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File: 4F6ppEnNxgCy7UJXWk37jU[1].jpg (417 KB, 1536x1152)
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This is RTS, this is MODERN RTS you're seeing
Starcraft, Command and Conquer, Warcraft
They're all DEAD
AOE2 REMAINS, you understand?
AOE2 REMAINS
AS THE FACE OF MODERN RTS

>>2492784
>>
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do you bring any news of handcannoneer buffs?
>>
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>>2503347
>Starcraft
>dead
but anon the blizzdrones literally just got a new game announcement a couple weeks ago though...
>>
>>2503352
BITCH NEVER
>>
>>2503347
as a new player, what's the deal with ancient era AoE? There's AoE I DE, Return of Rome in AoE II DE, and Chronicles in II DE? Which one do I play for funny chariots?
>>
>>2503384
AoE1 is more of a nostalgia product, I would struggle to recommend it over AoE2 in any way. Chronicles has plenty of chariots
>>
>>2503385
did some searching.. so if I'm mostly interested in getting ancient civs to play around with, I should focus on Chronicles? Is the one that seems to be getting updated. With AoE I DE being nostalgia as you said, and RoR being... also nostalgia release of the first game.... inside AoE II.... with some updates coming from the engine but no updates regarding the second game's design.... with the romans tacked on as a mainline civ? Like an in-between between AoE I DE and Chronicles? Am I getting that right?
>>
>>2503358
Isn't that meant to an FPS or some shit? And vaguely 'open-world', which could just be Far Cry or an excuse to be in dev hell for years on end. Whatever the case, they have a tabletop equivalence that released this year, which is apparently good and I can see why if nu-Blizzard barely has a hand in it.
>>
>>2503384
>AoE
You want to play the unaltered original campaigns, warts and all. Or you are Vietnamese.
>AoE DE
You want some QoL from AoE II and then some, but not all of it, and want to play through some altered campaigns.
>Return of Rome
You want to play AoE I skirmishes with relatively better balancing and many more game settings, and maybe a few campaigns with AoE II scripting and polish but almost none of the originals.
>AoM (Retold)
You want some crazy on top.
>AoE Online (Celeste)
You want the IP's last hurrah after the devs had to unfuck their F2P model, but before Forgotten Empires eventually changed everything.
>Chronicles
You want AoE II but set in antiquity from the Iron Age.
>>
>>2503387
Yes there are plenty of ancient civs in chronicles, and Battle for Greece and Alexander are a masterclass of AoE2 campaigns
>>
Does anyone else think the last patch was awful? A bunch of nerfs to off meta strats, pathing especially for villagers is at its worst it's ever been, shift queue is broken. Siege tower, eagles and champi all nerfed, slight nerfs to Chinese and Vietnamese is deserved but buffing a top 5 civs like vikings is stupid, new Arabia sucks and it wasting a slot in the 1v1 pool. New civs are cool but underperformimg (except Saxons which is op).
>>
>>2503389
>>2503390
Thanks anons
>>
>>2503347
>AS THE FACE OF MODERN RTS
Not for long.
>>
>>2503402
it nerfed hand cannons and hand cannon adjacent units so I don't like it.
>>
>>2503419
>total slop
>>
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>>2503419
Can't compare AoE2 to fantasy.

