially if all you do some culture changes and climate change. This will absolutely flop.Chances of that are next to zero given the sort of map changes they went with for Endless Legend 2.Stuff like ice ages and god knows what else might be in.
>>2474908>They haven't learned anything.This is false.I don't know what the lesson exactly was, but they figured it's important to have a tranny in their devblog videos, for some reason. Or was it Endless Legend 2?
>>2475113I learned on /vrpg/ today, that if you are the goodest and bestest of goys, EU can give you up to 18 000 000 EUR in gibs for your game.
>>2477346Why didn't they mention that then? Why announce a sequel and not even mention any of the improvements?
>>2477355They quite literally said next to nothing about the game yet. Haven't even had their first interview with any media. Just dropped several versions of the trailer for the most dedicated fans to dig through, a couple sentences on the Steam page and that's it. Either you're a fanatic who picks those trailers apart or have to patiently wait for them to actually start presenting the game.>But why not pull out the big guns right now?Firaxis is revealing the Civ 7 expansion that will make or break the game in a few days, with Gandhi, possibly even Karl Marx. The moment that drops Humankind 2 stops existing for a while in public consciousness.They can wait a bit.
>>2477416The best time to hook people is with your first trailer drop. This is a sequel to a bad game. The fanbase knows the first game was bad so they're waiting for a reason to be interested in the sequel and they don't even drop something to think about. The average 4x player has already pushed this to the back of their mind because it is just more of the same with a new game price tag.
>>2476164This dude is pushing 30 and still hasn't kissed a girl
>>2474874Could you imagine the real world lousy with cliffs like this?
>>2474872Surprised it sold well enough to get a sequel. 4chan makes me think it was flopping hard.
>>2477514Like western south america, afghanistan, turkey or the US southwest?
>>2474872>hopescancellation
>>2477352>EU can give you up to 18 000 000 EUR in gibs for your game.From what I understand EU gives tax deductions or relief, not literal money in the bank.
>>24775784chin opinions are irrelevant
>>2477687The one that can grant up to $18 000 000 is CREA & it's a FUNDING program, not subsidy or relief one. Though it is granted only to publicly traded companies and Amplitude is a private one. It's not the only gibs program EU has though, there are also a LOT of non-profit companies that offer similar grants, sometimes there are direct cash injections by the governments too. Regardless of the source the money comes from, they all have one thing in common - demand for GRI compliant sustainability reports. Part of these reports is DEI initiative. While almost all game developers are a spectrum of liberal progressive feminists, having trannies and such in their social engagement and PR materials is mostly done to pump the ESG score. Occasionally, a true believer in management will do it for free from time to time, but the default is always financial benefits.
humankind 1 was such a fucking bad game.
>>2477798Naruhodo.