Rio Salad edition# NewsThe recent DLC is eating serious shit lelhttps://store.steampowered.com/app/3698990/Europa_Universalis_V_Across_the_Pillars/Old: >>2512351
Okay but can an eu4 player comfortably move into this or are they two different worlds?
what are the most COMFY countries in eu5? ones you can just slap on speed 5 and have a good game just developing your state?obviously portugal, korea, naples, hungary, scotland, any others?
>got rid of the ancient french taxation thing>my income has implodedAIIEEEEEEEEEEE>>2518626Vijayanagar is piss easy and rakes in retarded amounts of money from day one as long as you instantly make your own market. Begins making even more when Europe discovers you and begins mass buying your pepper.
>>2518626Portugal is not like that anymore, if you don't smother Morocco in the crib it's a fight for your life against all the OP bullshit it got this patch. Also if you lose your alliance with Castile they will still attack you.
>>2518703I think they did something unintended with tribal cavLike, it produces WAY too much cav for their pop, considering cav is like 5x or something the power of infantry per unitBut its levying the same % of the pop
Would having a separate clock from the daily calendar work if it was deactivatable like the automation? I drew a picture. I was going to try to get claud to make a mod for just me to use but I read in the last thread that it's hard coded.
lmao @ year toggle
Like seriously, is there any other country that can start raking in 60+ ducats from day one just by getting their own market like Vaginaganagar?
sorry, still not playing as brown countriesits either europe, japan, or nothing
So Itinerant court is an absolute noob trap, right?>you get free proximity source you can use anywherecool>you LOSE 20 PROXIMITY SOURCE FROM CAPITALwhen would this ever be worth taking
>>2518721It would probably only be used to help people finish off campaigns they are done with or for an extended time line stuff where you need time to pass faster. I was wondering if it would work considering EU3 updated at the end of the year.
>>2518703Damn, what the fuck. They ruined my favorite country.Can't have SHIT in EU5.
>>2518726you only lose ur 20 prox when you move it, but it takes a local governor slot i believe so theres no point to ever do thatAlso it fucks up your vassals
also it costs money instantlynot worth it for +5% prox
>become Cultural BIG BOSS>can now culturally ENRICH entire regions with my STINKY FRENCH PENISOh yeah little br*ton bois, you're all gonna become FRENCH now
>>2518741it doesn't take a local governer slot, they just patched a bug that let you stack itinerant court and local governer in the same cityyour capital does lose prox, you trade a 100% source for 2 80% sourceskept the capital in vall, itinerant court in toledo and local governer in sevilla all after the first parliment
>>2518793They take local governor slots. If you have two local governors then take itinerant court you now have 1 local government and 1 seat of itinerant court.The only use cause for them is extremely early game when you can't afford to make cities (with roads from the capital to) near your major wealth sources. So Austria is a good example, as you presumably want to keep your capital in Wien for history larp/the danube, but want proximity over the two silver mines in Styria. Rather than spend 3k building cities and roads you can just put the seat of the itinerant court down there temporarily.
>>2518795yes you are right about it taking a governer slot. it's been too long i forgot you start with 2 slots at kingdom or higherand i just opened the game to check and the proximity source is even weirderyou have 100% prox in your capital but for the proximity spread from the capital treats it as if the capital is only an 80% sourceyour itinerant court is only a 75% source it's the local governer that is an 80% sourceanyway i keep the laws for larp so i won't be changing off itinerant court until the event to move to madrid
I've not kept up with any of the dev diaries, have they talked at all about adding another start date?
>>2518626Wouldnt you believe it, Sweden is also a comfy nationbuilder.You start as a shithole but you get to print infinity Johanbux from boggys
>>2518820Only vague posting but yes it's theoretically in the works.
New florry kinohttps://youtu.be/Av4p-MYA3Rw
Waiting for hourly tick patch
Waiting for patch that makes the empire work at all whatsoever (been waiting for 369 days so far)
Hey, Paradox Tinto is based in Spain, right? Didn't Ubik live in Spain too?... Do you think there's a chance he might have wheedled his way onto the dev team a few years back?I mean, that SOUNDS insane, but... He had the ear of Paradox once, at a time when the company was far smaller and personal relationships mattered more. And Europa Universalis V seems to show a lot of the same problems that his game once had, of unbridled ambitions vastly outpacing the competency of the team trying to deliver it, and needing far more development time than the schedule actually allowed for.
