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new to boxing and I keep on walking into punches during exercises, how does one dodge and slip? do south paws have to do it differently?
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>>253381
>keep on walking into punches during exercises, how does one dodge and slip? do south paws have to do it differently?

1. Manage your distance better. Your front leg is your range marker, you need to appreciate where you are and where you can get hit.
2. Always keep your eyes on your opponent. The punch that knocks you the fuck out is usually the one you don't see.
3. Slipping left and right should be natural and a regular part of your training. Same thing for ducking via bending your legs.

You have to understand that it doesn't take much movement to avoid a blow, so learn how to make those subtle movements and you'll get hit a lot less.
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>>253381
Southpaws are illegal and should be banned from boxing
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>>253381
>how does one dodge and slip?
It is facilitated by your footwork. Stepping out naturally moves your head, so you don't need to bend over as much.
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>>253381
Trick:
Against a southpaw, when he throws a jab. You knock it down with your left, (a quick small movement like a cat), take a quick step to the left and punch him with the same left jab to the head.
You can to this repeateadly and unless they're really gud they won't figure this out.
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>>253671
Other trick:
The southpaw game is all about throwing a lot more right straights. Increase your volume of right straights and any time they open up by moving their lead foot to the outside, send one right down the pipe.
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don't walk into it uncovered, keep your dukes up. then corner him, or slip his straight punches.\ upright stance is sitting duck for other opponent. try to corner him and give him a few power hooks to shake up his rythym and comfort zone. ]
first few bouts are tough & the beating is a lesson to train harder
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>>253381
Also keep in mind that his liver is exposed to you all the time. Left hook to the body, left hook to the body work his liver
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I disagree with the hookers here. Their jab is much faster than your hook is, you'll have to find/make an opening to get an opening for it, and the angle feels wrong for it to me too.
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>>253671
>>253686
>>253392
but I am a southpaw
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>>253381
>how does one dodge and slip?
Practice on a slip rope, shadowboxing, double end bag. If you got a friend, have them work mitts for you and let them mix in straights and jabs so you can practice defense.

>>253712
This is the reason I dislike being a lefty.
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got boxer's knuckle ;_;
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>>260218
i got one too years ago.
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>>253386
useless advice. you're not mentioning the most important principle.
>>253381
As far as said important principle.
Here is the most important part.
You need to measure/know the limits of human reaction time(always the same +- a little if guy is bigger=slower or smaller or skinnier=faster) and base everything you do on that.
The actual method of dodging you choose can vary quite a bit(builds/preferences/etc) but all of them depend on this.
I'll try to give you a shorthand estimate for various moves and you can figure the rest out yourself.
Jabs = too fast. can't react if already in range. must always read/predict. The reason why they set the tone and work with everything.
Also the reason your guard should be up ahead of time to cover for misreads on your slips.
Base your slip/parry/sway/any defensive tech or even counters/attacks on mental timings based on the moment you're within the opp's jab range and the moments before and after it too.
Also after you're already in range you need to grasp the mental timings or rhythm of your opp if you happen to go into an extended exchange.
Alot of this is based on constantly anticipating moves and moving preemptively.
Preemptive empty leading slipping/approaching/retreating movements can alter/control the opp's timing for attack so you should do those all the time. Since you're leading their aim and timing they'll need to also read you to land a hit. Then from this point on it becomes a constant reading match between the two of you and the one who understands the other better and makes more correct bets on everything will win.
Outside of jabs/unreactable moves anything else that is slower can be used as a feint on whether they will fully commit or not on the strong swing and they all intertwine with the jab metagame(via combos/feints/hiding moves behind other moves/fcking around with distance and aim/etc).



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