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File: 123.png (139 KB, 777x560)
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>>7921918
find art you like and copy the work. easy peasy lemon squeezy
>>
>>7921955
Tnx , I hope Hitler blesses you
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>>7921918
Arbiterwolfesque

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Can somebody explain to me how you can achieve this sort of edit in Gimp?
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>>7918074
People used to use the tv remote to control their tv including typing in characters but now we can use wireless keyboards with Android TV box
>>
>>7917093
>everything is expensive when you're broke my dood
>didn't buy the necessary tools before 2011

your fault spending them for WoW subs or Xbox Game pass for when you need it
>>
>>7917093
>this sort of edit i

what sort of edit? As if the picture was taken by phone? It looks dogshit, what are you actually trying to do?
>>
Do you mean the CRT style film grain? Because it might be faster to use something like this:
https://github.com/ntsc-rs/ntsc-rs
It's FOSS too so that's a plus
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>>7922767
by the sound of it he does not know what "crt" , "film" or "grain" even is to describe the "edit"

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>"What is /dbag/?"
A place where you can request or fulfill requests for brushes and other digital drawing assets regardless of the program.

>Publicly editable rentry for CSP assets.
https://rentry.org/CSP_materials
Feel free to contribute brushes you have purchased. Assets that have been deleted from the store are also welcome to be uploaded here.

>CSP assets store wishlist.
https://rentry.org/Brush_Wishlist

>"How do I request brushes?"
1.) Please check the CSP rentry and encoded external rentry first before requesting them in the thread.
2.) If they aren't there, then you should ask the thread.
3.) Post a link of the brushes you're requesting. It will make it faster for the anons interested in purchasing them for the thread.


Comment too long. Click here to view the full text.
302 replies and 77 images omitted. Click here to view.
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What brush or set is used here?
>>
Where do I get decent procreate brushes?
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It's a long shot, but would anyone happen to have this one? Just checking before I spend 400 clippys on it.

https://assets.clip-studio.com/ja-jp/detail?id=1825342
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>>7923512
aHR0cHM6Ly9maWxlcy5jYXRib3gubW9lLzVxNTB0di56aXA=
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>>7923553
Thank you, anon!

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How good should I be at drawing before i start doing commisions?
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>>7918111
The best part is the eyes being shaded like they're hollow
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>>7917539
Consistency and content is more valuable than quality. I've seen absolutely dogshit artists who've been at it for 10 years and never noticeably improved who make bank off of comms just because they can shit dozens of them out in a day, and because they draw relatively uncommon things that have target audiences with low standards.
>>
>>7917539
Good is relative. There's always a market for something. Reminder there's a guy who commissioned anon $1,000 just to make 100 wojak edits
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>>7918056
Arbitrage and third world countries
Maybe some guy's lines are really good for 100, and his color is an extra 100
But you could take the lineart and pay third worlders for color untill you hit someone you really like for cheap, maybe you could get great color for 20-30
It's like lego pieces or building your own pc, but in commissions
>>
>>7918056
>why are there basic services when the premium service exists
This is like marketing 101 retard.
You offer the stock options, and then show the buyer what they can get for just a few dollars more.
Heated seats, power steering, etc.
The auto industry has been doing this since before we were all born. You get the customer in the door with the cheap price, and upsell.
>Oh you just want line art? Yeah I can do that, but look at this, I can do some great color for just a little more.
>Oh wow look how great this looks! Should I add some shading? A background? Another character?
And this works even better if the customer LIKES what they see. No, you aren't going to upsell a piece of crap with rendering.

You know what...I take that back. black people still put $1000 rims on a $500 car, right?

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Almost got a heart attack painting today. This shit is intense.
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>>7922671
What were you painting?

>So Lately I've been wondering how getting attention for you work on NG actually happens,

>I hear mostly that if you keep posting reasonably good art and other works you will eventually get a following, which has sort of happened but I see people with tonnes of fans and very little works put out, I have put out 121 artworks, not to mention games and animations too and lately I've been posting every few days with me making my Graphic novel, but most of my artwork doesn't get even the 5 vote necessary to get a star rank and my views rarely reach above the mid twenties, and I've only just reached 40 followers after posting for SIX years.

>My artwork isn't of low quality or anything and take quite a lot of effort and I'm pretty sure I'm scouted too.

>I don't really know what's going on? What am I missing, how do I get more attention on my works?

>I'm sure if anyone knows me and people with similar problems would be happy to know.

Can anyone help a poor artist out?
47 replies and 6 images omitted. Click here to view.
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>>7907884
Is there a reason why you want to use NG instead of other platforms? In general, it’s better to post your art where there are more people. You can easily check platform size with a quick search and choose based on that.