>>2518820They said they're adding another start date, and they said 2.0 is "the discovery update", so I believe the new start date will be age of discovery, 1444/1453/1492.1444 makes it so you can still theoretically play byzantium and use the HYW situation, 1453 was EU3 start date, 1492 for maximum differentiation from the medieval start without any of the new world being discovered.Or they could go with EU2 logic and make the start date 1437.
>>2518893They did go 1399 for EU3 eventually so you could play Timmy.
>>2518621can you? yesshould you? probably not
>>2518726its situationally useful
>>2518726It's bad because it used to be really good. That's how the game works, if you see something that seems useless it probably used to be meta a few patches ago.It used to give better proximity reduction that stacked, and the capital was still a 100 proximity source. And there was no such thing as governors, so it was the only way to get more than one "capital". It was made for countries with terrible terrain like Ethiopia or Austria, or very large countries like Russia.Nowadays everyone gets like 4-5 capitals so it's powercrept. Spain gets about 10 capitals. Russia can get 14 of them without building a single governor, ostrogs are a proximity source now.
>>2518939>Russia can get 14 of them without building a single governor, ostrogs are a proximity source now.How long until Lambert drives a truck into the Tinto office?
>>2518976Never, because AI Russia still never forms. They can give Muscovy all the buffs in the world, but it means nothing whilever Eastern Europe is still partitioned between expansionist Hungary and megakyiv.
>>2518939>you will live to see the fuckening of communalisminshallah
guys 1.5 patchnotes leak I work at paradox-doubled keeev population for historical accuracy :') -buffed communalism, now it gives army discipline as well-new portugal events that have a mean time of 1 month to fire if they are ever not allied with spain that give them an alliance with spain!-random HRE nation now has a disaster that kills 9999 people in a random location every month because of evil king-new swedish unique technologies-we spun a wheel of mechanics to remove and this time it's spy networks so those are gone now
>>2518983Forgot to mention the Mutt Matters event being a historical decision that makes it trigger every month.
>>2518983>-new portugal events that have a mean time of 1 month to fire if they are ever not allied with spain that give them an alliance with spain!This would improve the game and I'm tired of pretending that it wouldn't
2 questions- can i invite people from my vassals court to my court??- why is my colony in greenland starving even after i set up a trade deal to export any food from stockholm to gardar market? the ai actually set up a route, and i guess food was being sent to the market at a loss (i picked 0 minimum profit) but it didn't help the colonists. and later the ai actually removed the route and didnt make a new one.
>>2519028Family members yes, others noTry setting up a manual trade?
>>2519064it is a manual trade, food seems to be going over to the market now but i'm not sure who's getting it or why my colony can't access/buy it. i have no trade cap in gardar, so this trade is in the stockholm market, as an export. should i get trade cap in gardar and do an import instead from there? what's the difference?
>>2518983>-we spun a wheel of mechanics to remove and this time it's spy networks so those are gone nowthank g-dcasus belli should be automatic, you shouldn't have to spend 12 months building a spy network to 20 and hten 18 months fabricating a cb just to get the reclaim cores cb
>>2518881>Didn't Ubik live in Spain too?No, he's Portuguese. Though I guess that wouldn't be much of a barrier to him working for Tinto.
>>2519083Imagine alex and ubik on the same team...
>Imaginedont have to
This is what Europa Universalis looked like before woke, btw.
fire johanhire chris king and make him project leadfire all 3d artists and get rid of all 3d assetsreplace all 2d artists with whoever was doing ck2make all in-land african provinces wastelandadd completely separate tech trees for different culture groups, all of which are much weaker than european onesmake it so pops can only assimilate into their own culture group, a south forest bantu can never become prussianhave kyiv start as a vassal of lithuania and start with -100% prosperity, 20 war exhaustion, also renamed to kievmake it 2016 again, not in the game just generallly
2016 tier post (oyuure right though)andbut 2016 was worse than now in many ways
>>2519079WeirdYou're spending money on purchasing food in the budget, right?Is someone buying your fish in the market?Maybe try building a fishing village and manually setting it to the fishing method and see if making food locally works?
