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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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File: 1784370584600894.png (2.4 MB, 1920x1080)
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Based Carter Edition
General Guide Mastery Set Effects, Mastery Drop List etc:
https://steamcommunity.com/sharedfiles/filedetails/?id=1349483727
Finding Masteries, Modules, and Troublemakers:
https://steamcommunity.com/sharedfiles/filedetails/?id=1971619284
Mastery/Module Descriptions:
https://steamcommunity.com/sharedfiles/filedetails/?id=2037290423
Taming and Beasts Guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2020436206
Farming Guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2025825529
Machine Guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2025828272
Troubleshooter Encyclopedia:
https://steamcommunity.com/sharedfiles/filedetails/?id=2064539292
Bonds Guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2217708612
Equipment/Affix Guide
https://steamcommunity.com/sharedfiles/filedetails/?id=2247536935:
Legendary Items and where to find them:
https://steamcommunity.com/sharedfiles/filedetails/?id=2578537876
100% Achievements Guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=3013345823
Masteries in Order of Appearance:
https://steamcommunity.com/sharedfiles/filedetails/?id=3449881683

Banished Children news updates status:
https://steamcommunity.com/games/470310/announcements/detail/654835706915456842?snr=2___
Previous: >>2444648
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>>2492772
Ugly faux-anime style? Check.
Tactical play trivialised by rampant power scaling? Check.
Cluttered UI with overcomplicated nonsense mechanics? Check.
Must be yet another gook game.
>>
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>>2492772
What other CGs in the game make you put down your controller, stand up, and shout "KINO!"
For me, it's pic related.
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>>2492936
>>
>>2493012
Beautiful girl.
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>>2492772
>>2492936
Carter has so much aura
>>
If I wanted to farm an enemy that only has a 50% chance of appearance in a stage, would clicking Retry from the abandoned/failed mission screen re-roll the chance to spawn, or would I have to quit the mission and restart it from the case record/mission select?
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>>2493536
Thanks for the dish, mungo btw.
>>
>>2493536
Irene got thoroughly "roasted" there!
>>
>>2493536
>JoyOfBurning.webm
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Huh, you can give civilians a free turn apparently.
>>
https://files.catbox.moe/6lpd9f.png
Bit of a lazy dump, but I hope it's up to par.
>>
>>2494948
troubleshooter would arrest or kill pedophiles like you
>>
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Black Mask's dual dagger throw ability doesn't have any base damage, it's entirely dependent on scaling, weird
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I've been trying out Slaughterer masteries on the singular playable unit that can use them. They aren't particularly outstanding and full slaughterer/marauder builds don't do much and the stat bonus from Battle Royal isn't worth it. It is strange how many enemy Slaughterers there are but no real playable Slaughterer when Marauder/Slaughterer masteries would be much more effective on playable units with benefits for obtaining items and killing lots of units.

One build I tried was a bleed chain kill build similar to what Great Swordsman can pull off. I was hoping to use Dismember with Bloodbath to mimic the Cartharsis + OSOK combo, but without the bonus bladestorm chance from GS masteries, it doesn't really work unless you get very lucky. You'll have to preemptively apply bleed to a bunch of enemies before you can get to chainkilling them, so it's strictly worse than Great Swordsman.

Slaughterer masteries do have some interesting interaction with the other ones mungos have access to, though. Blood Rampage is -10 AT everyone bleed is inflicted when combined with Joyful Mungo, then Bloody Beast gives -10 AT for attacking bleeding enemies. Fresh Meat and its sets are at odds with Predator, which gives more consistent healing without the need for multiple sets, so if you just want heals on kills, Predator is better.

