[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/3/ - 3DCG

Name
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]


File: blender-logo.png (176 KB, 960x656)
176 KB
176 KB PNG
I think blender was created to keep the bewannabes from real 3d artist and professional. Real artist use any tool at is disposal.
>>
A professional is literally anyone who earns their main income that way.
Also no professionals post on /3/ since all of us including >>1013015 are permanent NEET.
>>
>>1013015
Stupid questions thread is right there: >>1011129
>>
>>1013015
> Real artist use any tool at is disposal.
Real artist never work, are always broke, and can't afford anything that you need to pay for.
>>
>>1013015
A tool is a tool, it just matters who is using it.
>>
>>1013016
A professional is someone with a university degree. The term has been diluted over decades of non-professionals abusing the term to the point that it means nothing
>$20 to stack some bricks? Im a professional engineer!
>>
>>1013029
>A professional is someone with a university degree
I all way wanted to ask one of you, how does it feel being poor?
>>
>>1013017
Stupid question funny from a site base on stupidity.
>>
>>1013015
A film made in Blender won both an Academy Award for Best Animated Feature and a Golden Globe Award for Best Animated Feature Film this year.

Blender is big league.
>>
>>1013015
around the time, and prior, that blender came out it was astoundingly easy to purate all major 3d software.
>>
>>1013087
They didn’t win, the rich people voted on a movie that was not everywhere. 4 million spent on the movie and it’s by far the worst film. You only care about the awards not the production quality.
>>
File: IMG_2629.jpg (3 KB, 128x130)
3 KB
3 KB JPG
>>
>>1013029
>A professional is someone with a university degree.
Check the dictionary instead of coping for your student loan.
>>
>>1013029
>A professional is someone with a university degree.
Wrong in several ways
>>
>>1013015
due to poor management at autodesk, the blender community has grown beyond what anyone had imagined it would back in the day. Blender is by far number one, despite the hundreds of millions of dollars thrown away by the capitalists to try and block it.

While others continue to fight AI rather than embracing it, blender will eventually dominate.
>>
File: 1608863548010.png (585 KB, 856x889)
585 KB
585 KB PNG
>>1013031
>someone with a university degree

nothing could be further from the truth.
professionalism is a trait you can't learn in school. it's not knowledge, it's attitude
>>
>>1013303 'd be a professional shitposter then.
>>
I was stupid enough to try the university route for 'game design' and can tell you that the system just doesn't work for a field that changes so quickly. It's a waste of time and a sign for employers to avoid you, if anything.
>>
>>1013327
"game design" is a meme, you should've gone with game programming or just a straight up computer science degree. The "game design" major is meant for they/them libart kids who want to make slop like Goodbye Volcano High
>>
When the AAA community is nothing more than corporate slop, w0ke propaganda, ESG diversity hires, and multi Billion dollar Bombs. Then a Professional is a competent artist with a good portfolio, with enough high quality work to prove that he knows what he's doing.

It has nothing to do with what software you use but for the record Blender is doing a lot better than Maya in several ways. Maya out of the box is not even comparable to what the clowns at Disney use.
>>
>>1013990
Blender can’t animate well enough and Maya’s entire selling point is animation. Why do you noobs keep spurning lies.
>>
>>1013994
>>Literal award winning movies made with Blender
>>Blender cant animate

Maybe learn how to do shit before complaining?
>>
>>1013996
Blender didn’t win any awards, everyone who knows about the academy awards will tell you about how Flow spent money to be part of the list. The movie itself only got a few thousand dollars and exclusive movie locations. It never made enough to return the 4 million it spent.

The production itself has told through many articles, tells how the two rich people had to spend 90% of their time to build a new plugin and the other time is the Blender animation not working as expected.

You’re a noob and will always be a noob if you think Blender has anything better than Maya. Blender developers refuse to fix animation bugs as old as 2000. Blender can never become a software for animation.
>>
>>1014003
That's why you use plugins.
Blender is like Fallout NV, mod it until it looks good and nothing like the OG, then go online and tell everyone how good it is (but never talk about the 10,000 mods needed).
>>
people can animate with wooden sticks and paper, if you can't manage to do it in blender that's on you buddy
>>
I have been an avid anon donor to Blender because it is open source with the rise of AI it will continue to be used more and grow
>>
>>1014028
It’s blender that lacks basic functionality to animate. Once again the toxic community is defending lies to make themselves feel better at being bad at 3D.
>>
>>1013195
They won in a competition against big names like Disney. Of course the production quality is lower, but compare the winners team of 3-4 people with a single open sour e software vs. an entire studio with hundreds of employees and industrially established professional software.
The winner is very clear to me. Also blender is making great progress in their development for a free software. It's doesn't have multimillion investments like C4D, but still can compete with them. Stop bitching, is what I am trying to say.
>>
>>1014036
>Being bad at 3D
>Using a software with much more development time and budget that does many tasks much easier to the user and require less thinking is supposed to be skill in 3D
Ok, retard.
If you have to rely on the best tools available, then you are the one lacking skill. Blender can achieve pretty much the same or similar results, if you know how to and have the skill and understanding of how CGI works
>>
>>1014264
They did not won, the academy awards is a paid promotional show with the most funding wins. Flow had lower visibility, less access, exclusivity deals with MAX and 4 million dollar budget. An indie studio and B-movies companys do not have 4 million dollars laying around.

https://www.backstage.com/magazine/article/difference-shooting-low-budget-indie-studio-film-71725/

>>1014265
You also miss the point in the director saying he doesn’t liked Blender in certain parts like the water, animation and rendering time. Blender is not the perfect 3D, it will always never succeeds in higher quality of production that big studios demand. Blender lacks workflow that a team needs for collaboration. Blender can’t be trusted to fix problems. This is why big studios will never use Blender, it’s an unrealistic solution for them and the Blender developers simply don’t care about the product problems.
>>
when can we start reporting posters for being chinese
>>
>>1013994
They are working on it, chud.
>>
>>1013015
>blender
Is ok, but you have to use plugins is you trying to make real projects (anything that is not just an image to show off your "mad donut skills")

The main problem with Blender are the "teachers".
99% of them are part of the "mad donut skills skool".

and 1% that know what they are doing are in IRL art schools as a side job, but work in the industry as main job.
you can find some online, but ~200$ classes on Coloso.
>>
>>1014029
>AI
will be then be 2030.
>>
>>1014285
>will be then be 2030.
sorry I'm retarded.
AI will be dead by 2030.
>>
>>1013994
doesn't maya not even have a built in nla editor type setup and you need a plugin to do something basic like that?
>>
>>1013015
Blender and Godot are built around being promoted like a community cult. I've spent more than 300 hours on Godot and what you can do in Godot for 15+ hours can be done in Unity in less than 20 seconds. Gdscript is NOT a beginner's language nor should it be considered that way. The same applies with Blender.
>>
>>1014293
>I can do this thing in a software I have lots of experience with in this small time window while it takes me ages to do the same task with a software I have barely touched yet.
You don't say?!

