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Return to Form edition

>(looted): >>2459968

>M&B Wiki
https://antifandom.com/mountandblade/wiki/Mount_&_Blade_Wiki

> BANNERLORD
>Latest Patch Notes - WS v1.1.1 / BL v1.3.13
https://steamcommunity.com/games/261550/announcements/detail/517481543704250508?snr=2___
>Pastebin
https://pastebin.com/tAvcAbpT
>Custom Banner Maker
https://bannerlord.party/banner/
>Banner Code Sharing
https://docs.google.com/spreadsheets/d/1MEM-0Fz0yetJ8cZgLrPpHuDU6dO33bhsFiHsiWwiCDM
>Asset Extractor
https://github.com/szszss/TpacTool
>Create Custom Companions
https://butterlord.com/wanderers

> WARBAND
>Warband Pastebin
https://rentry.org/x7u7t
>Noob Guide (READ This) https://imgur.com/a/FMAqV
>Anon's Mods and Upstab Guide: https://pastebin.com/agwZu9Df
>>
https://youtu.be/PJCCMXYnv-U?si=VUM_-hkXZbrfa1_Y&t=1426
Thoughts?
>>
Anyone actually still playing fucking warband? What mods do you use?
>>
>>2486149
>talks about historical accuracy of poleaxe on horseback and how accurate it is (they did their research)
>all the knights are using bretonnian helmets and using jousting lances in battle
eh, I guess they are indeed playing in M&B playground
>>
File: mods.png (249 KB, 450x442)
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>>2486151
sure
>>
>>2486151
Dickplomacy, it contains all the basic quality of life mods without altering the base game.
>>
https://www.nexusmods.com/mountandblade2bannerlord/mods/13086

anyone test this one yet?
>>
>>2485777
>>2486011
>the player always gets in the vote
disregarding this blatantly false claim, as a king, you cannot distribute fiefs equally nor pick and choose whomst've to enfeoff. what's the point of being the fucking king?
and there is some bug going on where a clan would always be on the vote and have the support of everyone despite owning too many fiefs and none of the clans on the vote are the ones with 1 fief only.
and everyone being on the vote makes the game dynamic because everyone will hate you for not giving them the fief unless they're good natured.
>>
Okay, but Pendor is fucking great, I don't know what you people have against it
>>
Where did the multiplayer scene go for bannerlord? I barely see any players on the server list and half of them are mod restricted or private. Where does everyone go to play on big populated american servers?
>>
>>2486702
besides the end game, invasions that can cripple nations, horrific reputation grind with elves, archers that even more OP?
nothing really
>>
>>2486194
>L'aigle
I'm still assmad that this is unfinished.
>>
>>2486750
I wish it had the diplomacy army joining feature but no
>>
Where would someone go for the concept of the army life, joining up as a soldier in a vast host, getting promotions and stuff? Any mods that do this right?
>>
>>2486761
>mod
more like a different game
https://store.steampowered.com/app/1058430/A_Legionarys_Life/
The Old World for Bonerlord had barebones system for that where you had the option of training in the city if your lord's army chose to rest there.
>>
>>2486755
I'm surprised that no one made a similar musket era focused mod for warband.
>>2486761
Adding to what anon said here >>2486772
There's also a sequel to this called "never second in Rome."
A Legionary's Life has you start as a nobody conscript during the second half of Hannibal's war.
The sequel has you start as a three year experienced centurion during Caesar's beginning of his invasion of Gaul.
>>
>>2486782
There's a ukie mod set in the same era as Fire and Sword but it's obviously not Napoleonic.
>>
I bet you fags never beat Warband on Good Campaign AI because you're a bunch of fat gay shitters.
>>
>>2486702
it's gay and cringe
>>
>>2486828
What do you mean? There's nothing homoerotic to be found in Pendor. As for your "cringe" comment, that's subjective.
>>
>>2486833
lmao actual bot post
>>
Three greatest tragedies in world history:
1: Dissolution of the Roman Empire
2: The two world wars
3: Gekokujo never being finished
>>
>>2487055
Caring about facts makes you a bot?
>>
>>2487059
Both Shokuho and Gekokujo are on my bucket list
former is bonerlord mod but it was crashfest before war sails and it seems like big overhaul mods are yet to be updated for the dlc
is there anything new mechanically in the Geko? Like Warsword added dungeons, magic etc...
>>
>>2483964
>>2483983
>>2483984
>>2483985
>>2483986
>>2483990
thanks for all the tips lads, i'll note em down
one more thing, do u miss anything by not owning the norse dlc if u don't wanna play norse? like boat mechanics for different factions, units or smth else? are the norse just not on the map for u if u dont have the dlc?
>>
>>2487093
Gekokujo isn't even very expansive it's just an old and nostalgic mod.
>>
Bannerlord is better than Warband. Sorry, Warbandfags.

>*Warbandfags proceed to close Bannerlord to respond to this post*
>>
>>2487207
>*Warbandfags proceed to close Bannerlord to respond to this post*
You think anyone actually plays games?
>>
>>2487207
I agree, from subjective my own taste. That said, Bannerlord is not a finished game, so I can't have to wait for final release of it.
>>
>>2487102
norses are DLC only, just like the ships
if you can get it for cheap it's a nice addition. I got it for modding and won't go back to playing vanilla,(mostly because I can't stand vanilla anymore to be honest) but for 25 bucks ? fuck no
>>
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What's the faction that YOU ALWAYS PICK despite promising yourself you play something else ?
Swadia and Empire respectively in my case, that being said my first ever conquests were with Rhodoks and Vlandia
>>
>>2487336
It is physically impossible to not want to play Swadia or Rhodoks. in warband.
Sometimes I want to play as the Sarranids or Khergits. Then you get destroyed by desert or steppe bandits and the early game is hellishly annoying and you have to use every ounce of willpower to not restart your save.
>>
>>2487336
Rhaggy
>>
>>2487336
>>2487406
It’s the opposite for me, I’ve never played as swadia or bannerlord imperials. my favorites are sarranids and khergits, early game aint that tough just recruit archers and have a horse yourself.