Also no.:
>DoW3
>Current Players: Around 80 to 100 players online at any given time
>24-Hour Peak: Roughly 130 to 205 peak concurrent players
>>
Has anyone made a decomp of DE yet so we can finally mod our own factions in?
>>
>>2503419
I would have rather they made a sequel to IH than this slop
>>
>>2503352
>complains about HCs being bad
>won't play hindustanis, who have HCs that are better than arbs
>>
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>>2503384
>Which one do I play for funny chariots?
why, aoe2:de of course
>>
I've been trying to main magyars so I can kinda toughen myself up while I learn the game since their bonuses are kinda bad and they have the worst eco in the game, and I'm certainly getting fucked. I've had games where I'm constantly producing vills while raiding the fuck out of the opponent and I still get outeco'd. I played against vikings recently and the guy's economy was way better than mine. Checked the vill count after i resigned, he had 30 vills less than me, yet he had a lot more military and could afford more techs than I could. And he was 3 TCing just like I was, this wasn't a "he was going all in with military while you were booming with a civ that's bad at booming", no, he had 30 vills less because I killed a lot of his vills. Didn't matter in the end.
1050 elo btw
>>
>>2503504
Could be a lot of things:
>you forgot eco upgrades
>you're not making farms early enough
>you had too many idle villagers
Most likely though he had more units than you because you lost them all raiding him, while he could trade efficiently under TC fire.
>>
>>2503515
I always take a long time to research wheelbarrow and handcart. Been thinking of getting into the habit of researching the former as the last thing I do in feudal before clicking up but I always get scared of it delaying my castle time too much.
>Most likely though he had more units than you because you lost them all raiding him, while he could trade efficiently under TC fire.
Probably, but I mean, surely losing 13 knights is worth killing 20 vills?
>>
>>2503522
not to mention all the idle time, right?
>>
>>2503522
>Probably, but I mean, surely losing 13 knights is worth killing 20 vills?
It is, but you have to keep producing knights as well to keep the advantage. IDK it's hard to say what went wrong without watching a rec. If you have a 30 vill lead you should at the very least be able to match your opponents army, even with a disadvantage in eco upgrades
>>
>>2503528
>but you have to keep producing knights as well to keep the advantage
he was starting to get a scary number of pikemen, i attempted a tech switch into CA but before I knew it i had loaded rams in my base
this is what I mean when saying getting outeco'd
>>
>>2503544
If you link your profile on aoe2insights.com I'd be willing to have a look at the game and give some pointers. All recent games should be available for download there
>>
>>2503496
>yeah dude just let me fast imperial so I can make my hc elephant comp every game
arena players should all kill themselves so devs can stop pretending this cartoon mode is relevant to balance discussion
>>
at what elo do i git gud?
>>
>>2503602
0-400: 75yo woman
401-600: shitter
601-800: noob
801-1000: novice
1001-1400: beginner
1401-1800: intermediate
1801-2000: expert
2001-2400: master
2401-2800: grandmaster
+2800: elite
>>
>>2503584
>hyperfocuses on an imp unit
>complains about having to do a fast imp
make it make sense
>>
>>2503673
1400 is top 15%, hardly a beginner
>>
>>2503347
only because everyone else gave up without a fight
>>
>>2503584
I've made Shatagni handcannoneers in Arabia almost every time I've played Hindustanis and reached imperial age. Granted I'm 1300 elo, maybe you're +2k and it is impossible to make them in open maps there idk, but if that's the case then are you even able yo make any imp unit at all?
>>
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>>2503378
:(