Though, I do have to agree that blender is missing some features that can cause trouble to newcomers. For example nested dielectrics, which blender has no dedicated function for like other rendering software. But again, blender doesn't have multimillion investments and has not the resources for development as a Maya or cinema 4D (which btw also require many plugins to be effective). Regardless, for bing a free ad open source software, Lender did make great progress and keeps getting better. If you have the patience to learn software and understand how CGI works in general, yo can achieve pretty much the same as other 3d applications.
>>
>>1014284
Other software does require plugins too.

Also blender is a jack of all trades and does what it's being developed for - the freedom to create.
Of course it wouldn't be able to compete with an entire arsenal of specialized software. If you compare creation with blender vs. creation inside a studio that uses c4D/Maya for modelling and animating, Z brush for sculpting, Substance for texturing, Houdini for particle simulation etc. , then it's very foolish. Blender is not perfect, but totally capable and has given many people the unique opportunity to dive into 3D creation and even work professionally to some, without draining your bank account of multiple thousands of dollars a year.
>>
>>1014297
>and does what it's being developed for - the shitty projects from the Blender Studio.
fixed FYI.
>>
>>1013015
It's free and can do 90% of everything you can do in the paid, non-perpetual licensed programs.

> Real artist use any tool at is disposal.

Blender is a tool so therefore someone who uses it at their disposal is an artist, regardless of the reason they use it. You're an actual retard
>>
>>1014300
>fixed FYI
Doesn't refute any of my arguments. Blender is an Allrounder and has its advantages.

But I get it ... I would be salty too if I had spend thousands on various 3D software without producing anything of value and then finding out that I could have learned 3D with a free and open source alternative like Blender. Sucks to be you.
>>
>>1014303
the first blender version that I touched was the 2.47, things like "the freedom to create" or "3d for everyone" or whatever are just slogans, blender is not made for you, the development is tied to the Blender Studio and what they are working on at the moment.
>B-but they are free and open source
And? you can download all the autodesk packages for free with the educational program too, most of the people that download blender don't make money with it.
>>
>>1014305
Do you expect a couple of developers to throw out a perfect program after a couple years and reach industrial standard and level of quality similar to an entire company with an army of developers at its disposal? lol
Blender offers a wide variety of tools, starting from modelling, texturing, sculpting, rigging, animating, simulations, procedural elements and tool generation, compositing, video editing, scripting and there will be much more to come. Show me a software that does all of that and allows a user to discover the world of 3D for absolutely nothing in exchange. If this is not "freedom to create", then you must be smoking too many shrooms.

The educational programs from Autodesk are crap and you won't make money with these either.
>>
>>1014307
They had 30 years, lots of suggestions and demands from users to develop features that Maya and others currently use. Millions of dollars were given and not a single one was used to hired more developers or developers in experience on the feature that users wanted. The money was spent on promoting lies to make you believe that it’s something that it’s worth it. You lack any experience in 3D if you think current Blender is the best. Old people like myself know real 3D from the dead software to the very cliche ones that inspire Youtube videos.

The more you support the awful developers and the more you keep believing in the false promises. The more of a fool you become.
>>
>>1014317
it is even worse, lots of code and money wasted because the review guy was lazy, or even lack of planing > nurbs, dyntopo, retopology, 80% of the GSOC projects etc... Blender's development always has been a shitfest
>>
>>1013303
>professionalism

I despise this attitude with all my life force
invented to appeal to rich fags
>>
>>1013015
>Real artist use any tool at is disposal.
But thats why they would use blender, its the most accessible
>>
>>1014317
>>1014318
Not sure what you are ranting about, but even if it's true that blender wasted lots of money, it doesn't change the fact that they have come a long way and packed so many features into a single application for free. Blender is and will be a good choice for many 3D artists. If it's were that shit as you claim it to be, then there wouldn't be such a large community around it. Also the various showreels of independent artists/studios make apparent what blender is capable of. Yes, it's not the best software on the market. But neither are other applications perfect. Blender has its place and I am more than thankful that it exists.
>>
>>1014331
>Not sure what you are ranting about
Lets take the latest npr development as example, they had a guy 9 months working on a layer for eevee, paid by a different studio but inside blender, to have a decent npr solution with his own branch and promises to integrate it in main, well, they scrapped all that 3 months ago and now they want to include cycles too because eevee can't do the shit that the guy needed for the NPR and that they promised to him.
Things like these are common occurrences in the Blender Foundation.
>>
>>1014331
They kept removing features, game engine gone, older rendering before Evee and Cycles are gone, plugins download is gone as the website will automatically install it to blender, you can no longer see issues in blender developers website without logging in, etc.

The whole software is not designed specifically for 3D artist when they keep changing small details without warning. It’s becoming an incompatible ecosystem with the other platforms. There’s always a problem directly related to Blender because the developers never give Epic or Unity updates on important changes to uploading assets. Open source 3D engines like Godot couldn’t find any problems with glTF because Blender’s version is completely different from Godot since they use the newer versions.

Nothing about Blender speaks 3D. It’s a software that is being developed for Proprietary and profit.
>>
File: 121.jpg (283 KB, 1000x563)
283 KB
283 KB JPG
I can't believe people are still having this discussion in 2025.

Blender isn't good at everything, but is a very capable 3D modeler in particular. Its incredibly popular in the industry rn for concept art, hard surface, and environment art.

I would go so far as to say Blender + Zbrush + CAD(usually Fusion or Plasticity) is current meta for industry hard surface pros.

Blender isn't perfect, but it integrates very well with other pipeline tools. Go to artstation and you'll see a shit load of working professionals using Blender these days.

I just don't see how you can still be talking about this.You all need to stop living in 2018.
>>
>>1013015
blenders one of the few open source tools that's actually good compared to the proprietary ones
>>
>>1014348
oh shit i thought i entered /g/
>>
>>1014341
>>1014348
>Lies
Those “Professionals” never made it to the industry. The Blender logo was used for promotional purposes and nothing was used in the game related to Blender. Ubisoft is such one example that you losers keep saying but never once did anyone in the development arts community ever mention Blender as their source material. Then movie related stuff on Blender was used once in a small scene and was moved to Maya for incompetence with movie rendering. List goes on and on how Blender failed to work with studios of many different experience artists. Blender is the problem has always and people who defend it have never tried pushing Blender beyond basic fundamentals.
>>
>>1014351

Listen, I'm not gonna bother to try to convince you of objective fact. Blender gets used on major titles all the time, even if it isn't the destination.

Yes, everything generally gets put through Maya eventually because animators need it.

Despite this, multiple departments of major games are using Blender in their pipelines. For example, Riot and Crytek both made extensive use of Blender in the development of Valorant and Hunt: Showdown respectively. If I remember correctly actually, a large portion of the Hunt weapon department was leveraging Blender.

