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File: SPIli.png (276 KB, 1920x1200)
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Looking for critique
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>>
Supposed to be jumping rope.
Specifically I feel like something's wrong with the anatomy
Thanks
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>>3861014
The gestures dont really suggest motion. Thats your main problem.
The scale of the ropes is way off too. When you jumpt rope it just barely passes under your feet. These kids are all clearing the rope by 4 feet.
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>>3860972
learn how to draw, and learn graphic design
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>>3861023
thanks. how can i better imply motion?
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>>3861158
Fix the jump rope height first. Add hair for motion. Have them all the same size.

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Puppet human sketch ,need actual critique please:)
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>>3860991
Are you using Charcoal?
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>>3860991
Look at some reference for people bending over. You'll find the torso has a relatively limited range of motion. You've got a big slinky for an abdoment which makes no sense.
Also that tit. There should be ribs between the scapula and the breast.
>>
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>>3860991
Post more
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>>3861140
Second this

Why couldn't the old masters produce photorealistic drawings?
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>>3861025
But why?
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>>3861030
artistic equivalent of an acoustic ukelele cover of a Biggie song.
>>
>photorealistic
>no photos
Nigga your retarded
Only way someone could do a photorealistic image back then would be if they had perfect photographic memory that lasted for several hours which is pretty much impossible
>>
>>3860687
>>3860717
As much as I like those two, who are the two more realistic examples, I wouldn't qualify them as "photorealist" or even attempting to be.

Like all art from their period, they are dead full of symbolism. Every element is there for a purpose and fills a role.

It's not taking a photo, it's a deliberate creation and composition of a scene, that just so happen to be more realistic than the average painting.
>>
>>3859518
becausw the masters knew that art was an obversation of life, not an exact copy of it

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How long did it take you to feel that you were actually making progress with drawing?
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>>3858183
>You have to learn during video games too and that’s legitimately difficult as well
Jesus Christ, you're actually retarded.
>>
A couple months, but now with each drawing I feel some improvements
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>>3858123
About four-five years, I have always liked drawing and most of my notebooks were scribbled with things which I thought of.Most of the times they came out somewhat ugly or at the very best strange looking.About a year ago I started getting compliments from my classmates and it wasn't like they didn't know I liked drawing or was drawing, almost every brake between classes I had the pen in my hand. About a month ago my parents started noticing my interest and asked me if I wanted to see an art teacher to tell me if I was actually good at drawing. The teacher told me that I definitely had my style and I should continue on with drawing but as a hobby tho.

That's pretty much it.
>>
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So. You're saying that drawing is the dark souls of skills then?

I think progress can be really hard to see sometimes even if you've made a lot. But I think that most of the progress. Or at least the important one is getting good rid of the mental constrains tha keep you down. You know how they say that to skate a big ramp or do stuff liek that, you "just do it", like, you gotta throw yourself to it? Well, i think there's a shit ton of that in art as well.
When I started with my current teacher I'd have a panic attack every time I saw a model with drapery and more than 3 objects in it. These days, I go at whatever model without really giving a shit. A few months ago I started painting and learning about color. So I'm not 100% focused on drawing right now. But I think I'm moving forward quite a bit with each painting session (I do one or two a week, 3 hours each. Can't practice at home yet because no materials)
Pic related. The last wip pic of my current study.
>>
I started drawing at 21 so I’m sure many of you can relate. I’m also talking exclusively about drawing from imagination rather then observation. You can quickly get the grasp of very passable observational drawing within a year.

First 3-4 years are very rough but there’s definitly improvement if you look back at them over time. Even so they’re going to look terrible and even worse through your critical mid 20’s eyes. It’s really psychologically tough to be an adult doing badly crude drawings haha. I’d say Around 25/26ish is when I’m starting to see finished stuff that sometimes doesn’t look too bad.

I’m 27 now and still a ways off, but I’m not as scared as I used to be of getting good in some sort of timeframe. I think I understand this takes a lifetime of study and I’m alright with that. It sounds EXTREMELY cheesy but I think your probably lucky to find something your willing to put your life into, no matter how long it takes or what others think about it, a lot of people don’t have anything like that until they get a family

File: Webp.net-gifmaker.gif (2.81 MB, 800x600)
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So i did this pretty rough yet might clean it up later
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>>3861129
> you wouldn't make excuses for your bad shot decisions as you have been.

