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File: 1788217094547341.jpg (226 KB, 1180x1280)
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MAXIMUM UNIT CAPACITY edition
>>
what mod is the mental omega of starsector?
>>
>>
>>2484603
UAF and Iron Shell
>>
I sometimes forget I have rapesector installed so imagine my shock when I take a hegenigger planet and they have a breeding station with a luddic pather locked inside.
My nex game is going. I need more heavy industry so I'll probably have to knock over some pirates for theirs. I never used the request a fleet feature until the other day and its really cool how you can just have them cap planets.
>>
>>2484930
Is it possible to learn this power?
>>
>>2484933
Press x. And request a fleet. My industry base seems to be able to take size 5 planets but I'm eyeing some league ones with industry. I should really go hunting for more blueprints as I have an autistic smattering of Arian, uaf, and ftl ships with random junk in there. I had to mess with my doctrine so they stopped pulling awful ships. I am once again cucked out of a pristine nanoforge so might go back hunting for that.
I'm glad I got the oldslut so early, she's a fat little brick I can just sick at threats and make them go away. TERRIBLE at attacking stations though, it will just boost into them until it kills itself like it doesn't understand how to path around.
>>
Sneedault Chuckoyan
>>
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>Night Ravens
>>
recommend me mod with high-tech capitals/cruisers with overwhelming majority or better all ballistic mounts.
>>
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>after years, finally give "The Good Ship Gentle" a try as my flagship
>S mod every piece with heavy armor, reinforced bulkheads and blast doors
>S mod the middle with hardened subsystems
>steamroll through every bounty like they were made of paper

This thing is the most fun ship I've ever played with.
>>
>>2484637
no
>>
And what is the Calamity mod equivalent of Starsector?
>>
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When the hell is Alex dropping the new patch? I'm getting the itch to play again but I don't want to get into another playthrough when it feels like its right around the corner.
>>
>>2485570
It's honestly too OP imo.

The base locomotive is a rape machine already so doubling the flux and the speed just takes away all the drawbacks the ship had.
>>
>>2485625
SotF
>>
>>2485625
UAF.
>>
>>2485625
it's RAT
>>
>>2485823
>edgy biome
>edgy music
>pile of weapons and factions that feel completely out of place compared to vanilla
>boss battle that tries too hard to be cinematic
i thought of UAF at first but RAT is unironically much closer to calamity. The only thing that's missing is some gay storyline and modding drama.
>>
>>2485823
OH SHIT, A RAT
>>
1.0 when???
>>
>>2485886
I like the hull alterations they add, but the abyssal depths are stupid. Just doesn't feel worth exploring.
>>
>>2486015
never ever
>>
>>2485471
>hightech capital/cruiser with lots of ballistics
unironicly UAF. you want to fly a rillaru, it's the peak of this type.
>>
>>2485471
ÙAF ships. They are all high tech ships with a heavy ballistic and strikecraft focus
>>
>>2486062
I explored the entire thing once, it gives you a bunch of weapons, ships, and cores from battles, never bothered with them. You get resources to print alterations but even clearing the entire thing I could still only print 15? or so. a sustained burn that adds less burn but doesn't get interrupted if you sensor burst, and the boss gives you a skill that automatically completely revives your ship once per battle if it's destroyed.
overall I considered it a waste of time and the boss skill is way too strong I just disabled the depths from then on.
>>
>>2486200
Yeah, 100% agreed on that. Really wasn't worth the time or the investment.
>>
>tfw found cozy 75% hazard planet during first year
>>
>>2486435
umm that's cheating. you didn't beat the game
>>
>>2486545
Of course he didn't beat it. The game doesn't have an ending.
>>
>>2486558
that;s what ur mum said when I fucked her @lole
>>
>>2486561
>that;s what ur mum said when I fucked her @lole
>fucks his mother and dumps her
Honorary black man.
>>
The next update is going to have jackshit in it. I want to punch phase niggers in the face already.
>>
please help anon-wan starsectornobi, youre my only hope.

i suck at this game and am playing with one of the terraforming mods and i think nexerellin. i found a system with a ton of planets in it and have been slowly building them up. i have like 5 planets with pop 4+. problem is i keep getting bullied by space anatolians and space techbros. i killed their supply fleets so the main fleets retreated, but the perseans still have 2 capital fleets blockading my system and i can’t figure out how to kill them. im able to fight one fleet at a time but whenever i deploy i feel like they always have more deployment points because the have so many more ships on the field than i do.

i’ve got 2 of the fuelbro pegasus things, a lowtech capital carrier, a bunch of those midline dorito ships, and some smaller carriers/random ships. i use the default build on 90% of my ships. i really only switch out the missiles and fighters to stuff i like.

i gave up after trying about 10 times with different ship compositions but i can’t take out their onslaught.
>>
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>>2486949
Wtf you have dorito ships and you're still losing to Persean Blockade fleets?
>>
>>2486949
what. perseans don't use onslaughts.
>i use the default build on 90% of my ships
default fits aren't very good
post pic of your fleet and the fleet/s you're struggling with
>>
>>2486949
>has gucci colonies but only one fleet
build heavy industry and slot in pristine nanoforge
build military base and upgrade to high command; this will start spawning player faction patrol fleets
use the Command screen to set doctrine sliders and select blueprints
wait for a large-ish patrol to spawn. use the 'Follow Me!' ability to wrangle them after you. then go pick a fight with whomstever.
if you cannot spawn friendly patrols, then try to bait enemies into fighting you on your (upgraded) starbase
>>
>>2486953
i’ll post screenshots tonight when i’m back on my pc

>>2486959
i’m rping as a breakaway pather faction that is isolationist so i can’t use the nanoforge but i will try to wrangle some patrols to me. I think i had just built a heavy industry or is halfway through building.
>>
>>2486968
>breakaway pather faction
>using LG ships and AI stuff
the prophet warned that the unrighteous would attempt to walk among us
>>
>>2486951
I assume he means eagles not actual doritos
>>
>>2486994
That would explain it.
>>
>>2484542
If i reinstall Starsector and load up all the mods will i get cucked by a surprise update a month from now
>>
>>2487000
trips confirm alex will release an update in a month
>>
>>2486994
[SUPER ALABASTER] look less like Doritos TM than Eagles do. Starsector community is shit at naming things.
>>
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Low tech only. Mid is meme, High is for noobs.
>>
>>2487043
I like eagles a lot though
>>
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>>2487043
automated ships > everything else
>>
>>2487080
It's a travesty that vanilla tries to restrain you from having more than half an automated fleet.
>>
>>2486949
You don't need to beat their main fleets just kill their supply fleets and they'll go home
>>
>>2487043
>says this when the legion is one of the most busted ship in the game sans the paragon
Low tech is for people who can't manage flux nor can think 5 seconds into the future, thats why most low techs have burn drives
>>
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>>2487095
>>2487080
I hate the shuttle shuffle you have to do to pilot them. I accept the skill and hullmod tax Alex, just save me the hassle and let me pilot it directly.
>>
>>2487043
I will become the meme.
>>
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>>2484603
That's Buckbreaker
>>
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>>2485427
>>
Why did he put out patch notes 20 months before releasing the update? What went wrong?
>>
>>2487396
There was a big issue with it conflicting and crashing certain mods. If you weren't aware, when Alex posts patch notes he releases it to a small batch of testers hoping to find and fix bugs before release.

Unfortunately the actual testers are also big modders (and are also moderators on the USC) so they place a certain amount of expectations an Alex with regards to mod compatibility. They want their mods updated prior to release so they can maintain their ePeens, can't be having other 'less popular' mods stealing their limelight.
>>
>>2487426
That's fair, in hindsight. I find it difficult to go back to vanilla, so mod compatibility is a good thing.
>>
>>2487443
The big issue is they don't disclose the issues until after the release, so every other modder is left chasing the herring.
>>
i've now taken a carrier-focused fleet into the abyss for the first time

lol alex what the fuck are you doing
>>
>>2487475
no carriers allowed
>>
>>2487475
>carrier focused combat in my fleet game? get nerfed nerd
>>
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>>2487475
>>2487485
>>2487491
Skill issue. I run exclusively carriers and can beat most modded factions and bounties and the abyss.
>>
just once on the internet i'd like to see a balance discussion without some inbred retard saying "i did it the hard way and that means it wasn't the hard way"
>>
>>2487443
>I find it difficult to go back to vanilla
What mods are you using that change the game so much anyway?
>>
>>2487516
>a new level of confidence
>adjustable skill thresholds
>fleet size by DP
>hyperdrive
>improved neutrino detector
>speedup
>starship legends
>postmodern carriers

And that's just basic QOL mods.
>>
>>2487517
You should give second in command a whirl
>>
>>2487524
I tried it, wasn't a big fan of how it changed the system. It's also incompatible with a new level of confidence.
>>
>there are people who will tell you with a straight face that increasing the player's level cap is just a QoL change
You can just say you want to cheat. No one will take the mods away from you.
>>
>carriers
lol what is this, 2017?
>>
>>2487539
i can't even remember when i last played a character to level 15 desu. lift the cap? hah
>>
>>2487495
what ships and fighter wings do you use for your carriers?
>>
>>2487548
Wanzers.
>>
>>2487581
>it's easy, just cheat bro
>>
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>>2487591
Yes.

>open up console
>type "kill all enemies"
>win
>>
wish this game was lil bit more "tacticool" and not just " you win because you were destined to do so"
i kept getting bored right after freighting home the first oldhead ship outside the map in the darkness
there was something unnerving about that place
and i also didnt enjoy having to pay for my own planets supply of whatever it was manufacturing
it was strange
>>
i am faithfuls luddite and use exclusively automated ships.
>>
>>2487643
>it's a, uh, spiritual journey
>>
anime girl ships?
>>
>>2487661
>anime
No thanks, I'm not autistic.
>>
>>2487681
>I'm not autistic.
>plays Starsector
huh?
>>
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>>2487661
indeed
>>
>>2487681
>>
>>2487684
cuteslaught!!
>>
>>2487681
You
Are
In
/vst/
>>
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>>2487681
>I'm not autistic
>>
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>anime portraits
off
>faction mods
off
>nexerlin
off
>rapesector
on
>>
>>2487760
Wait a minute...
>>
Everyone talks about how fighters and carriers were nerfed so bad but I can't stop using 2-3 herons with 2 dagger wings and a broadsword wing. I love watching 12-18 atropos torpedos deleting the stupid asshole on the other end.
>>
making fighters slower but take less damage is the most braindead shit i've ever seen
>>
>>2487775
i look forward to kiting them in a fucking cruiser
>>
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>>2487774
I can tell that you are a filthy low-tech nigger and you deserve to be thrown out of the airlock.
>>
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>>2487661
Yes?
>>
>>2487684
Post Legion
>>
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>>2487661
Radiant mogs your whore shipwife.
>>
>tfw no ara-ara paragon mommy
>>
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>>2487661
>>2487905
>>2487917
shit my finger slipped
>>
>>2488069
End yourself.
>>
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>>2488069
>>
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>>2488069
Your furfag shit sucks compared to my pretty princess
>>
>anime
>>
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>anime
>>
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3 MB WEBM
>anime
>its just yiff
>>
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>>
>>2488178
What's the downside?
>>
rapesector update?
>>
>>2488337
erm you're not allowed to say that name in this subreddit
>>
>>2487495
>Yeah I've cleared all content with carriers.
>So what if I use second-in-command and Statship legends?
>>
Hard pill:
Second in Command (not safety overridden) and Starship Legends, among others, are balanced because their effects apply to both the player and NPC fleets.
>but the player can optimize while the npcs can't!
This applies to literally every mechanic in the game. Go play a PvP game if you want symmetrical gameplay against an equal opponent.
We're on /vst/, for pissing out loud.
>>
>>2488359
vanilla starsector lacks "getting your squad together" kind of feel.
>>
Actual truth pill:
Both mods allow you to minmax a greater number of buffs, while the AI is randomized. Vanilla perks are not equivalent to the shear amount of minmaxing those mods allow.
Statship legends allows you to remove all negative effects from your ships while NPCs get a random mix of buffs/penalties. Players can have their entire fleet be legendary while NPCs will have a single famous ship.
Second in command has a "hard mode" because even the dev realised it makes the game easier. Anyone who's used it realises that it isn't enough, and NPC fleets would need their skills hand-picked on a fleet-by-fleet basis.

