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File: brave_boF1L50nTR.jpg (344 KB, 1421x1266)
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https://play.steelti.de/
>>
>>2502312
buy an ad jeetoid
>>
>>2502312
"holy shit" as in "holy shit this sucks"? yeah, it does suck, holy shit. if this is the best slopcoders can do then i don't want them wasting any more electricity or RAM on datacenters. the experiment failed.
>>
>dalit shill thinks vibe coded is a selling point
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File: Untitled.png (69 KB, 211x183)
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>>2502312
>missiles on top of the wings
kek
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>>2506154
Shoulder-mounted LRM bros, our response??
>>
>>2506171
Kino for low-contact anti-air purposes. The aircraft can fly below enemy radar and launch at close range without having to pull-up in to the floor.

Imagine something like Red Flag, a couple of Bucaneers fly under radar and approach
a carrier group undetected. Only instead of sinking the carrier they target Airforce One on approach to land. Then they bug out before the carrier group can rally and locate.
>>
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>>2506154
What about it?
>>
>>2502365
>>2505172
kys
>>
>>2506365
did the brits make this for australia or somethink?
>>
honestly? i tried it and its fun
>>
What would it even take to not be considered AI slop now?
>>
>>2515160
>What would it even take to not be considered AI slop now?
Be made by people and not be AI slop.
>>
>>2515162
What kind of shit answer even is that? How the fuck do you act on or measure that? What the fuck is wrong with you/
>>
>>2515163
>What kind of shit answer even is that?
The correct answer.
>How the fuck do you act on or measure that?
Did you use AI to make your game, or did you not? Yes or no. Extremely simple.
You sound extremely stupid, fyi. Last (you)
>>
>>2502312
I played your slop and it's just slop. Like it would be okay if it came out as s flash game 15 years ago.
The one serious piece of criticism is that resource gain is too slow. Some upgrades like HQ cost absurd amounts but this is no TA/BAR, there's no way to scale that much.



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