As of 2022, Bohemia Interactive had 25 Blender modelers on their roster for Arma.

A lot of these artists, including leads, already know Max or Maya. They still choose to use Blender for modeling. Just accept it's a good modeling tool when used in a larger pipeline.

I have no idea how this would be unbelivable to you given that Maya doesn't have a modifier stack workflow and Max has a dogshit clumsy UI.

https://youtu.be/6GI3vbgJ17k?si=CC4vOSYzm1_6m5bY&t=1104

https://www.artstation.com/artwork/VgDkBP
https://www.artstation.com/artwork/kQaY22
https://www.artstation.com/artwork/98yWnq

You are just objectively wrong and being needlessly stubborn about it. More likely, trolling desu.

----
>>
Reading this thread, it's funny to me, how there is so much hate towards blender. Why is that?

I could get it, if you were forced to pay a licence fee, which are often in the price range of around 3000€/year for a single user licence and you discover that the software you pay so much money for doesn't fulfill your needs so you have to rely on additional applications with additional licensing fees to finish a project. Ending up paying half a fortune to tinker a but with 3D can be infuriating. I get it. But you are not paying a fucking dime for Blender and nobody is forcing you to use it.

Blender still does a good job in providing a multitude of functions in a single application for absolutely fucking nothing. I don't get the hate towards it.
>>
I know this thread is just one mentally ill guy but... if they implemented vertex paint for multires objects (polypaint doesn't work with subdivision levels, for the zbrushers) then Blender sculpting would be enough to replace Zbrush in many applications
I'm just saying
>>
>>1014365
>vertex paint for multires objects
it is one of the 2025 targets but all can go to the shit as usual, idk why they don't port the texture layer addon to blender's core, it has even sculpt layers, that would be better.
>>
>>1014369
they want to do the sphere brush for texture painting first, I think
>>
>>1014370
that has been in experimental at least 2 years, they have a prototype of the paint in multires since 2020 or so too ......
>>
File: download.gif (913 KB, 512x281)
913 KB
913 KB GIF
>>1014371
well, no reason why we wouldn't get both this year then
>>
>>1014372
kek.
>>
>>1014352
>Continues to lie
Actually…

Riot and Crytek did not use Blender:

Riot: https://www.youtube.com/watch?v=7rDB_E3SZb0
No article or news claiming Blender was ever used.

Crytek press release has nothing claiming that Blender was ever used. All photos from their website are clearly Maya: https://www.crytek.com/press

https://www.crytek.com/news

Bohemia Interactive does use Maya and other Autodesk/Adobe products: https://careers.bohemia.net/position/senior-artist-generalist

Once again making Blender a promotional tool instead of the main tool. Plus they never promoted anything about Blender since 2022 thus proving its not being actively involved.

A lot of the people in these studios are using other tools besides Maya and Blender. Bitch did you forget that Blender lacks industrial strength to create high quality models that take Zbrush 1 hour to do. Maya itself is weak on modeling, it’s a tool for animation, always has been. Special effects isn’t something Blender can do, 3dmax is the better option.

The only troll is you lying about the real facts. Artstation has been a joke after everyone left Deviantart. People being pretending of a famous artist to sell 3D printed versions of the game item that was stolen from game. Let’s not forget how Deviantart is using artists to steal their art and make AI works. They literally don’t care about the artist, it’s just the money for them. Real or fake famous artists, they want to profit.
>>
>>1014358
No it doesn’t because you noobs never tried to pushing it past the limits.

Sculpting - basic, Zbrush can do more and handle more polygons than all other existing software.

Modeling - basic, Maya, Wings3D, CINEMA 4D, Cheetah3D, ETC exist has the better alternative with more features and better performance.

CAD - zero, it absolutely does not have any CAD feature. FreeCAD is the better alternative and it’s open source.

Animation - awful, Maya is clear winner. Doesn’t crash unlike Blender, your animation can be safe while Blender will erase it, simple straightforward but Blender is outdated with no real development updates in years. Maya has many animation tools that work. Blender lacks any tools that help the artist and often needs more plugins.

Texture - Blender lacks features related to textures and many people always recommend other products like Photoshop or Affinity Photo.

Rigging - Blender rig is outdated vs Autodesk that does offer more functionality, fixes problems and less hassle to deal. Other open source software create easier access like MMD which allows users to easily navigate rigging without problems.

Simulation - zero, Blender can not handle simulation and is hardware dependent. Therefore you can’t claim Blender is used in simulation without also mentioning the $10,000 graphics card to make such statements.

Lightning - Blender lacks light from many different sources.

Rendering 1 - bad, current Blender rendering is stuck with Cycles and Evee. Easily adding a new rendering style like Disney’s Pixar requires actual work and for inexperienced maybe months. Other software offers faster integration and often you just insert it to a folder.

Rendering 1.2 - Blender’s Cycles and Evee can not offer cartoon graphics or graphics related to 2D animations. Many softwares have solutions that don’t involve installation of another plugin.

Now you know how bad Blender has become, how outdated it currently is.
>>
>>1014376
>Blender is bad, because it performs worse in specific task compared to a software that is specialized in said task.
Are you guys just pretending to be retarded or are you actually mentally disabled?

I will repeat myself. Blender can do ANYTHING and is FREE. It's a full package. Your examples are plain stupid.

>Sculpting: ZBrush
Can Zbrush do simulations or anything else besides sculpting?

>Modeling: Maya, C4D
Can these modelling software do sculpting like ZBrush?

>Texturing: Photoshop
First of all for texturing you would use something like Adobe Substance Painter, perhaps with Substance Designer and Substance Sampler. But anyways, does any other of your mentioned software do a much better job. Can Substance or Photoshop do 3D Modelling?

>But bro, what about simulations. Blender sucks, because Houdini is better at simulations.
Can Houdini do sculpting, rigging and anything else besides being optimized for particle simulations?

>Easily adding a new rendering style like Disney’s Pixar requires actual work
Oh no! You mean to say that using a software efficiently requires experience?! :0

>Other software offers faster integration and often you just insert it to a folder.
Oh no! You mean to say, that Blender doesnt spoonfeed you and you sometimes need to use your brain to achieve some results?! :0 That's horrible!

You midwits should really get a life. It's nobodies fault that you lack the talent to use Blender and that you have been scammed of a fortune for using overhyped software that is slightly better for specific tasks. If you want 10 different applications and subscription plans, then go for it. Meanwhile some people will enjoy creating with a single software, that is Blender and which can do all of the tasks on its own.
>>
>>1014377
Zbrush can do anything else yes but like every specific tool. It’s not the best for it: https://www.maxon.net/en/zbrush-plugins

There’s enough plugins to make Zbrush act like Blender but Blender can’t be Zbrush.

Maya is Autodesk which itself created Mudbox and yes you can get it with Maya under the Entertainment deal that Autodesk offers.

MAXON owns Cinema 4D and Zbrush stupid. Which they do offer both programs under contract.