>Uhh but it's hard for me
Skill issue
>>
>Second in command has a "hard mode"
This is a lie and no such thing exists.
>Statship legends allows you to remove all negative effects from your ships while NPCs get a random mix of buffs/penalties
This is extremely time-consuming if not outright impossible with stock configs and highly impractical to do.
Elitist-larping izzat farmers are a plague that infest all boards.
>>
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>This is a lie and no such thing exists
Retard
>This is extremely time-consuming if not outright impossible
lmao
When a ship is at max loyalty, you get bar events to remove negative effects. This snowballs. Every time you do it, your fleet is that much better than NPCs who cannot. Your ships die less, they get higher loyalty, and more bar events to snowball harder.
>>
This is only technically true but false and impractical in practice and proves that you don't play the game. Go back to USC and farm izzat there.
>>
>>2488351
I don't use Second in command.
>>
>I got called out? Uhhhh you're a jeet!
lol, typical retard's last line of defense: "you are brown" It's funny how the retards who would be culled in a eugenics scenario are always the first to fall back on it.
>>
>lie
>doctor images
>edit mod files
>misrepresent arguments
>show that you haven't played the game
>act like an indian
>get called an indian
>cry
>>
>>doctor images
>>edit mod files
Holy cope lmao
>>
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>>2488359
>>2488436
Honestly, second in command felt pretty fair simply because you as the player will inevitably be spending a good chunk of your power budget on economy perks where your opponents will have triple combat trees.

Which is ironic because the entire point of the mod was to avoid spending points on economy stuff but they just ended up with the exact same problem.
>>
>>2488452
>The player will inevitably be spending a good chunk of your power budget on economy perks
You can also, just not do that. The mod limits the player to a single logistics tree, which compels you to take it.
If you don't know what you're doing and just randomly picking perks, then sure I agree. If your fleet has a theme and you're taking perks based on that, then no. Randomly picked combat perks on an npc fleet do not compare.
>>
Did you know that in vanilla you can simply choose not to take industry skills?
>>
>tards sperg about balance in the game where max level reached in under one hour on single afflictor
>>
I remove the level cap so I can enjoy all 40 traits at once. :)
>>
Why are you niggers so hostile?
>>
>>2488516
No rapesector update, there is a lot of pent up rape now
>>
>>2488436
Thats just how games work.
NPCs get resources for free, the player has to earn them.
Having maxed your skills/executive officers and grinded positive (and not useless) reputation traits on your forever ships is endgame.
A majority of your impactful gameplay should (hopefully) be occurring before this point, where you are the one with garbage ships, minus flux dissipation fuck you tier reputation on your ships, and forever cucked out of the executive officers you actually wanted.
At this stage of the game, you are the one at a disadvantage, and are naturally always going to be fighting enemies stronger than you. Minmaxing the enemy skills at this stage of the game would just be spiteful with how much stronger some of the SIC skills are.
Its fine to have these systems work in the players favor at endgame because for the early and midgame these systems were providing NPCs more benefit and because these systems require resource investment for the player to be able to make use of them, Building a fleet around your three executive officers and grinding reputation requires investment, The all league aegis respawning daily costs the persean cucks nothing. NPCs just spawn with whatever garbage they throw at the wall because its free for them.
Yes endgame threats should have better than three executive officers that functionally (and sometimes literally) do nothing for them and nothingburger +cr recovery reputation traits, and these might be the few where you would want the NPCs to have optimized builds.
>>
>>2488516
Blame Nia Tahl.
>>
>>2488359
yeah second in command is pretty cool
>>
>>2488359
I have only played one game with second in command and while I very much enjoyed the mod and think that it's probably better than the vanilla skill system that run was super fucking easy, even with the optional "hard mode" that could be enabled in the mod settings.
What you're saying is true, but most vanilla systems don't give you an advantage on that level. The same things being available to npcs just means that the mod can be balanced if the dev puts some more work in to give npcs better loadouts, right now it trivializes the game if you put any amount of thought into your skill choices.
That's not necessarily a bad thing though, it actually doesn't matter at all, this is a single player game and other people install insane ship mods that break the game, so whatever. I play with RAT and the rewards from the abyssal depths and new stations break the game just as hard, maybe harder.
>>
>>2488516
the only reason I still use this site is to insult it's posters
>>
Hard pill:
Selkie rape
>>
Who is your go to shipfu of every class?
>>
>>2488888
claw
vanguard
>destroyers
eagle
executor
nice quints
>>
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>>2488888
>Frigate
Tempest
>Destroyer
Hammerhead
>Cruiser
Eagle or eradticator
>Capital
Ziggurat
>>
>>2488888
Tempest
medusa
eradicator
odyssey
>>
>>2488888
>Frigate
Brawler (LP)
>Destroyer
Sunder
>Cruiser
Eradicator (P)
>Capital
Radiant
>>
>>2488888
Hyperion, Sunder, Apogee, Odyssey.
Very easy to tell what I like.
>>
>>2488961
Yes, gaybuttsexs is obvious by your choice
>>
>>2488603
Sup Noah/Selkie
>>
>>2488621
more like niggerpill
>>
>>2488888
Thunder
Vanguard
Manticore(LP)
Champion
Prometheus Mk.II
>>
>>2488975
I am not a pather anon, that should be obvious since every ship listed is besttech.
>>
>>2488888
afflictor
hammerhead
champion
paragon
>>
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this and the odyssey were the best things ever when i played this shit
>>
>>2488888
Tempest
Drover
Heron
Legion
>>
>>2488888
I've begun showing an appreciation for the Legion.
>>
>>2488888
afflictor
enforcer
doom
odyssey/astral (can't pick)
>>
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>>2488888
nice quints
>frigate
vanguard
>destroyer
mule
>cruiser
eradicator
>capital
onslaught
>>
>>2489109
I always want ro run a carrier task force but i never have anything to exploit the shields being down.
>>
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>>2487681
>>
>>2488503
I choose fast snowball and infinite mileage every time.
>>
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>>2484542
What the fuck.
I have never seen the AI do this before.
They absolutely btfo'd the Hivers.
I saw Hegemony and Tritachyon fleets fighting together.
I saw Pather and Church Knight fleets sat bombing the same planets.
I have never in my time playing with this mod, ever seen the Persean Sector unite in such a way to absolutely eradicate the Hivers in this way.
Holy shit.
>>
>>2488888
>Frigate
Brawler (LP)
>Destroyer
Enforcer (XIV)
>Cruiser
Falcon (P)
>Capital
Invictus
>>
>>2488888
Omen
Sunder
Brilliant
Legion
>>
>>2489163
TOTAL BUG DEATH

