He defended England is what he did. He was a brave Anglo-Saxon king. And in this house, Harold Godwinson is a hero! End of story!>Danes deep divehttps://www.ageofempires.com/news/danes-civilization-deep-dive/>Saxons deep divehttps://www.ageofempires.com/news/saxons-civilization-deep-dive/>Varangians deep divehttps://www.ageofempires.com/news/varangians-civilization-deep-dive/
https://www.buildorderguide.com/builds/USTev02J93ch4y5kqd6v>Castle Age doesn't finish until 19 minutes>By the time you get your two extra TCs set up you have no Barracks and the enemy is in your base with Crossbows and Elite Skirms
Has it been said if Varangian Guards will be accessible to non-DLC civs in some manner? I'm going to assume ordinary Vikangz at least and maybe Byzantines.
>>2482322>Varangian Guards — deadly shock infantry who generate gold while fighting and excel at raiding and melee combat. Varangian Guards serve the Byzantines, Danes, Saxons, Varangians, and Vikings.
>>2482332Thanks mate
>>2482332I'll believe it when I see it I want Steppe Lancers, Pastures & Elephant Archers to be given to more civs
>Varangians have significant bonuses to Guard>Also a massive Knight civI hope the Varangian Guard bonuses will be good enough to warrant using them, because otherwise it looks like everyone will go Knights 24/7
>Mapuche get retcon to winning in anime duel and still existing>Saladin gets retcon to winning siege of Tyre>Pachacuti/Inca like on its 3rd rework to glaze them more and more>Barbarossa gets posthumous retcon to not totally retarded>Montezuma has Aztecs win over Spaniards as well>Gajah Mada campaign still has him a broken old man realizing he undid his entire life's mission with a single mistakeWhy doesn't fatboy get a happy ending
>>2482344the OG historical retcon is William Wallace winning at Falkirk
>>2482344and all those campaigns are shittier because of itdowner endings are the kinoest
>>2482338you're not wrong, Cumans, Mongols, and Tatars should have pastures instead of farms
>>2482344>Montezuma has Aztecs win over Spaniards as wellAn implied Pyrrhic victory at that, it's not a particularly hopeful ending. Also don't forget Ismail for some reason being an old bum who is implied to get merc'd by a vindictive woman, than dying in his mid-thirties like in reality.
>>2482332Will the bizanteens get their 25 or 30% cost reduction on these? No way right
>Follow """Fast""" Castle Age build order that doesn't reach Castle Age until 25 minutes>Still lose because their Civ hard counters minehttps://aoecompanion.com/build-guides/fast-castle-unique-unitYeah man this is great I'm really loving the guides.
>>2482352Why not? Saxons already get 20% off.
>>2482352>>2482365byz are gonna get the discount on them, and they'll be OP, and then devs will nerf the byzantine discount as a whole because they are retards who literally can't stop themselves from ruining the game
So what's the point of resigning instead of just quitting the match? To see the opponent spam "11"?
>>2482342I will play Archers into Crossbow into Fast Imp/Bracer with them, as I do with all civs.
>>2482352>Will the bizanteens get their 25 or 30% cost reduction on these? No way rightWhy would they? Byzantines only gets discount on their counter units. The Varangian Guard is not a counter unit.
>>2482352>bizanteens
As Danes and Saxons seem to be counters to each other.Varangians (Swedes) and Rus seem opposed.
>>2482399Sorry not Rus, Slavs.
>>2482400Explain
>>2482388it's an anti-cavalry unit
>>2482406Is it though? I thought it'd be like an Eagle Warrior and only have like +2 against cav, just to help out a little bit. But we'll see.By the way I think this means Chieftains will no longer apply to Champions, but only to Berserks, Pikemen and Varangian Guards. That would make Berserks more useful in the Vikings tech tree.
>>2482410You got baited, anon. He got you hook, line and sinker.AFAIK we know nothing about Varangian Guards except for their Keshik-esque gimmick of gold generation. I do hope they have at least one high stat by default though, otherwise I'll just go Champs/Cavaliers/UU
>>2482395I laughed.
>>2482410>>2482412https://x.com/AgeOfEmpires/status/2095581370659602808they say it's good against cav
>>2482421welpSeems like all regional Barracks units have some bonus against cavalry. At least there's solid incentive to use them before gold runs out.
Shieldmaidens for the viking civs? Theyre discussing that on the official forum now.I think its hilarious that British/Christian men were so weak that the Scandinavians decided to send their women to kill and plunder (and rape?) them. They were like:>Harald, I think even Greta could kill these twinks with her bare hands, lets bring her along next trip. >Lmao, I agree, Sven, that would be hilarious
>>2482433norse women were freaksone of the sagas about america tells that when they started a fight with the natives, one of the gals on board got naked and mutilated herself and the americans got too weirded out to want to bother with them anymore
>>2482373>Byz>OPThey're constantly near the bottom of the rankings.
>>2482433>ShieldmaidensThey're fictional. Better fit for AOM.
>>2482437If youre talking about Leif Ericssons sister she just ripped off her top and beat a sword against her chest.
>>2482433basically what happens when women are brought on colonization missions, because of self-defense needs>wtf you mean American women shot Indians with guns, that's crazy, they must've respected them a lot
years ago we used to joke about this game adding more and more civsit's truly become an inaccessible cesspool
>>2482316>bitches don't know about "the ritual"
>>2482352Guess it depends on whether the devs delegate it to being a niche unit that's on their tree for historical verisimilitude or really want to upsell them. Would be funny if they also got Logistica on top of that though.
>>2482348I disagree, some are pretty good. Timur was surprising.Some are complete shithouse and nothing like the orig campaigns feel wise. HD had some god awful ones early on that have aged like milk. We've gone from that to Chronicles though, kinda nuts huh.
>>2482486And yet players are coming to it. I don't get it either.But the alternatives don't have near the same diversity of civs 2bh. That might be why.Dawn of War got some major mod a couple years back that added so many new factions and that brought it's interest up too.Pity it lacks the battle formations of this game though and limits selected units and total pop too much.And it plays on that ugly early mid 00s engine that looks like any other rts from that era. Design really peaked for rts in 1998/9 with this, Starcraft and C&C 2bh. That's why people came back. The sprites are so bloomed and kinda shit after that. Aged poorly.
>>2482433>I think its hilarious that British/Christian men were so weak that the Scandinavians decided to send their womenIt lost them the hundred years war too.
>>2482468Yes, but Joan was not. And that one was so humiliating they had to burn her.
>>2482502>>2482504Though I have to admit, I don't understand the artwork change.The new one looks good, but the old one was also good? If anything it looks more unique and gritty and darker (jeanne d'arc-er). The new one looks fluffy, but I also like floof so this is a hard tie for me.
It's kinda mad that she called being shot in the breast though before it happened. Spooky to the point where even Catholics think it's spooky.
>another copycat did the same years laterWomen, the achilles heel of the British... which is ironic because of Boudica and later Elizabeth I.
What did they actually change in campaigns like Sforza though?Was it any good?I might have to reinstall HD to compare.
>>2482522>HDI remember this being kinda crappy on HD 2bh.
>>2482527>DE
>>2482486oh honey we've only just begun
>>2482522the original HD campaigns are available in the mod workshop for DE
>>2482532Indonesia hasn't even been touched huh.Kinda odd.
>>2482533Yeah I just got em.... correct decision kek. At least with Dracula.They were so linear. And you get VAs and new assets made for it.
>>2482532Xianbei are already represented by the Wei civ.
>No Black Prince campaign yet>so few East asian campaigns>Persia is still a concatenation of several persian empires>Fall of Byzantium or Justinian campaigns nowhere>no return of Alfred the Alpaca sequel game with visual novel cutscenes complete with romance options for each Llama servantWe're gonna be here for 2 decades trying to finish this game kek.But I would like to see the most:>high elo AI that adapts to unique games well (perhaps a rework of the AI maybe? this would be EXTREMELY hard to not fuck up given how AIscript was made originally, could be super duper based though)>pathing bug fixes (probably even harder because no has made good rts or any game pathfinding to this day)>maybe some additional options for battle formations, that shield wall in vikings could use oneThis game has become a model train set for it's fanbase at this stage. I was skeptical of HD, let alone DE, but it's growing on me while annoying me in other ways.
>>2482543>Song>later Jin (the ones that literally emasculated most of the empire as punishment wtf)>Ming>CHEEEEEEEEEEN>Sui>Tang>Yuan (just mongols)>Liao>Han? (too early but Romans exist now so maybe)
>we don't talk about that other Hundred Years War where France raped EnglandAnd they never got their Joan of Arc too.
>>2482565Oh and the fact that "france" conquered lands they didn't own to begin with."England" was actually just West France occupying England.
>>2482570That's right, English people died for a war between two French states for their occupying Kings.
achievements revealed
>>2482486Don't call it a grave, it's the future you chose.
Sometimes I think Joan was a mistake.
>>2482578>you will never rule the world as "Greater Zimbabwe"
>>2482573Uh, that would explain the second takeover...
>>2482590To be fair, both France and England were essentially serfs to 2 formerly viking controlled French states so both peoples lost their lives over post-viking bullshit in the end. >Oh and many other states of Europe, including ItalyThis campaign is fucking hard. It's fun, but fucking hard because armor types give you much less advantage than you'd think.
I have questions and googling gives me jackshit, please help because I am confused:1. Who are like the "main" guys developing AoE as a whole now? I hadd assumed Forgotten Empires, but apparently they're super tiny and even had layoffs. Whenever I look at the developers listed or try to figure out who "did" something there's like 100 studios listed. Is the huge disparty between quality because there's at any point several different studios doing something or just some bad studios?2. Why do people say Chronicles 3 likely isn't going to happen? I know Forgotten Empires had layoffs but are they even the guys responsible for Chronicles?3. Why did only Indians get the bandaid ripped off and get totally removed in favor of addressing the elephant in the room with increasingly civ divisions but very generic cultural/geographical/ethnic conglomerates like Slavs/Vikings/Chinese still exist? Was there backlash against removing India so now they're just going to ignore the problem?
