Everything about the Anno Series
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Best seriesBest customizable challengesBest economy simulationMost sovl with environments
>>2475721what
1404 is the best
>>2475345ubishit aside, I am very fond of 1800it's such a nice feeling of accomplishment when your cities start industrializing and electricity becomes commonplace
Did the Rome Anno add curved roads? How'd that game go
>>2475745Crusades were peak story tbr =)
new dlc for 117 is just another big pointless buff machine to shovel resources into. by the looks of it. I didn't even bother to fire the game up, just read trough the dev blog and release notes, noped out and came here to shit on it
>>2475796The Romans famously loved autistically straight roads to minimize material usage. No switchbacks on slopes just straight up and down.
>>2475345> female engineers and black scientistsThis woke crap ruined an otherwise perfect game for me.
>>2475345still haven't played because of uplay
>>2475345I love all Anno games, they are different lenses at different time periods. Basically the core concept is always the same with concurrent planning of economic, diplomatic and military needs.Story wise, well, they are all over the place. Very few games can actually make me feel like I am going on an epic and historic adventure but the 1404 campaign managed that with the holy crusade What bothers me the most in the more recent games is the lack of proper AI economy. It's all fake, all their islands, totally cosmetic. One of the devs at one point clarified that CPU resources are too constrained to give the AI a real economy >>2475786When europe was at its absolute peak, seeing the transformation feels very rewarding, with as >>2476127 mentioned, the black scientists and female engineers being an insult to our history, cant wait to get rid of them eventually when I start digging into the game engine.
>>2476359someone on steam said they made a private mod that removes nigs. try asking that guy for starters
Runs like shit
>>2476364I dont have a steam account unfortunately. Do you have a link? Maybe he has another contact info
After 117 I think it would be fun to have a BC spinoff focused around the minoans.
>>2476706I have a BC spinoff idea, with time travel.Future humans need to go back in time to stop [villain plot], on their way there they encounter neanderthal and cro magnons - bringing the pop types to three. At higher pop tiers, the prehistoric groups start adapting to the future tech and gain new pop needs; while the future pops also have to adapt to prehistoric resources.In the end, rather than saving the timeline, they create a completely new one where neanderthals don't go extinct.
>>2476714That is the worst fucking idea I've ever heardCareful they don't steal it
>>2476724I just want to have an Anno game with mammoths and other cool animals.
>>2476485https://steamcommunity.com/app/3274580/discussions/0/604165051544316284/?ctp=2#c604165051544456939took me few hours to find but here it is.If you get it in any form, please publish the mod on basedmods or something.
>>2476706I think a Persia or Babylon would be more interesting. The core location should be big and defined, a sub-location could be Minoan Crete. I would assume the next game will be 1400+ though. Shame 1900s are impossible.
>>24767651800 already had a lot of early 20th century stuff.
>>24767651900s aren't impossible. I have a concept for that too.Start in 1945 (Anno '45), set in the Cold War and themed around European reconstruction. Pop groups are the capitalist West and communist East. Each pop tier moves the setting up a decade (tier 1 is 1940's, both sides are freshly return veterans, tier 2 is 1950's workers, tier 3 is 1960's middle class, tier 5 is 1970's space age scientists, tier 6 is 1980's yuppies and 'new soviet man').Anno 1800 covered some of the first half of the 20th century, this covers the latter half.
>>2476773I say impossible because of their naming convention, maybe they could do it but I doubt. I think if they did do a 20th century game it should be 45 or 54, focusing on cold war tech and economy. probably 54 to distinctly push it away from being WWII. 1920s would be cool but honestly too similar to lategame 1800.
>>2476796I like 45 with the implication that the whole plot (as in, the colonization of islands) is the post-war rebuilding process.
>>2476812>'45 focuses on a suspiciously familiar German establishing a "retirement community" on a south american archipelago.>add the iron sky dlc where he tries to tunnel to the earth's core.>dinosaur assault dlc to follow
>>2476765>Shame 1900s are impossible.Anno 1800 is only called 1800 to fit the digit sum = 9 tradition.It has absolutely fuck all to do with 1800.The ship you start with is a 1850 tea-racing clipper and you reach around the 1930s in the endgame.
>>2476773Thats just Tropico with Anno mechanics.
>>2476835In other words the perfect game.
>>2476835Tropico wouldn't have things like airplane logistics.
