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File: 1793156842700483.webm (3.94 MB, 1280x720)
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Shrouded Maw edition

Modders, come one, come all and pitch us your wares
>>
>>2519685
Prev. thread >>2509458
>>
>>2519707
And the one before that?
>>
How's HMI?
>>
>>2519707
Why are you like this?
>>
ITS OUT
>>
How loud can the UAF queen fart?
>>
>moving along swimmingly in sea of stars
>Sinni (the main npc of the mod) tells me that I can only take 50 DP of ships with me

WTF
>>
Selkie pits
>>
consensual sex with selkie
>>
>>2519739
How many is that? That's like nuthin
>>
>>2519761
It's not even enough to field a capital ship, and I'm nowhere near ready to deal with it just yet.
>>
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>>2519769
>50
>Not enough to field a capital

You're addicted to paragons
>>
>>2519775
You also have to take a supply ship and fuel ship with you, so that's 20 DP right there. You can't even field an Onslaught with the remaining.
>>
>>2519780
What about kites with reapers? Sounds like this week be an exercise in fleet comp. Or bring some mules.
>>
>>2519781
I'm not even sure what's waiting for me in the abyss, so I have to play it by ear and see what works.
>>
>>2519780
Time for the slightly enhanced cargo and fuel capacity of the apogee and odyssey to kickin
>>
can i start colonizing planets for myself while i'm under commission? and are there any drawbacks if so?
>>
>>2519712
https://arch.b4k.dev/vst/thread/2484542/#q2484542
He doesn't want to do it, but I will
>>
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>>2519780
>3 Afflictors worth of DP remaining
more than plenty, what are you complaining about?
>>
>>2519804
>shitflictors
Sorry, I like using actually good ships.
>>
AAAAAAAAAAAUGH

Another 20 hour run running into instabilities and weird glitches. This time I can't leave ships at fucking stations or they become 0 crew zombies and detachments just make them disappear.
>>
STI TUO
>>
>>2519804
Not that anon, but having played a bit of it, you're pit up against threat forces on the other end literally immediately and those are the primary things you engage with over there.
>>
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thank you, baker. get shit on, ledditclouds
>>
MODSLOPPERS IN THE HOUSE TONIGHT
EVERY BODY JUST HAVE A SHIT TIME
>>
>>2519817
Hi Turkler, haven't ACKED yourself yet?
>>
I just can't stop raping Selkie...
>>
>>2519812
>using good ships when you can flex by winning with trash
your loss

>>2519815
>threat
so?
>>
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>>2519820
you wish I was turkatroon, random faggot online. I'm the doom respecter
>>
>>2519843
What's your thoughts on Alex raping the Phase Ships again?
>>
>>2519006
Then honestly it should be as easy as asking an AI to fix it and add the scenarios.
Of course getting it setup to understand starsector, rules.csv, what the scenarios are supposed to be for and where to put them might be a bit tricky. But still infinitely easier than learning java
>>
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WHAT IN THE KENTUCKY FRIED FUCK IS THIS
>>
>>2519944
If I had to wager a guess, someone forgot to prevent their special snowflake superstation weapons from spawning anywhere but on the special snowflake superstation.
>>
>>2519916
he said he's probably reverting the spiteful high maintenance on the doom, so I don't care. afflictor is great with rift lances/the beams that are like those from SWP. alex remains a fucking retard for continuously nerfing shit that hurts no one.

what do you think about it?
>>
>>2519944
>watch wristband ammo feed
>>
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You know, years of using modded ships, and only now do I feel a fondness for vanilla again. The Legions deserve more love.
>>
>>2519989
For me it's running a thousand mods but always falling back to the XIV and other low tech ships
>>
>>2519989
The Legion is one of the most fun ships to fly but one of the most annoying to command. I don't know what to do with them really. Nice to grab one early but tends to get shelved in the end.
>>
>>2519962
>he's probably reverting the spiteful high maintenance on the doom
Only because he's baking it in to the new 'crew cost' stat.
You won't have to forage so hard for supplies, but you will need to make sure you have enough credits in reserve to pay the additonal phase-wage.
>>
Should Annihilator Rocket Pods be cheaper? Seems like all the other options at 10 OP provide more impact at key moments and the ARP needs more investment into skills and hullmods to really work consistently only to get overshadowed by Proxy Charge Launchers for only a little more (and the PCL will also work without that investment).
>>
Since the end game is hunting abyss entities it just means things that are bad against abyss entities are bad
>>
>>2520050
Maybe give it a velocity increase, it does OK though. S
>>
Does high tech really have to die for afflictor's sins
>>
The only problem I have with high tech is their short range, what should I do?
>>
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>https://www.youtube.com/shorts/rx2Bq514OzA
>>
The next update is never releasing.
>>
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>>2520006
>Phase-tax
>You won't have to forage so hard for supplies,
>>2520068
>the end game is hunting abyss entities

You're gonna need deep pockets:
>Players will only receive an income when they are within range of a comms relay.
>>
>>2520006
he said that would only be CBTmode. dunno if he retconned it into the main game, but he fucking would.