I don't think I've made any excuses. I realize my shots are bad and I'm going to work on it. I even mentioned I would cut down the number of shots earlier, I know you saw that because it was in the same post as the joke that apparently made you really mad for some reason.

>Your time is money. You would really waste weeks of your life animating the same exact scene over and over again for no fucking reason? You would become a laughing stock to anyone you showed it to.

Lmao. I'm spending a few hours on this project max. I'm not looking to work on some massive million dollar project, the way you're talking seems like that's the case. I just want to make fun little animations in my free time! Of course I want to get better at it, but it can still be just for fun. Not everyone here is looking to "make it" despite the overall attitude here.

>Just read the fucking site I linked.
I currently am, like I said it's some good info, and I appreciate you angrily posting it.
>>
>>3861145
There are plenty of jobs available in 2d/3d in game production, you can definitely do that (albiet studios exist throughout all of USA, not just california).

Titmouse likely be your best right now. Albeit if you're fine with working on games instead of pure animation there's always that.
>>
>>3861130
I guess that will have to do
>>
>>3861129
https://anime.stackexchange.com/questions/9680/what-was-the-deal-with-haruhis-endless-eight
>>
>>3861150

I guess there’s that, there is a lot I want to do that I feel might be better as a game rather than a purely animated video maybe, thanks

File: roll_chart_REV_2.png (3.99 MB, 956x5710)
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Be sure to also put your art in:
http://tower-girls.booru.org/

Post-free dice rolling tool:
https://www.random.org/

previous thread: >>3796797
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>>
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nun princess(and friend)
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>>3860614
In my opinion, the thiccness level is good but her legs are too short
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>>3860653
It’s bound to be some fuckery with the perspective, probably fucked up on the other leg
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>>3859979
The sisters in towergirls don;t get nearly enough art.
>>
roll

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I'm trying to get into anime art and I want to have a generic coloring style like you see big shot anime artists churn out. It's so clean, like magic, you don't even see the brush strokes.

So I spent a few hours doing a study on a pic of this girl from SAO. Originally I just wanted to see if I could get a similar result of the green part of the skirt completely shaded, so I actually just started from the bottom and built my way to the head, thats why the proportions and pose weren't planned.

also I didn't use a lineart layer obviously

Anyways the skirt went decently enough (though definitely not as clean as in the original pic) and it was kinda fun so I kept going and added the rest

After about 2 hours I realized it was literally going to take something like 14 hours to finish this, It takes me so fucking long to blend my shit smoothly so that it looks like the original pic. I can't just "lol all you need is hard round brush" because I'm not going for a painterly style.

I'm using hard to soft round brush paired with smudge tool and sparse use of temp layers to blend and this shit doesn't get any easier.

I see anime artist speed paints and they just fly through the process, however I don't speak jap and english guides on youtube are so fucking basic in comparison...

What the hell is the actual process for doing this? It just looks so much more detailed and beautiful than what is taught on /ic/ and you never see this level of clarity and detail on sites like deviantart

Comment too long. Click here to view the full text.
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>>
>>3858935

It seems that you accidentally linked to a playlist. Or did you actually mean that I will get what he said after watching all of these?
>>
>>3859166

You can use it if you like, but if you watch pros/semi-pros streaming on Pixis you will notice almost none of them uses that.
>>
>>3857207
japs use clip studio, there are few that still use sai but mostly clip studio paint. post updates later please
>>
>>3859166
just use a normal layer
>>
>>3858914
Thanks anon. Book name pls?

Why do so many Asian artists draw predominantly white characters/have white OCs?

Raikoart, Zeronis and a few others spring to mind immediately, why is it so common?
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>>
>>3860869
Your fetish is fucked up.
>>
>>3860871
Jew lover.
>>
>>3859184
we've got a live one!!
>>
all of you should be studying loomis right now
>>
>>3859219
why do white incels draw predominantly anime girls?

And how that creates each of the known types of folds (pipe, spiral, inert, stretch, etc)?
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>>
>>3858363
that is actually pretty common price for 8 weeks with real people feedback
if it was schoolism it probably 999$
>>
>>3861028
How much would it be without the feedback?
>>
>>3861035

You mean generally or CGMA specifically? CGMA doesn't provide courses without feedback.

