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Still shit edition

# News

Across the Pillars released TODAY and it's garbage
https://store.steampowered.com/app/3698990/Europa_Universalis_V_Across_the_Pillars/


Old: >>2509192
>>
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i just want eu5 to be good
why did they have to release it 2 years early
>>
i boughted it

who do i play as
>>
>>2512354
is this ai
>>
>>2512356
Can pirate the dlc even with the base game dummy
>>
How is it legal for paradox to sell unfinished products like this? Doesn't Europe have laws against this?
>>
>>2512360
>Paradox makes EU5
>Paradox makes EU
>EU
Johan literally runs the continent, they are at the mercy of his whims.
>>
>>2512363
Johan... I fucking KNEEL.
>>
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>expedition gets bugged and lasts until the heat death of the universe
fucking epic johan
>>
Some positive reviews I read are people stating that "QoL improvements are good" which is something that came with the free update, "at least they are not paywalling mechanics" which is something they shouldn't do anyways, and some retard stating that "people with zero hours played are giving it negative reviews" (his positive review had also zero hours played)
Seems like Ryagy himself passed by and left this gem:
>1.4 patch is the best this game has ever been, and pillars is fantastic if you're looking to play an Iberian nation. Is it expensive? Yes. Welcome to EU, first time?
>>
Cucked game won't even let me marry this uncle-niece pairing, which would unite Castile and Aragon.


Ever hear of the Habsburgs, buddy?
>>
Unironically how do you make money early game, at least enough to not go into a debt spiral?
>>
>>2512372
What's really baffling is almost every review with high play time I see is mad about removing hourly ticks
Literally who gave a shit about hour ticks?
Battles are slower now if anything, what even is the problem?
I can't even say "they didn't play the game" because it's like 500 hour reviews as proven by steam, do they just afk in 1337 minmaxing their masonry?
>>
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>>2512367
>>
>>2512377
Delete all forts. AI does this as well now. It's going to stay this retarded until the siege rework in 1.5.
>>
>eu4
5,400 in game
>eu5
>4,100 in game
They're calling it the most over it's ever been, ever.
>>
>>2512394
>jumping straight to 2.0 patch after the next DLC
where have I seen this before?
>>
>>2512403
God, if only.
I wonder what the inevitable fix everything and make the game GOATed mod will be called.
Imagine Grandi pulls the epicest one ever and makes EUV:HPM
>>
>>2512387
hourly ticks was retarded for how long the game spans
>>
>>2512408
I liked them at war, added to the LARP and immersion, made the game feel more grand. It feels more cartoony and gamified with daily ticks.
But the performance gains are fully worth removing them.
My ultimate preference would be adding March of the Eagles/Victoria 3 style 4 tick days, that would be a nice compromise.
>>
>10k peak/3k minimum players ON RELEASE DAY
>youtubers paid by paradox to shill the game are visibly bored/annoyed with the game, doing the bare minimum
>4 twitch streams with a grand total of 12 viewers, yes 12 not 12k, ON DLC RELEASE DAY (yes I know it's not peak euro hours but still)

Whew, I knew EU5 was going in the shitter for a very long time but I didn't expect tinto to be this incompetent
>>
>>2512421
>>youtubers paid by paradox to shill the game are visibly bored/annoyed with the game, doing the bare minimum
Generalist actually said "okay guys, I'm finishing my stream now, but you can just go and watch all the other streamers playing the game." The chat immediately told him no one else was, and so he checked it and found out it was true. Then he said "Damn, that's actually crazy. They're allowed to as well, I wonder why they're not."
Streamers won't even take the free views anymore, that's how much they dislike playing the game.
Every day we get one step closer to it being abandoned and the modders engoodening it.
>>
>>2512424
What really? Wow, the writing must really be on the wall then, if even the rats are abandoning ship.
>>
>>2512387
i liked the hourly ticks for combat and movement
performance gains dont matter to me i never play on speed 5 anyway
maybe they should focus on fixing the game freezing on the monthly tick or anytime you hover a sub menu

like any time you interact with a character past early game. or go into trade or building menus, the game just freezes up for several seconds, and it only gets worse and worse with time
1600+ is unplayable because of that
fucking speed 5 tick speed in observer games is literally the most useles fucking metric ever
but they dont play their own game so its what we get
>>
>>2512354
>i just want eu5 to be good
now it's in a pretty good state
>>
EU5 is a much better game than EU4 in theory.
>>
theory being the key word
>>
>>2512434
Yes.
In practice?
Not yet.
>>
>>2512434
EU5 will always be a dog turd because Johan in his infinite wisdom decided to copy paste the industrialization-based economy from victoria 3 (an incredibly successful game that had only the best ideas) and now we have the industrial revolution in the 14th century. And it's so ingrained into the game it can never be changed.
>>
>>2512435
>>2512436
way to ruin a witticism by explaining it
>>
>>2512438
It could easily be changed, were one so willing.
There was a mod that moved the start date of Victoria 2 back to the 17th century, and the economy basically just stayed dead until the 19th century.
You could do the same in EU5, and have the economy only explode in the age of revolutions, but at that point it would have no appeal as a game.
>>
>>2512440
if you disable the cookie clicker building level bullshit then there is nothing left
>>
>>2512441
They could make it so pops don't assimilate and can't be moved with wizard spells, at which point it becomes a realistic early modern population simulator.
>>
Why are there so many doomers around this game? It's got a bright future. They just released 2.0's OST: https://www.youtube.com/watch?v=WoPPpe6ikKE&t=874
>>
>>2512424
I saw Lambert was playing it but he was the only other one I did see least on TouTube. Rest like Ludi just uploaded update breakdown videos or country guides and called it a day
>>
So has 1.4 or anything before it done anything to mitigate the issue where your massive doomstack can be totally wiped out by a much smaller force in an instant from moral?
at the very least if they are going to make running out of moral so potentially punishing could they give an option to tell armies to only move fast enough to maintain a little moral?
>>
>>2512411
At the very least 2 tick days so there's day and night, fucking baffling that afterworld isn't doing this
Still I will take daily over hourly
>>
>>2512470
Oh come on there's a lot to criticise in 5 but "my exhausted demoralised army got wiped out because I couldn't let them rest for a bit" is fully on you.
>>
>>2512472
It's frustrating though because it wasn't so extreme on launch i'm pretty sure
but I would be fine with it is there was some slower march option to avoid it instead of having to micromanage movement
>>
>>2512472
its unrealistic
>>
>>2512481
It's not unrealistic but IRL commanders would not run their armies ragged unless they were Napoopan.
>>
>>2512484
15000 troops wouldn't get stackwiped irl by 25 peasants because they just marched for a week
>>
>>2512351
>>2512496
>>
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>>2512421
>youtubers paid by paradox to shill the game are visibly bored/annoyed with the game
Only one I know that voice their frustration is Quarbit, he might be the only one that managed to maintain a consistent quality when switching from eu4 to eu5, what's hilarious is that he doesn't upload that many eu5 videos lmao.
>>
>>2512486
By the end of the Russian campaign the Grand Armee was mass surrendering to anyone in a uniform same as the Germans at the end of the wars. It simulates a shattered army in hostile territory being pursued I've never had it fire if I'm sending my army on a gentle stroll through friendly Italian countryside.
>>
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>I TRIED SO HARD. AND GOT SO FAR
>>
>>2512439
not the same anons brochadoo
>>
>>2512421
>>2512424

Jesus christ, this game really is going to end up abandoned, isn't it? I imagine 2.0 is going to be the final update at this point
>>
>>2512502
Nope, there were still battles and skirmishes being fought to the end
>>
>>2512518
EU6 will save the genre.
>>
>>2512421
>>youtubers paid by paradox to shill the game are visibly bored/annoyed with the game, doing the bare minimum
One of the things I have noticed is that even the youtubers that used to upload nothing but EU IV have branched out to other stuff. Lemon Cake, Red Hawk and Quarbit started making videos on other games or even went back to play Anbennar.
>>
>>2512526
legends of total war will return as an eu5 main
>>
>>2512529
kek
I still find it hilarious he attempted to pivot to pdx games and somehow held it up as the better more pro consumer company.
>>
>>2512526
>Red Hawk
This nigga plays with the automatic builder and if he ever builds something manually he just focuses in the green number, I don't think you will ever see him addressing prices variations because of shortages or overproduction. His videos have some entertaining value but are useless if anyone wants to learn the game.
>>
>>2512532
pdx are actually more consumer friendly than ca, pdx are unfortunately also retarded and incompetent
>>
>>2512535
>he just focuses in the green number
He is playing optimally by doing that. GreenGODS keep winning.
>>
>>2512532
>and somehow held it up as the better more pro consumer company
well it is, CA is evil
>>
>>2512421
As someone who due to their YouTube algorithm has watched way to many Paradox streamers over the years EU5 is genuinely the worst of them all to have to watch. I'm not saying its the worst to play yourself but to look at a screen of someone playing at below medium speed its the equivalent of uploading videos of paint drying. It must be murder for viewer retention.
>>
>Make huge "battle for the strait" scenario for your DLC
>No reason to engage with it rather than just conquering Granada by force
>Slap massive war score modifier on Granada so you can't take it by force and have to go through the situation instead