The one Slaughterer-specific set that really sticks out to me is Battle Royal just for the fact that it makes Quick Grasp give -10 AT instead of -5 for each activation. Despite nearly every other mungo having Quick Grasp, White Mask doesn't have it by default, strangely enough.
The most effective build I've come up with so far uses Sen no Sen unsurprisingly. Slaughterers inherently get -20 AT on kill and the Guillotine set gives another -10, this -30 AT whenever Sen no Sen gets a kill results in a lot of turns, and gives a full AT refund for counterattack activation, which goes well with Undefeated too. This can quickly solo groups of enemies.
>>
>>2495084
Slaughterers were designed to be jobbers.
>>
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>>2495133
take that back right now
>>
>>2495084
>Despite nearly every other mungo having Quick Grasp, White Mask doesn't have it by default, strangely enough.
Quick Grasp was -10 by default when Mungos first came out. They changed it to -5 as one of the first nerfs to them and added that set so Red Sand Slaughterers could keep the -10.
>>
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>>2495134
>>2495084
They robbed us of this cutie patooie, she should have been in the team.
>>
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>>2496362
Her and Alisa would've had the same niche, so from a game design/team composition standpoint it might be hard to justify her placement on the team, but then again the sequel is going to have three spirit melee frontliners.
>>
>>2496415
Too pretty and precious.
>>
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>>2492772
Finally time to move here.
Shouldn't have made the new thread so early, broski.
>>
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>>2492936
>>
>>2496000
Literally me.
>>
>>2496850
The [First Spoon] had to find the way ahead, for the rest of us to receive the [Coordinates]
>>
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>>2496854
>>
>>2496968
Ortega is me (but Im grabbing a handful of misty's ass while saying this.)
>>
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I'm feeling the effects of our influence on the Europe server's pvp scene. I've got endgame teams on all the non-China servers, and EU by far has the hardest joint drills on average these days. An absolute inversion of how it used to be, and a lot of those teams aren't even ours. Just people who've fought our builds and minmaxed in response.
>>
Also, I forgot to mention but I think White Knight is starting to become a lot more popular. The class split these days is nowhere near the Barbarian supermajority it used to be, it's more like 50/50, or possibly even in White Knight's favour.
>>
>>2496362
Her main menu CG was one of the first ones I saw so I was waiting for her to join the entire game
>>
>>2497725
I didn't know enough people regularly play against player teams PvE for there to be that much of an effect. It makes sense I suppose, since there's not really anywhere to share builds for most players outside of trooncord servers, CPU player teams is just the best way to see other people's end-game builds in action and learn from them.

>>2497729
I personally switched completely to WK a while ago since barbarian is just boring to use, I could see some other long-time players doing the same thing just to keep things interesting.
>>
>>2492772
Just bought this game on the sale. What am I in for?
>>
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>>2499418
It's like Xcom 2 meets Final Fantasy Tactics. There's a very in-depth build system for characters with lots of options to choose from.
The game is a bit slow at the beginning though, you'll have to play for maybe 10-20 hours before it opens up and you can actually engage with a lot of the mechanics. It's worth it if you really like TRPG gameplay though.
>>
>>2499418
9001 hours before you can start the frog genocide.
>>
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>>2499438
*before you can get genocided by frogs
>>
>>2499418
It takes like 12 hours of gameplay before the girl on the banner actually joins your team, and she's party member 3 of 12
>>
>>2499440
That's it, I'm saying the N word!
>>
>>2499440
HA, you sound like a
NE-GOO~
>>
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Today I learned that Deep Sea Escape causes taming to fail.
>>
>>2499567
kek, it shouldn't surprise me.
Using any sort of 'immediate turn' skill has the same effect.
>>
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>>2499567
I never thought of trying that, it would have been so funny if it worked
>>
>>2499567
DSE is a complete meme and so is its set. I tried making a giselle build with it as the main gimmick and it practically never triggered.