>>2520108
I told those fags, and I'm waiting for them to prove me wrong. yeah, not worried
>>
Phaseniggers is kill...
>>
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>more forum updatesâ„¢
>no game update
>>
>>2520129
For fucks sake anon, look at what you have done.
>>
>>2520129
ainsley-sama... i kneel...
>>
>>2520092
Capital spam and Escort Package abuse.
>>
IT's downnn
>>
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>>2520157
I repeat:
it's down.
https://fractalsoftworks.com/2026/11/11/starsector-0-98-5a-release/
>>
>>2520144
>>2520147
>>2520157
>>2520158
lol I knew talking this much shit would eventually pay off. lets see how shitty the update is, boys o7
after I uncuck SO and phase anchor again. fuck you alex
>>
>>2520158
OH boy now I can do..uh. The shitiest written quest in the game.
>>
>>2520162
and see alex's top-secret redactedâ„¢ oc donut steel ship pop up in the black market trader's list again
>>
>New portraits and illustrations
that I will fucking mod out again because they're hideous
>>
>>2520165
You don't wanna play as Rugarell the admin of 4 channel?
>>
>>2520092
High tech besides paragon are faster ships and speed decides the timing. So move around for an angle, distracting and harrassing, don't commit until you see easy 2v1 to justify the breakthrough, order them eliminate.
Pick high dps and burst weapon to reduce the time needed to kill after breakthrough.
The game starts with high tech frigates one taps a few enemy frigates with their AmBs.
>>
>>2520168
or oogabooga jenkins, the space crack dealer at kanta's den "with a heart of gold"

inb4 this version chugs harder than modded 1.5 rimworld did
>>
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this sneaky faggot ninja-nerfed hull restoration. of course he did
>>
>>2520158
>it's out
So when's Nexerelin updating? Does it need to?
>>
>>2520174
No, its in the patch notes. Just buried in there. I knew it was getting nerfed, it was to much fun.
Is there actual fun content or is it all some shitty sindra quest no one cared about?
>>
wtf its out
>>
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>>2520177
ahh ty. must've missed it. I did find an old favorite in the first system, however so lol

think its just the gay sindria shit.
>>2520176
the libs might need an update. dunno I'm gonna wait a few days
>>
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>>
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lolol the hyperion had this too. the actual fuck.
>>
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did this motherfucker buff loot or is this just a godly system? WEW
>>
>>2520188
Congratulations on creating a negative screenshot.
>>
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wrong pic, sorry. holy shit what a system
>>
>>2520184
Does anyone play for 25 cycles in game?
>>
>>2520158
oh, it's actually out? that's crazy.
I don't think I'm bothering to go through the hassle of updating and making sure none of my mods break for just a diktat storyline and extended mode, but I'll probably get around to updating if some good mods start requiring the newest update.
>>
>>2520197
I don't think so. My record where I could just deathball everything was less than 10.
>>
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>finally start another playthrough after months
>THE GAME UPDATES

ALEX, YOU SON OF A BITCH, YOU WERE WAITING FOR THIS, WEREN'T YOU
>>
>>2520202
I don't remember making this post
>>
the new d-mod removal system is pretty kewl. 5 parts to remove a single one on a cruiser without paying a fuckton of money is pretty good. gg alex you retard
>>
>>2520208
But money is regenerative...
>>
Why remove the dp cost reduction of D-mods + derelict operations? Fielding 7 shitbox XIV onslaughts was hilarious. I grow to hate Alex more with every passing year / update.
Also can't wait for the Sindrian story to be more """"characters"""" that talk like they are fresh graduates of reddit academy.
>>
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nope
>>
>>2520216
Because you are suppose to satbomb the coreworld instead of getting cooped into the gay story.
>>
>>2520212
retard
>>
Any new ships/fighters/weapons?
>>
>>2520223
dont be a pussy
>>
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alex: 'teehee I'm fixing the defend order to not let them travel so far away this patch! :^)"
the defend order:
>>
>>2520270
I think what happens is they can't get away from what's chasing them so they screw off to the ass end of the map.
>>
>>2520270
Defend is soft like that. Use escort like a normal person.
>>
>>2520272
yeah it's so fucking stupid lol
>>
>>2520277
you're soft
>>
fucks sake now i'll have to update my shit
>>
>You may now choose to say you support AI rights in earnest at the first Luddic Shrine encounter
remarkable, even how the patch notes are phrased is pozzed
>>
>>2520282
yeah I wonder ((((((((((who))))))))))) wrote those
>>
>>2520279
Imma kms
>>
>Vanguard: reduced supplies month and DP cost to 4 (was: 6)
now the most undercosted ship in the game

