What would the /x/ section of the 4chan Backrooms level look like?Help build a 4chan Backrooms level. Feel free to show your concepts for other boards. I'm sure they would appreciate your input.
You could simply rippen through the wall paper to escape
>>42524793Look around.
>>42524826NOOOOOOOO AHHH HE RIPPEN THROUGH THE CIELIJGS OF THE BACKROOMS. BREACH! WE HAVE A BREACH!
/a/ would be a teenager's bedroom in the 2000s
>>42524793Mine would be endless grassfields and houses
Bump
>>42524890>>42525220>>>/a/288628637
I will not go see the meme movie thank you
gayest thread on /x/full circle.
>>42524793>What would the /x/ section of the 4chan Backrooms level look like?Probably like some shitty annex of a forgotten underfunded CIA/Mossad subsection.
>>42525842I went and saw it. It sucked just as bad as you're imagining.
>>42526078I actually think an /x/ Backrooms would have much scarier and cooler shit tbqh.Actual 4chan itself is freaky enough, even without all the weird sex boards, but a physical manifestation of some of this shit I've seen on here would have me shitting brix.Though chances of not meeting a succubus in /x/ backrooms is the same as no succubus threads in the /x/ catalogue: zero. So there's that I guess.Also kek that jannies on /a/ triggered by this pic lol.
>>42524793
>>42526166So the term noclip is wrong, as it implies going through a wall, you don’t go thru a wall to the backrooms, you can get to the fey lands by utilizing walls, but not the backrooms. The backrooms just happen to you, in a liminal space, you will pass through a portal of sorts that brings you to a place that looks similar to the place you were just at, but is endless, lowkey stay away from the areas where it changes to something else, unless that thing is a different looking part of a place you came in from, so if you find an area themed like a hospital, I’d you weren’t in a hospital, don’t go deep in, but if you were in the backstage of a theater, (specifically the theater I’m thinking of with a cafeteria connected to it) and you start seeing cafeteria stuff, go that way, that usually leads to a way out. There’s different types of entrances>hallways with and without doors (hospital)Hospitals that have multiple hallways in a row with doors blocking sight are a very clean entrance, but if you go in here you’ll get trapped in an endless grid of door hallways, best thing here is if there’s a reception desk area with a door behind the counter you can get out of the grid that way>the roomThis one sucks and is difficult and weird, a room that is liminal is usually an old place you’d been to that is exactly the same as it was back then, and back then it was older still, hence the 70’s furniture living rooms. If you hit one of these every entryway changes and you have to treat the room you entered as a middle node and adventure out and back to it to poke around and find the exit/ story (btw it tries to tell you a story sometimes, which can be bad, it will make a creature to chase you past scenes of its story)>The big outsideThis one is weird and similar to the room, but you’ll be outside and the sky will seem bigger, even bigger than Montana, and deep, and then the whole outside will change, you can reduce gravity here.
>>42526187More like this:https://youtu.be/NwmIu8RogZ8?t=89Why do I think /v/ Backrooms would be a lot like Silent Hill and have a lot of that shit in it?
>>42526209>the weird roomThis is like the room, but usually has only one entrance, and the room you enter will not be normal like the room, but will be wierd, it will be an old event you were at, an old place, but with things wrong, like your cousins bedroom that you only ever saw that one time on thanksgiving, but it will have things clearly wrong with it, and potentially an entity right when you arrive, a twisted form of a person you used to know, not entirely unlike the movie, but they are different, they are definitely more fleshy, and they tend to shift between very similar to the person, but off, to cartoonishly pushed into a strange emotion, like embarrassment or inquiry, asking you a ton of questions or telling you over and over how nervous they are about how they got called out at thanksgiving for eating potatoes wierd or some shit.>the crawling tunnels This is the way to enter when you wanna enter, under most schools and other buildings are tunnels, if they are of crawling height, not walking, go down there, go in deep, go down the long path, and you’re in, getting out is also relatively easy, but will seem in the moment to be fucking hard and scary and endless, but you’ll get out, never go alone tho, group of 4 or 5, any more and one will go missing, any less and you’ll see a distant zombie crawler while you try to enter down the long path and he’ll charge you keep you away.>the hidden staircaseThis is when you discover a sealed room in a building, if you discover it goes on for a while and connects to other things, you’ve got an in, but there is an entity that takes the form of a skeleton with a large hunched back covered by a grey fabric sheet holding a sickle or scythe, but can also be a crawling black shadow skinwalker-mimic type thing, both these are the same entity and only if the hidden area leads underground, and the sickle guy can actually be friendlyish, or not attack and kill you, and talk, but is not a friend.
