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THREE CHAMBERS = SPACE, LIGHT, SUBJECTS

4 spaces
Open on Open = happy house on a pasture. Lack of chaos. Harmony.
Open on Closed = tongue in cheek. happy house amongst ruin.
Closed on Open = Gaping hole. lack of content vs content.
Closed on Closed = Minimalism. Mental and philosophical space.

6 Lights
Green = Ambivalence
Red = Emphasis
Yellow = Cherishing, Harmless Modality
Cyan= Poisonous
Magenta = Virtue or Lack of Virtue ie Lust
Blue = Death

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>>3940724


from my bwain

i have a bachelors of art from penn state and a minor in biology but in my hayday
i was lucky to be in austin TX university of Texas art history program and was almost graduated a philosophy major but shorted 3 credits (burned out that semester got too into kabbalah and shit and acid)
>>
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>>3940730

and im essentially a pornfag in denial

im great traditional but lose it once it hits the digital screen if only i could learn to do the inking myself on the compy one day ill get it

and yes my typing is ass w/e
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>>3940628
no i am filthy gaijin, no honor, no lucky. what can i do now?
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>>3941875

you have honor western bro

speak to christ if you must even if you do not believe there is power in the image make those who believe affirm by using your talents

(1/2)

bless
>>
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>>3944701

bless

(2/2)

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>putting all your money into tumblrcoins
I should have gone with twitter
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>>3940590
why not both?
>>
>>3940590
Should have done Instagram you turd
>>
>>3941253
instagram is for attention whores and niggers. even twitter is better.
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>>3941271
this. Although it is easier to get popular on it.
>>
>>3941271
>>3941500

>being this autistic

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First off, I'm not advocating nofap, at least not under any false pretenses, and I'm not someone who necessarily practices it either.

I've noticed that as I spend longer stretches of time without masturbating, my ability to visualize things, internalize learning material, think of new creative concepts etc all improve substantially. As in, the difference in cognitive capabilities, at least regarding drawing, are really remarkably, noticeably increased.

The downside to this is that the longer I go without jacking off, the more I just wanna draw babes and nothing but babes. So, I don't know how to balance the self restraint with the incessant horniness that comes along with it. I've also noticed that having sex with my gf affects me in a similar way, but not quite as much.

Is this just a fact of life? My instinct tells me it's just a case of human psychology, as in, I've ostensibly fulfilled the "biological objective" and now my brain has no reason to continue functioning at full speed, but I also can't really believe that ALL artists are motivated in the same way. And while I don't spend nearly as much time masturbating as I did as a teenager, I'm also willing to believe this is just a symptom of porn-induced brain rot.

I'm wondering what /ic/'s experiences are here. Maybe not just with jacking off or whatever, but just generally what things you do to be in the best mental state for art. And in my case, how do you balance the effects of these things on what you want to draw in the first place?
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It's the lack of control over your own head that fucks you up. Like with any creator, your piece represents your state of mind, if you can't even control your desires you won't control the pen.
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>>3942746
>I've ostensibly fulfilled the "biological objective" and now my brain has no reason to continue functioning at full speed
this is correct
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>>3944341
Honestly I've never seen it put better myself. Bravo to OP
>>
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>>3943099
Not sure about masturbation but pornography screws with your head and has been shown to reduce working memory and cognitive ability at times.

Anyways, people lived without touching themselves everyday before and they were good, you will be good too.

At least some people try, larping as a nofap warrior is better than being neutral towards the issue because of one's shortcomings.

I really need to stop browsing 4chan, place's disgusting.
>>
masturbation is lindy, but it actually is not a human universal. porn is not, so just avoid that.

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Why are there almost no good tutorials on how to make nature illustration?
I only ever find tradional tutorials like Bob Ross that highly focus on technique and are useless to digital artists or digital art tutorials that don't really get in depth for how to draw details like plants, flowers, etc. and are almost always cliche pictures of snow capped mountains.

I feel like this is a really uncharted area in digital painting. Am I wrong?

I really want to learn how to draw everything in nature, like lakes, trees, waterfalls, sticks, flowers, ground plants, trees, shrubs, deserts, plateus, brooks etc.
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>>3943277
why is he being so ripped for an artist? All that energy getting drained by having to maintain muscle and not having enough for brain process power.

pic related is the only top dog body for an artist
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>>3943277
god what an embarassment
Also why the fuck are these mixed in with his paintings??
https://noahbradley.com/collections/the-sin-of-man
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>>3944083
hes gotta pay off that RISD debt somehow
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>>3943268
>no good tutorials on nature illustration
so your'e telling me this nigga never heard of bob ross or james gourney?
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>>3944425
I mentioned bob Ross and the problem is they’re both traditional.
Also personally I really don’t like James gurneys color palettes..