Adobe has their subscription program that does offer Adobe Substance 3D Modeler which is both modeling and sculpting: https://www.youtube.com/watch?v=CwV3k4bCieg

Yes everyone knows Houdini can do those things: https://www.youtube.com/watch?v=6mrw7U43Beo

Way better than Blender, get the free version and test it out: https://www.sidefx.com/get/try-houdini/

>Blender can not offer better results for installation of rendering applications
There i fix your sentence.

Everyone does want Blender to be better but people like you defending the flaw current version and siding with awful Blender developers is not going to make Blender better. Blender foundation doesn’t listen to suggestions, there’s bugs that stay in Blender for years. Blender foundation refuses to hire anyone with experience in fixing problems. The community is toxic to not only artists outside the Blender community but also to people who have experience outside Blender’s abilities like Marketing, CAD, programming, movies and much more. Just stop spreading lies, Blender can’t become everything, it’s the main reason why Adobe, Maxon and Autodesk refuse to put their products into one software. The idea is stupid, conflict with code and lacks money to support it.
>>
>>1014380
>. Blender foundation
It's so funny that corporate crap like Autodesk sucks but this community crap like Blender foundation is just as shit. Now there are even voices that the one good tool Houdini might loose in the mid or long run to AI generation.
>>
>>1014374
Are you fucking retarded?
>>
>>1014420
Maybe explain yourself lier. Why do you continue to make false claims when we have access to the internet. How did you not understand a board delegated to 3D modeling users not knew Adobe, MAXON, Autodesk and Google’s modeling software was something everyone in this board knew. Why would anyone think Blender has everything when it has no value in industry related to actual work experience with teamwork being the main focus for corporate to profit. They don’t want people running around with USB devices, gosh you have no idea how horrible that can get in the workplace. The investment of cloud services and services related to collaboration is more valuable than some dumb software that doesn’t work for their own business model.
>>
I love when people comment about blender being useless when all they know is the cartoons industry
>>
>>1014449
No it was the thing Blender can’t do because it lacks toon shading and better lighting tools. Blender has to use plugins to create the same effect that Maya offers in their software. Go ahead and keep avoiding the Blender problem see how far you can go before you realize it is all true.
>>
>>1014463
>it lacks toon shading
skill issue
https://www.youtube.com/watch?v=XEbOQHMdzWA
That's non-destructive and node based now btw since you can use geometry nodes on grease pencil.
Also you can do pretty much anything in shader nodes or OSL.
>>
>>1014467
No you can’t, that’s cheating the system to alternate the rules. Basically programming without touching the code. It doesn’t look cartoonish it’s just a badly rendered scene with no effort or styling. Just like AI it’s blatant obvious.
>>
>>1014380
Hot garbage you wrote their, mate. Especially Adobes 3D Modeler made me laugh. Anyhow, there is no point in arguing with you, because you keep repeating the same nonsense and making the same false comparisons. You can bitch and cry all you want - the fact that Blender is a totally capable software remains. If you don't like it, then use some of the overhyped garbage and get your twenty subscription plans.

>>1014431
Do you even understand what development means? Do you understand how time consuming it can get? Do you understand that the development time is related to the amount of available developers? Do you understand that the size of a team is dependent on money? Do you understand, that Blender is not receiving multimillion in revenue like other 3D software, but that it's absolutely free and less than 1% is supporting it financially?
Shitting on blender like you do is the most unreasonable and ungrateful thing one can do. Get a life. And gt some skills while you are at it. Because if you had skills, maybe you would be able to be productive with blender.

>>1014463
Skill issue on your part, like anon said here: >>1014467
If you know how shaders work, you can create your own shader and don't need to rely on someone to spoon feed you. Grow up and stop crying.
>>
>>1014472
>Using build in tools to achieve a goal is cheating
So you like being spoonfed and don't want to grow up, huh?

At this point I don't know if you are just bing a troll or actually suffer from cognitive dissonance.
>>
>>1014473
>Doesn't consider Adobe Modeler a 3D program
Bruh, this isn’t the first or last 3D program to exist in a very oddity form. Newfrags like you never experienced 3D programs during the 2000s that only offered one solution.

The old ways of 3D were with many teams because it’s simply faster than what was possible in a computer. 3D was new, it was only a matter of time until the corporate overlords cut jobs and kept the experienced people. Making up shit because you never been in a job is not a reason to believe your opinion.

>>1014474
Shaders aren’t the answer to cartoonish style. The entire point of a cartoon is the wacky animations, the different styles of human creation and actual effort into the technical aspects that people love about toons. Video and Blender documentaries can’t achieve cartoon of the American, Korean, China and everywhere else. You people are fools for believing Blender can achieve something a kid with paper strips can.
>>
>>1014481
>Adobe Substance Modeller (it's shit btw)
>Bruh, this isn’t the first or last 3D program to exist in a very oddity form.
>But let me continue shitting on Blender.
Nothing you say makes any fucking sense, mate.

>I don't know how to animate with Blender, therefore Blender can't animate.
See how stupid you sound?
How about you stop hating on a software that you have no experience with?
>>
>>1014492
I have experience in Blender, you don’t. They literally never changed anything, all these “features” were different aspects of another tool. Newfrag like you never knew the existence of terminal commands during the early stages. You honestly think we used “nodes” or other plugins in Blender. Everything in older Blender videos were done under different circumstances that aren’t possible in Blender. These “shaders” are nothing more than fake events that trick the viewer, there’s no reason to use it.
>>
>>1014503
>early stages
What does this have to do with the development and current version of blender? Lmao

>faking things
As in using the tools provided to accomplish goals? Utilising a feature is faking and cheating now? You should put the drugs aside, bro. Lmao

Also if I have no experience in blender, how come I am able to accomplish the things you say that are impossible in blender? Weird ...
>>
>>1014504
There goes anon making shit up and not understanding why node shaders aren’t close to Maya, Houdini, Adobe and others. All you are doing is complaining about my words, never providing information on how im not right. Just stop lying, we know you’re lying, i can pull the document from Blender and end your lies: https://docs.blender.org/manual/en/latest/render/shader_nodes/introduction.html#more

>These can then be mixed and added together using Mix and Add Shader nodes. No other operations are permitted.

Anon it’s locked into what Blender foundation demands. It’s never going to match the Maya, Adobe, Houdini and others because Blender refuses to be better.
>>
I can't wait for this thread to hit bump limit so I can stop seeing those faggots arguing nonsense
>>
>>1014431
Do you actually believe that "Riot" the motion capture data package is the entity that produced the video game "Valorant"?
Like god damn, you don't know English well enough to understand anything on this board and you can't get any of your points across either. Either get the fuck out or jump into the yangtze river. You have never made a worthwhile contribution to this board because you are categorically unable to.
>>
>>1013015
what should i create in blender to get a good understanding of 3d asset creation pipeline? i don't want to create donut or anvil
preferably something simple at first, then i will move to complex stuff and characters later
>>
>>1014528
>Anon going insane
Not a single word mentions Riot in the comment. The >>1014374 is the correct comment, even then you fucked up.