Personally, I prefer twitter because it has a large audience, and it’s more relaxed when it comes to posting NSFW compared to most other places. That said, it’s even better to post across multiple platforms instead of relying on just one.

You don't need to be amazing at art, but you need more practice. Also, you should think about who you’re targeting your art to. For example, I draw NSFW art focused on muscular chicks and fanart, which appeals to a specific audience. One of the biggest reasons my account grew is that my target audience shared my work across different platforms, essentially promoting it for me.
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>>7907884
anon I'm gonna be real with you, your ability is at a 3/10 1 being literal stick figures

To gain a following you require
- Niche topic so you don't have too much competition
- Consistent posting 3-4 times a week minimum and do that for 3-4 years straight consistency
- art that is at 5/10 levels basically you have to be as a skill level that is above 50% of everyone who's ever picked up a pen
- If you're not in the 5/10 and above your work needs to be meaningful, this could be jokes, a message, some reference basically it has to connect to the follower for them to want to see more

If you put out quality or even 5/10 work eventually people will find it and you'll gain momentum once you have a sizable chunk you have to give them what they want, if they come to you to see cute girls don't suddenly start drawing robots and wonder "Why are people unfollowing?"

Focus on challenging yourself your artistic skill is far lower than you think it is. You need to fix a lot of your weaknesses which are currently invisible to you but clear to even a layperson.
>>
>>7922022
I hope you don’t mean posting fully rendered pieces 3-4 times a week, right? That’s not really sustainable.

Personally, I post one fully rendered piece per week, plus a few sketches or scribbles once or twice a week. In my opinion, it’s much better to post fewer quality pieces than to flood it with quick sketches. Also, burn out sucks
>>
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>>7922032
Not fully rendered but something that is quality. Some artists can make sketches feel like finished pieces

but if you wanna be a sketch merchant you have to be even better
>>
>>7922032
If OP is posting on NG, NG requires fully rendered pieces. It gives less visibility to sketches and you can get unscouted (less visibility to your overall gallery) if you don't post enough finished work.

How does one draw breasts as good as this guy?
74 replies and 11 images omitted. Click here to view.
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>>7915626
wdym lol I literally posted the website name and everything. It's a place where you can check out 3D models for free and use them as ref.
>>
>>7919393
I drew these boobs and I made the comment.

>>7918310
Anything that can help you internalize the concepts. Break down bodies into simple shapes and learn how those shapes work in perspective.
A good resource for learning anatomy in an analitical way that takes perspective into account is Proko's Anatomy Course on YT for example.
For perspective in general I would suggest Scott Robertson's How To Draw.
>>
>>7919393
>>7919529
utter destruction
>>
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if you want to simplify tits as much as possible
just think of tits as Cs and Ds
>>
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>>7914108

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is this art good or bad
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>>7922133
im kind of solipsistic i forgot, i think they said the faces of the lions were bad. didn't change em cause i just wanted to roll with it. gonna fix the hands if i can. i did add the trapezius muscle to account for the rotation of the head though that was a good tip i actually followed. i may have followed another one but don't remember. i'm very slow at painting.
>>7922127
will (hopefully) check them out thanks. my knowledge is
>shadow blue
>further away more blue+less saturated
>closer more saturated
>light warmer
>if grass add some green reflected light
is the black not being good to use a myth? i've heard people say it's a myth. others say it's real. why use warm for shadow in case of lions and girl? i changed to oil it was impossible to paint the dress with acrylics
>>
>>7922221
>is the black not being good to use a myth?
I don't know, but when I pay attention to the art around (competent and professional), it actually follows those rules of color, and it is hard to realize of that if you're not into the "artistic practice" yourself. Because that's a totally logical "mistake" we all do when we first try to color stuff, How do I make this green darker? "I apply black pencil on the green duh.." But then you realize that there's something wrong with that, specially when you apply black pencil or paint on all the colors you want to subdue, it has that characteristic look, dull, grey, amateurish. That totally changes when you apply proper color techniques and teachings, like using the pure basic color as the darkest base of it, or use a general dark blue instead of black, or ochre red, or a dark green, and you compromise on that color tone. The elements in the dark or under shadows, will glow, the whole piece will look like a real art piece. And it is just a simple rule, that I know it is hard to commit to given our nature of rational thinking against all odds. But it works, get rid of the black color, of course you can use it to emphasize something very specific like maybe an eye, or an isolated element, like a dark jewel.
Anyways, I wrote too much, and this is a thing that needs to be tried more than talked. Here's a few more videos on that:
https://www.youtube.com/watch?v=prZbauepaqc
https://www.youtube.com/watch?v=mFbKWwRvNWo
https://www.youtube.com/watch?v=y7L7ajReIF0
>>
>>7922001
If you're like 13 sure. it's amazing.
What is your background? would I buy this painting, I don't know... How much are you asking for it?
There's a lot of unknowns about the art here.
Asking if the art is good or bad makes no sense.