>>2519091>add completely separate tech trees for different culture groups, all of which are much weaker than european onesThis such an obvious fix for any institution spread problem and an easy way to sell content that I can only assume they haven't put this in yet because it's in the DLC timeline for 2028 or something
>>2519089>eastern>located in spainKek
>>2519097They're sticking to this retarded "every civilization on Earth is fundamentally identical" narrative, which is why your knights of Santiago warrior monk buildings have fucking Chink icons in Iberia.
>>2518859Only worth watching an hour for the setup and seems pretty consistent. >Top #3 GP in 1437Breh
>>2518859>>2519126isnt this the guy who's supposed to be hot shit at eufucking i could play better than this and i fucking suck
>>2519128that's mister 7 times world champion master of universalis to you chump
>>2519091>make it 2016 again, not in the game just generalllyIf you want to go back at least make it eternal 2000s. Now that would be perfect.
>>2519135>>2519092Grand Strategy peaked in 2016, society at large peaked in 1914
I just don't have fun playing EU5. I understand all the mechanics, I just don't enjoy it. The gameloop isn't fun.There are two game states, slow-grinding spin-up and giganigga btfo everyone, neither of which are fun at all.You just spam RGO around your capital, the only variance in play being when you have an especially good RGO, at which point you build a road to it and put a bailiff on it. scintillating.The game has a big problem with confusing granularity for engaging gameplay. Yes, there are dozens of production buildings, but 75% of them never matter, 20% of them are situational, and 5% you spam in literally all cases, removing any element of decision or strategy.As much as Victoria 2 got shit on for the liquor economy there were still production chains that had merit in other sectors, if you had a coal and iron state you could build a military-industrial complex there by stacking steel, ammunition, small arms, artillery. If you had cotton you could build fabric, clothes, luxury clothes chains.In EU5 the cloth guilds are profitable in every location, no matter what. Even with production efficiency stacking and urban rights (which, again, only a handful are actually useful) nothing will ever be as profitable as cloth.The military system is just biggest army wins in all cases. Since moving to daily ticks all battles will just be fully reinforced. If you start with less troops you lose the war, if you start with more you win. Simple as.They could fix the first problem with simple balance changes to demand. Furniture, pottery, the three different sorts of booze are never profitable, no matter how much development or peasants you have.The rest of the AI feel so soulless compared to every other game. They don't expand according to history or what makes sense strategically, they expand to an arbitrary circle perimeter around their capital and then stall forever. Feels like a no-budget indie game without the charm.
>>2519149Are you playing v1.0?Circles are out, the AI is now autistically fixated on uniting its regionYou have to use Promote Industry to get demand up on consumption goods like booze. The production modifier is a meme, consumptionmaxxing is where it's at
I've never seen so few red xs in response to harsh criticism of EUV on the forums. Is it over?
>>2519158>Circles are out, the AI is now autistically fixated on uniting its regionWait, do people really lie on the internet?
>>2519097The problem is, as always, China, just as they screwed up Johan's levy idea.If the Ming hadn't catastrophically screwed up at their end to the point that the Manchu were able to take over, they would likely have stayed on par with the straggler European countries, and caught up in short order once they learned the basics of industrialization. It was the Manchu who completely stalled them out, for fear of losing control over the Han majority like the Yuan once did. Thus, the simulation has to account for the non-trivial possibility that China did decently and shouldn't receive catastrophic debuffs.However, a Manchu takeover isn't the only thing that could leave them a wreck - China's history has plenty of examples of flooding, bad harvests, plagues, and whatnot which kicked off mass rebellions. Any one of these things could have caused notable setbacks for a few key decades right when Europe was getting a crucial edge.And if the Ming were to enjoy an unprecedented era of prosperity? Yeah, they probably could have stayed the center of the world, so you have to include that possibility too.Now, that could all probably be handled with some country-specific modifiers... But the problem then is India. Because that just makes it all look WEIRD if Europe and the Sinosphere are both rushing towards modernity while India is two eras behind - and also unrealistic, since India enjoyed plenty of tech spread from both.And if you're at the point where you're creating bespoke systems for all of Eurasia, then you've really lost the point of such a blunt tool in the first place.
