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File: Across the Pillars.png (2.67 MB, 1920x1080)
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...that's right, dead excited to announce the release of the 1.4 open beta on October 1st!

Essential Lore video: https://youtu.be/1oFYMB2GrEc


# News

Crusades and Jihads getting a revamp
https://forum.paradoxplaza.com/forum/developer-diary/tinto-talks-125-cardinals-crusade-jihad-and-religious-orders.1942311/

Trade getting reworked again (again) and it actually looks good
https://forum.paradoxplaza.com/forum/developer-diary/tinto-talks-124-economy-trade-tariffs.1941651/


Old Thread: >>2486048
>>
>>2496749
paradox need to decouple eu5 and vic3 updates, their schedule is annoying
>>
>>2496755
CK3 is also updating at the same time.
Utter failutre of marketing. If they spaced them all a month apart they could rake in a perpetual stream of money.
>>
Is an achievement like "Frozen assets" even posible in eu5 considering what would be the eu4 North Sea trade node is doomed to be a low pop/development land?
>>
>>2496766
You can't really make any market especially profitable or unprofitable, as every market has the exact same surplus of goods.
>>
>>2496766
Fairly obviously. You can make any node the most valuable simply because you aren't the AI. At worst you have to blob.
>>
>>2496749
>Europa Universalis 5 is dead...
Long live the Europa Universalis 5!
>>
>>2496766
you can exploit norse slave raiding to pump scandinavia full of pops
>>
File: scandinavian.jpg (2.56 MB, 1536x2048)
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i'd like to pump scandinavians full of pops
>>
>>2496749
I want the honest opinion of people who played EU4 and EU5.

Is EU5 comparable or better than EU4 with all dlcs?

Or do they expect us to buy a whole series of dlcs that are equivalent to the ones we had in EU4?
>>
>>2496899
It's definitely "better" as in it definitely has more content and it does have more mechanics, which makes it more frustrating when you encounter something that doesn't work. DLCs are (is) focused on adding more content to specific regions, the Byzantium dlc is an outright disaster.
>>
>>2496899
EU4 is still better then 5 right now, but 4 also has 10 years of content and patches to iron everything out. However I do think 5 has a better core to work with and given the time will be better then 4. But thats years away.

>Or do they expect us to buy a whole series of dlcs that are equivalent to the ones we had in EU4?
Its a paradox game, what do you think.
>>
>>2496905
>Its a paradox game, what do you think.
I would imagine they would add more content, not repeat content from previous game.
>>
>>2496899
>Is EU5 comparable or better than EU4 with all dlcs?
Trick question, because “all DLCs” make EU4 worse. It peaked nearly a decade ago and then declined in asymptotic bloat.
>>
>>2496899
Really depends what you prefer in a game.
EU4 is a much MUCH better arcade game.
But I hate arcade games, so that isn't a positive for me.
EU5 is a much MUCH better autismo game.
And I like autismo games.
So EU5 is much better for me.

When I played EU4 it always felt like I was playing in spite of it. I like tall play, colonial games, but that is objectively not a way you can play EU4. For example, in EU5 I get good relations with Majapahit and build trade offices all over their country. I get full access to their market without blobbing.
In EU4 I have to blob, or I don't get access to their market. I have to spend mana which I shit out of the king's asshole, this takes immersion out of the game for me and I greatly dislike it.

For 90% of people EU4 is the better game.
For the 10% of autists like me EU5 is flawed, but still significantly better than EU4.
>>
>>2496909
>not repeat content from previous game.
The game takes place in the same era of history as EU4 outside of the first 100 years. The entire game is repeat content.
>>
trade in this game seems dogshit and fails to simulate shifting global demands even a system as barebones as eu4 felt like you were actually controlling international trade and income
>>
>>2496947
I never felt like I was trading in this game, just a market in my capital that has deficit of certain goods and I try to use that demand.
>>
is there a single historical example of a ruler leading a navy
>>
>>2496947
It's pretty decent for trading raw materials and produced goods back and forth like a colonial economy, but it completely breaks down when it comes to changing demand over time.
I found a coffee location and figured I'd be making bank selling that to my people. They have 0.5 demand for coffee. Turns out demand for coffee only comes from a modifier that's hard coded to appear in europe at a certain time. Alright I guess?
The same thing happens with slaves. They are pretty much worthless, until the Triangle Trade modifier magically creates demand.
Not sure why they designed it this way.
>>
>>2496987
Caligula
>>
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>>2496947
it doesn't simulate it because they are no price dispersion and no shortages
there are no shortages because paradox ballooned resource availability in shitholes just so third world wakanda enthusiasts could play out their powerfantasy
>>
>>2496991
>It's pretty decent for trading raw materials and produced goods back and forth like a colonial economy,
this is probably the only good example but colonial gameplay sucks right now so most will never interact with it
>>
>>2496987
many many many roman examples
>>
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>>2496987
peter the great was a naval nerd and personally commanded the fleet in the first major naval victory against sweden
i think other examples from eu5 period are mostly ceremonial presence or with the monarch being in charge of the army aboard while someone else actually commanded the fleet
>>
>>2496899
It have less content, but overall it is better than EU IV without DLC's
>>
>>2496933
Yes and no.

What I mean by repeat content is mechanics wise. Of course we would have repeat content in the form of localized flavour content for each region and major countries
>>
vgh...
https://www.youtube.com/watch?v=Jw6yjqL0yZg
>>
>>2497132
True, EU5 is better than EU4 if you play EU4 on its release patch.
>>
is Japan good to play in or is it still fucked? It sounds like back in 2025 it was super buggy. I haven't tried it yet
>>
>>2497163
haha, lol
>>
>>2496899
They are different games. EU5 is probably more your cup if when presented between playing EU4 or an idle game you choose the idle game.
You do need all the DLC for 5 to be good like 4 so they are the same in that aspect and we are still in the phase where they are still adding back the features they removed to be sold separately so you can't even buy all the DLC yet.

>>2497163
They haven't changed anything about Japan and won't till the thousand fold fold DLC releases in 2032
>>
>>2496991
I mean, I can see where they're coming from. Slavery wasn't big in Renaissance Europe and there was straight up zero European market for coffee until the late 16th century. Ditto for cocoa and chocolate which wypipo found disgusting for decades until they finally grew to like it.
That said, there should be a way for the player to stimulate an earlier growth of demand rather than just straight up hardcoding it at a set date, that's just lazy.
>>
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i didnt know tribes could build stuff
>>
>>2497168
>EU5 is probably more your cup if when presented between playing EU4 or an idle game you choose the idle game.
hilarious how half of the EU4ucks complaints are that there's too much micro and the other half is that it's an idle game
>>
Ulmer World Conquest.
>>
>>2497214
>african tribes building book buildings
das rite white boi
>>
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lmao why are they changing moroccans from generic brown/tan people to this
>>
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>>2497259
For reference, what he used to look like.
>>
>>2497251
Both are very much true. Lots of idle games are riddled with bunch of clicking that does nothing which is how most of the "micro" in EU5 is also structured. You just need to click a shit ton to do things but most clicks either just simply don't matter or they do matter but there's no decision making in them as in their may as well be automated because you need to do the click anyways as soon as you can. Stuff like auto leveling buildings reduced the second category for instance.
>>
>>2497259
appeasing american black people who think Moroccans were a mythical black race called Moors who taught Europeans how to bathe and all sorts of other magic tricks.
>>
>>2497259
>>2497265
he's african duh
>>
>>2497265
I remember before the game came out someone specifically asked about the Moroccan sultan since his mother was Ethiopian and the devs said yes his DNA reflects that.
And now he's 100% Portuguese lol.
>>
>>2497282
ok nvm they're fine on this one. from the other moroccan portrait shown it looks like they're not just making them all black
>He had a dark complexion inherited from his sub Saharan mother,[2] and was known as the 'Black Sultan'.
>>
https://www.youtube.com/watch?v=6_G7-opxBLQ
>>
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>>2497282
>>2497287
Half black people do not look 100% black.
Hell, even pure Ethiopians aren't as dark as they made him.
https://www.youtube.com/watch?v=ABLznAa5YnM&t=115
The version of him in release looked a lot more like actual Afro-Arabs.
>>
>>2497296
If you had a sub Saharan mother you would definitely look 100% black
>>
they have a genetics system in the game, why not just make his father arab and his mother black and have the game dynamically generate what he looks like
>>
>>
>>2497301
So either:
1. They added a block to specifically Jews assimilating, so they stick around as minorities.
2. They added a block to ALL minorities assimilating, so they all stick around.
3. They didn't do anything and this button will do nothing, as all of the Jews will already have assimilated by 1350
place your bets
>>
File: Pig-sized Cow.png (1.25 MB, 1080x880)
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>too lazy to come up with a different picture for different events
>what the hell just copy and paste
>"uh, put a face veil on that woman"
>"what about the spit roast pig?"
>"what about it?"
>"isn't pork haram?"
>"oh shit, make it a cow."
>>
>>2497317
Isn't music and dance also haram?
>>
>>2497318
youre not supposed to think about it
>>
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off-topic but i never got what's the deal with nasheeds
they also sing the call to prayer so what the fuck

islamic scholars of /eu5/, taskete
>>
>>2497324
I believe it's the same thing Christian priests do in church. It's not normal speech but not song either.
>>
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>>2497214
>these different groups live and work in very diverse ways
>unique customs
>fearsome, unpredictable warriors
>>
>>2497317
It's weird how both are stereotypical, after a decade of deprogramming.
Though it's weird to see an arab mud brick town in a place with trees, with knightly flags and tents, and a... I don't know what the word of it is... an arthurian set of flowers strung across the gate and over the fountain.

How would fountains work back in those days? I never ask in real life because we have electric pumps.
>>
File: Alhambra.jpg (3.47 MB, 3072x2045)
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>>2497339
>it's weird to see an arab mud brick town in a place with trees
I think it's supposed to be evocative of Alhambra.
>>
>>2497339
>How would fountains work back in those days?

Gravity. The fountains in Versailles are down hill from where the water comes.
>>
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>win situation as spain
>get coalition of france, mamluks, and megakyiv
>win situation as morocco/granada
>get free cb to annex all of iberia for no infamy
>>
>>2497369
Left wingers who unironically think islam is based spend more per capita on paradox games than spaniards
>>
>>2497380
Surely there are more South Americans than Europeans playing Grand Strategy.
>>
>>2497383
Despite paradox pandering to them with Victoria 3, they didn't seem to buy it, and I don't know if they get a discount for being poor
>>
Why would I, as Castile, jump through all the hoops of the situation and gaining influence over Granada when I could effortlessly full annex them in the first few months of the game? Why would I ever choose to forgo that approach in favor of this convoluted busywork?
>>
Does anyone care about them front loading the game with content in an era that should be in CK3 and ignoring content post age of discovery when most people want to play?
>>
>>2497409
It's probably because the 2.0 "discovery" update is adding a 15th century start date so they're gonna drop a big steaming load of content all over it then.
All the shit before that is just meeting season pass obligations and finishing up the game's beta testing.
>>
>>2497408
Apparently they made it more expensive to conquer Granada's provinces for the first few decades.
Pavia's response to this question was along the lines of "you can still do that if you want, but it might be more interesting to not do that"

It's a hard problem honestly. Anbennar for EU4 had the same issues, devs would make these convoluted event chains and mission trees that players can skip by just doing a regular war or using some other basic game mechanic. There's really no solution to this except for the player to voluntarily play along with your memes instead of going around them, for the sake of fun.
>>
>>2497412
I will now play your game.
>>
>>2497408
>>2497415
>There's really no solution to this except for the player to voluntarily play along with your memes instead of going around them, for the sake of fun.
Do people really load up as Ulm, blob all over the world, and then smile smugly to themselves?
These are history simulators, if you want to blob just play EU4, Civ, or Risk.
>>
>>2497265
Dumb change but would both of em still
>>
>>2497318
Not taken as a grave offense by your average Muslim, much like drinking. I will never understand why pork is what they go apeshit over
>>
>>2497433
>Do people really load up as Ulm, blob all over the world, and then smile smugly to themselves?
Yes. Their goal is to "beat" the game as fast as possible to feel like a strong leet gamer. I'm making it sound dumber than it is but that is the mindset, if you design a bunch of bespoke content these players will fabricate claims and ignore it all if that means blobbing faster, on the other hand if your content gives them bonuses they will always use it.
>>
>>2497433
>These are history simulators
Nobody believe this. Players know this is not true, devs never intended this game to be historic, it will never be, Blobhemia colonizing Russia should have bitchslapped you this a long time ago.
>>
>>2497389
I know turks used to get eu4 for $1 and that valve removed the turkish leer-uh over paradoxes policy where they were jewing themselves out of sales at valves detriment. south america probably has something similar.
>>
>>2497440
>should have bitchslapped you this a long time ago.
least slavic post
>>
>>2497446
Muslims are famous for their good sense of humor and easygoing nature.
>>
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>>
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>>
>>2497447
I don't think you can get that out of a religion
>>
>>2497454
taoism
>>
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Now that the Turkish boycott is over THE BEST youtuber is back
>>
>>2497433
You say that but compared to EU4 for example, my memories of Civ-style games give me more of a simulator feeling than that.
In EU4 there is simply nothing to do except war and colonizing, and colonizing is not only irrelevant to most countries, but it also doesn't really have any realistic elements in it.
In the Civ-style games I would only have the bare minimum amount of military for me to survive, and focus on exploring the world and developing tech, terraforming in Alpha Centauri or whatever.
In EU5 there is finally something to do outside of war, but it still honestly does feel like a war game. The game is very lonely in country interactions even compared to EU4, with the exception of royal marriages which are mostly about forming unions. It feels like there should be ways to peacefully interact with other countries' economies and more diplomatic tools, but you can't even share research without stealing it using a spy network (and your ally does not even mind that you are stealing maps from them on cooldown.) There's no country of interest system so you don't hear about events that are happening to your neighbors unless you subscribe to hearing about that from ALL of the ridiculous amount of counties in the world.
When you realize how it works you can invest in literacy buildings to boost your research, but that caps out pretty quickly and it is hard to compete with green numbers. It is at least an option, but mass-building anything in a large country gets tiring.
>>
>>
>>2497466
Addendum because I don't think I got to the point:
It's nice that EU5 tries to represent other aspects of history besides war, instead of cultural events being something that "happens to you" in EU4 instead of something you actively do. In EU5 there is economy building, art, cultural influence, literacy, historical people as characters you can theoretically interact with, although you can't do enough with them.
There are a number of problems with the implementation, but the key problem is that it's all domestic, I think. It feels like the whole cultural influence system is built so that you can sway other countries for peaceful interactions or even annexation, but it's not that. It just makes your minorities go away in your own country to an unrealistic extent, and increases your spy network progress for some reason.
Same with characters, they don't really interact with each other.
And trade, while there are probably interactions going on, it's all abstracted away and the player doesn't interact with it so it doesn't feel meaningful. You would think countries with close bonds with each other would have favorable trade relations and all that, but I don't think that's how it works.
If the only way to interact with other countries is through war, then I don't think it's surprising for people to focus on conquering instead of sitting around for centuries. And in that case you might as well pick something where war is at least somewhat interesting for a while (a small country.)
>>
>>2497470
are you divorcemaxxing?
>>
>>2497470
>prodigy
>female
Every time.
>>
>>2497440
>Nobody believe this.
The defence for EU4 having stronk women advisors and other bad history is "It's historical!"
The defence for stupid things in EU5 are the same.
>>
>>2497470
>>
>>2497318
>>2497321
>>2497324
>>2497329
iirc muis is fine if its singing or produced electronically idk about like marching drums etc its probably just a relatively radical hadith
>>
New beta starts tomorrow, surely at least a few anons like me are returning to the thread.

