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File: block buster.jpg (502 KB, 1920x1080)
502 KB JPG
share what you've got.
I have a script to make ascii art.
I'm making wall papers tonight testing it.
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File: slskulflkH-context.jpg (789 KB, 1600x1070)
789 KB JPG
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File: park-2-fontsize-8.png (2.45 MB, 1599x1080)
2.45 MB PNG
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File deleted.
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File: wpX-rcdt.jpg (467 KB, 1920x804)
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>>8136309
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File: wpt2-3-8.png (2.26 MB, 1920x804)
2.26 MB PNG
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File: gas-font-size-6.png (1.3 MB, 1280x851)
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File: qwf-spectral-fs10-all.jpg (625 KB, 1728x1080)
625 KB JPG
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File: qwfj-context-fs10-all.jpg (503 KB, 1920x1080)
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File: slku.jpg (745 KB, 1920x1080)
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File: night-bg.png (3.17 MB, 1920x1048)
3.17 MB PNG
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File: night1-1.png (1.88 MB, 1920x1080)
1.88 MB PNG
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File: size-12-context.jpg (418 KB, 1920x1080)
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File: h76.jpg (430 KB, 1920x1080)
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Yo, you got a website where we can use this? It's great
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File: ah.jpg (400 KB, 1920x1080)
400 KB JPG
>>8136411
It's not finished yet, I'm still working on it and adding new matching algos. Very much considering plugging it into a website at some point though.

If anyone has any requests post a paper and I'll play with it.
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File: xhjd.jpg (553 KB, 1920x1080)
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>>8136307
currently using this one! I like the negative space from the pure black areas
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File: brig.jpg (336 KB, 1728x1080)
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>>8136439
Have another version
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File: dgf-rotate-fs10-box-greek.jpg (353 KB, 1920x1080)
353 KB JPG
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File: gf-rotate-fs10-box-greek.jpg (412 KB, 1620x1080)
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>>8136304
>>8136454

These are so cool anon, great work!
Does your script allow you to go above 1080? I imagine it'd be interesting with finer details, like for a 4k screen
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>>8136458
it's plugged in ffmpeg so I can put pretty much anything into it in theory. I can make vids too but they are un optimized and YUUUGE. Running it though all my algo's now, it'll take a while but I'll give you 2 of them.
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>>8136458
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>>8136489
I'm here every evening while testing I'll put whatever people give me through.
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File: asddd.jpg (372 KB, 1920x1080)
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File: kjhg.png (1.04 MB, 1668x1080)
1.04 MB PNG
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File: pp.jpg (347 KB, 1728x1080)
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File: fs10-box-greek.jpg (413 KB, 1792x1024)
413 KB JPG
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>>8136341
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File: fs10-box-greek.jpg (588 KB, 1920x1080)
588 KB JPG
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File: brightness-fs10-box-greek.png (1.95 MB, 1920x1080)
1.95 MB PNG
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File: -fs10-box-greek.jpg (427 KB, 1728x1080)
427 KB JPG
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File: wadfr.jpg (439 KB, 1728x1080)
439 KB JPG
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>>8136308
this was with an older version of my script this is the same pic put through a newer version. This is using the same (updated) match method
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File: k.jpg (393 KB, 1920x1080)
393 KB JPG
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File: DSCF6152 - Copy.jpg (3.51 MB, 4000x2667)
3.51 MB JPG
>>8136555
>>8136536
>>8136506
>>8136501
A lot of these look really good
>>8136561
I like this look as well, it's less saturated (that could be adjusted, no dout) but a bit more detailed, it's interesting

Wondering if a sunset like this would render well?
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>>8136573
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File: share.jpg (377 KB, 1620x1080)
377 KB JPG
>>8136581
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File: share-1.jpg (347 KB, 1620x1080)
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>>8136583
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File: share-2.jpg (303 KB, 1620x1080)
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>>8136584
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File: share-3.jpg (307 KB, 1620x1080)
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>>8136586
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>>8136573
>>8136581
>>8136583
>>8136584
>>8136586
>>8136587
These are the best ones actually really struggled.
I can adjust contrast etc on the encode but I'm doing this to test. I'm actually saving that pic to use later.
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File: out.png (1.75 MB, 1920x1080)
1.75 MB PNG
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>>8136588
very itneresting!
I guess the highlight area in the center is a bit too "compact" to stay coherent, it seems to like broader/clearer strokes/delimitations more
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>>8136607
looks like one of those forbidden mahjong DOS games
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>>8136614
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File: ghsgdd.jpg (432 KB, 1920x1080)
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>>8136614
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>>8136315
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File: out-1-sli.png (3.2 MB, 1620x1080)
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File: hg.png (4.79 MB, 1920x1080)
4.79 MB PNG
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>>8136306
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File: out_sthb.png (2.55 MB, 1620x1080)
2.55 MB PNG
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File: low.png (2.18 MB, 1919x1079)
2.18 MB PNG
>>8136304
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File: out_symphony_nomrf.png (2.8 MB, 1919x1079)
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>>8136881
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>>8136906
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>>8136907
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>>8136909
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>>8136911
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>>8136912
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File: out_stroke.png (2.82 MB, 1919x1079)
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>>8136913
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File: wallll.jpg (179 KB, 1280x893)
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File: comm.jpg (307 KB, 1894x1080)
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File: city-con.jpg (404 KB, 1920x1080)
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>>8136420
Definitely share when you finish the script anon this is very cool
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>>8136442
There's a certain level of satisfaction when only one character is used.
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>>8137489
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>>8137498
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>>8137499
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>>8137500
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>>8137501
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>>8137502
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File: swes.jpg (692 KB, 3201x904)
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>>8136304
dual monitor
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File: aa.jpg (118 KB, 3201x904)
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>>8137624
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>>8137684
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>>8137685
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>>8137686
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File: CC14.png (3.21 MB, 1920x1080)
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this is awesome - if you wouldn't mind posting the script itself i'd love to play with it. i know i can always ai-gen my own but this is a very solid start
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File: tmp.jpg (923 KB, 6028x4018)
923 KB JPG
>>8136420
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>>8138212
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>>8138235
>0.5 font
>>8138202
I'm nowhere near finished and it's over 20k lines. I've actually put it aside for a little while because if I get carried away it might need a C re write.
I've been writing myself manuals and allsorts. Considering putting it on a web site eventually.