>>2476834Yeah, so point me to the entry in the series that doesn't add up to 9. 1900s are impossible.
>>2476842Anno '90s.While it's 1990s, it covers everything in the 20th century up to then. '90s is just chosen as the 'end of history' before the rise of the internet and digital 21st century.Nobody said no rules about apostrophes.
>>247687790s would be fucking boring though.
Could do a fictitious 90's inspired cyberpunk.
>>2476836Tropico works because it is simple. Anno works because they make you do basic math. My buddy who has 100s of hours in Tropico can not play Anno to save his life.
>>2476911>can not play Anno to save his life.How fucking handicapped do you have to be to not be able to play a videogame?
>>2476885It's just to cheat the name, since there's no way to make 19xx work otherwise. The idea would be it'd actually be ~1920 or so up to 90s. Submarines, nuclear energy (I doubt we'd get nukes), bombers, carriers, but also the shift from anno 1800 style industrialization to automation, globalization and the complex interdependence of parts. You can have the dilemma of building your factories or resource extraction on another player's island (think Apple factories in China, British-Persian oil company before Mossadegh) but there's always the risk the player nationalizes your infastructure.
>>2476756Thanks, it's very unfortunate that he never published it. I would certainly upload anything on takedown hardened platforms.
>>2477005the problem is the 20th century was fuck ugly thus unfit for an anno game.
Imagine how much better the series would be if it was freed from Ubishit
>>2476796>>2476842Shut the fuck up
>>2477437I accept your concession.
>>2477439I accept that you're a redditor
>>2477463Damn zoomers are terrible at insulting people.
you could just change the gimmick to adding up to multiples of 9 instead of 9 and then making Anno 1908 or 1944 or whatever
I feel like using the queens island is cheating and never build on it
>>2477542The dates must be divisible by 9
I liked the Archipelago, Noblesse Oblige and Barren Lands scenarios for Anno 1404. It was fun having scenario goals that weren't just "build a gigantic city with 10,000 noblemen" while also having specific restrictions on how you had to play to beat them.
>>2475345Alright, looks like Anno 117 is heading to Egypt finally https://www.youtube.com/watch?v=Ff69oN4hdC0... with federal funding/ tax payer money. Fucking hell.
>>2477838>aqueduct pulling water right next to the trading postlooks like we're settling on the riverbank instead of on the coast, neat. might make trading a nightmare if there's any war happening but I guess we'll see
>>2477838The EU is directly funding a lot of games in order to gain cultural soft power and political leverage. It's pretty insidious.
We heard you, next anno will be 2304 with none of the previous entry cliffhanger being addressed, we'll also dumb down the fuck out of it again but look how good our DLSS implementation is!
>>2478336I can't wait for the day that dlss starts introducing AI ads unless you subscribe to nvidia premium.
What setting will the next Anno take place in?
>>2478341I'm not sure what there's left for them to do that hasn't already been done. Space colonies? Deep sea? They've already covered the classical era, renaissance, age of exploration, enlightenment and industrialization, which only really leaves early/middle medieval period (and 1404 already feels medieval-ish, having crusades and Joan of Arc in its storyline) and they can't even do a 20th century game since the title would add up to more than 9 and 1800 provides a better starting point for industrialization anyway.
>>2478341What I'd like to see>Cold War>Atlantis, for a slightly sci-fi take on the Bronze Age, with the scifi elements intended to bring some 1800's mechanics back>completely underwater game, with each region being a different depth of the sea>Mars>space game, with "islands" being asteroids or planetoids>fantasy game, set on a world tree with three different levels: ground level for humans, canopy for elves, and underground for dwarves
>>2478341Finno korean hyperwar
>>2477900The Nile delta might be another possible topography/ map for continuous play. Restricting sea/ocean passages would certainly be an interest twist in the series. If there is just one large river the whole strategical meta changes. I haven't played Anno 117 yet, but with Egypt, I really wish there we would get some light fantasy elements back like in 1701
>>2478515forgot the map >>2478341Well there are not that many options left... They could revisit the medieval period (~1200), the current age (maybe 2034) or the far future with space colonies as one anon suggested.Tbr, 1404 already did the medieval times perfect justice I think it's most plausible that the next Anno will be future themed again. I really ache for some more fantasy themes in Anno but that will be a job for the modding community I suppose.