>Hurricane MIRV: [...] now conserves all ammo for trying to hit armor/hull instead of just 5
that's a nerf
>>
>>2520243
Nigger
>>
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>all quiet on nex, lazylib, and magiclib forum pages
>meanwhile RAT bloat already updated
>>
IT'S OUT
>>
>>2520292
nigger retard
>>
I forgot how the base game was just
PIRATES PIRATES PIRATES
yo dawg I herd u liek
PIRATES PIRATES PIRATES
protect this science™™ from these
PIRATES PIRATES PIRATES
>>
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Looks like we got air mail
>>
>>2520174
its actually a crazy buff what are you smoking, dmod repairs can be done like any time now pretty much, dgp arent even nearly as rare as i thought theyd be
>>
Is there a smart way of killing the church invasion fleet?
>>
>>2520331
Don't have a base
>>
Does anyone have an opinion on the ruthless mode I can unquestioningly adopt already
>>
>>2520346
Alex is a hack that doesn't know what he wants the endgame to be after a decade, so he decided to make the early game take 30x longer.
>>
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>>2520352
>people complain about how shallow the endgame is
>patch the game to stop them from ever reaching it
so this is the power........... alex-sama...........................................
>>
>>2520331
just use 14th legions? they have like 50% chance to not have shields so you just double reaper them
>>
Wait so the new mod doesn't have the tutorial star?
>>
Do any of the old mods crash when json'd into the new version? If some of my favorites don't update, I might jury rig them.
>>
>>2520386
Vibe code it and tell us ;)
>>
>>2520330
>>2520208
nothing, faggot. why, you holding?
>>
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Well, time to see if 50 DP can carry me.
>>
>>2520396
Keep us updated. I'm interested in this mod
>>
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>>2520398
Well, now I know where that GIANT GUN came from. >>2519954 hit the mark on the head.
>>
>>2520400
now i know this game isn't really to scale, but that thing would outmass a supergiant
>>
>>2520402
I've just come to stop expecting realism from this game. On the plus side, it is fun trying to get around this sector with a 50 DP limit, so you don't just steamroll everything with 600 DP of ships. There's a little too much talking for my liking, though. The mod author really loves their cinematic backstory. Not as bad as Sunrider, but it's no Arma.
>>
>>2520402
Never played the mod dyson sphere super structures aren't exactly unheard of.
>>
>>2520409
thanks reddit
>>
>>2520410
What's reddit about it
>>
>>2520415
inane and obvious while putting on an air of saying something everyone doesn't already know
>>
>>2520409
And in fairness, spoilers, it's an old domain relic. So I expect them to build overpriced garbage.
>>
>>2520417
Taken to that level of dismissive derision your own post is no less subject to that description.
>>
My ships are so shit I can't even do sensor mission. God damn. I wish I rolled some better stuff
>>
>Lion's Guard ships buffed
Did Alex become a fascist?
>>
Oh shit, ran into a brawl in askonia. I was after priate bounties but the guard killed a few fleets of pirates. Only shit ships were able to be salvaged but from the other ones I got domain grade parts. Nice.
>>
>found hyperion
Uh, thanks.
>>
>>2520437
Oh man, this thing is expensive. Maybe I can'f afford this.
>>
>>2520197
nope. longest was 215 cycle
>>
>>2520437
I'm going to have to bail on this thing. With the new crew shit they are taking a ton of money each month. This sucks.
>>
an asteroid has impacted the drive bubble
>>
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HERE COMES THE CHOO-CHOO TRAIN
>>
>>2520449
I love that ship but it's insanely overpowered
>>
>>2520453
ain't it tho. I threw two uaf semibreve nukes on the front of it once and just couldn't die short of a remnant ordo
>>
>>2520454
Honestly, semibrevs aren't even very good on that thing because you're constantly ripping and tearing the enemy fleet and they have very high cooldowns. I prefer hammer barrage personally though you run out of missiles really quick.
>>
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>>2520453
That's not even the best part. S-mod blast doors and reinforced bulkheads and heavy armor onto each separate piece, and the ship will never die. Put hardened subsystems and efficiency overhaul into the center, and it counters all the negative effects of this bloated POS.
>>
>>2520455
you shoot one in a capital and its fucking dead. you can rip everything around it at the same time if the nuke explosion doesn't kill every ship near it. you turtle in a corner and no one can surround you because everything that gets close gets nuked.

it's fucking insane. the only thing close to being that broken is the 20000 HE damage thresher torpedo from kingdom of terra, but that's like 1-2 total
>>
trying out 0.98 nex with the new version. seems fine so far. I'll keep you posted
>>
>>2520290
This is the dumbest change, the AI just needs to preserve the ammo for big targets, and not fire at frigs, and then it's fine.
The whole point of the Hurricane MIRV is to put 4 of them on a Pegasus and skull-fuck enemy capital ships with 16 shots in quick succession even through their shield, it's useless for anything else.