>>2482486Agreed, remove Indians, fantasy chinese and south americans.
>>2482532this is a troll, right? Nobody would actually believe this.
>>2482574Would have been funnier if it was "Magnus did nothing wrong".
>>2482613Well if everything is being laid off, maybe it has to happen.Sigh...I knew 4 was a mistake.
>>2482500>And yet players are coming to it. I don't get it either.people like campaigns bru
>>2482614There really are people out there who want their "civs" that had no meaningful medieval impact, anon. Granted, I do want some civs to be added myself (particularly Vandals) but not to THAT extent.It's real, brother.
>Another Knight civ without PaladinVarangians shouldn't have them so that's fine but I WANT MORE PALADINS
>>2482614no, this redditor genuinely wants all those as civs in the game
>>2482565>>2482570>>2482573>>2482580
>>2482628I think it's time we get some regional cavalier replacements.
>>2482628If anything we need fewer paladins, only Franks and Teutons should have them.
>>2482682Oh and Burgundians, I forgot they exist.
>>2482493W-what's the Ritual?
>>2482682yea and remove trebuchets from half the civs aswell, you know what just remove everything for the sake of historical accuracy because I value that more than a fun game
>>2482706Unlike trebs, paladins aren't critical to the game and can be used as a regional unit.
>>2482709To add to it, notice how I'm not advocating for removing knights from civs that had no concept of knighthood.
>>2482709they practically are a regional unit and availalbe to like a fifth of all civs, no need to limit them evem further for some historical autism. People like paladins
why does nobody ever answer me when I ask this >>2482383 question?
>>2482706Yeah primitive civs should only get rams. And if they didn't invent the wheel or metalworking they don't get those either.
>>2482316>loom firstthat build order must be from 2003 or something. use the one from the spreadsheet.
>>2482726It's for Goths so it's instant.
>>2482358
>>2482718is this like an uncomfortable question for this general? what gives?
will this new dlc include buffs for handcannoneers?
What the FUCK happened with the look of AoM: Retold and AoE3: DE? I don't consider the originals to be timeless lookers, I'd even say AoE3 is pretty ugly(and AoM is lower than the standards of early 2000's RTS visuals beyond unit design which is a low bar). But both of these games look worse than the originals given the time consideration. Flat textures, weird ass portraits, bloom, flare, and so many post processing effects it looks smeared. Everything looks like a painted miniature ran through ENB with painted contrasts/washes instead of actual shading. Then these goddamn portraits, from the AI looking shit from the beta of AoM to whatever the hell AoE3:DE is going for with these portraits that look like somebody stripped a couple layers of detail by accident. Ensemble were programmers first and still they managed to punch above their weight, but all the contracted studios and teams Microsoft has can't make something that doesn't strain the eyes unless I turn off 30 post-processing settings(and even then still looks like shit)? AoE4 has the blur ane bloom problem, too, and it just gave up on unit icons or art. But I'm willing to give them the benefit of the doubt and blame Relic more on that case.
>>2482762Thanks for reminding me.
>>2482762Digital painting, dude.
>>2482726>>2482736Where are these from?
>>2482762You posted the old one.
>>2482762>Are you a god.jpg
>>2482628Outremer civ(it will be added in next year's "Wars of the Holy Land" DLC alongside Seljuks and Moors) will be a Paladin civsource: my source is that I made it the fuck up
>Open the game>Norse version of the main theme starts playingHoly shit. Did they even bother making one for the Last Injuns?
>>2482804Should be called Latins.
>>2482804They would never add such a problematic civ.
>>2482811you mean the latinx?
>>2482768hera. I don't have the latest version maybe someone else does.
>>2482746>>2482718I have no idea
>>2482754Many new strong infantry units, ... so yes?
Are we hyped for Age of Mythology lan next week?
>>2482985Nope, only things I'm hyped for is to keep seeing Hera lose in the team game tourney he's hosting and thr Vikings DLC
>>2483018Would be the funniest shit if the team hosting the whole tournament doesn't even make it to the LAN segment
>>2482985I honestly had no idea it was happening until you said it
>>2483025Are you hyped now that I said it?
>>2482985>LANThe game has no LAN, idiot. Unless they're playing the OG game, which they almost certainly are not.
>>2483044not really
>>2483047That's disheartening.
>>2482985what lan? I wasn't invited
>>2483215You're not good enough...https://liquipedia.net/ageofempires/Gameathlon/2026
>>2482311so are mounted crossbowman pretty much replacing cavalry archers for all euro civs? Looks to be the case with teutons at least
Bumped it back down to Moderate so I could try out a new Civ.It's my favorite Pan African Civilization.The Sicilians.
>>2483228Yes get ready for non-crossbowmen to replace xbows and arbs for all mudhut civs soon.
>>2483228Appears so. The dev's obsession with Regional units has spread to the classic civs.
>>2483217then it's not a lan but a tournamentlans are for everyone
>>2482966>I'm getting man at arms rushed let me just go fast imperial so I can defend with hand cannonssaid no one ever
>thought my elo was in the 500s>it's actually in the 380s
>>2483448Make it 400s now I guess.
>>2483309>>2483228>>2483256I don’t mind it, allows for some differentiation in the civilizations.
Did blue resign too early? My base was pretty exposed though I had pikemen at home and he had a stable in the west I was unaware of.
why do I lose every match I try to scout rush?
>>2483502because you're not very good with it
>>2483448Still higher than the average aoeger
>>2483502Wait for Varangian scout rush, 75 hp scouts. Shit will 100% get nerfed to being a castle age buff
>>2483502we're in an archer meta
>Moderate AI rushes once and then just gives up for the rest of the game>Hard has perfect micro, is able to do several things at once, has perfect eco, and knows what you're playing and builds to counter it with a deathball at 15 minutes that you can't replicate unless you're Hera.I need to stop fucking around and just play against people, this isn't fun.
>>2483572nah khitans were worse and they barely got touched.
>>24835881v1 mebut not now I'm wageslavingt.
>>2483591Big true. Viking Sagas will unironically be the first dlc I buy. Didn't feel it with the meso or China dlcs, but these viking Saxon memes seem cool. Also might be because I'm Swedish kek
>>2483588>Hard has perfect micro, is able to do several things at once, has perfect eco, and knows what you're playing and builds to counter it with a deathball at 15 minutes that you can't replicate unless you're Hera.Nothing of this is true.
>>2482532What I'd they UNSPLEET and then RESPLEET them with branchings, sort of like AOM. You pick Slavs and then you pick the subslav civ which comes with its own units and trees and bonuses. Of course, then the issue will become that players complain and demand that Vlachs are not merely a branch of Slavs but a civ of their own which branches into Transylvanian Moldovans and Wallachians and thus the serpent consumes its own tail
I can't tell if Bulgarians are free elo or Byzantines were that shit of a civ choice for me.
>>2483722Byzantines are a high-Elo civ
>>2483722looks like you walled the wrong side, why would you wall north first? He's not going to come from off-map like a scripted campaign event
>>2483792I'm green...
>>2483645Seeing how I can follow guides to the letter and still get fucked by the Skirm and Crossbow deathball that shows up at 15 minutes, yes it is.
>>2483799I know how hard AI plays. If you can't beat it then that's on you and not because the AI is overtuned.
>>2483855It's made to be challenging for pro players, it's overtuned.
>>2483799post a replay
>>2483876
>>2483877Nobody is actually going to watch it and the only reply will be "git gud", so no.
>>2483879you're just looking for an excuse not to post one
>>2483881There's no point because it's the same outcome literally every single time.I FC, they rush my base with Archers and Skirms and I lose.I rush them, they don't lose any momentum and then they rush my base with Archers and Skirms and I lose, and they reach Castle and Imperial before me.The Hard AI plays faster than I can manage.
>>2483883go post a replay so we can tell you your mistakes or stop whining here until you've beated it by yourself
>>2483886I just told you what the problem was.
>>2483887Nigga these guys are trying to help you and you'd rather be stubborn about it instead.
>>2483890Because the second I post a replay you people will just call me a retard and just tell me to play faster.
>>2483892Because you probably are a retard who probably needs to play faster. But that's something that's solved in time with practice. What can be solved now is everything else but unless people see it, they can't tell you what that everything else is.
>>2483896>But that's something that's solved in time with practice.So when do I finally stop losing?
>>2483898look up builds on youtube and just copy them exactlypractice with purposeliterally just do things faster
>>2483898Anon my elo is 400-something with this. At least you can beat moderate AI in skirmish, I'm at the stage where I still fumble the micro and spend too much time on it, damaging my eco. 100 hours is pissing in the wind.
>>2483898That said, campaign AI is easier than skirmish AI, so you can do thecampaigns on hard.
>>2483892Playing faster is like the easiest way of improving immediately. Easier than working on your multitasking. Easier than planning several steps ahead on the fly. Easier than fine-tuning your eco.If you play faster, your timings are better, your units last longer and your mistakes can be fixed quicker. Chances are, the biggest improvement for you would be to simply use your hotkeys more.
>>2483901>>2483906I can get to Castle age by around 16-18 minutes.I think I'm just not building ENOUGH is the problem.I've started placing Troop buildings at a time instead of just one. I gotta start hammering out more vils though.
Just got raped by a roman. He threw his LSs into my TC WHILE my crossbowmen were attacking them. TC fire + crossbowmen, the LSs didn't give a shit and would kill my xbow in spite of me kiting. He also was outecoing me like crazy even though I was playing 3 TC with a few archers while he was yoloing 10s of LSs into my base constantly alongside scorpions. Dude got to imperial before I could even click myself.So what's the counterplay to this civ? The fastest rush in the game is MAA rush but good luck beating his MAA and his timing. Archers didn't work, even in feudal his MAA were tanking like crazy. Spoonfeed me a solution. Wut do?