>>2477900>>2478515Reckon they'll change up the usual Anno motif of "a bunch of islands" here? It could be interesting if, for instance, the whole region is just the River with oasis "islands" in the uninhabitable desert. Trade would be either the usual ships or camels for oases."Islands in the Delta" seems a bit lazy as a paradigm, but it would work.
>>2478385>space game, with "islands" being asteroids or planetoidsmy dream anno.
Japan/china/korea with european powers you have to balance a relationship with.
>>2478741As much of a weeb as I am, unfortunately they're not good picks for Anno as none of did any colonizing until the 20th century. Also the relationship between those three groups is too politically charged.The only way I could see it done is if you went full alt-history and Not!Japan was competing with Not!China in a colonization race for some fictional western American islands.
>>2478721It's called factorio
Give me Anno 1404 but with the Spanish instead of the English.
>>2478599It's called "Dawn of the Delta" so I'm almost certain they're going to have them be islands in the river delta. Keeping islands separated by water is a lot simpler than having to devise a system for caravans.
There any anno-ish games with a fantasy setting? Like your worker buildings are shaman, witches, priests, adventurers, arcanists, alchemists. Industrial scale exploitation of magic principles.
>>2478832Europeans in 1404 were clearly based on HRE german states
>>2479496Relax, all mudhut-dwelling norsemen look the same.
>>2479523Thank you Saar you bloody showed him.
>>2479496Since its a trading dynasty game it was based on the Hanseatic League.
>>2479596Also the devs and primary audience are German.It's like bitching at a game made in the UK for being British or a game made in America for being American. German devs produce German product.
>>2476359I believe 1404 is the last one where the AI doesn´t cheat. It is also trivial to win against any AI because of that. Game is too complex and you can attack right at the weak spots to hard lock them.
What Anno needs is not an AI that plays the exact same game as the player, but plays a different game that is similar enough that it can be interacted with in ways that feel fun. It is no fun if the AI doesn't actually need resources or doesn't need trading ships, because then it is impossible to blockade them and your only interaction is to siege their islands and take them.
>>2476127>>2476359The entire africa DLC felt like a wasted opportunity. Played it properly once and I got the impression it was someone’s fan fiction trying to capitalise on current thing when it came out. We wuz university students and shiet.
>>2479689The worst thing about the Africa DLC is that there is a timed mission in it AND unskippable dialogue. So if you're trying to speedrun the timed mission for the best result, you have to put up with a bunch of Somalis talking about how great their culture used to be.
>>2478341>>2478518Period to Release year: 1602 - 19981503 - 20021701 - 20061404 - 20092070 - 20112205 - 20151800 - 20190117 - 20252106 wouldn't happen as it'd be nothing different from 2070 and 2205. Anything post 2205 leaves only interplanetary or interstellar as options, which would be quite novel but might also be a bridge too far for purists. Interstellar makes it easier for solar systems to be the equivalent of regions with planets/moons the islands. You could have the plot be FTL related such that earth/Sol is out of access (Think how the old capital in Anno 1800 is off map) so that you can allow randomization of planets/moons. Our solar system (think Anno 2340) and you're stuck with finite locations and finite planet/moon options, unless it's asteroid habitation/space stations. 1500s-1700s is also possible given it'll have been nearly 30 years. I advocated for Anno '90 earlier and still think it'd be great, but might be a bit soon after 1800. In between 1404 and 117 doesn't feel likely as it'd just be 117 with a reskin of vikings and charlemagne.
>>2479730Oh I guess 2340 could be under the sea - asteroids or ozone or something fucks up the surface.
What frustrates me about 2070 and 2205 is that their main selling point gimmick, underwater and space respectively, are not used to their fullest. In 2070, underwater islands are only for resources, and in 2205 the Moon only has two tiers.Anno in general has a bad habit of having a very generic temperate European pop, and then any other pop barely gets any content at all. Even in 1800, the New World didn't get a third tier until the very last DLC season.
>>2479742Wasn't that the thing for the whole series? Like you couldn't upgrade Arabian islands past lvl 3 in 1404 IIRC.WHAT ABOUT Anno 9 Age of Sigmar OR Anno 40,005?
>>24797921404 would have been far better if it had been possible to build a functioning city with either culture instead of having to use both.
Weren't underwater islands in 2070 just a DLC? So they were not the selling gimmick, instead it was the first non-historical Anno with technology and that was its gimmick. Vice 2205 where the Moon colony was part of the initial release and tundra and the space station were post-release expansions.