Also:
>Be Alex
>Design le super hard hard mode
>AI still sucks
>High-Tech is still retardedly overtuned while everything else remains shit and overpriced
>Spawn with 1 omen, buy 1 extra, find a third, rape every early bounty
>restoring d-mods is now lmao ez so they are all mint after like 3 fights
>300 000 credits in account arleady
Nice hard mode Alex, shame it doesn't hide the game's massive issues as well as you thought the second it gets into the hands of someone who doesn't go out of their way to use ships you nerfed to shit like a le epic scavenger.
What a waste of fucking time, think of all the paladin buffs we could have had instead of this.
>>
Time really just evaporates when you play this game
>>
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>omen unnerfed
Also this is pretty funny
>>
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>>2520482
>tried to write 8)
>sunglasses emoji
>>
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>hasanabi simulator
I think I've been playing the game wrong all this time
>>
>>2520476
Lmao i just salvaged an Aurora, run's over I won.
>>
>>2520476
Pegasus was always a shit design. Blow your load in the first 30 seconds then do nothing for the rest of the round.
And playing against it is either PDmaxxing or playing the waiting game.
It should have had the autoforge because there's room for that in the game, for a missile ship with capital PPT and ammo reserves. Could have then had the Pegasus (LP) or a new ship for the Path that uses large missiles and FMR and has fuckall PPT like the Buffalo II because it doesn't need it.
But because the Pegasus has four large missiles and FMR every missile had to be nerfed to indirectly nerf the Pegasus and then over time every ship with large missiles had to be buffed rather than address the actual elephant in the room.
Sorry it's just so fucking stupid.
>>
huge day for unemployed people
>>
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Phase status: RAPED AND GAPED
>>
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>>2520202
>Finally start considering playing again
>Game updates
YAY I AM FREED FROM MODDING CHOICE PARALYSIS
>>
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i think i beat the game? i fought some demon ships in that abyss area and won. i dont know what to do in the game anymore
can you recommend me some mods so i can have fun again?
>>
>uaf 5dp frigates have missiles that instantly overload a 28dp cruiser's shield
I'm removing this nigger shit
>>
Rushing to download mods before they update because I don't want to move away from 0.98 yet.
>>
>>2520500
should've had some new system for missiles, like damper field + speed for them on activation or some shit like that

not just reheated old systems
>>
>>2520518
if you haven't found the threat yet you still have that
>>
>>2520518
the actual endgame is when you make your own mod and publish it
>>
Transverse jump costs crazy amounts of supplies in hard mode now?? Why??? It's just a convenience pick so you don't have to watch paint dry while flying to the jump point? And it's STILL a no-brainer for dodging enemy fleets as you are weighing a supply cost vs lose you whole fleet cost

Hard mode is bizzare and utterly stupid
>>
>>2520537
on standard it's almost always cheaper AND faster to use it than to go the long way
>>
and with the increased upkeep costs on taint mode it would be doubly so without any extra use costs
>>
I need at least AOTD and Nexerelin before I can play the latest version
>>
>>2520537
Jesus fuck, you take 10x more damage from it on ballcrushing mode: ext_transverseJumpDamageMult":10,
Imma set that to 2
>>
>>2520535
this
the hardest challenge to overcome is making and publishing a mod
>>
Update broke my portrait mod, how do I make all the portraits I have in the mod available to the player?

Holy fuck the vanilla portraits so hideous, all of them fat and deformed in some manner.
>>
>>2520558
the persean sector is where the domain sent all the spiteful mutants
>>
>>2520555
Which file is it so I can change it too? I get it if it is indeed always cheaper, but 10x is insane
>>
Why do yall people care about ship buffs and debuffs in a single player game?
>>
>>2520567
Why does the dev care about pushing balance patches like it was a competitive PVP game?
>>
i don't give a fuck. i'm going to let ai update all the mods for me
fuck the hegemony
>>
>>2520567
>tumblr
Counter argument, why are you brown?
>>
>>2520569
>akshually every ship should one shot the bad guys so i can get to the next heckin part of the story, just like my sony movies
>>
>>2520567
>>2520579
Because fulfilling a player fantasy is important, even in a singleplayer game. If a certain ship is nerfed or cut down to no longer fulfil that fantasy, then there's no reason to use it any more.