Is 3d modeling easier compardd to drawing?
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>>3941853
no, it's not, retard.*
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>>3938258
Yes-ish, its more time consuming though.
>>
The real question is which is faster to create: a proper 3D animation or a proper 2D animation.
https://www.youtube.com/watch?v=Uh8_Nc2yyy4
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>>3943820
You ever try and rig a 3D model? That alone chased me out of 3D animation. I stick to 2D now.
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>>3944554
of course is hard when you're an apprentice, you can ask someone trying to draw on /beg/ and he'll tell you it's very hard to grasp perspective and anatomy
there's a reason why CGI is the way to go for animation nowadays

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How do I make it look more like the reference. The kid on the right is clearly a kid and my drawing makes him look older. I've been working this drawing for over an hour. Please help.
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>>3944545
Stop recommending Loomis when it's not applicable. Loomis is construction, and construction is when you don't have reference. Figure drawing and portraiture does not need construction, in most cases.
>>
>>3944551
spoken like a true proko
>>
>>3944397
Your proportions are just all over the place. And if the proportions are off AT ALL that's a huge flaw with portraits.

Place your reference photo directly next to your drawing, and draw your portrait the same scale as the reference. You'll find its like 90% easier to put down accurate proportions this way because your eye has to travel less and you can compare the two more directly. That's what you call using the sight-size method.
>>
>>3944551
>Loomis is construction, and construction is when you don't have reference.
not according to Vilppu
>>
>>3944547
>>3944551
>don't use construction when you have a reference

????
What the fuck am I reading. Who told you this bullshit.

>Brb watch any Vilppu video
>Draws from life, reference photos and old master paintings
>Constructs figures from the inside out like a god using what he sees

You can say this about other teachers like Huston.

Using construction lines is just another way to study your subject beyond the superficial image. It can be applied to anything.

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Previous shenanigans: >>3910903

Disclaimer: Please [-] the thread if you don't want your mom seeing degeneracy on your screen.

Share your pornographic drawings that you're working on and receive feedback, "blog ?" comments, and critiques. Please keep it civil.

>How do I get started drawing porn?
6 Steps to Improve
http://forums.hentai-foundry.com/viewtopic.php?t=963&sid=3a137456306d28694f62b26029814aeb
Read Loomis - /loomis/ link
https://mega.nz/#F!es1BSKQR!spODyd0iaQmMelGA2GscFw

References -
1. Google is your best friend. So is the Artbook Thread (ctrl+F artbook in Catalog)
https://onedrive.live.com/?authkey=%21APXa9KeUpBIoyWY&id=F9815D5579F67656%2111600&cid=F9815D5579F67656

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>>3945630
and he's not wrong because...?
>>
GOD I want to have sex with an underage 2D anime minor!!
>>
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>>3946303
Because you ARE idiots for trying to censor something because it offends you. And it's funny because when it comes to babbling like mentally challenged monkeys, conservatives and progressives exactly the same.
>>
>>3929363
damn that's nice
That's a real cool drawing for a damn futa
>>
>>3929729
These lines and subject are beautiful, but that coloring is atrocious, the color choices are there, but you aren't defining the planes at all. everything is either a mess or flat or a flat mess, which is a shame cause the draw's below it is good.

Also bonus for handholding.

How do I get better at composition that's not just some variation on portrait or posed figure on solid flat background?
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>>
Look at what other artists do that makes you go "why can't my drawings look like that?", then try to replicate it in your drawings.

If you can't think of a scene for your character to be a part of, think of where said character could logically be. Say you want to draw an archer, what are some places they'd find themselves in? Could be somewhere in a castle, on a horse in a forest, a tavern, etc.

"Ground" your characters in your scene by giving them a reason to be there. Our archer might be in a forest tracking down a group of bandits, so he could be looking for clues. Or he could be hiding from a monster behind a log. Or chilling out in a tavern, drinking beer at a table.

On a related note, have them interact with the environment in one way or another. Could be by physically touching or using something in the scene, or just looking at/being affected by something in the scene.