>>2519126getting top gp as any power in the world is trivial
>>2519166Check France, for example
>>2519167>- and also unrealistic,emdashing saar using ai to parse his broken english into readable pro-india slop
>>2519167Levies, tech, the production system... Frankly, China just causes too many problems for EUV as a whole. What they SHOULD do is just remove China entirely - make the region noninteractable terrain, with the "market" covering the area just generating a certain amount of chinaware, tea, and other high-end goods automatically. Maybe have it vary from time to time like in CK2, and include a way of pushing things there to be more or less prosperous.China didn't expand much during this time period, and the idea of conquering portions of it was largely implausible (ignore the Qing, they were pretty much barbarians who got themselves absorbed), so this change wouldn't affect other countries much. Meanwhile, the game's mechanics largely can't handle this specific country, so why should the rest of the game suffer by forcing them to accommodate it rather than cutting the problem out?
playing on very easy but still failing because my home market is shrinking due to low market attraction so I have no income#wegoagain
>>2519184why is your attraction low?
>>2519188no entrepots and other stuff compared to other nations, I just didn't invest in trade at all
>>2519184God bless you anon, this game gets worse the better you know how to play it. You're having more fun than 99% of us
>WEIRD if Europe and the Sinosphere are both rushing towards modernity while India is two eras behind - and also unrealisticyou know what? it WOULDNT look weird and it's NOT unrealistic. thinking about it, that's probably what would have happened
>>2519193The inland possibly (especially considering that India was only ever unified under the Brits), but when European and Chinese ships are routinely stopping by ports that they're also upgrading to make the transit between them more reliable, that tends to encourage the spread of new technology. The moment some shipping company wants to set up the supply chain for a proper repair station there, those techniques spread and get adapted for other purposes.
>>2519193The sum total of their contribution to civilization is “zero”.
>>2519194Just like how Thailand has nuclear aircraft carriers because the US docks there occasionally?
>>2519202They were a speedbump that stopped Islam getting to China, and thus, Japan. That's gotta count for something.
>>2519192i'm tempted to agree because eu4 was also like that. however this game has more depth or at least as some posts up said, "granularity". which i think is a good an immersive thing. for example eufemia eriksdottr irl had a son (albert of mecklenburg) that took over sweden from magnus eriksson (the guy that starts ruling sweden)'s son (haakon magnusson), which was largely considered a kind of german takeover of sweden, wresting it away from danish influence. this didnt happen in my universe obviously, BUT eufemia's son (the german guy who WOULDVE been king albert of sweden) is now duke of novgorod. this kind of thing however decreases as you keep playing the game when it always gets ahistorical and abstract through the playthrough. the abstractions of eu4 from midgame on made it feel like an arcade game, really ruined every campaign past 200 years
>>2519167I disagree. The Ming dynasty was essentially founded on backwardness, their very constitution and the philosophy behind it was based on sticking to tradition, agriculturalism, decentralization, basically everything counter to what made Europe get stronger in this timeframe.The founding emperor is the one who fucked up, in theory a 1337 game could result in a different founding emperor or different laws, but the historical one was very meticulous about writing the Ming code and the ancestral instructions. And immediately after he died they failed and his heir was usurped. Everything later was downstream from the foundation he laid, and nobody was able to fully reform it for the rest of the dynasty even though they tried very hard.Also, tech in EU5 actually turns out alright, if you fix trade range. Just cut trade range way down and everyone outside Europe falls behind. Institutions crawl over land pretty slowly without the import/export bonus. In vanilla you get mass bulk trade from Asia to Europe in the 1400s which causes tech to flatten out. I'm in 1606 and this is what Asia looks like. China still uses age II units. Mali has Age I grugs.
>>2519211>qingokay what mod list
>>2519214The Qing isn't even from a mod. something in this patch fucked up China so bad into warring states that one of the jurchen organically conquered Shenyang and clicked the form Qing decision. The rest of China are tribal kingdoms or something, the biggest one of them is an "empire" but not actually the emperor and has Tribe government type.besides that I have thesehttps://steamcommunity.com/sharedfiles/filedetails/?id=3604169106https://steamcommunity.com/sharedfiles/filedetails/?id=3608237308The trade range change is one I made to the defines manually, I think there are some mods already on the workshop that do the same thing though
>>2519216oh yeah I also have the aggressive AI setting on, the vanilla game rule
>>2519184You can just cheese it, take out a half dozen loans for 999 ducats then set all your tax sliders to 0 so that your income for the month is 0. Then go to markets and make:1 market in northeast slovakia1 market in northwest slovakia, as close to bohemias center of trade as you can1 market in the middle of transylvania1 market in your most southern point in dobudjaand 1 market in the southwestern most point of your countryThat'll pretty much fix all of your problems after 2 years.