I don’t have a faction i always go back to, i disperse my plays pretty evenly except with the middle faction. i’ve actually been wanting to finally try an imperial run, maybe try playing the game as intended and unite the empire. I was never one for story or main quests, i like doing own thing which is why these sandbox games appeal to me.
>>
*burps on Caladog's fat dick*
>>
Warband is trash…
>>
>>2487059
>Dissolution of the Roman Empire
>a tragedy
They were the original globohomo, destroying local languages/architecture/cultures and imposing their own wherever they went.
>>
>>2487658
How do you know? Were you around then?
>>
>>2487658
Except they didn't do that at all with the exception of maybe Carthage.
>>
>>2487668
Ignore the barbarian propaganda.
>>
How do you win on Good Campaign AI difficulty?
>>
>>2487668
>What is Gaul
>What is Celtic Iberia
>What is Britons
>Etc
Bruh.
>>
>>2487677
you max out CHA for a huge and cheap army and have a pretty good doctor.
you also max out relations with 3-6 villages to replenish losses quickly.
and you put trainer on every companion and yourself to turn your new tier 3 recruits into elites fast.
>>
>>2487709
>Gallo-Roman culture didn't exist
>Romano-Iberian culture didn't exist
>Romano-British culture didn't exist

Romans only ever paved over cultures that were literally worthless like Germanics
>>
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>Bannerlord
>AGING OPTION
>have your min maxed character die randomly so your son with absolutely abysmal stats can continue
granted I usually manage to conquer Calradia around the age of 53 but what is the point of it? getting more heroes/governors so I can equip more npcs with expensive gear?
I am sure pumping 16 year old brides to spawn 100 generals won't cause problems in the future for Calradia
>I HAVE THE BLOOD OF FIGGERNAGGOT COURSING THROUGH ME, I SHOULD RULE
>dude there are more children of his running around than there are Gentoril Ponies in the world
>>
>>2487709
>>What is Gaul, Britons etc.
The Romans literally installed the culture of their conquered enemies into their own official pantheon, anon. The Romans regularly respected old and ancestral Gods of all cultures. Romano-Britons and Gauls continued worshipping their unique Gods and practising their unique ceremonial calendar. We wouldn't know anything about the Gallic calendar, and by extension the wider Western Celtic calendar, if it hadn't been recorded in lead during the Roman era.
The only thing the Romans did unfortunately destroy was the Druid orders of Gaul and Britain and so their knowledge and philosophies are gone forever. The Druids never wrote anything down. The only source we have are the Romans and the Romans are not a trustworthy source because they hated the Gauls and the British Druids were a regular source of opposition.
>>
>>2487658
True, and then also was the initial conduit for spreading globobarahomo.
>>
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I'm in danger.
>>
>>2487753
But they didn't do that.
>>
>>2487777
Plapping and breeding in video games is hot
>>
>>2487744
I thought CHA was shit, though? Everyone keeps saying it's shit.
>>
I wish someone would upgrade The Eagle and The Radiant Cross to the latest Warband someday.
>>
>>2488033
most people don't play on the hardest difficultly because they're shitters. that's why they think CHA is bad, because the player's troops are OP when you play on pussy mode
>>
>>2486151
Dickplomacy and warsword conquest
Dickplacy is the perfect native+, I just disable sex on the options because I don't want to see my guy get raped when he gets taken prisoner by enemy parties.
>>
>>2488033
who is everyone?
CHA unlocks leadership which lowers wages and increases party size.
perfect for the endgame.
INT is pretty good but you'll feel the lower party size in the endgame.
>>
>>2488089
God damn. Just how much time has it been? I remember playing it in classic Mount&Blade
>>
>>2487942
rape
>>
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Finally I can be cute...
>>
>>2488576
built for 230 V
>>
>enable mod
>works
>quit
>enable mod
>works
>quit
one by one...
>>
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>>2488580
I don't get it...
>>
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>>2488605
but she gets it
>>
>>2488576
that's some ugly stuff
>>2488605
he wants to electrocute them to death
>>2488584
>one by one...
you do realize you can do half of them at a time, right?
>>
>>2488618
ssshhh, the secrets of dichotomy are to be kept from the uninitiated
>>
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NOOO!!! NO NO NO NO NO NO!!! NO!!!
>>
>>2488033
>>2488498
INT is the dump stat. All you need is one scholar/engineer and one healer/surgeon to cover your parties needs and as they advance you can switch their roles to level them faster. Leadership and Tactics are the two most important skills for the PC.
>>
>>2488847
I thought tactics is a party skill, meaning it can be assigned to a companion?
>>
>>2488876
No to my understanding in Bonerlord the only real party skills are the four assigned in the clan tab which are scouting, steward, medicine and engineering. Your companions tactic skills are for when they run their own party.
>>
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>>2488027
>>
>>2488943
that anon was talking about warband
>>
How the fuck is it already the late 2020s? I feel like it was just last weekend when I played warband napoleonic wars multiplayer.
>>
>>2488576
>>2488605
looks like a stupid anime sameface
>>
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>>2489159
>>
>>2489159
I feel like common use of the internet has made it so that things feel more timeless, thus you don't experience the passing of time as much. Pretty much everyone says time is going faster.
>>
>>2488576
Holy shit, it's Michael Jackson!
>>
Playing on Campaign AI Good seems impossible to win.
>>
https://www.youtube.com/watch?v=k_a2tf-7xrY
>>
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>>
Have any good Bannerlord total conversions come out yet
I played the Jap and Warhammer one
>>
>>2489884
all of the total conversion mods are hamstrung by War Sails and lack of modding tools
before that we had
>Eagle Rising
less autismo roman empire mod, comes with old and new map variant
>Burning Empires
full autismo roman empire mod, only new map
>Tales from the Age of Men
Lord of the Rings flavored conversion
>>
>>2489884
The Dance of Dragons mod. Not the one that was a scam, the other one.
>>
The battlefield AI in Warband sucks serious ass.
>orders cavalry to charge
>90% of them charge 1 guy separate from the bulk of the group
>the 10% get surrounded and results in avoidable losses
>>
>>2490056
>battle starts
>your army of peasants charges, then 90% of them turn around, then come back after 10 seconds.
>>
>leads of some of the biggest total conversions are using AI for everything
>from 3D modelling to coding
>they are trying to find a way to also do the scening
>TW is doing the same, most armours of warsails have blatant AI textures
I get that they are lacking resources but holy shit is it worrying for the futur of the game
>>
>>2490056
thats why you order them to follow you and only order to charge when your army is positioned for hammer&anvil rape
>>
>all the good bannerlord mods are TBD, unfinished or can be counted with one hand
>>
Rhodoks have big dicks and bigger hearts.
>>
>>2490056
I once underestimated how much better mods make it. It's impossible to even use horse archers without heavy amounts of micro
>>
>>2490227