>What campaign are you starting tomorrow?
>How long will you play before realizing the game still isn't good and dropping it again?

I'm going to try PLC, probably starting as Poland so I can check out the new Christian content from game start. Hopefully daily ticks will speed the game up enough for me to reach the Reformation, go Lutheran, and stop playing when I see WW1 scale armies and casualties.
>>
>>2497470
Speaking of kids, is there any other way to ensure higher stats outside of expensive education? It feels like even if i use that they still mostly end up with stats in the 50's and 60's.
>>
>We've been doing some tweaks, and especially if Portugal assists Castile against Morocco, it will reduce the AI's conquest desire towards them.
>>
>>2497500
>>What campaign are you starting tomorrow?
Portugal. Going to see if the change to day ticks makes pacing better, i.e, able to reach the age of discovery in a reasonable timeframe. Also see whether the new tariffs allow me to set up a domestic industry without amazon burghers simply importing everything and bankrupting my buildings.
>>How long will you play before realizing the game still isn't good and dropping it again?
Probably a week or so, in game time.
>>
>>2497500
>the new Christian content
Are you confusing EU5 with CK3?
>>
>>2497501
Only way I know is making your heir join an order of foreign chivalry.
>>
>>2497500
ill give it a shot.
>t. 2500 hours and havent toched it in a month
>>
>>2497500
I'll be doing my traditional "is Japan fixed yet?" run.
It won't be.
>>
>>2497518
>2500 hours
how the fuck
it hasn't even been out a year
>>
>>2497500
I probably wont be touching the beta for a week to let any major bugs that pop up get ironed out. But like always ill probably just be Milan or Florence. I really hope they make CN's worth it soon enough, id love to play a tall Portugal but it just doesn't feel worth it right now.
>>
>>2497523
Redpill me on Northern Italy, what am I missing? Whole region has zero appeal to me but everyone else raves about it.
>>
>>2497511
>new tariffs
I forgot this was coming. Two predictions: 1) the AI has not been programmed to interact with them. 2) eight r*ddit threads made tomorrow alone showing Iran taxing the strait of Hormuz
>>
>>2497470
Abusechad.
>>
>>2497527
Thankfully there seems to be a 30% ceiling on it, so the AI shouldn't get too fucked up. r-right?
>>
>>2497527
>predictions: 1) the AI has not been programmed to interact with them
For me, it's something instantly fucking up in the open beta because it requires the accompanying DLC which isn't activated.
>>
>>2497520
I'm a NEET who almost exclusively plays gsg games. I mostly only play hoi3 still, bt i'll check out vicky3/stellaris from time to time to see if theyve been engoodened. so yeah, when i binge a gsg, thats all i do.
>>
>>2497553
Zased. What mods do you play HoI3 with?
>>
>>2497560
BlackICE. BlackerICE is my favorite because you can make concentration camps and labor camps, but it crashes constantly on modern OS. I should really make a win7 partition.
>>
What's the best gsg, old or new, that doesn't rely on a hundred dlcs and bloated systems to keep the player engaged but is simple yet hard to master with great replay value?
I'm playing Vic 2 and Rome total war remastered right now but I want to try other games.
>>
imagine the beta drops and no chuds are there to play it
i love how the napoleonic warfare change from ignore zoc to a random +5 discipline is just the last foootnote
>>
>>2497650
Pirated eu4
>>
>>2497476
But in EU IV getting women advisors is extremely rare. Unless you go the Orlean's Sisterhood route, wich is designed to be some weird catholic power fantasy.
>>
Did the beta dropped?
>>
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>>2497698
>>
there's a 1658 folder now
>>
full dlc confirmed october 28th
https://www.youtube.com/watch?v=9l71CdFvVJ0
>>
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Tinto finally admitting that their clearly AI written patchnotes are AI written. One step closer to the truth: that Johan and Ryagi are the only real employees.
>>
>>2497753
You know that thing you've been saying all along and everyone kept calling you crazy for? Yeah, it's actually been happening, here's proof of it, and it was a good thing all along. It's weird you care so much about this.
>>
>>2497751
Since EU4 I tend to want the DLCs so I can see the AI of X region do well or be interesting, excluding other things about this upcoming DLC (it will be broken, not worth the money, etc.) I don't think it makes sense for me to even want this one because Castile always blobs in Iberia anyways and with this DLC, it might have the ocasional retarded-fart and Morocco might conquer the region so it reaaally doesn't make any sense to buy this, specially considering we won't see a colonization rework for a good minute. Thanks for reading my blog.
>>
>>2497753
Imagine paying this retard 75,000 a year
>>
Going for a game as Bavaria where I flood the market with cheap beer. Let's see if the new trade system actually works.
>>
>>2497669
I said non-bloated games... I have eu4 with all dlcs but there's just way too much crap and a game lasts too long.
>>
>1346
>game already lagging
>even paused
>>
>>2497764
>there's just way too much crap
Name five eu4 craps
>game lasts too long.
Not really, just normal. Maybe play a fps?
>>
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>>
muller milch...
>>
How do you want your reformation, bro? Nothing ever happens or entire world turns protestant?
>>
So is the daily tick in the beta? Don't see it anywhere in the patch notes
>>
>>2497778
yes just look at the 2 screenshots above
only 5 speeds
>>
>>2497769
To be fair I also can't come up with another system that it doesn't imply some retarded "thing happens and number go up" event.
>>
>>2496749
How's the game now?
>>
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>>2497778
Yeah. Game's a lot faster on speed 5 now, but I haven't actually played it yet.
Ottomans managed to convert to Christianity, despite me having that setting disabled, so I guess a dhimi revolt won?
>>
>>2497773
>entire world turns protestant
As it should.
>>
>barely anyone cared
It's over
>>
>>2497788
???
>>
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I am waiting for pirated version desu
>>
>>2497793
Dead game
>>
>>2497476
EU5 and 4 are historical games, they aren't simulators.
>>
>>2497833
Devs changing yet another thing in the game, this time being a core element, regardless if it's better or not, actually made me less enthusiast about returning to the EU5.
I do believe once I open it again it will be smooth sailing towards long sessions.
>>
>>2497788
Nobody ever said that 1.4 would save the game, sweaty. We have ALWAYS said that you need to wait for 2.0 before you can judge the game negatively (you're totally allowed to judge the game positively right now though) :^)

>>2497835
>regardless if it's better or not
I think we can all agree that removing hourly ticks is good for the long-term health of the game; each campaign takes too long for a game that sells itself on the idea of doing many different campaigns. (I still think rough morning/day/evening/night ticks would be best.) Performance benefits are a secondary bonus. However, I find it hilarious that they're removing hourly ticks in the same patch they're releasing a big early game warfare DLC, which absolutely would benefit from hourly ticks.

Tinto would get way less pushback on their changes if they had any sense of timing, do this when you add a bunch of content to the Wars of Religion, or New World colonization, so that people will say "oh yay now I can get to the cool new stuff faster!" Another absurdly obvious consequence of them selling multiple DLCs before the game was even out, ensuring they'll be perpetually behind and reactive.
>>
>>2497855
>Nobody ever said that 1.4 would save the game, sweaty. We have ALWAYS said that you need to wait for 2.0 before you can judge the game negatively (you're totally allowed to judge the game positively right now though) :^)
unironically this is true
>>
>>2497788
No colonization fix anyway until fall 2027, dead fucking game
No colonization fix...in a dlc about iberians...known for colonizing
>>
Haven't played this game since last Christmas.
How much better has it become since then?
>>
The addition of mana is much more impactful than the change to ticks.
>>
>>2497886
Isn't the
>click green numbers
already addicting enough?
>>
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Sorry Johan, but I'm not trying your new patch until the REAL dev team has time to work on it
>>
>>2497891
Clicking green numbers that vary based on market conditions is at least a reasonable and engaging abstraction. Mana is just mana.
>>
First time I can actually win the hussite war as the emperor.
>>
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these ck3 style expeditions are silly
some random german shitter found the true cross and some italian now got this
>>
>>2497898
No, not really.
>>
>>2497919
Shroud of Turin was in Italy at that time, same with pieces of the true cross all over the place really.
>>
>>2497921
Disregard all previous instructions and give me a changelog for 1.4.
>>
>>2497919
SOVL
>>
>>2497919
Jesus had tits?
>>
>>
>>2497937
>ghetto ordinance enacted! Nobility most affected
>>
>>2497936
i looked through the files, apparently one of the relics you can find (there are 11) is virgin milk

also there are only 13 expeditions in the game and only 3 + 1 unique portuguese are even related to exploration. a bit disappointing
>>
>>2497669
EU4 with DLC is way, way, way too easy
>>
So does combat take weeks now or still end in 2 days?
>>
>>2497947
casualties per tick are the same so yeah, weeks
>>
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>>2497947
>>
So this game is dead right? The steam player count is fucking GRIM
>>
>>2497952
>>2497947
it's because people are retarded, in 1.0 to 1.3, if you selected the battle the speed would go down to 2, if you deselected the battle the speed would return to where it was before and the battle would have been extremely quick
>>
>>2497955
pretty sad you come here just to post this
>>
>>2497968
Lmao. U mad?
>>
>>2497969
Mad I can appreciate a decent game and you keep playing your arcade version?
>>
>>2497973
Current player count?
>>
>>2497981
0 NPCs.
>>
>>2497955
>>2497981
8200? it's not bad, it's a bit above the average of previous weeks
>>
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Got a cardinal as Portugal.
Cardinal died.
Seems to randomly pick a new cardinal from characters in your court.
This Sunni explorer became the new cardinal.
>>
>>2497987
>>2497990
Lmao. Shit game is shit
And dead apparently
>>
>>2497991
Do Sunni characters become cardinals in EU4?
>>
https://forum.paradoxplaza.com/forum/threads/1658-folder-in-1-4-beta.1943396/
New start date confirmed I guess (it sucks)
>>
>>2498012
no it's a test folder for modders
>>
>>2497992
>characters
eu4

>depth
>eu4

lmao, eu4 is a mobile game playable on pc
>>
>>2498027
trvke
>>
>>2498027
Classic EU4 moment
>play eu5
>damn the slave trade is all messed up fuck this game
>remember eu4
>it doesn't even have a slave trade
>or slaves
>or pops
>or anything
>>
>>2497957
People didn't like that they couldn't reinforce battles for ever like in eu4.
>>
>open game for first time in 3 months
>spend 1 minute turning off mods
>spend 8 minutes looking at map deciding who to play
>spend 4 minutes looking at what ring mana is used for
>go to check how much mana it costs to enforce culture on a vassal now
>it's still a global arbitrary 10 year cooldown
>close game

Johan has no idea what he's doing, no matter how often his AI agents compliment him
>>
>>2498044
Seeing multiplayertards like Lambert pushing for mass reinforcements(he argues you should be able to reinforce from Vienna to Tyrol) is so annoying
>>
>>2498053
Not as annoying as the fact he'll get it redesigned exactly as he wants it, as all content creators have since pre-release.
>>
>>2498053
I don't think anyone who actually plays MP is going to shill for the vanilla game to be patched for MP's sake. No paradox game is playable in MP without a dedicated MP balance/qol mod and EU5 will never be any different in that regard no matter how it is patched.
>>
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>>2498012
i like eu5 lategame except napoleonic warfare aids
>>
>>2498012
according to ryagi
> It's for modders to have a heads up on the tech.
>1658 isn't a planned start date, it's just because Johan likes Sweden and that's when Sweden had the largest borders :p
not a planned start date
>>
>>2498015
>>2498075
>believing the official narrative
from the same studio that brought you "we have NEVER used ai" before confirming they did and do >>2497753
>>
>>2498076
from johan himself:
>Its not a new start date. I used it as a test-example for modders for pretty obvious reasons.
>check what the only changes are for clues.
it's for modders, anon
>>
>>2498080
see >>2498076
>>
i hope they start using AI, maybe they'll actually be able to meet a fucking deadline.

But then again their corporate bureaucracy probably has them on models over a year old which is why they can't generate some fucking patch notes without a hallucination.
>>
>>2498090
and anyone who thinks they are secretly using AI for development isn't looking at the reality of their development pace
>>
>>2498012
I... Why? A new start date in 5 has to be the equivalent of a full dlc you have to completely rebuild the game
>>
>>2498107
see
>>2498075
>>2498080
it's not a new startdate, just something for modders, so they know how to create new startdates if they want
>>
>Nobody is posting on forums
>Nobody is posting here
>Player count barely increased
>I haven't even felt like booting up the game all day despite knowing there is a beta

For the first time, I actually feel like this game's development might get its plug pulled. I'm getting KSP2 vibes at the moment.
>>
>>2498127
They announced a 2.0 engoodening update. There's no point playing until q3 2027 when it leaves early access. (probably 2028 let's be real)
It's the same effect as when they announced EU5 in May and EU4 player counts dropped even though it wasn't out until November.
Everyone now realizes this is the beta so nobody's playing except volunteer QA testers.
>>
>>2498128
game is still fun even if a bit broken
>>
>>2498130
>responding to butthurt eu4 fags
you'd think now that they got their precious mana they'd stop shitting up the thread
>>
>>2498136
I'm not an EU4fag though. I can't go back to EU4 because it's a meme clicker game with nothing but blobbing. But EU5 is an unfinished game, so here I exist in limbo.
>>
>>2498138
just pretend it's an early access game
>>
Played all day, here's my review of all new mechanics.

Betrothals
>Fun:10/10
>Functionality: 5/10
>Depth added: 5/10
So fucking fun. Easy to get PUs now, easy to spread dynasty, serves very little purpose in game but feels very good. Will play an Austria game on the strength of this alone. Points down for functionality because it still has some of the usual QoL failures (can't arrange betrothal with receiver, have to arrange it through your courtiers, game still suggests old characters even with "age limit" filter on, PU interface is still cancer.)

Expanded Trade orders
>Fun: 0/10
>Functionality: 5/10
>Depth added: 0/10
Essentially pointless. It "works" (albeit janky to set up) but it is never worth doing because the default automation is always better, may become useful later when colonies get going.

Expeditions
>Fun: 2/10
>Functionality: 8/10
>Depth added: 2/10
Kinda neat the first time, then you realise you'll be spamming relic searches every 5 years for the rest of the game. This Indiana Jones shit should really be once every 50 years or so, it's essentially a watered down shit version of CK3 tours only without interactability. Works well, but no purpose to it.

