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>OXCE?
OpenXcom is a free open-source game engine for the original 1994 X-Com: UFO Defense (aka UFO: Enemy Unknown) and 1996 X-Com: Terror from the Deep games.
OXCE extends OXC modding capabilities and is home to megamods like X-Piratez, X-Com Files, 40k ROSIGMA and more.

>Game
https://www.gog.com/en/game/xcom_ufo_defense
https://openxcom.org/downloads-milestones/
https://openxcom.org/forum/index.php?topic=13242.0 (Openxcom3d)

>Mods
https://mod.io/g/openxcom
https://www.moddb.com/mods/x-piratez/downloads (XPZ)
https://mod.io/g/openxcom/m/the-x-com-files (XCF)

>Resources
https://openxcom.org/forum/
https://www.ufopaedia.org/
https://xpedia.netlify.app/ (XPZ)
https://xcf.trigramreactor.net/master (XCF)
https://www.ufopaedia.org/Hidden_Features_(OpenXcom)
https://www.ufopaedia.org/Ruleset_Reference_Nightly_(OpenXcom)

Previous thread:
>>2492103
>>
Found this cool, guys working on scripts for terraforming levels??

https://openxcom.org/forum/index.php?topic=13254
>>
the previous thread is still on page 2, why are you making a new one?
>>
>>2516704
Time Units is bad game design.
>>
File: collage (2).png (1.84 MB, 1944x818)
1.84 MB PNG
>>2520233
I'd say its objectively better than nucom, since it provides more flexibility and doesn't feel like a damn cardgame.

But if you think that, yes, you will probably never enjoy openxcom. You are also objectively wrong.
>>
>>2520288
>objectively
opinion discarded



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