TBD
>>
>>2488888
afflictor
scintilla
eradicator
paragon
>>
>>2489163
FOR SUPER EARTH
>>
>>2488888
Tempest
Shrike
Mora
Legion (XIV)
>>
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>>2489120
It's why I like the Drover. You can fit so many Harpoons in that bad boy and its AI has the good sense to stay just behind the frontline where it's in range but not in danger.
>>
>>2489163
Giving humans a common enemy is a huge mistake. also imagine how many bug women got raped
>>
>>2488888
Wolf
Hammerhead
Eradicator (P)
Radiant
>>
>>2488888
I cant make my mind between some of them so I'l just post doubles
>Monitor, Gremlin (LP)
>Salvage Rig, Condor
>Eradicator (P), Eagle
>Legion (XIV), Executor
>>
patch?
>>
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>>2489907
>>
>anons: "muh favorite destroyer is the hammerhead"
How do you even use that thing without losing a bunch of ships in a serious battle?
>>
>>2489971
you dont. destroyers are memes, unfortunately.
>>
Medusas with system expertise are the only (nonphase/carrier) destroyer worth using
>>
>>2489981
it isnt. medusa is trash. omen literally is a better ship for half dp cost and just shits all over it in both ai and player hands.
>>
>>2489972
They get absolutely melt. The only destroyer that I would use at late game is prolly a condor on some fighter spam fleet and thats about it because they just stay at the back. Another one I might deploy in the future and I might have underestimated is the enforcer during early/mid game for piracy and such with sabots/thumpers/mining blasters because of how fucking cheap it is (its a tough fit though).
>>
ITS OUT
THANK YOU ALEX
>>
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>>2489971
I didn't say that, ever. Not even when I first started.
My favorite ship is the afflictor.
>>
>>2489972
Depends which ones. Sunder, Medusa and even Fulgent are actually good.
Enforcer spam isn't good but it is cheap, crew cost less than supplies after all.
Shrike tho, overgrown frigate in the worst way.
And there's the Hammerhead. What even is the Hammerhead? Imagine if the Enforcer had half the missiles, half the firepower, half the budget and half the armour but also cost more.
Well you don't have to imagine because the Hammerhead already exists (for some reason).
>>
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Who is the seneschal Abelard of Starsector
>>
Alex should create a dedicated missile destroyer like the gryphon is to cruisers.
>>
Alex should release the fucking update before 2030
>>
>>2490018
Release right after starcraft shooter!
>>
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>>2490021
>no starsector game/mode where i can shoot my way across huge space ships in my power armor and rape prisoner with my fellow bros.
>>
how2build SO Medusa? I have 2 light needlers and 2 amb in the front mounts but idk what to do with the medium energy turrets. Phase Lances, Ion Pulsers? The shield is such a piece of shit, it eats up all my smods just to un-fuck it with front conversion and extended. Without accelerated shields the AI just skims into a cruiser and explodes before it can get its shield back up. Temped to just fit the amb to the medium slots and put minipulsers in the front energy slots.
>>
>>2490077
yeah iirc I just used heavy blasters in the mediums and slapped on a converted hangar. good luck with your build o7
>>
Everytime I play Starsector I fill up my fleet with Atlas Mk IIs. I can't help myself, they're too good.
>>
>>2490077
Not the biggest fan of SO on medusas since they are already fast and it takes a lot of OP
>>
>>2490004
buffalo exists
>>
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Made new meme missile fleet with 3 pegasus, 3 gryphons (1 w/locust, rest dragons) and 5 vigilance frigs with the final green skill. Officers on capitals and cruisers with field modulation+missile specialization. Theres some LP left for a command frig or something.
Will suck hard at station siege, vs shroud and threat (it loses) and can only take on 1 fleet at a time (cant do tesseract+remnant bounty either) but it will wipe single ordos faster than anything else. All you need to do is avoid putting the cruisers/frigs in the enemy capital line of fire, chase the radiants with the pagasus after the first clash and the whole shit ends fast. It can be used for core world wars too.
>>
>midlinekek
>>
>>2490249
yeah, it seems like a confused setup, but that capital could use a little PD and that vigilance would probably be decent with an HVD instead of a mauler.
>>
>>2490266
In a normal fleet, yes. I have another one more versatile that does exactly that, except its the gryphons who have HVDs and the vigilance are replaced with some monitors. The loadout is slightly different though.
This one is all about fireworks and wrap 1 ordo as fast as possible. You have 4 locusts on the field, the PD would make little difference.
>>
>"teehee I'm a special unicorn that is so special! my fleet isn't "shit," you mongaloid!!! you don't understand!!!!" :^)
>>
>>2490249
If these were all Atlas Mk IIs you could missile spam while Guass Canon sniping.
Just saying.
>>
>>2490249
>midline
At least you are not a lowtechnigger
>>
ITS OUT
>>
Alex needs to create more cute girls, the current roster is nearly non-existent.
>>
Patch notes were posted on april 2nd, still no patch.
Will we make it to 6 months?
>>
>>2490450
timezone error, that was apr 1st
>>
___ ___
>>
Alex gonna shill the Astral.
>https://bsky.app/profile/amosolov.bsky.social/post/3mvnn5brnf22g
>>
>>2490774
If he wants the shill the astral he should revert the change where he made its ship system suck balls.
>>
>>2490774
yeah that's a funny way of spelling 'legion'
>>2490776
>'waaah it has a cooldown now'
retard
>>
Selkie Rape
>>
>>2490776
he just made systems expertise mandatory for it, no big deal
>>
>>2490774
the main thing to take away from this is that cobras turn comically slow
>>
There are 2 simple things Alex should add to the game. One is having the transaction log show up in the interface (theres already a file somewhere) and another would be having a way to know exactly where the conflict is taking place in the core worlds.
I mean the exact battle locations, not just who's at war. Instead of the sniffer picking up just missions it could pick battle locations all across the core worlds so the player could salvage the remains. This would be global, not just local to the system (they sometimes get removed fast so it would be tied to the first sniffer). That way the player could start a game as an actual salvager instead of trading/bounty hunting/exploration.
>>
>>2490774
you dumb fuck. carries do jackshit in vanilla because there are zero fucking hullmods affecting fighters in meaningful way.
>>
give me tactical cool modpack that makes the game good thank you
>>
>>2490917
good is subjective
>>
>>2490918
well i enjoy strategy and not just 20 of the same thing beats everything and mby i just want my next playthru to be exciting
ive only ever played vanilla
>>
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>>2490781
based
>>
Rail shooter minigame wen?
>>
>>2484542
Update is out!
For my KoC: https://fractalsoftworks.com/forum/index.php?topic=23393.300

The Angry Periphery has been re-added and is packed with the latest version.
>>
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>>2489971
Projection at its finest.
Thanks for your blog post reddit.
>>
Can you actually be attacked by the threat in abyssal space without getting the Mk.I?
>>
Someone here once laid out the reasons why Bultach Coaltion was a bad mod. Could you reiterate it? I'm thinking of reinstalling.
>>
Fuck you guys, I checked.

Where's the update, Alex?!
>>
imagine doing
lmao
>>
>>2484542
https://store.steampowered.com/app/1343010/Antimatter/
Genitalmen have you heard of this game? It's not released yet but from the youtube videos the developer puts out it looks like it's supposed to be a spess game just like Starsector but with a much bigger scope aka a 4X sandbox game.
>>
Rape.
Rape?
>>
>>2491438
Found it in my feed recently. Been keeping an eye on it since.
>>
>>2491390
If you are a homosexual furry faggot, sure, you will feel right at home. Oh wait, you are already one.
>>
>>2491471
Rape it's not an excuse
It's a reason
>>
Beginner Starsector player here. Can anyone provide a list of essential mods for vanilla-like playthrough?
>>
>>2491557
Rapesector
>>
>>2491557
Library mods, Speedup and maybe unknown skies if its your first or second save
nex if you're comfortable enough with the main content and want more shit going on in the background
faction mods are gay
>>
>>2491438
From what little I've seen it reminds me of Distant Worlds 1, which I couldn't get into but did look quite interesting.
Hopefully this one runs better than DW did.
>>
>>2491557
GraphicsLib, so you don't get flashbanged each time a capital ship explodes.
>>
>>2491557
just get speedup
>>
Would be cool if you could make your colonies ethnostates
>>
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>>2491690
but muh choccy milkers
>>
>>2491668
Or, you could switch them off in the settings menu...
>>
The bright ass explosions are based and soul
>>
ITS OUT
T
S

O
U
T
>>
>>2491690
>the future space dystopian hellscape is a DEI shithole where nothing works and everyones looking after their individual own interest.
That tracks.
>>
Volturn fishing minigame when?
>>
>>2489972
>>2489990
>Shrike tho, overgrown frigate in the worst way.
Ah yes, please ignore my hornets nest of unstable injector'd Shrike's with expanded missile racks, hardened shields, and blasters/EMP weapons to taste.

Your frigates? Gone. Your cruisers and capitals? Disabled.
>>
>>2491438
Thats colony centered isn't it? Its got competition from stellaris (despite being a massive clusterfuck by now).
>>
>>2491558
Did that finally get an update, or is it still stuck in sekrit club development?
>>
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I cannot for the life of me defeat a triple fabricator fleet in the simulator without using a MKI, Zig or meme weapons, no matter how much artillery I throw at it.
>>
>>2491815
Is this place not the sekrit club?
>>
>>2491851
mandatory penis inspection is currently in abeyance
>>
>>2491820
Fags will step out of the edge of the map (the area where you cant go despite being visible). Alex said he would fix it but Im not sure if its a campaign thing only or general. Its basically infinite spam.
>>
I__ O_T
>>
>>2491883
>Alex said he would fix it but Im not sure if its a campaign thing only or general.
It's a general thing, Fabs are hardcoded to back off, when they hit the map boundary the code overrides the default behavior that would normally push a ship back in.
Personally, I find the code that tells their fighters/fragments to behave like frigates and hover in your rear arc more frustrating, you don't get the behavior any where else.
>>
>new to game
>considering faction mods
>"hey that Mayasura Navy mod seems well liked
>not big on the whole anime thing
>decide to look past that
>see this
>make the 'jeet connection

Dropped faster than a poo on the street
>>
>>2491922
????
>>
>>2491922
You weren't supposed to notice, saar
>>
>>2484542
how is this game besides fighting?
can I go explore unknown reaches of the galaxy, find ancient ruins of lost long civilization, discover ancient artifacts or find interesting planets, stars anything really
or is it just 40% fighting 50% number autisma?
>>
>>2491986
yes
>>
>>2491986
>can I go explore unknown reaches of the galaxy, find ancient ruins of lost long civilization, discover ancient artifacts or find interesting planets, stars anything really
>or is it just 40% fighting 50% number autisma?
Stop asking questions and go watch sseth's video on youtube you retarded schmuck
>>
>>2491765
install crabshack
its already a thing
>>
>>2491986
yes but its mostly text, loot and excuses to fight things
mods introduce more of those as well
>>
>>2491922
>anime is le bad
I want the sharty to leave.
>>
>>2492172
>bizzare out of place anime portraits is le good actually fuggen shardee
>>
>>2492208
>BUT WHAT ABOUT MUH ARTSTYLE
Who cares?
>>
>>2492209
>i need mah moeslop blobs on mah screen at all times fuggen shardee
>>
>>2492210
When the alternative is looking at some assortment of mystery meats, yes.
>>
>>2492211
>fuggen brown people in mah space game fuggen shardee
>>
>>2492213
>fuggen brown people in mah space game
This, but unironically. Even worse than shitty out-of-place animu portraits
>>
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It appears my superiority has led to some controversy.
>>
>>2492218
>>>/pol/
>>
>>2492219
Sex with dawn
>>
could we really get to space with all these brown people? it breaks my immersion
>>
>>2492224
>>>/reddit/
>>
>>2492218
I hate it too, the base portraits don't even make sense.
The game's lore tells us that only the extremely rich can ever own a single spaceship. Most people are stuck on their planet. Yet the portraits for the Captains are usually mongoloids picked up from a homeless shelter. It's so weird.
>>
>>2492041
that video is 7 years old
>>
>>2492417
What you dont know is that the sector was populated by browns and rapefugees after the successful overthrow of the ((tiny hats)) that worship moloch.
This is their story...
DEH DEH!
The sector wa
>>
>>2492505
is this da famous pregnent men o algo?
>>
>>2492417
>>2492424
>>2492505
What you don't know is that the reason the sector hasn't heard from the domain is because it's the ghetto of the galaxy.
>>
>>2492528
I want to see the domain come back and enact an ethnic cleansing. It would be fun fighting super ships that make the current sector's technology look fleeting in comparison.
>>
>>2492293
She worship ludd and smells bad
>>
>>2492219
I am just waiting for the creator of that to collapse when he seethes over some dumb shit about his OC Donuts and after having his mind shattered flips over the whole table.