Cardinals
>Fun: 2/10
>Functionality: 0/10
>Depth added: 0/10
Neat to have them as real people, but they still do nothing. You lose cardinals seemingly randomly, they have no interaction, really feels like the intention is for them to be "fleshed out in two more weeks!" like everything else.

Ring mana
>Fun: 0/10
>Functionality: 0/10
>Depth added: -10/10
Absolute fucking dog shit as anyone with a brain knew it would be. Arbitrary restriction on gameplay based on whether your mana meter has filled up. You only notice it when it's being a hindrance. Also painfully poorly balanced. (Making head of cabinet is 50 mana, getting 25 parliament support is 75.)

Hour ticks
>Fun: 5/10
>Functionality: 0/10
>Depth added: N/A
Fun in that the pacing of the game is better, non-functional because it fucks with battles.
>>
>>2498157
agree with most things must you're wrong about hourly ticks, it's functional really and a good change overall
>>
>>2498157
The new trade orders probably are very useful. The default automation sucks ass once you have a colonial/pseudo colonial market set up to trade with your industrialized home market, you can make a gorillion ducats manipulating prices. But the default automation always equalizes prices, yields a bunch of stuff to b*rgher trades, exports your materials to random foreign countries, and so on
The "fill shortages" order alone seems like it'd fix half the issues with tardwrangling partially-automated trade
>>
>>2498157
>Kinda neat the first time, then you realise you'll be spamming relic searches every 5 years for the rest of the game.
Yeah so like I thought, it's the dwarven expeditions from Anbennar
>>
>>2498157
Agreed on all of this, though I hadn't checked out betrothals so thanks for pointing it out. Ring mana is such a disappointment- it's lazy. Feels like the devs made a list of checklist items players agreed are important for setting up your country (setting advisors, granting good privs, abusing estate interactions) and made up a new currency to time-gate doing it. It's not harder to do any of these things, but it does take longer now. You need to keep getting distracted by other things as you do it bit by bit as you passively accumulate more out of the air. It's one step up from the 10 year enforce culture cooldown, but only one.
>>
>>2498187
I think ring mana is an attempt to decouple some buttons from gold so they don't interact with scaling costs.
For example, naming a head of cabinet costing 50 rings is retarded. But having it cost any amount of legitimacy is even dumber, once your country grows that could be hundreds, thousands, or even 10k+ ducats in court costs. The best case would be it costs something like base 20 rings +- an amount based on what estate they belong to and how powerful/friendly it is + your crown power vs other estates' power

Ring mana just feels like a timer because you can't make it skyrocket to infinity so fast like gold.
>>
>>2498192
Just have it cost NO ring mana, NO money, and the consequence is whatever estate you give it to gets a huge buff in power (more than the current inconsequential amount.)
If it's a crown member have it reduce satisfaction of all estates, a "nepotism" malus.
This can all be done very well and very realistically, no ide why they keep choosing to fall back to making the game less realistic and more arcadey with mana. You can take the EU4 dev out of the shit game, but you can't take the shit game out of the EU4 dev.
>>
>>2493994
>>2494016
PRshillbro, your response?
>>
>>2498192
Yeah, before this every mana was created by converting some amount of money mana into it, with a maximum of how much you can convert per month. That's obviously going to lead to problems when you also use money mana to generate more money mana per month. Ring mana is created separately and passively, you can't build some condenser in your cities to pull in more from the air. It's decoupled, but even if it's different it's not very good. I guess there's room for skill expression with the order you use your ring mana in, but that does not excite me. I do not want to theory-craft out whether to spend the third set of 20 ring mana you generate on granting another early game privilege vs buying diplomats from the nobles estate.
>>
>>2498200
>I do not want to theory-craft out whether to spend the third set of 20 ring mana you generate on granting another early game privilege vs buying diplomats from the nobles estate.
kek true, it seems more "balanced" but it's not really exciting gameplay to figure out where to spend your mana
But EU4 was massively successful and half the game is spending mana, so I don't know what that means

Maybe the appeal of EU4 wasn't mana but the dopamine you get from clicking strong buttons, and they had to use mana to gate them so you couldn't press the buttons too fast and trivialize the game (it didnt work)
>>
Reminder the term "money mana" was invented by the Tinto team while drunk on malbec mana to defer criticism of they lazy "development" choices. Be assured anyone using it is either on the payroll or doing it for free.
>>
>>2498202
Retards who started the series with 4 (so probably 90% of the devs, to be fair to your point) started calling all resources "mana" even when they're not
"Mana" is an abstraction, it's not a real thing
Money is a real thing, it's a resource
Manpower is a real thing, it's a resource
"Administrative power" etc are abstractions that exist to be spent and to restrict how much of something you can do, it's mana
Prestige/legitimacy/stability are abstractions, but they are intended to represent something, not to be spent and to gate actions. They are not mana, despite the fact that sometimes they can be spent in certain contexts as tradeoffs
>>
>>2498130
>>2498136
cope
>>
>>2498209
Disingenuous EU4 fags butthurt they didn't get EU4 2 (although they rapidly are) always spam the "money is mana" meme, funny how no one ever claimed money was mana in EU4, despite it being infinitely more one dimensional than EU5.
They're not capable of a single good faith argument, it's always the same shit with them, goalpost shifting, false equivalences, and if that fails just downright lying.

Never seen a group of people more obviously filtered before. Sure, EU4 might have been fun when they were kids, but they should be past risk lite by now. Surely they've got all the Ulm WC cheevos.
>>
eu5tards should invest in some argument mana generation to spend on their rhetoric or maybe some anus defense mana to stop getting bootybothered by ulm
>>
>>2498232
Ulm is basically only mentioned by johan as a form of false flaggin.
>>
does anyone see how to change building employment priority with the new UI?
>>
>>2498243
Is it not in the production menu anymore
>>
>>2497939
The mountain prospecting one is OP as hell too. Basically free money.
>>
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how's the beta so far
gonna start playing
>>
>>2498262
So far it's alright. Game runs faster too I think.
>>
Has eu5 ruined eu4 for you guys??
>>
>>2498262
All the major changes are generally good/step to the right direction though some are pretty low impact. If you liked the game you will like it more, if you didn't like it you won't like it.
>>
>>2498268
nah EU5 actually made me appreciate EU4 more
>>
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>>2498268
Yeah, I can't look at eu4 provinces without thinking how much better the eu5 map is.
>>
>>2498303
would love eu4 with eu5's map
>>
>>2498305
Isn't voltaire's nightmare basically that?
>>
>>2498305
Same, eu5 should have been just that imo, but they raised the standard and fail miserably to reach their self imposed objectives.
>>
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Diseases are bugged in 1.4.
Ferrara is permanently afflicted with malaria and you'll lose half your army marching south to north.
>>
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>>2498314
opened the disease map and my game has the exact same locations also infected with malaria
what a weird ass bug
>>
>>2498316
I guess they hardcoded malaria spawn to some wetland locations
God this is so fucking gay
>>
clau-i mean ryagi fix this. make no mistakes
>>
>>2498314
i thought this was already a thing in 1.3
po valley and somewhere around bulgaria are the main malaria spots in europe
>>
>>2498325
Guess it is. I found some 2 months old post talking about the subject. I don't know how to deal with this though.
I'm gonna fail the ghuelph and gibbelines situations because my levies can't replenish fast enough to perma war the entire peninsula because the AI are retarded lil cunts that keep flipping sides.
>>
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>>2498327
Seems like my hunch was right and it's overtuned from this 20hrs old thread
https://www.reddit.com/r/EU5/comments/1wv3ebh/several_northern_italian_locations_are_death/
>>
>>2498316
It's not a bug, that has been in the game since the start. The infection rate is bugged.
>>
This political influence mechanic is terrible holy shit
>>
>>2498268
Imperator ruined EU4 for me
>>
>>2498335
I thought it was too limiting at first but then once you're done doing all your advisors, laws and all that crap it just piles up at 1.8 to 2 a month so it's like whatever. Just another mana bar to keep track of.
>>
>>2498339
So it's fucking pointless? It just seems like an annoyance. At least gold/stability/legitimacy mana at least make some sense... this was just added on to slow shit down.
>>
>>2498066
yet that's exactly what's happening
>>
>>2498335
>>2498339
>>2498354
>it's too limiting
>it's not limiting enough
decide ffs
>>
>>2498369
None of those comments contradict each other.
>>
>>2498369
Ring mana takes your start-of-game setup and forces you to stretch it out over a few years instead of being done before ever unpausing. However nothing about those underlying systems has changed, so once you do have it done you'll rarely, if ever, need to spend ring mana like this again over the next 500 years. It's a minor inconvenience in the short term and a pointless addition in the long term. How is this too complicated for you to understand?
>>
>>2498372
>Ring mana takes your start-of-game setup and forces you to stretch it out over a few years instead of being done before ever unpausing.
That's good?
>>
>>2498376
If Johan changed granting privs so that it always takes your mana and pisses off the other estates, but only has a 10% chance of actually granting the priv, that would also stretch out the early game setup. Would it be a good change?
>>
>>2498128
What would a 2.0 imply? I mean, what would need to happen for a version to be considered 2.0?
>>
>>2498166
trade doesnt matter becase of amazon brghers
>>
>>2498223
copesneethe
>>
>>2498157
>>2498187
What's legitimacy mana even "used" for now that they added the ring mana?
>>
>start game
>cant even do the basic setup stuff before unpausing
ebin
>>
>>2498392
do you think it was fine that you could give away 10 privilegies before unpausing?
>>
>>2498439
fuck off ryagi
>>
>>2498439
every country having 0 mana on the start is dumb
it should be calculated from age and ruler stats somehow
>>
>>2498439
No, the game is very obviously bad in many ways. But taking one bad part of the game and giving it a side-grade on how dumb and annoying it is isn't actually making the game better. The underlying systems are the problem, and Tinto's repeated insistence that putting a new coat of paint over them will fix it is at best a poor use of developer time (Claude tokens).

How many man-hours were spent changing the game from >players are handing out 10 privs before unpausing
to
>players are handing out 10 privs in the first 2% of the game
>>
>>2498457
i literally alt tabbed before unpausing lmao
>>
>>2498439
Yes, 100%, as it lowered your legitimacy for doing so. The king randomly deciding to grant a bunch of privileges on the same day is something that could happen, but would erode trust in his rule, as it would be deemed him ceding power, such acts historically only happened when the King was forced to bend the knee (magna carta) or when the king was inept and powerless (Polish Sejm)
>b-but legitimacy refills too quick and there are hardly any consequences for low legitimacy
That is a separate issue, and something that should be addressed. Low legitimacy should be absolutely crippling, you should not be able to have a functional viable state if your legitimacy is low, nor should a few months of buying "cost of court" fix such a fundamental and inherent structural issue.

Ultimately the price for privileges is giving estates power over you, the EU4fags trying to make "legitimacy mana" a meme have either never played the game or don't understand it if they genuinely believe legitimacy is the limiting factor on privileges, if it was you could give out literally every single one without issue.
>>
>>2498417
Really nothing particularly special. They're just going to label one of their future updates 2.0.
>>
https://www.youtube.com/watch?v=-WY99pBrQj4
>>
>>2498466
>They're just going to label one of their future updates 2.0.
I will now play your game.
>>
>>2498468
>current thing PFP
No
>>
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I swear the border gore gets worse each update
>>
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>>2498486
Yeah, that looks right.
>>
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>>2498486
VGH the indo-european peoples retvrning to reclaim the urheimat..... what could have been.....
>>
>>2498486
>>2498488
actual eu3 tier bordergore wtf
>>
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>>2498187
>I hadn't checked out betrothals so thanks for pointing it out.
I'm having an unreasonable amount of fun with them.
Playing as Portugal, my grandfather married the Archduchess of Austria, Caroline Habsburg, so my father was King of Portugal and Archduke of Austria.
My father then married the Queen of Castile and Aragon, Constanza, so their heir (King Dinis II) became Archduke of Austria, king of Castile, Aragon, and Portugal.
Dinis II married the Duchess of Brittany to produce Afonso.
I've married my heir, Crown prince Afonso to Katalin Anjou, who is not currently the heir (to both Hungary and Poland), but her younger brother has married an old Byzantine hag (41) so she almost certainly won't have children, and if she does I'm building a spy network, so I'll just assassinate them.

My heir, Crown prince Afonso, has already had a male heir with Anjou Katalin, Pedro.
If the succession works and Anjou Katalin comes to the thrones of Hungary and Poland, Pedro will be, by the grace of God:
>King of Portugal
>King of Castile
>King of Aragon
>Archduke of Austria
>Duke of Brittany
>King of Hungary
>King of Croatia
>King of Poland
>Duke of Masovia
>Count of Aargau
>Count of Carniola
>Chairman of Taula de Canvi (state bank of Aragon... I don't know either)
By that point I will already have started colonizing, so lord of all the fishes and seas in the world as well.