>>42526237>hidden staircase cont.If the hidden place is above ground level it will instead timetravel backroom you, back in time usually, and afaikt the higher off the ground you are, the furthur back you go maybe, but it’s relative to the age of the building I’d guess unless there was another structure in that airspace before, at ground level it’s not too bad, but causes a little de synch which will ripple out and smooth out over the next few weeks, but if you’re like 6 stories up you’ll be in the backrooms but back in like the 70’s or 80’s or when the building was “new” but really it’s like the end of the life of the first iteration of the building, like right before it was remodeled. This also only works if it is a long pathway, but there is a similar single room phenomenon where if you find a hidden one room place it will kinda try and backrooms you but doesn’t really work but could cause like a haunting or geas spell type mission or a time echo some shit. >the crazy closetThis one is fucking wild and fun af, works with any type of closet, and make sure to loot shit cuz you’ll find awesome cool unique items. There will be a secret long forgotten closet filled with cool shit, 2 examples are: you’ve been at a friends house every day for the whole summer, you’ve been outside and in their room playing videogames every day, at the end of the summer he’ll mention his basement and all his kid stuff he has down there still, you go down and see all the stuff and he opens the old closet he forgot about and you both lose ur minds cuz all the cool shit you both used to do is in there (Pokémon game cartridges feel like brain candy) the closet will feel bigger than it should be, but you won’t notice, you’ll go deeper and deeper in, find cool shit, and it turns, or there’s a second door, or a little cubby hole you can crawl through, and one or both of you will “remeber” it, tho it wasn’t always there, but somehow, also was..
>>42526252>crazy closet cont.You’ll pass into the 2nd door and get in a kinda whirlwind event where a bike will fall or the door slams and scares you or a toy turns on, and you’ll get kinda push sucked down into the weird rooms. Full of shit, cool shit, old shit, unique shit, tight spaces, bumping ur hips and legs on shit, and usually a story or a “friendly” entity that can seem fey like sometimes or could be anything, a mouse, a wood cracker, a homeless guy, with some sort of mission you gotta do to get out, but also usually at the end you’ll be running towards the exit and the mission objective will be right next to the exit and you’ll have to choose between leaving and completing the mission. Ex2- The chefs closet, (also happens in pi offices and in shacks by the sea that fishermen work in, if there is one, and other seaside shops, and can be in Christmas shops too, but those deserve their own entry cuz they usually have multiple entrances and things going on) you work in a kitchen for months or years and there’s an office door with a calendar on it, it’s never open, but you assume ur boss who shows up earlier than you spends his morning in there doing paperwork, then one day it’s open, and the lights on, so you look inside for ur boss, there’s a ton of paper and crazy cool chef shit and cooking trophies, and the computers on and there’s a piping hot coffee making it seem like he was just in there, you’ll go in and find the second door, thinking, he didn’t walk out past you, he must be in there, you’ll call out and go snoop down there since this is always locked so this is ur chance, and when, if you get back, the light and computer will be off and ur boss will say: (cont.)