>>2519216I forgot we have the timeline thing now, I'll see what happenedSo apparently the Ming actually did unite China, mostly, but they're a duchy(?)Then they got wrecked 10 years later by some country named Ningchang, which was a generated Jurchen vassal the Yuan spat out before they imploded. This one province minor somehow conquered all of Mongolia including the rump of its former overlord, invaded northern China and made Ming collapse.
>>2519223Then Ningchang itself collapsed, all of china was broken up into successor kingdoms, which were tribes because Ningchang was a tribe. They must have really made an impression on Chinese culture. Then Dai Viet came and conquered most of China, claiming the mandate of heaven.This all happened in like 50 years.
>>2519223What RGO was Ningchang's capital?
>>2519224Then just ten years later, two states named Guo and Ningzhou appear in Dai Viet, maybe rebels, and a small tribe on the periphery of Dai Viet named Zhangqiu then conquered both of them, which cut the Dai Viet dynasty in half. Meanwhile a small tribe named Minzhou rose in the west, they would later migrate and conquer Sichuan. In the south there is a one (1) location state named Xinhui who will conquer all of Guangdong.Also at this time there's the Jurchen state of Wuyewu who happened to conquer Shenyang. They are the ones who eventually form Qing.
>>2519226120 years later, Wuyeu has consolidated the steppe and proclaimed the Qing dynasty. I think before this the imperial title was actually destroyed. China looks like a clusterfuck but most of that eastern stuff are vassals of Zhangqiu (vassals aren't colored in the timeline) so the three main powers are Zhangqiu, Minzhou in the west, and Xinhui in the southAfter this the Qing btfo'd Zhangqiu in the north somehow despite having way fewer levies, maybe because Zhangqiu is so split up, they conquered Beijing and have a decent population now, and they've eaten some pieces around the edges. Celestial mana is permanently at zero but they don't seem to have any problems from it.
>>2519226>>2519224>>2519223Yeah, I'm going to do a Qing game as soon as hourly ticks come out tomorrow. All these broken Chinas are disgusting.Anyone know how cores work in 1.4? Do I get cores on all of China as soon as I get the mandate?
>>2519225It seems to be named after the province of Ningchang, and in that province there's a silver RGO. Lmao.
>>2519230the AI is very smart, so they built a city on it.>the silver mine that BUILT china is now underneath a random chinese restaurant staffed by Jurchen Tunguskic Shamanist Burghers
>>2519232city is actually objectively better than a rural location for RGOs since like 1.3 because it has a higher population capacity and population translates more directly to higher max RGO levels
>>2519236Not since 1.4, they changed the growth so rural grow a lot faster than cities.
>>2519238That doesn't matter because you want your rural people to move into the city and they'll migrate in very quickly if there's a high population cap. Build granaries. The more granaries you have, the higher the population cap, the more people want to move there from the countryside, the faster the population in the countryside explodes, and the more your RGOs grow.
>>25192381.4 also added a direct migration cabinet action to move pops from any one province to any other province, it's easy to stuff an arbitrary number of pops somewhereIf the AI were really smart they'd revert to Islam and enslave 300 million chinamen to work in the silver mines
>>2519240>1.4 also added a direct migration cabinet action to move pops from any one province to any other province,Yooo we got teleportation spells now? holy fuck
>>2519193superpooer by 2020 i mean 2030 sir
do you generally want to expand the market that's centered on your capital??
>>2519256No, market size doesn't matter except for pushing your border markets into neighboring enemy markets and market expansion is mostly determined by1. Extreme lack of goods (ie the person who you are selling goods to is sieged out and starving)2. prestige3. That one privilege with the burgers
>>2519258Excuse me, that is, UNLESS you are playing venice or genoa. Then it's an entirely different story and you are playing a fundamentally different video game.