Only time I could envision it being useful is starlight junction but I don't think most players have it at that point in the game.
>>
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>>2499593
I have it on a few Giselle builds but that's just for fun.
Irene can get some use out of it with her overcharge against super tanky targets, and it's also got a niche pvp use for not getting 999'd by Leton's kick overcharge.
>>
>>2499599
Idk why Irene gets AT cucked so hard compared to other characters. By end game she always bottom fragged the damage charts because everyone else took twice as many turns as her.
>>
>>2499600
No immunity to AT delay + high cast delays. If she's bottom scoring for damage it's a build issue though.
>>
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>>2499599
>webm
special armor negating all damage under its threshold was very cruel
>>
>>2496000
HAHA!
>>
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>>2499856
Somewhere out there is a universe where Dandy didn't do that nerf and as a result Schild would have been immortal without a minmaxed damage build.
>>
>>2499871
Even after all those nerfs it still took me like 45 minutes to whittle down a Schild destron in CC HR/HR joint drill one time.
I do like that the Schild doesn't have a Damage Absorbing though, so if someone could deal enough damage then it could be one-shot from full health. Sion could probably do it.
>>
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>>2499876
It does have Damage Absorbing. I've had a Battlemage Sion that could have theoretically one-shot it with a non-crit triple kick before were it not for that.
>>
>>2499881 (me)
>It does have Damage Absorbing
Three of us in EU went to the data terminals simultaneously to check lmao
>>
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Are we doing a PvP tournament again at the end of the year? I know it was mentioned last thread but I dunno if there's going to be enough players this time since the thread seems slower and it didn't seem like there was much interest earlier this year. I guess if we really need more players we can ask on the Steam forums or in trooncords.

Anyone who wants to participate but doesn't have an end-game company on the EU server should start leveling their team now, it can take a few months to clear the main story.
>>
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On the Angry Barrel Street mungo mission it looks like you can see the entrance to the parking garage side mission location
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Would you say this game is hard?
>>
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>>2500336
The difficulty is inconsistent through the base game. Early on some missions will be pretty tough and there's a couple with overleveled enemies that you aren't expected to kill. The difficulty evens out through the mid to late game with some spikes when new enemy types are introduced, but it's nothing too difficulty as long as you're updating mastery boards and gear and actually using tactics, most of the pain is just the sheer amount of enemies in some levels which turns it into attritional horde defense.

The DLC are definitely quite difficult though, and that's by design. Dandylion designed the main enemy factions in the DLC to fuck over specific playstyles and certain enemies are essentially end-game bosses. Most players will have to grind a bit, start running some meta stuff in their builds, and play a lot more tactically to finish the DLC story missions.
So generally yes, I would say the game is somewhat hard, especially if you're going for a full playthrough, but it's not equally hard all the way through.
>>
>>2500336
I'd say it's medium-hard, like on a scale of 0 to 10 where 0 is impossible to lose, 5 is challenging but beatable on the first attempt and 10 is fucking bullshit, it probably sits at about a 6.5 to 7.
>>
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Hey that's Rion
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>>2500232
>Are we doing a PvP tournament again at the end of the year?
Yes. There was a small initiative somewhere around March, but only 2(!!!!) people have replied, so I canned it. We'll host another one around Christmas, same time (or maybe a little earlier, depending how work goes) as last year. In a perfect world, I'd like to have at least 8 people participating for a nice, clean bracket, but we'll make do with any numbers. Last one was held on EU, so we can safely conclude that most people have teams there, which means we'll be hosting there once again.
PLEASE, THIS IS VERY IMPORTANT - If you would like to participate in this local tournament, reply to this post OR send a message to Sneed'sFeed'nSeed on EU. If you don't have a team on EU, but would still like to take part, reply to this post anyway and start working towards a team NOW. Several people that tried to make teams for the last one didn't get to finish even two months in advance, so it's best to start early.
I think I'd also like to host a post-tournament Christmas drawpile, but we'll see if we get burnt out on those by that point.
>we can ask on the Steam forums or in trooncords
No. I really don't want to mix the communities. First, I've had hands-on experience of how terrible steamforum babbies are after living through the Library of Ruina Early Access. Second, I really don't think any of the players out there want to associate with 4chan, considering the website has retained its boogeyman status among the normalfag audience. And third, the management of people among several forums would be a logistical nightmare.
>>
>>2500336
The base game with no difficulty options enabled is pretty easy.
On the other hand, if you start a new run and max all the the difficulty it's pretty hard even for avid strategy players. Mainly because you lack masteries. In NG+ it's a lot easier.