>>2503496
i only play yuro civs. i mainly play bohemians, but sometimes ill mix in portuguese or italians
>>
>>2503701
>and reached imperial age
yeah and how often does that happen AND there's still enough gold on the map for you to afford a double gold comp? think about how strong being able to make an imperial age unit in castle age normally is and then ask yourself why people rarely bother to use that advantage when playing as bohemians.
>>
>>2503504
Might be an issue with production, make sure you are constantly producing and have enough production buildings. Also post a rec. I can't really help much without a rec.
>>
>>2503721
yeah well there's your problem
also, assooming you dont play hindus cuz they're brown, then why do you play moortuguese?
>>2503728
wdym? there's plenty of gold in imperial, are you popping up at like min 45? double gold comps aren't that rare in imperial, and you can always do hussar+shatagni HC if you want a trash+gold combo
>think about how strong being able to make an imperial age unit in castle age normally is and then ask yourself why people rarely bother to use that advantage when playing as bohemians
first of all, at least in my shitter elo of 1300, i almost always see bohemian players going for castle age handcannons
second, i guess cavalier are shit then because the civ that gets them in castle age has a sub 50% win rate in every elo range
>>
>>2503739
cavalier in castle age is obviously good and apparently was good enough for lierry to use in the finals of wololo (but not good enough to beat hera). now think about this: arbs without bracer are supposed to be worse than hand cannons, yet even the powercreep loving devs haven't tried to make a civ that gets arb in castle age. how can getting a weaker unit early be so much more powerful than getting one that's supposed to be stronger? the reasoning here is why hand cannons are weak and should be buffed.
>>
>>2503747
Honestly arb in castle is weaker than early chemistry, arb only gives like 5 hp and 1 attack while chemistry is like half the price, gives + 1 attack to crossbow and defensive buildings + siege.
>>
>>2503750
chemistry takes literally twice as long to research, requires building a university first, and is always a tech switch instead of just upgrading units you were already making.
>>
>>2503776
>is always a tech switch instead of just upgrading units you were already making.
but chemistry upgrades units you're already making...
>>
>>2503779
if you are making crossbows and already researched fletching and bodkin why would you stop making them and switch to hand cannons? don't forget that you also have to switch from wood economy to food economy to make hand cannons.
>>
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>>2503780
chemistry upgrades the crossbows, you don't need to switch
>>
>>2503782
so hand cannons are so weak it's not even worth tech switching to them vs crossbows
>>
>>2503780
gee idk maybe fletching and bodkin are useful for more than just xbow micro? Maybe there's no other reason for those two upgrades tell me if you can think of anything else, better never tech switch again if you're going down that hyperspecialized path
>>
>>2503799
hand cannons do not counter archer-line, no.
>>
>>2503859
Sounds like they need a buff
>>
>>2503928
i agree
>>
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now that the dust has settled , what's the consensus on the new civs?
>>
>>2504061
I really like them. Finally a new DLC that focuses on historically relevant peoples
>>
>>2504061
spleetslop
>>
>>2504061
finally civs that feel like aoe2
>>
>>2504078
Yes, but unironically
>>
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>>2504078
>>
>>2503695
have you seen a 1400 elo player play?
>>
>>2504197
yea and they are usually not new players
>>
>>2504061
Cool civs but pay to lose other than Saxons
>>
>>2503799
Handcannons beat crossbow with decent enough micro because they outrange crossbow.
>>
>>2504237
Is that a first? Usually DLC civs start out OP.
>>
>>2504238
no they don't? In fact they get outranged by arbs
>>
>>2503695
This would mean something if aoe2de had like +250.000 players
>>
>>2504281
No it doesn't, I don't know how you came to this conclusion.
The number of ranked player is 46353 and 6550 players are 1400+
>>
>>2504294
>>2504281
Sorry I misunderstood you. But no, a 1400 player is not a beginner no matter the sample size
>>
>>2503673
I would maybe call 1300-1450 low intermediate rather than beginner. These people often have 1000-2000+ games played. Not really good or well rounded players and they still make a lot of mistakes, but miles ahead of people actually beginning. They do have a solid basic grasp of the game at that elo imo
>>2504294
Only like 15000-20000 of those actually play regularly though
>>
>>2504061
>now that the dust has settled , what's the consensus on the new civs?
A Return to form. Sad that Activision will ruin it all now, maybe
>>
>>2504061
missed opportunity to make the saxon logo the sutton hoo helmet
>>
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>>2504061
Danes the most balanced civ of the trio, if a little weak (as all Infantry and siege civs are). Hamask is kinda busted. Food bonus does less than you'd think in early game. Dane Varangians are awesome. Raze bonus is nice but is not a game changer. UU is nice but very situational. Food bonus is amazing for late game farm eco. Dane SO's are awesome but you need to get there in the first place.
Danes feels pretty much like a better Celts, but you still have the same weaknesses as Celts, to a lesser degree.

Varangians are hideously overpowered in Nomad maps, specially regular nomad where they can do mass scouts + fish boom. Gorillon Scouts and then Knights. Jarls are very strong. I'd say Varangian Guards are strong for this civ but I rarely face them, they all opt to spam cavalry and nothing else.

Saxons are an ungodly amalgation between Goths and Byzantines, everyone archer rushes with this civ. Not a threat early on, but become borderline impossible to root out if you dont have good siege. Saxon UU starts countering pretty much everything once FU with all unit discounts. Must rush in Arena least the game drags for 2 hours. Also trushes, so many trushes.
>>
>>2504341
Thanks for the review Jeetmaster. Do you think any of the new civs will replace Armenia for you?
>>
>>2504254
I'm talking about castle age hand cannons, in imp they lose to arb unless you are hindustanis which can outrange.

>>2504252
Not always, dravidians, wei and Armenians were all pay to lose and had to receive major buffs before they were on par with existing civs.



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