>>2518608>bilateral peace treaties>spring 2027lmao no way in hell is this happening now
>>2519291You didn't get that out of the fact that that road map is AI fucking generated? lolLook in the background. What fuckass landmass is that even supposed to be? crazy
thats constantinople, retardjesus christ, the ignorance of this general
>>2519295It is? I don't remember constantinople being a GODDAMN FUCKING ISLAND YOU STUPID FUCKING NIGGERKILL YOURSELF
SAAAAARRRRRRR RYAGI WOULD NOT USE AI SAAAAAAAAAAAAARRRRRRRRRRRRRRRRRRRRRRRRRRR
>he's actually this retardedconstantinople, ALASKA, you dumb piece of shitits probably because one of the playable pop countries is based there
SAAAAAAAAAAAARRRRRRR IT IS OBVIOUS THAT THE CITY OF THE WORLDS DESIRE IS IN ALASKA SAAAAAAAARRR>(google maps says there is no city named constantinople, alaska...)
the real world map of russia and alaska also looks nothing like that whatsoever ryagi.
The whole of russia also isn't a bulgaria shaped island the last time I checked, if that's supposed to be the tip of alaska on the right....
it isn't a city, it's a "settlement" (with no people) the russians founded in 1853 to mark the 400th anniversary
cant believe i got this dumb motherfucker to search google maps for a non-existent place
SAAAAAAAAAARRRR I WAS ONLY PRETENDING TO BE RETARDED!!! I WAS ONLY PRETENDED TO BE RETARDED!!!!!! I HAD YOU FOOOOOOLED SAAAARR I HAD YOU FOOLED INTO THINKING I WAS A DROOLING BROWN RETARD!!! DIDN'T I GET YOU GOOOOOD SAAAAAARRR??
i look like that and say thatget memed on kiddo
>>2519256Yes but you want to make sure that if your actual control reaches the edges that the edges also have good market access which may mean splitting it up if that happens.
how do i played wales in this patch
so the button at the top and bottom open the exact same menubut there are 2 of them with different iconsthis is why i love vibeslopped ui
>>2519354yeah I noticed that earlier too, very odd behaviour
playing max serfdom max aristocracy france with most noble privileges to simulate the noble Dixie spirit
>>2519392people will tell you this is bad then get rolled by 9158138581358 noble levy cav
>>2519393first I must win against the vile north (England)
>>2519395the traditional term is "Perfidious Albion" btw, hope that improves your larp
>>2518703yep morocco will swarm with like 40k camels, spain region is hell in this patch
>>2519089The tech differences are way too overblown, the powers of Europe played smart and leveraged their advantages against others, they schemed and often simply got lucky on their way to World dominance, euro space marines beating the shit out of 6 gorillion people in China and India just doesn't make any sense pre-industrialization imoThere's gotta be a good middle ground though because by late EU4 it was stupid that the whole World kinda just keeps up
>>2519407EU4 didn't go far enough. There is no reason the Renaissance couldn't start in Hyderabad
so 1.4.8 pretty much fixes the whole game, right?
>>2519483how many times have they fixed the whole game now? this game breaks down more than a ford
they already announced 1.4.9 for next week, that means we're very close to 1.5 and the auld alliance dlc
>Is there a noticeable difference in the max speed (ie. Speed 5) between the hourly and daily tick settings?>Depends on what you mean by noticeable, and depends on PC specs. Speed 5 is "Fast as you can go" but that max speed differs based on a lot of factors.Why didn't Ryagi answer the question?
>>2519488retard, that's a valid answer
>>2519493The question is about how hourly ticks affect performance. The answer Retardgi gives is about how fast speed 5 is.
>>2519495>Is there a noticeable difference in the MAX SPEED (ie. Speed 5) between the hourly and daily tick settings?see? ryagi's answer is good
>>2519500why are you like this
>>2519500Show us the graphs ryagi. We know you can have Claude generate them.
IT'S OUT
How should I be using tariffs and subventions or w/e it's called?
>>2519617max tarrifs on everythingmax subventions on everything
>>2519641Wont that like, fuck everything up?
Also, should I go Lutheran as France?
>>2519352you dont
>>2519617If you are better than the AI tariffs on all manufactured goods and subventions on all RGO's. Out of goods that you can both manufacture and RGO wine is a manufactured good rest are RGO's.
>>2519650Wouldn't that basically be the revolution in the 1500s? Everyone and their mother would hate you.