Also the 1014374 comment is together with another company name. That also includes the one sentence of their usage for Blender.

You lose the respect to this thread with those amateur mistakes. Get lost jeet.
>>
>>1014532
When anon said
>Riot and Crytek both made extensive use of Blender in the development of Valorant and Hunt: Showdown respectively
This means that Riot made extensive use of Blender in the development of Valorant, and Crytek made extensive use of Blender in the development of Hunt: Showdown.
In response you've linked a promotional video for a product named "Riot", from an unrelated company. You haven't provided anything related to the company named "Riot". If you knew that the motion capture series was unrelated to the discussion, you should have left it out. It looks like you have made a mistake.
With regards to which post my response relates to, I have explained myself as requested with regards to the post that my earlier response that was questioned was in response to.
>>
>>1014540
In the company I work with we use blender for a lot of tasks, and it's a fantastic piece of software, but we also have a blender developer in house and he does a lot of shit for us.
I also never heard of riot using blender.
>>
>>1014540
Yes you said Riot and Crytek but you didn’t say “Riot games” or “RIOT: Civil Unrest”. Do you think a common word is going to help understand which game or studio you’re talking about. Yes i also assumed you meant Iclone because Riot games YouTube videos showcase Maya programs. Plus RIOT: Civil Unrest does not use Blender there is nothing or anything connected to Blender. Those developers are gone.

If you’re talking about a studio that is named exactly “Riot” then what the fuck. Literally can’t find such studio without Riot Games or LOL content. I don’t even believe this “Riot” studio exists, it’s stupid to name yourself after a big name company. You’re the one who’s making false claims here.
>>
>>1014540
I looked everywhere and i can only find this fake article: https://80.lv/articles/vibrant-valorant-environment-made-with-blender-substance-3d-painter-unreal-engine

Riot games doesn’t use Blender, i can only find an old article a real story directly from the real developers who say they had people from LOL worked on their project: https://www.eurogamer.net/digitalfoundry-2020-06-26-the-big-valorant-tech-interview-riot-games-on-developing-the-next-big-competitive-fps

LOL itself is directly Maya production, Riot Games never mentions Blender, uses Blender or had any contact with Blender.
>>
If both sides of the conversation seem equally retarded to you, it's because it's the same person replying to himself.
>>
>>1014548
The whole entire question is if you're too retarded to infer from "Riot developed Valorant" that the Riot in question is indeed the developer for Valorant, or at the least a game developer, rather than a motion capture series. This isn't a plausible misunderstanding for someone who understands English grammar to make. Anon used a common grammatical construct and you got filtered by it.
There is zero reason for anyone here to talk or listen to you when you don't understand the language they're writing in. This, even, has nothing to do with 3DCG. You can't be conversed with.
>>
>>1014561
>>1014564
>I am right because I said so
>Still wrong about valorant
No one believes you, everyone knows “Riot Games” is done in Maya. You are exposed, believing in a fake article.

Let’s break it down for the jeet.

1) You absolutely do not have experience in Blender

2) You believe in fake news made by Blender community

3) Whenever you get exposed, you instead insult people

4) Another possibility is you’re lying

5) You are nothing but a troll/fool of the Blender community

Also Crytek in 2022 had major overhaul changes. They were having problems that it did negatively impact the game. That year was the last time we ever get to see cryengine update. So yes, you are a lying piece of shit.
>>
>>1014565
None of that shit has anything to do with you not knowing English.
>>
>>1014565
Cry harder, babe.
>>
>>1014566
>>1014568
>Guys I swear, Blender Community is not toxic
>Shit fucks like these jeets kept doing
Get lost jeets
>>
>>1014586
It's like 3am in china you should be sleeping
>>
>>1014586
>Repeatedly being a retard on the Internet
>Repeatedly shit on blender for no reason
>People start to point out your retardation
>"bro, the community is so toxic"
Maybe some self reflection would help you. People being "toxic" has nothing to do with blender, but your weird replies that don't make any fucking sense whatsoever.
>>
>>1014588
OK conspiracy theory anon who can’t tell the difference between a real article and a fake one.
>>
>>1014591
k
>>
There are more bad zbrush artist than blender artist. Zbrush users are carried by using all their assets and all their artwork has a samey look to it. Adding more wrinkles in their sculpt doesnt mean their artwork is better.
>>
It cracks me up when buttmad trolls compare blender to zbrush/maya
This software that's so expensive you either pirate or you're pretty much have to earn your main income with it.
If you have to compare it then compare it to something like 3dcoat. And surprise surprise that's jank as hell.
>>
>>1014601
I agree. The quality of the artwork boils down to the skill set of the user. Of course the software can make certain tasks easier and achieve better results out of the box, if we e.g. think about photo-realistic rendering. But at the end of the day, if the user has experience and knows what he is doing, he can easily achieve the same or even better results than the average user of "professional" software.

Personally, I have found that using blender allowed to deep dive into CGI and overall become a better artist. Compared to other software, blender does certain tasks a bit worse and requires workarounds. But this is were the learning begins. Because now you have to find solutions to problems and understand how things actually work, instead of just mindlessly press a button and rely too much on the tools of a software. Just to name an example, in C4D lofting curves is very easy. If you have a path with 90° angles and a profile curves, the corners stay even as you would expect. Now in blender (especially when you use geometry nodes) the behaviour is different and the corners are being averaged out on a 3D path, which leads to distortions. To fix this, it requires understanding vector math. Knowledge, that once you have gained it, you can apply on so many other things. Similar appliances with rendering, shading nodes etc.

Blender is a totally capable software and does allow to do ANYTHING. This is why it's one of my favorite pieces of software. And it's absolutely free on top of that and keeps getting better with each season. I really don't understand how people can complain about Blender, unless those are some trolls paid by Maya/3DS/C4D etc. to ruin blenders reputation.
>>
>>1014602
>3dcoat
Apparently 3Dcoat has a sculpting mode, but I've only seen one guy use it
>>
File: IMG_0380.gif (1.65 MB, 360x202)
1.65 MB
1.65 MB GIF
>>1014607
>It CaN dO iT iF yOu ChAnGe tHE wAy tHiNgs WoRk
This is why you’re the troll of this thread. C4D made it easy because that’s how it should work. There’s no absolute rule that should waste time on this simple CGI animation that a few people care about. Then you have Blender that can’t handle it, wasting time and Blender foundation refusing to take suggestions.

Stop with the lies.
>>
>>1014620
>I need tools developed for retards, otherwise I am unable to produce anything.
Ok
>>
>>1014601
>>1014620
Did you really start false-flagging just so you could go back to your retarded argument?
>>
>>1014622
>Blender invented nodes after the community ask it to copy Maya’s version
You’re stupid.