This is the gayest shit. All other land in the game can be conquered through normal conquest, but this specific region is now under its own rules.
>>
>>2512567
honestly funny how reconquista is ruined by dlc shit both in ck3 and eu5
>>
4 ticks per day (morning, day, evening, night) are perfect for this game, big mistake on their part for going 1 tick 1 day
>but muh pahfourmance!!!
Either stop being a poorfag or stop playing at speed 5 (ideally both)
>>
>>2512580
Having day ticks and slower army movement speed and battle is better for the game. In the previous iteration it was virtually impossible to reinforce a battle.
Sure it's not realistic but it makes for a better game.
>>
>>2512567
I was wondering if they would add some retarded event that would make conquering Iberia an annoying endeavor in a completely unnatural and annoying way, which would cause the player to try to avoid said event/situation.
Glad to see that only one of these things is happening.
>>
>>2512532
A fucking guillotine is more pro consumer than CA
>>
>>2512580
Four ticks is retarded and so are you, they either learn to code properly and do hourly ticks for better immersion or do daily ticks to hide their incompetence.
>>
>>2512573
Dunno if you've played goi4 but if you haven't, you'd be delighted to know that the Spanish Civil war is the most cancerous, arbitrary and soulcrushing conflict of the game AND yes it was marginally better at release before it got rewoorked by a DLC
>>
>>2512586
Even if they could magically avoid all the performance issues, there's still zero reason to have hourly ticks. This is a grand strategy and you are playing as a country, there are simply no actions that could benefit from time being THAT granular. Four ticks is optimal but if claude can't make it performant enough for speed(5)runners then AT LEAST make Day and Night ticks, it would at least affect wars and economy due to most things not happening at night
>>
Oh Claude
>>
>>2512596
>you are playing as a country
Go back to work Johan
>>
Is there one (1) youtuber that's neither too much of a casual nor too much of an autistic minmaxer I can learn how to play this game from? Especially the economy and trade?
>>
>>2512604
God forgive me for this advice. But honestly I'd just watch one of Ludis country guide videos pay attention to his opening set up and play on low speed that how I relearned the other month.
>>
>>2512596
>1 tick everything is as usual
>1 tick the game just fucking stops since no country-scale action can progress at night in XV century
Wouldn't this constant flipflopping be kinda retarded? Realistic yes but I don't think it'd add qualitatively to the gameplay, like what does the night tick even do other than wasting both your time and your CPU computing effort
>>
no hourly ticks
no play
>>
>So should we playtest the 2 nations we gave content in this DL- MALBEC FIGHT!
>>
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>>2512614
t.
>>
>>2512584
>I was wondering if they would add some retarded event that would make conquering Iberia an annoying endeavor in a completely unnatural and annoying way, which would cause the player to try to avoid said event/situation.
I rolled back and stopped patching hoi4 when they added a retarded new version of the Spanish civil war that gave every province a bespoke modifier for like 90% slower
movement speed and 90% less damage done, or something retarded like that
>>
>>2512620
no meme arrow means that's you
>>
>>2512615
This is hilarious
>>2512620
Ryagi's mad lol
>>
>>2512614
im also trans btw
>>
Hourly ticks in the 1300s is such an insanely stupid idea that I had no idea it was even in the game until they removed it. The mind reels.
>t. bought game at launch, waiting for them to stop patching it retardedly before I bother playing it
>>
>>2512357
Probably just a minor saints day in Spain
>>
>>2512604
yes
>>
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>>2512522
Lmao
>>
Hourly ticks should be an hidden mechanic that only gets triggered when battles start
I wonder if Claude could manage to code such a system
>>
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Hourly ticks are amazing. The only problem is that paradox are retards who can't code and claude couldn't fix the performance for them so they ripped the system out instead.
>>
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>>2512518
>eu5 will be abandoned just as it starts to get good
man, repeating imperator rome scenario 1:1 with eu5 must be johan's nightmare
>>
>>2512642
>eu5 will be abandoned just as it starts to get good
Are you playing in the 1.8 patch already?
>>
>>2512642
I'd imagine Johan is getting his shit kicked in if 5 fails. This isn't a new project like Imperator failing. This is one of Paradox staple titles crafted in his personal vision at a studio created for that exact purpose crashing to under 3k players less than a year after release.
>>
>>2512642
>eu5 will be abandoned just as it starts to get good
“Stable, done, and good” is the ideal ending for EU5. A, it’s clear the devs don’t have a coherent vision they’re working towards, and are flailing with random patches and backtracks from listening to retards. B, every Paradox game in the last ten years aside from Imperator was ruined with bloat and patched into the ground.
The old 2000s era Paradox where games maybe got 1-2 large expansions and were then left alone was considerably higher quality. Quarterly DLC spam equals doom.
>>
>>2512621
Takes literally 2 minutes to mod that shit out, ask claude or something
>>
>>2512650
Are you illiterate? I already fixed the problem myself.
>>
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>>2512645
I think Johan had a good vision desu. The problems are that the people working on EU5 are shitty coders who are also using claude to make it even shittier and that Johan is appeassing the reactionary retards who were never going to like the game. If paradox stood with the original vision and cleaned up the bugs instead of making EU5 into the shit show it is now then at worse EU5 would have had a dedicated niche audience. But they didn't do that. They chased the "le biggest gayme ever" and pleased no one.
>>
>>2512646
Not a rule, depends entirely on devs. On one hand, eu4 was already shit at the conception phase and then got progressively worse and worse and worse with every update. On the other hand, Stellaris is old enough to enter university now and is still one of the best pdx games, and probably the only one that actually gets steadily better with time, with even controversial changes eventually turning out to be good. Ck2 received a modern-era number of DLCs yet wasn't ruined by them, ck3 seems to be doing fine too (albeit I'm not playing it so don't quote me on this one). Tinto simply needs to stop listening to retards with the eu4 tumor in their brains and develop according to the vision and philosophy they had started with
>>
>>2512654
Claude summarized your comment for him and missed the part where you rolled back.
>>
>>2512636
you will have to check in next week
i just ran out of tokens
>>
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>no meme arrow means that's you
>>
Why not have minute ticks then? Retards.
>>
Why not remove day ticks and only have month ticks then? Retard.
>>
>>2512518
>Ryagi is smoothing things over on /r/eu5 as we speak.
>Mein Führer... Ryagi... Ryagi just told them to voice their frustrations in live Q&A threads instead because they're the only way Devs will actually see their feedback and be held accountable...
>>
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A 1492 start date and building by province like V2 would have saved the game, I guarantee it.
Or just COPY MAYO IN TEXAS 2.0
>>
>>2512535
Yeah, that's 90% of the people criticizing EU5. Just filtered EU4 players who literally do not understand the mechanics. They come here to revel in their ignorance and gloat that their glorified risk has more NPC subhuman Ulm WCers.
I hate that I'm on the same side of them because I have legitimate criticisms of the game.
>>
>>2512717
Where? I'm not seeing it
>>
>>2512604
Jadsaman is pretty good. He's incredibly annoying, but in a nasal whiny way instead of the usual clippable catchphrases way.
>>
>>2512719
Also it should have obnoxiously loud crane sounds everytime you finish every building.
>>
>>2512724
>We would like an answer why another DLC released with very elementary bugs.


>It's a complicated topic and not a short answer.

>Something I am looking into myself if you want my perspective as there are many variables involved. My advice in general is that the best time to ask this question is during Q&As, on stream, etc. I know they ARE asked there, but don't stop asking.

>Answering "live" is different. So I promise the topic will come up again.

This is about the most he's allowed to say without losing access to the malbec tap.
>>
>>2512721
Sorry if I thought I bought a gsg instead of Poopenfarten Medieval Taxing and Building Simulator
>>
is there anything new in the release compared to the beta?
asking for someone who wouldnt play castilleslop or moroccoslop, only aragon or maybe granada
>>
>>2512721
Sorry if I thought I bought Poopenfarten Medieval Taxing and Building Simulator instead of a gsg
>>
>attack someone who has an ally on the other side of the planet
>said ally will drop everything he was doing and go full totalenkrieg on you, sacrificing everything just to stop you from taking that one province that he has literally 0 (zero) reasons to care about
Did they fix it in eu5?
>>
granada is unplayable without restarting the first 20 years over and over
>>
>>2512787
Welcome back, eu4!
>>
>>2512377
Cut excess spending, maximize taxes. Estate satisfaction is extremely good stat so get it off laws and privileges and stuff so you can actually tax them.