Imagine for a moment that there's a game about being Batman. But Batman doesn't play like Batman, he doesn't feel like Batman and he doesn't talk like Batman.

Now imagine a Doom that doesn't feel like a Doom any more. The phasing doesn't feel like that Doom any more. The flux is pulled out so you can't do what a doom did any more. The mines become too spread out, too unreliable, for the fantasy of being a highly tuned piece of black ops Tri-Tach hardware.

Which of course, in comparison, if there's something overbuffed, that means that it also may not perform to its fantasy. A Batman that plays more like Superman, doesn't have the Batman appeal, does it? You want to feel like the underdog, not the unbeatable and invulnerable hero hero.

I don't know if it's this bad for anything specifically, I haven't played anything close enough to vanilla to feel any sort of balance changes in my entire existence with Starsector. But there is genuine and valid reasons why nerfs and buffs matter in single player games.
>>
>/vst/ retard with his strawman
I don't know what I expected
>>
>>2520579
>buck breakers out of NOWHERE
>>
>>2520579
i would like that though but you have to grind for days for that to happen
>>
>>2520557
"claude make no mistakes it has to be very good"
yep time to post my mod
>>
>>2520593
"claude make all the girls have bikinis and big tiddies"
>>
>>2520579
UAF et al users say this unironically and mean it with all 2 of their neurons
>>
>>2520595
Kanta's saggy baggies.
>>
>>2520482
I don't see any omen mentions in the patch notes? since when was the omen nerfed?
>>
File: Airstrike no audio.mp4 (3.19 MB, 720x480)
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Combat AI overhaul modslopper here. Working on airstrikes this patch. Carriers are even deadlier now.
>>
>>2520558
And then USC defends the portrait of these dysgenic freaks.
>>
Wtf is up with the updates of this game. 2 years to get a quarter of a version update? Is this nigger serious? Is he strapped for cash or something?
>>
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>>2520603
>he paid for the game
>>
>>2520607
>he can't afford videogames
>>
>>2520620
>paying for an unfinished game
>>
>>2520565
settings.json, you can pretty much edit whatever you want with this game, with that file and others.
I create a github repo with it's desktop app to keep track of edits I make.
>>
>>2520626
>t. thirdworlder
>>
>>2520593
py*w

*it's
>>
>>2520600
Your slomod is great, what mod are those bombers from?
>>
>>2520537
alex wants everyone else to suffer like the russian people under stalin apparently
>>
>>2520642
stalin saved the russians from the jews thoughever
>>
>>2520600
if I give you light constructive criticism, will you cry for a week again? lol
>>
>>2520644
yeah and decided to fuck them over himself. what a guy
>>
>>2520647
still better than the kikes
>>
>>2520598
Yeah I meant that I was surprised the Omen wasn't touched
>>
>>2520600
does your mod work with 98.5a? it's the last mod I'm waiting for before updating
>>
Is this patch basically just a few nerfs? I read the patch notes and I'm unimpressed. I think I'll just keep my current version until all of the mods are updated.
>>
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>>2520641
Thanks. The modded bombers are the Dagger (XIV) from Iron Shell.
>>2520646
That wasn't me. That was some other anon defending my honor lol.
>>2520669
Haven't tried it yet and I haven't updated myself. Compared to the previous two big patches it seems to be kind of a letdown. I'm gonna push out this version for 98a and then for 98.5a.
>>
Domain grade parts feel kind of busted. I just bought 3 Eradicators and threw parts at them to get rid of d-mods. Without the parts to cover the costs I'd only be able to afford and restore just one of them and I still have parts to spare.
>>
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>>2520672
>removing d-mods
>>
>>2520670
small indie faggot, please understand
>>
>>2520672
I like it, makes sense that you would just saw off a space catalytic converter and pop it on your ship.
What I would like to see is the ability to activate extended modes changes based on preference. I like some stuff but others are just bullshit.
>>
>>2520671
.98.5 seems to work fine.
Watching a carrier division group up their fighters for a single attack will never get old, very cool.
My only nitpick is pirates tend to rarely use the division feature, making them even easier. Would be nice to have a setting to make the AI always use it.
The mod also doesn't seem to work with the campaign scenarios. Would be sick to play The Last Hurrah with actual fleet tactics.
>>
Why do my ships become braindead when they have to attack a station? How do I tardwrangle them so that they don't get in each other's way or keep firing into dead modules?
>>
>>2520671
>wasn't me
roger. that shit was sad
>>
>>2520690
just give everyone an assault order. if they're too suicidal set them to s&d