Actually working on a personal scripting lang ATM (not at compiler stage yet pinning down my math and SWAR)
Once I get it working or hit a block for a while I'll come back.
Problem is from the shit I've learned whilst building this I could prob get upto 100 methods. It really could easily get out of hand.
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>>8138254
what's it written in currently?
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File: 1778091555304083.jpg (2.5 MB, 2560x1440)
2.5 MB JPG
>>8136420
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File: 1781380565288548.jpg (434 KB, 1920x1080)
434 KB JPG
>>8136420
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>>8138286
The lang will be in very very simd/swar heavy C my .h is fooking massive and I've barely started.
A simple re write of this will be one of the first projects.
Only next time I'm doing it all in subs and using goto for my sanity.
I can do video too but 4chan reads them as corrupted despite all my players playing them. Video is really expensive though because each line of glyphs changes so much between frames. Huge files.
https://files.catbox.moe/a6ye4r.mp4
https://files.catbox.moe/bs85tb.mp4
I can also gen holograms (interference patterns only don't get excited) and will eventually do cymatics too.
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File: CAR-so-fs6.0-all-auto.jpg (371 KB, 1920x1080)
371 KB JPG
>>8138287
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File: 1779738745936334_ascii.png (2.84 MB, 1440x1080)
2.84 MB PNG
>>8138295
>>8138296
>>8138297
>>8138298
>>8138299
All of these are "honest" in so far as it's on a black bg.
No once can accuse me of cheating. I'm suprised no one has in some of the pics where I have used the bg layer.

I'll come back later and post a few of each with the bg utilized.
I thought I'd actually get more feedback than I did.
I'm tending the bread till it hits limit but next time I might go to /s/ I get to test for stair casing on tits then too.
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>0.5 font
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File: soliton_bg.png (3.3 MB, 1920x1080)
3.3 MB PNG
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>>8138314
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File: 101_1119 (copy).jpg (1.79 MB, 1412x1059)
1.79 MB JPG
>>8136304
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>>8138494
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File: MoreCanada.jpg (2.19 MB, 2560x1440)
2.19 MB JPG
I make papes from Google Earth images
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File: EvenmoreCanada.jpg (2.42 MB, 2560x1440)
2.42 MB JPG
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File: Siberia.jpg (2.21 MB, 2560x1440)
2.21 MB JPG
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>>8138665
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>>8138669
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File: HFJFH-r.jpg (485 KB, 1920x1080)
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1.28 MB JPG
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File: hdgd.png (3.98 MB, 1920x1080)
3.98 MB PNG
>>8138678
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File: jhdgd.png (4.15 MB, 1920x1080)
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>>8138666
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File: jhdhgd.png (3.27 MB, 1920x1080)
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>>8138761
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>>8136420
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File: Australia.jpg (2.45 MB, 2560x1440)
2.45 MB JPG
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File: hgdf.jpg (132 KB, 1089x734)
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>>8138768
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File: hgdf.jpg (121 KB, 1089x734)
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>>8138885
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File: hgdf.jpg (130 KB, 1089x734)
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>>8138886
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File: hgdf.jpg (110 KB, 1089x734)
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>>8138887
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File: hgdf.png (548 KB, 1089x734)
548 KB PNG
>>8138888
0.5 font
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>>8138889
Very cool. Thank you.
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File: bubbly_strawberry.png (350 KB, 2560x1440)
350 KB PNG
>>8136304
Equation is $\sum_{k=1}^{\infty}\frac{\sin\left(k^{2}t\right)}{k^{2}}$ and likewise for cos to make a parametric curve.
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File: lena2k.jpg (2.46 MB, 2560x1440)
2.46 MB JPG



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