>>2512470
No

>>2512472
It's a quality of life issue. There's no way where you order your army to move from A to B that it should ever go to 0 morale unless it's like out of food and dying. Game clicks should do what you want them to do. There either should be a morale minimum for movement like 0.5 that prevents meme stacks from killing your massively superior army or the army should actually stop to recharge morale when it hits a certain minimum if they actually think stopping the army every few provinces is the intended mechanic. It's classic case of pointless tedium, the optimal gameplay involves watching the army like a hawk and stopping it every couple provinces just to recharge some morale just in case there's 1 guy in a forest it's just not fun at all. Going the extra mile achieves you nothing and not doing it risks everything, it's not a good trade off.
>>
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pardon the HRD brightness, but man they made England piss easy so long as you manage to not ruin your economy.
>>
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>>2512796
Also, this game pisses me off. What's with all of this useless dead space? This game's UI is so shitty.
>>
>>2512796
>pardon the HRD brightness
There is no way around it isn't it?
>>2512797
Claude can't into UI, please understand.
>>
>>2512797
It's not there on normal resolutions. Just install a mod for meme resolutions.
>>
>>2512796
watching ai england not build up their wool rgos makes me sad every time but playing england isnt appealing (great powers are lame)
>>
>>2512804
It looks good normally but it looks washed out in screenshots
>>
>>2512796
England in real life would have been easy mode if you'd butterflied away War of the Roses and 150 years of religion fuelled instability so checks out.
>>
food goods and "food" being seperate is honestly a retarded design choice
Same with arbitrary caps on how valuable/cheap a good can get, things got 100x cheaper as industrialization kicked off....
>>
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Is there a torrent for 1.4? I don't know how to find them these days.
>>
>>2512862
The game doesn't cover industrialization
>>
>>2512865
im industrialized by 1450 sir
>>
>>2512865
Even if you ignore Manufactories. The UK is well into the early stage by the Napoleonic wars
>>
>>2512863
skidrow
>>
>>2512862
>food goods and "food" being seperate
Does this means fruit being exported doesn't lower the food in the market?
>>
>>2512863
i use igg games
direct download
>>
>>2512863
IPtorrents
>>
>>2512863
>spoonfeed me
stop being brown
>>
how long must peoples IQ be to not understand EU5 ?
Like
It literally sorts your buildings by most profitable for you, and you ALWAYS want to build the top one....
>>
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>>2512783
yes, most of these bugs have been fixed in 1.4.5
>>
>>2512893
Goyfour mods be like
>>
>>2512372
>Is it expensive? Yes. Welcome to EU, first time?
RAPE ME HARDER DADDY
>>
>>2512372
Even their strongest soldier thinks the price is too high
>>
>>2512950
the price is fine if you bought the season pass, the sticker price is wtf tier
The entire season pass was $25 so selling this for $20 is like "yeah fuck you for not believing in johan now pay up"
>>
MY WIFE IS NOW 35 YEARS OLD AND HAS NOT HAD KIDS HELLO?
>>
>>2512960
henry 8th speech bubble
>>
>>2512965
SHES 37
AND JUST HAD A FUCKING DAUGHTER
WHO IMMEDIATELY ROLLED THE 50% LIVE /DIE EVENT
BUT SURVIVED
>>
>>2512435
Whom are you responding to?
>>
wait why can't i colonize Iwo, did they really never fix the bug that you can't colonize a province with too many pops??
>>
>>2512604
Just build stuff that makes positive gold it’s that ez
>>
>>2512626
U single
>>
>>2512974
wait for a plague chud the natives are full
>>
>>2512974
Why would that even be added to the game to begin with?
Like what was the thought process there
There's so many of these little arbitrary rules duct-taping the game together I wonder if anyone even knows them all
>>
>>2512986
Hangover from 4 and the 999 its a colony 1000 city rule?
>>
>>2512988
Isn't the limit 50,000? Nothing even happens at that number, it's just a random number
maybe it's a balance thing because random african tribes could quintuple their pop by colonizing random jungles with 200k people, but the obvious solution is to make it so unga bungas can't colonize which is already a default game rule so idk
>>
>>2512989
you can't insta colonize your own culture anymore
so colonizing those big states takes 300 years
also they are tropical/wetlands so you have -90% migration speed or w/e
>>
why is it that the game is a year old and we are currently having to wait almost another year for a 'rework' to colonisation which might manage to bring the entire mechanic into an acceptable state when it should have been important enough for paradox to make it acceptable for the release of the game?
why are there bugs that are present have been since release
why do we have to wait another year and a half minimum for japan to be fixed and playable
>>
>>2512996
There really should be some other mechanic for that, maybe something involving society of pop things, where you "colonize" that kind of land by basically just having a tribal war and forcing them to submit, which turns a few tribesmen into peasants/slaves and moves some of your own guys in and "colonizes" it

Same for hordes taking effectively empty land from other hordes, just push out the local tribesmen in favor of yours and change ownership over
>>
>>2512998
that goes for literally every core mechanic in the game that was launched in a completely broken state
>>
>>2512998
>why do we have to wait another year and a half minimum for japan to be fixed and playable
Oh that's never happening. Even if this game dosen't get canned they seem to be doing dlc country by country. Can you even guess how far down the list Japan content is?
>>
>>2512998
Because the whole project is run through Jira tickets and most of the employees are cheap script monkeys who don't know how to fix any of the bugs, or are currently hard at work creating new ones.
Unironically the post about optimizing the game with claude gave me hope, because claude is a way better programmer than your average "content designer" and actually cheaper too, so if they point some agents at the game it might improve really quickly.

Also because they listened to feedback too much, they totally redesigned or aribtrarily changed whole chunks of the game because some youtuber made a "IS THIS OP?!" clickbait video during the release month
>>
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Am I cooked chat?
>>
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>declare war on two sicilies to release hre princes they subjected
>tunis randomly intervenes on my side without my consent 2 months in and then instantly fucking commits suicide with his whole navy and gives two sicilies 25 warscore
>bohemia and giga england that owns half of france intervenes on side of two sicilies
>cant seperate peace them by paying them to fuck off because the cb i used doesnt allow it apparenly
>they outnumber us by 5 folds
>england is sending 50k englishmen and 50k of their french vassal swarm to siege vienna in 1460s
>get raped
>>
>>2513025
They gave north african countries these weird galley levies that actually suck and instantly die when put into a battle, so every time Tunis/Morocco join a war and the other side has a navy, that's an instant -25 battle war score for their side as their gallies commit mass suicide.

Anyway this is all the fault of the rival system. Actual dogshit. Delete rivals from the game.
>>
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>>2513023
Aiiiiiieeeee
>>
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>>2513023
>>2513028
>>
>>2512998
Colonization is not a priority in an Age of Discovery game, please understand.
>>
>>2513028
I really am going to have to do an England run before they nerf this shit
>>
>>2513022
In fairness, half of the game was in a state where it was completely broken and overpowered.
>>
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Kino
My first time ever losing in this game
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>>2513034
Scotland is easy they said. Guess I'll try again and butter up England instead.
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With minor character assassinations you can get both portugal and aragon PU'd in 50yrs. You inherit Aragon's PU on Sicily which has been going on for a while so you can press the magic button to get all the cores very fast.
So all there is to do early game is to rape grenada and the barbary coast and VGHHHHH big spain.
>>
I think the reason France keeps getting BTFO'd is that the AI cannot manage their vassal loyalty at all.
>>
>>2512998
Start date is too early so it's not a priority to fix content that most people never get to. Simple as that.
>>
>>2513035
Your defensive fort brother?
>>
Did they change the institution spread in recent times? I'm pretty sure if your location was eligible to spawn institution and it was not chosen, then it would passively grow in that location anyway, without the need of normal market/border spread?
>>
>>2513052
Found it, they added game rule in 1.3. "Could have spawned spread" and it's disabled by default sneaky Swedes.
>>
>>2513049
I fought in my fort. Didn't help against multiple thousands of cav against my 2k shitter levy
>>
>decide to try EU5 again on the new patch
>Austria sounds kino
>Load up a new game
>see this
Nevermind, fuck this game and all you assholes who told me it was going to be the "grandest" grand strategy game of all time. I'm going back to playing CK2
>>
>>2513052
>>2513054
I always put it on disabled to try to stop the Africans and Indians getting Euro tech, barely even slows them down though.
>>
>>2513062
>playing in the hre
>ever
desu this saved you a lot of time and nerves
also are you the same brownoid who begged for a pirated version
>>
>>2513069
No I dont pirate games, not from a moralfag pov but just because I dont trust EU5_xXx.exe or whatever
Anyway I guess I'll check back in for 1.5 or whatever next year...sigh...
>>
i will play benin again but maybe tomorrow or something
>>
I don't want my pops to starve but i also don't like spending money on fucking legume RGOs

how come the peasant buildings provide zero food
>>
>>2513062
delete the cache in the documents folder, retard

