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Can an entire /3/ rival an AAA studio if it were to collaborate together on a full shipped game? If we were to count the population of this board, we would end up with around 100-150 chuds. Enough manpower of 3D artists and project managers to attempt a try to collaborate together on a high quality game project, since AAA games are obviously bad, made by jeets and the bar to pass is extremely low.

/3/'s theme: https://www.youtube.com/watch?v=YZYCyn0-LnY
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There's like 15 regular posters here and most of them do not 3d model.
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I tried
https://warosu.org/3/thread/993391
I'm still trying.
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>>1015311
You realize that half of us are like full spectrum psychopaths? How on earth do you envision we would ever work together on any sort of coherent vision.

Even if we somehow assembled what we'd end up making would've been some kind of abomination that never should've existed in this world.
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>>1015338
Youre very optimistic. 5 out of 6 /3/ users have just ghosted me. If anyone could "make some kind of abomination that never should've existed in this world" theyd make millions of dollars.

Where is OP? Post in your own fucking thread why dont you?
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>>1015311
hmm. yeah probably? we only need one guy to write shaders for the engine and everything else is just modelling texturing rigging and animating, right?

AAA games arent that fancily animated and complex models are just a matter of time so if that one shader guy can carry us we'd be okay
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>>1015362
>just disciplines that require several years to learn and then master each
Anon...
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>>1015366
Heres the thing
Im kind of shit at everything, but i CAN rig and model and texture and animate. With an unlimited budget i can make something that looks good eventually. The edge flow will be ass and the keyframes will be all over the place, but to match a AAA studio it really just needs to import and run.

If i think about, say, the new god of war, the parts that make it fancy are just the ammount of work, and the particles and shaders. The animations and models really arent that special. If we have just one person who can do that stuff then the relatively useless people like me can do the grunt work, and that should get us most of the way there
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>>1015369
>If we have just one person who can do that stuff
chatgpt
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>>1015311
people who hang out around here are not disciplined enough and long enough to create anything of significance

also AI
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>>1015311
>an entire /3/
we're like 10 people bro... and 30% of those are dekinais like myself who are interested in the technical details around 3D but have not dared to start creating anything yet (and maybe never will)
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>>1015311
What software would we use to make the assets, Blender?
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>>1015461
All of them. In the end it's gotta export to what the engine wants. It's not 1999 anymore. Every software can export to every type now.
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So I actually have a project started just this week. I tried to recruit a few anons in the wip thread. I got 1 polite refusal. 1 ghost, and 1 taker. The project is degenerate. An anthro futanari fast food service game. Gonna need models of characters, costumes, animations. Also models food, appliances, furniture, architecture. Workplace safety posters that have clever jokes written on them.
https://discord.gg/DganUcd5
Click it. Talk to me. I'm not going to refuse anyone based on ability or even level of commitment.
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>>1015462
Why are Blender cultists always lying?!
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can /3/ beat MindsEye? surely its a low bar to pass.
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>>1015465
I DEFY YOU
I DEFY YOU
I do NOT use blender. I use Maya, like a grown up. I'm just trying to be diplomatic here.
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>>1015466
>MindsEye
It took a lot of artistic skill to take face scans of professional models and then ugly them up for DEI approval.
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>>1015463
Sorry, I would have been interested 6 months ago but my freelancing work is really starting to take off and I might not get another opportunity. I can't afford to get sidetracked.
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>>1015463
Im not a furry, but i am extremely bored. what engine, what filetype do you want, what kinds of foods?