>>2479792Oriental islands only have two tiers, you go straight from nomads to envoys.
>>2479719I forgot about that, its a lot of busy work and I found the region just annoying to deal with. always set up the minimum and left. Its not even tied that well back into the old world like the new world is.
>>2478599Oases in the desert sound like a cool idea. There would need to be huge Karawanes of camels to substitute for a single ship though. It would force a significant shift in long term planning because ships would not be as important on such maps. >>2479625The AI always cheats to some degree... but I believe in the earlier titles they simply got more resources from each production facility. Sometimes, it's not so trivial to defeat Hard AI. For example in 1701, to win against hard AI players, you have to attack early on by directly invading their main island with land forces. They do not build land troops in the first hour of the game. Otherwise you will be drawn into a long campaign until you outsize their fleet in late game. I have to observe more closely how it works in the other titles still.
>>2476359>One of the devs at one point clarified that CPU resources are too constrained to give the AI a real economy1800 and 117 are already pretty memory hungry so this is not really a bad thing. you can still blockade in 1800 and 117 and prevent them from building anything, though in 1800 you need to take all the new world islands if you have the airship dlc or else they can slip stuff past the blockade
>>2479730>Our solar system (think Anno 2340) and you're stuck with finite locations and finite planet/moon options, unless it's asteroid habitation/space stations.the solar system by itself would be a huge amount of content. easily the biggest anno ever made.
>>2479806>2205 where the Moon colony was part of the initial release and tundra and the space station were post-release expansions.Moon and space station were DLC. Arctic was in at release.
>>2480668Tundra is not the arctic and is definitely its own release. Moon was not part of the space station DLC. It might have been a free post-release content patch though
>>2480692Forgot the tundra was a separate area.
>>2479962Visuals have sliders to adjust for system's available resources. They should have the courage to offer that option for AI compute as well. As much as CS2 is hated, I appreciate that the devs actually went full in on the simulationGuess you have to do everything on your own. The time for computationally expensive reinforcement learning for Anno will come
>>2479806The underwater islands were in the base game. The DLC for 2070 added a third tier to the Tech pop.
https://www.anno-union.com/gamescom-recap-dawn-of-the-delta-and-echoes-of-kassandra/More details about the egypt DLC dropped, big things are that it's "greek" populations that you can romanize and you can start a new game in egyptAlso a ubishit cosmetic pack featuring greek aesthetics for residences and some statues
>>2481831Why is Prashneed in Egypt, Saar?
>>2481831>Dawn of the Delta will introduce three new deities – like Sobek, god of the river delta. Worshippers of Sobek will devote greater attention to managing and channelling the region’s waters, boosting your irrigation systems and farms.Needs more fantasy elements. I wish we would get some Age of Mythology like content. building up a large spiritual Egyptian empire would be peak, but I fear current Ubishaft is too lame for that. In essence, it's truly one of the most interesting times in history, so much happened during that period. Jesus, Jews, Cleopatra, Caesar,... A time of myth and legend but no... The only hope are mods
>>2481954Anno needs a full fantasy game. That way we can not only get Age of Mythology type content, but also some really original building chains and pop needs.
>>2479342I don't think there exists even an indie garbage-tier attempt to do that since no one replied to my >>2482110
>>2479342>>2482110>>2482141Not even fantasy RPGs like Spellforce or The Battle for Middle Earth really have an industrialized magical eco-system The magic is usually tied to heroic characters, which makes sense to a degree. I would totally be in favor of an all fantasy Anno. We never got that and you can still adhere to the core principles of the Anno series in a magical setting. Maybe fairytale inspired campaign idk. It doesn't need to be in a Mediterranean setting of course.
Does anyone have any experience with IAAM or SBM for Anno 1404? I tried setting up IAAM for History Edition but it crashes to desktop after the initial loading screens. Has anyone gotten either version to work?
>>2482588I will give it a shot tomorrow. Curious to see if it works on Linux through Bottles
>>2482777It might be because my pirated copy is running on an older patch, I refuse to use the Ubishit launcher so I had to use the only public torrent of the game I could find. Says patch v4.00.4253/1.14514.940870 in the bottom left, running Unofficial Patch v1.10
>>2482460This would be the perfect setting.