>ck2
obsolete garbage far inferior to ck3
>>
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Imagine being a French princess, betrothed to the ruler of Aragon, finally your wedding comes, and you sire 3 children. You see each and everyone of them slaughtered in increasingly less convincing accidents. You know full well the King of Castile was responsible, but you can't say anything because your husband is allied to them.
You are now barren. You will never live to see your children grow up. But you will live to see the crowns of Castile and Aragon united.
>>
>>2513077
Why are you calling me retarded, friendo?
Also please understand I am using linux, there is no cache in my documents folder (well there may be in the proton directory)
I'll try veriying the integrity of the installed files and trying again but my main complaint is that if the game is in a state where glaring graphical bugs like this are still present then just imagine what kind of "under the covers" bugs must be present as well. It's like imagine walking into a restaurant and you see cockroach on the front door, just imagine what's happening in the kitchen!
As for CK3 idk I've not tried it still. My understanding is it's more focused on playing dress up and looking at video game booba while CK2 is more about strategy. EU4 is too "gamey" so I dont enjoy that either.
>>
>>2513077
>>2513080
Verifying the game files did fix the issue (for now at least)
But as I explained I'm still rather skeptical to give this game a fair shot at least in the state it's in. I am really rooting for it but it's clearly not ready for prime time
>>
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>>2512351
I heard they readded mana and removed hourly ticks, how long until they add mission trees
>>
>>2513101
They are called AMBITION TREES and they are $35 plus tip
>>
So, to recap:
>they released a DLC focused purely on iberia and north africa
>situation only for castile and morocco, aragon just gets powercreep modifierslop
>portugal doesn't even get that
>NO content for colonization
>castile starts with ZERO ships (literally playing the flagship country for one minute would have shown them this)
>iberian union's key mechanic to unify spain is broken, requiring exactly 50% of Iberia to take (not over 50%, exactly 50%, "hotfix" not until next week btw
>$20 for these two countries' broken flavor pack
>content creators aren't even bothering to play anymore
>even lambert is criticizing it
>playcount down to 3k, thousands lower than eu4 on only the second day after release
realistically what consequences will johan face for this? surely he can't expect to keep his position?
>>
>>2513101
you won't have to suffer that because the game will be cancelled before they get to it
it will be a miracle if they get the greenlight to do another season of DLC
>>
>>2513117
granada is also involved
tho all iberians and northwest africans have some additional content (don't know if it's part of the update or paywalled under the dlc)
>>
>>2513118
will they at least do the 2.0 and make pop countries playable?
>>
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>>2513118
don't know if the next dlc will be part of a season, they said 2.0 will release with a dlc
>>
they need to release a new startdate after 1368, so they get some chinese bucks (chinese hate playing as the mongol yuan dynasty)
>>
>>2513123
>nothing until spring
Absolutely grim
>>
>>2513125
i mean, isn't spring q2? sounds reasonable, the problem is most of 2027 without a dlc
>>
>>2513126
This isn't a game that can afford 4+ months with no improvement
>>
>>2513124
If they were so desparate to do this medieval meme they should have at least made it 1356, starting neatly with both the golden bull and red turban rebellion.
>>
>>2513123
it's just what i think but the dlc release for 2.0 will likely be cancelled
during the maintenance period corporate will make the decision about investing more money into EUV or forcing them to wrap it up and move on
the reviews for the dlc have been atrocious even by paradox standards but i guess we don't know how well they sold and that's all they really care about
>>
>>2513122
probably
but only as playable as the BBCs from 1.0
>>
>>2513035
invade Ireland from the isles
>>
TOP SHILL TAKES BLACK-PILL


https://www.youtube.com/watch?v=fqEAud2m_Rs


One of the last holdouts of the Tinto loyalists, Lord Lambert, has formally announced his dissent against the studio. His propaganda thumbails, once glibly adorned with homo-erotic pro-Johan edits now replaced with anti-regime slogans. The move comes at a time the rats seemingly can't flee the ship fast enough. The playcounts, once dropping week by week, are now dropping hour by hour as the pace of the desperate collapse hastens.

Many are saying it is now not a matter of if Johan will be removed from power, but when? Not seen in public for weeks, speculation abounds on his present state. His bloated rotund figure and now characteristic oversized sunglases shielding his eyes, evidence of potential severe alcoholism and liver problems.

Statements from those still on the payroll insist this is simply a managed decline at best and a recoverable crisis at worst, but many others are saying the writing is on the wall. The usual crackdowns on the forums and reddit, which once managed to stem the opposition, now seem to simply be inflaming it. With threads that once meekly boasted how they had pre-ordered the premium edition, now openly calling for retribution.