Troubleshooter generally has a bunch of factors that make it easier than other tactics games by default, first one being that your units can't die. Imagine if you got an instant game over whenever Albus went down, or if Irene was crit to death you lost her forever. Or even if you lost your drones or pets permanently. Or even if there was an injury mechanic.
It doesn't have random growths like Fire Emblem, you can't get RNG screwed out of having a strong character.
You can infinitely grind experience/materials on easy maps if needed, or replay story chapters. The shops have infinite stock and you can even trade with other players online.
Some of the hardest maps are optional, or involve optional objectives.

Basically it has the potential to be very hard but it's very forgiving as well, there's not much "bullshit" in the game.
>>
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>>2500918
>you can even trade with other players online
I feel like the trading system is gimped by the inability to trade legendary items or purple items that have been equipped. In pretty much every other game with player trading, it revolves around rare drops and good rolls, yet in Troubleshooter you can only trade for common weapons and materials that can be easily crafted or purchased from NPCs anyways.

I myself have a lot of late game duplicates that I'm hesitant to scrap but wouldn't mind trading for specific legendary/epic items with good rolls, such as a Dunames S - MP of Sweeper.
>>
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>>2500232
>>2500912
I'd definitely join again, last year was very fun.
We should maybe come up with a timetable beforehand this time though since that got kinda messy last time.

>>2500912
Me.
>>
>>2500930
>the trading system is gimped by the inability to trade legendary items
This would unironically be a good point to bring up in the steam forums.
>>
>>2500912
I only have an account on NA and I'm too lazy to make an account on EU.
>>
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>>2500912
I'm well established, but 90% sure I won't be participating. Even though I placed decently last time I didn't have a lot of fun and found it pretty stressful.
>>
>>2500336
It gets hard towards the end of DLC 2. I was playing on hard and didn't have to think until the final serpent missions.
Anyways, I found out about this song and was listening to it on repeat when playing the game so I always associate this with Troubleshooter: https://www.youtube.com/watch?v=Ye7FKc1JQe4
>>
>>2501224
I'm not making this up, but I often run joint drills to "Dumb ways to die"
https://www.youtube.com/watch?v=IJNR2EpS0jw
>>
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Fuck Misty is so fucking hot.
>>
>>2501361
fact: mistybros are the most powerful race on /vst/
>>
>>2501364
substantiate your claim
>>
>>2501361
>Fuck Misty
Metaphorically.
>>
>>2501370
>Fuck Misty
Literally and especially on unsafe days.
>>
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>>2501370
>Metaphorically
COWARD
>>
for me it's giselle and kyrie
>>
>>2500912
Ill try to see if I can get an EU endgame save going. Any tips for speeding through the game as fast as possible?
>>
>>2502159
Start on Hard to expedite the grind. Masteries will be the biggest bottleneck, so think about builds you'd like to use for endgame content a little in advance. Don't hesitate to ask for items/materials, I can trade them to you at any point if I'm not at work or otherwise dead. I could throw, like 10 perfect scales your way to make the early game a breeze lol
>>
>>2502159
As the other anon said playing on hard is good for mastery drops, but for later missions it might be best to just turn it down to the easiest difficulty so you don't have to optimize builds as much.
Try to max out each character's classes as soon as they join and are getting big XP gains from being underleveled.
A lot of masteries that seem like they require taming or achievements can be gotten in joint drills.