>>2483912>Just got raped by a roman.t. Greek
>>2483913They're the same thing.
>>2483921based and Basileia Rhomaion-pilled
>>2483913>>2483921>>2483924stop derailing and give a nigga some tipsmaybe I shouldve done double archery range in feudal instead of one
>>2483912>>2483931Did you add your own siege? You didn't say who you were. Your options are either mangonels to kill the scorps + LS, your own scorps and micro the LSs down or knights to snipe the siege and slow down the LS. >What doPlay better. Play more. All you'll get is theory craft unless you somehow get a replay to us.
>>2483912Its tricky against Romans because they have a well rounded economy and a good early game. You can play archers early just keep kiting and chipping away at the HP, it takes a lot to kill them but as long as you don't get hit it is free damage. In castle age a mangonel or two will make him think twice about suiciding into your tcs and repel scorpions.>>2483931It is kind of a big investment to go that far, but it depends on the civ. For a regular non archer civ it would be better to just chase his man at arms constantly with archers and micro, if you can prevent the man at arms from doing huge eco damage that is already pretty good. Remember that they are really lacking in late game so if you hold off their early pushes you most likely win
>>2483933>>2483935i did make mangonels, but he just YOLO'd his LSs into them because my archers just couldn't fucking kill themalso not to seethe but why are romans in the main game?
Goths are a fucking joke.
>>2483937>also not to seethe but why are romans in the main game?More like why the fuck do we have two different eras of Rome in the game.
>>2483937>also not to seethe but why are romans in the main game?Microsoft greed, same as 3 kangdomz
>>2483931git gud
My village got raided by the police.
>>2483943Dark Souls forever ruined videogame discourse.
>>2483950Is battle toads the dark souls of the Nintendo era??
>>2483937Git gud with your mangonel shots and the next time he tries that will go pretty badly
>>2483892actually I'm calling you a retard now
>>2483950if you struggle with videogames that's a sign of low iqvideogames aren't hard, they're made for children
>>2483795daboo dee daboo da
>Relic Victory gets cancelled if you have too manyBullshit
Here let me use the Wiki for help.Oh what's this, it still mentions buying supplies as part of the strategy because nobody updates this piece of shit?WELL FAN FUCKING TASTIC!
I wish I had my 30 dollars back
>he boughted full price
for me it was a gift from a steam fren years ago to convince me to play with him, ironically he only ended up playing like 25 hours while i have around 400
i want a low elo ai that doesn't just throw.YES i am bad at the game YES i want to compstomp. but i dont want the ai to not even pretend to fight back.
>>2484063just give yourself an AI teammate and fight a tougher AI.
Still working on figuring out how to counter the Skirm and Archer Rush.I know it's melee units but there's so many that I can't build fast enough.I can make more Barracks but finding more food and gold is hard, and by the time I get to Castle age all the relics are gone.This sucks.Everything sucks.Maybe I just need to play Byzantines and counter spam with my own Skirms?I started playing on small maps so space is becoming hard to come by.
>>2484073I know what counters what for the most part.I just gotta figure out the order, which is hard, because unless I write it down from a Youtube video I have pretty much dick for resources because every guide is either outdated, paywalled, or to non-specific.Or just sucks.
>>2484073>Maybe I just need to play ByzantinesHorrendous choice, you have no eco bonuses at all so you'll be lagging even further behind. Cheaper trash won't compensate for your slow eco.
>>2484079What do you suggest then?
>>2484081Well for starters have you tried walling off?
>>2484083I've tried it but it feels like a waste of resources when I'm already struggling.
>>2484084Try harder. Reminder you're also supposed to use buildings as an early makeshift wall. So you want your blacksmith, barracks etc. to be facing the enemy and plug the gaps with houses, and wall the sides off with palisades.
>>2482486>>2482500>I don't understand why people would want to play different historical groups in the game about playing different historical groupsAre you lot actually this dumb or only pretending to be retarded? Go play the fucking cube mod if you only care about gameplayslop
>>2484073it's knights or siege innit?
>>2484098I've tried everything but unless I somehow build 3 of every building with while playing perfectly nothing works, because they automatically know what I'm building even if they haven't scouted my base.
>>2484095Cube mod?
>>2484109Post a replay so we can actually see what you're doing wrong then.>>2484115NTA but it's a mod that basically tries to turn stuff on the map into textureless cubes. I don't know if it applies to everything, but it's for faggots who only care about gameplay and not themes or anything else. To put it in one word, it's soulless.
>>2484095Same reason I don’t get people complaining about the devs adding more unique regional units. Yeah God forbid that civilisations from distant corners of the world be different from each other. These faggots turned into the same whiny boomers that we used to make fun of.
>>2482410Why would Varangian Guard cause Chieftains to stop working on Champs? What's the logic? I hope Varangian Guard get good pierce armor, makes the better raiders and gives Vikings something aproximating an answer to archers.
>>2484150Oh that thing, I was expecting some Minecraft shit.
>>2483939bro your heavy scorpion?
Speaking of siege, how does one make proper use of siege units? They're so slow to produce and they're so slow to move, not to mention expensive.
>>2484187make a workshop near the front lines, babysit them and surround them with troops to keep them safe, constantly keep an eye out for enemy siege and cavalrymangonels are the best in castle age, they outrange TCs and can take down anything except castles, and counter all siegerams are the only way to destroy castles in castle age but they are countered by mangonels, so if you really wanna ram push you need like 5+ to make sure you get damage done before the enemy countersscorps are good massed but die to siegetrebs are trebsbombards are godly
>>2484109>I've tried everythingno you haven't, unless you genuinely claim the game is broken and nobody in the world can counter archer and skirm rush
>>2484200>trebs are trebsFuck I knew I forgot a word, I was asking about siege workshop units specifically.
>>2484200are only bohemian and ethiopian bbcs able to be used as gunpowder mangonels? when I watch pro games it looks like they only use them to counter trebs and castles rarely use them against other units.
>>2484366>bohemian bbc
>>2484366Turks and Portuguese are also fairly anti unit, killing siege is generally more important because the units can't range you easily
>>2484552AYOI know nothing about bohemian history to continue this shitpost
>>2484617it's from kingdom come: deliverance 2, he's a malian who found his way through the memelukes and into ottoman service, then joined sigismund after the failure of nicopolis for some reason
>>2483502Can't say without a replay.
>>2484073Try walking your base and playing skirm or scouts. And if you are having trouble getting to castle age make sure you are seeding plenty of farms in feudal as soon as you have wood.
>>2484718*Walling
Are there any build orders out there that actually take into account the walls and defensive units you have to build and aren't just le FC boom? Because pretty much all build orders I see assume the enemy is never going to attack you. Also fuck my chungus life for posting in the wrong thread.
>>2484768You're just supposed to understand that pressure is coming past say 600 ELO and wall as best you can. There are wider walls, tighter walls, it depends on the map and your skill.
>>2484768https://files.catbox.moe/b7dk1p.pdfhere's the secret spreadsheets someone leaked a while ago. does anyone have a more up to date version?
>>2484780https://files.catbox.moe/aw0e9n.pdf
>>2484780>>2484804Good shit, sankyu.
>>2484804thanks, with these secrets I will finally get back to 1k
>/vst/ would call him a middle east muttAPOLOGISE
>>2485336direct lighting and smoothing video compression still can't cover up the S W A R T H Y
>>2485336isn't he palestinian? so whiter than the average yank
>Whoops you didn't rush, boom, and scout with perfect macro so you lose now.This game isn't fun and I want my 30 dollars back.
>>2485386It looks like there are still fish on the map and you are losing to an AI as vikings
>>2485377>so whiter than the average yanklow bar, that
>>2485386>38:05your walls?your tc?your fishing eco?
I think it's really funny that "Random" just means "The AI picks whatever Civ hard counters yours"I also think it's really funny that it's the Jeet Civs that get the most love from the devs.
>>2485436The AI is literally not making military units for the first 20 minutes, have a better feudal time and spam man at arms and towers and you would be completely fine
>>2485440Great idea, let me spam vills so I can make the wood for the farms I need, and then fuck up my timing for Feudal because I don't have enough food, and once I reach Feudal at 17 minutes, I can start saving up for Castle Age, while spamming more vills, and by the time I reach Castle I have no military and they can come rape me with theirs.Great plan.
>>2485436What AI difficulty are you playing against?
>>2485457Hard
I FINALLY BEAT THE AI ON HARD!I AM THE SCOURGE OF GOD!My Imperial Age took a while because I was busying microing Cavalry in their base. And when I finally remembered I wanted to see if I could beat it in Castle Age. But they were taking forever to surrender so I finally Aged up so I could have Elite Tarkans.
>>2485475Oh...I already did before.How the fuck did I do that?
I didn't know they added the IDF to this game.
>>2485336I call him a saracen
>>2485452use the spreadsheets bruh.
>>2485515I'm gonna spread my ass and sheet all over you if you sass me again.
>>2485386Holy shit don't copy the AI's base layout!
>>2485475I think the 20 chickens, 4 water buffalo, 2 boars, and 7 huntable goats all within range of my TC might have helped.
>>2485386are you >>2483588 ?
>>2485550Maybe
>>2485551So let me get this straight, you refused to submit a replay because the feedback would just be to "play faster" and talked about how it's impossible to counter an AI archer rush, while your base looks like this?
>>2485556Yes
>>2485557stop shitting up this general then, thanks
>>2485558Make me faggot.
>>2485559You're already one.
>>2485565I learned from your Dad
I decided to bump it back down to Moderate so I could turn my brain off and try out the Tatars.I turned my brain too far off and didn't notice the enemy ships blowing up everyone at the edges of my base.Whoopsie.