>>2482780I see. My results won't be representative then probably, I am using the GOG version, forgot that the history edition isn't on GOG.I would presume it's related to version incompatibility
Here's a mod that fixes the AI not building armies in 1701 HE because Ubi is a bunch of lazy hacks and refuses to fix one line of codehttps://www.nexusmods.com/anno1701historyedition/mods/1
Are all Anno games as tedious as 1800? Trying optimize trade routes was such a chore that I straight up deleted it. It feels like there is no time for building, doing quests, expeditions, war or diplomacy. Just optimize fucking trade routes and happiness 24/7. Why couldn't ports just work as warehouses and have the goods teleport between them?
>>2483050I haven't played 1800 so I'm not entirely sure what you mean, but you don't need to optimize trade routes in 1404. You set them up and then they handle themselves, e.g:>port 1: load up to <set amount> tons of spices if possible>port 2: unload up to <set amount> of spices if possible>assign a shipAnd that's it, that trade route will handle spices for your main island for the foreseeable future. If your production and demand increases dramatically then you just open the menu again, assign another or a larger ship to the route and you're done. It shouldn't take more than a few seconds, you spend less than 1% of the game time doing trade routes.
>>24830502070 and 2205 are both considered easier than the historical annos. I haven't played 1800 but I think resources work in older games work the way you want them to, resources are "global" to each island (region in 2205) and you're not micromanaging them between each individual warehouse.
>>2483050>Trying optimize trade routesThese games are supposed to be very hard, depending on the setup of your map, they force you into making good decisions quickly. You will usually not have enough time to optimize everything. You have to pre-think and use blueprints where possible. Try playing 1701 first, it has decreased complexity but still the same class of optimization problems - just fewer of them overall. Otherwise...Sorry to say, but Anno might not be for you then.
>>2479627>What Anno needs is not an AI that plays the exact same game as the player, but plays a different game that is similar enough that it can be interacted with in ways that feel fun. It is no fun if the AI doesn't actually need resources or doesn't need trading ships, because then it is impossible to blockade them and your only interaction is to siege their islands and take them.this is also what is needed by stellaris and basically every other "Multiplayer" game that is played as a single player campaign by 99% of its base. but when it comes to top-down strategy games of the rts or 4x variety, we're still stuck in the windows 98-xp mindset where the computer is just another player
>>2483054Time is the currency you have to build and optimize. It's a finite resource, sometimes you have to sacrifice on local optimizations and keep the bigger picture in mind
>>2483172You sound like a bot
>>2483186Thank you, meatbag
>>2483050You don't need to match your consumption and production, 99% of my trade routes in 1800 end up being overkill and it's still fine (exception being coffee, investors drink that stuff like water)
>>2482786Not quite my preference but acceptable as a DLC. Overall, either the time around the year 0 or 1800 seem perfect for a magical setting
>>2483050>Trying optimize trade routes was such a choreCan you elaborate? I pretty much always just built a new steam ship, set it up to pick up a full load of a single good and forgot about the routeBut then again I never really got much further than 100k people
Anno 2070 kind of lacks sovl. I am not that experienced in the futuristic Annos.I am curious to figure the strategic end game with the nukes.
>>2475345Give me a lotr like adventure in a big world, why is that too much to ask? Anno 1404 came close.
>>2484331The sovl in 2070 comes from being a Captain Planet villain.
How do I stop my economy in 1800 from being bipolar? Everything is going good but then suddenly I'm losing 20k daily because I placed one house to many and some guy didn't get his schnapps.
>>2484794That's unfortunately working as intended. Your traditional income is entirely reliant on a handful of luxuries being fulfilled. There's no getting around that, other than to upgrade pops to a tier where they don't need certain goods anymore which frees up those goods for the remaining population.For something more "reliable", you need to invest in transporting massive quantities of soap to the prison and furs to the bazaar lady.
>>2484794Luxuries don't get super profitable until you hit artisans and give them rum, in the meantime you can use town halls to provide extra income through specialists. one specialist is the intoxicator, a common tier specialist who provides schnapps to farmers and workers, meaning you need way less farmers to supply schnapps to the island
>>2479689Yea the Africa world sucked. Pure wasted potential
>>2481831>scribeWtf is that ugly dude.
>>2485150An unwashed nerd in a bowl haircut.It's exactly what you looked like at 12.
>>2485156Yeah no lol. I played sports
>>2485150Accurate though.