Certainly it can be improved, but really that depends on what you're trying to say with the piece.

Personally I don't like the rough texture the work is done on.
And there's a lot of areas that look like they were re-painted IE: her fingers, and the tail of the lion.
Compared to the detail put into the hair and face, make the whole painting look like very little effort was put in past surface level considerations.

The overall scale of the animals also is off, and the childlike "cat lips" and whiskers don't do anything for me either. These are supposed to be adult male lions, yet their heads are smaller than the woman's chest?

I give it a 4/10.
>>
>>7922221

It wasn't just on this painting, you got genuine and good crits on your other work as well in the past. I for one am not going to bother writing crits for you anymore because of it.
>>
>>7922600
If you gave me the critiques on the dragon I did take em seriously and applied some, though very subtly. I gotta get back to that painting I didn't finish it. Crits were good.
>>7922293
Alright thanks I won't use black and see how it goes. Didn't use today and it's looking good.
>>7922526
Yeah it isn't 100% finished getting there tho. Switched to oils I was using low quality acrylics with low pigment which were fucking me up. Lions are funny I think lmao.

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Post your art and let other anons comment on it.
I'll start.
94 replies and 61 images omitted. Click here to view.
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https://www.youtube.com/watch?v=RbHpPKnaHoA
>>
>>7921269
this is incredible, i thought i was looking at detailed concept art from a team for a popular ip. if this is yours, even if you were heavily referencing a game or something, the level of difficulty is off the charts, there’re so many things you would have had to have been actively considering to even try it, and you nailed it. tons of respect.
>>
>>7921437
Thank you, anon. I do have some background in video game dev. I felt like wod had been a bit weak lately, so I'm making my own thing.
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>>7921494
Nta but wod being weak "lately" is at least the last decade. Sad what happened to the franchise and the culture in general. Great art though I loved it too. You got a blog or anything? I'd love to see more of your work
>>
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>>7919457
Did this for Mother 3

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The prodigal son returns

https://www.youtube.com/watch?v=yMvJCCGU7Io
182 replies and 51 images omitted. Click here to view.
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i'm too lazy for drawing hair
i'm i was supposed to learn rendering today
>>
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>>7920094
is fun to punch the little guy down
.t 1st week beg
>>
>>7920841
nice
>>
>>7897669
"Drawing from the Right side of Brain" unironically tells you to do this.
>>
>>7908700
Funny part is that the chicken scratch drawing is horrible while talking shit about the fwap one which looks infinitely better

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What's stopping me from taking random images as reference and/or just trace them? No one is gonna know.
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>>7917467
Someone will know eventually and it could cost you. Better off making your own refs from photo edits and 3D assets and trace over them. It's part of the creative process.
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>>7922506
Anon, it's just another money laundering front. You'd need to get the IRS on their ass just once.
>>
>>7917748
>But if you can't draw it's gonna show.
How?
>>
>>7918168
>and then people are gonna ask to see a time lapse of you drawing
Who will ask this lmfao? Is your entire frame of reference Twitter porn?
>>
>>7922584
It's mostly a formality but yes people will ask for a time lapse when they see work that is clearly traced.

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I tell people irl and here ha I'm content with keeping art and animation as a hobby but the truth is that I'm coping. Everyday I seethe about it to the point where I can no longer watch media by people luckier that me
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>>7922052
animate a short film, let's say 3 minutes long.
you'll realize YOU are the lucky one, not having to do that shit for a living.
>>
>>7922052
DEW IT..

https://www.youtube.com/watch?v=DnMR1fn5szQ
>>
Crab people as your outlet.
>>
>>7922144
I have made 3 min shorts. It's very fulfilling
>>
>>7922291
If you're rich otherwise yeah.