It should've been Persians getting central asian architecture...
I don't understand the point of keeping the vikings around now. who are they supposed to represent that the danes or varangians don't? that said I'm glad there's no gimmick civs even if I think the roster is way too bloated
>>2485597They are kept around because it's an AoK civ
>>2485597Same reason the Chinese are still around.
>>2485597A legacy civ more or less. Baseline Chinese staying around at least makes some sense if because Three Chinks is the bastard child of AoE II and Chronicles that isn't particularly good at anything at all, Indians/Hindustanis themselves could've been replaced with Gurjaras.
>>2485597Norwegians. And they still have an all-rounder excellent economy. I think they might need a small berserk buff but that's all.
I should've built walls and towers.
I just needed more time!
For once I actually have good timings and I fucking blow it because I didn't make Militia.But I don't wanna make Militia, because I'm playing the Mongols.
Is this guy more or less entertaining than ghostmaster? I'm voting less.
>>2485642I'm voting more just to invalidate your vote out of baseless spite
>>2485642The thread moves at a glacial pace, SOMEONE has to post to keep it from dying.
>>2485436learn a sub-10 minute feudal build or a ~15 min fast castle build and you'll be finecurrently your uptimes suck ass and you clearly have idle time in your tc
>>2485646I fucked up my timing because I misclicked one of my herdables and killed it while trying to harvest a boar that was right next to it.Along with misclicking some other stuff.And I forgot that Britons only need 5 Shepards.I would've got a 10 minute Feudal I bet.It's all fucked I had to restart.
Had to restart again at 8 minutes because in the process of trying to Scout (And then getting my Scout killed for being too cheeky) I forgot to have my Vills hunt their boars.I've had to restart several times because I didn't micro them fast enough and they killed two sheep at once or some other gay shit happening.I wish I was dead.Stupid Britons.
>>2485645It's /vst/ you can post once a week and not get bumped off the catalog. The thread only sucks when it autosages at like 450 posts and nobody can find it.
I need to spend less time microing in the enemy base and more time spamming Villagers so I can get my Siege and shit set up.I wish I was playing Goths.
>>2485336He's as white as the Jeetmaster
>>2485642idk about entertaining because this guy has massive lolcow energy, but he's certainly 10 times the homosexual and spammer that ghostmaster is
>Oh what's that you play Goths and their hunt passive completely fucks up the guide timing?>Fuck you lmao, I'm not making a Goth guide.Well fuck you too Hera.You Albanian prick.
>>2485680Seriously, they don't get mentioned a single time anywhere.
>>2485597They should just be renamed to Norwegians the way Slavs should be renamed to Rus
>>2485683splitting the scandies into east and west makes sense. the modern norwegians would definitely be in the western sphere in this timeframe. maybe you could make an argument the vikings are the old norse holdouts that resisted christianisation? seems like a stretch though
>>2485683I think I recall one of the aoe posts mentioning Norse. Would be dope
>>2485642I approve of people talking about the game in a thread about the game, that includes jeetmaster too. Different situation when there's a topic that requires immediate attention, but during downtime I have no issue with gameblogging.
>>2485711>you could make an argument the vikings are the old norse holdouts that resisted christianisation?Their wonder is a church.
>>2485336how is he so pale living in latin america? well I guess Buenos Aires has a more cloudy weather compared to the likes of Colombia
>>2485893anon he's a video game streamer
they should rename the Vikings to the Norsethey should also rename the 'Varangians' to the Swedes
I'm back.I beat the Hard AI sub 20 minutes with a MaA Rush.He still somehow got to Castle Age despite his TC not even having any dudes in it and trying to farm while I destroyed it.I don't get it either.Probably the Market.
>>2485680>Goths carry more meat so I can't click upThere is a button now so you can get them to drop off their meat instantly and follow most build orders.>>2486221So you just discovered building army is good, the AI can't handle eco damage well
>>2486234I know about the force drop off button.But I'm pretty sure the Goths collect from Boars faster, meaning they're done before I'm ready to do the next steps because I'm still in the middle of a different step.Also I know Rushing works, it's just that every time I tried it before it never goes well.This is the first time I've actually gotten it to work on Hard.
>>2486080this but Geats
>>2486239>Goths collect from Boars fasterThat is the mongol bonus, Goths hunt lasts 20% longer, so you should still have some boar by the time you need to pull in the second. But you should start the second lure when your boar is at about 1/3 of the food, spreadsheets are vague guides not something you need to follow exactly
>>2483968build another monastery to put more relics in
>>2485680Just use the drop off hotkey (a by default I think) and it should really make a difference to the build, you should be done with your hunt by the time you need to click castle and in feudal you gather much more than the 500 food to click up. I'm guessing you are struggling with the build in some other way.
Tbh I don't mind regional units>>2482726>THEY TAKE SPREADSHIITS FROM HERA OR VIPURRR!
>>2486342My problem is I usually have more than enough to go to Feudal, but I'm trying to do the guide in order instead of skipping ahead.
They've added sex to AOE3.
>>2486428Have they added a new campaign lol
>>2486457No but they overhauled the existing ones and added new difficulties.
I'm starting to think Hera makes bad guides purely so other people can't improve and dethrone him.
What are champis again? What makes them different from eagles?
>>2486495Champis are a tribenigger Militia-line replacement who hit like a pool noodle comparatively, but run faster and can build outposts, also different unit cost distribution. All the South American civs have some sort of inherent bonus to differentiate theirs from the rest. They don't get any conversion resistances, and are not 'shock infantry'; instead, Slingers got reworked into a regional trash unit who now have anti-monk qualities than just being 'we have Hand Cannoneers at home'.
I FORGOT TO MAKE THE AI NOT RESIGN!FUCK!
>>2486493You're not going to be playing at a level where you're going to be facing Hera though.
>>2486521True.I still think his guides are stinky.
>>2486493he livestreams his pov of basically every game he ever plays you can literally just watch him and do exactly as he does, he can't hide his actual builds
>>2486543he hides his hotkeys, the fucker
>>2482682>Teutons get Cavalier/Paladin replacement>It's Crusader Knight
>>2486562But two-tones are one of the few who should actually keep pals.
>>2485507Does it mean the Tatars civ also covers the Khazars???
>>2486530what makes you dislike his guides?
>>2485597Honestly, I feel like Vikings kind of represent the Danes more in the longer term than Danes, with the whole early population boom into making it everyone's problem and then stagnating. Meanwhile Danes as a faction very much fixate entirely on one roughly 100-200 year period and being the most stereotypically pagan viking invader, which doesn't even account for the entirety of the time when they kept invading England, the third major invasion of England being done by a Christian king. It's why they had to give them the mythological tree instead of the actual historical candidate for a Danish wonder of the AoE2 time period, because that's a cathedral.Anyway, Vikings in the game get the stave church which is Norwegian, so they're supposed to be Norwegians.
AoE3 won
-the worst aoe game award!
the most innovative aoe game award
>>2486493I think a lot of his videos are targeted at beginners (sub 1200 players) but they aren't great because there is a big elo disconnect between him and his viewers. Also he does a lot of content farming slop, like he keeps farming the Teutonic fortress vid by click baiting and showcasing games where he just plays boring meta on arena or something.
>>2486553I think he has a video showing his hotkeys somewhere. he also showed them during the streamer tournament thing, but I forget exactly when.
>>2486553You don't want his hotkeys, they're legacy as fuck. Grid is superior. By the way, if you have RGB on your keyboard, I strongly recomment colour coding your keys.
https://www.twitch.tv/iamboitAoM tournament started.
>>2486855who should I root for
>>2486892Whoever plays a civ you find cool, has a playstyle you like, or Magic and Mosca.
>resigning just before titanthis fag HATES the viewers
It's over, Saxons are overpowered!https://youtu.be/z_-ziv_Cpyo?si=VbFRDHyutEA3t12G
>>2486964it's over, this is why we can never have good thinfs
>>2486584Trying to do them in order feels weird, like the steps are in the wrong order.
I think fishing ships should be able to chop reeds and mangrove trees.
I think handcannoneers need a buff.
>>2486969not in dark age at least
>>2486652>>2486679Based and true
>they added a no homecity/deck mode to AoE 3 DE (aka: noob mode(aka:AoE 2 player mode)) Now you have literally no excuse
>>2487124It's DLC exclusive.
Why cant the devs just perma ban players like this? This player has a 45% drop rate, he tanks his elo from like 1700 elo down to 800 elo. It should not be hard just to give players long cooldowns if they resign early frequently.
>>2487265Because only 5% know or care about smurfs, probably fewer than are smurfs. Until more people complain they have no reason to take action.
>>2486517That update really ruined incas didn't it?
>>2487267What are you talking about, people complain about tanking smurfs all the time
>>2487272Only a vocal minority, the majority are normies who have no idea how bad things are and don't report or complain.
>>2487265someone needs to tell the devs that using ai to detect smurfs will win them points with the new jeet in charge.
>>2487281getting an AI dev would need for the aoe budget to go from $100k a month to $110k a month so we can't have that
At last I truly see...
>>2487299I won by trolling the AI with towers.I would've won faster but I wanted to try out the Chakram throwers so I stalled the game.
>>2487300My base is fucking horrible.But being able to garrison my sheep in the mill is pretty cool.
>>2487268In the sense that they were basically cannibalized to make room for three more civilizations (because these bloatmaxxing DLCs just can't go back to two each, right?), and then having adjustments to fit into a new and less experienced regional archetype, where being the 'balanced' nohorse option poorly translated over and sort just became the runt of them. The Inca have certainly been on something of a balancing rollercoaster since HD.It also puts us at having twice as many Champi civs than Eagle ones.
>>2487278the majority of normies are 1k or below so yea of course, but you could use this argument for anything ladder or balance realted then
https://www.twitch.tv/iamboitAoM continues. Maybe we see a titan today!