>>2485305this guy fucked up my groceries the other day(just kidding i shop that the other grocer that excusively hires mid blondes)
>>2485149And you can't use them to grow cash crops either. There isn't even gold on the map.
>>2485668>choose a region famous for coffee>can't grow coffee theretruly baffling. I understand not wanting to have cotton or tobacco growing there to avoid colonialism accusations but coffee is a point of national pride
Haven't seen someone posting this here yet, so: Anno 117 Egypt info dump > "A defining feature of the new province is a large river winding through a biome dominated largely by desert. Flooding is not merely a visual backdrop but a gameplay mechanic: it can disrupt production chains while also leaving behind fertile soil."> "Fertility plays a major role in the new region, and many of the new technologies revolve around transporting water. Ubisoft previously implemented similar risk-reward mechanics with the volcanic island of Cinis in the first DLC."> "A total of five new population tiers are being introduced with *Awakening of the Delta*. The first tier consists of Grain Gatherers, followed by Potters at the second tier. Those who choose the Roman path get Scribes instead—thus continuing the choice between local culture and Romanization familiar from the Albion region."> "In addition, there is an expanded research tree, further goods, three new deities, and two new military units. Ubisoft has also hinted that pyramids will play a role. The exact date for "Awakening of the Delta" has not yet been set."> "Ubishaft intends to continue the series of expansions for as long as possible, Creative Director Manuel Reinher explained at Gamescom. "Overall, we are on the right track in all respects," he said. According to Ubisoft, *Anno 117* is the fastest-selling game in the series. Reinher has high hopes for the upcoming DLC: "'Awakening of the Delta' will have a major impact on the game.""https://www.heise.de/news/Anno-117-Aegypten-Erweiterung-Erwachen-des-Deltas-kommt-im-November-11427053.html
>>2486152>fastest selling gameis that because it's GOOD or is that because there are 1 billion more potential customers since you last released a game?
>>2486152this looks good>>2486228not yet mom, not yet
>>2486228It's Surprising how well 117 performed commercially, used to be pretty niche a few years ago
How much money should I make in 1800 at engineer stage? The best I can do is 5k and it feels kinda low.
>>2487370what does it matter? you will export cars and rolex watches to africans and you will make millions
>>2487370Engineer unlocks tourists who should be printing money for you if you can keep up with the demand for fur coats, alternatively get garrick the jeweler and print money off the bank+jewelry need
I replayed Anno 1602 and holy shit is it fun for some days. Love the more simpler mechanics and the artstyle is still quite beautiful. I quit at A Plague of Pirates though.I pirated the history edition, wish there was an hd mod for the gog version
>>2487965Sounds fun, going to check it out in a few years as well. With my current gaming schedule, it's going to take many years to even get to Anno 117
>>2475345i am really upset that they decided to do curved roads for 117 and not 1800, 1800 would've been perfect for curved and angled roads
>>2489243It would probably allow some micro optimizations of building placement geometry when space is tight. Now the cities have that Americanized feel. Sad.
>>2486152> still no slavery
>>2489245not just that, but you could build cities that look like this which is what i'd really like, and the game is set during the period these big avenues were built
Does anybody know of any anno type games but with aliens/fantasy stuff?
>>2490019whiskerwood, youre a colony of mice
>>2490019>try to find more games like anno>filter by all the tags>>city builder>>simulation>>strategy>>economy>civ 7Who the god damn FUCK thinks Civ is a fucking city builder?! God damn steam's tag system has become fucking useless.I see this all the damn time, looking for games in a specific genre and you get shit that completely does not belong anywhere close.
>>2489247Egypt really didn't practice slavery like the Romans did. They mostly used conscripted levy labor.
>>2489248>claims to be french>is built like a pizza
>>2486152Monument building was neat in children of the nile so it'd be nice if we could build pyramids, anachronism be damned. More liable it'll be renovate the pyramids. >>2489248There's a nice mod that lets you do angles like that. It's a little clunky but it works
>>2484794Go wide: settle multiple islands. Make sure they're comfortably stocked without tipping into over-production. The luxuries can be profitable, but they are expensive to set up; be careful and make sure you're producing the right amount.Also make sure you're passively selling off all excesses.Having multiple islands mitigates royal taxes; keeping every pop tier stably at 999 happy population on at least half a dozen islands is how you get a rock-solid income in the early game.