I am not and will never join a discord posted on 4chan
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>>1015490
I hear you, I frankly am yielding to the changing times by using discord at all. I would prefer forum based communication.
The engine is unity
My current food list is:
>List of meshes needed for food objects
>Some items have multiple states. some common states are: Frozen, Raw, Cooked, Burnt, Rotten, Melted, and possibly unique states.
>Most states can be and should be achieved with a texture swap. If an item has states they will be listed.
>
>Churro: frozen, raw, cooked, burnt
>hotdog: frozen, raw, cooked, burnt
>HotdogBun: Empty, w / Dog, w / Ingredients(ketchup, mustard, relish, onions)((separate meshes that can be turned off, or layered shader))
>ice cream(in a cup): frozen, melted
>Beer bottle: Cold, warm, empty, broken
>MilkJug: Cold, warm, rotten, empty
>Soda Cup: Empty(no top), full / cold, full / warm
>
>TakeOutContainer: open, closed
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>>1015494
its a shame you want it to be all textures, the dog wont have it's slimy coating
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>>1015552
Texture swap, material swap. It's fine any which way. The way I have the soda cup game object I just have a cup mesh, lid mesh, and a straw mesh. I reuse the meshes for the empty, full Cold, and full Warm states.
Sneaking sexual jokes into the food design and/or labeling is encouraged.
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>AAA ?
No and not worth it I think
>Good enough to be fun ?
Surely if enough people here playtest it.
Why not set an itch.io page too so it could live beyond this thread.
>Discord
Fuck this private party zoomer redditoid platform.

I would like to contribute in something, so i'm gonna monitor the thread.
I can: (best to worst)
>draw
>model
>animate
>code a tiny bit
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>>1015567
>aaa not worth it
Agreed. Unnecessary razzle dazzle that forsnt make bad games good.
>good enough to be fun if we all play test
I think so too. But my project is niche and not everyone's into it. But I will say this, I'm trying to be funny. The premise of the game is a joke. My goal is that two handed players and one handed players both have fun.
>fuck discord
Agreed. I just don't know what else to use. I just made an itch.io account. I could make a dev thread on /3/ too invite people to join a la cart if they wish.
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>>1015568
> two handed players and one handed players both have fun.
is this accessibility related ?
> to invite people to join a la cart if they wish.
How do you get files from us ? Discord has a 8mb limit which complicates things a bit.
Have you considered using github also ?
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>>1015627
Yes accessibility is very important to me.

I have a github. We have a prototype of the game cooking right now. My very cool compatriot made a sweet mirror reflection system.
When there's more to show I'll make a thread. The player avatar will be this week's project for me.
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>>1015566
hmm. im trying to keep it all texture-swaps because i dont know how the engine will handle it and if you'll want to/be able to do stuff like blend between textures and materials
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i'll be the ideas guy
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although, if you CAN blend between textures it makes the hot and cold versions pretty easy. you could slowly blend between them as food cooks too i guess.
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>>1015706
you'll be busy, it seems like every big studio employs at least 200 of those
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>>1015710
>>1015707
It's good looking and I appreciate the effort by my current collaborator beat you to it. Pic related.
Ya kno....if there was a more robust line of communication, if you really wanted to join the project, it'd help with these tow stepping incidents.
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>>1015720
Lol, no problem. Im not really comitted to the project, im just using this as an excuse to practice and give some direction to my creativity. If theres anything else you'd like i can give it a go, but i totally get it if you'd prefer to stick to the one getting things done faster and more reliably
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>>1015311
>Can an entire /3/ rival an AAA studio if it were to collaborate together on a full shipped game?
https://www.youtube.com/watch?v=HI3Tn2pvOX8
The problem is management and organization. What happened here is that a small group of people did the bulk of the work; in that group, one person did the bulk of putting everything together.