AoM really needs the Sumerians as a civwon't feel complete without them
>>2485597>I don't understand the point of keeping the vikings around now.Iceland
Anyone still play 4? Thinking about reinstalling it. It was pretty fun.
>>2487306Yes but not really. The game is balanced around upper ladder and tournament play. The devs care a lot more about whether they should add or remove 5 resource cost from a UU than about smurfs.
>>2487304We need a Zapotec and Purapuchea civ.One can be all about improved resource gathering and the other can be a Defensive/Archer civ.
>Sucessfully rape the enemy base with MaA in Feudal and even destroy their TCs>Lose because I'm playing Spanish into Koreans and they have Rape WagonsCuteThis Civ is fucking stupid.
>>2487809Also, Conquistadors, the guys on horses, are not considered Cavalry, and thus don't counter the War Wagon.The War Wagon however is considered a "Mounted Archer", despite the horses not having anybody riding them.At least the Spanish get bonus health and attack on their Villagers though!
>>2487813Oh yeah, what's the Hand Cannoneer strong against.Infantry and Heavy Camel Riders.Who has Heavy Camel Riders?12 out of the 42 Civs.You know what's strong against Heavy Camel Riders?FUCKING INFANTRYOH GOLLY FUCKING GEE, DO I WANT TO WAIT UNTIL IMPERIAL AGE SO I CAN BUILD A UNIVERSITY SO I CAN RESEARCH CHEMESTRY AND THEN FINALLY BE ABLE TO USE HAND CANNONEERS FOR 45 FOOD AND 50 GOLD AND A 34 SECOND WAIT TIMEOR DO I BUILD A CHAMPIONFOR 50 FOOD AND 20 GOLD AND ONLY 21 SECONDSTHEY HATED HIM BECAUSE HE TOLD THE TRUTHFUCK
>>2487809And if they don't rape wagon you they tower creep you, and if they don't tower creep you they fire Lancer rape you. Truly the gayest civ
>>2487827>This, is my Shit Cannoneer.>And I call it, my Shit Cannoneer, BECAUSE IT IS A PIECE OF SHIT!
koreans are the only civ that has access to every gunpowder unit but they aren't considered a gunpowder civ
https://www.twitch.tv/iamboitFinal day of AoM, starting with the semifinalsMagic vs MistaRapl vs Mosca
>>2487852it's all just DLCslop and civs and units I've never seen before
>>2487880The DLC civs are a bit strong unfortunately, but there has been some play of old civs too. Atty is extremely strong (most of them banned this series), Greek and Norse get played on water a lot, though we've also seen them on land and Mosca has even played Egypt. Also Mosca's Poseidon is so good everyone has to ban it, when they normally ban Aztec and Atty.
>>2487880A win for Odin!
Which aoe has the best singleplayer campaigns?
>>2487447no and the game hasn't had a good dlc since Sultans Ascend
>>24878932 especially the two Chronicles DLConly game that comes close is Mythology
>>2482966it takes forever to get into even castle age and get chemistry with bohemians to stop infantry pushes lol.>>2487022i agree>>2487822im glad finally someone realizes it. i think they need a reduction in gold cost and/or a decrease in build time. the entire point of swapping to gunpowder irl is it was easier to train than other ranged weapons. i would maybe also be open to decreasing reload time down to 3 or maybe even more. arbalesters still reload at 2 even without thumbring.>>2487828lol
>>2488129What about changing their guns to Blunderbusses so they can hit multiple people?
>>2487893AoM, since AoE2 factions are too similar by comparison
>>2488129I think hand cannons are honestly unfixable. the problem is that they're stuck at the ass end of the tech tree and you can't do anything about it without fundamentally changing their identity. a hand cannon that you can make in a reasonable timeframe that you can actually steer the game with already exists and is called the janissary. hand cannons are just stuck in an awkward place where by the time you can make them you have already been forced into something else, or you're out of gold to make them.
>>2488193Alright so what if
>>2487893I have a soft spot for AoE1. Looking at the maps of troop movements, debriefings, historical context and all - it immerses me more than any of the narrative focus on a specific character in the other games ever could.
>>2488147that'd be both funny and retarded.>>2488193i dont think theyre unfixable. will they ever be as good/useful as crossbows/arbalests? probably not, but the buffs i mentioned i think would help quite a bit with the unit itself. being stuck at the end of the tech tree does make it difficult to get to, but luckily the bohemians can get it in castle age, so they can be gotten to in a reasonable amount of time.
>>2488193The point and identity of handcannons is that you don't need to tech into them. Unlike arbs they don't need upgrades. They are working as intended and fine the way they are, even if hancannontroon doesn't like hearing this
>>2488440>you don't need to tech into themthis would be relevant if you could get them in feudal, or early castle. if you have maa in your base you don't think to yourself "I could make archers to fight this but if I tech to imp and spend 3 minutes researching chemistry then I can save the time I would lose on archer upgrades." it doesn't matter if they "don't need upgrades" when any situation where they would be good (ie you are playing against an infantry civ) you would already have been forced into archers 20 minutes before hcs were even a possibility. the only other time you would want hcs is if you are playing paladin or elephants and want to tech switch to hcs to counter your enemy making mass halb, but at that point it's questionable whether you have enough gold left for a double gold unit comp.
>>2488198What if what? What if Microsoft pandered Age of Empires to children?
So if we go by the last DLC, then the patch notes and all the info about the new units (along with a test patch for content creators) will drop on Friday, four days before the release of the DLC.Guess it could happen on Thursday too. Friday would be a pretty bad day to release this.
>>2488193Have you ever tried a fast Imp on Arena? That solves your problem.
>>2488715the whiny handcannonfags don't want solutions, they only want to whine
>>2488505Oh yes let's rape the game's setting even harder by introducing firearms before crossbows, that should make the game better, of fucking course.
grossly overpowered fr fr
>>2488753We need 3 more Chinese civs to balance this out
>>2488753>Byzantines DO get themFor ones, Microsoft didn't lie
>>2488770*onceI will now send my units to die to Logistica Varangian Guards as penance
if i wanna get into the pvp aspect of aoe, should i go with 2 or 4? i'm looking for the place with the most online players, i know 2 has more players but idk if those people are playing offline modes or not
>>2488770Franks got their unique tech reworkedhttps://www.youtube.com/watch?v=HFGrD_PPH0E
>>2488782I don't know why you gave me a (You) but OH MY FUCKING GOD THANK YOUI've wanted Bearded Axe reworked for so damn many years
>>24887742 has a more active ladder
>>2488786because you were talking about the byzantines so it seemed like you wanted to know if other civs had gotten reworks :)
https://www.youtube.com/watch?v=yHYdNXOU9EYLot's of new balance changesI only skimmed though it so far but some notable things:Patrol stack nerfSaxon 35 food instead of 50Vietnamnese Cav Archers and Fire Lancers lose HP buffVikings get varangian guards but lose gambesons
>>2488753SEVENTEEN base attack?? ahaha what the fuck is wrong with these devs
>Vikings didn't get renamedI hate FE so much.
>hearth troop costs wood and golduh?
>>2488831now phosphoru civ has been borned
>>2488757*cue Han Dynasty, Nanman and Yellow Turbans civs for Three Chinkdoms Two: Chink Harder*
>>2488831I want to see her dick
>>2488722I said they are unfixable because that obviously isn't going to happen.>>2488715I always suspected the "handcannons are actually fine" niggers were all arena and black forest players
>>2488831They already ate the food at the hearth.
>>2488704What if Hand Cannoneers came in a group of 3 instead of just one.
What's the go-to site for civ winrates and stats these days? AoEstats.io hasn't even been updated to the latest DLC and some of the 3K civs still have broken stats too.
>>2489004https://empirestats.online/
>>2489003thats too much. make them like zerglings, 2 at a time
Franks should have excellent mounted crossbowmen because historically they were widely employed by the Kingdom of France
>>2489028Historically age of empires 2 shits all over history in terms of civ design
So it's confirmed that you can just delete buildings ds Danes.That's so stupid, you're basically playing an extram minigame vs Danes and if your opponent is good at it your bonus is worthless
>>2489039Forcing your opponents to remember to delete buildings while you raid them elsewhere is a good strategic value to the bonus even if you dont get the resources.
>>2489043It would still be a stupid and annoying mechanic. But we don't have to worry about that anyway because spirit of the law was incorrect in his video and you cannot delete buildings vs Danes.
>>2489028They have a unique tech for them. Is that not good enough?
>>2489023Can they evolve into petards like banelings too?
what if there was a tech like corvinian army that could exchange hand cannoneener gold cost to make them expensive trash?
how 2 xie an?
>>2489075good idea. lets also let you create different celestial bodies in the game. maybe rename it to stellarcreate 2
>>2489080No better, make them castle age unit but replace wood with more gold.
why the fuck do skirms need extra damage vs mamelukes when these already die to archers and are prob the third hardest UU in the game to get going?
https://www.youtube.com/watch?v=Ag1o3koTLWM
>>2489097Because halbs don't counter them and every unit needs a trash counter beside champs.
>>2488813Didn't Vikings used to get a full blacksmith or did they always miss imp age horse armor?
>>2489116>every unit needs a trash counter beside champswhy? were mamelukes dominating the ladder when they weren't being countered by skirms? if the enemy can make an army of mamelukesand you can't even make a single arb you already lost the gamesuch an unnecessary nerf to a civ that is in a shit spot, aren't saracens currently the worst arabia civ?>inb4 not everything is 1v1 arabiathat would be a more understandable point, I dont play team games nor enclosed maps, maybe they were obnoxious there but again, the opponent could've used the same time to get archers
>>2489008>Byzzies rock bottomThis hurts so much
>>2489141They have a good winrate at 1.9k+
>>2489142That's like what, 10% of the ranked playerbase?