>>2519650Gee Anon that's a cool idea, why don't you come to the Louvre to discuss. No need to bring your bodyguards
>>2519488Currently speed 5ing hourly ticks in observer mode, game feels almost as fast as with daily ticks. Also the month lag feels less obnoxious for some reason. I imagine this would be imperceivable in actual gameplay.So basically they killed hour ticks for absolutely no reason whatsoever.
>>2519670>fucks up major game balance for minor performance gain>people kvetch about it so now the slightly less performative version is broughy back by "popular acclaim">you can no longer complain about the performance of the Johan-endorsed hourlyGOD branch because you'll just be directed to the dailytard containment branch>makes Ryagi clean up the PR messWhen do we resume kneeling?
>>2519617I max tariffs on everything except food, which I leave at zero.Subventions are probably optimal though.Tariffs seem most effective when you play as a colonizer, once you're mass importing cloves and pepper back home you can tariff everyone who takes it out of your market and they just eat shit and pay your taxes.
>>2519488This was tested when that one guy made the hourly tick mod. It's an 11% performance difference in favor of daily ticks
>>2519650If you're going to fuck up your religious stability, you may as well turn cathar or lollard after the western schism
>>2519675but that's a mod. tintos version is probably slower and more clauded
>>2519672You forgot the part where they cease support for the hourly branch in the next version, thus fucking it forever.
Very nice, Johan, very nice. HOWEVER
>>2519681Assimilation really should take into account how much of said culture the country in question controls. Like how many bloody Mongols are there in Iraq?
Nothing is listed in the changelog, but I think East Asia is fixed for now, China reunifies, Manchu forms, Japan is starting to consolidate after Sengoku Jidai. Am I going to have to actually start supporting j*han?
>Regiments moving up from Reserves in large battles are now spread across the front sections instead of almost all going to one section, and each section now holds at most 125% of the battle's frontage.finally
>>2519679The mod was vibecoded too
>>2519680The hourly branch is only a branch for testing purposes. It's being folded into the main game once the beta testers (you) are done testing it, there's no permanent second branch
1500, hourly ticks, going to do one more observer game and then actually play the game.I always do high aggression to solve the nothing ever happens problem, but I'm going to do the next observer on medium to see if it calms Blobhemia somewhat.>>2519704I mean they just won't support it in the main game. It'll randomly break at one point and they'll just abandon it with the justification that "almost no one uses it." The reality is 90% are just going to use the default no matter what.
>>2519668>>2519669>>2519677I think I will go Calvinism.
>>2519698but was it vibed by the least competent dev team in gsg history
>>2519717they let the vicky 3 team do work on eu5?
>>2519720if we had the current vicky 3 team the game would already be fixed
>>2519722
>>2519722Well yeah if you cut locations, armies, wars, and goods out of the game it'd be a lot simpler to fix things. I think they were trying to go forward from EU4 with the sequel though, not backward
>>2519725>hand drawn art>hand written text>ui that makes sense>actual flavor events even though they're idpol'di kneel
>>2519729I'd rather have the mutt's mutters matter fire 100 times than take one troon event.
>>2519710>ethiopia gone Just delete all mountain locations and make "mountains" impassable places between valley locations
also the whole "control" feature is obviously broken when the best practice is moving your capital for a huge % of countriesOr instantly making a new market because having your country be at 50% market access means your income is raped
>>2519738I don't think any country starts with 50% market access.
>>2519713kill yourself heretic
>>2519743Shut your filthy papist mouth. Money cannot buy you salvation.
>>2519742Austria does, you have to create a market in Wien day 1.
>>2519211>>2519216Which line is it in the defines? Did you increaseMERCHANT_DISTANCE_COST_DIVISOR = 800to something likeMERCHANT_DISTANCE_COST_DIVISOR = 1200
>>2519681despite the jalayrids exploding almost every game they somehow keep their vassal swarm instead of dying to rebellionit's piss easy as a player to kill em and spawn iraqah well it wouldn't even be a fucking problem if TIMMY did fucking anythingjesus christ just make the guy immortal until 1400 or something and let him bloob
>>2519747>>2519742You also need to make a market in your capital day one if you play Vaginaganagar,
>>2519710Mid aggression seems to deal with the Bohemia issue.Also Yuan managed to survive the red Turban rebellion and reunify, so I'm confident saying they fixed the Red Turban rebellion in 1 .4.8.Also, it feels like reddit is programmed to be the PR for this game.An issue was identified (Mamluks never collapsing, staying a behemoth forever), the devs said they fixed it with the new Egyptian plague, and reddit happily repeats that Egypt is fixed now, hail the devs.Except it's the exact fucking same. Mamluks are still a beast, nothing has been fixed at all, the plague barely affects them at all.
