Hey guys, total 3D noob here. Picrelated is my first model.It's supposed to be a low poly, N64 style character. I wanted to give it kind of a square, stocky build like the boomerjak on the right, but my model just looks like a Roblox avatar right now.What's making it look so shit? Any tips for how I could make it look better?
We have >>>/3/ for this.Also I always felt draftsmanship is a required skill for 3d artists, sketching out your design before sculpting it has to make the process smoother.