>>2489127mamelukes have always been one of the strongest UUs in the game. Saracens do need a buff, or more likely a split, but mamelukes are not the issue, the problem is they nerfed the market to nerf phosphoru and never compensated saracens.
>>2489143About 2%
>>2489145So for 98% of the players they're unusable.
What's the deal with Armenians, what's their strat at low elo that inflates their WR that much?
>>2489148maek infantry
>>2489152What makes their infantry better?
>>2489153
>>2489154(and +30 hp in imperial age)
>>2489154I feel that even with that they shouldn't have higher WR than Bulgarians who get militia upgrades for free and have cheaper and quicker blacksmith upgrades.
>>2489157bulgarians are equally as good in low elo
>>2489148>>2489153>earlier barracks unit access allows for some burst power if you have the economy overhead that low ELO players will likely have>simple economy upgrades that are very easy to work with, mule carts are good>warrior priests are decent fighters who can heal during downtime, retrieve relics faster, and come from a wood-only fortification that will begin shooting at least one arrow given the free relic>siege is no longer as miserable in the lategame while the monks are still good
>>2488813>Koreans lose gambasons Get fkdd fire lancersss>tupipoopi archer nerfed again Get fkddd>portogeese loses Redemption HEY WHAT
>>2489166>>portogeese loses RedemptionAnd that's a good thing
>>2488814>SEVENTEEN base attack?? ahaha what the fuck is wrong with these devsThe Varangian Guards were the most powerful and skilled warriors in the world at the time. I think it's only fair their stats should somewhat reflect that. They still die to ranged units and the Militia-line (and lose to Knights of course).
>>2488933>I always suspected the "handcannons are actually fine" niggers were all arena and black forest playersWhat makes you so autistic about being able to use Hand Cannons in the early stages of a medieval game? Why dont you just play Aoe3 instead then?This game is about swords and arrows, not bullets.Just play with Conqs or Jannies if you like bullets so much. Those units are made for you in mind.
>>2489045>But we don't have to worry about that anyway because spirit of the law was incorrect in his video and you cannot delete buildings vs Danes.You clearly can since FreakinAndy did that against TheViper and that prevented the snake from getting resources.
>>2489116>>2489097>Because halbs don't counter them and every unit needs a trash counter beside champs.Yeah, imagine those civs that dont even have Crossbow or Bracer. Spanish, Bulgarians, etc. What can they do against Memelukes?
>>2489142>They have a good winrate at 1.9k+Which is the only thing that matters.Anyway, they just got a huge buff so Byz will be fine at every level now.
>>2489166>>portogeese loses Redemption >HEY WHATYeah this is so fucking sad. I have 500+ games as Portuguese, its basically been my main civ. And most of the time I play FC into Organ Guns and Redemption monks. Ive played that way for years and developed a different strategy to it than what Phos did. Now I cant do that strat anymore. Thats a bummer.
>>2489191it's a cool unit so I want it to be useful and not a pointless meme. even battlecruisers in starcraft have a niche. I would be happy with organ guns and hussite wagons but they keep getting nerfed.
>>2489201They are useful though and are used quite often in Imp as a backline and counter to halbs.
>>2489211>Chinese lose heavy cav archersThe Treadmill Crane shuffle is a bit queer. Cranequins also seems more rare than I thought it would be.
>>2489114cumans on arena is feudal rams 99% of the time
>>2489219treadmill crane changes is a DM thing
>>2489201>even battlecruisers in starcraft have a niche.what do you mean by niche? They're excellent late game units, pretty much mandatory in TvT and TvZ
>>2489117never had it. They always had remarcable bad cav
>>2489192And sotl also tested it with this result but ornlus testing shows different. I don't know how it works or if it's bugged but the devs did implement a counte rmeasurement
What euro civs kept Cav archers?
>>2489263Armenians, Bulgarians, Byzantines, Georgians, Goths, Lithuanians, Magyars, Romans, Slavs
>>2489190The vagina guards were active like 3 centuries before gunpowder units.
>franks get double buffed ridiculously>poles get nerfed
>>2489157Free maa upgrade is a timing that low elo players will just sit their army in their base and waste and low elo players forget the blacksmith exists half the time.
>>2489231They commonly tower rush or feudal boom in arena as well, it's more like 20% of the time it's rams
>>2489289>romans dodge all nerfs for the millionth patch in a row
>>2489211Holy fuck, Vietnamese FINALLY getting fixed.Portuguese will now fear mangonels, nice.
>>2489148>>2489157Feudal longswords are basically impossible to deal with in the <1100 elo range, they tank arrows like crazy. Romans are busted in low elo for a similar reason, the blacksmith upgrades with double effect makes them incredibly strong in feudal.Btw, the armenian ooga booga all in seems to be a headache even for mid elo players. Hera recently made a video on a guy who went from 1200 to 1600 solely on that strat.
>>2489211>making hussite wagon more expensive AND reducing the speed for gunpowder unitsWHY?
new bug: mangonel line does zero damage if it dies/deleted while shot in mid air, means whoever shoots first in mango v mango takes no damage from the enemy shotviper and the boys doing DLC testing on stream just discovered it
>>2489319Devs probably tried to fix that bugged shot of Hearttt's converted mangonel which killed like 30 of liereyy's crossbows and looked like the return of delete trick.
do you guys miss the CA meta?
>>2489265desu Spanish shouldve kept the horse archers.
>>2489202only if the map and the game state allow for a double gold unit comp in late imp, which it often doesn't.
>>2489211>wagenburg nerfedfuck hand cannons actually got nerfed instead of buffed
>>2489516Have bohemians even been that good recently? Burgundians do it better.
>>2489516very sad :(>>2489526i never see anyone make hussite wagons unless theyre memeing and they even nerfed that too. i also dont see how 15% speed needs to be nerfed but i guess they need to make changes to keep their jobs
>>2489211>Onager has increased pierce armorFinally they are viable against archers.>>2489289I wouldn't call it a ridiculous buff, Throwing Axemen are a niche unit, Mounted Crossbowmen do the same job as Hand Cannons and TAs, the one advantage being they cost wood/gold and come out of a range but you probably don't want to make them before doing the unique tech. And even the Frank ones I wouldn't necessarily consider good, sure they are cheap but they have the same rate of fire as the war wagon and 8+3 maximum damage on the Franks while war wagons have 9 in castle age and get +4 from techs, you also lack armor and hit points
>>2489514Lewis just won thanks to burgundian hand cannoneers on Arabia. You just suck and have no imagination.
why can I only find joy in Arabia
>>2489596Because it's the only balanced map. THE 1v1 map.
>>2489596Maybe you have autism and want consistency
>>2489596you can't cope with walls.
>click "Quit game">leads to the same exact screen as "Resign"bit redundant innit
>>2489683yeah it wont let you alt f4 either, hate games that do that.
>>2489596Too bad to learn other maps.
>>2489721what maps do you play?
>>2489725Arabia but I'm aware I'm a shitter.
https://www.youtube.com/watch?v=eOu2MkiAIE4Pathing changes showcase. Looks very promising
>>2489788heard this a thousand times beforeguarantee there's a new bug where cavalry can ride through trees and your villagers randomly teleport inside the enemy base
>>2489822retard
>>2489596>why can I only find joy in Arabiabecause the true way to happiness is warm middle eastern pussy...oh wait you meant in-game sorry, I think you might be autistic
>>2489822This is a video with actual data from analytical player, not an advertising slogan from dev patch notes. It isn't comparable to previous situations at all because it's the first time this happened.Cretin.
https://youtu.be/n6ODNMmV6rYnew Spirit of the Danelaw video, looks into Mounted Crossbowmen in detail
>>2489885Let's see if he comes to different conclusions than Ornlu - his video showed that MC are slightly more expensive but clearly worse cav archers.
ngl, I really liked the Timur campaigns, but now I kinda want more.Might be the most fun in campaigns I've had since playing Conquerors. It's still lacking AI shit, but it also felt like really hard taking on like 5-6 opponents spamming units. I was surprised.>>2489788I think everyone agrees it's time to fix bugs, but hopefully not too much. Some of the bugs are just not fair now kek. It's always had niggles, but it's gotten kinda bad with added expansions and changes I think.I was playing the RoR stuff and I was actually anticipating shit that never happened and I'm not sure why it didn't happen.Still better than AoE1de... because everything breaks with the zoom kek. >flying juggernaughts
>>2489822I just want them to try and have fall backs if it doesn't work.Let's be frank though, this has to be a coding mountain at this point. I think Hoi4 or something tried fixing things and it made it so much worse... worried.A lot of the time, you fix one thing and it breaks 3 more things. Especially with this era of games because the pathing seems more detailed (don't know if that's true though).From memory, Total War still can't do siege warfare right, kek. It's a siege warfare game too so that's kinda baffling. I think the recent warhammer one nearly had it going there.Imagine a warhammer AoE equivalent (no, not DoW, that's warcraft 3 ).
>>2489851>middle eastern pussyboipussy*This is the middle east we're talking about, women don't have sex.>some of them enjoy the chastity for fetish reasons
>>2489885it's gonna be expensive as fuck to tech into but Sicilian hauberk cav + heavy mounted crossbow is gonna be a fun army comp
>>2489822>guarantee there's a new bug where cavalry can ride through treesI kinda wish units could negotiate trees sometimes. That would get messy to look at.Trees shouldn't be a wall. It doesn't feel right.I also think you should be able to dam water and build bridges, but make sure it's just a subset game you can opt into, a game mode. That would be could to experiment with. Especially seeing weird new bugs kek.>can unload transport on the broken bridge end at times, but it glitches out and units get stuck and just become easy targetsSomething tells me build-able bridges would be... problematic.
>>2489926>negotiate trees
>>2489851fake af, she would get arrested and promptly stoned to death for showing her face inshallah
>>2489926You know what, I could totally see a UU that can hide in and travel through forests. Would shake up BF considerably.