At the end of backrooms’ lies nothing
>>42526280>how’d you get in there>the door was open, I though you were in there>it wasn’t open, that’s where I keep all the tax papers and shit, I hate that stuff, so I only go in there once a year, and keep it locked otherwise>but the light and computer was on>he’ll look inside, see that it’s off, remark about it “it looks like it’s off to me”, and slam the door shut, and it will stay locked again for months until you kinda forget about it, then he’ll be in there one day with the light on, for a second you’ll think it will be empty and you will return, but you’ll see him there doing taxes, and the second door will not be there. >the tight officesThis one is tiny, almost a joke, but if you’re in a building that has offices with walls that make you walk a great degree of angled right turns to go a short distance, you can get yourself nudged into a tight space that’s like all those little excess walls they have to build when 3 doors are all right next to eachother, usually you can’t get too deep, and can just turn around, other times you can get in the glassrooms, if the walls are glass like an office, pic rel, assume the building continues to the north and there’s other doors near “B” bosses office, and all the walls are glass, you are like 10 feet away but have to wak far, and are in a rush, this place will skip you foreward in tiem and can make u late, if not glass you have less chance of skipping foreward or less time you do travel foreward, but if not glass you’ll find urself jammed in between two calibers and sitting on a counter with a sink that looks like a failed engineering attempt at a breakroom fit without 4 square feet.
>>42526284https://youtu.be/t0j1nHlwQTMhttps://youtu.be/1GbkKsboaBs[the missing ifunny edit of Lois griffin in the fake sueprmarket made of cardboard that Peter made and when it zooms out on the desert Chris voice from the refrigerator gag echos out “there’s nothing” that had a bad cut where the cardboard guy comes back for a minute.]
I sense some serious spergery afoot ITT.
>>42524793More like back troons
>>42526187You could be browsing Reddit
>>42524793>4chan Backrooms levelThat's the moist carpet level, you dumb shit.
>>42524793I feel like /b/ would be the worst section, probably last. The most hellish of beasts, who roam the hallways with malignant passion, the most evil. Everything, and nothing. Hell, and purgatory. This is where legality went to die.
>>42531664Yes, I would also expect the physical layout to make the least sense because random. But at least it would have Boxxy. Her infinite love is enough to fill the infinite rooms and save you from anything bad.
>>42524793>>42525842>>42525843>>42526166The meme literally originated on /x/ in 2019…
>>42531664The beast has black and white makeup and is called andy. Once you open your mouth it’s over
>levelFuck this garbage. Kane "prepubescent" pixels is right, the level shit is gay and cringe.
1. Floor: /biz/ you are placed in a big room with only one big golden door in front of you. The walls are all led panels, illuminated in bright green. You need the right token to open the door to advance. There are a few dozen similar looking teenagers in suits with you in the room. All want to talk to tell you what the token to advance is and offers it to you. But everyone has a different answer but still claims their token is the correct one and all others are wrong. Everytime you try the wrong token at the door you lose one of your belongings. Every couple of hours the walls turn from green to red, suddenly all begin screaming and running around and eating each other. You need to wait until the walls are green again to get more token names, but now there are less teenagers. Eventually you find out none of the answers is correct. You need to say to the door „all tokens are shit“. It suddenly opens, revaling a long endless highway but now all teens start following you, constantly saying something about webinars. It only stops after you made them engage with each other. This can only be done by shouting the right tokens name and insisting it’s the right token. If you say the right tokens name some of the others will repeat it and start to fighting the. If you say the wrong one they all kill you. Once they are out of sight there appears an door at the end with a sign saying „to the moon“. It’s closed. Next to it is a Hot dog stand, you are hungry. You are only allowed to buy one item. If you pick the wrong one, the floor os gone and you fall down a steep red bumpy slide. It’s over.Anyway, you must buy the dip. After that the door opens, but anokther smaller one wich is easily overlooked is saying „Exit, no return“. This is correct door. Enter it. Its says „no refunds“ on the other side it
>>42524793it would look like a mossad office