Only when compared to Khergits.
>>
>>2490068
>>TW is doing the same, most armours of warsails have blatant AI textures
i'm AI blind. teach me how to tell AI textures from real ones, please.
>>
File: me in bannerlord.png (608 KB, 1056x1280)
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I-I-I play as a female character because uh uh, I like to play archer, and as a archer having a small hitbox is very important so you won't get hit by projectiles! The female character model is 75% of the size of a male character and then you can also make yourself the minimum hight that way noone will be able to hit you during a seige! Haha! It's all just meta gaming as I obviously don't fantasize about being a 20 year old girl cauae I play on fast mode with life and death enabled since I like my words dynamic! This means, to play optimally I had to offered myself up for marriage and get impregnated back to back a few times to make sure I have backup characters to play as incase I die, which is obviously not because I have a breeding kink! I just fucking love archerlord haha
>>
I play as a man because I'm a man
>>
We need Napoleonic wars 2
With one hundred controllable bots 10v10 commander battles
>>
>>2489884
Is there any mod for bannerlord where I can play as a field soldier and climb the ladder but the AI isn't bad and isn't wasting my time with idling 95 percent of the time
>>
I play as a woman because I'm a tranny
>>
>>2490498
elaborate
they climb the ladder when you set it up and the turks added being able to play as a soldier after you die.
there is a mod that unlocks speeding up battles before you die as well.
>>
File: Screenshot_25.png (835 KB, 521x809)
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>>2490459
easiest to recognise is the mail texture : AI can't do mail properly without fucking up some rings like picrel
>>
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>>2490581
>>
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>>2490582
actual 3D artists would create the base motive and copypaste it to extend the texture, you could get some seams or badly pasted places, but not something like these
>>
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>>2490581
I don't know anon. I just took those for broken rings
>>
>>2490586
holes would be missing rings, here they overlap one another, change hsape, fork, weird shits
>>2490582
this armor is the best example, all the rings on it have nonsensical positions, shapes or links with other rings
>>
>>2490489
I did not expect to see an image from this game anywhere. Strange world.
>>
>>2490496
>We need Napoleonic wars 2
Only if it also has a campaign. But I assume there's already a modder thats done that.
>>
>>2490605
isn't that ww1 game from the flying squirrel Devs
>>
>>2490624
>ww1 bannerlord mod
something about that screams jank to me, like those Europe 1700 type mods. Not horrible just jank.
>>
>>2490498
Literally the Enlistment mod. Still worked fine when I tried it 2 months ago.
>>
>>2490581
>>2490582
>>2490584
>>2490589
It looks like completely normal chainmail damage texture made by human hands, not to mention a whole bunch of chainmail in Bannerlord predates AI usage in games being really a thing and (except the really obviously old ones like half the Vlandian stuff) it's all the same.
>holes would be missing rings
Not neccesarily, at least not in the way I think you are implying. Thicker weaves will have multiple rings overlaying each other, rings can deform and TW chainmail textures also love to have stains on them. The Nord thing does admitelly look very chaotic there on the sleeve though, but TW also likes dogshit armor especially for Battanians so I wouldn't be surprised if it spilled onto Nords. I'd need to take a look at it myself properly (you can zoom in much closer using the banner editor) to tell.
Also, why the fuck would they even use AI for chainmail when they already have tons of chainmail textures they could reuse and they evidently don't give a shit about poor wrapping.
>>
>>2490945
>It looks like completely normal chainmail damage texture made by human hands
just take a look again at the last one, this is a clusterfuck of random lines that don't even make circles. A child might do that, a professional wouldn't. And proper mail textures can be bought easily too. I do agree that there could be layers but even if that was the case it wouldn't look like that. Other pictures show the same thing but more localized
>Also, why the fuck would they even use AI for chainmail when they already have tons of chainmail textures they could reuse
TW made it so each culture has it's own mail texture, and that's for me one of the signs that they used AI on it : the nords do not have a unified mail texture like vlandians or sturgians, each armour has a unique texture
on a side note, the different mail is an easy way to see how different the factions are from their original artistic vision. the banner knight uses a sturgian armour, same as the aserai veteran infantry. And it is kinda historically accurate, different places did mail differently, japanese mail for exemple is known to be dogshit
>>
What would you do if a Rhodok came up to you and slapped your willy?
>>
>>2487336
I only play as the vikings, whatever they might call them.
>>
>>2487336
I like Swadia because it's the most "normal" faction. Also, I like Vlandia, which is basically just Swadia.
>>
I still to this day have not made my own kingdom or won calradia for one faction in native warband without cheats. It's not levelling up and maintaining parties that bothers me its trying to rack up lots and lots of denars. 10,000s of denars, I mean.
>>
>>2491164
Yeah, the early grind is mental in Warband. My method is to put 4 points in Prisoner Management and hire 30 Mamlukes to capture Sea Raiders from Rivacheg's shore for ransom. 20 = 2000 denars. I buy the Dyeworks in Rivacheg which produces 1000 denars in revenue, which is the exception as most towns only give between 400 to 600 in revenue, Suno gives negative.
>>
>>2491213
Usually I kill bandits and do guild master work for a while until I have a party of 10+ elite troops. Then I just go around the rim of Calradia in circles trading and killing bandits and occasionally working for a lord. Then I get a quest I can't finish, fail it, and feel an intense desire to quit.
>>
>>2491214
I hate those tracking bandit groups missions, I especially hate those cow-herding missions, though those are doable, just tedious and you end up losing money due to travel time. Warband is a very meta-heavy game, which is bad game design. If you try and play the game properly, you end up just getting fucked most of the time. Most people don't truly understand the extent Bannerlord improved on native Warband.
>>
>>2491223
>tracking bandit groups missions
Nobody picks them
>I especially hate those cow-herding missions
Like you say, as least you can do them. Those bandit tracking quests just ends up being frustratingly annoying.
And annoyingly I know of few mods that changes the pace of this.
>>
What does Rhodok cum taste like?
>>
>>2491297
vimto
>>
>>2491320
Vimto is purple, though.
>>
>>2491323
did he FUCKING stutter?
>>
>>2491328
Vimto is Khergit cum.
>>
>>2491223
>Bannerlord improved on native Warband.
But... old is bad?
>>
>>2491364
No. No, it can't be. Old is always good, it's new that's bad. Has to be.
>>
will this weekend be the one we get a PN update in?
>>
https://www.youtube.com/watch?v=ckdD4THXPEk
>>
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>>2491806
I got tired of waiting.