NMA's on-demand video program is $50/month
>>
>>3861035
sadly CGMA are full of jews and decided they don't want to do that
you either buy the full course with feed back or you get nothing
unlike Schoolism
>>
>>3858440
I did it years ago when I was a kid.

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>/ic/
>4chan
>not 4channel

Really?
>>
it's not advertiser-friendly.
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>>3860952
It's for the porn thread
>>
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>>3860952
get rekt

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i need some help on deciding a color scheme for a character. Let me know what you think of the design and what i could change. The drawing is very rushed just to fuck with colors but.. its still shit i know.
>>
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>>3860924
>>
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doesnt need to be a fox could be wolf to
>>
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>>3860926
>>
>>3860924
First, try the "Understanding Color" video if you haven't watched it yet. This should help.
https://www.youtube.com/watch?v=Qj1FK8n7WgY
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>>3860973
thank you m8

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source of this painting?
>>
that's clearly a shirt, not a painting

Digital art is very easy
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>>3859878
We had this fucking thread already Illashit/imposter, fuck off
>>
Your wife is easy
>>
>>3859878
K? If the pic is yours then the face is really unappealing.
>>
>>3859878
i both like and hate this
>>
I kinda like it desu

pen only, no sketch. neck too long, shoulders too narrow. anything else? pls?
2 replies omitted. Click here to view.
>>
>>3860529
There's a certain life to OPs work though - like, if he kept developing it and trying new things, he'd become one of those street fair artist people. Or homeless art bum.
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>>3860548
care to explain how its off? its stylized imo
>>
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>>3860819
Nose, eyes, cheek bone, ear and lips are fine.
>its stylized imo
I see what you're trying to do but the execution isn't great. I'd redo it and look at faces to see where everything needs to be. Then I guess you style it as you wish. Practice..Practice...Practice! You'll get there.
>>
>>3860529
>>3860819
You do not understand the skull enough and it fucks up your drawings from the get go. In order to stylize a thing you need to understand the actual thing to know what to exaggerate. Right now you are producing characters that simply don't look right (improper proportions), while properly stylized characters even if they are a wacky cartoon with a forehead that makes up 3/4 of the face still look correct because the features are placed at the right distance in relation to each other.

The girl on the left is missing half her glabella and thus has eyes ridiculously close together. The girl on the upper right actually has decently-spaced eyes and instantly looks better. However her nose is practically inside her upper jaw, making the girl on the left's nose positioned better by comparison. If you explain your shortcomings away with ''it's just my style'' you are going to stay at the same skill level for the rest of your life.
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>>3860833
>>3860913
thank you both (: this was helpful. ill get back to skulls/the skeleton

Is Proko a meme? I can't learn all this shit!
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>>
>>3859889
But I'm a total beginner and I thought this was the basics
I read https://www.mimochai.com/blogs/tips-tuts/tips-101-where-to-get-started-with-drawing
>>
>>3859781

If you want to learn to draw from imagination avoid Proko.
>>
>>3859967

It's apart of the basics, however if you're a total beginner, It's going to take a good amount of practice and studying to wrap your mind around using your brain to create, and then draw 3 dimensional shapes on a flat paper or digital canvas. You need to learn Line, Shape, Form, Perspective, Light, Color and Composition. in that order. If you don't you'll spend years floundering, only to learn them by accident.

Start off learning line, shape, and basic form and perspective by reading the /ic/ sticky and Loomis (Fun with a pencil). It's not a meme. It's important and will improve your skill at lineart.
>But muh ugly 1940's cartoons
The artstyle is not important. They're exercises to help you get comfortable with drawing and help you identify basic shapes.

If you get bored of it, put it down for a while and watch these. Then watch the other videos in the channel.
https://www.youtube.com/playlist?list=PL1108B179C158EA69

Watch and practice along side the videos while they play. Visit https://drawabox.com and practice there as well. Whenever you get bored or tired of one source, Go and practice from the other.

After that go back to the sticky and read from the other resources.
>>
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>>3860038
thanks friend
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>>3859781
Proko can draw, but will never be an artist.




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