While rapesector guy grew tired of making it, tantrums are more fun to watch.
>>
Turkler Stinger, who once posted here, is transitioning to Rosalie (they/them).
>>
>>2492595
He's not that kind of guy
>>
>>2492528
throw 'em out and lock the door
>>
>>2492596
Impossible, that nigger hated trannies. Post proof or you are a niggy too.
>>
>>2492491
so is the last update
>>
>>2492491
And so are you
What's your point?
>>
>>2492596
So he finally admits that the futa mommy fetish he has is really just his desire to be fucked by his dad(that left for cigs) all along
>>
>>2492595
>day 1200+ of waiting for some random person to have a melty because sharty threw me out
>>
Why do I get flak by saying that Nexerelin isn't mandatory to your modlist?
>>
>>2492797
Because facts upset libs.
https://www.youtube.com/watch?v=4MzJpYbuqqQ
>>
>>2492797
outdated bloatmod desu
>>
>>2492797
I have no idea why so many people seem to think it adds a lot to the game.
>>
>>2492595
Pretty sure Shoi is just a guy who enjoys his mechs.
>>
>>2492855
Because they actually just want an entirely different game genre with the thin veneer of starsector world building. I disable every Nex setting except for the world conquering, and that's only so I can invade Garnir, get it to size 4, build a fuel production and then gift it to the independents, and then once that's built give them a synchotron core (because almost everyone run I end up with like 3 of them). I need more gas stations.
>>
>>2492871
you could do that in like one runcode command, no need for bloatxelin
>>
>>2492797
It's perfectly fine to dislike Nexerelin for its odd quirks and somewhat questionable additions, but I just like the idea of a 4x grand strategy game. Starsector needs something to enhance its gameplay loop.
>>
>>2492911
Then go play new Endless Legend
>>
>>2492911
>Starsector needs something to enhance its gameplay loop.
yeah - a fucking endgame
>>
>>2491796
Stellaris is played strictly at the strategic level (you the player are just a portrait) whereas this game is going to be more like Starsector in that you control an individual character (with a background and stats) but you can also control a colony down to what creatures inhabit its biosphere. If it's most like any 4X game I would say Stardrive is the closest but you can see the influence from Star Ruler 2 (politics/diplomacy) and Stellaris (ruler policies).
>>
>>2492855
It does add a lot, as long as you neuter it.
I run nex as a purely background mod. No invasions of pre existing markets and no sat bombing, but colonizing and invading colonies is allowed. There are a lot of alliances, raids, colonizing, colony changes, ect. To add a bit of life in the background.
It's not perfect but it works
>>
>>2493082
>No invasions of pre existing markets and no sat bombing, but colonizing and invading colonies is allowed. There are a lot of alliances, raids, colonizing, colony changes, ect. To add a bit of life in the background.
same, giving it completely free-reign is incredibly goofy but relegating it to just giving background interactions a bit more life is great.
too bad that alliances in general still lead to some goofy stuff, like the Hegemony allying with the Diktat or Tri-Tach for some reason.
>>
>>2492855
It's the only way you can regenerate the Remnants without using console commands
>>
>>2493176
?
You can farm Remnants and AI cores from any Nexus in vanilla.
>>
>>2492855
I'd say the popularity of Nexerelin is a symptom of the disease, and the disease is lack of any significant end-game content.
>>
>>2493182
>You can farm Remnants and AI cores from any Nexus in vanilla.
Those dead remnant stations are permanently dead in vanilla
Nex lets you respawn em via some contact quests

dead station = no more respawning remmy fleets
you fucking retards can't help but kill those stations every time for those guaranteed alpha cores
>>
>>2493236
>>
>>2493236
>Those dead remnant stations are permanently dead in vanilla
Have you considered... not attacking the nexus? They respawn fleets indefinitely, and there's zero reason to destroy a nexus unless you intend to colonize the system.
>>
>>2493218
Yup.
There's a single reason to play this game: make a fleet to destroy other fleets. Nex provides blig fleet combat between factions, and there's no alternative at the moment.
>>
NEX = GOOD
YOUR OPINION = BAD
HAVE NEX
>>
>>2493489
>Have you considered... not attacking the nexus? They respawn fleets indefinitely, and there's zero reason to destroy a nexus unless you intend to colonize the system.
You think a reddit has that kind of patience? plus they're too greedy and just want guaranteed alpha cores
>>
>>2493495
>Nex provides blig fleet combat between factions, and there's no alternative at the moment.
Yes there is, you can inflate fleetsize in the .config or use Fleetsize by DP. Both allow you to inflate fleet sizes.

What nex does is fill the screen with pretty colous by spaming lots of small fleets. Nex is actually detrimental to large battles because each fleet has a smaller dp limit than a single large fleet, resulting in less variance.

Where nex does reward players is, by constantly spamming small fleets, the player never has to apply patience. There's always a battle the player can jump in on.

Something else Nex does well is multi-faction battles. In vanilla it's more of a lucky roll when it happens. But you can also acheive that by other means, MoreMilitaryMissions comes to mind.
>>
>>2493236
Why the fuck would you even destroy the stations? For just 1 AI core? You bring an optimized missile/fighter heavy fleet with at least 3 good capital ships and you have infinite AI core farm.
>>
>>2493730
More military missions sucks, though. It is incredibly unbalanced. Like on par with space truckin.

>do business with tri tach, near heavily fortified base with star fortress
>get a job to repel invaders
>3 million credits
>accept
>invaders die almost instantly without your interference
>>
>>2493805
you destroy them because all clankers must die
>>
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ITS FUCKING OUT
>>
nothing...
>>
ALEX
STOP PLAYTESTING AND RELEASE IT
ALEX
>>
theres a new patch
? what ?
>>
>>2494405
it's up
>>
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Whats the strongest AI fleet composition you anons ever assembled? Something that can farm ordos without losses. I think this will be important in extended mode. Vanilla only, no faggy mods.
>>
>>2494624
1 Radiant with Neural Link
>>
>>2494632
Needs to be over 120 DP worth of AI and no manned capitals. Otherwise you get goatsed by Alex new extended tax.
>>
>>2494640
5 onslaught mk1
>>
>>2494640
What do you want from me, six Brilliants and a Picket with support doctrine?
>>
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>>2494640
>>
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>>2494624
2 paragons + scintilla swarm. It's not a purely AI fleet but I managed to kill 9 ordos in a battle using it.
>>
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I haven't played since 2019 and it looks like I'm still not missing much.
>>
just want the game to be more tactical army style rts instead of a miniclip game where you lower shields and then reaper them to death
>>
>Allied Conquest gets in the enemies face
>Enemy has been pulsar'd and had its armour cracked
>Conquest decides to dump flux
>Enemy is at ~80% hard flux, Conquest at 0%
>"Time to use my maneuvering jets and get the hell out of here!"
>Proceeds to sit at max range tickling with tac lasers for the rest of the battle
I wouldn't mind this shit if the conquest was critical but its armour was still fresh.
>>
>>2494926
the ai is simply too dogshit to use broadside ships as it is
the conquest in the hands of the AI is a joke, in the hands of a human player it is the most efficient capital
>>
>>2494926
>using steady officers
>>
>>2494928
I bet it's to do with the part of the AI that wants to avoid getting flanked. The Conquest turns its side towards the enemy so it can shoot, that part of the AI works, but then it thinks it's getting flanked because it has enemies approaching from its sides so it panics and runs away.
>>
>>2494926
You are prolly set at steady stance doctrine or something. Which is what the conquest should be btw if you are not using some meme mjolnir spam fleet.
>>
How does this game compare to X4? I've really been enjoying starting off small and building a big ass fleet in that game.
>>
>>2494976
+ It has gameplay
- is not much
You need the mandatory bloat mod to have something resembling the dynamic open world otherwise it's just a static map where nothing changes and you just get strongerer to find stronker fights to get stronger.
>>
>>2494976
Starsector is not an X4 game in the first place
>>
>>2494976
it's escape velocity except not finished
>>
>>2494998
You can explore, expand, exploit and exterminate. Thus technically Starsector is a real-time 4X.

Unless you mean X4 foundations, in which case I wonder why we haven't gotten a mod that adds stuff from it yet.
>>
>>2495030
>expansion
No such thing
>>
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OH MY
HOLY FUCK ITS OUT
>>
>>2495117
He looks like he enjoys pickle pepsi.
>>
>>2495046
Colonizing more planets for your faction is the definition of expansion. You don't even need Nex for it.
>>
>>2495153
Nta but this game doesn't even have a win condition. That's good because 4x games are fucktardedly PvP-centric which are inherently unfun outside of short low commitment games.
>>
>>2495163
Are they? I can't imagine something like Civ or Endless Space any fun with more than one player.
>>
Extended mode :)
>>
>>2495477
my dong when see boobies
>>
aka normal mode
>>
maybe if you dilate every day
>>
rapesector thread
>>
alex raped us from getting the update ;)
>>
shut the fuck up, selkie
>>
talk the fuck up, selkie
>>
>>2495153
That's only the player doing that, and even then there's no point because only the planet with the largest production matters and all the rest don't benefit you at all they just add more upkeep which eats into your profitability

AI factions never expand
even with Nex, any attempt at AI adding more colonies to their faction is just detrimental instead of beneficial
>>
>>2495520
chat the head pat, selkie
>>
>>2495566
>and all the rest don't benefit you at all
You get up to 70000 income from population alone, size 6 colony with commerce, alpha cores and admin. This is not tied to any exports and can be spammed over the whole sector.

Not that credits matter past very early game.
>>
>>2495690
The fuck does AI need credits for?
>>
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>>2495694
>and all the rest don't benefit you at all
>you
>AI colonies
que?
>>
TUO STI
>>
>>2495798
this means the update is delayed five weeks because alex thought up a new way to make hyperspace travel more annoying btw
>>
>>2495934
>this means the update is delayed five weeks because alex thought up a new way to make hyperspace travel more annoying btw
Read the forums, it's delayed because he's split his time between sorting mod-compatibility and testing balance changes.
>>
>>2496190
>midline shit ends too powerful
this man is retard and doesnt play his own game contrary to what he posts.
>>
>>2496190
>a couple of weeks testing a simple number dial that is certainly neither the strongest or the weakest in the game either way
alex pls
>>
>>2496229
>on a marginal faction that you can do an entire* playthrough without even interacting with