I like reading the AI's thought processes when it accidentally leaks now and then.
>>
Do Rhodoks have foreskins?
>>
>>2492265
Of course. This is where their smell eminates from.
>>
>>2487336
sturgians and vaegirs
>>
>>2487942
whos on the right
>>
>>2492571
It's Silvind and her mother, Calatild.
>>
Haven't touched Mountain Blade in 8 years. Is Bannerlord good yet?
>>
>>2492600
Mods are saving the game as usual.
>>
I hate this website, bros
>>
>>2492616
It's either this or the taleworlds forums.
>>
>>2486090
This got to be the most important artwork to come out of a game right? See it every time people posts about vikings.
>>
>>2492625
It's ironically more popular than the game itself.
>>
Cao Cao status?
>>
>>2492650
Is there a three kingdoms mod or something?
>>
>>2492650
died in the boxer rebellion
>>
there is still a real lack of good historical mods fpr bannerlords, i still prefer playing viking conquest
>>
>>2492600
no
>>
>>2492687
Viking Conquest story mode is pain in anything but easy difficulty.
>>
>>2492687
I hate how all those total conversion historical mods have been in development for fucking years now and have been dropping teasers all along but are still "years away".
Where the fuck is that War of the Roses mod? It has been in development pretty much from day one of Bannerlord early access and still we have nothing.
>>
>>2492600
yes
>>
>>2492600
Sure, try it out.
>>2492616
why
>>
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She's wild.
>>
Never knew cattle stacks in Warband. My dumbass was always making two trips.
>>
I have been using the peasant "HUH?" sound from warband as a notification sound on my phone for over a year now
sad to say nobody recognized it but it sure draws attention, for some reason it is loud as fuck (which is a boon in noisy areas)
>>
Harlaus is a fucking dickhead.
>>
>>2493147
I sometimes hear the MGS “alert!” sound as a sfx in children’s cartoons
>>
>>2493087
The writing quality is quite poor.
>>
>>2493276
It's very easy to tell and the AI repeats itself often, but it's just a local model so I'll take what I can get.
>>
>>2493087
Is this modded?
>>
>>2493485
pure vanilla turks are wild like that
>>
>>2493147
kek
>>
>>2493147
https://www.youtube.com/watch?v=hnQNC1cXujw
It's been so long since I played warband.
>>
>>2493579
Is away with you vile beggar ever used in game.
>>
https://www.youtube.com/watch?v=sQ_E5SC1OB0
>>
>>2493583
I want to say that it is, but I forget when.
>>
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>>2486090
Is The Old Realms overhaul for Bannerlord any good, or am I just better off just playing dodalworworrammerdree?
>>
>>2492897
They probably all suffered burnout and dipped. It's easy to blame TW for endless patches but nobody said these mods had to have radically different mechanics or scripting from vanilla. It'd be better to have a mod than just giving up due to feature creep and wasting time in a discord server.
>>
>>2492897
>>2493644
War Of The Roses mod with its Italian name I cannot remember is in active development. They released a video of a full trailer just a few weeks ago and it looks great. It's supposed to be all of Europe at some later date but when it releases it will just be England.
>>
>>2492687
>>2492897
lot of turnover in the teams (and new members generally can't handle advanced tasks) + few members + members being split between multiple total conversions + higher standards than TW + TW updates mean the dev pace is glacial
also many peoples are underestimating the time needed to do some stuffs, the TOR world map for exemple is at least several hundreds of hours of work (being very conservative here, it's most likely well over 2 thousands and it's not even half done). doing a castle/city scene is easily a month of work not counting the debugging. Even with frameworks on the coding side it takes time : even simpler stuff like adapting the character creation is still dozens of hours of work despite having an open source ready to edit version.

>>2493644
>They probably all suffered burnout and dipped.
quite a few mods did, brytenwalda for example
>It's easy to blame TW for endless patches but nobody said these mods had to have radically different mechanics or scripting from vanilla
I disagree, a conversion set during the crusades without a religion system would be retarded. Same with a Warhammer/GoT/LotR mod without any fantasy mechanics. Or an 18th century conversion without gunpowder.
It also ignores that most of the total conversions started during the early access, where the game was empty (well, more than it is now). Over 6 years after release, the three empires still have the exact same fucking inheritance system, despite it being the reason why they split.
A total conversion where you get bored in 5 hours is not something you'd want to publish when you spent months if not years of your life working on it

>>2493661
Dell'Arte Della Guerra, one of the most interesting unreleased total conversions I heard of alongside anno domini 1401 and La Commune de Paris