if this doesn't work just bring more shit
>>
>>2520646
>if I give you light constructive criticism, will you cry for a week again?
is this like a forum thing or did i miss something
>>
>>2520697
nah. some guy flipped shit and started dickriding the slopmod guy and just wouldn't stop crying
>>
>>2520699
>one of the "jeets vs troons" autists from last thread
uhhh nevermind
>>
Should Alex add prostitution to Starsector
>>
>>2520705
you sound mad
>>
>>2520729
maybe I'm in the minority but I think alex should add 1.0 to starsector
>>
>>2520733
nah that's for the next generation. we'll all be dead
>>
What do I think of the new update?
>>
>>2520737
I thought it was pretty cool so you're not allowed to copy mine
>>
>>2520668
iirc the only thing done to the omen was giving it a new paintjob since the old one looked too grey
>>
>>2520737
you think you should kill yourself
>>
>>2520537
>It has a cost now and still worth it
Sounds like he didn't nerf enough
>>
>>2520537
hard mode? is that the space farer where you just have to pay a little money or is this something completely different?
>>
>>2520749
nah you don't think so
>>
>>2520780
New mode that tries to bring things in line with the "cannon" way the sector is. Shit ships, shit pay, shit life.
>>
>>2520795
>cannon
saaaar
>>
>>2520800
Saar pls dont bully me i have lost izzat from spelling mistake ;_;
>>
So, is the new Diktat storyline any good?
>>
>>2520830
Was the original story line any good?
>>
>>2520646
Jesus, what was the criticism that got the Delhi response team active?
>>
'bout time the Heg. got some low effort slop. Single shot devastator:

>>2518230
Thanks, dropped disp. to 300 and bumped speed to 100. Had to bump it 5op to pay the new phase-tax.
>>
>>2520842
don't remember but there was some serious poo flinging
>>
Has anyone tried spacer start on extended mode yet how bad is the spacer's share
>>
>>2520836
It kept me invested enough to be interested to see how it ends.
>>
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>>2519726
>ITS OUT
You won't get me this time.