*half
>>
I'm surprised that he is even considering buffing the designated smelly poopie faction.
>>
>>2496236
no the indians are all on chicomoztoc
>>
>>2496268
umm... that's wrong lil chuddy sweetie insel y'all. Mayasura is the designated shitting street.
>>
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>>2496268
Opium In -> Supplies Out
Same as it ever was.
>>
>>2496279
the opium trade was run by the jewish sassoon family btw
>>
>>2496278
Mayasura is a depopulated desert
Chicomoztoc is a ball filled with hive-cities, slums and industrial trash/pollutants
>>
hey alex why the fuck do i need to loot probes three fucking times
>>
>tri-tach blew up their own indian goyslaves
This writing is so fucking unrealistic it makes me want to puke
>>
Defrosted too early to fight in the AI Wars.
Defrosted too late to fight in the AI Wars.
Defrosted just in time to fight in the AI Wars.
>>
>>2496326
>>tri-tach
it was the hegemony using the goyim path btw
>>
>>2496325
>looting probes
I can't remember the last time I looted a probe. I have to be literally right on top of it to even consider clicking on them and if there's even a single shitter defending it I say lmao and fuck off because it's not worth the time required to blow it up even with speedup. probes really are the most worthless pieces of shit ever
>>
>>2496348
at this point i won't even disagree, fuck those shits and their pointless timewasting
>>
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>April 2nd
>Aw hell yeah new update announcement! That means it'll have the bulk of the bugs ironed out before my trip in October when I'll just have my shitty laptop with me.
>it is currently the last week of September
>>
>updating java
>fast rendering
>vram optimizer
do i actually need any of this shit?
>>
>>2496491
First one is already done in the newest version of starsector so its obsolete. The other two are for people with shitter comps
>>
>>2496491
Fast rendering is literal magic. If you want faster load times or ever dip in framerate fast rendering got you covered.
Never tried vram optimizer.
Ran mikohime java once, it was okay. Didn't seem to do much because I already run fast rendering and it basically covers all my needs. Your mileage may vary.
>>
justice for hanan pacha
i don't know who lived there nor who bombed it or why but I will avenge it
>>
this is a big fuck up by alex
>>
what
did anything actually get better
>>
>>2496537
No
>>
give me a single ship starsector
fleet management is too much for me
too many ships with too many configurations and weapons and shit
>>
>>2496573
just don't field any other ships bro
>>
>>2496573
Star Citizen
>>
>>2496586
and get raped by enemy fleet?
no thanks
>>
what if at the end of those slipstreams, theres all of a sudden just a massive fucking reflective mirror with blackness inside of it as you get close and you get SLURPED up into a black dimension on the other side with a bunch of spooky exploration
>>
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>>2496600
kind of like this black hole here
a spooky hole and maybe you get some screams over the comms radio from your fleet as you float into it
>>
>>2496573
There is barely any need to refit ships once set. You are overthinking about problem you don't have.
>>
>>2496606
wait a minute is that a...
>>
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>>2496589
what the fuck are you talking about? deploy a single phase ship and this game becomes a horde shooter power fantasy. this isn't a meme; if you don't mind restricting yourself to the core systems, a fleet consisting of not but a single Afflictor will let you effortlessly live a pirate/smuggler lifestyle and kill any fleet up to and including a Capital Assurance Fleet. throw in your preferred flavor of logistic backup to extend your reach and you can broaden your horizons to include bounty hunting for any target that isn't in a Paragon (remember, all you need is the target and enough collateral for a clean disengage). every additional copy of Afflictor you acquire is another life you can spend for endgame threats like multi-ordo Remnants and Third Strikes. Upgrade to a Doom and you can take on max difficulty Dwellers as well, completely solo. If you're serious about this, the game accommodates it even though it shouldn't; phase was a fucking mistake fuck you alex
>>
>>2496573
https://en.wikipedia.org/wiki/Escape_Velocity_Nova
>>
>>2496944
the EV series is also notable for being the only good games ever developed primarily for a mac
>>
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>>2496945
excuse me?
>>
>>2496950
you heard me
>>
>>2496950
shitty doom clone
>>
>>2496971
You haven't played it.
>>
>>2496975
I tried it because I like oldschool doom adjacent games. I dropped it in an hour because it controls like ass and the levels were shit
>>
>>2496977
I beat all three and mostly enjoyed them. To each his own, I guess.
>>
>>2496944
Man, I wish we had a proper EVN mod for Starsector that kept the original ship designs.
>>
>>2496958
but I don't believe you
>>
Why is midline so shit?
>>
>>2497088
beacuse dey have no builds lmao only useless gimmicks and powercreeped eagles o algo and I supposh herons n shieet
>>
>>2497018
plain truth has a small audience
>>
>>2497088
Because solo Afflictor is all you really need
>>
>>2497088
Because their entire gimmick is sacrificing a lot of what makes high-tech good in return for ballistic mounts.
>>
Since AI can now generate and combine games, tell it to release the patch for Alex. Also, update all the dead mods and remove the degeneracy from the current mods.
>>
>>2497367
the mod gestapo will gut Alex like a fish before anything like that ever happens
>>
>>2497367
since ai can now generate games why don't you make starsector 1.5 in an afternoon for easy cash?
>>
>>2497410
>the mod gestapo will gut Alex like a fish [for using AI]
Nah, the discord cabal is already using it theyselves, as long as people don't use it for art/portraits/ship-sprites they're cool with it. You have to remember these people are shallow and visual 'art' is their medium.
>>
>>2496902
>>2497193
I can't wait for Alex to remove phase from the game and force you people to learn fleet tactics
>>
>>2492655
It's real, check their Steam Workshop
>>
>>2498141
>fleet tactics
>in a game where fights between ships happen at a distance of 5 meters from each other
>>
>>2498230
Fleet tactics do exist, they're just weaker than strategic planning, especially because the AI is terrible at strategy. You can win most battles before you even fight them and engage the AI at the one thing it's decent at.
>>
>>2498141
still piloting afflictor, tranny
>>
>>2498141
Sounds like you're just an RTS faggot with skill issue
>>
>>2498234
>You can win most battles before you even fight them and engage the AI at the one thing it's decent at.
I literally win every battle by myself on my single ship that I pilot manually
solo
>>
>>2497088
It is okay. Most people can't fully make sense of energy weapon
>>
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So, apparently the Grindylow is too much Gremlin - Which is ironic given 90% of it was shit bashed from a Grendal - I'm not the only one reusing pixels... Regardless it's was on the list for a re-jig and I need a break so here's the WIP.

>>2497088
The sad thing is, besides my new fetish for off-bore energy hardpoints, this thing is leaning towards midline with the medium hardpoint and middle-adjacent turret being energy.

The question for you guys is would you prefer the front small hardpoint to be a missile mount or a ballistic turret? I'm inclined for missiles because phase pretty much depends on them but making it a turret allows for more pd or a broadside dakka arrangement which phase appears to lacks. I could always make the medium turret composite...
>>
Does Selkie have big tits?
>>
>>2498230
Employ medieval tactics.
>>
Genuinely stunned the update has been delayed to such a degree. Alex you're a fucking retard
>>
>>2498396
>phase broadsider
keep cooking
>>
>>2498551
Tasty?
>>
I'm going to start up a playthrough tonight, and because of my bad luck, Alex will release the update before I even get a few hours in.
>>
I am sure it will totally come out soon
>>
>>2498398
https://steamcommunity.com/id/Selkieeee
>>
>>2498396
>>2498587
Should just make that hardpoint a missile slot not a hybrid or whatever
>>
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>>2484542
Aww yeah, reinstalled and modded up, here we go again, wasting my weekend away... : )
>>
>>2498667
Why do you feel we should make the Hardpoint a missile?

Currently:
Medium turret is a composite.
Medium hardpoint is an energy.
This allows you to fit all the mediums, missiles included, just not in every combination.
From a 'lore' perspective that hardpoint is an Energy mount for testing shit - Vanilla LT-Phase is all ballistic and missiles. Could make it a universal but that's the easy way out for outfitting.

Alternatively we could go M.Synergy.Hardpoint and M.Ballistic.Turret which is closer to what you're suggesting but you'll lose the option to Reaper on the broadside, which I feels takes more from build options than it gives.

Sidenote: 4x Light Dual Machine Guns + Annihilator + EMR makes a nice little broadsider.
>>
>>2498783
what the fuck is that thing?
>>
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>>2498786
Absolutely no idea anon, I've got a load of chinky shit in this run.
>>
>>2498785
>synergy on a low-tech hull
>>
>>2492211
>>2492219
based
>>2493218
this. I also like nex mining, but that is ass without the big yellow vayra miningboi ship
>>
>>2494624
>>2494640
you know you... don't have to play CBT russian depression mode, right?
>>
>>2494786

>doom nerfed twice
>skill tree nerfed twice, then buffed twice? lol
>dumb storyline I skip with nex because its leddit as fuck
>everything is 'MuH sToRy PoInTs'
>S-mods that save you ordinance points, but cost story points (nerfed via Alex's shitty mod facsimile that gives you penalties for all the good ones like missile racks and heavy armor. safety overrides cannot be built-in because Alex meltie, but hull_mods.csv editing fixes this)
>colony nerfs
>luddic church supercapital and suicide ship that can't use ITU
>cloud demons raping you to death

yeah, that's about it
>>
>>2498141
finish the update, ALEX
>>
>>2498787
Where do you find translated chink shit? Do you just machine translate it?
>>
>>2498787
Do people actually play like this?
>>
>>2498878
Do people actually not play like this?
>>
>>2498889
no
>>
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>>2498646
NOOOOOOOO SELKIE, HNFFFFF I NEED SELKIE PITS ERP NOW!
>>
>>2498878
It does have the slight problem of me not knowing what mod is currently causing a behaviour that is irritating me.
>>
>>2498785
>Why do you feel we should make the Hardpoint a missile?
Because its a fucking lowtech phase and those don't get energy slots? Are you stupid?
>>
>>2498787
it's from a mad that has terraformers in its name I think
>>
>>2499034
>Because its a fucking lowtech phase and those don't get energy slots?
You're right and I'm aware which is why I even mentioned this thing is leaning towards midline >>2498396 (not that we have any midline phase ships we can shitbash together to begin with).

Personally, I feel, at somepoint, there would have been a migration from LT to HT+Energy technologies (the mythical midline phaseship), it would be perfectly normal for there to be an overlap in technologies during the transition period. I'd like to think I made it clear in the description that this ship was originally a test-bed, possibly constructed during this transitional period, and hoped this would excuse the divergence from the status quo. Obviously that doesn't excuse the fact in your eyes.

As an addition I'd like to mention this is an Mbaye-Gogol ship and one thing they feature across their line up is Synergy hardpoints. While I am tempted to lean in to that I'm not keen on it. First things first before slapping an synergy mount on a phase ship is getting functioning energy and missile mounts... after that you can look at combining the two. There was also the option of adding a phase resonator but again, that's a step too far in my eyes. The logical progression in my eyes would be:
LT-Phase > LT-Phase+Energy > HT Phase (w.Energy) > HT Phase (w.Synergy) > Phase Resonator
>>
yeah I ain't reading that. I'm happy for you or I'm sorry that happened
>>
>>2497088
It's perfectly fine actually, but unfortunately most players are too retarded to make a midline ships or a midline fleet actually work.
>>
>faction of religious guys who hate technology and progress
>is called the Luddic path and led by a Ludd
Bravo alex
>>
>>2499284
>game takes place within a sector of stars
>title is starsector
You gotta be fucking kidding me
>>
>>2499284
>>2499286
Alex is actually Kojima's pen name
>>
>it's the persean league blockade fights hegemony investigators and luddic church knights episode
>>
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>>2499282
>perfectly fine
>>
fucking OCTOBER and the update still isn't out. I used to be hype to rebuy the game on steam but now fuck you alex i won't anymore. Nearly 2 years without an update is a god damned joke.
>>
>>2499284
you're missing the real groaner, the persean league
>>
>>2494624
Brawler LP officers wolfpack hardened subsistems + anubis support doctrine, 0 losses on full ai control vs to 3 ordos
>>
story points were a mistake and any game that relies on meme mana is worse for it
>>
>>2499282
>it's not weak it's just more difficult to succeed with
how many times have i heard morons say this shit
>>
>>2499654
>me too dumb 4 chadline me make 30 onslaught fleet and smash rock hurr hurr
>>
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Sure I'll just stuff 19,000 marines in my couple of destroyers, handful of frigates and a Dram. No worries.
>>
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"youtuber-not-using-stock-onslaught-front-shield-and-getting-flanked-to-death-by-everything" challenge: IMPOSSIBLE MODE #DANTEMUSTDIE #FINANCE #INSPECTTHIS
>>
I miss my spirit animal.
>>
>>2499711
>makes sure rapesector is installed and active
>>
Why is PAGSM so pink-dildo coded?
>>
>>2499704
nex moment
>>
>>2499711
>install slop made by stupid narcissistic tranny freaks
>its shit
Holy fuck I can't believe it
>>
>>2499724
>>2499759
>implying this is my screenshot
lolretard
>>
>>2499782
>implying you aren't a modslopper
MOD SLOPPER IN THE HOUSE TONIGHT
EVERY BODY JUST HAVE A SHIT TIME
>>
uh oh cope meltie
>>
uh oh trvth acorn
>>
>>2494624
The ultimate turn brain off fleet is still 6 onsluts. Capn Hector did 6 Ordos at the same time with an onslut monofleet and no manual control.
>>
>>2499654
Wow, sounds like a skill issue on your part.
>>
>>2499725
Troon author.
>>
how do i escape crew bloat?