>start as muscovy>instantly hit with 3 diseases giving -30% prosperity a time
>>2519767mamluks have a big fat core of high control land that will always keep them strongThe AI sends troops off to die with no food though so it could just randomly disappear
>>2519767I mean, the only group that's going to actually be able to conquer them would have to be the Ottomans. I've seen mods simulate it with situations which kind of seems like what you have to do.
>>2519748Nevermind, just reduced the base trade range in the common\auto_modifiers\country and manually reduced the flat and percentage trade range modifiers in a bunch of advances.
>>2519787Not only that, but the bulk of their population is in Africa, which means that any army that set foot across suez will start to evaporate while trying to siege anything.
>>2519783nothingburger
>>2519809yea and enough buffer that even if they lost wars, they wouldn't lose important land
>>2519748You have to reduce it, not increase it. Since the "divisor" is actually for figuring the penalty, so you want it smaller. I changed it to 100.
>>2519710>>2519767Curious to see Mamluk tax base. In my experience they start fairly strong but grow weaker and then become a joke by the 1500s, in part because the plagues fuck them up so hard. But I'm using the Rise of Timur mod that fixes the middle east so I don't know if it nerfs them that hard on its own.
>>2519827Awesome, thanks
why do slavs look like they have down syndrome
>>2518983>>2518997What the actual fuck I was right
What mods make the late game not a boring faggot chore?
>>2516517
lineages die out too fast in this game like i think of "hmm who do i want ruling this new vassal", find an appropriate family tree, and find that they havent been rulers of any active tags for 20 years so their youngest members just never married and the entire house went extinct
Anyone know how to integrate faster? I'm dying on my ass here.
>>2519858>have 4 daughters>your lineage ends
>>2519864>make a vassal for conquered land>they get their own wizards to cast integrate province>they get their own capital to make the land high control>annexing them later takes less time than integrating all the provinces yourselfYour cabinet has more important things to be doing than integrating land (especially as Muscovy who gets unique actions). Make the subject (historical if possible), spend one whole diplomat doing improve opinion, and a second to start the annexation years down the line.
>>2519870did they unnerf subjects at some point?
>>2519870Seems like 1 province vassals is the way to go, they get better control, more money, etcAnd it means they can integrate + use increase control at the same time
>>2519877We hit the nadir of subject nerfs during the beta of 1.4. It was so bad that as soon as you unpaused, France, once among the strongest nations in the game, would immediately explode because they start with subjects.Subject disloyalty has been toned down. They still aren't as good as the 1.0 fiefdom spam era, but they are definitely usable now. Even the AI will create lots of fiefdoms for land they can't control.My money is on subjects being OP in 1.5 since it'll have whatever "vassal contracts" are and it's a France DLC.Need a prediction market for EU5 patches.
>>2519877Yes, they brought down the base annexation costs by a big chunk. You can't use them to easily make everything your primary culture, but it's not hard to do that yourself or just actually use your culture capacity to accept your entire culture group + a couple big guys you conquer. Don't do embrace culture on subjects in the early game or else half the world will join their movement and fuck you up. Once you've blobbed up into the midgame though you'll be strong enough and have improved opinion with majors + any relevant minors that they'll let you bully your subjects in peace.
>>2519866yes this is whats going on with me. what does the game end up doing? just invent a new house?
>>2519886French vassals are already OP as fuck, the appendages have the Pronoia annex on death mechanic. Also you annex anything you give your heir when he inherits.The only thing that complicates matters is perfidious Albion being able to snatch them.
>>2519864apparently the conquered modifier gets (only for SOME things??) removed when you do the integrate cabinet action. i no longer have the conquered malus for pops satisfaction in this province, but i do still have it for max control. NOTHING in the game indicates this behavior to the player
>>2519892>NOTHING in the game indicates this behavior to the playerThe game is half made by legitimately autistic devs who have no concept of theory of mind (THEY know how their mechanics work, thus everyone does) and half made by vibecoding. We're lucky the game communicates anything to the player.