You've trolled me so much, I no longer fall for your tricks.
>>
>read patchnotes
>much nothingburger
>not worth updating for
>not worth losing my 200+ modstack
Fleetcaptain, my ship is unable to maintain formation. Drive fields desync'd, we'll meet you back at Freeport.
>>
Are demons and threat actually harder than ordos?
>>
>>2520898
Yes until you keep stacking ordos
>>
>>2520901
Damne. My fleet absolutely stomps those bounties with 5 capitals and 20 more ships and I struggle against ordos with a +100% xp bonus.
At least my boys champion and conquest got some buffs this update.
>>
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>>2520800
>can't even make spelling mistakes these days without a jeet making it about himself
>>
>>2520917
indian website
>>
>>2520795
>tries to bring things in line with the "cannon" way the sector is
Until everyone starts spamming capitals again even though (according to the lore) they're meant to be so rare/valuable that restoring a single XIV Onslaught is a big deal.
>>
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>>2520917
>I am caught. quick, ranji. think!
>"call him brown! :^)"
>>
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>>2520898
Demons are so/so. I've never had any problem with them, but they can do a lot of damage and are a bit spooky to fight because of that.
THREAT on the other hand are a gigantic pain in the ass. I don't fight THREAT any more than I absolutely have to.
>>
>>2520945
>>ranji
saaar...
>>
>>2520963
Don't threat drop some good loot?
>>
>>2520966
They have some good drops and they drop enough supplies to basically allow you to permanently fight them but it's just a slog it ain't worth it I'd rather fight demons and omega instead.
>>
>>2520968
>it's just a slog it ain't worth it
sums up both shrouded and threat imo
the fact that you have to travel all the way to the abyss doesn't help
>>
How do you guys feel, knowing that the impending AI crisis will deplete consumer hardware, and make it so we can't play PC games anymore? Enjoy starsectror while you can/.
>>
>>2520975
idc
>>
How do I get my ships to not instantly die to the giga eye laser
>>
>>2520995
Have you considered turning your shields on?
>>
>>2520996
DON'T DO THIS, IT MAKES MUSTARD GAS
>>
>need to reinstall the game
>not even sure if console mod is still compatible
>need to test a shitload of old SO cruiser/destroyer builds to replace them with cost-effective non-SO ones to avoid crew losses
>need to recheck upkeep prices on a shitload of ships
>need to test new automated fleets to see if I even stand a chance to fly capitals in survival mode
>need to retest AI phase builds and possibly remake them or discard them
Srry, too lazy now. Alex took too long.
>>
>>2520995
Don't bring paper destroyers/frigates
>>
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You need fleet sensors now? That's interesting
>>
>>2520965
this isn't the own you think it is, dalit
>>
I did a vip transport to Kantas den and the merc fleet followed me into the system. It was to late though, I already delivered. Then then proceeded to attack the station. I got a sunder out of it, I can hardly equip it but this is really going to up gun me now. I still have this Hyperion but it's expensive and I want to replace it at some point. I'm sort of liking this hobo phase.
>>
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>40% tariff
>blueprint base price lowered
Sounds like drug smuggling is back on the menu boys
>>
The one thing that pisses me off is your ships still sell for pennies. I hate that.
>>
>>2521022
>drugs
hi rarr
>>
>>2520653
Is Russian history just a long series of fights over who gets to screw the Russian people over?
>>
>>2521104
You're either the russian who dies, or the russian who decides to dies with no in between.
>>
>>2519718
Having just played it the Mess are a fun enemy to fuck with and the nanite mess weapons are honestly pretty fantastic, the faction itself is kinda barebones, the ships never really stood out to me except the secret final reward ones and it makes explorium fights slightly more challenging. In that you need to treat them as actual fights instead of 1v12'ing them with a single frigate.
>>
>>2520995
Missile boats that outrange them or flying bricks like the MK1 to tank.
>>
>>2520690
Set two defensive points a grid tile away from the station so they don't rush to surround it and immediately die to the defending fleet. Send your capitals in with kill orders on the station while the rest of the fleet covers their back. Or, if you have UAF installed, send in a single ship with nukes to one tap the station then retreat before it kills literally everyone in your fleet because of retarded ai.
>>
Finished a haunted playthrough in my mod maxxed setup and started with the child of the lake start from sotf. This is about as overpowered as the player can get. I don't think anything can even challenge me in that playthrough anymore. Worse I found out that Jaydee Piracy lets you get a super dorito that costs like 150dp and acts as a proper dorito. I just watched it kill two solverinas.
>>
>>2521110
>missiles
>in the abyss
you clearly don't know what you're talking about
>>
>>2521114
you need all that slop to barely match a single afflictor?
>>
Imagine living on an Invictus
>>
yeah. huge quarters, daily prayer meetings, fresh food from luddic farms, ahhh
>>
>>2521121
imagine a shrouded mantle invictus
>>
>>2520600
El sloperino has been updated.
>Completely overhauled voidstrike system. Strike craft missions are divorced from warship missions for greater doctrinal flexibility. This way, a destroyer division with converted hangars may not be treated like a carrier unit.
>Strike craft can now choose to strike at targets in unified formation, or in L or crossed pincer maneuvers subject to doctrine.
>Strike craft with unguided munitions may compensate for the difference between them and their target's vectors and lead their shots.
>Less suicidal strike craft behavior as they will try to expand their munitions at standoff range.
Voidstrikes may be launched well away from the carrier division in long-distance, prolonged strikes. In hindsight, I should have also added a "Massed First Strike" doctrinal option.
>Added support for new Sindrian content.
>Reorganized Fleet Organization and collapsed division templates for better user experience and to minimize lag.
>Removed mistaken lazylib dependence.
>Added 16 large fleet battles to the single missions menu, mostly so I could test things between LT, ML, HT, and Redacted fleets.
>Independent ships in single missions (which is all of them) automatically form divisions upon battle start.
Reworked Nomenclatures and made Luddic fleets sound less chuuni.
https://fractalsoftworks.com/forum/index.php?topic=36246.0