on every run, right before my colonies really start giving me good income and industry output im forced into taking more and more larger ships just so i dont get raped by literaly everyone and the crew requirements get ridicolous
>>
>>2499915
Efficiency Overhaul is right there. Smod it if you need the OP.
>>
>>2494624
ai fleet aka ai cores piloted or just regular fleet on autopilot?
>>
retard thread
>>
>>2500008
paradox threads two blocks down, m8
>>
>>2499915
Automated ships?
>>
>>2499915
just don't use low tech. or carriers.
>>
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new slop
potentially added to buckbreakers
should I or nah?
>>
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man this post cooldown sucks
>>
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So should I add em or nah?
>>
>>2500126
>>2500111
>>2500109
>>2500107
>>2500106
the fuck is this?
>>
>>2500126
fuck, do it if we'll finally get an update
>>
>>2500139
Dunno
fuck are you?
>>
I like it but I also like NGO
>>
>>2500126
3 is pretty good, I say add it.
1, I could take it or leave it.
2, 4 and 5 should be left to crust over in a basement (of debasement).
>>
Vanilla playthrough. Hi Tech frigates the answer to Remnants?
>>
>>2500285
Only high tech has good frigates. Vanguards are funny but get expensive in repairs and there are some interesting builds for Centurions if you're willing to spend SP polishing a turd but only high tech frigates are good out of the box.
>>
>>2500410
Bro your LP Brawler?
>>
why are so many faction mods so ass in both concept and execution
>>
>>2500462
don't use mod you prissy faggot, vanilla is enough
>>
>>2500462
pyw
>>
>>2500410
is going frigate heavy a viable option of mid to late game anyway?
>>
>>2500285
>Vanilla playthrough
Afflictor solos ALL
>>
>>2500441
Alex will nerf Safety Overrides any second now...
Any second now...
>>
>>2500441
>l*w t*ch
>>
>>2500285
Exploit strategy level defect by hiding your forces and recap points with frigates so they stretch their formation thin trying to cap.
To fight normally, design a line that won't suffer much from their blinking capitals by moving away faster ships or real tough to crack slow ship with close range weapons to stand up to it, and able to focus fire with all your long range backline. Mostly to do that just use avoid command on radiant until ready to engage and keep the line together.
>>
>>2500584
he just did, and nerfed multiple phase ship-related things because lolfuckyouphasebros
https://fractalsoftworks.com/forum/index.php?topic=35147.0
>>
>>2500707
>Shrike price increased
In what world was this necessary?
>>
>>2500707
fucking nigger has some incredible vitriol towards phase ships. good things it doesnt matter what he does.
>>
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>>2500707
Based. Death to phasebabies.
>>
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>>2500707
>phase cloak cooldown from 2s to 3s
>elite field modulation phase cloak cooldown buff from 50% to 33%
>afflictor entropy amp from 50% bonus damage to 30% bonus damage
>afflictor entropy amp from 20% soft flux to 75% soft flux
>antimatter blaster from 20 ammo to 10 ammo
>antimatter blaster from 1400 damage to 1200 damage

BY GOD SOLO AFFLICTOR FOUND DEAD IN A DITCH, SOMEONE CALL THE COPS
>>
>>2500707
interesting to see derelict ops hulltanking make a comeback. 100k hull almost makes the invictus worth considering now. what's more interesting to me though is 8k hull Gremlins for only 3 DP a piece
>>
>>2500707
no fun allowed in the singleplayer game
>>
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>>2500724
>phase anchor flux dissipation/weapon recharge while phased from 2x to 1.5x
Schadenfreude on a scale the likes of which have never been seen before
>>
>>2500709
it was damn cheap, but at the same time that was the only thing good about it
>>
>increased OP of (LG) ships
we told you the cut was retarded alex
>>
>Added RENDER_MISSILES_BELOW .wpn hint
FUCKING FINALLY
>>
>>2500729
ai workingu as intendetu makes it borderline useless when it tries to fire the fucking ship system every single time it's off the cd
>>
afflictor sisters... our response?
>>
>>2500766
it will take 10 minutes to revert all of this shit as soon as patch drops.
>>
>>2500772
but then you didn't beat the game?
>>
>>2500775
i did in fact.
>>
>>2500776
what was the boss like
>>
>>2500780
eye was a bit anal before speed nerfs.
>>
>>2500780
The final boss is unwinnable until you reach the 30 HP threshhold, then John Starsector comes from a black hole and says "It's Starsector time" before he stars all over the persean sector.

10/10 climax.
>>
>>2500766
I'm okay with it.
I recognize that the Afflictor is broken but that doesn't make it any less fun to cheeze ordos in. Anyone who can't see quad-blasters + entropy is broken needs their head checked.
I feel the big issue is the decloak instant fire encourages alpha striking. A far better nerf across the board would be to have ballistic and energy weapons reset their cooldown when exiting phase (phase anchor removes this effect and allows for cooldown). It then pushes the player in the risk-reward dept. - the bigger your alpha the more likely you are to take fire.
>>
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are (you) ready for phasenigs seething every day until Alex gives them pity buffs at release?
>>
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>>2500798
>quad-blasters + entropy is broken
>>
>>2500707
>1500 flux cobra with improved turn rate and 360 shield
Carriers spawn tiny kites now.
>>
>>2500709
Shrike(p) is free.
>>
>>2500720
yeah, we can just play an older version of the game before he shit up half of the ships lol
>>2500709
this somehow deserved dev attention
>>2500722
finish the update, ALEX
>>2500724
motherfucker probably saw one pro afflictor video like THIS IS NOT WHAT I PLANNED AIEEEEEE
>>2500725
I missed this. good find, anon
>>2500726
yeah, no shit. my doom and harbinger were so unfair to.... the demonic rapeclouds that disable and damage them while cloaked while..... the zigg will probably still solo ordos after the nerf spam
>>
>>2500859
I also missed this. too bad perdition spam is better because hammers are faster than reapers
>>
Kill all phaseniggers
>>
kill yourself, scrub
>>
>>2500799
But why did the AM blaster have to be nerfed now it's not worth using on non-phase ships. Cut off the nose to spite the face.
>>
>>2500869
Perditions are trash, man. They just whiff all their shots and die.
>>
>>2500707
>Reduced extra commodities available at market after completing delivery mission
Where do the commodities go jim?
>>
>>2500931
>Where do the commodities go jim?
Presumably they are special orders and go directly to the people/industries requesting them.
>>
>>2500922
AMB isn't even the culprit. It's E-Mags that's stupidly OP, especially the S-Modded variant, and all this nerf does is make it mandatory for every ship that uses AMB to run it now.
>>
>>2500923
they're good againsts cruisers and capitals. otherwise, yeah. shit just dodges
>>
>>2500707
God fucking dammit, please, just give Phase Ships proper AI that doesn't overflux because it's sitting in phase afraid of a single tac-laser and a coherent fleet doctrine. Rather than making them a mish-mash of random bullshit that you constantly nerf because one guy who played 100000h of the game can do crazy shit piloting them.

>Hmm, counter-point: I think phase ships are reasonably capable in AI hands in per-DP terms, and they just look comparatively bad because of how much more the player can do with them (and with all these changes, it will continue to be so), and with higher durability, they should if anything do *better*.
Nevermind this guy is delusional
>>
>>2501038
sounds like you've never given them reckless officers

phase ships fucking dominate even when outnumbered in reckless AI officer hands
>>
>>2501038
Is anybody else here on board with not downloading this stupid update when (if) it drops? Cuz all the balance changes are either stupid or can be copied by editing game files yourself and the QOL and campaign changes are worse versions of what mods are doing already.
>>2501051
I love Reckless officers because they actually do things.
>>
>afflictor GOATSed, phase spam more expensive
Not bad but he failed the main goal: stopping players from solo rush stations while flipping phase ships, even those without AM blasters (reaper gremlin or even new afflictor). I would rather keep the OP solo phase potential in fleet combat and see the stations being immune to that.
>Anubis nerfed
About time. I hope its felt during gameplay. It should be a dedicated PD/support ship and nothing else.
>Hightech is now more expensive due to supply multiplier
Deserved.
>SA is costly
This will mostly fuck mid game brawling cruiser fleets for things such as piracy. Kind of a pain in the ass to remake a bunch of builds. Mixed feelings about this one.
>>
He said civilian hulls will have cheap upkeep. Prom MKII, despite being hard to fit, is prolly one of the best midgame ships now. At least outside extended mode.
>>
>>2501079
i'd assume that's shipped tagged CIVILIAN, not with the civgrade hullmod
>>
>>2501090
*ships
>>
>>2501038
I'm not alex, but yeah. sic a bunch of shitty fighters onto an enemy doom and watch it shit itself but nooooooooooo someone killed shit with one!!! *reeeeeee in russian*

>>2501052
I'll try it out, and probably unnerf shit editing files because alex thinks he's fucking chris "BFR" wilson from grinding gear games (complete with his own "hard mode" that "won't take up dev time") who autism'd himself out of his own company with a decade of retarded decisions
>>
>>2501052
i just revert all his retarded balance changes. not like vanilla is playable in the first place.
>>
>>2501078
he didn't really nerf the afflictor even
he gave the thing fucking built-in missile racks

just rush to the omega cache and pray you get some amsrms and you've won the game
>>
>>2501090
revenant upscale?!?
>>
>>2501124
>antimatter srms
fuckin doom with those SLAPS
>>
>>2501128
why would you even bother when doom is the only ship that can use cryoflamer properly. cryoflamer+cryoblaster+needlers
>>
>>2501135
>REEEE YOU ARENT PLAYING THE BUILD I LIKE WHY WOULD YOU OMGOMGOMG
eat shit autist
>>
>>2501135
Overdriven Glimmers take Cryoflamers as upgrades.
>>
trying ironman mode with ruthless sector. maybe alex should've done this instead since he likes being poor and struggling
>>
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>>2500946
anon you do realize sexmags doesn't interact with AMBs beyond the ammo capacity, right? it doesn't have an ammo recharge rate to improve
>>
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gonna build me a DO gremlin spam fleet soon as this drops

