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File: Screenshot_12.png (21 KB, 501x495)
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I need some examples of what is considered good pixel texturing and what is considered bad.

Trying to learn what to look out for.
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File: Screenshot_2949.png (1.22 MB, 2560x1440)
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look up texel density. it's not a huge issue but it can look very bad when done poorly; pic related is a particularly bad example. notice how the size of the pixels varies drastically all over
it can be managed by using UV checkers, plus an add-on I can't remember the name of
it's not unheard of to give more detail to more important or smaller props / parts of a character though, so don't worry about it too much, a lot of PS1 games did it too
speaking of, I'd recommend checking out models from actual retro games to see it at its best

https://www.models-resource.com/
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>>1011322
Thanks for the tips! Is this add-on (https://github.com/noio/Pixel-Unwrapper) perhaps the one you were talking about?
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>>1011485
I was referring to Texel Density Checker. I never managed to get to grips with it, but it should get the job done
>>
>>vst/2119937



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