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File: cryengine-5-6-crytek.jpg (309 KB, 1920x1080)
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Talk about CryEngine 5 and why it's superior to Unreal Engine 5.
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>>1013623
I'd only ever use Unity, Godot or Bevy if I want something really custom.
This fully covers anything I could ever want.
Not interested in any of those bloated AAA tier engines.
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>>1013623
Cryengine is dead you need to move on, uses too many ancient adobe products that doesn’t work anymore.
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>>1013626
Ok Pashjeet
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>>1013627
Cryengine only works in exporting in Windows, it lacks certification for Xbox, Sony, Nintendo and Mac. Even then Windows might change their ruling and request people to install Visual Studio that isn’t compatible with Cryengine. Why are you suggesting people use this dead engine.
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>>1013623
They should release it as open source before it's too late.
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>>1013635
because unreal is that shit.
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>>1013635
>only Windows
and that's a good thing.
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>>1013626
Kingdom Come 2 uses CryEngine and shits on Stalker 2 massively which barely runs at 20 fps on medium settings. It visually surpasses it by two heads.
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>>1013667
Stalker 2 can run 60 fps for few minutes and then drop at sub 1 fps especially in Zalissya, on any settings, on system better than minimum recommended listed on Steam. Most UE5 games have similar issues.
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>>1013667
That’s because the only people who still know how cryengine work have been working on that game and only that game. Not a single studio or person can replicate the same results.
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>>1013669
There are dozens of renders from years ago which show impressive results, Ranjeesh. You have to actually put effort in and learn it expecting minimal hand holding and megascan asset slopping.
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>>1013670
That’s years ago anon, YEARS. Current Cryengine can’t render without adding it into the database to create the results you seen before. It’s not like current game engines that have renders in the database, Cryengine old style of adding stuff into the game engine from scratch is why even those developers cry about the engine being too much.
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>>1013623
Cryengine is still very impressive. Crysis 3 is one of few games that actually fully use 8 core CPUs. And they have a very good GI approximation that is very performant.

But considering that amazon bought it then open sourced it yet no one uses it says a lot.

This is because Cryengine is "barebones" in terms of tools, while in unreal you can slop-dev with barely any programming knowledge; You need to be proficient with C++ for Cryengine. And if you could do that you could also just customise unreal 5 for your needs
>>
>>1013625
>Godot
lol have you even looked at the source code? it's like they followed a youtube tutorial to write the engine
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>>1013849
this, I use ue5 because it is sloppy. I don't want to learn cpp, I had a hard enough time with kotlin, I am not a good programmer, but I want to make things.

The classic UE stutterers are really frustrating, and I have no idea how to get rid of them. but hey I don't have the mind for real programming, I just want to creaaaate
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>>1014330
>I have never scriptes anything worthwhile in my life, but I can judge a code just from looking at it for two second.
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>>1014660
It's called a code review kid, not a script review. You sound like a godot dev.
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>>1014664
You sound like a basement dweller.
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>>1014665
Fuck off nigger bitch
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>>1014669
No fuck u bloody
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>>1013635
both UE and Cryengine have games that are on both consoles and PC.
UE, being the most common has so much optimization problems PC gamers have to resort to changing/modding in game files for basic framerates how tf do they get away with it?
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>>1014670
CHUDDYYYY! CHUDDY CHUD!
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>>1013849
Not mention node programming which is just AAA scratch is probably the reason why their games are unoptimized as most wouldn't check their source code
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>>1014684
>>1014670
You are both shitskins living in the UK now stfu
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>>1014686
I live in Zambia. I use windows xp for 3d still here. You stfu before I breed your boypussy with my BBC
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>>1013623
>>2019
bit late innit?
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>>1014670
kek
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>>1013623
The games look good and aren't blurry stutter messes like UE5.
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>>1014330
Explain every line of code



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