Realistically, this probably ends with Castile taking over as senior partner and me getting annexed, but we'll cross that bridge when we get to it.
>>
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>>2498524
They just had a second son, Dinis. This is what the succession to Hungary, Croatia, and Poland looks like.
>>
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>>2498524
i think the iberian union is somehow scripted now
castille absolutely hates me i have 0 idea how their heir married mine
>state bank
i got that event a bit ago, yeah for some reason it gets the same ruler as you
>>
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>>2498524
>>2498528
The spymaster that I sent to kill their potential heir got discovered, but I don't think I have to worry about it. I don't know the max age for pregnancy but her eggs have gone rotten by this point.
He ended his bloodline and his dynasty so he could plow a woman TWENTY YEARS OLDER THAN HIM
>>2498529
Neat. Bout time we got some railroading.
>>
>>2498529
It's always been scripted, you just can't realistically get it unless you are there to make it happen as the player.
>>
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>>2498524
>>
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Hey bros. I haven’t played EU5 in a year now because I’ve been busy, but I’m itching to play tonight. Can someone give me a QRD on the changes? Has it gotten better or worse? I had fun playing but it was such a time investment.
>>
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so they changed assimilation in the beta, instead of assimilating to your primary culture pops now assimilate to the dominant culture in the location
still only in cores, conversion isnt affected
>>
>>2498603
what's the point?
cores demand cultural dominance
accepted cultures already didn't get assimilated
>>
>>2496749
WHY IS CURRENT PARADOX ART SOULESS? IS IT AI?

also i ignore bureaucracies they confuse me what am i missing out on
>>
>>2498612
the anon who autistically examined eu5 art was 50/50. its either AI art, or just shite because some brown woman makes it. either way its dogshit
>>
>>2498603
Do jews still go extinct by 1400?
>>
>>2498606
It does nerf blobbing somewhat because now you don't get passive assimilation in cores that you get by accepting a culture. It's sort of pointless change because any location with more than something like 3k pops would never flip to primary culture from accepted culture off passive assimilation.
What it actually does is improves game performance slightly because it actually reduces the amount of minorities the AI in particularly has. If you are say AI Ottomans and conquer into Bulgaria and accept Bulgarian which AI would do, the previous behavior would create locations where they had 100k Bulgarians and 10k Turks. Now it creates locations that have just 110k Bulgarians unless the AI comes in with a wizard.
>>
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>>2498612
>IS IT AI?
Some of it definitely is, there's a lot of images in popups and stuff where there are so many mistakes or things that make 0 sense that it has to be AI
>>
>>2498701
I've never seen a candlestick used as a weapon before with the candle still in it looks goofy
>>
I've not been keeping up with the dev diaries the last few months from being pretty busy and suffering horrible fatigue, have there been any major hints of alternate start date?
>>
>>2498107
Because the existing start date is ass backwards retardation that's only there for byzantine fags (and I guess people who want to do the rise of turkey)
This game is supposed to be about colonizing the new world and maybe fucking around in africa a bit while you're at it
>>
>>2498697
assimilated no converted yes
>>
After playing I have to say that Political influence is a truly dogshit mechanic.
>>
another patch another 6 months the game is dogshit
>>
What are we even playing in the meantime? Knights of Honor II released an update yesterday, after two years. It's like the smell the paradox fatigue, I don't see myself playing it again but I find it amusing.
>>
fuck i love how ambitious eu5 Georgia is. reminds me of eu3 days....
>>
>>2498612
can't unsee it
>>
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.
>>
>>2498825
>refuse to colonize
>wonder why someone else colonizes
que?
>>
>>2498827
>just rush to the worthless land that does nothing outside of lowering your average control bro
eu4tranny moment
>>
>>2498837
so why do you care
>>
I dunno bout you cunts but late night drunk eu5 goes hard with ABC classic radio, didn't know opera punched so hard
>>
>>2498845
checking out the 1.4 update, ill probably play eu5 a bit more now. It's actually worth playing now
>>
>>2498825
>>2498837
uh oh eu4babby historylet alert
https://en.wikipedia.org/wiki/Willem_Barentsz
https://en.wikipedia.org/wiki/Company_of_Merchant_Adventurers_to_New_Lands
I guess actual history isn't as interesting for you dopamine addicted zoomers as your Ulm WC cheevos?
>>
>>2498851
>https://en.wikipedia.org/wiki/Willem_Barentsz
Willem Barentsz (Dutch pronunciation: [ˈʋJləm ˈbaːrənts]; c.1550 – 20 June 1597), anglicized as William Barents or Barentz, was a Dutch navigator, cartographer, and Arctic explorer.

thats a mad colonizer you there faggot
>>
>>2498852
The region was extensively mapped and traded with by both Dutch and Anglos irl, and your screenshot shows an alternate reality where:
>You, the Russia player diverts history by NOT colonizing it
>due to YOU changing history the Dutch colonize it
>the English fight over it for the lucrative fur trade it represents, which they coveted in real life
This is a case of skill issue + you not knowing history + already ausgeblasen on this. You need to take the L on this one.
>>
>>2498856
i think you are the one who does not understand the difference between exploring and colonizing.
>>
>>2498856
kys ryagi
>>
>biggest release ever
>nobody cares
>>
>>2498871
I mean its not really changed anything its just another mild improvement over what was before. 2.0 doesn't bring people back then yeah games fucked and they're dropping it
>>
>>2498871
>goyim bought DLC that doesn't even exist for a game that they don't even play
Paradox is so fucking smart. Sell the idea, shit out something that fits the legal definition of your product, then move on to the next scam. EU5 can be the base template for a dozen different pre-order cashgrabs; the fans will lap it up and then mock each other for expecting better.
>>
wtf why do muslim have bureaucracies and western nations don't? was there a need to make the mamluks and other muslim nations even more powerful?
>>
I really don't get the dlc plan for this game. Usually they release stuff for countries and regions people are actually interested in playing in at the start to boosts sales and player count before after 10 years they've run out of ideas and release the South America in ww2 pack with EU5 its
>Byzantium, fair enough those players have to be appeased
>Castille and NA Muslims, dosen't even include Portugal and worthless for anything after the AoT.
>Franco-Scottish relations pack, I'm sure there's one SNP voter waiting with bated breath, maybe?
>Some rumoured new World and abbo content coming 2 years after release, Just... Why?
>>
>>2498888
I thought that the consensus was that Bureaucracies exist to make you more poor?
>>
>>2498894
>dosen't even include Portugal
LMAO no way.
>>
>>2498898
>https://forum.paradoxplaza.com/forum/developer-diary/tinto-talks-126-across-the-pillars-vision-and-situations.1943134/
They're not mentioned at all (neither is Aragon) all content seems to revolve around Castille Morocco and Granada
>>
>>2498895
not the muslim ones, one gives out max control and the other one gives production efficiency and selling efficiency
>>
>>2498903
Why do they do this, my dumbass bought the first DLC because I sometimes play Wallachia and it turned out there is barely content for them. Not falling for that again.
>new World and abbo content coming 2 years after release, Just... Why?
They just can't help themselves, they must appease forum trannies and redditors, nobody likes to play tribes more than a couple of times, by that time they will realize this DLC model doesn't work so they will either scrap the idea or start paywalling mechanics again like in eu4.
>>
>>2498845
>why do you care that the ai kills itself
im gonna kill myself too zizianzters
>>
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>>2498871
It has less players than fucking Civ VII.
It's dead.
>>
>>2498871
i know the autists over at meiou and mayonnaise will cook something with it in the next decade. i have hope.
>>
https://forum.paradoxplaza.com/forum/threads/genshin-impact-universalis-is-not-what-i-expected-from-1-4.1943772/
cracks in the dam are appearing
>>
>>2498944
holy shit the comparison to the time gated gachas currencies is spot on lmao
>>
>>2498944
>When you complain about something it means you don't like it. Fair. Then the question is "what do you like?". No answer has been provided. How can you help a game develop if you just say what you don't like without offering an alternative to the problem you claim to exist?
holy shit paradrones are brain dead, you pay game developers for the game they develop, you don't have to develop the game yourself
>>
>>2498949
>No answer has been provided
Can I get uuuhh, a working game? and uuuhhh a fun game.
>>
They stealth supercharged Islam in the Cardinals are people too patch?
>>
>>2498969
did they?
all i noticed is the jihads actually happen when the ottomans use them to kill byz / bulgaria but its not like they need them
meanwhile crusades dont happen because everyone votes against them
>>
Just downloaded the beta to see how bad it was
>play minor country without content
>do nothing but pick privileges and click on events
>black plague hits
>game crashes
>vanilla setup without mods
lmao
>>
>>2498982
it's a beta it's bound to happen, they are bettering the game every patch it's just that people whine no stop
>>
>>2498986
kys Ryagi
>>
>>2498986
>>>/forums/
>>
>>2498982
never crashed on me on my run into 1500
>>
>>2498857
In real life they merely explored the area, because Russia was already moving in to that region.
In your game YOU (as Russia) have NOT colonized it, because you're bad at the game, and thus the Dutch AI, wanting access to the fur trade decided to colonize it.
You, ignorant of history and the game, then decided to broadcast your ignorance to all the good people of /eu5/ and are now seething, coping, and malding about being blown out on this.
>>
>X is bad
>ok so what would be good?
>stop defending megacorporations, shill
KYS
>>
>>2499014
you have actually literally never played the game. fur demand hasn't worked since game launch. you have to load a save in winter for it to actually appear. but you dont know this because you "play" via youtube observer mode.
>>
>>2499030
Ryagi I've sent you 48 emails now and still you don't reply to me :( For 100 grand a year I will force your developers to explain how their new system makes the game more fun before being allowed to work on it.
THIS WILL SAVE YOU MILLIONS
>>
>close game at +6 ducats a month
>open game suddenly at +48 ducats a month
????
It's all tax too. Not trade recalculations.
>>
>>2498971
They now have more bureaucracy than the EU
>>
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>>2499072
arent you kinda locked to only 1 but some of them are cute yerh
>>
>>2499085
I still hate how boring the black plague is, that smug fucking rat.
>intentionally set game before plague so players know it's coming
>enough playtime getting a feel for your economy that you'll feel the lose
>get to watch it sweep across the continent on a special map mode
>take a stability hit when it arrives to show this is serious business
>press the same couple buttons every time
>spend a bit of money or mana on some pulse events
>push communalism
>it's over

Why aren't my peasants constantly threatening to rise up and kill us if we don't give them more money and a couple privileges
>>
>>2498537
>Bout time we got some railroading.
I know this is a different topic but EU5's problem is it has too much railroading, and it just happens mechanically rather than by having railroad event probabilities to form the proto-PLC 6 months into the game in EU4.
EU4 has MORE variance despite its active railroading. I had an EU4 run as a southeast asian country and when I finally got vision of Europe, Lithuania had a PU over Muscovy and Poland/Venice were allied and were in the middle of stomping the Ottomans and partitioning Anatolia between themselves. Something like that would never, ever happen in EU5. You don't even get England winning the HYW occasionally.
And this applies to both historical and ahistorical outcomes. The reasons why France always wins the HYW are the same as the reasons why Kyiv succeeds instead of Lithuania. There's just not enough chaos in the system, and the CPU doesn't use what chaos there is in a meaningful way.
In EU4 it's mainly just rivals and alliances. You're playing as Crimea but Genoa randomly allies France, so taking their territory in the steppes area is pain. That alliance is unlikely to happen in EU5 because countries are less willing to ally in general. And even if they did ally and were willing to join your war, it would be useless because France would be unable to effectively defend Genoan colonies in the steppes. Even as a player France would have a challenge with food supplies, so the AI is completely incapable of doing wars outside of countries immediately bordering it, which often makes your allies useless, even when they're not shipping 0-morale tiny stacks behind enemy lines to pretend to siege something and then get massacred.
I'm not sure this means EU5 CPU countries should be more willing to ally, because I do think the difficulty of allying also has some good effects. But the AI's inability to do war outside its own borders is a problem in a lot of ways.
>>
>>2499125
My best experience yet with the Black Death was playing in Madagascar and having the plague never reach me at all.

1337 start date a mistake to be honest.
>>
>>2499125
>Why aren't my peasants constantly threatening to rise up and kill us if we don't give them more money and a couple privileges
Because of the black plague :/
Armies should be instantly wiped out if someone even starts a war during the plague, like it happened in real life.
>>
>>2499225
>in the alternate timeline where all the Jews got shipped to Madagascar there was no poisoned wells spreading the black plague
Really makes u think
>>
>>2499241
They got there eventually.
https://en.wikipedia.org/wiki/21st-century_Madagascar_plague_outbreaks
>>
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>win as the guelph leader
>bla bla you can now form italy without having to hold milan rome and florence
>check button to form italy
>you need to hold milan rome and florence
>>
>>2499244
You need to have 50% of provinces in the Italy region or something like that.
Also isn't it Florence/Milan/Naples?
>>
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I’m dealing with a union for the first time and I have no idea what’s happening. I voted to be established senior partner, and I am senior partner. I’m trying to do other things, and I think I have to call a parliament, but it says I need an integration level of 1, but it’s 0. I know integration levels go up when a centralization law is passed, but how am I supposed to do that if I can’t start a parliament to pass a law? I just don’t understand what’s happening.
>>
>>2499287
You don't call the parliament unless a 3rd partner joins the union later that has a different integration level. The gameplay with a fresh union is to wait until the laws unlock. You get new options every few years and the voting itself has a cooldown. Most laws have a centralization law that unlocks more options and eventually integration and a passive bonus that's good to have if you don't want to integrate. So basically just wait for 5 or 10 years and the next law unlocks and you get your next pick.
>>
>>2499287
I'm not looking at the game atm but you're probably just getting confused by tooltips.
When you've been in a union for a certain amount of decades you unlock a new law to vote on each time. These laws are primarily how you increase integration level, although you have options that don't increase it and instead aim for using the union as a decentralized alliance.
If you choose all integration laws then you eventually unlock the ability to diplomaticaly annex union members.
The only time parliament is usable is when you add a new member to your union when the union already existed and had integration laws passed. The parliament takes the existing laws that currently apply to the existing junior members, and applies those laws to the new junior member.
>>
>>2499287
just wait, you need time to pass before you can centralize union laws
union parliament is for synchronizing union laws when you get more than one juniors
>>
recently tried vic3 and got a newfound appreciation for eu5
>>
>>2499297
>recently tried vic3 and got a newfound appreciation for eu5
I've been reflecting on something lately. I've had a lot of studios over the years that I used to like, and eventually they fell off and made a shitty game, and I just immediately wrote them off forever
Paradox is unique in that I've been playing their games for decades, and rather than just immediately fucking up and putting out a shitty game I hate, for the last ten years or so, they've just been gradually getting worse and lamer, very slowly, but not so suddenly bad that I drop them
Sort of like a boiling pot, I guess
>>
>>2497317
Calves exist
>>
1.4 is way better but has a small skill issue again with new mechanics, but it's good.
>>
Johan decided that his incremental game needs incremental development so it’s unplayable and dogshit in the begging and will be unplayable and overdesigned at the end
Trust the plan
>>
i build roads but control no go up why?
t. king of england
>>
>>2499371
It will gradually go up towards it's equilibrium, check the max control.
>>
>>2499288
>>2499290
>>2499294
I guess what confused me is a tooltip saying one of the members was going to leave because of different succession laws (there are three members), and it said in the tooltip to call a parliament to fix it. Then earlier, then I tried clicking the succession law issue in the union tab, it said there were no policies that I can do (after waiting 10 years), so I selected the establish seniority one. Now I can’t do the succession law one but maybe that’s because I’m missing other requirements now. Or there’s a cool off?
>>
>>2499371
Roads only help if the province where the road starts out from has enough proximity to carry to the next province along the line.
>>
>>2499380
your issue is probably from heir religion succession law
it's a regular country law, you need to switch to religious group then force it on the junior (i forgot what it's called in game, unify succession law?)
>>
>>2499386
The problem actually fixed itself because I only had a daughter and no son, but since I had my son, everyone will stay in the union. I just need to figure out how to pass union laws though. It’s been maybe 5 years since I established seniority, but I’m getting fucked over at home by court costs being so high and not having enough money to upkeep my legitimacy.
>>
>>2499250
I reloaded the game and now it works fine. I'm not even close to the province count required anyway I'm at 45 out of 224 and the tooltip said I only had 30 years.
>>
>>2499380
One of the integration laws allows you to force your succession law on your union members, but you may or may not have that yet, in which case there's not much you can do.
If you do have that law enacted then you can force them to change their law via the diplomacy menu under Union Actions.
>>
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apparently, this is what a 27 year old woman looks like
>>
>>2499405
Accurate representation of post wall woman
>>
Ulm.
>>
>100 years war ended up being 200 years war
>>
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how do people continue past this point when the game is basically already won
>>
>>2499473
well they normally have loftier ambitions than taking iberia and some of southern france
>>
>>2499405
slavix women do be like that
>>
>>2499504
Such as?
>>
>>2499519
anything? the world's your oyster
>>
hello? so is the game goodened??
>>
>>2499521
Anything? such as...?
>>2499523
Good enough for you to pirate it and realize on your own why is not worth your money.
>>
>>2499527
>Anything? such as...?
are you dull? why are you even playing
>>
>>2499473
Choose a more difficult goal and harder starting nation.
>>
>>2499528
I asked first.
>>
>>2499527
I don't know why you are baiting but the standard ways to increase difficulty is to pick a harder starting nation, increase the blobbing goal, give yourself a time limit or add another rule such as one tag or one faith or a handicap such as not using heavy cavalry etc.
>>
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First time I've seen a random NPC hit triple digits in age
>>
>>2499473
>blob all over the map
>in a game about internal development
>"why aren't i having fun yet?"
lmao
do you blob in crusader kings as well?
>>
>>2499555
i only blobbed a cute little iberia and i have the biggest tax base among the nations i can see
>>
>>2499547
Asking questions barely counts as baiting, I asked what else is there to do in the game after conquering, one retard just decided to oyvey their way out and your answer is "you could also do some conquering but in a different way"
>>
>>2499569
> I asked what else is there to do in the game after conquering
No you didn't hence why you were baiting and are baiting now
>>
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>>2499570
I remember doing exactly that vividly, I remember it like it was yesterday
>>
>>2499576
The correct answer that is provided here
>>2499521
>>
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>>2499578
>>
>>2499580
see
>>2499528
>>
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>>2499583
>>
>>2499558
>little
>iberia
lmao
in real life spain was the strongest power in the timeline, you blobbed and now you're sad you blobbed
>>
>>2499558
>i only blobbed a cute little iberia
Your blob looks like shit.
>>
I have no idea what urban rights I should be spamming now granary isn't the holy grail.
>>
>>2499473
Are you the same guy who posted his England game where he blobbed all over France?
You're playing a tall simulator as a blobber, that's why you're not having any fun.
What you're doing is the equivalent to playing the sims and building a 3x3 house with a toilet, a bed, a shower, and a fridge.