>>2520687
>My only nitpick is pirates tend to rarely use the division feature, making them even easier. Would be nice to have a setting to make the AI always use it.
This was intended given that Remnants and large faction fleets, especially modded ones like Iron Shell or UAF are that much harder now, but you're right - the player should have more tools to customize xey/xem's experience.
>play The Last Hurrah with actual fleet tactics.
Now you can! Ships in single missions will automatically form into divisions when deployed. Though given that Midline fucking sucks compared to LT and HT, Mayasura was doomed from the start.
>>
>>2521118
What do you mean? Or have I been using modded so long that I've forgotten something important.
>>
>>2521119
It's honestly a little disgusting how poorly balanced some mods are. And some even actively fuck with the balance of vanilla in the worst way, ie making good vanilla shit horrible so their modded shit can shine. I basically don't even use a ship unless it can solo at least twice its dp in onslaughts. Or if it costs as much as an onslaught, 3 onslaughts and a paragon.
>>
>>2521133
they get reduced range. can't say i ever found it to be a big deal.
>>
>>2520975
I mean I can easily play this shit on a business laptop if I don't get too silly with the mods so... doesn't fucking matter.
>>
>>2521104
they did pretty well under germanic rule
>>
>>2521135
I don't think I've ever actively noticed ecm shit, but even at reduced range it's a fucking 800 range energy weapon you're up against.
>>
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>>2520555
>introducing ballcrushing mode, the mode that crushes your balls
>changes: crushes your balls
>turn on ballcrushing mode
>balls get crushed
groundbreaking discovery
>>
>>2520975
starsector runs on a toaster
>>
>>2520995
Solar Shielding
>>
>>2521153
Is it as effective as everyone pretends it to be? 10% doesn't seem that much unless fucky armor mitigation type math is involved.
>>
>>2521160
Solar + Hardened + Field Modulation + Flux Regulation and ventmaxxing will buy you a lot of time against beam spam.
>>
>>2521148
Then why do I have trouble running my 50 mods on my 4 gigs of ram, 3 of which being allocated to windows 11??
>>
>>2521165
Anime women are ram hogs.
>>
>>2521139
its not just range
missile speed is also reduced in the abyss
and its not ecm shit
>>
>>2521134
everything you mentioned can be wiped by a singular afflictor frigate with only vanilla weapons and hullmods
>>
>>2521165
>4 gigs of ram, 3 of which being allocated to windows 11??
whatever shithole you're from should be barred from the internet, shitskin
>>
>>2521168
I don't like afflictors though.
>>
>>2521167
I'm still not seeing the issue, having better range than an eye and shittier everything else does not mean I don't have better range. If I have a ship that's willing to tank as well, then the eye can do literally nothing as long as that tank is up. The threat is worse if only because they can outlast just about anything unless you rush the fabricators.
>>
>>2521171
thats the thing
you DON'T HAVE BETTER RANGE
all missioes cap out at 800 range PERIOD
the eye? has 2200 base range if it activates its system
you have nothing
and you will remain with nothing
>>
>>2521168
I'd love for someone to try to solo the Yamato from MCC with anything from vanilla. The thing can 1v4 radiants.
>>
>>2521178
done
even when nerfed entropy amp still slaps
>>
>>2521165
Windows 11 wants 16gb to run comfortably. With 4 gigs of ram you're going to be a second class citizen anywhere except a lightweight Linux install with a lightweight desktop environment or window manager. Being a nerd isn't an option but it will make Starsector playable again. I've been there.
>>
>>2521130
thanks chatbbc
>>
>>2521160
any phase or low tech ship that has to eat hull hits, yeah the 10% end up being a more than 10% reduction against armor and your hull with residual even. on something like a hightech ship that doesnt want armor hits and has a good shield under like 0.7, its useless just get hardened shields
supply reduction doesnt matter until survival mode gets more expensive supplies (and cheaper fuel, the 100c fuel is retarded to play with and actively prevents you from doing bounties for cash)
>>
>>2521165
>4gbs of ram
hello 2005
>>
>>2521165
It's your nigger mods made by black retard gorilla niggers who don't understand optimization that are the problem, play the game without mods and you won't have any trouble.
>>
>>2521165
>windows 11
Kek
>>
>>2521165
downgrade to windows 10 anon, your potato is just not made for that shit windows 11.
>>
It is out and I don't even care enough to download it.
>>
meh, i'm going back to the older version of the game
>>
>>2521160
>>2521161
>>2521211
Has anybody done actual math regarding the 10% energy damage reduction vs using that OP to buy capacitors and/or vents?
If we do capacity / shield efficiency / 0.9 vs capacity + (200 * OP cost of solar shielding) / shield efficiency, then the later wins for almost every ship. I think only hyperion and vanguard are exemptions. However I'm not sure how to properly take dissipation into account.
In any case, for me solar shielding made more sense when remnants were the final enemy. Now threat exists which uses ballistic weapons
>>
***
(capacity + (200 * OP cost of solar shielding)) / shield efficiency
>>
Finally found an autopulse laser for my Champion. It's nice that you can now do a Smodless build ( if you go for a medium missile and not large ) for it that is both reasonably tanky and still does decent damage
>>
Latest fleet idea:
1 Conquest (lots of concentrated firepower)
5 Eagle XIV (main defensive line, I run then with HAC and phase lances so they have damage, not HVD)
3 Anubis (PD and fighter support)
2 Medusa (fast to capture objectives and harass in place of frigates)
2 Sunder (escorts with HIL or a tachyon lance)

240 DP
2035 OP
Burn level 8
13 ships (with officer management now you can have 12 officers, so every ship gets a pilot)
Reaches the +20% cap with coordinated maneuvers for speed

Thoughts?
>>
>>2521121
>>2521123
Don't forget the salaries. Despite being crewed by a vast amount of unskilled workers with no technical qualifications the salaries are 1.5x the average.



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