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File: capsule_616x353.jpg (84 KB, 616x353)
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>https://store.steampowered.com/app/1944880/Drop_Command/
A mechwarrior inspired 4x game just released today. Anyone played it? I'm thinking about getting it because it sounds interesting, but man, I'm not much of a graphics stickler, but it looks really visually unappealing.
>>
>>2496328
Example one, a screenshot from the store page of the combat.
>>
>>2496328
wow, I'm not the only one who knows about this gem?! I dumped 2 hours into the demo and purchased it. Haven't played the full game yet but I have a feeling it will be fantastic
Highlights include:
-Mechwarrior inspired visuals/combat
-BUT it's actually combined arms; mechs tanks air and even infantry
>You can switch to/play as any unit including tanks/inf at any time
>has an RTS like menu to give orders/call in support strikes
>has a roguelike 4x campaign that sees you building up and expanding across worlds
>already has a fuck ton of variety in missions, game modes, vehicles/enemies
Just try the demo, it's what Mechwarrior 5 should've been imo. Only problem is it runs kinda meh on my shit machine, but I bought it regardless so I think that says something
>>
Huh, at first I thought it was that Microprose-published legally-distinct Mechwarrior 2, but that one is called Steel Bounty, and is still in development.
>>
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>>2496407
>"gem"
>"?!"
>"fantastic"
>"inspired"
Fuck off, shill.
>>
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>>2496328
That's a nice King Crab/Supernova mix. But then again, stealing from Battletech is a moral imperative.

>>2496407
Yeah, gameplay-wise is actually quite good. And as you said, it feels like the natural evolution of the Mechwarrior lineage, instead of redoing MW2 Mercenaries again with better graphics.

And speak of the devil...

>>2496464
The shadow of Mechwarrior 2 is long indeed. Which is understandable, since it's an excellent game and the peak of the MW franchise. But all the nostalgia-baiting, both official and unofficial, is starting to get old and overused.
>>
>>2496328
Yeah, I can't stand games that intentionally look like shit for le retro meme. Old games could look amazing with good art direction.
>>
>>2497003
You look like that.
>>
>>2496328
It's fun but my squad keeps getting stuck in foliage and terrain crevices, I have to manually switch to pilot them out of their constant fuckups.

Applies to enemies too, I feel like I'm shooting fish in a barrel most of the time.
>>
The rng is... interesting
Just finished conquering my first system, 6.8k cv on the planet, bypassed by helping their champion tale power, bribery then annexing
Same turn I finished, a pirate base spawned there with 11k cv
And instantly raided next turn...
>>
>>2497021
>shill has nothing to reply with but "no u"
Embarrassing.
>>
there needs to be 20 times more infantry - they do nothing currently
>>
>>2497247
Well yeah, you’re a faggot. It’s impossible to discuss anything in a positive light without some queer accusing you of being inauthentic. Go ahead and tell me a game you like shill, let’s hear it.
>>
>>2496328
Fun game, even if the 4x section is mostly just a context for missions rather than anything deeper.
>Enemy empires work a little too fast for my liking (I feel like they can take over the planet on a single turn while you need to take shit piece by piece and get two annex missions for enough support and also defeat the champion if one spawns).
>Squadmates AI is retarded - they work alright once they finally get to the enemy, but good luck making them reach them in a reasonable amount of time.
>Black markets are broken - practically unlimited money, which you lack in the early game, for supplies you practically always have in surplus, for a 'giant' downside of losing you a few bucks of taxation per turn.
>Merc companies are a crapshoot - as enemies, they will be a constant pain in your ass (maybe the defeated but not KIA units should be incapabled for a while instead of just popping back in with maybe a slight stat debuff), and if allies, they make you bleed money to not even be guaranteed to win filler missions.
>>
Minor discovery, hover a planet's name in the bottom left in yellow to see factors contributing to garrison size
>>
>>2496330
Ugly. Why would you add bloom and glow but not proper texture
>>
>>2497017
I feel this. I don't necessarily mind the low-poly look, but would it kill them to at least slap on a couple of decent textures?
>>
>>2497011
>The shadow of Mechwarrior 2 is long indeed. Which is understandable, since it's an excellent game and the peak of the MW franchise
I dusted off my joystick and fired up MW2 for my young kids. They are freebirths, however, and struggled. also lol at how much better mouse and keyboard is than joystick, despite the loss of immersion
>>
>>2497573
I didn't play 2, but I played a good part of 3, and kb+m was perfectly fine.
>>
>>2497003
>talk about a game on /v/
>"FUCK OFF SHILL"
>*random tranny reference for no reason*
Would give you an upvote for fitting in with le hi/v/emind if I could
>>2497247
That isn't me moron
>>
>>2497338
>>2497495
Freebirth scum that never played the original MW2 for DOS. I challenge you to a batchall, and don't you fucking dare refuse me.

>>2497573
May your children honor your BloodName.
>>
>>2497573
I always headcannoned that joysticks in universe were for manipulating the torso. Actual aiming was all done by neuro helmet.
>>
>>2497586
This isn't your childhood nostalgia game. This is a cheap knockoff that uses your lack of mental development for nostalgiabait and an excuse to cut corners. They don't even commit to the bit because they use off-the-shelf lighting that doesn't fit the aesthetic.
Back then, shit graphics were a necessary compromise. Today, shit graphics are a calculated decision.

You can do your little faggot larp song and dance all you want, but it only drives the point further home. Your nostalgia is literally just emotional weakness repackaged as a sales strategy.
>>
>>2497746
>Back then, shit graphics were a necessary compromise
Zoom zoom.
MW2 looked fucking great at the time, and was literally bundled with the then-brand-new 3d accelerators to show off your new hardware
>>
For me what carried mw2 was the music.
>>
>>2497787
Redbook audio was slick. Could listen to the MW2 and MW2:Mercs soundtracks while playing other games
>>
>>2497746
Shit graphics are a necessary compromise TODAY, if you want your game to be playable by as many players as possible. With the insane cost of PC components, very few people can afford a PC capable of playing the latest UE5 slop, which is why they bomb.

Also, shit graphics means cheaper graphics, with less budget and personnel needed. And you can use that money you saved and those programmers for other, more important things, like gameplay. Which nowadays I very much favor rather than the RT-infused ultra-realistic movie slop we are getting from the big studios.
>>
>>2497746
>>2497338
I think they should texture it more too, but it may just be for performance. You can have a metric fuck ton of units on the screen, it comparable to a large battle in M&B but with bigger units and a lot of particle effects; there can a surprising amount going on even compared to MW5 and the game doesn't exactly seem optimized as it is
>>
It has potential, but it's going to sit on my wishlist and I'll check back in a year
>>
>>2497003
I'm having a blast



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