>>1014623
>Starts another fight after claiming another false statement
Why do you lie, comment history clearly showing you started a lie. You claim it under the Blender community name and you swear by it.
>>
>>1014625
>Blender is so bad. They don't implement anything the community asks for.
>Blender is so bad. They implemented this feature similar to Maya, because the community asked for it.

>Blender is so bad. It doesn't have this one feature like Maya/C4D
>Blender is so bad. It uses this one feature to achieve similar results as the features from Maya/C4D does.
Ok, bro. I see you like contradictions. Either you are a paid troll, or a actually retarded.
>>
>>1014625
For some reason you're not calling >>1014601 a troll despite the post making only unsubstantiable claims while being pro-blender and anti-anything else and being purposefully divisive. But if someone makes an actual well-reasoned point in the same direction, you'll lose your shit.
>>
>>1014626
This just tells us how fake 3D artist you are when talking about stuff.

1) The node feature was implemented over 5 years ago for Blender. Maya had it before you were born. That’s the kind of slow development Blender foundation works at.

2) No the “path with 90° angles and a profile curves” AKA curve tool. Doesn’t behave the same function as Blender when you compare it to Blender. C4D doesn’t require math vector to do the job. You only do this because Blender doesn’t support it.

>>1014627
Completely false statements once again. You’re being butthurt by facts about Blender and you hate it. You also hate how people insult other followers of Blender. This is clearly a you problem.
>>
>>1014639
lol, your reading comprehension isn't the best. I'll stop the conversation at this point, because you keep making up stuff and bringing things up, that don't even make any sense as an argument. Blender is a great software and gave many people access to the world of 3D. It's free, versatile and keeps evolving. You may keep screeching as much as you like, while I'll enjoy working with blender. Here is your last (you) from me. Have a good one.
>>
>>1014641
>Gets called out for failing to get any reference about Valorant and Crytek being part of Blender

>Gets exposed for being a noob as features that don’t exist or had better features

>Continues to defend Blender Foundation even after the facts of Development failure

Bro, you’re the troll. You sidelined the conversation and YOU failed to do research.
>>
>>1013015
I work in an international company and we do product visualisations (not as a main service, but it's a big part of our work). We have an abroad team who is using Cinema 4D and Substance as their main tools and recently Blender was introduced to us too (like a year ago or so). Blender allowed us to do certain tasks not only much cheaper, but also easier and faster due to its open source and procedural nature. We were able to automate certain daily tasks and processes that previously were impossible or would required large investments into Cinema 4D through plugins, licenses etc. The tasks that required the C4D team days, is now being completed within minutes in Blender and it has been welcomed with open arms since. The render quality was initially much better with Octane Renderer with C4D, but as we gained more experience with Blender and Cycles, the difference in quality is barely existent. So, from the POV of an employee working in visuals and actually generating money, I am not sure what the discussion here is about. Blender is a great tool and opened so many new doors for us in terms of efficiency both in time and money. Significantly.
>>
>>1014656
>Change the code in Blender, i do hope nothing bad happens
Nice story, too bad it’s faked because of the recent changes to plugins and how python works.
>>
>>1014656
>I am not sure what the discussion here is about
It's actually all about an illiterate chinese shitter who makes discussion on the entire board on any topic completely impossible
>>
>>1014667
You don't get it, he watched a documentary about "the industry" once
That makes him an expert on the subject of 3D
>>
File: IMG_0673.jpg (38 KB, 373x262)
38 KB
38 KB JPG
>>1014667
>>1014671
It’s clearly you two lying about features that don’t exist snd require plugins. Stop lying for once and accept Blender’s flaws.
>>
>>1014672
MITGERFUCKER. BLENDER HAS EVERYTHING YOU NEED AT ONCE. WHERE ARE THE FLAWS??
>>
>>1014688
>Blender only got 3 million
>Maya/Autodesk 5 billion
https://www.youtube.com/watch?v=D1FcYknxEY0

>the USD exporter, the importer does not yet handle certain USD composition concepts, such as layers and references.

https://docs.blender.org/manual/en/latest/files/import_export/usd.html

Maya fully supports it: https://help.autodesk.com/view/MAYAUL/2026/ENU/?guid=GUID-36CFE2C3-766F-4B00-8464-E94F95E7AF4B

Remember 2.7, remember how it removed the game engine. I do.

“Make a better U.I” - BlenderGuru

“Shortcuts are problematic, zero documentation and some are unnecessary” - Every Blender user ever

The list goes on and on, Blender is flaw both in money and main users.
>>
>>1014689
Wrong you cocksucker, this is all outdated boomer shill disinfo
>>
>>1014691
>All legitimate problems including BlenderGuru
>N0 ThAt iS nOt tHe ProBlem
Let’s not forget the toxic community like anon here that defends Blender to his death bed.
>>
https://www.youtube.com/watch?v=iH1_WcR9QKg

Made in blender, absolute kino
>>
Think of all the time wasted worrying about what software some random retard uses. Put that time to better use and get back to work on your sorely neglected projects.
>>
File: IMG_0859.jpg (162 KB, 640x1048)
162 KB
162 KB JPG
>>1014697
>>1014698
>Made in Blender
>Guy uses Vroid
This is the lying pieces of shit I expect from Blender community.
>>
that guy flycat makes amazing shit in blender which is free. I really dont see the point in using a paid option when the free one can give you the same results.
>>
>>1014699
If you don't know who AsaToshi is...oof
>>
>>1013015
blender was originally made as proprietary software for the IRIX operating system (which only ran on very expensive workstation computers)
>>
>>1014688
This.
Only fags with lack of skills complain about blender being hard and not a viable software.
And it doesn't force a fucking subscription on you.
>>
>>1014714
>DoEsN’T FoRcE sUbScuPtioN oN U
>Very important Blender plugins require subscription
Shutup faker, people pay for plugins
>>
>>1014715
Kek. Did your mom drop you as a child?
>>
>>1014641
dude your in cult you keep missing the point
>>
>>1014716
So these aren’t important then why do people buy it: https://blenderhub.net/10-best-paid-blender-addons/

Another missing feature that you can’t deny because people are buying it.
>>
>>1014735
Imagen needing addons for blender to work and pay for them blender fags are truly one of a kind of retardation. Autodesk you don't need addons the program include the best of the industry. Why blender is just a cicle yerking.
>>
>>1014714
>Lack of skill say the retard
Is not skill that lack is a better ui the program need and not depend on a shortcut for everything and a real uv mapping. But is free so what is still shit no professional will never use a program that have no contact team. Free doesn't mean better.
>>
>>1014735
>People are buying it, so must have it
You can totally work without these, retard.

>>1014740
>best of the industry
Objectively not true. Autodesk requires important plugins if you want the software to be as versatile as blender. But your dumb statement makes apparent that you have no experience in he industry and are just a troll. A nobody.