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>I love searching for random pictures and drawing my oc in place of the person in the picture.
Maybe you could also draw your oc in a cute swimsuit against a shit-stained sea
>>
The reference
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>>7922273
Where did you find this lol. I don’t have an oc but I’ll probably give this a shot later
>>
>>7922278
Somewhere in the vastness of pinterest
>>
kino art
kino thread
10/10
>>
>>7922273
She looks like fun
>>7922270
Nice characterization op

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Old thread:
>>7877320
The official reference thread where autists tell you to not use references.
298 replies and 91 images omitted. Click here to view.
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>>7922053
Finally something good. Bless you.
>>
might be a big ask, but does anyone have any of Glennn Vilppu's New Master's Academy Course?
>>
https://gofile.io/d/Bca5kb
>>
Why are most of photos of females from low angle? Is it just to show pussy?
>>
>>7904390
senconding

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Is drawing intuition something you either have or you don't?
>think I'm intermediate with 7 years of daily drawing
>can draw most things I set my mind to, and to a level I like
>comfortable with fundies and stylization
>see something basic like pic related
>realize it was drawn freehand with no sketch or preparation

Now I obviously understand the perspective here and the finger volume and the general shapes etc and I'd have no problems drawing something like this, but I'd need a sketch, and some erasing/fixing, and maybe a style reference, and also balance the overall composition by flipping the image etc

I realized this is the sort of drawing that I'm not even close to drawing freehand with no preparation even though I try to do ~30-60 minutes of practice of it every day, is it just intuition? Something you're born with and can't built no matter how much you try?
11 replies and 5 images omitted. Click here to view.
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>>7917911
Time for some truth nukes:

>people with OCD/dyslexia/dyscalculia are more than likely to be "naturally talented" artists due to stronger visual-spatial aptitude and 3D visualization than the average person
>these people have a much easier time building a visual library and recalling + drawing what they see

HOWEVER

>you can rewire your brain to do what they do, but it takes a lot of work

The practical way would be something like this:

warmups:
>blind contours
>gesture studies

Comment too long. Click here to view the full text.
>>
there are two types of artists

the guy who lays down perspective lines, does full construction, spends time liquefying it to fix the anatomy, then draws over it with a sketch, then draws over the sketch with final lineart, then liquefys the lineart

and the guy who just draws direct lineart raw. erasing things to try again.
>>
>>7918151
t. guy who doesnt like any art unless its made by a buck toothed yellow slant eyed chink
>>
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>>7920498
Ok.

First off, before you draw anything, imagine it in detail in your mind. If you don't have a clear idea of what you want, you don't have a good chance of getting it out of your head. Picture the details, where you want the light and dark if it's part of it, imagine actually sketching but inside your head. Also, if you're having trouble at the beginning, try weird stuff like describing it out loud or writing it down.

Now, a good exercise is the one old engineering drawing textbooks would start you on, which is to give you a couple sides of an object and ask you to draw all of it in three-dimensions and then the opposite, giving you a three dimensional object and ask you to draw what the sides look like. This will, if you do not cheat, unfailingly teach you to imagine just exactly what the object in your mind should look like when you're about to draw it. You can work your way up to very complex objects and your mind's eye will thank you for it. You only need one of those cheap old technical drawing problem books and a lot of practice. They've got lettering in them too, which will steady your hand

And a very good other one is to draw from memory. Pick a subject, start simple and then work your way up, look at it for a good while, same as before, mind the details and everything else you wish to draw, then hide it and let at least a minute pass (this is very important, don't start immediately or your brain won't have time to forget. You want to really force your brain to produce the image) then draw the subject. In my experience, this is the hardest exercise that I can do and while I rarely if ever forget the details, I have to consciously remind myself to take a mental note of the proportions of the subject or the drawing will not resemble the original. I used to do this exercise with pokemon and they really lend themselves well.

Don't be afraid to make mistakes, it will stop you from practicing as much as you need to. Part 2 with advice incoming
>>
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>>7922445
Advice, some from the greats, some personal experience:

here's a site from a guy that's spent a lot of time working on visualization. I suggest you give it a look, it's pretty good
https://www.alecfigueroa.com/post/visualization-training-mega-guide

Remember to take time off and draw for fun and forget about everything while you do it or you'll grow to hate this in no time

Leonardo was known to take inspiration for his work from the patterns of the knots on the wood, or the splotches of paint on the floor, or again the tiny shadows of the edges of bricks on the walls. However, something related to this which I rarely see mentioned is what he himself had to say about this practice: "You will only see in those random figures only that which you have studied and you already know how to draw". If you can't imagine it you don't know it well enough - you have to study what you want to draw first before you can imagine it. Then, with what you have studied you will be able to imagine even that which does not exist. But do not forget the first part. If it was necessary for him, it's safe to say it's necessary for us.

Another one, from Raffaello this time: "I paint according to an idea". You have to have what you want in mind and then you'll get it.

And finally Dalì, who says that you must get a good drawing teacher to look after you or, lacking that, merely a pair of different eyes from yours that will be able to see those mistakes we spend hours convincing ourselves we haven't made. This can be anyone, but I suggest somebody you trust to be honest and not a retard.

Also, if you're like me, find a pretty girl that's interested in art like you and start showing her your exercise drawings. Your motivation will skyrocket and you will be much more strict with yourself when you're working on your drawing.


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