Just random tidbits i picked up while playing through the game though i haven't finished it yet.>Kenneth Grant's use of the mythologic Arachne as a qliphothic spider entity who acts as a guardian which is akin to Rom the Spider as a guardian who initiates Blood Moon after defeat, and the general use of spiders throughout the game.>Blood Moon = Kenneth Grant's nightside/kabbalistic qliphothic dark side as an inversion of the kabbalistic tree of life.>Eye symbolism revolving around the spider guarding the mensis ritual that implants eyes to your brain to gain contact with the great ones. Once you defeat rom (who guards the ritual secret) the veil of isis is lifted and the blood moon arises.>General Lovecratian motifs harkens to Kenneth Grant's lovecraftian/thelemic system he created.>Gurdjieff's moon as a parasite theory and the more modern loosh farm gnostic theory.>Wilem as a theosophic higher master who reached gnosis and like Blavatsky, is a failed master himself. Byrgenwyrth functions as a Platonic Academy in a way, specifically during late antiquity where neoplatonic magic was rampant that eventually evolved into solomonic magic where the runes in the game are basically medieval sigils.>Insight = Gnosis>Crowley's moon child = Botched Mensis/Yharnam Queen ritual There's a theory that the failed moon child ritual caused a leakage of alien spirits into the world, again this harken's to the Blood Moon phase in the game.Please add on.
>Gurdjieff's moon as a parasite theorygood thing we have the facts
>>43074282you've hit on the outer edges of the bards secret.fiction is real as in when humans think they are making stuff up they are actually asking subconscious questions and getting coherent answers back.these answers can come from different sources with their own fields of knowledge but fiction collectively describes a real plane of existence.gods are real and what humans think matters little they'll still move between churches like hermit crabs and split merge and exploit their flocks how they see fit.and there is power in knowing the cycles of that realm while the priest and demonolater can pull bits of power through their rituals they muddy the current too much.artists can let things get raw enough they can tap the actual cycle closely enough to accidentally set off rituals of real power.this closeness tends to affect the popularity of the work as well a lot of entertainment hits tend to be closer to the mark and memes have a lot of bleed through of other roles played.and there are beings on the otherside aware enough of this to censor information coming to this realm.that realm operates somewhat like games in that players only get as much of the story as they get far enough to see and we all suck at it big time so we only get old news in dreams.lucifers rebellion has long succeeded and been succeeded these cycles go on in a larger story of how this happened and character specific cycles of more individual fuckupsthe archtypes are all blocked off from their own houses to some degree and stuck in each others and consequently getting that current of info, power and curses.creation failed badly
Bump
>>43074929Given Miyazaki's reading habits, it's likely he read Yukitaka Eguchi's translation of thelemic and golden dawn works while researching the occult.
>>43074282Mudflood / hidden history is a theme in those games as well. Pthumeru, in bloodborne. In DS1,3 demon ruins, in elden ring the underground areas. Also in DS1 both lords and 'humans' are ultimately hollows as seen from the first cutscene which is another reference to it. In reality humans are descended from an ancient, hidden race.
>>43074282a
>>43076358He knew enough to design "red jelly," that's not exactly spelled out in those books. Sounds like he was informed by others.