>>1014742
>Shortcuts
Imagine doing everything manually, when you ca save time using shortcuts. It's nobodies fault that you are to retarded to memorize a couple shortcuts lmao.

>no contact team
Do you need emotional support for everything you do? Also there is a large community with tons of resources, if you need help with something.

>Free doesn't mean better
Nobody said it's better in quality, but it's a better choice for beginner, smaller studios or for larger production where blender is use complementary, you raging faggot.
>>
>>1014745
you truly most be a troll because no oned is dense and stupid to defend a software as some infallable god. blender lover are truly in a cult. ypu truly are retarded.
>>
>>1014627
>For some reaso
what do you expect from the blender religious cult anything that question their god blender is attack on their ego.
>>
>>1014751
your the one bitching about blender not us keep projecting.
>>
So even 4chan isn't immune from stupid 3d Software wars eh?
>>
>>1014745
>You can work without it
Not sculpting, MoCAP, CAD related tools, market promotions for 3D rendering, etc.

Everyone knows Autodesk requires Adobe products and other services for the best quality in movies/games. This is inescapable. Why waste time and money on stupid Blender nonsense when a software that just works is better. The entire point is to not stop production.

Blender has over 160 shortcuts, you people have a problem that needs fix. https://tutorialtactic.com/blog/blender-shortcuts/

Yes people in the industry go to health care providers, i know you Americans don’t like them but metal health care is also important.

There are better 3D software for different types of fields. Blender isn’t build for CAD, that’s why freecad exist. Blender can’t handle market rendering without plugins and it’s why there’s different software options. Blender animation lacks modern features and it’s better to use something else that won’t crash the software. Simulated rendering is not within Blender’s capabilities and it’s been done many times on YouTube channels with high performance Graphics cards, it’s simply not worth using Blender for it.

Blender is just low grade 3D software, it’s not good enough for anyone outside the general usage.
>>
>>1014756
Is not 3d software war we just not immune to blender fags getting trigger at any critic of their pathetic software the blender cult is unhinge. Blender fags are the maga of the 3d world.
>>
>>1014760
go home mikee, you're drunk
>>
>>1014767
Go fuck yourself blender fag your stupid 3d program doesn't work get a hint.
>>
>>1014758
There no arguing with this people blender community is a religious cult there to far gone.
>>
>>1014666
>Change the code in Blender, i do hope nothing bad happens
I didn't say a single word about that.

>Recent changes to plugins and how python works
Not true and also out of topic.

>>1014667
Yes, after reading through some of the replies I do get the same impression.

Anyhow. If someone is interested but not sure whether it is worth learning blender, I can definitely recommend it. It may be not the industrial standard, but it's being adapted and implemented in many production workflows. I can't speak for artistic works like short movies, character creations, rigging, complex animations etc., but for product shots and bulk production it's great and I hope to see more from the developer team. Good luck on your 3D journey.
>>
>>1014798
You never installed plugins on the website with just a button. Yes the plugin features were changed and many became obsolete because Blender foundation never cares about backwards compatibility.

https://www.blendernation.com/2024/05/16/blender-extensions-in-beta-install-and-update-extensions-from-within-blender/

Why did you lie, this was an easy thing to understand for Blender community to know. You just proved to us that you have nothing better to do than troll us.
>>
File: LEL.png (175 KB, 652x460)
175 KB
175 KB PNG
>>
>>1014813
Kek, this
>>
>>1014813
>>1014836
(you)
>>
Blendertrannies VS Autochuds
>>
>>1014813
based, maya paypig in suicide watch
>>
>>1013015
Blender is ok. Its not the best 3d software, but it gets things done. It's harder to learn than other applications, but i like it regardless. It taught me a lot, because i had to thing for myself to get things done and nothing was a one-click-solution.
>>
I just use Blender because I can't get my 3dsmax and Maya cracks to fucking work. Why aren't there any trackers for software?
>>
>>1013015
After i tested 4.5 blender with Vulkan there is literally 0 reason to use Maya or 3Ds max ...
>>
>>1014973
Then there’s zero reason to use Blender when Wings3D does the exact same thing and it’s open source. See how stupid you sound.
>>
>>1014985
>Wings3D has the same capabilities and complexity as Blended.
lol, have a (you)
>>
>>1014986
>Open source: yes
>Modeling: yes
>Texturing: yes
It’s literally the same thing, Blender rigging doesn’t comply with standard 3D rig rules so Wings3D isn’t any different. Blender animation is junk and people do use alternatives when they find it easier and do more animation than Blender.

The only thing Wing3D does better is export because nothing bad happens to the models. While Blender has stupid default settings that doesn’t warn you and causes incompatibility issues.
>>
>>1014992
>Humans have eyes and lungs
>Frogs have eyes and lungs
>Therefore frogs are human.
Whatever floats your boat, mate.
>>
>>1014993
However we humans have intelligence and your dumb logic makes Blender fail while Wings3D is the better choice.
>>
>>1014994
k
>>
>>1014994
Any program is better then there retarded software but blender fags are in a cult so they would never see the light.
>>
>>1014999
>calling developers retarded, who created and keep improving a free and open source software which can compete with industrial standard software.
>"there retarded"
k
>>
>>1015000
They never fix anything, remember the game engine that was part of Blender, gone. Constantly being reminded that animation tools need updating since 2010. The list goes on and on, all that millions in dollars are wasted for dumb renders that we only used at the very last step in the 3D process.
>>
>>1015004
>"Never fix anything and waste money" but somehow improve the softwares performance, add new features and make it overall a better tool to use, making competitors seethe.
k
>>
File: 78483746823.png (269 KB, 1214x687)
269 KB
269 KB PNG
didn't get any response from the other thread for this >>1014894, so i'm trying here
i need to combine these two, or make a protrusion from the bigger mesh that resembles the smaller mesh
i tried extruding part of the bigger mesh to create a geometry like this, but i'm not sure what i should do further to turn it into a rounded rectangle
>>
>>1015005
What performance? It still crashes when it’s over 500 million polygons. Blender can’t handle 1 million particles. Can’t do basic export processing without breaking something. ETC, the list never ends.
>>
>>1015025
>Create a single leaf with 1000 verts.
>Copy-paste to create branch
>Copy-paste to create tree
>Copy-paste to create forest
>Forget what instances are
>Adds subdivision to forest
>"Bro, blender can't even handle my scene. Stupid software!"
k
>>
>>1015005
- counterintuitive ui
- UV map missing tools
- it crash with hight poly modeling
- users don't undestand how modeling work is not only making a chair you have to clean the model and check for no maniford is not just putting 300 edges.
- simulation and render crash no matter how powerful the graphic card is.
- community is a cult that can't take critcism of there software and meltdown like cry babys trowing insult at others.
>>
>>1015037
>I never worked with blender, but know that it's the worst 3d software ever
k
>>
>>1015038
>>1015027
>>1015000
>>1015005
>>1014993
You must be a troll or a spammer because no one is that retarded.
>>
Does does anyone own this already? https://www.artstation.com/marketplace/p/1Rm7R/belt-curve-brushes-zbrush-blender-game-ready-uved?utm_source=artstation&utm_medium=referral&utm_campaign=homepage&utm_term=marketplace
>>
>>1014992
what default settings?
>>
>>1015057
>If I call you a troll, spammer or retard, I win the argument.
k
>>
Made in Blender.
https://www.youtube.com/watch?v=VXUbEH0DvSM
>>
>>1015093
>I'm Shigureui, an illustrator!
>Live2D technique
Why do you people lie every time!
>>
File: wow.gif (2.56 MB, 725x504)
2.56 MB
2.56 MB GIF
>>1015094
The movie, dumbass.
>>
File: file.png (1.14 MB, 750x842)
1.14 MB
1.14 MB PNG
>>1013015
having come from a music production background, ive always just assumed that its the same "oh you use pro tools and FL studio??? real producers use ableton and reason and logic for 5 gazillion dollars" type of thing that tricks people into jumping into the deep end without trying to learn through free alternatives first.
>>
>>1015094
Because blendertards are in a cult
>>
>>1015095
There’s literally no mention from anyone or staff that relates to 3D art.
https://myanimelist.net/anime/57915/Suu-funkan_no_Yell_wo?cat=anime