We will bring you more on this rapidly developing situation as it unfolds.
>>
>>2513080
>I am using linux
lol
>>
>>2513146
and what of the malbec reserve?
>>
>>2513150
Drained
>>
>>2513141
I think if Civ 7 can continue to shamble on then EU5 can as well.
>>
>>2512791
Agreed entirely, and if they aren't going to update the movement mechanics in that way then they need to nerf morale, there are 2 solutions to this problem but Paradox has chosen to implement neither of them in their biggest most important update to the game so far, in fact i'm pretty sure morale was less impactful at launch so they actually made it worse
>>
>>2513123
Bilateral peace treaties not being in the game at launch was pretty fucked
>>
>>2513141
They won't cancel anything on the roadmap it'll be after 2027 when it starts to look more uncertain.
>>
>>2512639
Feel like they could have maybe reached some sort of middle ground here, like having 3 ticks per day instead of 24
>>
>>2513146
Who watches this videos? The thumbnail alone is retarded. I knew the DLC was shit before the release date.
>>
>>2513080
Hold on how did you launch it on linux? The fucking dowser flat out refused to launch for me, no matter which proton I use, I had to fuck around with bottles to get it to start. How did you get it to work?
Also unrelated but yes ck3 has largely superseded ck2, it does still have disadvantages (such as being far too easy compared to ck2 for example, you must self-restrict all the time) but advantages win over still
>>
>>2513175
I feel they're going to be a double edged sword that's really easy for the player to game and that will cause ai on ai wars to end in the most horrendous border gore ever witnessed so can see why
>>
>>2513224
Ah true, good thing this way they have time to really analyze the game and really make sure they work right
>>
>>2512441
This. It is so ungodly boring watching a youtuber spend 30 minutes of every video placing buildings. I can only imagine how ass it is to actually suffer through that without the luxury of video edits.
>>
>>2513117
>iberian union's key mechanic to unify spain is broken, requiring exactly 50% of Iberia to take (not over 50%, exactly 50%, "hotfix" not until next week btw
Thats the funniest one also best proof its just Claude all the way down until it gets the the customer
>>
>>2512351
What makes it shit?
>>
>>2513117
>>iberian union's key mechanic to unify spain is broken, requiring exactly 50% of Iberia to take (not over 50%, exactly 50%, "hotfix" not until next week btw
20 euro DLC btw
>>
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>>2513117
I really don't know why they made this DLC about the Reconquista.
It was a done deal at 1212 and arguably even before that with the Fitna of Al-Andalus. By 1337 the Emirate of Granada is a joke that only exist because the christian kingdoms are more busy quarreling between them. There's a reason why Granada gets finally wiped out with the Reyes Católicos. Morocco is a non-issue.
What is next, a DLC about Gengis Khan or the Magna Carta?
>>
>>2513300
Claude
>>
Am I just retarded? I'm just not enjoying staring at and Micro managing sliders for hours to get +1 ducats. I'm playing as Provence and I can't do anything because I'm broke and it's so fucking boring. I upgraded my RGO on my capital and now I can't do anything. Can build any buildings or armies or hire mercenary bands to expand. How is this game enjoyed by people?
>>
>>2513316
If you are micro managing sliders for hours and getting +1 you are indeed retarded.
>>
>>2513316
>Can build any buildings or armies
You fight with your levies and enjoy that +0.05 ducats per month (it was 0.30 last month)
>>
>>2513316
>I'm playing as Provence
Well that's kind of the core of your issue
If you wanna blob hard and fuck everyone up you can play as Bohemia or the Ottomans, mid-sized shitters are more of a country gardening thing.
>>
>>2513325
Blobbing isn't fun. I want the country to work and make money and punch above its weight. This isn't fun. Back to maplestory classic, grinding is more fun.
>>
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>>2513180
I am so god damn tired of the Bethesda style programming of, "We could spend a couple weeks fixing a major feature. We could learn from our mistakes and improve the system... Naaaaah fuck that just remove it." I have no more patience for it. Fix your fucking shit. Stick to the god damn vision. You know what? Typing this out makes me wonder if Paradox is like Bethesda in that they have NO design document for everyone to refer to. It would explain a lot.
>>
>>2513333
Removing the hour ticks is the "Fix your fucking shit" move though.
>>
>>2513333
I'm not seeing how a game lasting 500 years would benefit from hourly ticks.
>>
>>2512929
vanilla game at this point (after buying 30 dollars worth of DLC)
>>
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>>2513335
No it's not. It's the "I don't wanna fix the thing so throw it out instead." move. Fixing it would be keeping the major game defining feature of hourly ticks AND making the game run better.
>>
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>>2513338
I'm not gonna explain why the granularity of army movement that hourly ticks provides is a huge improvement to the EU formula again.
>>
>>2513144
I tried to keep going for 50 more years on max speed for the most part. Didn't work out, England declared war on me again immediately and took my capital, which was the only place where I made a single ducat. I got the event for france to give me a treaty that is supposed to secure my independence when I was down to a taxbase of 1 ducat total. A BIT TOO LATE GAME INNIT
>>
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>>2513340
AHH the game defining feature of...hourly ticks
Retard
>>
Why are the EU5 redditors such dickriders?
>>
>>2513346
Are you sure we're reading the same sub? Last time I checked there was multiple meltdown thread about how the straight situation is useless dogshit and the game is full of bugs.
>>
always makes me laugh how they removed scotlands 10% levy so they only have a tiny fraction of the army they had historically
i bet auld alliance doesn't even fix this
they routinely fielded armies of 10k-20k in the first decades of the game, but you're stuck with 2-3k lmao
>>
>>2513349
Look at the updoots. All the shills come out in full force. There's a thread right now sucking off jewhan.
>>
>>2513350
wait 4 years for the new military DLC goy :)
>>
>>2513340
Hourly ticks were a stupid idea from the start and it's good that they are gone. I'm sorry if you are disabled.
>>
>>2513325
>you can only expand with those two countries.
What
>>
THE GAME IS SAVED
>>
>pro hourly ticks: "oh, what a nice system! I have to take care of my armies reaching a mountain an hour before. Sounds fun :D"
>anti hourly ticks: "I fucking hate you and I hope you die"
This is the proof that Johan lurks here. Same for the "you are playing as the spirit of a nation" """posters""", these are the worst because nobody fucking cares and """they""" use this as some kind of valid argument.
>>
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>>2513373
Did they nerf the black death? This was my first "playthrough" in half a year or so. It used to lose half my population. This time it was only a third and looks like this the same for basically all countries.
>>
>>2512656
>I think Johan had a good vision desu. The problems are that the people working on EU5 are shitty coders who are also using claude to make it even shittier and that Johan is appeassing the reactionary retards who were never going to like the game. If paradox stood with the original vision and cleaned up the bugs instead of making EU5 into the shit show it is now then at worse EU5 would have had a dedicated niche audience. But they didn't do that. They chased the "le biggest gayme ever" and pleased no one.
He attached Vicky2's economy to the EU franchise which probably would have been sufficient, the implementation of pops, culture changing and religion made expansion such a hellish task that attempting to build out one of the colonial empires of history like the Ottomans is literally impossible and would explode in minutes after the game was unpaused.
>>
>>2513375
Black Death I think has always been around 1/3rd of your population though?
>>
>>2513313
How so?
>>
>>2512596
Cant they just swap to hourly ticks when battles start its the only use case for hours
>>
>>2513381
No, it was around 40% if you were lucky and a bit over 50% for bad runs. Why do you feel the need to act cocky while saying stupid shit.
>>
>>2513396
>act cocky while saying stupid shit
I asked it as a question nigga, why are you getting so upset?
>>
>>2513391
>its the only use case for hours
The use case for hours is “HOI has them”
>>
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We go again. Increase diplomatic reputaiton, check. Increase opinion, check. Profess trust, check. Curry favors, check. Break alliance with France, check.
And these fuckers are still creating casus belli on me and prepare for war.
>>2513399
Making a statement and then adding a question mark at the end does not make it a question. That anon could have used nicer insults to be fair.
>>
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>>2513410
Okay that didn't last long. I guess playing Scotland should only be done on lower difficulties right now. You have been warned.
>>
>>2513410
Is this your first time in the EU series? Trying to appease a country that wants to eat you never worked and the alliance with France was the only thing keeping you alive.
>>
>>2513414
Cool story bro. With France as my "ally" I lost within 20 years while going all-in on making England happy at least made them not see my as an enemy and forced them to use a worse casus belli which makes it impossible for them to take too much land from me. Therefore the second option is the objectively better one.
>>
>>2513420
>>2513414
>>2513411
France right now(and maybe forever) just tends to get TURBO raped by the English BVLLS.
The AI does not manage vassal loyalty well, especially not when thy have as many vassals as France does. Often times during the first part of the 100 years war multiple vassals will defect to England, and then another vassal will declare a big independence war.
>>
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Inshallah, Iberia is promised to us
>>
>>2513316
You are just a mindless map painter, micromanaging economy and watching numbers grow is the SOVL of this game and something you can't do in any other pdx game after v2
Blessed be Johan the Complexifier for filtering out eu4brains
>>
Aside from eu5, I've only seen hourly ticks in hoi4 and hoi3. In hoi4 they absolutely fucking don't matter whatsoever and the game would be better with daily ticks, and hoi3 is not a playable videogame partly because of hourly ticks
>>
>>2513449
Hourly ticks are only in HoI4 because the game is supposed to run for 10-15 years.
>>
>>2513391
>game randomly slows down to a crawl because somewhere on the other side of the globe two irrelevant tribes clashed
Amazing suggestion anon, claude is proud of you
>>
>>2513410
For once the AI actually works as it should. If positions were swapped and you were England, would you be able to come up with 1 valid reason not to annex Scotland? Literally who cares about relations when it's free real estate
>>
>>2513454
True. What is a little annoying is that France is supposed to be my guarantor of freedom and keep Englands power in check yet the event for that fires only after you are already dead. I am interested if the AI is more passive on normal but I am a bit tired of trying Scotland over and over again. Maybe just one more time...
>>
>>2513456
Instead of appeasing the perfidious anglo try getting more allies in addition to France, maybe the sheer numbers can scare them off
>>
>>2513449
>Aside from eu5, I've only seen hourly ticks in hoi4 and hoi3.
Hourly ticks have been in every HoI game, m8
>>
>>2512573
I fucking hate that dlc. I hate the concept of it. Let people larp with it if they want or use it to constrain the AI but if it’s so pointless that you have to arbitrarily prevent me from using regular game mechanics to get me to interact with it, then fuck off back to the drawing board and come up with something better.
>>
this dlc is just retarded
>be granada
>declare independence from being castillian tributary as soon as the starting truce runs out
>castille attacks to subjugate
>they have 3 times our troop count
>ohno.jpg
>castille splits its army into 3 stacks
>they siege down our unique forts
>1% attrition
>wait
>wait more
>theyve lost 3k each and are sitting on 0 morale by the time they reach any chance to win the siege tick
>attack
>day 1 stackwipes
>take 100% warscore
>>
TRVTH NVKE:
Columbian Exchange is the best situation in the game
luv me taters
simple as
>>
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>>2512621
Remeber, anon, the Spanish Civil War is inevitable, but you can make Wallis Simpson the fucking queen of the USA.
>>
>Byzantium doesn't have Constantinople as their capital
>despite owning it
?
>>
is planned storage system good
>>
>>2513511
Yes, maximum RGO size is very good modifier but it's basically impossible to get it before like age 5
>>
>>2513512
just be a country that starts with 50 quantity and use ur first parliament to remove noble levies ez pz
>>
>broke shithole country with 1 tax base
>first thing it builds is a fucking granary in a market with 0 food
>>
>Sunni Cardinals
I hate paradox
>>
>>2513540
I've given up expecting playtesting from Paradox. But how the fuck did no one bring that up during beta?
>>
>>2513543
They don't play their own games nigga
>>
>>2513544
Yeah but it was an open beta running for like 3 weeks and you mean to tell me not a single person pointed out they didn't lock these new cardinal characters to Catholicism?
>>
>>2513551
>>2513543
You know regnal numbers? You get an heir event, you can type in a name, and if the name is the same as a prior king, then you get Faggot II or whatever. This is the case in every other paradox game but it’s still broken in EU5 almost a year after release. If you play England and name Richard II’s son Edward manually, it’ll just be Edward. Not Edward IV or V. This basic feature is bugged and hasn’t been fixed yet. There’s literally no way they ever test anything.
You are the tester.
>>
>>2513561
The devs only just now fixed the tick system, they are starting from the top of a very very long list of hard fixes. regnal numbers sound like a q3 2028 fix
>>
>we bitched about generalist gaymings long videos
>now he just talks faster
~___~
>>
now that they fixed the bug((?? It was a bug??) where vassals and fiefdoms were divided in their loyalty through subject type malus, what's the actual difference/decision supposed to be exactly?
AFAIK your ruler gaining stats via fiefdom parliament has been fixed also, so the only things I can come up with are the negligible boost to institution spread from vassals and fiefdom always inserting your religion, this only ever comes into play with like, uh... releasable historical subjects? but only after you blob your way to foreign religion countries which realistically isn't going to be in the "Yeah let me make a fiefdom sire" part of the time frame unless you're Ethiopia.
and that's it? Only other thing i can come up with is that you can make a dominion out of a fiefdom. Is that the decision? Do I take the negligible buff from vassal or do I go with fiefdom because maybe I'll upgrade it to a dominion?