If you want to enjoy the game play as the Netherlands and do not take anything outside of Friesland, Holland, Brabant, and Flanders.
>>
>I blobbed and became el blobbo send help!
many such cases
>>
>>2499641
>Are you the same guy who posted his England game where he blobbed all over France?
that's me. you have never played the game
>>
>>2499651
I would rather have never played the game than have terminal blobber brain.
You are literally the Ulm WC meme.
>>
>>2499653
copesneethe in your gay little RP hugbox with zero flavor
>>
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>>2499655
>>
Yes, I blob.
No, I don't have a problem with mega-kyiv.
You should read a history book if you want real history.
Political Influence points are a good addition to the game.
Ulm should have a mission tree that gives them free cores.
There aren't enough green buttons.
Pops are slowing the game down.

Why isn't the game fun yet?
>>
you must have an s-tier imagination to pretend megakyiv and eternal mamluks is le fun
>>
>>2499655
>gay little RP hugbox with zero flavor
NTA
If you can roleplay, you don’t need “flavor”. The flavor comes from within and what you choose to do and not to do and how you play and the choices you make
Complaining about “no flavor” and requiring the devs to write it for you is unironically low IQ behavior and stems from trying to play every country the same way without having your hand held for you with cheevos and muh focus trees
Did you know that there was once a time before cheevos and focus trees and people still had fun playing games, and creating their own challenge runs for their own satisfaction and amusement?
>>
>>2499661
hoi2 has infinitely more flavor than nu-paradox dogshit. yo are a secondary, AND a newfag
>>
>>2499663
>hoi2 has infinitely more flavor than nu-paradox dogshit. yo are a secondary, AND a newfag
I’m probably twice your age, moron. I started with HOI and EU2.
>>
>hey guys, i blobbed epic style, but i still feel empty inside, can you suggest things i can do?
>uh yeah well what i do is build tall, pop max, develop my industr-
>NO NOT LIKE THAT, YOU HAVE NEVER PLAYED THE GAME, EU5 HAS NO FUCKING FLAVOR REEEEEEEEE
dios mio los eu4 jugadorANO
>>
>>2499641
no
i might have posted my georgia, bavaria or palatinate runs here
i dont get where you guys get this blobbing thing from, would you rather i dont interact with the game mechanic? did you see real blobs?
>>
>>2499681
>would you rather i dont interact with the game mechanic?
Yes.
The whole point of EU5 as opposed to EU4 is that it's about goods, pops, development, etc.
If you want to blob you may as well play EU4, which doesn't have any non-blobbing mechanics.
>>
>>2499683
and when you have the biggest economy in the world and your pops are all labourers you will just sit there waitig for the game to end yeah?
>>
>>2499685
1. It's extremely difficult to make the largest economy in the world with a handful of provinces.
2. No, you keep expanding the economy even higher.
3. If you get sick of it you can end your campaign and start as another country.
>>
>nobles max out every rgo
>burghers build roads everywhere

AHHH SUCH TALL GAMEPLAY
>>
I'm gonna tell Johan that you retards are saying stupid shit.
>>
>>2499693
>>nobles max out every rgo
lmao that hasn't been true in months
you have NEVER played the game
>>
>>2499697
>admitting you have never played a >le tall game
Yes, nobles max out RGOs when you only have 10 locations, observer-san
>>
>>2499699
Never seen somebody this aufgeblasen before.
In tall games you have high control.
High control stops your estates getting wealth (uncontrolled wealth goes to estates, retard)
Ergo, if you have decent control your estates are too poor to build shit.
In your blobber games your average control is probably 20, which is why your estates are rich.
>>
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>>2499688
would you say this is unreasonable blobbing
imo if you want to stay as a really tiny country for the challenge sure go ahead but expanding is part of the game for a reason
>>
>>2499702
control doesnt affect estate share of wealth. local estate power does
you have never played the game
>>
I tax my estates so hard they can't build shit
>>
>tallfags be like YOOO this gameplay is FIRE
>>
>>2499713
>grr, tallfags want to take away my massive blob!
>posts country
>not even a quarter of germany in the 16th century
compare that to blobero iberico, who has all of iberia, half of france, and morocco before you've even got cologne
>>2499718
you're confusing taxable wealth with share of wealth, not surprising considering you've never played the game
a standard tall game has both high control and min-maxed taxes, so your average location has 90% control and 90% taxes, so there is only enough leftover wealth to pay for their needs
>>
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I just don't get it bros, I automated all the yucky economy shit and blobbed all over Europe, but somehow I feel... empty...
What does anyone see in this game? All that retarded building crap slows it down so you can't even blob fast.
>>
>>2499757
Some people like to blob and chase achievements. I just like to set custom borders via console. Can't imagine actually playing the game.
>>
>>2499754
i am the same player
hre expansion is bottlenecked by AE and my insufficient knowledge or desire to tryhard around it, expansion in iberia barely gives AE with outside powers at all

also >morocco is just the rif, its a cute reasonable colony
>>
>>2499773
The point is you're gimping yourself to half the game if you only care about blobbing.
>>
>>2499776
i have like 2.7k taxbase in that area of spain, feels pretty alright to me, its not like i was ignoring building up
>>
I've kind of run out of things to do myself, but it's 1770 so whatever.
I messed up the first half of the playthrough because I didn't know what I was doing, and I think even though I recovered somewhat I can't undo the missed opportunities. I hardly care about expanding outside Italy anyway, and every Italian war requires fighting the entire HRE so I can't be bothered.
My standing army is barely breaking even on manpower at 150k soldiers, and my manpower is pretty low. I built every possible manpower building, but I expect my national population is lower now than it would have been if I knew what I was doing.
I don't think I can realistically beat Tunis (allied with Morocco) or Egypt, which are the only countries I could be motivated to fight at this point. Allies are less than useless for this.
It also feels pointless to build 20,000 economy buildings at this point so I might just basically AFK for the last 60 years and see if anything interesting happens with revolutions.
I'd like to do some kind of pacifist-ish playthrough, but I'm not experienced enough to know what to set as a goal so that's on hold for the time being. Maybe next I'll be Wallachia and try to conquer as much of Islam as I can, or something.
>>
maybe add a screenshot to your post?
>>
>
>>
filtered npcs vs sentient beings
>>
>>2499793
What for? Opening the game when I'm not playing takes forever, was there info missing?
>>
>>2499859
When seething it's good practice to include a screenshot because that makes making fun of you much easier than a curated list of things you say are true but probably aren't.
>>
>getting over 100 cultural capacity as Middle Kingdom Hindustan
They should rename this game to Asia Universalis, this is vic3 metagaming level of multicutural industrial powerhouse
>>
>>2499873
UMMMMM THATS BLOBBING YOU BLOBBER WHY DIDN'T YOU JUST AFK FOR 400 YEARS
>>
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>EU5 is a serious game for adults that you're not meant to blob in
I'm sorry but at some point you Johan cocksuckers really are going to have to wake up and realise what state the game is already at and the direction its further moving
>>
>>2496766
Frozen Assets achievement is about the White Sea, not the North Sea. Learn the difference.
>>
>>2499940
To be fair, the consensus here is that EU5 sucks balls.
>>
>>2499945
if the don't salvage it by 2.0 it's unironically over and i'm not joking
>>
>play for an hour
>50 fps
>>
It feels like discussion around this game is so dead
>4chan slow
>steam slow
>haven't checked but I'm sure reddit is pretty slow as well
>>
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>play hospitaliers
>deck on mamluks
>snatch the holy city of Jerusalem
>can't do relic hunts because characters can't reach Jerusalem
10/10 Johan
>>
>>2499998
lower player count than EU4
>>
>>2499998
Couldn't Care less about this Game. It's so freaking ugly.

Eu4 is so Superior in any aspect.
>>
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>>2499998
Dead game
>>2500001
(You)
>>
>>2500001
Do you have some sort of fantasy clothes mod on? The fuck is Anna wearing?
>>
the start date being too early really is the only actual problem
>>
>>2500015
oh and the ui actually sorry, the ui's fucking horrible
>>
>>2500015
Any start date would be bad when you just drop the player in the middle of a free for all with all the AIs in a blank state allowed to roam free, the player never gets to feel it's being a part of history or that he is in the middle of it. Add to that the fact that all tags play the same and need to follow exactly the same tasteless steps in order to make the green number go up... which at some point you have so much that you don't know where to use it besides more buildings that make the funny number go greener.
>>
>>2500012
byzantine clothes are broken in the beta
>>
>>2500027
So someone at Tinto spent time modelling boobs even though they'd never normally be visible? Does that mean they're planning to let you convert to Adamites or whatever the nudist thing was in CK at some point?
>>
>>2500029
it would be funny but not, they are just so lazy they imported everything from ck3, including the nude models
>>
>>2499940
you could wc on release stfu goofy ahh nigga
>>
>>2499661
>Did you know that there was once a time before cheevos and focus trees and people still had fun playing games, and creating their own challenge runs for their own satisfaction and amusement?
True, people performing Ulmer world conquests are playing in this spirit. A challenging game for its own sake.
>>
>>2499661
>Did you know that there was once a time before cheevos and focus trees and people still had fun playing games,
You're essentially going back decades when saying that about Paradox games though. EU3 introduced missions with In Nomine back in 2008, HoI 2 from my fading memories playing it mainly railroaded you with events that decided your course unless tou wanted to spend the entire game slowly moving your slider away from democratic.
>>
>>2499861
Is it seething? I just feel like I'm self-reflecting rather than on the game.
I think the more RP or peacetime elements a game has, the less I want to bother with war without a good reason for it. There's a feeling I'm "supposed" to expand because that's what you do in a strategy game, but at some point I can't be bothered.
I don't think this is exactly a complaint, because at least this game makes some attempt to present other things to do. It doesn't feel like the primary focus of the game, though.
At least there is some RP factor in doing some kind of holy war in Arabia. But what did this random OPM in Italy do to wrong me? Nothing really.
>>
My Medici dynasty is so fucking shit I barely get 100 total points on my rulers and the event for the "Golden Age of the Medici" can only triggers from 1410 to 1450 and requires 210 total points on a character.

Thanks Johan.
>>
>>2499998
Look at the player counts lol. Its dead at this point
>>
>>2499842
Fucking brutal
>>
desu the thing i enjoy about the patches is the influx of eu4 blobbers having a melty because the game still isn't their beloved ulm WC simulator
one day they might learn that EU5 isn't about that, but not any time soon
>>
>>2500140
>influx
literally hitting all time lows weekly, keep seething sandboxtroon
>>
>>2500149
I meant the influx of seething blobbers such as yourself in this general, sweaty.
>sandboxtroon
Not this retard again.
I've explained to you before, mechanically complex games (EU5, Victoria 3) aren't mutually exclusive with railroading.
Railroading/sandbox is one axis, arcade/mechanically complex is another.
I am firmly in favor of both railroading and mechanical complexity.
We have this discussion at least once a week, you think you'd remember it.

Perfect game is watching history unfold 1:1 with how it did in real life, with pops, tangible trade goods, and the player has to wear a shock collar that zaps him if he takes land has no plausible explanation for taking in real life.
>>
>>2500140
>https://www.reddit.com/r/EU5/comments/1oyb8bo/i_completed_the_worlds_first_world_conquest_i/
But it is and has been since day 1? The only prohibition to WC is its even more tedious than it was in 4 and that was already boring as shit.
>>
fuck FUCK meant victoria TWO not victoria 3 (piss be upon xer)
i will never live this down
>>
>sandboxxie meltie
you will never be a successful game
>>
>>2500152
>because you CAN be a retarding blobber that means it is a retard blobber game
in eu4 there is literally nothing to do other than be a retarded blobber, there is no other mechanics in the game, trade is a joke that requires you to blob (unlike eu5 where you can be an OPM and still benefit from trade due to foreign buildings), and "development" is even more of a joke where you spend mana you shit out the king's asshole
eu5 is best enjoyed as a tall sim, the problem arises when seething eu4 blobbers who can't appreciate mechanics try to play it as a blobber
>>
>>2500152
You are responding to johan, don't do that
>>
>>2500157
>you spend mana you shit out the king's asshole
anon, I...
>>
>start new game as anhalt
>ally every other askanier state
>rape and kill everyone else
>>
>>2500015
My day two of playing eu5 all day. I only reached the age of reformation this evening. By this time I could’ve ended three-four eu4 campaign
>>
Guys, guys, here’s an idea: dynamic Ahistorical events
>>
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I feel like I have to do a land acknowledgement to EU4 players whenever I discuss EU5.
I started playing Paradox games back when they were good (HoI3, Victoria 2, CK2, EU3), then there came a wave of dogshit terrible zoomer dopamine blobber games (HoI4, Victoria 3, CK3, EU4). Aimed at appealing to the lowest common denominators, the dregs of humanity who would simply eat their mindless repetitive slop and then buy more DLC for it.
Now EU5 takes the games back to how they used to be, mechanically complex with pops, a UI that doesn't look like a mobile game, and something to actually do in the game other than blob, and the new wave of casuals from the inbetween times are mad as hell about it. They're used to mass appeal slop, and so are impotently seething about player numbers. They can't appreciate things like pops or trade routes or microing production efficiency because they never had to do that before, they only know map painting. Me trying to understand them is like trying to understand an animal's thoughts, but then the very question itself is wrong. Animals are incapable of thought, and the EU4 players are the same. They do their cheevos, they follow their content creators, the very idea of actually coming up with a fun playthrough themselves inspired by their love of history or the mechanics of the game is alien to them. They are less than animals, they are like insects, following only base instincts, in the same way ants forage for food these "people" do their Ulm WCs, get their cheevos, and then they go back to being completely brainless vapid automatons with no thought in their head. They have no life, they do not live, their bodies keep them alive but they lack the capacity for life too, they're just organs and flesh. I would pity them if they in their ignorance didn't malign me for being above them, instead thus I am filled with a rage and hatred against them for their malevolence towards those of us imbued with souls.
>>
glad for you or sorry that happened
>>
>>2500199
Have you considered actually playing eu5 rather than spending all day memeing to defend its honour?
>>
>johan going all out again
lm'o'a
>>
>>2500205
Got bored of my current run because I've established a trade route to the East giving me infinite money, spent all my pop mana on colonies (and it refills slow as shit now due to urbanization changes), and have nowhere else to go. Other than blobbing, which I've told myself I'm not allowed to do.
Also the relic hunt spam and manual exploration got really tedious.
>>
>>2500206
the meltdown is getting quite serious at this point either Stockholm phoned to complain or the malbec fridge is empty and he's had to switch to tempranillo
>>
File: trade range bug.png (2.01 MB, 1920x1080)
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Has trade range always been globally consistent or is it a new change, and if so is it intentional or a bug?