>>2493590
It's the best total conversion for Bannerlord. Never player TW so I can't compare but you should at least try it
>>
>>2493683
>La Commune de Paris
Anon that mod looks like utter shit.
>>
>>2493692
mod looks like shit but the setting is interesting enough to get my attention. Looks more interesting than "random medieval europe conversion n°14"
>>
>>2493697
That's what I mean. I like the Franco Prussian War and I love its uniforms but I think that mod is going to be rushed slop.
>>
>>2493726
that's what I fear too but every historical total conversion I know devs from is using AI slop in one way or the other so that's the futur we're in now
>>
>>2493726
>>2493737
also I remember seeing this mod in like 2021 so rushed is not the word I would use
>>
>>2493737
I don't mind slop so long as effort has gotten into the modelling and textures. The war of the roses mod could have slop in it but you wouldn't tell because the models and environments look so pretty and well thought-out.
>>
>>2493740
sadly since 3d modeller are the rarest modders to find (alongside world map makers) and also tend to be commissioned instead of creating for free, 3D models AIs are the current focus of several total conversions leads. Vibe coding is already the default.
Good news is since manpower is so scarce, most leads dable in every parts of a mod so they are knowledgeable enough to see if a code or model is too low in quality
>>
Companions are OP in Warband. I can get 50 Swadian Men-at-Arms in 3 days.
>>
Is the outlaw mode worth it?
>>
>>2494043
Outlaw mode?
>>
Mount and Blop
>>
>>2494136
Mount and Blop?
>>
https://www.moddb.com/mods/heirs-of-dust
https://www.moddb.com/mods/barbed-wire

Who else is actually somewhat excited for these two mods coming out?
The first is a kenshi inspired warband mod and the other is based off warzone acron but is inspired by stuff like TNO and Konflikt 47 and a few others
>>
>>2492650
MIA in Nanjing.
>>
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jesus fucking christ this is out of control
>>
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>>2494176
page 2...
>>
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>>2494178
page 3. And you may say, "just use the filter to hide translations", which would be fine except some of these faggots seem unable to do the most basic tasks regarding tagging their slop as such, OR as translations, or even write their own descriptions.
>>
>>2494179
Why are you so mad?
>>
>>2494176
>>2494178
>>2494179
It would be impressive if it wasn't AI hallucinated translations.
>>
>>2494176
>letting europa play bannerlord is bad
>>
I hate that there's just enough improvement in Bannerlord for me to be missing it in Warband but not enough to Bannerlord to be worth playing versus Warband mods. I end up trying Warband and thinking I ought to just check in on Bannerlord modding and truly playing neither
>>
>>2494176
filter translation tag on the left side
>>
>>2494218
a bunch of them aren't even tagged so the filters don't work

These are made so lazily they don't even post a single screenshot example of the mods on the page, not even when they're actually "gameplay" like what they actually do.
>>
>>2494194
I feel you anon, the middle gronud bannerlord is is painful. And the way the improved features are presented is so gamey it doesn't feel right either
>>
https://www.nexusmods.com/mountandblade2bannerlord/mods/13243?tab=description

was that so hard, Taleworlds?
>>
>>2494176
worst part is diplomacy is open source and on github, same for calradia at war.
translating them is just adding in an XML for the language you want. Dude could have made a single merge request adding these and it would have made life better for everyone but noooo that cunt had to polute nexusmods
he clearly doesn't give a fuck about translating shit and want either downloads toward free premium or online validation
>>
>>2493683
>conversion set during the crusades without a religion system would be retarded. Same with a Warhammer/GoT/LotR mod without any fantasy mechanics. Or an 18th century conversion without gunpowder.
I agree with those but on the contrary, War of the Roses or Shokuho don't really need to be radically different enough to take so long to develop. The latter in particular had most assets and the world map done in a short timeframe but they fiddled around with features like ships and battlefield looting that would just bite them further down the road.
>>
>>2494274
I'd argue that at least some form of feudalism à la bannerking (some of the features not all of them) would still be needed, as well as some diplomacy improvements
temples and camps are nice touches too
looting and ships I agree with however
>>
>>2492600
there is a new biggish beta and i doubt mods have caught up to it yet so give it at least a couple more months
>>
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>>2493087
>>
>>2494261
i would enforce all translations to be under the same page if done by the same person as the bare mininimum, or all translations to be submitted as sub-mods within the main mods' page as optional files and just put translators as contributors, unless they're professional fucking translators capturing the nuances of dense text every single one of these is slop-made and anyone could fucking do them.
>>
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https://www.moddb.com/mods/revamped-lords-of-calradia

Anyone tried this? looks great.
>>
Do Rhodoks have dry bellends from being circumcised?
>>
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That 1.5 patch looks pretty damn amazing
>>
>>2494748
what about it?
I only saw them copying the battlefield scavenging mechanic from Shokuho
>>
>>2494760
Im looking forward to the different starts, and all the customization theyre adding to the sandbox, shit like starting a run where the empire is united
>>
>>2494748
no it doesn't. it looks like a tiny step in the right direction.
>>
>>2494748
Did they finally take the mod that adds succession types and integrate it?
>>
>>2495180
lol, lmao even
>>
is upstab anon still here? i need to know how he unlocked the y axis on VC upstab
>>
>was talking here about how some features, while they do delay mod releases, still were essential for some mods to be coherent and as such should be developed
>ITNJ II has a hunting feature where you can play as a hunting hawk
they really are not helping my point
>>
>Bloc upped the battle size to 8,000 in bannerlord
>>
Rhodoks are pussies that eat cum and play the PlayStation.
>>
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What would you do if King Graveth unsheathed his sword, accused you of being a Swadian spy, and threatened to kill you if you didn't suck his cock?
>>
>>2496436
that's exactly what a swadian would say, I see butter melting in your pockets
>>
https://www.youtube.com/watch?v=lD7TyL2rj9Q
>>
>>2496385
>endless battleloop of 2k+ troops doomstacks is killing the late game
>"let's make it 8 k !" thinks a surprisingly large part of the the community
>>
Today I discovered my brother plays Bannerlord.
>>
>>2496385
where?