>>2489926Bridges could work if it's like C&C where they're already there and all you have to do is complete them.
I don't get AoM's Celestial Challenge scoring dynamics.
>>2490006I think it's nonsensical, but I don't remember how it worked.
If Persians should get the Central Asian architecture then Goths should get the new Norse architecture.
>>2490008Deathmatch seems easier, but there was at least one other instance where I got a seemingly perfect score of 100000, and yet one faggot gets like 100002 somehow. Picking and rushing with Halogi on a standard game ends up with a low score, and it appears temporary units dying tank it as well. I can only assume that padding out the game with less units getting killed generally yields a better score, but even then getting a perfect one seems incredibly inconsistent.But, it's also on a low difficulty, repetition is far more apparent than Gauntlet, and booming with no real risk gets boring - for all what amounts to unlocking blessings of a lesser grade than the arena story, so you'll probably use something like hero AOE, myth unit HP/favor, and/or bodyguards before Eternals anyway.
>>2490017>padding out the game with less units getting killed generally yields a better scoreThose were the main things I felt were true as well. The reason long games give better score might be related to kills, but I have no idea.Overall it's unfortunately very poorly designed and the main modes for AoM remain campaigns and multiplayer. I think there are some custom campaigns made by modders as well, but I haven't tried any of them.
Byzzies are getting Greek voice lines.https://www.youtube.com/watch?v=rZwTLU72Mgg
>>2490095Best DLC confirmed. Also can't wait for a new east asia DLC in three years which will fix all the retarded choices of the three fanfic DLC.
>>2490096Technically this isn't DLC content but I get what you mean.
>>2490095>no prostagmaI'm sticking with the AoM greek voices mod
>>2490098prostate ligma
I miss inca eagles
>>2490095love it
>>2490105igelos
>>2490105I miss inca swordsmen, the champi civs are gonna be so fucked against varangian guards without a real counter to themthey have literally no answer to varangian guard + skirm
>>2490101you were on the edge of greatness but messed up the order
>>2489211>Those Flemish Militia changesAre they a problem in Feudal or what? I don't play multiplayer
what's the point of Varangian mounted xbows?seems to me like the Jarls do everything mounted xbows do but better
>>2489596Lisn to me! ARABIA is SHIT!
>>2490145range vs castle
>>2489885Like I said they are not as good as cav archers, only a few of them get both cranequins and bracer. They are only strictly superior against non-spear infantry, they are usable against ghulams and eagles because of bonus damage, technically better against huskarls but it is only +2 with cranequins
>>2489596>"bro why you always play arabia, diversity is the spice of life or sumthin!!!">decide to play nomad>opponents suspiciously always spanish>decide to play arena>opponents suspiciously always turks/bohemians>decide to play hideout>opponents suspiciously always cumans>decide to play socotra>opponents suspiciously always romans/armenians>decide to play megarandom>opponents suspiciously always mongols
>>2490151Civ picking shouldn't be allowed. I agree. I miss voobly and everyone going random.
>>2490151>Cumans on hideout>Drops celt sw, monastery and barracks right against his wallStaying in feudal on hideout can go very wrong
>>2490140Yes, a big problem. They are like man at arms but cheaper and produced in half the time.
>>2490148>They are only strictly superior against non-spear infantryNot even that because speed difference. They take ages to create distance and are unable to run from fast infantry. Meanwhile CA counter all infantry except huskarls pretty easily.
>>2490159Against elite ghulam with 8 pierce armor, a fully upgraded mounted crossbow does 4 pierce damage + 2 bonus from cranequins, heavy cav archer fully upgraded without civ bonuses does 3 damage to the ghulam, I think against any infantry with 6 pierce armor the mounted crossbow is preferable, most infantry are too slow and against fast infantry they are still a good back line unit
>>2490170I really don't think so. Ghulam have 1.2 speed to MC 1.25. Some MC civs don't even have Husbandry in which case Squires Ghulam with their 1.32 speed outspeed them - and slaughter them with pass through damage and +5/6 bonus damage. MC have to run like 15 tiles to create distance for one safe shot. You aren't doing that more than twice total.Meanwhile cav archers have 1.54 speed with husbandry which lets them be comfortable vs infantry.
>>2489885>Replaces CA>Sucks for a reason or another depending on civI have a feeling these are getting some changes/buffs on later patch
>>2490173None of the civs getting it really went CA to begin with
>>2490175Poles did, and their CA getting replaced with MC is a heavy nerf. MC are strictly inferior to CA vs spears, which Poles wanted to counter with ranged units, and unlike CA, MC cannot keep up with usual Poles army of Cavaliers or Winged Hussars, either slowing them down or lagging behind being useless.
>>2490172Cav archers still aren't doing a lot vs them, and mounted crossbow should perform well with a meatshield, they do double the damage. Even in the scenario they are caught out they will get multiple volleys in first, with enough mass maybe the ghulams aren't a problem. Unfortunately most civs do not get bracer and cranequins
>>2490176Poles have cheap cav, arbalest and obuch already, they have answers for pikes
>>2490177They don't do double the damage because their fire rate is a lot slower. For every four MC shots, CA shoot 5 times. Because of higher alpha and long cooldowns MC are also much more susceptible to overkill, cutting their actual real damage output even further.>Even in the scenario they are caught out they will get multiple volleys in firstNo, they won't, you're being way too optimistic. You keep ignoring the fact MC are both slow and shoot slow. Think of war wagons, they are almost identical in these regards. It will be two volleys at most before they get surrounded and slaughtered. Once again, Ghulam have pass through damage and higher bonus damage and attack faster. Ghulams are also way cheaper (75 res vs 125 res) which means they will likely be in higher mass and as long as they aren't outmassed, they will win decisively.
>>2490178It doesn't matter how cheap your cav is, it still loses hard to halbs in an open fight. Arbalests are a nice option and honestly underutilized but they are slow. Obuch are problematic because they are a frontline unit, they will compete for space with cav. They are also slow. Meanwhile cav archers were simply sitting behind cavalry, easily killing enemy halbs, keeping up with army movement no problem. Losing them is a huge loss.
>>249018175 res vs 105 res, sorry. Anyway it's a big difference
>>2490181>They don't do double damageWow the mounted crossbow does 24 damage in 4 shots while cav archer does 15 damage in 5 shots. It wasn't meant to be taken literally.>Because of higher alpha and long cooldowns MC are also much more susceptible to overkill, cutting their actual real damage output even further.Every ranged unit can overkill, cav archers just deal so little damage that they don't have to worry about overkill for a while.>Once again, Ghulam have pass through damage and higher bonus damage and attack faster. Ghulams are also way cheaper (75 res vs 125 res) which means they will likely be in higher mass and as long as they aren't outmassed, they will win decisively.I never said they would win a straight up fight but it depends on melee pathing and mass of ranged units because ranged units benefit from lanchesters square law. It would be better to test both resource and pop equal armies to find out how well they do rather than make assumptions not based on evidence. Anyway that is beside the point because in an ideal world you have hussars or cavaliers or champions or something else in the frontline
Civs they should make after they do their unwanted Japan split.Zapotec and Purepecha so we have more Meso & Eagle civsVlach and Sclaveni and Swiss, Goths get moved to Norse architectureThai & Champa. Unique Church models for each civSplit Khitian into Khitian (originally hunting bonus) and Tagut. Move Khitian, Mongols and either Cuman or Tartar into new Steppe architecture. Move Persia to Central Asian architectureReconfigure 3Kingdoms civs into Dali (East Asia) and Tibet (Steppe)Add Sao as African civAdd Somali and Swahili civs with new East Africa architecture. Move Ethiopia to the same
>>2490182>It doesn't matter how cheap your cav is, it still loses hard to halbs in an open fight.Pole cavaliers are the best performing cavalier against halbs by far as they have much closer numbers, and as the cost is majority food the Poles bonus helps you field bigger armies. If you have 60 cavalier you can fight halbs which are slow to reinforce, on high gold maps sometimes you don't even need to transition out of it
>>2490193>Goths get moved to Norse architectureIf anything they should have mediterranean arch.
>>2490207Depends on which period of Goths. The lack of walls and infantry spam seems to be supposed to reflect the sort of roving barbarian horde that fucked Rome in which case the Norse architecture makes sense, but them getting gunpowder units seems to represent later periods of settling in Spain.Know what? Goth split. Fuck you.
>>2490209>Goth splitbased, here's my proposal for a Goth spleetOG GothsOstrogothsVisigothsInvisigothsMall Goths
>>2490193>SwissSuebians civ as a high german umbrella that includes bavarians, austrians and lombards.
Browsing the map selector always makes me depressed, there are so many cool maps that we never ever get in the map pool like nile delta, sacred springs, water nomad, mangrove jungle, aquarena and sardis. Instead we get the same maps every map pool and whenever anything interesting ends up in the vote it loses to a map that is basically arabia but slightly different. And if its in the dev picks you have to wait an hour in the queue to get it as everyone just alt f4's/insta resigns when they get it.
>>2490240>it loses to a map that is basically arabia but slightly differentgoodfuck your gimmicksgo to community servers
>>2490240>Megarandom>Isn't actually as random as you'd expect it to be
>>2490152>Civ picking shouldn't be allowed.I disagree, let people pick what they like. You can make a case for civ bans though.
I was under the impression that elephant archers costed wood like CA but they actually cost food.It's quite interesting how you could be setting up an eco for stable units but then have no need to adjust it if you want to switch to a mounted archer.
all of the 3 new civs look very strong
>>2490300Also somehow have nearly best mounted crossbows
>>2485616Elite Berserks +1 pierce armor is all they need. Maybe even a slight boost to their production speed too. Then they'd be significantly better than Viking Champions and better than Varangian Guards against Infantry.
>>2485683>Slavs should be renamed to RusBut the Varangians are the Rus. Rus was the Baltic/Finnish/Slavic word for Swede.
