[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/3/ - 3DCG

Name
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]


File: dsfsdfs.png (1.3 MB, 1920x1080)
1.3 MB
1.3 MB PNG
Guys, I'm trying to make a realistic render in blender, can you recommend to me channels or guides. Like work with color, camera or light. Maybe I should change a programm for rendering?
>>
>>1013179
>I'm trying to make a realistic render in blender
>Maybe I should change a programm for rendering
yes
i like maya, but renderman, houdini, virtually any professionally developed package can do it well.
>>
>>1013179
Get Redshift for blender, yet its much easier to get good results using C4D + Redshift
>>
Thanks! I used a Marmoset and Substance for rendering before. I'll try Houdini and Redshift
>>
>>1013179
You need to work on your materials and lighting
>>
>>1013179
lmao that gas train look so small in your render, dont matter what you use to render if your lighting, materials are shit
>>
>>1013179

Reference images always help. You did pretty well, but the sight makes no sense, and your laser is a bit too small. (Ironically, I do neither of these, but this is just a suggestion.)
>>
File: Beretta.png (1.87 MB, 1664x1132)
1.87 MB
1.87 MB PNG
>>1013179
I personally don't think that the renderer is your problem. modeling-wise; use as many reference images as possible, look up a video about your chosen weapon (forgotten weapons) in order to give you a better look at the weapon, how it functions, and what parts/mechanisms stand out. materials are fine too, i like the dusty look! one thing that helped me alot is the bevel node in blender -- i have no clue if there's something like that in other programs, but you should definetly check it out! it gives the edges of your mesh a sort of raised edge, to make it look like it's bevelled, helped out ALOT in not making my models look so sharp.
in rendering, i believe that focusing on the weapon model is paramount. instead of losing the weapon's finer details in trying to render a huge scene surrounding it, you should just opt for a white background or the like. this way, you can pose and render the coolest parts of your weapon model.
ALSO post work is also important. you could just hit render and forget about it, but i really recommend you add post-processing effects and color adjustments to your images to make them pop! i personally use lightroom, it's nice and easy.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.