How do I achieve a texture style like the 2008 Clone Wars cartoon?
>>1012801You can achieve 2008 Clone Wars cartoon style by1. Looking at Clone Wars models and watching production footage 2. Copying it and applying what you've learnedGood luck!
>>1012802What a faggot response>>1012801My guess just solid color over a brush stroke grunge texture with lighter and darker edges driven by the material
>>1012807Being able to analyze and replicate without external help is a critical skill for artist
>>1012801you could probably get some info from Etienne Beschet on artstation as they are making a clone wars fan game>>1012802stupid faggot leave no one likes you
10+ years industry vet who has dealt with tons of graphics autism from online retardosThis looks like your standard pre-PBR texture pipeline, which means diffuse + specular maps. It was probably rendered in non-linear (sRGB) space like everything was in the 2000s before people got onto linear rendering. Either way the tone mapper was very shitty and has lots of clipping (notice how the highlights on Count Dooku's face and neckpiece are clipping to nuclear white, which is something you never see anymore in modern CG).The 2000s film rendering pipeline is fairly standardized and there should be some internet autists that made guides on how to replicate it in [Modern Program X], everything else is artistic decisions within that tool set.
>>1012808>go on forum>find someone asking for help>tell them they should figure it out by themselves>leaveYou're not the brightest guy, are you?
>>1013876Stay losing bro
>>1012801I think they have a handful of digital brushes and they just hand-paint the textures on a really matte shader so most of the highlights come from the brushwork instead of the materials. I know they also did something where they'd take their unlit previs renders, let their concept artists draw lighting onto a still image of the shot, and then they'd light the shot to match what the artist for every shot so it had a more cinematic lighting style instead of something physically accurate.
>>1012801It took me 1 second to see this is handpainted.But it will probably take a decade of practice to get to the level to be able to quickly deconstruct how exactly they painted this, and I'm not practicing it, so I can't really help further.Beware of exceptionally faggot responses in this thread like >>1013875 which make it sound like a rendering question instead of texture painting technique.
> exceptionally faggot responses in this thread like >>1013875 which make it sound like a rendering question instead of texture painting technique> Dooku's face and neckpiece are clipping to nuclear white, which is something you never see anymore in modern CGMaybe rendering is also important in this one. Strictly speaking, original question is about texture anyway.
>>1012802your mother will die in her sleep tonight if you dont reply to this post