>>2490247They really need to update mega random map script, it just generates Arabia but your gold and stone is under your tc half the time.
>>2490330Boy, I sure love my two-tile gold clusters. At least some other maps guilty of that shit, like Mountain Pass cut it out.On a similar note, still don't get why Land Nomad doesn't have forage bushes when more kinds of civs are getting more dependent on them, it's still just hunt for days.
>>2490328And Danes and Varangians were vikings. And Wei, Wu and Shu are chinese.
>>2490240Narrow map rotation pools are true for every highly competitive game, be it Starcraft or Quake 3. It takes time to properly master playing one build order for one civ on one map in one mode, switching to another immediately puts you at a disadvantage when your setup is no longer optimal. The extra maps are for compfags.
I am the guy who only buys DLCs for the campaigns
>>2489211Every time I see the new ships I think>oh right, that happened
>>2490438You're not the only one
I'm tired of hiding it.I don't like Age of Mythology. I honestly think it's the worst of all the AoE games. It's way to slow and everything feels like a chore. Units are hard to read, anything not a myth unit is uninteresting to look at even the myth units are boring and slow to watch. I don't even understand the point of myth units in context of the grander sense because all of these units aren't beings or things that actually fought alongside armies. I just find it boring and bland. Even though retold does look a million times better than classic I still find most everything still ugly and forgettable.
>>2490465you're an autistic faggot we get it
https://youtu.be/F7MDYxle1DEthoughts?
>>2490485i don't get it, please explain it to me
>>2490500wololoayoyoyo
>>2490438you monster
>>2490438that's like the majority of the playerbase, no?
>>2490434yeah but aoe devs seem obsessed with forcing people to play shitty maps with w*ter and prebuilt walls. I'm pretty sure the starcraft ladder map pool is just the asl map pool, or something close to it.
>>2490551no, most RTS players are competitive multiplayer only and e-sports hopefulsthat's why every year there is a new "worthy successor to starcraft 2", it's a booming market the e-sports focused RTS
back to 900s for the first time in a yearlately I'm killing a decent amount of vills in feudal while losing none of my own and never stopping production, but it seems to make 0 differenceby the time castle hits, you'd think my opponents havent lost a single vill
>>2490644Burning through the enemy's resources takes time.
>>2490465Retold is shit, looks like ass, ruined everything and there is no saving it.HD is ass because of chinese.Original is where it's at, best AoE game, best RTS ever.
>That mission in AoE 1 where you start with a single monkHuhuhuh
>>2490644You are probably making mistakes somewhere else, can't really say what without a replay
>>2490818kino
>>2490621>most RTS players are competitive multiplayer only and e-sports hopefulsSomeone post AoE2 2025 playerbase stats to post this fool wrong
>>2490226>InvisigothsDave what are you posting here
>>2490859he was clearly sarcastic
>>2490384And the Britons were Celtic inhabitants of the British Isles
>>2490859
>>2490874There's nothing sarcastic about that post.
>>2490989is this sarcasm?
Casual here. I played aoe2 years ago and bought the new edition a couple years back but barely touched it because I suck even against the ai. But I enjoy the vibe and building stuff. I enjoy the resource gathering and building big larp cities with walls and castles. How can I get better at the game without becoming a sweat lord? I don't plan on ever playing multiplayer, I just want to have fun with the combat without getting my ass handed to me, and actually finish some campaigns. Pic unrelated.
I love Goths so much brosI wish more civs could produce their UU from standard buildings fr frsomewhat related lust inducing webm just for extra (You)s>>2491021read the hints at the start of the mission, those help a lot never leave your town centers idle until you hit at least 50% your pop cap in villagers and always have them gathering resourcestailor your army to your opponent's, many scenarios have enemy camps that only spawn cavalry or enemy settlements that only shit out archers, etc... the hints section often warns you of thislearn the basic unit counters, skirmishers and cavalry are good against enemy archers, spearman and camels are good against enemy cavalry, and so onthat's about it, you don't really need to micromanage a lot unless you're specifically trying to beat the game on harder difficulties
>>2491029Duly noted, thanks.
https://youtu.be/jWzMOzgB6DUKINO
>>2488813>Vietnamnese Cav Archers and Fire Lancers lose HP buffI weep
>>2491190It insists upon itself.
>>2491029what if I love Goths but think femdom is cringe? what about me?
>>2491225femdom isn't real, the whole appeal is that you could turn the situation around at any given moment but you choose not to, ironically making it a power fantasy in a way
one thing I noticed when reading the discourse around the patch is that no one can spell gambesons correctly
CHOO CHOO GOES THE RAM TRAIN
>>2491481>He is back>Not playing armeniansbittersweet
>>2491481I sense something approaching...
>>2491628You speak like I havent played Celts for hundred gorillon times already. MAA rush my beloved.Celts for open maps and Megarandom. Armenians for closed maps and nomad.
Why the fuck am I being penalised so harshly for dodging? I don't want to play your shitty gimmick of the week maps.This wasn't happening last year.
Danes and Varangians will be grossly overpowered on release, Saxons will be the balanced civ that will get nerfed regardless by association
>>2491481You should stand in front of the ram train to farm izzat
the "you get this unit...ONE AGE EARLIER!!!" is the most retarded, unimaginative, braindead bonus everI'm 100% expecting someone to get feudal xbows one day
>>2491918>It's some N'gubi tribe that didn't even develop the crossbow
>>2491891LmaoCope
I can't believe it. Finally we will be getting infantry meta with Varangian guards everywhere, and the Jeetmaster is nowhere to be seen
2 days :D
How much did ELO inflate due to the average player getting better every single year since the release?
>>2492176A 1500 from 2020 would probably be struggling in the 1200s today.
>>2491918>early longsword is super powerful and the core of basically everything you do as armenians>early cavalier is super powerful and the core of basically everything you do as burgundians>early hand cannons is a total meme and 99% of the time people won't research chemistry until after they clicked up to imperial without making a single hand cannon in castle ageBUFF THEM
>>2492236>my personality is liking a unit
>>2492236it's because the longsword upgrade is very cheap and researches very fasthonestly, feudal longswords are terrorizing a pretty wide elo gap, but devs only give a shit about +2400 players so it'll stay like thaton the other hand, chemistry takes a long time and is very expensive for a castle age eco + HCs have a long training time, so it's not that the unit sucks in castle but that you really can't get into itanyway, imagine playing HCs as any civ not called hindustani lol
>>2492176>>2492197I don't think it's quite that much, I was 1500 when I quit playing 2 years ago. Played about a dozen hours in the last months and was able to stabilize around 1500 again without any trouble. Skill level felt pretty much the same. I'm sure the average player has improved in 6 years since release but a 200-300 elo gap seems really high. Maybe more like 100-150
>>2491991The DLC is not yet out you MUPPET
>>24922622024 and early DE (2019-20, which is the one I refered to) are completely different ecosystems. The game had 2 big player booms first in 2021 and then 2025. And channels like Hera's saw most of its growth in the past 4 years.
>>2490173They are good against siege in the early build. They do double damage compared to CA which makes mangonel and scorpions pretty useless as a counter. I have a feeling this unit will be pretty strong actually, just not as a counter to CA.
what should I do against wallers? 1 TC siege push? they can just make their own siege and hold while boomingyeah I may get the relics but they have plenty of gold in their little base to make gold units until the first 10min of imp
>>2492300If you haven't invested a lot into army you could just boom yourself, make TC's on the map, get the relics and try to secure a nice hill in the middle or close to his base. Maybe in range of his TC so it gets some idle time. This should put you in a pretty good spot if your macro is the same. Stone walls are a pretty big investment and if you get all the relics you get +7 vills.If you already invested a lot into army and he's stonewalled you are going to be in a bad spot unless you manage to break in. You can still try to catch up and profit from map control using the above, but you're going to be on the backfoot when he gets to imp. Probably not a good idea to do a too forward castle because he will just treb it down. You can still make defensive castles and try to hold while you catch up but it will be tricky.1 TC siege push can definitely work because you will be pretty much guaranteed to win if you manage to break in. But it really depends on who micros his army and siege better. If you try it you are basically on a timer to do damage.Ideally you should just counter boom and if you made no or little army you should come out ahead. If you already made a big investment into army trying to siege push is probably the best option, because you will be guaranteed to be behind if you don't. But it ultimately really depends and this is just a broad overview. If you are more comfortably macroing and have a civ with a better eco bonus trying to play catchup even after you made army can still work. Most of the time it's the worst play though
>>2492300according to hera the best response to a fully walled opponent is to wall yourself and 3tc boom.
blvd, do the time penalties for dodging DEADASS stack even if the last time i did it was a fucking day ago?
GIANTSGIANTSGIANTS
>>2492360how does that work when your opponent has a civ that scales better
>>2492525I forget the reasoning. I think this is if you see the walls in feudal since it's not likely that you can break into a fully walled base in feudal. but then once you get to castle if your opponent is still walled you can steal the relics or make a castle in the middle of the map or something.
Is it me or does hardly anyone bother researching Citadels when it's a fairly cheap for an imperial unique tech?
>>2492525If he has a civ matchup he really hates, he actually does do castle age all-ins sometimes. Quite rare though since because he's the best he just overpowers anyway.Seen him go castle drop UU, 2 tc siege xbow push, 2 tc knight flood
>>2492360ok but aren't you just behind on the boom at that point, especially if you already made some army that is now useless
>>2492511PUNT is genuinely the funniest unit ability in the game
>>2492497Yes, also how often are you dodging to get a ban that long wtf?
>>2492511My priests would take years to kill these...
Why the hell did they make the gurjara camel rider better than the hindustani imperial camel rider?
>>2492784>>2492784move when ready
>>2491263midwit opinionretards like you cause half of femdom doujins to be ruined
>>2485336Absolutely.>t. also a mutt