Update looks awesome by the way, with the sole exception of removing hour ticks. Can't wait for someone to mod them back in. If they don't I might use ai to do it but that'll probably make the game shit the bed.
>>
>>2513587
>with the sole exception of removing hour ticks. Can't wait for someone to mod them back in.
But why
seriously, I don't get it, 500 hours in the game and i already had fast universalis installed to skip hour ticks anyway, why does anyone care about these

> what's the actual difference/decision supposed to be exactly?
Most important thing is your fiefdom shares a ruler/dynasty with the overlord.
i dont think the loyalty split was a bug but it never made any sense
>>
>>2513587
>fixed vassals and fiefdoms were divided in their loyalty through subject type malus
They did? Why would they remove the peak arcade feature in the arcade game? Genuinely what is their problem.
>>
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>playing England
>King dies so a Lancaster takes over
>it changes the flag
I kind of like it.
>>
>>2513620
I went through having Lancaster, York, and Tudor flags. I think York might have been my favorite.
>>
How is Sweden in this patch?
Thinking about doing the winning religious war achievement.
>>
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Whoops, I missed a spot.
>>
>>2513123
>bilateral
it only took 20 years since eu1
>>
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>>2513648
Apparently they flipped Greek a long time ago, but there's still a lot of Sunni left to clean up
>>
>>2513652
Can't wait to trade my exclusion from sound tolls for AIs provinces.
>>
>>2512621
>>2513491
I thought the spanish civil war was the most awful thing ever the first time I did it, but after a couple times I actually really liked it since it was so different from every other tag. Could just be the stockholm syndrome kicking in though.
>>
>>2513652
It's legitimately pretty horrible feature unless they get it absolutely right which is just not going to happen. Personally I would rather just have a war have a clear winner and a loser than having to avoid giving AI some meme trade back for their capital that AI values extremely highly for some reason. Military access for your war reparations or all of your gold or your most imporant fort? Sounds perfectly legitimate and a worthy way to end this conflict.
>>
How the fuck did they not fix the Hungarian name bug before release?
>>
>>2513592
>Most important thing is your fiefdom shares a ruler/dynasty with the overlord.
As the player, you care about this because..?
From my perspective its as though you said fhe biggest difference is the name is different
>>
LMAO XDDDD!!!
>>
>>2513587
Fiefdoms are more loyal, but have awful cabinet efficiency.
Meaning if you're planning on having your subject convert/assimilate/develop provinces for you, you want a vassal.
>>
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>>2512351
Does it still run like shit?
>Upgraded computer from ryzen 3600 to 7500f
>Runs like an african toyota
>>
>>2513746
I play on linux via an emulator layer on i5 12700 and it works perfectly fine except in windowed mode where it shits the bed hard for some reason so the issue is definitely on your side
>>
>>2513724
cool AI generated answer, but none of those are mechanics in the game
there are no differences in cabinet efficency nor loyalty between the two, unless toure telling me they're hidden modifiers somewhere.
>>
>>2513763
That's literally what the ingame tooltip says. Why don't you go ahead and check it.
>>
>>2513772
It doesn't.
There is NO mechanism via which fiefdoms are to have increased loyalty. There is no such tooltip.
The only increase in loyalty they have is that they get your religion by default
>>
>>2513775
You have never played the game (I envy you)
>>
>>2513746
no because i upgraded to 9950x3d just for eu5
>>
>>2513746
Yes but it's lot better in 1.4 now
>>
>>2513746
>>Upgraded computer from ryzen 3600 to 7500f
Should have bought a 9800x3D buster
>>
>>2513789
I was planning on doing the same lol but then I think
>upgrading my pc just to play eu5
and I never proceed.
>>
>>2513813
A guy at work said he spent thousands on a video card to play Battlefield 6. The mind boggles
>>
>>2513672
why are you so afraid?
it's easy, let' say province's war score worth is 20%
and you get AI agree by paying them 200 ducats
what is the abuse?
>>
>>2513775
>There is NO mechanism via which fiefdoms are to have increased loyalty. There is no such tooltip.
lol lmao even
>>
>>2513826
this is what the vassal gets
>>
>>2513826
>took time to respond to the indian who has never played the game
>>
>>2513830
He had to prove him wrong to make sure his IZZAT was lost.
>>
EU5 should be an operating systme
>restart PC
>F10
>F10
>F10
>F10
>F10
>pic eu5 instead of win10
>>
>>2513820
The abuse is that pdx will never be able to set up AI weights for importance/unimportance of various demands properly even in a vacuum, let alone when taking context into account. There may be cases when taking one strategically placed province is more optimal than taking three others elsewhere; when forcing military/fleet access is the most valuable concession because it will allow you to subsequently fight a significantly more important and profitable war; when it's better to give away undefendable land and at least get something for it rather than keep fighting and still lose it for free and so on. AI will never be able to calculate these properly and you will be able to consistently jew the AI with unfair treaties that look fair according to pure numbers
>>
>>2512546
EU5 made me stop watching ISP, and i started watching him 10 years ago.
>>
>>2512532
You cant fix stupid.
>>
>>2513830
>>2513832
saw two retards arguing and so i looked to see what the answer was myself
now no one else has to bother to open the game to check either
>>
>>2513842
>now no one else has to bother to open the game
Nobody does lil bro. Unironically "If you would please look at the charts"
>>
>>2513846
thank you for demonstrating your functional illiteracy
>>
>>2513848
t. baited by a jeet
>>
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all my andalusian pops left this town and now its so jewish its not even a core anymore
migration is just bullshit in this region. i hate slaves and i hate the stupid moroccan events stealing my pops
>>
>>2513857
My god. Do not look up Almeria on google earth. It's just one huge plastic region now what the fuck.
>>
>>2513857
>now its so jewish its not even a core anymore
Many such cases
>>
In my game
>1562
>Moroccan Empire
>151k levies
>79k regulars
>52 heavy ships
>Naval and military hegemony
Why do they feel such a strong need to buff brown people that were basically irrelevant during most of this game’s period?
>>
AFRICA NEEDS MORE LOCATIONS WTF BROS
>>
Locations should be dynamic.
Playing in Europe? Locations in Africa and America should be limited to the coastal outposts. That one game that you wanted to check playing in Africa/America? then activate the locations in those continents.
>>
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>>2513924
I think this is the most retarded idea I've seen! Good job!
>>
>>2513936
Get back to work Johan.
>>
>>2513924
I don't know what qualifies Zimbabwe specifically to be an actual country instead of a pop based country.
>>
>>
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France are you okay
France are you okay
>>
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I wonder what perfectly balanced, logical, and thematically appropriate events the golden century mechanic has to nerf the player. Surely not just a random "fuck you, starve to death lmao" with no impetus or cause?
>>
>>2513965
>COMET SIGHTED
And Johan actually promised to leave this shit in eu4 where it belongs....
>>
>>2513965
>so bitch made that getting even one negative event in his new powercreep dlc campaign makes him cry online like a faggot
>>
>>2513965
skill issue
>>
>>2513985
Thank you, Johan, very cool!
>>
>>2513979
however claude made no such promise
>>
>>2513985
>doesn't know how bad -50% food production is
You have never played the game.
For reference, that's the exact same modifier you get from being occupied, which kills literally millions of pops.
>>
I gave the Knights all of Anatolia as my vassal and they've just been having revolts non-stop for the last 50 years. I figured there'd be a few. Is this going to go on for the rest of the game? I didn't realize you had to meta it by releasing dozens of vassals, annexing them, then feeding the now integrated land to the knights.
>>
>>2514001
It's going to take them like 20 years to integrate 1 province and that's if the AI is smart enough to set councilors to integrate. Even when integrated it's all gonna be wrong religion wrong culture land.
>>
>>2514014
Congratulations, you just won the Knights their independence.
>>
>>2514001
There’s no cooldown on revolts. As England, I got a Lutheran revolt take half my country and while actively taking care of it, another Lutheran revolt started ticking up to happen. I like the idea of big revolts, but ffs it’s absurd now. Give me 5 years or something after a revolt per revolt type. Is this what reddit wanted?
>>
>>2514028
There should be some sort of treaty event after major rebellions, with three options.
>Now is the time for compromise and peace.
You give them a privilege/accepted status and they get 100% satisfaction.
>We weep for the fallen.
Same as it is now.
>Round up the former traitors, this can't be allowed to happen again.
All former rebel pops get the same mechanics as the new discriminated culture pops get, being pushed to emigrate.
On a side note, does anyone know the exact mechanics for that? I discriminated Andalusian and they all seem to have emigrated to Morocco.
>>
>>2514034
It should just be like EU4 where there’s a temporary thing preventing a certain revolt type for awhile.
I don’t know much about discriminated, but I saw someone say it keeps that culture from becoming councillors and marrying, so you don’t become mexico just because you conquered it. You’ll have to make sure though.
>>
>>2513965
>put a negative food modifier in a region
>it stays there until you can afford a very expensive irrigation infrastructure
>it goes up just to normal levels
How is this hard.
>>
>>2513842
The guy who was wrong doesn't play the game and the guy who was right doesn't deign to prove indians wrong. What's more there to it than that.
>>
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>>2514040
>You’ll have to make sure though.
Can't find the parameters in the files.
I'm playing Spain and discriminating against Catalan, and so many Catalans have emigrated to Northern Italy that it's about a third Catalan now. I don't hold any land or puppets there.
Interestingly they're avoiding France, the South of which is Occitan, that shares a language with them. Maybe because France is my rival?
>>
>>2514014
the problem is their culture has no power, gotta wait for turkish culture to decay
>>
>>2513962
>He doesn't know pops are mana
>>
>>2513994
It's additive with other food production modifiers. If you invested in food you'd be safe. Sorry kiddo don't hyperurbanize next time.
>>
>>2514126
>If you invested in food you'd be safe
The sandwich-heavy portfolio pays off for the hungry investor
>>
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pretty accurate death count for the 30 years war although it only lasted about 5 years
prosperity is fucked all over germany too but it recovers too quickly in this game for it to matter
id like to see the 'increase development' and 'recover prosperity' cabinet actions removed or gutted
>>
>>2514186
30yw type stuff can't really happen because the AI is too eager to peace out wars and truces last too long.
As soon as the AI starts winning against another AI they take 3 locations and war reps, then call it a day for 15 years.
This messes up time-limited situations like the italian wars and hussite wars too.