>>2496625
atm you can't have 2k+ troops on battle anyway, 1k each side max, 8k means you can have really good battle experience with your own reserve management instead of TWs dogshit reinforcement system
>>
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>>2496746
on youtube as a showcase :^)
https://www.youtube.com/watch?v=pw2d_ryiSU0
>>
>>2496753
Jesus, imagine if all of them farted
>>
>>2495998
Mod where you play as a horse when?
>>
>>2496408
KEK

>>2496436
I'd probably bite his cock off and get beheaded.
>>
>>2493590
I'd rate it 7/10 in its current state. It crashes a bit too much for me to enjoy.
>>
Do not play Bannerlord on consoles unless you hate yourself.
>>
Will Taleworlds ever attempt to fix Bannerlords most glaring issue and that is the way mouths work.
>>
>>2497144
no because that'd mean they'd have to look at how much faces are fucking ugly in general which is a side effect of modelling characters after IRL turks instead of Europeans
>>
>>2497309
I've never met a turkish man with huge eyes and big teeth.
>>
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What would you do is Sanjar Khan touched your nuts?
>>
>>2496408
>>2496436
>>2496437
fine speach
>>2496753
my poor old PC won't be able to take that
>>
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>>2497309
idk why they went with the cartoonish style
>>
>>2497867
>>
>>2498156
that Dany looks scary as fuck desu
>>
>>2497867
the issue isn't that it is cartoonish, it's that it's ugly as fuck. I consider skyrim's characters to be on the cartoony side and it would be a massive improvement over what we have
>>
>>2498156
dios mio that Dany...
>>
>>2498156
dany before genociding kings landing
>>2497867
The characters looked great in early demos and they showed off some very realistic recreations of celebrities. Not sure what happened with the character creator after that.
>>
>>2491806
>>2492016
Currently incredibly busy so yeah don't wait up...
>>
What mod for Warband or Bannerlord does the best job at limiting snowballing?
>>
>>2498746
Hate fun, eh?
>>
I kind of houserule that to upgrade to a particular tier of unit I need enough prestige and be equipped enough. Like I can't be a nobody in rags with a kill team of fians
>>
>>2497867
I don't mind Bannerlord's faces, didn't mind Warband's either, beyond that they were too sameface, but for the time it was fine. Don't let modders touch them or you will get shit like those barbie looking female faces that dickplomacy remastered got plagued with.
>>
>>2498746
is it even possible to prevent snowballing in a game where you conquer stuff?
>>
Theoretically you could have something like crusader kings where it's harder to keep a large empire because you have to manage relations and inheritances between many different rulers of the sub kingdoms of your empire but bannerlord lacks the foundation for that.
>>
>>2486151
I play Warband on occasion, mostly for the Vasnar mod. It's a very fun Dark Fantasy mod that's focused on the RPG stuff. My one complaint with it is that it lacks a lot of the QoL mods most conversions have, and the author is very resistant to adding them.
>>
>>2498963
>>2498980
or just give you a reason to use your home troops, like warband had : fighting a kingdom of your troop's culture means lower morale
so you can't just replenish your troops on your way to the next siege
>>
>>2498899
barbie mod faces >>>>>>>>>> vanilla warband and bannerlord faces
>>
>>2498746
there is one called separatism or some shit. i'm almost sure there is at least one other mod as well.
>>
>>2499145
Delusional.
>>
>>2499148
i'm not
vanilla faces are horrible
>>
>>2499145
absolutely not
>>
>>2486151
I only play it for Warsword conquest
>>
>>2487336
I play the Sarranid Sultanate
because they have that arabic aesthetic I love. I cant play them in banner lord because they are brown
>>
Opinions?
https://www.nexusmods.com/mountandblade2bannerlord/mods/10609
>>
>>2486151
Pendor. I don't deny that I wish some autist would merge diplomacy AI and economy stuff with it though
>>
>>2486740
I don't mind the invasions desu they should be in all mods. all factions get them and the harder ones are usually patrolling areas controlled by multiple factions except the empire's(although they deserve it since the authors are obviously romefags and they made them OP and have a gorillion knighthood orders).
The elf thing is really gay and they should fix it, I understand that they wanted to make it harder but lore wise it makes no sense whatsoever. Elves say they are patrolling their forests so why are they attacking caravans and peasants in the middle of pendor? I always use that tweak that make them less schizo and just attack lords at least but they should be neutral to the player IMO and have some script where if you trespass in their lands you lose relations instead.
>>
Would bannerlord be better or worse if it used unreal?
>>
>>2499826
worse, prior to war sails bonerlord ran even on 15-20+ year old machines
I am yet to see a UE5 game that runs with an acceptable frame rate, doesn't have weird light effects, visual clarity is so abysmal that you need literal paint to make out muddied oversaturated details on the screen
UE4 had problems but it wasn't such a mess like UE5
>>
>>2499851
As someone who had a 10ish year old machine when it first hit EA, yeah it ran but it wasn't worth playing in that state.
>>
>>2499414
heard some good things but haven't tried it
looks like more menus to me which is already a big issue for BL
>>
>>2499851
The one good UE 5 game I've played is satisfactory. And I think that's more to do with coffeestain being absolutely passionate about their game.
>>
https://youtu.be/1BEGXUng2KU?

we're so back
>>
>>2500343
nice
>>
NEW silent PATCH
>Adjusted settlement security & loyalty to make management choices more consequential.
>
> Decreased the impact of garrison strength on settlement security, so a large garrison alone is no longer enough to maintain security. Other factors, such as quests, nearby hideouts, governor placement, buildings, and raid prevention, matter more than before.
> Increased the maximum security penalty on loyalty by 25%.
> Adjusted security to start penalizing loyalty above 60, instead of 50.
> Increased the loyalty threshold at which a settlement enters a rebellious state and begins evaluating rebellion from 25 to 35.
> Increased the loyalty threshold at which a settlement additionally gains a militia bonus toward rebellion from 15 to 25.
>>
>>2498483
nyooooooo
take your time. i blew my load on 1.4.8
your doing the Turk's work
>>
>>2500412
>> Adjusted security to start penalizing loyalty above 60, instead of 50.
why is it even in the game ?
also all of these changes take longer to compile than to change, and I'm not confidante they tested it
>>
>>2500413
you're. i'm embarrassing.
>>
>>2500415
what are you referring to? loyalty or security?
loyalty is there to make holding foreign fiefs harder. they're testing it right now.
security i'm not sure. i just dump a big garrison to max it out. i guess it is there to also make holding foreign fiefs harder.
>>
>>2500418
penalizing loyalty above 60
if you somehow managed to improve loyalty to that point when everything is bringing it down then you deserve it
>>
>>2500412
>Decreased the impact of garrison strength on settlement security, so a large garrison alone is no longer enough to maintain security. Other factors, such as quests, nearby hideouts, governor placement, buildings, and raid prevention, matter more than before.