>>2490265>nice if we could build pyramidsYes, if they have a functional use. Could be increasing the population's satisfaction or maybe allowing certain powers to be activated. Even if we are just supposed to renovate them, mods will allow building them as well
>>2475345My short review for Anno 2070 I played a DRM free version on Linux through Bottles, it was overall pretty stable. The complexity/depth is there, I could easily play this for hundreds of hours. It's certainly possible to develop some extremely challenging scenarios with the options available... The deep sea is a nice addition and I feel like the game has some emphasis on long term strategical military decision making as well. However, this game proofs to me how much atmosphere and vibe mean. I just dont like the look and feel of that game. The colors seem a bit too desaturated and the soundtrack isn't that great either. Also the further an Anno game is set in the future, the more compromises it has to make on the composite nature of goods and their production chains. A sand extractor and a copper mine being sufficient for a chip factory just isn't doing it for me. I haven't played the other future Anno yet, but I expect the same problem there. Shame, it's a good game, 7/10 but immersion and atmosphere are absent for me
>>2491861>the more compromises it has to make on the composite nature of goods and their production chainsI actually had the opposite problem in 1800, the skyscraper and artista needs got so ridiculous with the intermediaries that I ended up skipping as many of them as possible. At some point the devs acknowledge that you need abstraction to avoid having the infamous scooter supply chain (EIGHTEEN separate buildings to make the end product)
>>2492015I agree with you, but for hardcore Anno fans that's desirable. The higher the tier, the more complicated the recipe. And the inverse is true. Originally Fish was going to have a cannery that required iron, but they dropped it down to just the fishery.
I'm an Anno noob I guess you could say, I picked up 1800 years ago probably around season 2 of the DLC and played the fuck out of it but have not played any of the older titles. I love the colonisation aspect + the increasing intricacies of supply chains and trade routes. I was very hyped for 117 but there are many things about it that I don't like but it's very hard to put into words what is actually the problem with it. Overall as much as I dislike the phrase 1800 has 'soul' compared to 117 and it feels like it's made with much more love, the UI is indicative of this, why am I getting a mobile UI when I'm playing as a roman governor.I personally think that the next anno has to be futuristic, 1800 offered so much complexity due to the time period that you simply can't get when you go back before steam power. It honestly feels like they need to go interplanetary to offer any complexity close to 1800.Does anyone have recommendations for games with complex supply chains/colonisation that isn't Anno, Satisfactory, or Factorio?
>>2492015That's exactly what I love about Anno 1800, all the dedication to detail in that regard. Sure it's still not perfect, but it's an good level of abstraction for my taste 8)I think SC4 or CS solved this well by having generic industrial zones that manufacture all kinds of intermediate tools and chemicals. But of course, zoning isn't really in Anno's DNA
>>2492034>1800 offered so much complexity due to the time period that you simply can't get when you go back before steam powerWe still have enough left for another Anno set before 1800, ... let's barely look at the 17th century and some of its inventions: - Mechanical Calculator- Barometer- Vacuum Pump- Telescopes - Microscopes - Air pumps- Pendulum Clocks - The Stepped Reckoner (an early mechanical calculator invented by Leibniz) - ... and so on If you merely take a telescope you already involve lenses and a multi step supply chain for those from mining raw materials to polishing glass.
>>2491861>However, this game proofs to me how much atmosphere and vibe mean. I just dont like the look and feel of that game. The colors seem a bit too desaturated and the soundtrack isn't that great either.Funny thing this is what I actually like about it. I think it creates a great building back in a ruined world melancholic atmosphere. Though if you can appreciate it or the somewhat unsubtle environmentalist and unrestrained technological progress bad message is a subjective thing. Surprisingly I think it still manages to be somewhat balanced and depict the corpos as mostly reasonable people rather than just all cartoon villains though.
>>2492053Sure but how different is the setting going to be from 1800, and how is it going to be received by the wider audience. 1800 is just he perfect setting for visible progress not only in the items but also in architecture and ship design. To me the only way to have this level of progression is to go far in to the future, and I say this as someone who loves the age of sail/discovery.