>>2500868
>motherfucker probably saw one pro afflictor video like THIS IS NOT WHAT I PLANNED AIEEEEEE
well we know for a fact that he has, since there was a hotfix patch note a while back specifically responding to one for raping his precious new scary enemy factions
>>
>>2501189
the one where ubernoob shit on a triple fabricator fleet with one? yeah. alex needs to get that stick out of his ass and realize some people are better at his game than he is, and that isn't the average player
>>
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>>2501124
the balance of omega being excused because it's "endgame" is such a fucking meme. why is the cache guarded by such a weak force, it's like the first thing you do on any save file and even just two AMSRMs on something like a gremlin completely destroys alex's precious platonic ideal of "scrappy early game struggles"
I don't blame him for just throwing up his hands and deciding to make a separate game mode where he can live out his modded hardcore fantasy but then he still goes and mucks with the base game while pretending to care about balance when shit like the Doom exists.
As for the Afflictor, if his goal was to stop it from being used to solo kill entire fleets, he only succeeded in so far as you now need more than one Afflictor to deploy when the first one runs out of ammo. The autists who were good enough to do that with it before are still going to be able to now, and the only thing the AMB nerf served to do was draw attention to what had always been the superior option all along, which was rolling the alpha site cache until you get AMSRMs since it's so easily accessible. not to mention the fact that this degenerate playstyle got buffed thanks to the inbuilt missile racks.
and the worst part is that once he realizes the mistake he's made, he can't do anything about it; he can't nerf Afflictor again after everything he already did, and he can't nerf Omega because lmao it's for "muh endgame"
>I'm a big supporter of game balance, even for single player games! Nerf phase!
>My opinion on Omega? Uh... well Safety Overrides costs more money now!
>>
>>2501242
exactly. what a fucking boob
>>
I'm trying out the second in command mod again, and just now saw the scavenging officer spec. that shit is CRAZY. can recommend
>>
oh hey
the LG ships op pools are back to normal now
>>
>>2501135
because the doom already has a built-in weapon of its own you skill issued nigger

just mine the whole fucking battlefield
>>
it just hit me that alex's retarded urge to fuck with random ships every patch means we might get a sequel to that "hull meta" video with the HMI junk freighter. shit was so cash
>>
>>2501242
OOOOOOOOOOOOOOOOOOOOOOH MY SINGLE PLAYER GAME BALANCE
>>
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>>2501290
>>
>fight against Radiant
>fucker keeps jumping about and surgically rapes every ship it comes across


>use radiant in your own fleet
>instantly becomes a braindead retard who just bumrushes the biggest concentration of enemies and dies because it cant even bother to focus fire on a single ship
why
>>
>>2501350
alpha cores are suicidal
>>
>>2501290
hull meta is 100% back with derelict ops basically buffed back into being derelict contingent
>>
>>2501350
because you didn't set your fleet doctrine to reckless you FUCKING RETARD
>>
>>2501290
>>2501312
I fuckin wish. a very t h i c c onslaught shitting on alex's communism cloud swarms would be a good time
>>
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>>2487760
>comically evil tri-tachyon portraits
on
>>
>>2487760
edgy
>>
Just delete phase as a mechanic. This shit will never work properly with the current AI, which will never be improved btw.
>Inb4 what about ships/hullmods
Idk maybe just replace phase with temporal shell
>>
comically evil tri-tach portraits for everyone!!
>>
>>2501555
delete your dogshit opinion, ALEX
>>
>>2501555
still piloting afflictor and doom, tranny
reverting all nefs day 1
>>
>>2501562
my man!
>>
>>2501555
they should've been missile boats to actually make the submarine concept work
>>
>>2501555
>Just delete funnest ships
No
>>
>>2501682
this. I was messing around with an afflictor today that had 1 AMSRM, two light needlers, and two light phase lances (modded rift lances with the same damage/longer cooldowns) and it slapped pretty fucking hard. I can see this (with rift lances ofc) working well for a lot of people
>>
*a balanced build like this that utilizes missiles more, I mean. the stock doom 4x needler/2x reaper/2x phase lance setup is very good, and so is 4x hammer+2x jackhammer
>>
>>2501682
Or just have a missile boat variant that has the higher health, more missile slots and missile racks but loses entropy amp
>>
good idea, anon. I like there being a variant
>>
>>2501701
entropy amp probably shouldn't be on ships smaller than 20 dp
>>
>>2501704
Nah I'm keeping the OG Afflictor even if I have to mod it in
I don't care if it's not balanced this is a singleplayer game, and compared to some of the absurd shit you get late game or in mods the Afflictor isn't even OP in the first place
>>
>>2501705
nah the afflictor is op compared to anything in game
>>
>>2501706
>Jobs against stations, omega, threat, shroud, and ziggurat
Nah
>>
>>2501710
not to be all skill issue, but...
>>
>>2501711
This is copium because that's exactly what happens, especially when piloted by AI
If a ship is only "OP" as long as it's piloted by the player who tryhards to keep it from being oneshot by something then it's not actually OP, it just rewards skilled play
And there's tons of things the devs could have done rather than just shoot the afflictor like a dog. Buff other ships to compensate, add phase hunter ships with a weaker version of the threat anti-phase ability, increase its out of combat costs or make it rarer. Instead the old afflictor doesn't even exist anymore and we have this weird missile thing
>>
>>2501712
as an ai ship it easily earns its keep just as a amp bot
>>
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>>2501712
there's a difference between
>rewards skilled play
and
>lets you punch upwards at 500% difficulty battles with ease and singlehandedly kills more than 50x its own DP worth of ships with no support from the rest of your fleet, a feat only matched by other problematic ships like the Doom and Zig despite how accessible and early you can get it
as someone who does pilot the Afflictor and has solo'd remnant ordos, threat, shroud, omega, etc, I just can't think of a good argument for a game like this to have a ship in it that makes you look at literally every other ship in the game and think "why bother? I could drop a few million credits to build a proper fleet and pay hundreds of thousands of credits a month to maintain it, OR I could achieve better with a SINGLE ship that they're selling over at Port Tse for 50k bucks "
to go with the route you suggest and make it rarer, we're talking about making it many times more difficult to acquire than the Ziggurat and Mk1, two ships that perform far worse than it pound for pound. At that point we're talking about another super ship to add to the roster that warrants an entire quest or something to justify.
the problem is that it's a fundamental design problem. it's not the sort of ship that can be "saved" with the right adjustment of numbers, this nerf proves that, phase is just too polarizing of a mechanic. ships that are abusable by the player but flounder in the hands of the AI will always be a problem for this reason; you can't fix the problems they pose without something arbitrary like "deals 50% less damage and takes 50% more damage when piloted by John Starsector"
>>
don't care, didn't ask, plus you're low tech
reverting
the
changes
>>
>>2501712
the 'no such org' mod has a harbinger that de-phases enemy ships, but alex's hateboner for phase ships is way too stiff to steal+nerf that mod like he did with BDSM (a.k.a., pulling a tynan sylvester)

still a single-player game, and alex+mazed retards on the forums really want your game experience nerfed for some reason
>>
hey i have an idea /vst/ros...
how about ..... ;) ..................... how about...............................
HOW ABOUT ALEX RELEASES THE FUKCIING UPDATE HOW LONG DO I HAVE TO WAIT FOR THIS SHIT ALEX YOU FUCKING NUMB DIGGER YOU FUCKING CUNT YOU FUCKING SWINE RELEASE IT NOW NOW NOW NOW NOW I WILL FUCKING BEAT YOU I WILL KILL YOU I WILL EAT YOUR FUCKING BONES RELEASE THE FUCKING UPDATE!!!!!!!!!!!!!!!!!!!!!!!!!! RELEASE THE FUCKING UPDATE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! RELEASE THE FUCKING UPDATE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
>>
>>2501773
nah
>>
>>2501774
:|
>>
>>2501773
Now alex is going to delay the update another 4 months as he thinks up more phase and missile nerfs.
>>
>>2501555
Hello Nia Tahl
>>
>>2501714
Afflictor:
Entropy Amplifier:
Increased flux generation to 75% of ship's base flux capacity (was: 20%)
Increased damage taken by target reduced to 30% (was: 50%)
>y tho
fuk u
>>
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>>2501857
*OPENS UR SPREADSHEET*
*BALANCES UR CONSTANTLY-NERFED SPACE GAME*
>>
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tell me why if i enable the first option it inverts it as it says
but the moment i enable the second option it revert it to vanilla settings as if the first option wasn't on
WHAT
>>
The little frigate with a big punch (the blaster is built_in).
>>
>wayfarer
>shepard
>normal difficulty
>die in tutorial
i gotta say i already hate the combat
i'm getting dark souls vibes
>>
>>2502053
Dark souls doesn't allow you to roam the world with 30 rabid dogs.
>>
>>2502053
yeah you should git gud, but the wayfarer is a gigantic piece of shit. I haven't played the shitty vanilla game in so long, I don't remember what you can start with, but if there's an option, pick another one and you'll have much better results.

also, this game (despite the devs being leddit as fuck) isn't rollrollrollrollrollrollstabniggerinthedickrollrollroll slop like dark souls. it's actually pretty good and worth your time
>>
*heavily modded. vanilla is okay at first, but the storyline is 'ohmyscience' garbage written by a yid, so consider it a sandbox that is a lot better with modded content
>>
>>2502103
this is correct opinion. vanilla has no content unironically. imagine playing without modded enemy rape fleets with buttshit insane stats.
>>
>>2502053
the tutorial is awful
>>
>>2502105
it has rape cloudsbut those are the worst design and alex's biggest "fuck you" to players. probably the second-worse idea he's had since the anubis (but I started in 0.91 and have only really noticed him changing the skill tree 39820498 times)
>>
>>2502118
genuinely what the hell is he thinking with the eyes
>just don't bring any mid-sized ships bro
>>
but yeah, the only vanilla shit that made me feel anything were
remnants the first time
doritos the first time
and
the spicy manta ray the first time.