In terms of actual composition, start with the rule of thirds, then work with leading lines, slanted horizons, looking up or down on a scene, value contrast etc. Again, looking at examples of artwork you like is a good starting point and source of inspiration
>>
>>3944426
Thanks Anon, that's a great answer to my question.
>>
>>3944434
No problem, funny thing is I struggle with that too, but I always forget to follow my own damn advice. Writing it out helps me too lol

I forgot to mention another thing, just like you should ask yourself what a character would be doing in a scene, you should do that with objects in the scene.

Example, if I think of a fantasy tavern I immediately think wood, tables, candlelight, beer mugs. But what other things would logically be in a tavern that I could use to make the space more believable?

Off the top of my head, some barrels in a corner, paintings or banners on the walls, a bar with people sitting at it, a staircase leading to the upper floor, cabinets with glasses and plates, unfinished food on the tables, playing cards for the patrons, shelves of various drinks and glasses behind the bar, a broom and cleaning supplies, chandeliers, windows, a sleeping dog, and so on.

Also thinking about where in the world the tavern (or any other environment) is located can help. Say for example that this tavern is out in the middle of the woods, it's a summer evening, and it's been raining. You could have mud tracks by the door and mud/water on the boots/clothes of your characters. If it's isolated there may only be a few people in it, and the decor may be more rustic (wood, stone, greenery, etc).

Just do some brain storming, it can help really sell a place and the characters within it.
>>
>>3944359
By studying it, and experimenting with it. Learn things like the rule of thirds, white space, etc.

Example, from one of my illustration classes. Create a panel, any size. You can use three colors: red, blue, yellow. You can use 3 shapes: square, circle, triangle. No shading. Go.

There was no "right" or "wrong" to this, it was to explore how to fill space with limited options, and create an interesting composition. The class came up with a really interesting range of ideas, we talked about the results for a long time, in class.

The best way to approach composition is to think "How can I make this idea visually interesting?" You can also look at the work of others to see how they answered that question.
>>
>>3944426
While your advice isn't bad, you're more talking about narrative. Placing a figure in an environment is narrative - composition is how you place objects in the scene.

>In terms of actual composition, start with the rule of thirds, then work with leading lines, slanted horizons, looking up or down on a scene, value contrast etc. Again, looking at examples of artwork you like is a good starting point and source of inspiration

More this.

anyone got a link to this?
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>>3944289
my bad boys, im new here
>>
sent ;)
>>
local library
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>>3944301
Np anon every one makes mistakes when they get here
>>
yes

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how's this book ?
any suggestion for something else ?
>>
Mike Mattesi - Force Character Design from Life

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I'm really into Wyeth's work lately especially his watercolours and would like to learn his technique. Found this https://www.skillshare.com/classes/Paint-like-Andrew-Wyeth/1349689982 but it requires a monthly subscription and I was hoping if /ic/ has those videos unlocked or other links relevant to my request.
>>
literally, just look at the preview and look up the brush techniques. also, there's a ton of videos floating around youtube that offer free x-month skill share links.
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>>3944345
use a pencil first and alot of drybrushing

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Made using Aseprite, 2 hours or so. blk-neo color palette (from Lospec).

I would've posted this on my Twitter or on Reddit, but I don't really want this monstrosity on any of my profiles.
>>
okay, and why did you think this deserved its own thread?
>>
Oh, is that not how this site works? Sincere apologies. I'll read up on it

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I have sold few oil paintings so far but not one person i sold my painting to knows much about art. None of them cared about the things i spent many hours worried about. Their comments were always
>that's cute/beautiful
>it reminds me of my childhood
>she looks just like my daughter
It all makes sense now since an artist woudn't care to by my work. Stop worrying about other artist's opinions and paint things that means something to people.
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>>3943633
>None of them cared about the things i spent many hours worried about.
like for example
>>
>>3943633
Based Degas
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>>3943633
>that's cute/beautiful
>it reminds me of my childhood
>she looks just like my daughter
You sell shitty paintings of ballerina to closeted pedophiles, of course they don't give a shit about artistry
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>>3943633
>Stop worrying about other artist's opinions and paint things that means something to people.
this is genuinely good advice thanks anon
>>
>>3943633
>that's cute
>it reminds me of my childhood
>looks just like my daughter
post cunny

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Do your friends and family know that you draw?
Do you draw porn or anything questionable?
How do they feel about it? Both you drawing and drawing porn, I mean. If they know.
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>>3939631
I'll never work in an artist position for someone who won't allow me to draw cute sexy little girls.
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>>3938056
Heh, I tape together pages to hide the contents of every other page.
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>>3938278
pyw except if it's furry shit
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>>3927085
I like it, but nothing finished so I'm skeptic
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>>3944061


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