See, these are all things the player can actually do and some even encourage interacting with other game systems other than "make sure you pass that one law and only recruit companions of other cultures so you'll be ready to install them as governors in 5 years"

Why in the fuck did it take that long
>>
>>2500466
Wait that's security not loyalty

RIP
>>
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I don't really know what I'm doing but I tried. Would you be AIslop mommy's mercenary?
>>
>enlist into King Harlaus army
>a battle ensues
>king harlaus orders the cavalry to charge the enemy spearmen
>the enemy crossbowmen flank the cavalry and decimate them
>he then orders a general charge
>our archers were at the front so they got killed before the infantry reached them to help
>infantry routes after a few seconds of fighting
>he somehow managed to lose a battle with 270 soldiers against 186 Rhodoks
>tfw we only killed about 30 of them
FUCK
>>
>>2500572
King Whorehouse wins again baby!
time for a feast
>>
>>2500581
like clockwork kek
>>
>>2500572
>not killing half the enemy army yourself with a horse and a lance
>>
https://www.nexusmods.com/mountandblade2bannerlord/mods/13484

anyone test this?
>>
What mod should I download and try when I get home? I'm getting tired of Warsword Conquest after 200 hours. Anyone try the newer Kenshi mod? Is the juice worth the squeeze? Bannerlord niggers need not apply.
>>
>>2500914
https://www.moddb.com/mods/dynasties-of-calradia
Ai slop image but it sounds cool. I plan to try it soon. Might be a buggy mess, though.
>>
>>2498746
A mod that no one has thought of yet, for some fucking reason:
>Lords/Clans do not defect to other factions
>Remove any bonuses to party size from additional settlements
The advantage of conquering additional territory should be additional taxation, as well as additional sources of recruitment. However, this carries with it the expected consequences: Greater administrative strain, while also becoming increasingly hard to properly manage.
>>
>>2500739
no
>>
Taleworlds site is super slow. are they being Ddosed?
>>
Be good if TaleWorlds weren't useless and slow. 15 years for this…
>>
>>2502009
don't worry, with the use of AI the development of both the game and mods is now much faster
look at all the tweaks we got since the start of beta, we got a nerf to security and shit
>>
the game and mods are still trash the only difference is AI slop thumbnails on nexus
>>
Where is the latest TOR blog update, Raa roo?
>>
It's hard to have fun in Warband when you get fucked hard for losing.
>>
What would you do if Caladog beat you up and raped you with his short, stubby, fat cock?
>>
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tactical enlightenment released a video saying 1.5 is going to live any moment now for both PC and console. its been 3 hours though and still no update. this shit is killing me
>>
>>2502410
I would deduce the fact that I am Emperor Arenicos and very dead
>>
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damn i haven't been following the 1.5x patch notes that have come out since the initial 1.5 beta and just decided to check some of them out and im really liking what im seing so far

they finally fixed persuasion attempts so you dont get permanently locked out if you dont pass a billion checks perfectly every time, so you no longer have to save scum over and over and over again to get the wife you want. you can actually court her naturally over time

i do think they might have over-corrected by reducing the number of checks you have to pass though

im so happy theyre actually going through and addressing all of the QOL issues like this or the party controls and whatnot. a shitload of really frustrating issues are about to be wiped from the game once this patch drops
>>
>>2502357
how do you get fucked hard? you have your money and your gear. and you recruit based on relations and those are intact as well.
within a week, you should have another warband up and running. getting your companions back is the only hard thing.
>>
>see unfiltered nexus popular mods
a cosmetic mod whose screenshots are made with dlss5
>a coomer mod
>random AI generated mod that can't even get it's own name right
why do I even bother with the modding scene
>>
Can you block creators on nexus yet? I rarely use it anymore but it'd start by blocking anything with AI thumbnails or is just clearly pure trash like "Very Rarity Items,"
>>
>>2502947
you can in site preferences
>>
>>2502831
That's what I mean. You can't really afford to lose battles casually, so you are compelled to metagame. While the AI can lose all day and be unaffected. While losing money can be circumvented via owning enterprises, losing gear and your companions grinds progression to a halt. Meaning you can't just have fun in battles, you *HAVE* to win.
>>
>>2502932
Wanting females to not look like fat pigs is not "coomer."
>>
>turks release modding tools for War Sails
>people say that those tools don't work unless their PC is exactly configured as dev's
fuck me sideways, we are never getting those overhaul mods for war sails are we
>>
>>2502997
>medieval beauty canons were to have a bit of fat, since it meant being well fed instead of having to survive day to day
>even if the think these ones are going to the battlefield, they have the lines of an anorexic model, good look moving with 30+ kgs of equipement with that body
it's a mod importing modern beauty standards over any common sense, for the sake of eye candy. ie coomer mod