It’s done under live2d, that’s the only direct reference i can find from the main artist who worked on the movie.
>>
I just want to say
It's very very very very very stupid to say that Blender is a cult when its alternatives are programs that charge you to use them and are sold as salvation.
>>
>>1015101
Maybe if you could read Japanese you could look at the studio's website and see that one of the 3 members does do 3D (https://hurray.fun/)
But I don't think you need to go as far IF YOU HAVE FUNCTIONAL EYEBALLS AND OPEN THE LINK TO THE MV
>>
>>1015124
>charge you
You dont have to pay to get them if you know what you're doing. I only use Blender for poly modeling because it sucks dick in every other aspect. The AAA industry software just does better.
>>
>>1015128
>Bro, the companies don't charge you for their product, if you pirate it.
>But bro, ignore user licences and large companies paying for the software. Ignore their large revenues and ability to finance more developers.
>Blender is just shit, ok? For some tasks I prefer it over the industrial standardized software and use it for my workflow, but let me just shit on Blender anyways.
>Blender is crap, mkay!?
You are not the brightest, are you?
>>
>>1015127
>>1015129
3D animation, which again doesn’t mention Blender. The process of animation is not creation of 3D models. The person twitter account doesn’t have art work and clearly says he’s a video editor.

I finished tracking down the original artist who did Blender music video: https://xstalk.com/profile/tetowa_

But understand the movie has no Blender production because through his timeline there is no mention of movies or music video for his name. Somewhere during production they abandoned the use of Blender.
>>
It can't be AI generated trolling, because AI is not that bad anymore
>>
>>1013015
Blender sucks. Photoshop is so much better at image editing. I don't understand how anybody would chose Blender over Photoshop.
>>
I don't understand, why don't you post on the Blender general? It's here >>1011128
>>
>>1015158
I don't undestand your cultist obsession with blender.
>>
>>1015171
You're the one obsessed with blender, you feel the need to post about it on every first page thread
Blender lives rent free in your head, like it sodomized your father in front of you when you were a child or something
>>
>>1015173
Keep projecting
>>
>>1015171
>>1015173
>>1015174
imagine getting so triggered by blender, that your entire life revolves around making bad posts on 4chins about how bad blender is.
get a life.
>>
Why are texture maps always square? Can I have a 2048 X 1024 map for example?
>>
>>1015872
Yes if you want to suffer and question the underlying reasons why our universe also has our textures in the most horrific ways possible.
>>
>>1015875
But what if I regret it later? What if there's a good reason for it?
>>
>>1015876
The reason for it is performance and how textures are loaded into memory. A square resolution was very important for the first generations of GPUs. Nowadays, except for conformity perhaps, you can use whatever resolution you like and it wouldn't really matter. What matters is the UV Map

To answer your question: Yes, you can use a 2042x1024 texture.
>>
>>1015877
Thanks.
>>
>>1015872
There is actually no reason not to do this if it'll do the job. Just don't use images at arbitrary resolutions because it'll make alot of more common math operations a headache, like if you need to scroll to a specific place on the UV in a driver. Just stick to the usual values and you'll be fine.
>>
>>1014027
Not to mention the amount of Gumroad plugins YouTubers buy/sell for just for their own projects to look good
>>
>>1015183
Keep lying about blender and get trigger at any criticism at the software.
>>
>>1015872
You unknowingly answered your own question. It's square because computers prefer n^2. Same reason your memory is powers of two. 2, 4, 16, 32, 128 etc...
>>
>>1014377
>I want a program that does everything worst and slower
>I want a car that is a boat, airplane, submarine, tank and a outhouse!
>can your f-35 go under water!?
>can your submarine drive like a tank?
>can you take a shit in your car!
must be hard being a 3rd world retard.
>>
>>1014267
Hello, mentally ill ESL friend.
>>1014335
>The whole software is not designed specifically for 3D artist when they keep changing small details without warning.
... Am I the retard here? Just don't update or rollback if a version 'upgrade' sucks.
>>
>>1017009
ill silence your ramblings from your white boy ass with my BBC good. bout to send you back to the kitchen barefoot and sell your shitty 3d modeling laptop you got off amazon
>>
>>1017009
>AI lies
>Trust the ai
You completely left out many context in the original post. The obvious one is that Oscars are paid to promote the movie. The Flow movie was limited to certain locations which means they couldn’t have gotten their money back. People who worked on it didn’t like Blender’s limited tools and simulation. The people were millionaires who outsourced other things in the movie. You can clearly see the credits are from many different people and industry.

They did not win the Oscars, they paid for the promotion and sign exclusive deal with Warner Bros to be in MAX Streaming App. There is no box office sales for Flow it’s limited theater release was below the financial records to be announced.

Never trust AI stupid.
>>
>>1014267
holy FUCK you're trying so hard
>>
>>1017026
Losely connected schizo ramblings are not context. Please seek help.
>>
>>1017051
>>1017053
Trusting AI that everyone knows lies to get imaginary points to feel good is not an answer. Being mad at facts and insulting people is not going to help your argument.
>>
>>1013029
>professional engineer
that makes you a professional brick stacker
>>
>>1014293
>something is free and open source
>the people who make it put in the bare minimum of consideration when it comes to making it actually useable

it's like nobody has any respect for digital art and how it has transformed our culture
>>
File: audio editing.png (164 KB, 1278x983)
164 KB
164 KB PNG
>>1015096
>fruity loops
>unableton
Get on my level, kid
>>
>>1015096
huh? did protools get cheaper or something? historically protools was the overpriced bs that everyone thought they had to use. logic is like $200. that's really cheap for a fully featured daw.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.