You would have to do what AAA does, which is farm out to boutiques. You could encourage those to form here, I suppose. Groups of a dozen or less dudes and dudettes working together, all given a small portion of the game. But no one is getting paid, so however well-meaning, motivation will be inconsistent.
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>>1015745
Make some random bullshit that might be found within a beach side snack stand.
little desk fan? a Some employee footlockers?
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>>1015749
Sure, sounds fun
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Fuck AAA, just ape the megaman legends artstyle, anyone can learn it regardless of skill so even the average /3/ poster could work. Also dont make a porn game since credit card companies are being jewish again
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>>1015753
>anyone can learn it regardless of skill
Result's gonna be funny if you really believe that
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>>1015311
I'm an art director for a mid size game company, the answer is no, there's not more than 4 anons with some skill here. And neither of those 4 can compete with the people I work with.
Also without directors good luck making something that's consistent.
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>>1015758
Yeah well your "mid sized game company" isn't AAA. AAA studios dont hire "talent" they hire armies. Armies that follow procedures layed out for them.
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>>1015758
what's up Sukhdeep, how's the outsourcing to your home country going? Yeah, we can't compete with cowshit for art direction that is for our todays modern audience. Concord flopped by the way.
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this is pretty fun, its a fun challenge to only use isospheres
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>>1015311
If it isn't Touhou related, I don't give a fuck what it is.
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>>1016116
never thought /3/ has trannies
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>>1016119
Fine point taken, I guess I'll fuck off and never come back to this site.
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>>1015753
https://itch.io/jam/mega-man-legends-jam-2025
we should just do this for starters, pre planning is allowed so we could begin already
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>>1016164
sounds good. /3/ studios BTFOs and wins the jam.
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>>1016168
seriously, we can enter as 4chan. 3 months is plenty of time if all of /3/ works together
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>>1016169
someone's just gotta take the reins. I've got my own project now so it won't be me, but I'll contribute if other people are taking it seriously.
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>>1016119
Oh it does, the discord somebody made for it, had a lot of creeps and sex fiends on it too
>>1015338
Entirely correct and objective view of things, it's just people who can't realistically commit to any long term projects that usually just do small time commission work of single models or make stuff for their weird sexual desires, at least from the ones I've talked to
Not really studio material
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>>1016219
Psychopaths excel in ling term commitments. They dont feel the negative emotions that usually discourage typical people.
The "psycho" thing is a cope for a directionless edgelords trying to sound cool. Actual psycho paths are all up the assholes of social hierarchies. They study, keep sleep schedules, groom themselves, and focus on their tasks. Because they literally do not give a fuck about how boring or uncomfortable any of that is.
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>>1016234
Chuds BTFO.
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i'd be down to work on one, but you'd need to outline what kind of game you wanna make. is it gonna be an rpg? a roguelike? a fighter? an fps? they all have different challenges to them, and require different skills from a designing, programming, and modelling/animating standpoint. the scope has to be manegable, and you need to know how to work hyper efficiently. rapid prototyping would be key here. can you iterate on a design and adjust how a character looks/feels in realtime? piping your programs together to do that is a minimum requirement. can you script your own rigs, authoring tools, or editing tools for making the environment or enemies? what about programming the AI? it's easy to say all this shit on paper, but doing it will take eons if you don't know what kind of schedule you're willing to put down. the fact that you say AAA and not a particular genre of game is already a red flag, and i doubt most of us have overlapping interests genre-wise, so ultimately i'd say it wouldn't work.
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>>1016234
Then you do it then lol
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>>1016219
>make stuff for their weird sexual desires
If its an nsfw game that might help
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>>1015311
How are you going to coordinate a bunch of anons to work on the same files?
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>>1016253
The same way youd do it in any other context. This board has like 30 users, its the least anonymous place in this site
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>>1016265
I would not give anons acces to a shared drive. not even here on /3
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It only takes one bad egg, think about it before you waste your time
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>>1016268
Just make a place dedicated to /3/
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so chuds, are we producing something?
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>>1016250
I am. I already asked people to join my project. They said no. My previous collaborators bailed without saying bye. Before that my open invitation to a totally above the board SFW game got ignored by most and shit on by a few.
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>>1016219
eyy yo based can I get a link to that discord?
>>
Yeah ya know I'd like to work on some seriously degenerate concepts but also I am worried about creepy people doing creepy shit and before you know it someone on the team was sending dick picks to kids and everybody has to do a big apology tour where they shittalk and people get doxxed and shit gets fucked.
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>>1016253
github/gitlab/gitgud and pull requests
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>>1016365
And that's why I work alone, I need to be able to interact with clients without having to explain that I didn't about the things this guy did to his animals
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>>1016448
We can build a network of mature degeneracy enjoyers who are not child predators.
I will NEVER message minors online with pics of my dick or asking for nudes or to meet. Because I ONLY have sex with fat black women with huge tits.
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>>1016449
>Because I ONLY have sex with fat black women with huge tits.
b-b-based beyond belief



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