The optimal play in the hussite wars is to just sit on Bohemia as long as possible, starve them out and click the genocide button on repeat.
AI prefers instead to annex a few locations, Bohemia never actually gets defeated and returns to full strength soon enough.
>>
>>2514188
the game can't handle multi phased, regionalized conflict like that anyway, it was just world war .5 with every country from portgual to hungary fighting over every tiny scrap of land
i'd just have random fucking OPM german states sending 500 levies into my territory randomly all the time
>>
>>2514188
>The optimal play
Objectively speaking, the optimal play is to take actual rewards if you're winning. Bohemia suffering doesn't really help you, so it's not exactly "wrong" for them not to do that.
If you want to history RP, then Austria would have to devastate Bohemia and also lose the war, and the mechanics for something like that don't exist in this game.
>>
>>2513180
2 or 4 I think, 3 is a weird middle ground
day and not or 2 day and 2 night, what would 3 be?
>>
>>2512611
>no country-scale action can progress at night in XV century
Battles fought differently
children conceived
diseases spread different as people return to their homes to infect family instead of coworkers
>>
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megalopolis (3 location minor)
>>
>>2514238
>Battles fought differently
As in, not fought at all. Can be done by simply halving all army stats, simulating that they've spent half the tick fighting and half the tick resting
>children conceived
The game tracking that juan was born at 4:00 and pablo at 17:00 offers zero advantages over the game knowing that both juan and pablo were born at february 10 or whatever. They are all just numbers in the pops field anyway
>diseases spread different as people return to their homes to infect family instead of coworkers
Same approach as with the army, a daily tick's effects are day and night effects combined and averaged
>>
>play with just goods
>overall economy feels a lot healthier since there are more overall things to make/more pop needs which means the AI doesn't just spam cloth buildings regardless of specialization the first century
i still think RGOs being base 1000 pop is stupid and if they could adopt in between of this current system and vic 3s 'potential area' buildings we'd be better off
>>
whats the point of scutage if you can just call the vassal into war anyway and they cant refuse but also dont lose opinion
>>
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>>2512351
what happened here?
>>
>>2514322
either a visual glitch or he became pope (bug)
>>
seriously is nobody else bothered by how laggy month ticks are especially at war when you try to close the army window and it just turns empty then sits there blank while the tick is loading so you press escape a second time because you isntinctly want to close it except now it opens the menu
>>
>>2514353
the new CK3 DLC deep dive said they do their market ticks on different days of the month since they have so many markets, i wonder why they can't do something like that on EU5
>>
>>2514355
when I played the 1.4 beta you could see market prices adjust literally every day ticks and I assume it was just a bug
still doesn't explain the extremely laggy monthly ticks
>>
>>2514356
events have a lot to do with it, they seem to only really fire at the monthly tick, i sometimes get 3-4 at a time in age 4+, the AI gets them too
>>
another thing pissing me off is how in every other pdx game if you draw a box over nothing it just closes the army / province view, in eu5 it does either nothing or just opens a province window clogging a third of the screen
>>
>>2514363
This annoyed me at release LMAO, it doesn't annoy me that much now, can't tell why. I learned to just leave the cursor on that black space under the game speed buttons.
>>
>>2514356
yea it makes playing the game without pausing impossible/hard/easy to misclick
All the random hangs and lags and graphical glitches while shit loads
>>
>>2514339
it resolved itself a month later
>>
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>england gets stuck in some weird forever war with a bunch of random german states, neither side will peace out, unsure why
>every english market port (london, edinburgh, dublin) blockaded for about 20 years
>the state of their economy
jesus christ
>>
How does the AI mass produce ships and professional troops while also somehow upping all their rgos and building city stuff too?
>>
Speaking of ships, I've been meaning to ask, do you just mass heavy ships or is it better to use combined arms? I noticed the galley combat bonuses are weaker than EU4's.
I'm basically ignoring my navy this playthrough, and building 60 heavy ships used up the entire lumber stockpile in Anatolia only to lose them to Egypt anyway because I have no naval combat bonuses, so I can't rebuild for a long time (but it doesn't matter, my land army is too big to fail at this point)
>>
>>2514413
A stack of 20 heavies fills the entire combat width and should rape everything in sight so I didn't bother with combined arms. I really wanted galleys to be good but after losing my 80 galleys in the aegeans to memelucks I said fuck it.
Barque for maritime presence and anti piracy. Heavies for fighting.
>>
>>2514417
Well I right clicked my heavies into 84 galleys and looked away, and when it was over they were down to 10-ish of them. I hardly researched anything naval except the current age heavies, so I blamed that.
>>
>>2514410
They can apparently play the game, it's not difficult. Post your finances if you can't and it's probably immediately obvious why.
>>
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AI Muscovy decided that my ruler that just rose to the throne, emperor of Byzance, king of Trebizond, king of Georgia, king of Muscovy and ruler of Italia, Balkan, Anatolia and the Levant, protector of the Orthodox and Chritians; must marry a random 86 years old granny from Russia.
There is nothing to be done about it, you will marry the granny, you cannot divorce her and you will never have kids.
The AI knows best.
>>
>>2514428
It's his practice girlfriend lmao
>>
>>2514428
Oh no, she's dead.
>>
>>2514428
Old wives are actually good, you you can hag max for a while. Your ideal breeding age for the ruler is somewhere around 35-40 unless you have harems and some kind of pick your heir succession law.
>>
>>2514437
Why though?
>>
>>2514438
You want your rulers to rule as long as they can (unless they are really shit I suppose). Ruler traits are extremely powerful and succession is always cringe. You want your heir to hit 18 just about when your current ruler is next to dying. If you are say protestant and have access to easy divorces have practice kids immediately and then divorce at 35 or 40 and get a second real wife and get your heir then. This is even better than hag maxing since it's safe and generates a cadre of dynasty characters you can use in the cabinet and stuff.
>>
>>2514428
Muscovy is ruled by Turks in my game somehow.
If they're greek, did you already put your dynasty in theirs anyway?
>>
Is there any way to game the system with unions? I got one with England as the Scots. I don't see a realistic way to become senior partner and integrate though. I guess I could use the newfound protection to invade Denmark or some other countries and start blobbing in the North Sea region.
>>
>>2514448
>Place relative on the throne
I always assumed this button did something that makes unions even more annoying so I never tried it, but what does it even do?
>>
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>>2514394
total Kaiser vicory
>>
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>>2514445
>If they're greek, did you already put your dynasty in theirs anyway?
I think so, can't really remember because it got really complicated and now my dynasty is Moldovan.
Fortunatelly I could reload the save before this event and marry instead a cute and funny 10 years old distant cousin.
>>
>>2514448
not really
your best bet would be blobbing in a way that cockblocks england, but they will start colonizing soon enough
maybe you can drag them into a suicidal war?
>>
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>>2514455
Sometime this game is alright I guess.
>>
>>2514455
why not just adopt local culture
>>
>>2514462
Kinda forgot about that as my dynasty keeps changing culture from time to time.
>>
There's a crash out on reddit at the moment over whether the removal of hourly ticks has essentially had the side effect of taking any military strategy and need for good army composition from the game because now you've got plenty of time to pile in reinforcements and win a meatgrinder like you could in EU4.
>>
What if we removed hourly ticks and not let the players mod them back despite 1/3 of the surveyed players preferring?
:DDDDDDDDDDDDDDDD
>>
>>2514535
There's no reason to make the battles last longer just because you remove hourly ticks, you can always just make everything do more damage so the battle ends in fewer days.
>>
>>2514535
cant they just increase the casualty rate so that battles are over in a day or two anyway?
multiplayer combat is stupid and should have no bearing on balancing decisions anyway because they either police themselves into a balanced game/ruleset or they all abuse the shit out of every bug possible
power gaming paradox games is fucking stupid anyway
>>
where the fuck are you retards coming from that want a battle to be over in a day
jesus wtf this is bizarro /vst/
>>
>>2514560
Isn't the entire point of 5 its more realistic? what would be realistic than previous versions about if say the Battle of Agincourt lasted as long as the Somme and involved reinforcements coming up from Marseille and Yorkshire?
>>
>>2514560
mp 'koen fags
aka hoi zoomies
>>
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I shan't be playing anymore, wish I could refund despite my 500+ hours
>>
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>>2514563
>oh and in case you thought you could defy our design genius with mods, we removed that option teehee
>>
>>2514566
Fucking hell Ryagi who gave you media training?
>>
>>2514563
>caring about players completing a campaign
Nobody ever does this, nobody ever wanted to do this, nobody cares about this. What this tells me is that devs are casuals that have no idea what players want.
>>
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Is Cost of Court worth investing in? My finances aren't too great. I'm a noob btw
>>
Claude decompile EU5 and put hourly ticks back
Make no mistake
>>
>>2514575
They banned that shit.
>>
>>2514572
give out some privileges to make your burger and commoners happy so you can raise their taxes, weakening the nobles also lets you tax them more
>>
>>2514572
Yes, your legitimacy should always be at 100. It only hurts once to get it up.
>>
>>2514563
you paid for 1.0 you can go back to 1.0 anytime
>>
>>2514572
you blobbed too much
average control being low rapes your economy
tax base vs wealth should be more than 50%
>>
>>2514587
I actually paid for deluxe version, I can't enjoy the amazing DLC content with hourly ticks
scam
>>
>>2514591
copy the content and paste it into the 1.0 version folder
>>
>>2514589
I wish there was a better way to punish blobbing.
>>
>>2514572
you need to keep legitimacy at cap otherwise court cost will rape you
how are you this much in debt?
it's probably better to restart
debt is really bad, it rapes your crown power
also you are too broke to afford avoiding peasant taxes, you need to tax them in the early game
>>
>>2514598
I mean lets be honest if devs wanted to they could make any blobbing without sufficient preparation blow you country up
>>
>>2514572
Pop up that minting a bit nigga and invest it into stuff to fix your shit. Just don’t let inflation go over 2%. Let it start decreasing by 0.1% when you get to close to 2%
>>
>>2514589
no fun allowed, the game
>>
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>>2514572
Chilled for a while and then Bohemia declared on me with 42000 soldiers. I'm done now, rip.