>>2502161
>I could throw, like 10 perfect scales
I don't think you can trade those
>>
>>2502166
>I don't think you can trade those
You can trade accessories. Yes, even legendaries. I know, because I've done it.
>>
I don't have it in me to play for 100 more hours to get a new endgame team
>>
>>2502241
I'm pretty sure I can speedblitz to endgame in like 30 hours tops.
>>
>>2502161
Can you trade weapons and armor too?
>>
>>2502258
No, unfortunately. Only mats and accessories.
>>
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>>2502243
it took me 97.1 to beat crimson crow from the start on hard. this is the best game I played all year though.
>>
>>2502258
Returning to this again - I can send some weapons and armor over mail. No unique are allowed, but set items and non-unique craftable weapons and armor pieces are good. Perhaps those are tradable as well? It's been a while since I've properly traded, sorry.
>>2502159
Actually, I got a tip from a different anon, maybe it's better for you to speedrun story on easier difficulties, while only switching for Hard once you start the mastery grind. Also, turning on Challenge mode really speeds up XP farming, you can be like level 30-40 by the time of the first John encounter on the bridge, it's crazy
>>
Anyone got a good ice caster leton setup I can steal?
>>
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New save speedrun go!
>>
>>2502532
To be fair if you play on easy and ignore all the side-missions you can probably rush to "the endgame" really fast. 100% not enjoyable tho.
>>
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I've never touched online. Is there any guides to not getting my shit pushed in? I imagine PvP and PvE are leagues apart in terms of meta.
>>
>>2502633
>Is there any guides to not getting my shit pushed in?
Not that I know of.

>I imagine PvP and PvE are leagues apart in terms of meta
Kinda. There's a lot of shit that works in regular play that doesn't work in PVP, for example White Knight is almost always better in PVP than Barbarian. Another big thing is that cover and pincer bondings means there will be a lot more responsive attacks, so stuff that gives guaranteed dodges against those become very valuable.
You can play against player teams selected from someone else on the server in joint drills so you can see what builds work in an environment similar to PVP without actually going up against another player, most of those teams aren't pvp-optimized themselves though.
>>
>>2502633
I wouldn't even know how to format such a guide.
I think the simplest advice to start is to spam joint drills against random player teams and look at your opponents' builds. Especially if you're on EU, there are a lot of really powerful players in there and it'll help you get a feel for what other players' teams are capable of. The AI isn't that good at using certain team comps and actual players feel very different to fight just because of how they use their units, but it'll make your builds exponentially better and get you used to fighting against Cover and Pincer Attack.
>>
I get that its a deepstate psyop but its still crazy that windwall became a mexican shanty town with how strong the gangs are during the game.
>>
Ray's lap pillow
>>
>>2502918
Yeah who wouldnt.
>>
Early game Troubleshooter is a whole different vibe than lategame.
>>
>>2503110
yeah, the DLCs specifically have their own vibes, probably because of the new soundtracks and change in level design
>>
>ryo mission at the docks
>"hmmm cops I don't want to deal with them"
>runs up to the cops and kills them all
>kills like 2 spoonists
>runs over to my group and kills everyone but irene
t-thanks ryo
>>
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>>2503198
Let your team make up for that failure with some overtime.
>>
>>2503198
Ryo can be cheesed and perma AT stalled with Gentle Gust spam
>>
I totally forgot what noob traps there were in the early game. I know Pink Horn (hardmode only optional boss spawn btw) is the only source of MK masteries in the early game, Ryo is the only source of some GS masteries, and that one spoonist healer is the only source of WM masteries. Is there anything else I'm missing?
>>
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WAKU WAKU VILLAIN YOU LOOK EVIL.
>>
>>2503110
>>2503112
The game undergoes multiple "genre changes" that require you to think around your previous tactical approaches.
I really like that. The first White Tiger mission completely raped my ass, and Impulse Fields rendered my great 1S1K noob builds meaningless.
>>
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What are your hopes, expectations, and fears for the Banished Children demo when/if it comes out?
>>
>>2504063
I have none.
I will appreciate the game like I appreciate the first one.
Also i want to pinch her cheeks so much.
>>
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>>2504063
>hopes
TS1 fanservice and character cameos.
An Albus boss fight would be a dream come true.
>and fears
Dumbed down mechanics for broader appeal.
>>
>>2504063
>hopes
My wife misty is playable
Mod support/map maker
>fears
Dandy goes bankrupt
The games new tone and style fucks up the game's vibe



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