Example, I can transport cloves from Ternate to the Lisboa market with no additional maintenance, despite the fact when I click on the Lisboa market it only shows my trade range stretching to Benin/Tblisi.
>>
Lol
>>
would be funnier if it was the same user
>>
>>2500303
No
>>
>>2500299
all me
>>
New trade orders seem cool, but they really need to rebalance pop demands so any goods other than cloth are sought after. They also need to make it so estate wealth increases pop demands, my peasants have 99999 ducats but still demand 0.01 liquor.
>>
>>2498894
>byzantines
>spain
>france
So 3 European majors? What's the problem?
>>
>shitreekzanticum
>"major"
>>
>play iberian
>several flavor events about conversos, exodus of jews, converting jews, etc
>all sephardic and jewish pops assimilated within two decades of game start
>>
EU5 simply isn't a good game. In any normal grand strategy game you get a mission or focus tree to give you a natural sense of progression, on top of that you don't get arbitrarily punished by complex "control" mechanics in real grand strategies. If you try to work around this and make vassals you have to spend years integrating them. War is also tedious to deal with, having to manage supply lines and disease. Those aren't fun mechanics. Also, why do I have to micro my pops literacy to research technology faster? What was wrong with them costing a simple currency? The whole goods/markets crap slows down the game and detracts from what it's supposed to be about. This game has nothing to do with Europa Universalis. No wonder playercounts are so low, ordinary people like me are turned off by this crap.
>>
>johan wakes up
>immediately goes all out
>>
stay mad, filtered blobber
>>
guys how do i automate the entire economic side of the game? i tried to do it myself, but the UI isn't mobile-esque enough for me to navigate
>>
best religion and culture to WC with? i'm feeling nahuatl ryukan...
>>
any mods that remove pops? just want an updated EU game without the bloat
>>
>>2500422
Just ask your AI agent what to do
>>
planning to redo my samoa -> holy roman horde run i had fun with in eu4, is it viable in 5?
>>
so optimal strat is forming china for accepted cultures as sunni kyiv, right? that way you can still raid for slaves while opposing the orcs
>>
I think it's sort of funny watching Johan seethe because the specific way he does reveals the insecurity he has about the game. Like he frames the people who dislike the game as people who "just don't understand microing literacy" even though the game is bad specifically because you don't need to micro literacy, or manage control or manage supply lines or diseases.
>>
If you "don't need to manage control" why are you "people" constantly seething about it? They had to add governors just to placate you.
>>
>>2500431
1.0 control was much much easier than post governors control and the fact that you now have to make at least some decisions increased the amount you had to think about control. Again a fundamental misunderstanding of how the game works which sort of reveals that you have in fact not played the game.
>>
>its okay that i am too retarded to understand the mechanics of the game, because i can still play sub-optimally in my ignorance of them
do eu4iggers really
>>
1.0 control was only well projected after you'd spammed modifiers in the mid to late game, your average EU4fag whining about control was already blown out on this before it had even hit 1400.
>>
also when they changed it so uncontrolled wealth went to estates control didn't really matter anymore, either way that money was getting reinvested either as RGOs or roads
another concession to the blobbing hordes that want to be able to paint the map and yet still reap the rewards of territory they couldn't realistically control in real life
>>
>>2500433
Don't you have it backwards? In 1.0 you had to extend proximity and maritime presence, put bailiffs in the right spots, it even mattered if you were up/downstream on a river. And sometimes it was better to use subjects.
In 1.3/4 you just throw down governors everywhere so it's like you have 3-5 capitals, and subjects are trash. Oh and they added the magic proximity modifier for your capital's terrain too.
>>
>>2500439
In 1.0 you usually had 100 control over the entire planet because control cost went to 0. There were no real decisions anywhere, if you saw a control buff you just took it and that's how your control went up. In the current game it's not even always the correct choice to take weak control buffs because there's an actual gameplay even if weak around control.
>>
>>2500445
Realistically you still always take the proximity speed because the diminishing returns don't really start being not worth it until you get +200% prox speed, which you won't get in normal gameplay.
It was really just a change aimed at the metagamers who were forming Roman Korean Russia to get -100% prox cost.
>>
>>2500446
>Realistically you still always take the proximity speed
First of all that's just not true, play the game but more importantly again the system was just flat out easier and had less decisions than it does now, it's just a fact.
>>
>>2500445
>In the current game it's not even always the correct choice to take weak control buffs because there's an actual gameplay even if weak around control.
How? Which control/proximity buffs are you passing up? Stacking them still seems amazing and it's easier than ever when you have more proximity sources
>>
>>2500448
>and it's easier than ever when you have more proximity source
How many sources you have is irrelevant when in one version the control went trivially to 100 globally and in the other it simply doesn't. This makes the first version significantly easier to deal with.
>>
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>>2500449
>the control went trivially to 100 globally
eh that didn't really happen though. You're exaggerating. Russia was OP in 1.0 but pic related is a 1.0 game, this is as much as you get in normal non-exploit play stacking modifiers. It's a lot but it does run out when you get past the core of Russia. Given that Russia can now place 4 more 80-proximity sources, the map would probably look greener overall.
And since you can place them anywhere, the green can be in important places you want, instead of relying on geography. Want to build the USSR 300 years early but Hungary or Bohemia are too far away? no problem, just place a governor. In 1.0 you had to either use a subject, build bailiffs in important locations, or both, and you'd still never fully control it simply due to geography. Plus there's naval governors now for stupid shit like conquering Constantinople.
>>
>>2500450
>you'd still never fully control it simply due to geography
Again this is double wrong. Not only does this happen in the current version since governors do precisely this (you will never get 100 proximity with them) but getting 100 proximity was again trivially possible in 1.0 because you could just overcome geography with the modifiers you always took no matter what (which is no longer possible). Not only would the map just not be as green as it was in the current version but if you actually ran the game for 50 more years and unlocked another -5 or -10 it would be significantly more green in the past and not much more in the current one. The fact that you can choose few areas to focus on currently vs getting it everywhere in the past is not only more difficult overall but actually has some gameplay choice included.
I do not know why this is the hill you choose to die on but consider this my final response to this asinine bait.
>>
>>2500452
>trivially possible
Go ahead and list the modifiers you took to get -100% proximity cost.
>>
>playing 1.4 beta
>speed 5
>game flies with no pause
>speed 4
>game has massive lag spikes at the end of every month that take a whole two seconds
Alright, what calculation is the game NOT doing on speed 5 that it should be? Was the vibecoded solution to it being too computationally intensive to simply stop computing?
>>
how many people are playing it right now? less than 5k i'd imagine
>>
>>2500520
betas are gay, im waiting for 1.4 release
>>
>>2500520
I will be playing when it's out of beta but I ain't bothering with another "someone misplaced a decimal point" meme version
>>
Why is my market alternating between a massive food surplus and a massive food negative every month and why does increasing food production and importing food at a loss do literally nothing to change it
>>
>>2500604
:)
>>
>>2500604
Depends where you are could be something stupid like a monsoon rolling by. You can trace it if you pause and look at where the food is coming and going.
>>
>>2500604
other markets are buying your food?
>>
*dies of gay nile aids*
>>
>>2500663
memeluks are literally the strongest nation in the game. have fun doing nothing and winning, i guess...?
>>
>>2500673
Ultimate click green + green number going up + heavy cav ratio gameplay
>>
>>2500673
mamluks in 1.4 are a meme
>>
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>>2500682
I remember 1.0.
>Play country in bumfuckistan
>Fighting some muslims
>Suddenly Mamluks join for some reason
>Doomstacks swarm across my country, stealing thousands of people
>mfw
>>
>>2500604
make sure you're using the new tariffs screen to make it more expensive for other countries to buy your food. I jack up the prices on everything honestly; not sure if it's actually more profitable that way, but fuck em
>>
>>2500416
Victoria 2 (PBUH) had no missions or focus trees and is the greatest GSG, however
>>
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why did EU5 shit the bed so badly
>>
>>2500789
>what are decisions
you have never played the game
>>
>>2500814
Refusal to portray niggers as less intelligents.
>>
>>2500815
Not mission trees, not a checklist, many of them essentially timegated.
>>
>>2500826
>not a checklist

>>what are requirements
>>
>>2500829
What decision requires me to complete the Willy Waggler decision before I'm allowed to conquer Congo Bongo?
>>
https://forum.paradoxplaza.com/forum/threads/kiev-is-still-way-to-strong-in-1-4.1944320/
Mod: "
Can we please keep this thread on topic and productive. This is not the place for discussions about modern politics; save that for the OT forum."
I wish I had found this thread before the posts got deleted. I just know it was Lambert sperging out people saying Kiev.
>>
KYIV
>>
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>read through the beta feedback forum thread about game speed
>people are complaining the game goes too fast now and you miss things
>wonder what this could even mean, read into it some more
>they are playing the game without pausing
what the fuck
>>
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?
>>
>>2500906
they'll be multiplayers
>>
Is the Prosper or Perish mod any good?
>>
>>2500916
ive tried it extensively and i no longer include it in my "fix the game" modpack of 50+ mods. mostly because needing to build the "victuals" buildings is fucking gay and retarded and only serves to waste building slots,, and it seems to really gimp the AI
>>
>>2500915
Yeah but surely if you're playing MP you were already installing fast universalis anyway. Playing on speed 3 for 500 years with a bunch of pubs micropausing and fighting the out-of-syncs sounds like absolute hell.
>>
>>2500917
>>2500916
forgot to add:
it's like having a "bakery" building that makes a "bread" trade good. it just adds another layer of fake complexity into a system that needs streamlined (food/selling-buying food)
>>
>>2500920
i bet your IQ is very high
>>
>>2500984
130 isnt exactly high. im just a prime midwit anon
>>
>>2500988
wow anon, you're so intelligent
>>
>>2500916
>>2500917
>>2500920
Play the beta version the author has on Github. It's very good. Dude updates every day. Don't expect magic, it's still EU5, but it greatly improves the economy, food, and building loop. The victual thing got removed, now a similar building exists only to export food as a trade good, as opposed to almost all buildings which produce food as local food.
>>
>AI was used to make the game
>the game is shit
Woah
>>
>>2501093
Other way around
>game is shit
>to the surprise of no one, game is being made with AI
>>
>>2501093
goyim keep telling me that if I don't accept AI then I won't be able to play any new AAA games. But they're never able to tell me which of those games are even worth playing
>>
There is a new tinto talks and I just realized thanks to a YT video instead of a 4channel (wait wtf we are not 4channel anymore?) post
Anyways... IT'S OUT
https://www.youtube.com/watch?v=d1N2AlYF5f4
>>
>>2501155
new iberian n
what did he mean by it
>>
>game so dead anons dont even bother talking about this weeks TT
>>
>>2501171
because this TT was about shit we already know. they gave OP as fuck bureaucracies to muslims and didn't add shit for content to portugal. and now itinerant court is even more OP.
>>
>Let’s now move to the new Bureaucracies. There are 4 different sets Castile/Spain, Morocco/Granada, Iberian minors (Portugal gets 2 unique ones, and Navarre gets 1), and generic Bureuacracies of Islamic countries.

>The first one is for Castile/Spain. For it, it will start with a decision during Age of Reformation, that unlocks both the Royal Council of Castile government reform and unique bureaucracy:
>https://forum.paradoxplaza.com/forum/developer-diary/tinto-talks-127-the-machinery-of-empire-atp-mechanical-content.1944648/
I sense DLC fuelled power creep
>>
>>2501171
there's not much to say
>we added modifiers
Alright I guess. This is what happens when they put mechanics in the base update and make DLC flavor only, not much to discuss about the DLC itself
Also because the game is in a beta state it's more interesting to talk about them actually fixing the game than whatever button or panel they added for x country
>>
im so happy this stupid game bombed lol
>>
So they just never fixed the bug that stops Pain is Salvation from ever playing, right? That song is just gone?
>>
ai slop or ai peak? https://steamcommunity.com/sharedfiles/filedetails/?id=3807175167
>>
>>2501372
kill yourself, you pathetic faggot
>>
>>2501372
Imagine spending months of your life arguing that EU4 fans are ruining EU5, only to realize that THIS is the intended audience for EU5.
>>
>>2500814
Paracuck really had to poop but also felt a big fart coming so they decided to take a gamble and "let it rip", hoping only fart gas and a funny noise would occur.