>>2514580
>>2514581
>>2514589
>>2514599
>>2514603
Thanks for the tips. I don't know why I'm in debt
>>
>>2514557
Not unless they completely replaced the combat system.
>roll 0 vs 9 day 1
>you have nearly no units joining the battle yet
>lose
>>
>>2514637
you can probably peace out for humiliate + money but that makes your eco worse

but i would suggest starting over and making vassals from conquered land until you build up your economy, easier that way
>>
>>2514557
>>2514646
I think the issue is pre-release designed the game for hourly ticks so the player could play around and design a crack army to win reasonably timed battles with good army comp, they didn't consider this would make the game run like shit (or the AI didn't). They then had to ""fix the game"", and again didn't consider they've essentially pretty much sliced off half the combat features they'd created for the version of the game that existed on release. And I do 100% believe that is the main issue with how they're """fixing"" EU5 they do one thing and it indirectly effects multiple other systems that as time goes on were clearly created for an increasingly different game.
>>
>>2514664
It's not like he can't still make vassals now. Income can fluctuate a lot, and fixing the control or hitting 100 legitimacy can do a lot.
>>
is the Muscovy strat still to vassal spam?
>>
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>>2514679
>>
>>2514681
That's retarded.
>>
>>2514681
Wouldn't that be like, most of my territory?
>>
>>2514684
exactly brother
make custom vassals
>>
>>2514683
Explain to me your epic strat how you're gonna get money from land with no controls considering trading is FUCKED and makes no cash
>>
>>2514686
Nta but you’re gonna get fucked by the all vs you calculation to loyalty. 50 and even some below is fine fine to keep.
>>
semi related, did anyone else notice how the new subject type for granada / morocco just doesnt contribute to decentralization. power creep is insane
>>
>>2514687
you gotta keep yourself at a decent size but low control land needs to be released asap
>>
>>2514689
60 is too high a threshold. Like another anon said, that’s gonna be most of your land until quite a bit later. You’re gonns have to hold into some low control land somewhere. Just have plans to eventually increase control instead of giving it to vassals (local governor, roads, bailiffs, etc.).
>>
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>not releasing 90% of your country's territory into vassals on nov/11th/1444
You guys clearly don't even want to win.
>>
>>2514688
>power creep
Where’s the creep? They just made Morocco OP in a single dlc. In my game, Morocco is stronger than every country in Europe but me.
>>
>make food hard to get
>retarded AI doesn't add enough food trucks to their armies
>they just walk out, starve, then get stack wiped
>>
>>2514705
I mean the creep is when England, France, Portugal, Austria, Bohemia and Scandinavia also inevitably get buffed to hell and back.
>>
>>2514723
Unironically the only countries that should be buffed plus Muscovy and the Ottomans.
>>
did they fuck up the ai? they peace out so quickly in wars that they are clearly capable of winning due to outnumbered their opponents but they get merry-go rounded and occupies and quit out
>>
>play France
>England spends all their money buying off my vassals
perfidious angloid menace...
>>
>>2514727
>OI! YOU GOT A LOISENCE FOR THOSE VASSALS?
>>
>>2514572
there used to be some advantage running 0 legitmacy because the maluses were weak. now if you fall below 50 legitmacy you have a massive control malus in every location which will ruin your finances
>>
I love daily ticks.
>>
>>2514728
>England pays off Flanders to steal them from me as a vassal
>to take them back as a vassal in the war would give 10000000000000 antagonism
I'M GETTING JEWED AHHHHHHHH
>>
>>2513123
did they use AI to generate that
keklmao
>>
>>2514681
This sounds pants-on-head retarded. Does anyone actually do this?
>>
>>2514726
First campaign?
>>
If you pick loyalty stuff like decentralized, confederal union, etc. you can have quite a lot of vassals/fiefdoms/colonies early on without them going rogue as long as you split them properly, although I'm not sure how 1.4 affects anything.
>>
GG
>>
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>>2514726
It's one of the many things they messed up to appease complainers

in the beta you had to actually siege land to take it in a peace deal, this angered the content creators so it was removed. So you can get warscore from battles alone and take land you haven't seized with your soldiers
Battle warscore was lowered to balance this. More complaining happens. Battle warscore is buffed. Now you can take like 3 battles and hit 50% battle warscore + tickers.
More complaining comes about naval battles not giving enough warscore. Naval battles now give a fuckload of warscore.

It's now at the point where, in the latest patch, you can play Castile and wipe Morocco's galley levies twice for 50 warscore+ticking every war, and conquer their country without setting foot in it or even having a single soldier.
Online response to this: complaints that beating morocco is "too hard"
>>
>>2514753
Yeah but why would you do that? Surely owning the land is better even at just 20% control, since all the "lost" money magically goes to your estates now, who constantly reinvest, expand rgos, build roads, and boost goods demand
Also splitting vassals and fiefdoms was removed (subject loyalty is buffed overall though)
>>
>>2514762
estates don't spend their money very quickly it mostly gets hoarded meaning its practically deleted
your subjects will spend their treasury much faster so that area will get developed with buildings faster than just waiting for estates to do it. Also since the subject has its own control propagation more area is high control and less money is being sent to estates
there's also some benefits for not having less uncontrolled wealth pushing up court expenses but that system and formula has changed so many times i don't if it's relevant anymore
>>
>>2514762
Vassal spamming is bit outdated as a concept and I don't think you should generally give out 20 control core lands away, there's only couple tags where it's really warranted. But there are still advantages. For one estates even though they do technically build stuff suffer a penalty to their building, basically estates pay more for same buildings as you do, more over estates intentionally build bad buildings in bad places (as opposed to regular automated construction). Estates also just refuse to spend money and if they ever hit 0 money they create more money so giving them money just stops them from using their credit card. Practically speaking estates do delete the money still even if it's technically given to them. As a result even if estates theoretically get the missing money it's used far less efficiently at the hands of your estates than at the hands of the state treasury of a vassal with high control.
The actual reason why low control land sucks these days is not that the money is just deleted from the game though but the fact that average control now directly gives a penalty to you and because the low control land scales up your expenses without giving you the resources to pay the costs. The bigger reason to make vassals is to deal with this control penalty and to get extra court wizards to convert and assimilate but conversion and assimilation got heavily nerfed which is the real issue.
The English example above maybe justifies 1 or 2 vassals for instance max. The issue with England specifically is that they can get maritime control over most of that pretty quickly and they are so rich that they can get roads up to the internals quite fast too + it's all cored at the start so it does start at 20
Making vassals is still good idea when you conquer new lands because those can be far enough for any tag to not get control and start without cores.
>>
>>2514760
>So you can get warscore from battles alone and take land you haven't seized with your soldiers
that's historically accurate tho
countless wars through history have been won without taking an inch of enemy land
>>
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40 countries have declared me as rival. What the fuck?
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>>2514781
They hate you cuz they aint you bruh...
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>select an army
>cpu fans start spinning
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>>2514762
Estates can and will build useless buildings or build good buildings in areas with low control that don't do anything. It also slows down assimilation and stuff.
Meanwhile with low average control you have poor income and you don't get as much of an army out of low-control land in 1.4.
Vassal AI is not exactly confidence-inspiring but you can at least get them to attach to your army, usually.



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