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File: 1784464522509165.jpg (911 KB, 3840x2160)
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hello sirs
where to pirate cities skylines dlc
thank you kind sirs
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>>2500545
You know the Russian site yeah?
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>>2500597
yes I do but I do not trust the russians sir
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>>2500490
>Are city builders /vst/?
IS COFFEE GOOD FOR YOU?
>>
the place you're looking for is /civ4xg/ on /vg/
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>>2500490
The issue is that there are not many city builders worth talking about
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>>2500623
Is it good for you??
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>>2500490
real-time? real-time.
strategy? strategy.
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>>2500623
I guess no?
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>>2501138
What about video game?
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File: turbogridlock.jpg (3.39 MB, 3840x2160)
3.39 MB JPG
>>2500490
I guess you could argue that trying to fix traffic in Cities Skylines is strategy.
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>>2500490
People here will cause city-builders "puzzle games" cause "there is only way to solve them" when that could be said for any strategy game ever. You could Starcraft a puzzle game with such logic.
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File: Sim City 4 Japan Map.jpg (1.41 MB, 8500x3750)
1.41 MB JPG
>>2500490
Call me when someone decompiles Simcity 4 in order to run it with current year hardware.

Also CITY builder should be like SC4, i.e., statistical based instead of agent based.
Agent based city builders don't allow scales. Agent based ones are for TOWN building
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>>2501169
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>>2500490
C:S 1 is kind of strategy-esque because it's hardcoded in the game that when you have a certain amount of money in your current funds/treasury/whatever, it'll bleed into your income and your tax WILL show up as a negative amount. This is why money is still a factor later on in the game, unless you enable the Unlimited funds "mod" or cheat built into the basegame (it's in the main menu)
But I've only tested this by not add/remove any building in my city, and all I did was save-scum the stock market in the game for a few in-game weeks, and after my tax income plummeted, I loaded the save before the stonks shenanigans I did and just let the time pass but my tax income didn't plummet unlike in the other timeline.
Another strategy element is if you didn't use any mods, you'd be forced to have only up to like 10 or 11 tiles that are buildable/workable.
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>>2501138
RTwP.
Tropico is also a similar city-builder, right?
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>>2501169
>>2501170
would SC4's simulation scale this much if it was coded for modern multi-thread processors and you threw 16 cores / 32GB of RAM at it? or does the increase in area make it exponentially more complex and thus still limited to a relatively small area
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>>2500490
people have been posting them here since the board was made so I guess so



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