that creepy fucking ship you find from xhan empire made me shid and cry
>>
>>2502118
i like clouds. i liked pre nerf eye. I think they should be as anal as possible to force player to build proper fleet and learn how to pilot. But i was always high tech proponent and i do believe any end-game fleet should organically evolve into high-tech. I dont think its good pretending all tech are equal. Alex is fucking retard who thinks he is fucking icefrog so changing OPs every patch on some dogshit midlines is "good and meaningful patch".
>>
>>2502121
>"haha don't do capital spam"
>makes that gay shit
>"haha only do capital spam"
>a guy kills a T3 fleet with a fucking doom solo
>"AIEEEEEEEEEEEEE"

side note: I 100% guarantee you youtube is why he nerfs phase ships over and over. I sent him a Kuba K video years ago, and he has been on some gay autistic crusade against the afflictor and doom
>>
>>2502124
>>"haha don't do capital spam"
>>makes that gay shit
*gives u a free massively overpowered alpha-core onslaught*
>>
>>2502123
I like that they're hard, but "whoops all EMP, ridiculous damage+shield strength, I run away when damaged, and I also murder phase ships cloaked if you don't global the nearest one with the zigg" is gay as fuck
>>
>>2502125
>"haha in release candidate 1, I forgot to disable pirate smugglers letting you build an extra oldslaught+zigg due to my own negligence? teehee I'll just delete that and call it an exploit. also fuck the afflictor, again :^)"
>>
>>2502128
i mean it's just a missing hull tag. it happens.
>>
>>2502129
yeah it would've made sense after that quest to just leave that in, like some shadyass tritach employee sold the blueprint design on the black market but what do I know? I'm not rabbi david
>>
>>2502053
game wants you to pick exporer perks and.. explore
>>
>>2502100
>also, this game (despite the devs being leddit as fuck) isn't rollrollrollrollrollrollstabniggerinthedickrollrollroll slop like dark souls
*phases out*
>>
Alex died, the update is never coming out
>>
>>2502200
good. modders will do better job.
>>
>>2502199
don't worry. alex will nerf phase ships six times more before "the update" (lol) and think that means something as we revert all his shit changes editing spreadsheets
>>
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because y'know, this nerf actually meant something
>>
>>2502212
how do you mod it?
>>
>>2502213
hull_mods.csv. ctrl+f "no_built_in," delete those lines, and you're gucci
>>
it might be "no_build_in." one of those
>>
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>two day ironman+default ruthless sector settings+high value target RAT start CBT carousel
>play something else for a while
>come back
>remove underworld
>start new save
>no more cabalniggers teleporting on me out of nowhere to jack up my shitty starter fleets
>no more bounty hunters with fucking psychic powers that can still see you across the map with a sensor profile of 40
>accidentally find the duskkeeper system after months of not using that mod
>get neutral with remnants from the nex starter quest
>colonize hallowhall
>feeling pretty comfy
>do some exploration for colony upgrade money
>pic related
>shid
>>
>space game about managing your fleet
>90% of the ships look like shit
I guess it is a unique look but fuck me I don't like majority of the ships in this game
>>
do what this one guy does and just use eight grendels. heavy armor, armored weapon mounts, 5x hypervelocity driver and vulcan cannons on the smalls. just clowns on shit, and they're pretty cheap. hegemony planets sell them
>>
nm it was ten https://youtu.be/l6rgm7UGxfc?is=agw0F-sL-f5Mq5v_

t-the afflictor and AMBs tho!!!!! lol
>>
>>2502288
>hvel is effective against high tech
news at fucking 11
>>
Alex-chan, don't look!!!!
>>
>>2501741
vanilla already has that in it's vanilla harbinger and threat overseers
>>
>>2502024
>wolf but worse
why
>>
>>2502308
worse is better
>>
>>2502306
yeah I forgot QD did that to phase ships too. modder made some shit for no reason lol
>>
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>>2502288
>hvd is overlooked
>>
The HVD is the single weapon propping up all of low tech and midline. Playing low tech and midline without the HVD is a challenge run. Some ships like the Onslaught and Conquest can take it or leave it but most destroyers and cruisers are utterly dependent on it and cannot cope without it.
Railguns (with barf*) and gauss cannons can pick up some of the slack but autocannons are just fucking horrible weapons that are both difficult and unrewarding to use.
The HVD should have been vaulted a long long time ago and every other weapon re-evaluated in its absence. It was never a good idea for the game to have a weapon can do everything on its own due to a combination of range, damage per hit, perfect accuracy, low flux cost and just enough EMP to make the AI piss itself.
Seriously the HVD is so perfectly crafted to abuse the shit out of the AI and make the entire rest of the medium ballistic lineup obsolete that you'd think a modder had made it to break the game on purpose.
>>
ITS OUT
>>
>>2502364
hvd is overrated
>>
>>2502427
>>
>>2502364
>>2502391
yeah he's full of shit, but it gets results en masse on those grendels
>>
>>2502516
He's completely full of shit. You should see the fleet he actually entered into the tournament.
>>
>>2502530
yeah I didn't watch that shit, but I saw the other video he did on fighting other peoples' fleets with grendels. still not sold on anything outside of the HVD+ammo feed+smod awm+anchor stack. that seems legit.
>>
>>2502391
You've identified the problem cleanly but you're not seeing the bigger picture:
>The HVD is the single weapon propping up all of low tech and midline.
There is no way you can meaningly nerf the HVD without leaving a massive power vacuum across two-thirds of the game. The first step has to be buffing the other ballistics to relevance, and unfortunately that's never going to happen when you have high-tech cucks trooning out anytime anything threatens their toilet-bowl.
>>
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>get this game back in 0.91
>play a little, get rekt, come back after 0.95 because I was hooked on other shit
>manage my fuel a little better, and do more stuff
>pretty fun
>do storyline™
>it's all reddit slop
>wut
>new patch (0.95.1, wut)
>alex nerfs the skill tree and phase ships but adds two hullmods that make them feel like dumpster-tier
>forwhatpurpose.jpg
>play a little, it's mostly the same
>new patch (0.96)
>adds like two text-only sidequests and some new ships
>wut
>use lukas' rat mod, which adds spoopies in the abyss
>okay this is nice and the music is creepy
>see 4chin bitching about all this gay shit alex did
>ignore it because lolinternet
>play some other stuff
>new patch (0.97, 1.0 in 2050 when no one cares)
>alex adds his own "abyss" (there's nothing there)
>he keeps fucking with the skill tree
>stealth-edits mine strike to make mines drift away (didn't find out about this until this year)
>wut
>discord troon meltdown about handholding mod at some point
>alex bans fag damon for le crashcode that affected handhold users
>leaves noah tahl (who purposefully nerfed other peoples' factions in his mod, lied about it, and admitted it later) alone
>alex stops posting updates to twitter, fucks off to jewsky and is hiding there to this day
>new update (0.98)
>spoopier robots and red clouds of death that seem to specifically be made to shit on phase ships and smaller fleets
>adds some gay temporal shell ship that sucks with anything but paladins
>that's it. yep
>alex drops patch notes 11 months after 0.98 in april 2026
>it is fucking october and no patch
>you are here, and you were right, /vst/
>>
>>2502600
>sudden paragon induced meltie
>>
>>2502600
>that's never going to happen when you have high-tech cucks trooning out anytime anything threatens their toilet-bowl.
lul I'm mostly a doomfag but you're right. "high tech" retards would kill themselves if the omen or the paragon got 10% of the phase ship treatment
>>
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>"haha! umm... captain we don't know what this is the quantificatiplier is bleeding oil and uhh.... the crew is nervous, um... and-"
>repeat for every event in the game that isn't a pirate yelling "yarrr gimme yer booty"
>>
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>defending station
>take too much damage and retreat ship to grab another
>press 'tab' to see the map
>CTD
>>
has anyone actually tried to improve the game's story then?
if its "r*ddit"?
>>
>>2502659
shut the fuck up, david
>>
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>>2502670
who!?????
>>
>>2502672
the yid that is responsible for the ohmyscience writing and half of the people in the game being brown
>>
>>2502685
same question
why not mod it and remove browns and improve the story?????
>>
>>2502687
why don't you do it yourself? I skip the worthless story and have portrait mods
>>
>>2502696
why would i
>>
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teehee you should do it but I won't because I wrote it haha take that chudnazler :^)
>>
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>
>>
>>2502716
yeah I'm fucking around, but this is accurate. /poeg/ in particular
>>
>>2502659
>>2502687
someone could point a claude at the game and probably make a moderately compelling story out of whatever it shits out fairly quickly
>>
>>2502730
You don't need Claude to improve the story. Stop being lazy FFS.
>>
>>2502767
> Stop being lazy FFS
someone go tell alex this
>>
>>2502602
it is like dwarf fortress but with more drama and less progress.
>>
I
T
S

F
I
N
A
L
L
Y

O
U
T
>>
I used to have a mod that would lock you out of destroyers, the cruisers then caps until you reached a certain level.
Does anyone know the name of it and if its still about?
>>
>>2502996
Yeah, it is called self control
>>
>>2503003
Yeah that mod doesn't work for me, is there an alternative? :^)
>>
>>2503003
yeah we're gooners we need caging
>>
just make your own mod, dumb little niggers
>>
>>2502685
considering that 80% of people on earth are brown and that ratio is only increasing...
>>
>>2502602
I never get why people bitch about nerfs in a singleplayer game. It's already not hard to dunk on the AI. If you really care about your power fantasy the game is extremely easy to mod. For instance I immediately reverted the nerf to the Heavy Adjudicator so it remains an unstoppable instant rape cannon that kills capital ships in 5 seconds. But I understand why Alex wants his game to have balance.
>>
>>2503047
thanks, rabbi
>>2503050
finish the update, alex
>>2502880
yeah no shit
>>
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reminder that alex hates phase ships so much, his consolation prize™ for the initial 0.95a meganerf costs 50 fucking points, and he tries to force retards that don't text-edit his shitty decisions out of the game into spending the points

single
player
game
>>
>>2503148
*50 on the zigg, 30 on the doom. fucking omegalol
>>
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never noticed this before. nice
>>
Is there a reason that Alex just somehow forgot to patch the game this year? Last year we got replicators and demons but this year nothing at all?
>>
>>2503777
who the fuck knows what he is thinking at this point
>>
>>2503777
>>2503794
he was waiting for the buckbreaker update
>>
Be a good person.
>>
>>2503807
Shut up Selkie
>>
I wish I was a woman...
>>
Yesterday an anon on /v/ said he wished he got gaped in his asshole when he was four years old
>>
this game has zero appeal for troons. what gives?
>>
>>2502685
>>2502687
You are suppose to terrorize David's creation by sinking ships and satbombing planets like a proper chud.
>>
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>>2503884
>>
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>>
>>2504013
>m
>>
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>>2504014
>>
>>2503956
but I already do that, anon and they say "ummm..... m-maybe you s-s-should... not do that!!!!!"
>>
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>>2504095
Keeps on bombing until morale improves.
>>
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>>2504098
my man
>>
>sector factions constantly talk about population control
>I sat bomb some colonies to help control the numbers
>"NO NOT LIKE THAT"

wtf did they want me to do?
>>
>>2504161
do the heckin' science (not those STUPID luddites,) and not eat pork
>>
>>2503879
Same sis...
>>
Noah...
>>
ITS OUT
>>
>>2504213
but longpork is the answer to population control
>>
>>2504442
longpork is kosher



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