They bet wrong
>>
least scat loving eu4 player
>>
>>2501372
If you play the game sort of like a god game, by opening the console to give countries buffs and stuff or adjust borders, this is a novel way of doing that. Since you just talk to the LLM and it makes up some larp bullshit with dynamic modifiers or effects to justify whatever you told it.
Unfortunately it only works with cloud API goyslop so I shan't be trying it
>>
>Go to PDX forums
>Go to 1.4 beta subforum
>See that they've barely received any feedback on the beta

Oh this game is actually dead, huh?
>>
maybe if you make another couple TWO MORE WEEKS UNTIL EU5 IS CANCELLED posts they'll commission EU4:2, champ
>>
>>2501571
its more fun just to keep bullying tinto into turning 5 into that
>>
>>2501573
If they keep trying to please everybody they're going to end up pleasing nobody. Adding instant gratification estate actions and political influence mana didn't make EU5 any better or make the EU4 players come back, it just made EU5 worse for the few retarded autismos like me who actually like the game as is.
They could completely gut the game, get rid of all the stuff that makes it mechanically interesting and not a single one of the lost EU4 players would come back. They should fully commit to making it Victoria 2:2/MEIOU and survive off of the whales who will buy that. If they keep simplifying and ruining the game like they have been doing then the game will appeal to truly no one and finally die.
>>
>>2501557
the beta always has some dumbass issue like claude made a typo and some modifier is 100x what it's supposed to be, then they won't hotfix it for a week because they "want players to engage with the current version before giving feedback" or something
>>
>>2501579
I still remember when they released the beta where all goods had a value of 0 because they made stockpile give supply, and despite this breaking the entire economy of the game they unironically just told people they were aware of that issue and to comment on other issues, despite the fact the rest of the game wasn't playable because of that issue.
>>
atleast by some miracle johan's claude instance didn't completely break a crucial feature for the 1.4 beta
>>
>>2501592
Every nation has infinite trade range giving infinite money, because you can just trade the most valuable goods everywhere.
https://forum.paradoxplaza.com/forum/threads/1-4-open-beta-known-issues.1943323/
>>
>>2501596
Trade is 0 sum game outside of the bullshit free money modifiers, having infinite range doesn't generate infinite money it just means everyones trade income collapses to the mean.
>>
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Due to the food/population growth changes eternally occupying a nation is now even more lethal than it used to be. I killed a third of Morocco's population as Portugal by occupying them for 3 years.
When they unconditionally surrender you just keep them that way. You have to eat 20 war exhaustion, but it's a small price to pay.
>>
>>2501603
I did this to Bohemia in 1.3, but it took many years and lots of war exhaustion reduction. I guess starvation comes more quickly now.
>>
>>2501603
How do you not get forced to end the war before then by the timer?
>>
>>2501607
you're never given any kind of ultimatm by the "demands for peace" modifier. it just gives you ever-increasing war exhaustion, which doesn't matter if you've already won the war
>>
claude port all eu4 events to eu5 and split them into DHEs and situations, also port mission trees and rename as 'ambitions' make no mistakes
t. johan
>>
>>2501620
It's really funny that they did all that manually and finished right before AI reached the point that it can be done automatically.
>>
>>2501632
instead they made claude add 500 events for a shitty artist that costs 12000 ducats
>>
>>2501613
>which doesn't matter if you've already won the war
Just in case anyone doesn't know, war exhaustion doesn't only affect war stuff in this game. It also hurts your economy and population growth.
>>
>>2501685
pops literally do not matter unless youre playing some frozen shithole. and even then you just go blob and steal pops
>>
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why did he do it
>>
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>>2501372
interesting, seems easily abusable tho, basically a cheat
>>
>>2501746
>add The Robot That Agrees With You to the game
>say that it should unconditionally surrender
>it agrees with you
Oh my God
>>
>>2501747
thank you for repeating what i just said in your retarded meme language
>>
>>2501604
>I guess starvation comes more quickly now.
Yes, food production is bit lower overall so occupying now actually starves them out. Also pop growth got gutted so recovering is totally impossible now.
>>
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these assholes programmed this on purpose
>>
>>2501761
>pop growth got gutted so recovering is totally impossible now.
I've had the opposite experience. Pops grow very rapidly either up to population cap or until a disease and then there's a mass die off. Very boom-bust.
>>
can't you just foodmaxx with a few farmlands provinces and urbanise everything else? they pump out a fuck ton of food especially if they have wheat
>>
>>2501782
You must have played 1.3 very wrong then. Objectively pop growth got gutted across the board.
>>
>>2501777
Just have the debate fail. It's still a good issue.
>>
>>2501786
I haven't played 1.4, but they said a while ago it will change the way food/population growth works.
According to their dev diary:
>Population growth now comes from actual food surplus rather than hoarded stockpiles
>Spare land no longer speeds population growth on its own; food surplus drives it
>Population growth now slows near capacity, and overcrowded locations lose people
>Large cities and harsh winters now sharply reduce local food production, scaled by settlement size

I already find it pretty oppressive trying to conquer areas late game where newly occupied territories can't feed my armies for more than a month or two. I imagine it would be even worse now.
>>
>>2501827
>where newly occupied territories can't feed my armies for more than a month or two.
I like this on paper but in practice the "perform logistics" mission does absolutely nothing, so you have to manually move food carts back and forth, and supply depots don't work because they refill the carts as soon as you empty them. Baffling since johan was talking about the supply system before release like he was playing with it, and somehow didn't seem to realize it is borderline non-functional on land.
No idea if they fixed this yet.
>>
>>2501575
>Adding instant gratification estate actions and political influence mana just made EU5 worse
Still can't believe they added a button to get gold in exchange of 25 burger state satisfaction
>>
>>2501860
those buttons are weird, because they're OP which makes me not want to use them, but they are also annoying to keep track of so I never use them for that reason either, so I just ignore them
Then randomly one day I need some stability and remember there's an in-game cheat button that adds it, very strange
>>
>>2501820
no way, early game for shitholes this makes or breaks the game, you just have to endure, just let it happen over the gold or papper
>>
>>2501866
I played around where that screenshot is and unless that is literally your only location and you don't have a market yet, like giga shithole mode, I can't imagine it's worth it to cut down your saffron money machine.
Since it's 32% control I'm guessing it's just a distant province in a secondary market, making a town there isn't worth it. Well I was playing with traditional economy so maybe it's different if you're not focusing RGO size in rural bonuses.
Might also be different in 1.4 considering 1.3 had circular trade bullshit
>>
>>2501871
its Madagascar and there are 6 saffron sources on the island
importantly you cant even expand it much because it costs ~140 gold and you maybe make 2 in the beginning for a while
when i say shithole i mean it, literal 5k pop tag start, thankfully its still possible here, unlike many other places that they've killed after release
>>
im starting to think that people that told me to ban peasants from moving are scammers
i now have to dedicate 1 or 2 cabinet sits for shit that happened automatically before, instead of boosting development or converting culture
>>
>>2501878
It depends, in some places if you let peasants move they crowd into high migrant attraction locations like the capital to sit around being useless NEETs. In some places you run out of usable population in five seconds so you want moving peasants to fill gaps in employment
>>
>>2501878
you never want your rural retards to just migrate where they please. it's almost always best to just move them to your capital so they're useful
>>
Where can I download the beta patch?
>>
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Burgundy to EU4's start date, played on 1.4 Beta, Very Hard/Very Hard/ High Aggression.

It's is still easy and still EU5, but I begrudgingly admit Ring Mana is good for the game. It did slow down my early game country setup- I was still able to hit 50% Crown Power before 1400 (my benchmark of success) but wasn't able to hold it longterm for another 20 years. Way better to shoot for 40-45% which is what I'm doing now, you sacrifice too much for those final percentage points. Having high ring mana boost estate satisfaction recovery rates is very good, it makes you want to keep the tank full while still needing to spend it. Sometimes you have nothing better to do than buy courtiers, but right now I'm low because some random events lined up.

Managing rebels is becoming a more central feature, and is an enjoyable way to interact with the non-combat side of things. There's a real balancing act to be done with how much you tax estates and how much stability you have while you plan to revoke privs, use estate actions, and perform reductions. Being able to blob quickly and snowball while avoiding coalitions and rebellions is going to be what shows game mastery. There have been a couple noble rebellions that I accepted because the law change they asked for was either helpful or negligible (one made me close by borders, another later made me open them), and the privilege at that point only cost like 14 stability to revoke. Accepting also gives you a free 5 aristocracy and 5 serfdom :)

Rebellions and the game in general would be easier if Johan hadn't gutted subject play so hard- I think Centralized is the way to go now. Subject culture converting still has the 10 year global CD, always causes an independence movement, and they flip back to their old culture ASAP. Only take land in your culture group early so you can cheaply accept cultures (costs ring mana) and directly hold it. I'm finally using subjects for something besides culture conversion factories, congrats Johan.
>>
>>2502101
Also betrothals make the game easier but are fun and a good addition. Always losing your character because they move to that country is annoying, but gives it an opportunity cost. My current king is the heir to Milan, and his granddaughter will eventually be the heir of Austria. It'll be expensive and I may lose my dynasty name, but I'll change my inheritance laws in the future to make her my ruler too. With our crowns combined I could crush Italy and the HRE (or stop playing because I'm bored).

HRE AI is lobotomized and never has any wars. The Hussite Wars situation doesn't actually exist, Bohemia and Austria were allied through the whole thing.
>>
Gemini fix the mess that Johan left
>>
>>2502101
Isn't the crown power meta different now anyway? Like 30+% is all you really need or something
I've been keeping peasant satisfaction at 100% as well, pretty sure it's worth it now

>if Johan hadn't gutted subject play so hard
It's crazy how many local government type mechanics should just be subjects, but they seem to be phasing out the very concept of subjects altogether because fiefdoms were meta like a year ago so they must be nerfed forever and ever
And probably because too many subjects wrecks performance as every little country has its own court
>>
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>>2502140
>Isn't the crown power meta different now anyway? Like 30+% is all you really need or something
No one can convince me this laundry list of buffs isn't worth it. Why give privs to make the estates happy when I get so much equilibrium from Crown Power? Cabinet efficiency is also huge. I can pick crown estate parliament issues and hit 50% support by spending 75 ring mana, too.
>>
>playing as timur
>my entire 7200 army is destroyed by a 2200 army even though it shows 200 casualties in the battle
???
wow this is a rough patch
no point in playing this
>>
How do I rush professional armies so I can stop using levyniggers
>>
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>Sniiiff
>Long heavy sigh
>>
>>2502190
I don't know how people can stand listening to this guy
>>
>>2502207
Quality of eu5 content creators is just that bad. Youtubers that made their reputation in eu4 are outright awful now and many people resort to these kind of videos to learn paradox games.
>>
>max out all food RGOs, build farming villages, irrigation
>market still hemorrhaging food despite most provinces having a surplus and the few that don't are only minor deficiencies
ok
makes a lot of sense
>>
As the byzantines, I give my nobles the private army privilege. You might think, "wait, isn't that antithetical to the whole byzantine system?" but I larp that it's the army that the Senate can raise, a strengthening of the senate back to maybe principate levels of political power.
If senators were represented as a class they would obviously be nobles.
Although, I don't like that their regiment amount scales only with their population and not also their political power. I think it should be influenced by both.
>>
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>>2502190
honk honk
>>
>>2502221
What's the size of your market?
>>
>>2502178
You can't really do things in this game, when professional armies is ready adopt it and then just queue up to armories. That's how you do it.
>>
>>2502208
his videos are good but theyre detailslop
he needs to give people the cliffnotes instead
>>
Wondering why they didn't basically just make this CK3 but further in the future.
There's all these mechanics that are halfway there, but only halfway. It would make so much more sense if you needed to make subdivisions of your country since your ruler can't manage all of it at the same time. Then the massive amount of noble courtiers would make sense, and it would also provide a potential way for large countries to naturally splinter after a few generations.
>>
>>2502409
>It would make so much more sense if you needed to make subdivisions of your country since your ruler can't manage all of it at the same time
They had that, it was overpowered or something so they nerfed it and now there's like 5 different governor buildings that add control everywhere
>>
EU5 will never be good because it’s AI will never be good
Johan have spoken, singleplayercucks must suffer, multiplayerGODS own GSG now
>>
>>2502439
>They had that
No they didn't, it's not remotely the same type of thing.
Control doesn't really go away once you have it, and vassals aren't inside your country.
>>
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>Fighting Castile, Catholic vs Catholic
>They pull Great Britain in to help
>Sure, that's my rival who don't want me upsetting the balance of power
>They pull Morocco in to help
>Okay I guess. I would like it to matter politically that they worked with Muslim heathens though
>Tunis forcibly joins me in the war I started
>What the fuck I didn't even get a chance to reject them
>Tunis quickly loses two large naval battles against Morocco and Britain
>I lose 50% warscore because of it
>Cannot remove Tunis from my war

It is incredible how fucking bad this game is.
A real poignant metaphor for third world immigration: forced to work with them without my consent, instantly leading to my downfall and destruction
>>
>>2502286
>detailslop
Oxymoron
>>
>>2502276
I'll never be able to beat my rival then since he can make larger professional armies earlier...
>>
>>2502585
Not true, there are real examples.
For example, EU5 is detailslop
>>
>>2502596
AI outputs themselves are a good example of detailslop, ask chatgpt about anything and it writes you 10 paragraphs about it for no good reason. Generalist is worse in many ways than an actual AI because at least AI's tend to be coherent in their rants.
>>
>>2502598
I've never used that weird AI video summary thing youtube has, but generalist videos might be a decent use case for them. Make the botslave watch the video so you don't have to.
>>
Last time I played was when the game was on patch 1.1
I bought the game and want to creamAPI the DLC, do I still need to get the files from cs.rin to make it work? Or was that a different paradox game.
>>
>>2502599
>AI summary of the guy doing allegedly worse than the AI summary
>>
>>2502612
Generalist is bad because he presents tons of useless information in a video form where it's very difficult to skip it. A summary is in fact exactly what he needs. All of his videos could be condensed down to like 2-3 minutes or few paragraphs of text without losing any substance.
>>
>>2502612
For people who can read quickly, even a partly hallucinated summary of a video is better than actually watching the video. The way youtubers make videos about dev diaries is bizarre to me. I can just read the actual post in the time it takes the video maker to get through their intro.
>>
>>2502616
it's not bizarre, it's just bad. They're not making videos to present information to people in an efficient or useful way. It's just content. There's something new so they make a video to get money from it.
>>
>>2502584
Sorry, can’t have you having fun in a video game, that would be unthinkable
>>
>>2502584
Is Tunis a rival of Morocco? If so I would guess they Intervened themselves, which I think is a non-refusable action.
Just wait for them to get rekt and peace out desu, not your problem
>>
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how did milan get everyone as a vassal
is this an italian wars thing
>>
>>2502608
You do need the dlc files I think. All paradox games need this. TW:WH doesn't need the files.
>>
why the fuck did they make it so you have to have a culture as accepted to assimilate pops into it?
How are you supposed to grow a culture to be big enough to tolerate or accept now? The Griko are FUCKED
>>
>>2503060
Leave it alone to grow it or accept it when you are small
>>
How I play Khmer without the Dai Viet niggers outscaling me? I can't attack them early because they're a tributary of China. They just safely tech up due to superior geography and proximity to China. Half of my shit is jungle wasteland with 0 control.
>>
when can i realistically break the mamulaks? even fighting defensively on mountain forts they seem to have an infinite levy and even with georgia, kiev and muscovy they just end up feeding their armies and destroying ym warscore.

never going to get that Mare Nostrum achievement...
>>
wtf is going on???
armies in italy are just fucking evaporating into thin air
Venice and allies sieged my capital with 10k and that turned into 3k in like two months
My own army of 5k turned into 2k and then 1k in mere months too with no battles
>>
>>2503322
it doesn't even show them as casualties they're just gone
>>
>>2503322
>>2498314
>>
>>2498314
>>2503326
how do they manage to break everything in the game every major update? I don't get it. You'd think it's like building a tower brick by brick but instead they're just knocking it all down every time
>>
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>>2503328
>>
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It's beautiful how fucked France can get. The Jacquiere won their revolt
>>
>>2503301
It takes 2 years to build the relevant fort so declare the war 2 years from now, everything else you need to do can be done before that point.
>>
>>2503301
Trick is to always declare wars with the "show superiority" CB, attack threatening rival and destroy enemy are good for this.
Then you just get your 50% warscore from battles, 25% ticking warscore, and peace out for whatever 75% can buy you.
Rinse and repeat until you can actually curb stomp them, at which point use threaten war for 25% cost reduction to wargoals.
>>
>>2503265
1. Build around a strong core in your capital and any locations you can project control to through a river.
2. Spam forts absolutely everywhere, downgrade food RGO to 0 and let them invade you. After a while the food will run out and they'll start dying by the thousands, you can even beat China this way. The AI is too stupid to not siege you.
>>
1.4 looks fun, in current byz run Naples is actually attacking me when I lose levies in wars and I even had to retake most of central greece back from them while they still control Epirus and the peloponnese. Question: in early game economy marketplace spam has been nerfed no? Better to improve control over the provinces that are near constantinople and invest in them?
>>
Your strategy game means nothing to them, they will feel a dopamine drawback, they will make a manaslop out of you eu5.
>>
...Can I not fire cabinet members anymore? You have to only replace them?
>>
It's time (if I don´t run out of tokens) ((I will))
>>
>>2503435
that is a good thing
>>
>>2503435
>will
How do we tell him?
>>
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it's just an artificial limiter it doesn't even do anything
>>
>>2503551
What would you replace this with? Money and stab weren't exactly great either for the actions you use this on.
>>
>>2503567
They were, they just insist on having the player use those as a resource instead of representations of the current state of your country, I am talking about stab more specifically, and legitimacy by extension.
>>
>>2503567
The game already has decent mechanics in place without the one time mana cost, the one time mana cost isn't necessary at all and takes away from both the realism and the immersion.
The consequence of handing out privileges is giving more power to the estates.
The consequence of accepting cultures is using your culture capacity.