>>2503000
that's a lie though, tools are working fine-ish, at least not worse than the regular ones
ER and BE are working on updating to WS with working-but-not-crash-free version in testing, lemmy is working on a remade europe map that is incomplete but playable, EE1259 is already compatible. if it isn't already released, the GOT mod is working on it too
the question is whether or not shokuho will add it, and if TOR has any content planned that would benefit from it
>>
>>2503000
they are extremely annoying to use, have many bugs, and crash frequently, but yes they do technically work, I know because I've been using them
>>
>>2503004
Women don't belong on the battlefield, period. The average differences in strength between men and women is night and day. If you're going to be unrealistic, may as well make the women hot.
>>
>>2503043
there are way too many in bannerlord granted, but there were women knights
also you entirely disregarded the beauty canon part
>>
>>2503044
Knights were a social class, and not warriors. You can count the number of women warriors on two hands.
>>
>>2503061
they still did exist, and I did say too many were in bannerlord.
also you're once again conveniently not adressing the other point. it IS a coomer mod and you wouldn't notice the difference if women in your game weren't naked
>>
>>2503070
And hot women exist.
>>
>>2503075
your definition of hot was working the field and had a hunchback because of that in these times
it is a coomer mod, you just want a clean conscience
>>
>>2503077
Bro, mediaeval peoples weren't dirty cretins dressed in rags. That is a Hollywood myth.
>>
>>2503080
my brother in christ I'm french, my family was a farmer family 2 generations ago, my grandmother as well as my great aunts had their back angled 90 degrees BECAUSE they worked the field
peoples still went hungry in the spring, peasant life was not as nice as the internet wants you to believe because they go contrarian to what hollywood tell them. The cunts saying medieval peasant worked less days than modern workers conveniantly forget that people died of hunger, that they would wake up in the middle of the night to sew to improve their income, and that medieval nobles ate less meat that the average modern french
>>
>>2503082
There's always exceptions.
>>
>>2503096
whatever justifies your coomer tendencies
>>
>>2503097
If you're going to be unrealistic by having women warriors, then you may as well make them hot.
>>
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>>2502062
here you go beastbro

https://www.moddb.com/mods/the-old-realms/news/devlog-september-2026
>>
>>2502932
You don't have to use those mods. Also, when teleworlds can't fuck off form the game and break mods, it's understandable. It's just shame if all the modders move on.
>>
>>2502995
>losing gear
you lose gear in warband?
>your companions
this kind of sucks and i'm glad it is fixed in bannerlord.
>Meaning you can't just have fun in battles, you *HAVE* to win.
i'm pretty sure you can retreat and run away if things start going south.
but yeah, battles should be based around morale and total annihilation should be rare.
>>2503082
you're assuming 2 generations ago are the same as 30-50 generations ago
>>
>>2503437
>you lose gear in warband
Yeah, though I'm not sure if you lose equipment 100% of the time after losing, or if they can take multiple things at once. Though, they can take anything on your person, like body armor or your horse.
>i'm pretty sure you can retreat and run away if things start going south
Actually, I think you can run away, even if you get attacked. Though, I don't know what the prerequisite are, because I doubt you can start the battle and then immediately retreat. I remember some times when I was given the option to "Leave the Battle" after getting knocked down, or maybe I'm misremembering.
>>
Been away from MNB for half a decade. Bonerlord mod scene still struggling? What is the most kitchen sink feature bloat total conversion for Warband that still has acceptable production value and balance?
>>
>>2503690
>struggling
expansion was the proverbial roadblock Is currently being moved with the release of the modding tools
>feature bloat, acceptable production value, balance
pick one, there is no unicorn
>bloat
Warsword Conquest, production is okay but not amazing, balance is all overall the place
>production value
probably prophesy of poopydoor, balance is shit, new features are not great
>balance
fuck if I know, you can't magically nerf archers and melee cavalry in these games without someone flattening Istanbul in retaliation
>>
>>2486090
Odds: Empire playthrough for the million time
Even: Another faction for the first time ever
Zero: Empire play but joining the west empire instead
>>
>>2503813
>Empire playthrough for the million time
kino
>>
So I guess RBM at some point adjusted the economy to account for the money bloat from gear stats which makes it kind of interesting if a bit slow in the early game.
>>
>>2488576
looks like a 1/32 version of b. venti
>>
>>2503922
I didn't find it a problem in the first place, but then, I used another mod that allowed you to change up the prices, for like unit recruitment and upkeep cost and such. I would just bump up those.
>>
>>2488847
Isn't trainer INT and player-centric?
Haven't played much on higher dificulties, but it seems pretty important no matter the difficulty to have better tiered troops than your opponent. Or is higher difficulty play more centered on getting the right troop nationality for the right troop type (Swadian cav, nord infantry, saying fuck off to the Khergits and Sarranids, ect.)
>>
>>2491164
Terrorizing the sea raiders while buying up salt to sell down south has always been my go-to. As other anon said sea raiders can be ransomed for a lot, but looted equipment can go for a lot more than 100 denars per raider if you are lucky. If nothing else they have equipment that will last you a long time.
I've also seen salt prices as low as 70 in the region whereas fair-market value is around 250, and while it rarely goes above in my experience, you can get even better deals if you're lucky. You might see better absolute value swings if you're trading something like silk or spices, but good luck finding consistent sources at consistent mark-downs of that. Salt is the good to trade in Warband as it strikes the balance of availability and value.
>>
>>2491164
My approach is to hire Mamlukes, order them to only use blunt weapons, and capture Sea Raiders for ransom. I repeat this process until I've brought a dyework enterprise in every town (except Suno, and two others I can't remember). Denars no longer become an issue, and when you have enough enterprises, the profits from the enterprises can be used to buy other enterprises until you brought one in all 22 towns.
>>
>>2504534
My early game is winning tournaments and selling the prizes until I have enough to recruit and maintain t3-t6, then mercenary. Once you start winning large battles you get so much money.
>>
noob here, are you srsly going to tell me that I am forced to use one handed weapons which I have zero points in in tournaments? can you tell me who is responsible so I can flay him
>>
>>2504726
Weapons you get given in tourneys are random yes. If it's not a duel you can pick up weapons off the ground from defeated competitors.
>>
i hope taleworlds doesn't listen to all the shithead YouTubers complaining about invasion mode being to o hard
not only is the challenge nice for some people as it is, but theres also OTHER SETTINGS to combine with it, like you can jump into a king start combined with invasion mode if you want to dive in to kingdom management and defend your kingdom from a powerful force



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