>>2492059My preference for comfy & uplifting scenarios extends beyond Anno in general, I guess that's why I prefer Elder Scrolls over the rather dystopian Fallout (Though 4's settlement system was super fun). I think a lot in that regard related to the visual presentation though. I didn't play many campaign missions but I found the Tycoons to be overall reasonable people. If there was a message of the sort "Progress is bad" I haven't played far enough into the campaign to notice it... I just could not bring myself to care about the fate of their world =) I just wanted to be back at my comfy colonial empires and crusades driven by divine order or the mind of a madman.
>>2492034>Overall as much as I dislike the phrase 1800 has 'soul' compared to 117I agree 100%. my main gripe with 117 is that it feels overtly generic: the rivals are more muted in their personalities, quests are mostly generic contracts rather than quests with a bit of flavor, specialists are 90% just "adds 10% productivity" or "adds 0.6 of [insert stat here] to residences" and lacks the goods substitution or need providing/reduction that more powerful specialists had in 1800, and there's also a dearth of rival variety especially on higher difficulties. I will say that the deity and prestige systems are interesting and that the volcano adds an engaging crisis management, but most other parts pale in comparison to 1800.
>>2475345I tried supplementing medieval Anno games with Age Of Empires 2... but it's so much micro ( i played as a kid but that was decades ago). Sure you also have to click a lot in Anno but you never need to manage single citizens to get them to work. Also, naval warfare in AoE2 is underwhelming. Way too many ships for too little cost
>>2478341Lately I've been thinking about how I'd really like a citybuilder like Anno in a fantasy setting. I think it'd be cute to have elves as a pop tier and to take inspiration from stuff like Dwarf Fortress
>>2496737It's a common request but I dont think Ubi can deliver a compelling background story for a fantasy Anno
Anno dark age Charlemagne is your kingOther lands are viking north, al andalus and constaninople
>>2492034>>2492245to echo this, i have also not played any of the other titles. Picked up the complete super edition or whatever it's called some years ago after all or most of the dlc was out for maybe a little over a hundred or a hundred and fifty bucks. Was a little afraid of if i was wasting my money or not, but immediately fell in love with it, seeing it as i'd say one of the greatest games of all time at least for me personally.The colonization aspect and soul are definitively felt, but i think specifically the time period of industrialization is what makes me always come back. It's the feeling of actually going from a small little village to an industrialized economy that does it; especially how when you get tractors and such your farming is neither just a flat upgrade nor just moving it off to somewhere else, although obviously restructuring things like food production mid/late-midgame is also just a great feeling, farming becomes actually industrialized with tractors that need fuel of which you are required to extract.To make a bit of a weird, but i'd still say fitting comparison is Sekiro. Sekiro is imo one of the closest examples to a 'perfect' game; a game where every system has its purpose and is structured in such a way that makes it not simply a collection of separate and unconnected pieces, but of a complete machine. Anno 1800, from the first farmer's house to the last skyscraper, is i'd say up there as a possible almost perfect game.
The sad reality is 1800 was probably the peak of the franchise and it is downhill from here. I was not one of the people who could absolutely max out the production line autism, but the fact you could meant the skill ceiling was miles high. Game expected a lot out of you, and gave a lot.225 never will.
>>2498207people said the same shit when 2205 was soulless ass after 2070. going by this pattern, the next one after 117 will be the best.
>>24982142205 was a generational fumble that led to 1800 being so good. The community kicked the dev (and the Ubisoft execs) in the ass where it counted. But 117 is just mediocre. It's not "bad", it's just not as good as 1800 and that's because the devs didn't have a fire under their ass.
would you play anno equestria at war edition :)))okay for a more serious questiondo you think dynamic prices would work for anno. The static prices is something I dont really like
>>2491861Interesting. Anno 2070 is my favourite Anno game, almost entirely due to the soundtrack and "vibes".My first Anno game was 1602.Skip 2205. It's really not very good.
>>2498236>dynamic prices/static pricesAre you thinking about trade goods in-game or "Dynamic Pricing" (https://en.wikipedia.org/wiki/Dynamic_pricing)?It would be neat if you could settle into a production niche more and do trading to cover other things, sorta like a Brabant Textile trade.
>>2498245Im thinking about trade goods in-game. The static prices are just not appealing to me(also I probably will pass out so expect a response later, if you respond)
>>2498246Sure, you have a good sleep.The static prices are extremely abusable in Anno 1800, so I would 100% be open to a broader supply and demand experience. (Sailing Pocket Watches from Archie to Africa, non stop, isn't very fun)Anyway, I probably wouldn't play an Anno Equestria at War edition.