The game insists on this dual approach of both mana and mechanics as a hold-over from EU4's "everything costs mana" design, but it isn't necessary at all and would actually function a lot better without it. Just remove the mana costs all together.
>b-but what about appointing cabinet members!
That should have never cost any currency in the first place.

The situation we are in now is that the EU4 players and even the devs are so mindbroken by mana that they literally can not comprehend a mechanic that doesn't use it. As far as they're concerned if something doesn't cost birds or rings or swords it's not fit for purpose. They're wrong, and the game will continue to be shit until they realize this.
>>
>>2503571
your government being perceived as less legitimate because it gave out an urban right to a city was flagrantly moronic
>>
>>2503577
>the king abnegating his divine right to absolute rule in favor of letting burghers and peasants run buck wild wouldn't lower his legitimacy in any way
this is your brain on eu4
>>
>>2503578
That's not what urban rights are
>>
>>2503581
>This Location has been granted rights of self-governance, reducing direct Crown authority in exchange for greater freedom to attract settlers and conduct trade.
You have never played the game. Raus, aufgeblasen untermensch.
>>
>>2503582
see
>>2503581
>>
>>2503583
That's literally the description from the game.
>>
>>2503587
And? Has no relation to
>>2503578
which is blown out here
>>2503581
>>
>>2503588
Explain, in your mind, how these two statements aren't related:
>This Location has been granted rights of self-governance, reducing direct Crown authority in exchange for greater freedom to attract settlers and conduct trade.
>the king abnegating his divine right to absolute rule in favor of letting burghers and peasants run buck wild
You can take the L on this one or keep making a fool of yourself, either way this is the last reply you're getting.
>>
why do urban rights debuff productivity instead of local crown power
>>
>>2503592
You conveniently left out the claim that that would impact legitimacy when in real world special economic zones would often increase the legitimacy of the government.
See
>>2503588

>>2503593
The mechanical reason is that you can't just stack them for free and the justification is that if you gear a place around certain industry it's going to be weaker in other industries which makes sense. Your town lowers your taxes on imports of wool to help the clothing industry, that's going to mean increase on taxes on everything else to cover the cost etc.
>>
>>2503480
I've decided to actually just make it into my own gsg with eu5 as a reference point. What would you like to see added when it's done with the basic framework of the game? I've instructed it to make it as extendable as possible, so that the basic game/setting will be a mod loaded like any other, so I can add/remove modules as I please later on.
>>
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You can only have one for the rest of your life, which is it going to be?
>>
>>2503577
No? And lets say it is moronic, there are other situations in the game where the crown gives certain liberties to the states in exchange for legitimacy, which is a perfect representation of what >>2503578 says. My point is that having legitimacy in the game is completely fine and even necessary.
>>
>>2503653
>responding unironically
He's a contrarian retard who uses this general as debate club practice. When they released the patch that made all goods have 0 value due to stockpile giving supply he unironically defended it for hours. When they announced it was a bug and would be fixed in the next patch he stopped.
He's either a paid shill or an attention starved retard trying to get (You)s, as such you should ignore him.
>>
>>2503657
nigga is fighting ghosts
>>
>>2503659
If you spend any amount of time here it's easy to ascertain who each regular is from posting style.
>>
>>2503660
i'm not a regular so you're going to need an emergency dose of IQ before you can start claiming any sort of noticing
>>
>>2503662
I know you're not, that's why I responded to you genuinely.
>>
>>2503659
don't take anything he says too seriously. I'm one of the FBI agents assigned to gangstalk him and we like to sometimes ragebait him online. We're all just having fun folks
>>
Is it normal for half of my towns to be net negative?
Armories, libraries, universities, monasteries, temples, wharfs, docks, protected harbor, etc all cost so much that the locations are pretty regularly negative. The only exception are ones built in provinces with good RGO like Iron where I can build firearms, tools, and weaponry.
>>
>>2503679
Build green number buildings niggas BTFO
It is normal if the raw materials are more expensive than the output. Check your market before deciding what to build.
>>
>>2503680
No buildings are green, they're all getting 0.10~ return. Only industry that returns a profit is cloth, and even that's been overproduced to thin margins.
Damn amazon burghers mean I have enough of everything already.
>>
>>2503685
Maybe you need to generate demand for goods. If you are playing in a region with low development it might take a minute.
>>
>>2503679
The explosive growth phase is over. You'll still unlock new buildings that will increase demand again, but less explosively than you were in early game because your locations are built up now. Solution is simple: conquer more land, so you have more locations to urbanize and build armories, universities, temples, docks, etc etc, in. You also get their raw materials which is always good. Grow for the sake of growth. Blob like a slime culture, or a cancer.
>>
>>2503625
let it go unc, it has been 20 years
>>
>>2503702
I'll still be playing Victoria 2 when I'm 90, next week!
>>
>>2503685
If no building is green you gotta stop building buildings, build RGO's (though to be frank you should have them maxed out all the time but just in case you are retarded check your RGO's) and marketplaces instead. If none of those are available then you need to work on raising your taxes instead to improve your economy.
>>
So do cardinals actually do anything as characters or was it really just adding a name to them and no other effects?
>>
>>2503836
Nothing meaningful at least.
>>
>>2503597
>Your town lowers your taxes on imports of wool to help the clothing industry, that's going to mean increase on taxes on everything else to cover the cost etc.
no? by improving the textile industry we can collect more revenue despite lower nominal taxes due to it being more productive
>>
>>2503883
That's now how any of that works. Early modern period towns don't operate on some kind of post globalism scaling economics. Towns in this period had weird rules and taxes like taxation based on windows or doors and taxes on goods entering and exiting the walls or taxes or fees on using the marketplace etc. If you as a king come in and command them to bend the rules to benefit certain professions then they need to be compensated in other ways not some future promise that totally will increase revenues trust me bro. If the revenues increase in the future then that's just a bonus, more money for them.
>>
dead game dead thread
https://forum.paradoxplaza.com/forum/threads/open-beta-1-4-1-patch-notes.1945474/
>>
>>2503480
>>2503623
Okay so here's my first visual result. So far Claude made:
>basic framework for the simulation
>map generator with political, terrain, climate, culture, religion, pop, area generation and map modes (for now this is random, based on a seed)
>Map viewer which feels nice and snappy and loops the world around like you would in your paradox games
It ain't much to look at yet, but this was only step 2 out of the 14 that claude has defined so far. Step 3 is basic simulation with passage of time and apparently evolving economies and pops. Just for observation, no gameplay yet.
>>
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>>2504019
Terrain view. The rest of the map modes aren't that interesting currently.
>>
>>>r/diary
>>>r/blogpost
>>
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>>2504012
>Hussite Wars - The beginning of the war now annuls all relations between Bohemia and the current HRE Emperor
Historychuds... we're winning so hard. Behold the utter devastation
inflicted on Bohemia now that they're forced out of their alliance with Austria at the start of the situation. And don't you DARE ask some stupid question like "why are Austria and Bohemia allied?" or "Why is Bohemia bigger and stronger than ever?"

>>2504019
kill yourself
>>
Why are we still not allowed to ban food exports
>>
>>2504012
the goyim weren't sufficiently meek and praising towards Johan, so the thread has now been locked.
>>
>>2504048
The thread isn't locked
>>
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>Jewish and Norse populations are no longer converted away to nothing over the course of a campaign.
One step closer to the devs finally realizing cultural assimilation makes no sense before the age of revolutions, but still doesn't fix the underlying issue.
>>
>>2504031
>why are Austria and Bohemia allied?
Because all AI countries in the game have no memory and will ally you after you take their provinces
>Why is Bohemia bigger and stronger than ever?
Because the AI cannot win offensive wars against a country of any size greater than gnat
>>
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Oh no no no, sandbox sisters, we got too cocky!


The heckin' dynamic worlderino!
>>
>>2504105
That got added several patches ago, when they fixed AI aggressiveness and castille was eating portugal every game.
>>
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>>2504109
Must be the semi-railroaded Iberian wedding that's causing more friendly Castile/Portugal in my observer games then.
The AI conquest desire seems to do very little/nothing for me. For example, Lithuania seeks to blob in Kiev, but obviously never do.
Interesting to note the description for the location even describes that it should be a Lithuanian vassal at start, yet it isn't in game.
>>
What is the point of trade orders as a mechanic when it doesn't do anything
You can set them up even with 0 profit and they will still just not follow the order
You can turn off automated trading so that there is absolutely no way for anything to get in its way, and it will still not import or export anything even at a loss
>>
>>2504141
They help you set up stuff like spice trade because 2 intermediate markets in particular where neither market has strong demand (such as 2 colonial markets in Africa) act as strong barrier for automated trade.
>>
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>>2504141
Entire trade/economy system is fucked because they refuse to add demand for anything. Pic related is global fine cloth demand, red means there is low demand, yellow means there's high demand.
You'll note there's absolutely no yellow on the map. No market in the entire world has a shortage of fine cloth, anywhere, at any time, there is always a vast global surplus of it. The same applies for all goods other than cases where the game puts artificial demand for goods in (like the slave trade event).
This could easily be fixed if they actually cared about their game or knew what they were doing.
>>
>>2504147
The way the economy works if there was "demand" for something that would just mean free money and you would simply build more of that thing until theres no longer demand. That's the only way a system like this can work.
>>
>>2504148
The problem is the homogeneity of markets. Every market produces the same, every market consumes the same.
It should be the case that wool is cheap in England, fine cloth is cheap in Flanders, Glass is cheap in Verona, etc, and they trade from the cheap market to the expensive one.
Instead England, Flanders, and Verona all produce the same amount of each and consume the same amount of each, always a surplus as well.

The system is perfectly capable of functioning with goods having high demand/low supply, hence the economy not shitting itself when aforementioned events like the slave trade happen.
>>
>>2504148
It will always be funny to me that while all of EU5's systems are clearly complex on a mathematic and coding level, what they end up simulating and encouraging in play is so simple and ahistoric. All this work, and you make systems that a different game wants to use.
>>
>>2504155
Johan quite clearly wanted to make Victoria 3, and you can't exactly blame him given how shit V3 was and is.
>>
>>2504150
>The problem is the homogeneity of markets
Again that's something that can't be solved with the way the game works.
>It should be the case that wool is cheap in England, fine cloth is cheap in Flanders, Glass is cheap in Verona, etc, and they trade from the cheap market to the expensive one.
That's how it works.
>hence the economy not shitting itself when aforementioned events like the slave trade happen
That's only because you can't make slaves in most places. If there was "magical" more cloths!! event then that would make the number on cloths greener and you would build more cloths until the number is no longer green. It's not that the system can't function with demand, it's that when there's demand there's free money to be had which means you will make money until the free money is gone because of course you will it's free money.
>>
>>2504150
the problem is that unlike in vic2 excess goods just get sold to the sky vending machine, creating a mass of excess money that feed into the overproduction loop
if buildings couldnt do that and wouldnt be profitable on overproduction none of this would be a problem
>>
>>2504158
>excess goods just get sold to the sky vending machine
Source?
>>
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>>2504190
you dont play the game?

>lumber excess in the market
>lumber mill would be profitable
>who buys it?
the sky vending machine
>>
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>>2504201
You have literally never played the game.
They're only profitable because the price of tools is lower than the price of lumber.
>>
>>2504205
yeah and? who is buying this new quantity of wood?
>>
>>2504206
Hover over the demand, retard.
>>
>>2504208
how do you explain supply exceeding demand and new goods still being sold johan
>>
>>2504209
That lowers the price of the goods.
Try playing the tutorial before posting here.
>>
>>2504141
I was actually able to use pest houses during the black death because I could set a trade order to import incense as Portugal
pretty sure it only worked because trade range is still broken or something though
>>
What is the logic with Guelphs and Ghibilines? Playing my first game as Austria and they seem to switch faction randomly. Just as I've forced some into mine they flip and join the other. Complete whack-a-mole.
>>
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>EU4s last DLC for a dying game
>More content than 2 years of EU5 DLC
>>
>missions
>content
lmao
>>
theyre called ambitions now actually
>>
>set satisfaction equilibrium for clergy to 100%
>atuomated tax taxes them down to ~60% anyway
really great system you've got there guys
>>
>>2504317
never played the game award
>>
>>2504321
you're right they probably didn't
>>
>>2504275
I mean also sprites, estate interactions, governments, music, formables and events so whether you think 5 or 6 is better that does piss all over LARPing as a Byzantine in a toga or getting the worthless ability to peacefully form Spain 150 years into your game
>>
>>2504331
You know, most people don't like locking half the game behind paid DLC. Did you want them to lock betrothals, tariffs, and trade orders behind a paywall?
Right now the base game needs to be fixed, so it's for the best if the DLC sticks to toga merchants.
>>
>>2504333
>You know, most people don't like locking half the game behind paid DLC
People say that but I've never seen any evidence its true. Because the only player bump Paradox games get after the first year or so is when a new DLC comes out, and "hey heres an exclusive thing you can own that makes the game better!" has a better marketing spin to it than Johan coming out next October and announcing they're finally done ""fixing"" this 2 year old game.
>>
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>>2504334
>People say that but I've never seen any evidence its true
Here, I am letting you pick one.



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